Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 73 | 34% |
| AK-47 | 24 | 33% |
| Glock-18 | 15 | 13% |
| USP-S | 12 | 33% |
| MP9 | 10 | 40% |
| MAC-10 | 9 | 44% |
| Desert Eagle | 4 | 25% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/95 | 9 0:32 | 2 kills (M4A4 ×2), 1 headshot, in 1.6 s CT | 3.6 |
| 16/95 | 4 1:41 | 2 kills (M4A4 ×2), 1 through smoke, 1 headshot, in 20.3 s CT | 2.4 |
| 21/95 | 18 1:30 | 2 kills (AK-47 ×2), 1 headshot, in 6.8 s T | 1.9 |
| 23/95 | 15 1:33 | 2 kills (AK-47 ×2), all headshots, in 19.4 s T | 1.8 |
| 34/95 | 6 1:18 | 2 kills (M4A4 ×2), in 1.2 s CT | 1.0 |
| 36/95 | 7 1:24 | 1 kill (M4A4) CT | 0.9 |
| 47/95 | 10 1:23 | 1 kill (AK-47), 1 headshot CT | 0.3 |
| 70/95 | 12 1:44 | 1 kill (M4A4) CT | -0.3 |
| 94/95 | 14 1:25 | 1 kill (Glock), 1 headshot T | -2.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:40 | 1v5 after the plant CT · 100 HP · Under A | lost - died with two or more on them at once · first fight lost, saw each other |
| 4 1:24 | 1v4 before the plant CT · 6 HP · Bombsite A | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 10 0:55 | 1v2 before the plant CT · 90 HP · Bombsite A | lost - died later · saw each other |
| 15 1:15 | 1v3 before the plant T · 96 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
4 flashes: 2 good, 0 weak, 1 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 15 1:47 | good | blinded MAO AGA 3.7 s (1.0 s white) ВОСЬМИКЛОП peeked MAO AGA 1.9 s after the pop - too early - the enemy had recovered; got hit first |
| 15 1:45 | hurt the team | barely blinded MAO AGA 2.5 s (0.3 s white); blinded ВОСЬМИКЛОП 2.6 s on the move through Long Doors - took damage 0.1 s after the pop |
| 18 1:47 | good | blinded Agnostic 3.7 s (1.0 s white) |
| 18 1:42 | wasted | barely blinded Agnostic 0.6 s (0.0 s white) |
Throws
16 grenades: 15 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:48 | punished | hit by Kyky2Bondy 0.4 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1017 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 bomb 0:21 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 16 units away, they'd have seen only your head | died | ||
| 14 1:26 | Middle | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 19 rounds. You traded 1 of the 14 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:40 | trade | ВОСЬМИКЛОП was killed 522 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:50 | trade | YouareCrep was killed 832 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:38 | trade | Evham was killed 709 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:31 | trade | Minik Orospu was killed 242 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:25 | hold | held with ВОСЬМИКЛОП, 548 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:24 | trade | ВОСЬМИКЛОП was killed 585 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:22 | trade | Minik Orospu was killed 437 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:27 | line of fire | stood in YouareCrep's line of fire while they fought, for 1,062 ms (pros: 188 ms at a time) |
| 12 1:45 | trade | Minik Orospu was killed 421 units away: you traded in 1,031 ms (pros: 1,641 ms) |
| 13 1:41 | trade | YouareCrep was killed 673 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:38 | in their way | stood between Minik Orospu and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 14 1:38 | trade | Minik Orospu was killed 940 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:35 | trade | Evham was killed 192 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:34 | trade | YouareCrep was killed 306 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:44 | trade | ВОСЬМИКЛОП was killed 929 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:43 | hold | held with Evham, 772 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:30 | line of fire | stood in ВОСЬМИКЛОП's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 18 1:44 | trade | ВОСЬМИКЛОП was killed 705 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:35 | trade | Evham was killed 690 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:53 | line of fire | stood in Minik Orospu's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 19 1:51 | line of fire | stood in Minik Orospu's line of fire while they fought, for 1,062 ms (pros: 188 ms at a time) |
