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Dust II, lost 6-13 · Thu 08 Oct, 17:57

Evham

The match

Aim

547 msTTD1094 msTTK3.4°Crosshair↓27%1st bullet52%Spray9%Head88%Counter-strafe

Scoreboard

43ADR63%KAST

Positioning

Shots

15/25Rushed↓6/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S4450%
Glock-181817%
AK-47743%
USP-S50%
Galil AR50%
AWP425%
Desert Eagle2100%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/953 1:32 3 kills (M4A1-S ×3), 1 headshot, in 24 s CT6.3
17/952 1:37 1 kill (Scout), a wallbang, 1 headshot CT2.3
37/9511 1:17 1 kill (M4A1-S) CT0.9
79/959 0:53 1 kill (AWP) CT-1.0
80/9518 1:37 1 kill (AK-47), 1 headshot T-1.3
90/9513 1:03 1 kill (Glock) T-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 0:55 1v3 before the plant T · 38 HP · Long Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 0 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
16 1:45 misled a peekbarely blinded MAO AGA 2.0 s (0.2 s white) the enemy was barely blinded, and Evham peeked MAO AGA 1.1 s after the pop; got hit first
18 1:47 goodblinded Agnostic 3.6 s (0.9 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
14 grenades: 11 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:21 punishedkilled by Kyky2Bondy 1.0 s after throwing an HE at CT Spawn, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 814 units away, thrown in the open
6 1:44 exposeda molotov at Short Stairs - seen by 2 enemies for 0.1 s, the nearest 1105 units away; a running throw
15 1:42 punishedkilled by gus1mple with a smoke in hand at Top Mid - seen by 1 enemy for 0.5 s, the nearest 1096 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 19 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 tradeMinik Orospu was killed 581 units away: not traded within 5 s (pros: 2,031 ms)
2 1:46 tradeYouareCrep was killed 329 units away: not traded within 5 s (pros: 625 ms)
2 1:27 tradeMinik Orospu was killed 670 units away: not traded within 5 s (pros: 2,031 ms)
5 1:29 tradeYouareCrep was killed 284 units away: not traded within 5 s (pros: 1,641 ms)
8 1:48 tradeYouareCrep was killed 468 units away: not traded within 5 s (pros: 1,641 ms)
8 1:24 holdheld with Minik Orospu, 383 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 0:56 holdheld with ВОСЬМИКЛОП, 393 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms after ВОСЬМИКЛОП)
10 1:44 tradeYouareCrep was killed 684 units away: not traded within 5 s (pros: 2,031 ms)
11 1:48 tradeYouareCrep was killed 896 units away: not traded within 5 s (pros: 2,031 ms)
11 1:24 tradedildonk was killed 786 units away: not traded within 5 s (pros: 2,031 ms)
12 1:46 tradeYouareCrep was killed 414 units away: not traded within 5 s (pros: 1,641 ms)
13 1:16 tradeMinik Orospu was killed 833 units away: not traded within 5 s (pros: 2,031 ms)
14 1:38 tradeMinik Orospu was killed 967 units away: not traded within 5 s (pros: 2,031 ms)
15 1:44 tradeВОСЬМИКЛОП was killed 986 units away: not traded within 5 s (pros: 2,031 ms)
17 1:33 peek togetherpeeked the same enemy as Minik Orospu, 703 ms before them - early - you went first, alone
18 1:44 tradeВОСЬМИКЛОП was killed 477 units away: not traded within 5 s (pros: 1,641 ms)
18 1:38 tradeMinik Orospu was killed 72 units away: you traded in 500 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 Agnostickilled by themGlock-18906 ms1203 ms21.7°
1 1:38 gus1mplehit by themGlock-181469 ms–9.0°
2 1:37 gus1mplekilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:40 MAO AGAkilled by themSSG 08406 ms406 ms0.6°
3 1:33 gus1mplekilled themM4A1-S1062 ms1562 ms3.4°
3 1:16 MAO AGAhit by themFive-SeveN344 ms–1.2°
3 1:11 Kyky2Bondykilled themM4A1-S312 ms703 ms6.7°
3 1:09 MAO AGAkilled themM4A1-S422 ms1016 ms1.8°
3 0:39 サンダーモンキーhit by themMAC-10656 ms–3.4°
3 0:36 Agnostickilled by themMAC-10547 ms859 ms9.1°
4 1:47 Kyky2Bondyhit by themAK-47172 ms–1.7°
4 1:38 Agnostickilled by themAK-47297 ms297 ms1.8°
5 1:26 Agnostichit by themAK-4747 ms–1.5°
5 1:26 Agnostichit themDesert Eagle312 ms–1.6°
5 1:24 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:20 Kyky2Bondykilled by themGalil AR1297 ms1297 ms19.6°
6 1:34 Kyky2Bondyhit themM4A41125 ms–3.4°
6 1:34 Kyky2Bondyhit by themDesert Eagle1438 ms–1.0°
6 1:33 MAO AGAkilled by themP90438 ms656 ms5.1°
6 1:33 MAO AGAhit themM4A4547 ms–5.1°
7 1:37 サンダーモンキーhit by themMAC-10312 ms–34.1°
7 1:37 gus1mplekilled by themTec-9516 ms516 ms5.2°
8 1:50 サンダーモンキーhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:18 MAO AGAkilled by themP90562 ms562 ms1.6°
9 0:53 Kyky2Bondykilled themAWP1938 ms1938 ms45.1°
9 0:52 Agnostichit by themAK-47453 ms–2.9°
10 1:40 gus1mplekilled by themSSG 08391 ms391 ms0.4°
11 1:18 gus1mplekilled themM4A1-S594 ms1094 ms13.4°
11 1:09 Kyky2Bondykilled by themGalil AR484 ms578 ms0.5°
12 1:10 サンダーモンキーkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:05 gus1mplekilled themGlock-182688 ms4359 ms3.4°
13 1:00 MAO AGAhit by themP20001453 ms–1.3°
13 0:47 Agnostickilled by themUSP-S766 ms766 ms4.7°
14 1:35 gus1mplekilled by themUSP-S422 ms422 ms1.9°
15 1:42 gus1mplekilled by themAWP453 ms453 ms2.0°
16 1:43 MAO AGAkilled by themP90188 ms688 ms7.2°
17 1:31 MAO AGAkilled by themM4A1-S1469 ms1969 ms0.3°
18 1:37 Kyky2Bondykilled themAK-47484 ms484 ms2.7°
18 1:36 Agnostickilled by themM4A4484 ms750 ms1.0°
18 1:36 Agnostichit themAK-47516 ms–5.7°
19 1:41 サンダーモンキーkilled by themM4A1-S219 ms516 ms4.8°

