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Dust II, lost 6-13 · Thu 08 Oct, 17:57

dildonkGold Nova Master

The match

Aim

461 msTTD766 msTTK3.0°Crosshair↓28%1st bullet38%Spray23%Head62%Counter-strafe

Scoreboard

83ADR68%KAST

Positioning

Shots

25/42Rushed↓11/23Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A47334%
AK-472433%
Glock-181513%
USP-S1233%
MP91040%
MAC-10944%
Desert Eagle425%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/959 0:32 2 kills (M4A4 ×2), 1 headshot, in 1.6 s CT3.6
16/954 1:41 2 kills (M4A4 ×2), 1 through smoke, 1 headshot, in 20.3 s CT2.4
21/9518 1:30 2 kills (AK-47 ×2), 1 headshot, in 6.8 s T1.9
23/9515 1:33 2 kills (AK-47 ×2), all headshots, in 19.4 s T1.8
34/956 1:18 2 kills (M4A4 ×2), in 1.2 s CT1.0
36/957 1:24 1 kill (M4A4) CT0.9
47/9510 1:23 1 kill (AK-47), 1 headshot CT0.3
70/9512 1:44 1 kill (M4A4) CT-0.3
94/9514 1:25 1 kill (Glock), 1 headshot T-2.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:40 1v5 after the plant CT · 100 HP · Under Alost - died with two or more on them at once · first fight lost, saw each other
4 1:24 1v4 before the plant CT · 6 HP · Bombsite Alost - died with two or more on them at once, after 1 kill · first fight won, saw each other
10 0:55 1v2 before the plant CT · 90 HP · Bombsite Alost - died later · saw each other
15 1:15 1v3 before the plant T · 96 HP · Outside Longlost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 2 good, 0 weak, 1 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
15 1:47 goodblinded MAO AGA 3.7 s (1.0 s white) ВОСЬМИКЛОП peeked MAO AGA 1.9 s after the pop - too early - the enemy had recovered; got hit first
15 1:45 hurt the teambarely blinded MAO AGA 2.5 s (0.3 s white); blinded ВОСЬМИКЛОП 2.6 s on the move through Long Doors - took damage 0.1 s after the pop
18 1:47 goodblinded Agnostic 3.7 s (1.0 s white)
18 1:42 wastedbarely blinded Agnostic 0.6 s (0.0 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
16 grenades: 15 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:48 punishedhit by Kyky2Bondy 0.4 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1017 units away, thrown in the open; a running throw