| 19 1:47 | line of fire | stood in Minik Orospu's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 19 1:46 | line of fire | stood in Minik Orospu's line of fire while they fought, for 2,125 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:34 | hit by them | Glock-18 | 359 ms | – | 2.0° | ||
| 1 bomb 0:34 | hit them | P2000 | 688 ms | – | 4.7° | ||
| 1 bomb 0:33 | hit them | P2000 | 781 ms | – | 3.1° | ||
| 1 bomb 0:33 | killed by them | Glock-18 | 828 ms | 1922 ms | 20.6° | ||
| 2 1:39 | hit them | P2000 | 359 ms | – | 2.4° | ||
| 2 1:37 | killed by them | MAC-10 | 297 ms | 750 ms | 7.7° | ||
| 3 1:45 | hit them | MP9 | 312 ms | – | 7.8° | ||
| 3 1:45 | killed by them | MAC-10 | 312 ms | 906 ms | 3.8° | ||
| 4 1:47 | hit by them | AK-47 | 453 ms | – | 3.6° | ||
| 4 1:45 | hit them | M4A4 | 438 ms | – | 2.1° | ||
| 4 1:44 | hit by them | AK-47 | 812 ms | – | 2.1° | ||
| 4 1:43 | killed them | M4A4 | 406 ms | 1984 ms | 2.7° | ||
| 4 1:43 | hit by them | AK-47 | 703 ms | – | 1.6° | ||
| 4 1:21 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:17 | hit them | M4A4 | 984 ms | – | 44.7° | ||
| 4 1:16 | killed by them | AK-47 | 469 ms | 469 ms | 4.3° | ||
| 5 1:40 | hit them | Desert Eagle | 266 ms | – | 1.5° | ||
| 5 1:39 | killed by them | AK-47 | 281 ms | 578 ms | 3.2° | ||
| 6 1:18 | killed them | M4A4 | 578 ms | 578 ms | 8.1° | ||
| 6 1:18 | killed them | M4A4 | 453 ms | 812 ms | 14.6° | ||
| 7 1:25 | killed them | M4A4 | 453 ms | 953 ms | 1.1° | ||
| 7 1:24 | hit by them | M4A4 | 812 ms | – | 22.7° | ||
| 7 bomb 0:21 | hit by them | MAC-10 | 594 ms | – | 6.4° | ||
| 7 bomb 0:20 | hit them | M4A4 | 688 ms | – | 52.6° | ||
| 7 bomb 0:19 | killed by them | Desert Eagle | 1656 ms | 1656 ms | 6.7° | ||
| 8 0:52 | killed by them | AWP | 250 ms | 250 ms | 1.2° | ||
| 9 0:32 | killed them | M4A4 | 469 ms | 641 ms | 2.3° | ||
| 9 0:32 | hit by them | AK-47 | 484 ms | – | 1.4° | ||
| 9 0:31 | killed them | M4A4 | 406 ms | 766 ms | 3.3° | ||
| 10 1:24 | killed them | AK-47 | 1047 ms | 1828 ms | 4.5° | ||
| 10 1:23 | hit by them | M4A4 | 359 ms | – | 0.9° | ||
| 10 bomb 0:33 | killed by them | AWP | 422 ms | 422 ms | 2.9° | ||
| 11 1:24 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:44 | hit by them | AK-47 | 312 ms | – | 9.7° | ||
| 12 1:44 | killed them | M4A4 | 641 ms | 641 ms | 2.9° | ||
| 12 1:31 | hit them | M4A4 | 469 ms | – | 0.6° | ||
| 12 1:30 | killed by them | AK-47 | 47 ms | 875 ms | 0.7° | ||
| 13 1:38 | killed by them | USP-S | 703 ms | 1859 ms | 9.3° | ||
| 13 1:37 | hit them | Glock-18 | 1391 ms | – | 20.9° | ||
| 14 1:25 | killed them | Glock-18 | 453 ms | 453 ms | 3.9° | ||
| 14 1:24 | killed by them | MP7 | 516 ms | 516 ms | 52.9° | ||
| 15 1:33 | killed them | AK-47 | 219 ms | 219 ms | 0.6° | ||
| 15 1:14 | killed them | AK-47 | 1062 ms | 1062 ms | 1.3° | ||
| 15 1:12 | killed by them | MP9 | 500 ms | 1484 ms | 1.2° | ||
| 16 1:34 | hit them | MAC-10 | 344 ms | – | 5.3° | ||
| 16 1:33 | killed by them | M4A4 | 1016 ms | 1016 ms | 2.3° | ||
| 17 1:23 | killed by them | M4A4 | 516 ms | 516 ms | 1.2° | ||
| 18 1:30 | hit by them | M4A4 | 375 ms | – | 0.6° | ||
| 18 1:30 | killed them | AK-47 | 219 ms | 328 ms | 1.7° | ||
| 18 1:23 | killed them | AK-47 | 625 ms | 812 ms | 2.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:34 | USP-S | 1610 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 43% | |
| 1 bomb 0:33 | USP-S | 1609 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 45% | |
| 1 bomb 0:33 | USP-S | 1299 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | 11% / 34% | ||
| 2 1:43 | USP-S | 1749 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 44% | |
