Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 44 | 50% |
| Glock-18 | 18 | 17% |
| AK-47 | 7 | 43% |
| USP-S | 5 | 0% |
| Galil AR | 5 | 0% |
| AWP | 4 | 25% |
| Desert Eagle | 2 | 100% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/95 | 3 1:32 | 3 kills (M4A1-S ×3), 1 headshot, in 24 s CT | 6.3 |
| 17/95 | 2 1:37 | 1 kill (Scout), a wallbang, 1 headshot CT | 2.3 |
| 37/95 | 11 1:17 | 1 kill (M4A1-S) CT | 0.9 |
| 79/95 | 9 0:53 | 1 kill (AWP) CT | -1.0 |
| 80/95 | 18 1:37 | 1 kill (AK-47), 1 headshot T | -1.3 |
| 90/95 | 13 1:03 | 1 kill (Glock) T | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 0:55 | 1v3 before the plant T · 38 HP · Long Doors | lost - died in the first fight · saw each other |
Flashes
2 flashes: 1 good, 0 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 16 1:45 | misled a peek | barely blinded MAO AGA 2.0 s (0.2 s white) the enemy was barely blinded, and Evham peeked MAO AGA 1.1 s after the pop; got hit first |
| 18 1:47 | good | blinded Agnostic 3.6 s (0.9 s white) |
Throws
14 grenades: 11 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:21 | punished | killed by Kyky2Bondy 1.0 s after throwing an HE at CT Spawn, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 814 units away, thrown in the open |
| 6 1:44 | exposed | a molotov at Short Stairs - seen by 2 enemies for 0.1 s, the nearest 1105 units away; a running throw |
| 15 1:42 | punished | killed by gus1mple with a smoke in hand at Top Mid - seen by 1 enemy for 0.5 s, the nearest 1096 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 19 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | trade | Minik Orospu was killed 581 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:46 | trade | YouareCrep was killed 329 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:27 | trade | Minik Orospu was killed 670 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:29 | trade | YouareCrep was killed 284 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:48 | trade | YouareCrep was killed 468 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:24 | hold | held with Minik Orospu, 383 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 0:56 | hold | held with ВОСЬМИКЛОП, 393 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms after ВОСЬМИКЛОП) |
| 10 1:44 | trade | YouareCrep was killed 684 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:48 | trade | YouareCrep was killed 896 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:24 | trade | dildonk was killed 786 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:46 | trade | YouareCrep was killed 414 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:16 | trade | Minik Orospu was killed 833 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:38 | trade | Minik Orospu was killed 967 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:44 | trade | ВОСЬМИКЛОП was killed 986 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:33 | peek together | peeked the same enemy as Minik Orospu, 703 ms before them - early - you went first, alone |
| 18 1:44 | trade | ВОСЬМИКЛОП was killed 477 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:38 | trade | Minik Orospu was killed 72 units away: you traded in 500 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | killed by them | Glock-18 | 906 ms | 1203 ms | 21.7° | ||
| 1 1:38 | hit by them | Glock-18 | 1469 ms | – | 9.0° | ||
| 2 1:37 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:40 | killed by them | SSG 08 | 406 ms | 406 ms | 0.6° | ||
| 3 1:33 | killed them | M4A1-S | 1062 ms | 1562 ms | 3.4° | ||
| 3 1:16 | hit by them | Five-SeveN | 344 ms | – | 1.2° | ||
| 3 1:11 | killed them | M4A1-S | 312 ms | 703 ms | 6.7° | ||
| 3 1:09 | killed them | M4A1-S | 422 ms | 1016 ms | 1.8° | ||
| 3 0:39 | hit by them | MAC-10 | 656 ms | – | 3.4° | ||
| 3 0:36 | killed by them | MAC-10 | 547 ms | 859 ms | 9.1° | ||
| 4 1:47 | hit by them | AK-47 | 172 ms | – | 1.7° | ||
| 4 1:38 | killed by them | AK-47 | 297 ms | 297 ms | 1.8° | ||
| 5 1:26 | hit by them | AK-47 | 47 ms | – | 1.5° | ||
| 5 1:26 | hit them | Desert Eagle | 312 ms | – | 1.6° | ||