Positioning

In 2 of your 30 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 11 of your 25 duels (44%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 bomb 0:21 gus1mpleBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 16 units away, they'd have seen only your headdied
14 1:26 MAO AGAMiddlepeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 19 rounds. You traded 1 of the 14 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:40 tradeВОСЬМИКЛОП was killed 522 units away: not traded within 5 s (pros: 2,031 ms)
3 1:50 tradeYouareCrep was killed 832 units away: not traded within 5 s (pros: 2,031 ms)
4 1:38 tradeEvham was killed 709 units away: not traded within 5 s (pros: 2,031 ms)
4 1:31 tradeMinik Orospu was killed 242 units away: not traded within 5 s (pros: 969 ms)
4 1:25 holdheld with ВОСЬМИКЛОП, 548 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:24 tradeВОСЬМИКЛОП was killed 585 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:22 tradeMinik Orospu was killed 437 units away: not traded within 5 s (pros: 1,641 ms)
9 1:27 line of firestood in YouareCrep's line of fire while they fought, for 1,062 ms (pros: 188 ms at a time)
12 1:45 tradeMinik Orospu was killed 421 units away: you traded in 1,031 ms (pros: 1,641 ms)
13 1:41 tradeYouareCrep was killed 673 units away: not traded within 5 s (pros: 2,031 ms)
13 1:38 in their waystood between Minik Orospu and an enemy they could see, for 188 ms (pros: 125 ms at a time)
14 1:38 tradeMinik Orospu was killed 940 units away: not traded within 5 s (pros: 2,031 ms)
14 1:35 tradeEvham was killed 192 units away: not traded within 5 s (pros: 625 ms)
14 1:34 tradeYouareCrep was killed 306 units away: not traded within 5 s (pros: 1,641 ms)
15 1:44 tradeВОСЬМИКЛОП was killed 929 units away: not traded within 5 s (pros: 2,031 ms)
15 1:43 holdheld with Evham, 772 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:30 line of firestood in ВОСЬМИКЛОП's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
18 1:44 tradeВОСЬМИКЛОП was killed 705 units away: not traded within 5 s (pros: 2,031 ms)
18 1:35 tradeEvham was killed 690 units away: not traded within 5 s (pros: 2,031 ms)
19 1:53 line of firestood in Minik Orospu's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
19 1:51 line of firestood in Minik Orospu's line of fire while they fought, for 1,062 ms (pros: 188 ms at a time)
19 1:47 line of firestood in Minik Orospu's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
19 1:46 line of firestood in Minik Orospu's line of fire while they fought, for 2,125 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:34 gus1mplehit by themGlock-18359 ms–2.0°
1 bomb 0:34 gus1mplehit themP2000688 ms–4.7°
1 bomb 0:33 MAO AGAhit themP2000781 ms–3.1°
1 bomb 0:33 MAO AGAkilled by themGlock-18828 ms1922 ms20.6°
2 1:39 Agnostichit themP2000359 ms–2.4°
2 1:37 サンダーモンキーkilled by themMAC-10297 ms750 ms7.7°
3 1:45 Agnostichit themMP9312 ms–7.8°
3 1:45 Agnostickilled by themMAC-10312 ms906 ms3.8°
4 1:47 Kyky2Bondyhit by themAK-47453 ms–3.6°
4 1:45 Kyky2Bondyhit themM4A4438 ms–2.1°
4 1:44 Kyky2Bondyhit by themAK-47812 ms–2.1°
4 1:43 Kyky2Bondykilled themM4A4406 ms1984 ms2.7°
4 1:43 Kyky2Bondyhit by themAK-47703 ms–1.6°
4 1:21 Agnostickilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:17 MAO AGAhit themM4A4984 ms–44.7°
4 1:16 gus1mplekilled by themAK-47469 ms469 ms4.3°
5 1:40 gus1mplehit themDesert Eagle266 ms–1.5°
5 1:39 gus1mplekilled by themAK-47281 ms578 ms3.2°
6 1:18 Kyky2Bondykilled themM4A4578 ms578 ms8.1°
6 1:18 Agnostickilled themM4A4453 ms812 ms14.6°
7 1:25 サンダーモンキーkilled themM4A4453 ms953 ms1.1°
7 1:24 サンダーモンキーhit by themM4A4812 ms–22.7°
7 bomb 0:21 gus1mplehit by themMAC-10594 ms–6.4°
7 bomb 0:20 Agnostichit themM4A4688 ms–52.6°
7 bomb 0:19 Agnostickilled by themDesert Eagle1656 ms1656 ms6.7°
8 0:52 サンダーモンキーkilled by themAWP250 ms250 ms1.2°
9 0:32 Agnostickilled themM4A4469 ms641 ms2.3°
9 0:32 Agnostichit by themAK-47484 ms–1.4°
9 0:31 サンダーモンキーkilled themM4A4406 ms766 ms3.3°
10 1:24 Kyky2Bondykilled themAK-471047 ms1828 ms4.5°
10 1:23 Kyky2Bondyhit by themM4A4359 ms–0.9°
10 bomb 0:33 gus1mplekilled by themAWP422 ms422 ms2.9°
11 1:24 gus1mplekilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:44 MAO AGAhit by themAK-47312 ms–9.7°
12 1:44 MAO AGAkilled themM4A4641 ms641 ms2.9°
12 1:31 Kyky2Bondyhit themM4A4469 ms–0.6°
12 1:30 Kyky2Bondykilled by themAK-4747 ms875 ms0.7°
13 1:38 サンダーモンキーkilled by themUSP-S703 ms1859 ms9.3°
13 1:37 サンダーモンキーhit themGlock-181391 ms–20.9°
14 1:25 MAO AGAkilled themGlock-18453 ms453 ms3.9°
14 1:24 サンダーモンキーkilled by themMP7516 ms516 ms52.9°
15 1:33 MAO AGAkilled themAK-47219 ms219 ms0.6°
15 1:14 サンダーモンキーkilled themAK-471062 ms1062 ms1.3°
15 1:12 Kyky2Bondykilled by themMP9500 ms1484 ms1.2°
16 1:34 Kyky2Bondyhit themMAC-10344 ms–5.3°
16 1:33 Kyky2Bondykilled by themM4A41016 ms1016 ms2.3°
17 1:23 Kyky2Bondykilled by themM4A4516 ms516 ms1.2°
18 1:30 Agnostichit by themM4A4375 ms–0.6°
18 1:30 Agnostickilled themAK-47219 ms328 ms1.7°
18 1:23 MAO AGAkilled themAK-47625 ms812 ms2.5°