| 2 1:39 | USP-S | 1078 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 46% | |
| 2 1:39 | USP-S | 1079 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 42% | |
| 2 1:38 | USP-S | 1083 | aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 43% | |
| 2 1:37 | USP-S | 1084 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | 11% / 46% | ||
| 3 1:45 | MP9 | 335 | fired while moving (229 u/s), too fast to be accurate - stop first | 4/9 | cut short (a death, a reload) | 32% / 53% | |
| 4 1:45 | M4A4 | 1121 | fired while moving (139 u/s), too fast to be accurate - stop first | 1/11 | 1 bullet after pros would have stopped | 3% / 47% | |
| 4 1:43 | M4A4 | 990 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 3/15 | 1 bullet after pros would have stopped | 23% / 53% | |
| 4 1:41 | M4A4 | 973 | fine - pros would have fired it too | 1/4 | killed them | 57% / 57% | |
| 4 1:17 | M4A4 | 1474 | fine - pros would have fired it too | 1/5 | 41% / 57% | ||
| 5 1:46 | Desert Eagle | 1180 | fine - pros would have fired it too | 0/1 | 21% / 40% | ||
| 5 1:41 | Desert Eagle | 976 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/1 | 62% / 74% | ||
| 5 1:40 | Desert Eagle | 943 | fine - pros would have fired it too | 1/1 | 80% / 80% | ||
| 5 1:39 | Desert Eagle | 941 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 39% / 44% | |
| 6 1:19 | M4A4 | 197 | fired while moving (136 u/s), too fast to be accurate - stop first | 1/8 | killed them | 22% / 54% | |
| 6 1:18 | M4A4 | 357 | fired while moving (185 u/s), too fast to be accurate - stop first | 5/9 | killed them | 14% / 48% | |
| 7 1:25 | M4A4 | 1312 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 57% | |
| 7 1:24 | M4A4 | 1306 | fine - pros would have fired it too | 1/2 | killed them | 47% / 52% | |
| 7 bomb 0:20 | M4A4 | 569 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 3/9 | cut short (a death, a reload) | 16% / 49% | |
| 9 0:32 | M4A4 | 603 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/9 | killed them | 18% / 59% | |
| 9 0:31 | M4A4 | 519 | fine - pros would have fired it too | 4/10 | killed them | 38% / 47% | |
| 10 1:24 | AK-47 | 876 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 46% | |
| 10 1:24 | AK-47 | 836 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 1/5 | 5% / 53% | ||
| 10 1:23 | AK-47 | 838 | fine - pros would have fired it too | 1/4 | killed them | 41% / 47% | |
| 12 1:44 | M4A4 | 1131 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/7 | killed them | 13% / 48% | |
| 12 1:31 | M4A4 | 1139 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 12 1:30 | M4A4 | 1131 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/3 | 5% / 45% | ||
| 12 1:30 | M4A4 | 1131 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 45% | |
| 12 1:29 | M4A4 | 1131 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 27% / 51% | |
| 13 1:38 | Glock-18 | 417 | fine - pros would have fired it too | 2/10 | cut short (a death, a reload) | 36% / 50% | |
| 14 1:35 | Glock-18 | 720 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 50% | |
| 14 1:34 | Glock-18 | 710 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/5 | 6% / 39% | ||
| 14 1:25 | Glock-18 | 237 | fine - pros would have fired it too | 1/4 | killed them | 29% / 44% | |
| 15 1:33 | AK-47 | 563 | fine - pros would have fired it too | 1/4 | killed them | 47% / 56% | |
| 15 1:15 | AK-47 | 890 | fine - pros would have fired it too | 0/4 | 77% / 77% | ||
| 15 1:14 | AK-47 | 864 | fine - pros would have fired it too | 1/4 | killed them | 63% / 63% | |
| 16 1:34 | MAC-10 | 506 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 4/10 | cut short (a death, a reload) | 23% / 53% | |
| 18 1:30 | AK-47 | 651 | fired while moving (99 u/s), too fast to be accurate - stop first | 2/10 | killed them | 2% / 56% | |
| 18 1:23 | AK-47 | 656 | fired while moving (83 u/s), too fast to be accurate - stop first | 2/8 | killed them | 9% / 58% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