| 5 1:24 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:20 | killed by them | Galil AR | 1297 ms | 1297 ms | 19.6° | ||
| 6 1:34 | hit them | M4A4 | 1125 ms | – | 3.4° | ||
| 6 1:34 | hit by them | Desert Eagle | 1438 ms | – | 1.0° | ||
| 6 1:33 | killed by them | P90 | 438 ms | 656 ms | 5.1° | ||
| 6 1:33 | hit them | M4A4 | 547 ms | – | 5.1° | ||
| 7 1:37 | hit by them | MAC-10 | 312 ms | – | 34.1° | ||
| 7 1:37 | killed by them | Tec-9 | 516 ms | 516 ms | 5.2° | ||
| 8 1:50 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:18 | killed by them | P90 | 562 ms | 562 ms | 1.6° | ||
| 9 0:53 | killed them | AWP | 1938 ms | 1938 ms | 45.1° | ||
| 9 0:52 | hit by them | AK-47 | 453 ms | – | 2.9° | ||
| 10 1:40 | killed by them | SSG 08 | 391 ms | 391 ms | 0.4° | ||
| 11 1:18 | killed them | M4A1-S | 594 ms | 1094 ms | 13.4° | ||
| 11 1:09 | killed by them | Galil AR | 484 ms | 578 ms | 0.5° | ||
| 12 1:10 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:05 | killed them | Glock-18 | 2688 ms | 4359 ms | 3.4° | ||
| 13 1:00 | hit by them | P2000 | 1453 ms | – | 1.3° | ||
| 13 0:47 | killed by them | USP-S | 766 ms | 766 ms | 4.7° | ||
| 14 1:35 | killed by them | USP-S | 422 ms | 422 ms | 1.9° | ||
| 15 1:42 | killed by them | AWP | 453 ms | 453 ms | 2.0° | ||
| 16 1:43 | killed by them | P90 | 188 ms | 688 ms | 7.2° | ||
| 17 1:31 | killed by them | M4A1-S | 1469 ms | 1969 ms | 0.3° | ||
| 18 1:37 | killed them | AK-47 | 484 ms | 484 ms | 2.7° | ||
| 18 1:36 | killed by them | M4A4 | 484 ms | 750 ms | 1.0° | ||
| 18 1:36 | hit them | AK-47 | 516 ms | – | 5.7° | ||
| 19 1:41 | killed by them | M4A1-S | 219 ms | 516 ms | 4.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:39 | USP-S | 1167 | aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 1% / 49% | |
| 3 1:33 | M4A1-S | 858 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 49% | |
| 3 1:33 | M4A1-S | 859 | fine - pros would have fired it too | 4/9 | killed them | 52% / 52% | |
| 3 1:16 | M4A1-S | 1199 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 52% | |
| 3 1:15 | M4A1-S | 1196 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/5 | 10% / 51% | ||
| 3 1:11 | M4A1-S | 544 | fine - pros would have fired it too | 5/6 | killed them | 64% / 64% | |
| 3 1:09 | M4A1-S | 940 | fine - pros would have fired it too | 4/11 | killed them | 27% / 48% | |
| 3 0:55 | M4A1-S | 1570 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 49% | |
| 3 0:54 | M4A1-S | 1570 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 52% | |
| 3 0:54 | M4A1-S | 1570 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/4 | 8% / 59% | ||
| 4 1:47 | AWP | 905 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/1 | 4% / 72% | ||
| 4 1:42 | AWP | 780 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 33% / 72% | |
| 5 1:26 | Desert Eagle | 708 | fine - pros would have fired it too | 1/1 | 50% / 50% | ||
| 6 1:34 | M4A1-S | 1029 | fine - pros would have fired it too | 5/11 | cut short (a death, a reload) | 43% / 45% | |
| 7 1:37 | M4A1-S | 415 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 3% / 52% | |
| 9 0:53 | AWP | 1461 | fine - pros would have fired it too | 1/2 | killed them | 57% / 64% | |
| 11 1:18 | M4A1-S | 581 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 4/9 | killed them | 34% / 59% | |
| 13 1:05 | Glock-18 | 1604 | fine - pros would have fired it too | 3/8 | killed them | 45% / 45% | |
| 13 1:00 | Glock-18 | 1532 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 40% | |
| 13 1:00 | Glock-18 | 1531 | fired while moving (97 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 54% | |
| 13 0:59 | Glock-18 | 1531 | fine - pros would have fired it too | 0/7 | 55% / 55% | ||
| 13 0:47 | Glock-18 | 854 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 33% / 44% | |
| 16 1:43 | Galil AR | 344 | aim far off: your crosshair was about 2 player widths (72 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 2% / 63% | |
| 18 1:37 | AK-47 | 908 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/8 | killed them | 9% / 46% | |
| 18 1:36 | AK-47 | 755 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 10% / 46% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.