Shots

You fired 15 of your 25 first shots too soon: 12 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 6 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:39 Kyky2BondyUSP-S1167aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first0/5cut short (a death, a reload)1% / 49%
3 1:33 gus1mpleM4A1-S858fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 49%
3 1:33 gus1mpleM4A1-S859fine - pros would have fired it too4/9killed them52% / 52%
3 1:16 MAO AGAM4A1-S1199aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 52%
3 1:15 MAO AGAM4A1-S1196aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/510% / 51%
3 1:11 Kyky2BondyM4A1-S544fine - pros would have fired it too5/6killed them64% / 64%
3 1:09 MAO AGAM4A1-S940fine - pros would have fired it too4/11killed them27% / 48%
3 0:55 AgnosticM4A1-S1570aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 49%
3 0:54 AgnosticM4A1-S1570fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 52%
3 0:54 AgnosticM4A1-S1570aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/48% / 59%
4 1:47 Kyky2BondyAWP905aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/14% / 72%
4 1:42 Kyky2BondyAWP780aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1cut short (a death, a reload)33% / 72%
5 1:26 AgnosticDesert Eagle708fine - pros would have fired it too1/150% / 50%
6 1:34 Kyky2BondyM4A1-S1029fine - pros would have fired it too5/11cut short (a death, a reload)43% / 45%
7 1:37 gus1mpleM4A1-S415aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/1cut short (a death, a reload)3% / 52%
9 0:53 Kyky2BondyAWP1461fine - pros would have fired it too1/2killed them57% / 64%
11 1:18 gus1mpleM4A1-S581aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first4/9killed them34% / 59%
13 1:05 gus1mpleGlock-181604fine - pros would have fired it too3/8killed them45% / 45%
13 1:00 MAO AGAGlock-181532aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 40%
13 1:00 MAO AGAGlock-181531fired while moving (97 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 54%
13 0:59 MAO AGAGlock-181531fine - pros would have fired it too0/755% / 55%
13 0:47 AgnosticGlock-18854fired while moving (119 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)33% / 44%
16 1:43 MAO AGAGalil AR344aim far off: your crosshair was about 2 player widths (72 units) off their body - get on target first0/5cut short (a death, a reload)2% / 63%
18 1:37 Kyky2BondyAK-47908fired while moving (90 u/s), too fast to be accurate - stop first1/8killed them9% / 46%
18 1:36 AgnosticAK-47755aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/4cut short (a death, a reload)10% / 46%

Positioning

In none of your 31 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 4 of your 18 duels (22%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 12 fast peeks (17%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.