Shots

You fired 25 of your 42 first shots too soon: 16 before your crosshair was on them, 9 while moving. Pros fire about 4 in 10 too soon. You stopped 11 of 23 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:34 gus1mpleUSP-S1610fired while moving (83 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 43%
1 bomb 0:33 gus1mpleUSP-S1609fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 45%
1 bomb 0:33 MAO AGAUSP-S1299aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/111% / 34%
2 1:43 サンダーモンキーUSP-S1749aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 44%
2 1:39 AgnosticUSP-S1078aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 46%
2 1:39 AgnosticUSP-S1079fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 42%
2 1:38 AgnosticUSP-S1083aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 43%
2 1:37 AgnosticUSP-S1084aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/211% / 46%
3 1:45 AgnosticMP9335fired while moving (229 u/s), too fast to be accurate - stop first4/9cut short (a death, a reload)32% / 53%
4 1:45 Kyky2BondyM4A41121fired while moving (139 u/s), too fast to be accurate - stop first1/111 bullet after pros would have stopped3% / 47%
4 1:43 Kyky2BondyM4A4990aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first3/151 bullet after pros would have stopped23% / 53%
4 1:41 Kyky2BondyM4A4973fine - pros would have fired it too1/4killed them57% / 57%
4 1:17 MAO AGAM4A41474fine - pros would have fired it too1/541% / 57%
5 1:46 サンダーモンキーDesert Eagle1180fine - pros would have fired it too0/121% / 40%
5 1:41 gus1mpleDesert Eagle976fired while moving (96 u/s), too fast to be accurate - stop first0/162% / 74%
5 1:40 gus1mpleDesert Eagle943fine - pros would have fired it too1/180% / 80%
5 1:39 gus1mpleDesert Eagle941fine - pros would have fired it too0/1cut short (a death, a reload)39% / 44%
6 1:19 Kyky2BondyM4A4197fired while moving (136 u/s), too fast to be accurate - stop first1/8killed them22% / 54%
6 1:18 AgnosticM4A4357fired while moving (185 u/s), too fast to be accurate - stop first5/9killed them14% / 48%
7 1:25 サンダーモンキーM4A41312aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 57%
7 1:24 サンダーモンキーM4A41306fine - pros would have fired it too1/2killed them47% / 52%
7 bomb 0:20 AgnosticM4A4569aim far off: your crosshair was about a player's width (26 units) off their body - get on target first3/9cut short (a death, a reload)16% / 49%
9 0:32 AgnosticM4A4603aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/9killed them18% / 59%
9 0:31 サンダーモンキーM4A4519fine - pros would have fired it too4/10killed them38% / 47%
10 1:24 Kyky2BondyAK-47876aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 46%
10 1:24 Kyky2BondyAK-47836aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first1/55% / 53%
10 1:23 Kyky2BondyAK-47838fine - pros would have fired it too1/4killed them41% / 47%
12 1:44 MAO AGAM4A41131aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/7killed them13% / 48%
12 1:31 Kyky2BondyM4A41139fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
12 1:30 Kyky2BondyM4A41131fired while moving (108 u/s), too fast to be accurate - stop first0/35% / 45%
12 1:30 Kyky2BondyM4A41131aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 45%
12 1:29 Kyky2BondyM4A41131fine - pros would have fired it too0/2cut short (a death, a reload)27% / 51%
13 1:38 サンダーモンキーGlock-18417fine - pros would have fired it too2/10cut short (a death, a reload)36% / 50%
14 1:35 gus1mpleGlock-18720aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 50%
14 1:34 gus1mpleGlock-18710aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/56% / 39%
14 1:25 MAO AGAGlock-18237fine - pros would have fired it too1/4killed them29% / 44%
15 1:33 MAO AGAAK-47563fine - pros would have fired it too1/4killed them47% / 56%
15 1:15 サンダーモンキーAK-47890fine - pros would have fired it too0/477% / 77%
15 1:14 サンダーモンキーAK-47864fine - pros would have fired it too1/4killed them63% / 63%
16 1:34 Kyky2BondyMAC-10506aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first4/10cut short (a death, a reload)23% / 53%
18 1:30 AgnosticAK-47651fired while moving (99 u/s), too fast to be accurate - stop first2/10killed them2% / 56%
18 1:23 MAO AGAAK-47656fired while moving (83 u/s), too fast to be accurate - stop first2/8killed them9% / 58%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.