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Dust II, won 13-6 · Thu 08 Oct, 17:57

Kyky2BondyGold Nova III

The match

Aim

492 msTTD875 msTTK1.6°Crosshair↓19%1st bullet22%Spray13%Head67%Counter-strafe

Scoreboard

77ADR79%KAST

Positioning

Shots

22/45Rushed↓14/26Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A44425%
AK-474321%
MP93037%
Galil AR1436%
Desert Eagle714%
Glock-18425%
MAC-1040%
M4A1-S425%
P2503100%
AWP10%
FAMAS1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
24/9517 1:23 2 kills (M4A4 ×2), 1 headshot, in 3.6 s CT1.6
43/9511 1:09 1 kill (Galil), 1 headshot T0.6
49/9512 1:29 1 kill (AK-47) T0.2
51/957 1:29 1 kill (P250), 1 headshot T0.2
52/9518 1:44 2 kills (M4A4 ×2), 1 headshot, in 5.9 s CT0.2
54/9514 1:38 1 kill (MP9) CT0.1
66/9516 1:33 1 kill (M4A4), 1 headshot CT-0.2
71/9515 1:11 1 kill (MP9) CT-0.3
82/955 1:20 1 kill (Galil) T-1.3

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
20 flashes: 6 good, 1 weak, 12 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:49 goodblinded ВОСЬМИКЛОП 3.8 s (1.1 s white)
2 1:48 weakbarely blinded dildonk 1.8 s (0.1 s white)
2 1:32 goodblinded Evham 3.3 s (0.7 s white); blinded Agnostic 4.3 s on the move through A Ramp - safe
3 1:37 wastedno enemy blinded for long
3 1:32 wastedno enemy blinded for long
5 1:43 goodblinded YouareCrep 4.0 s (1.3 s white)
8 1:09 wastedbarely blinded Minik Orospu 0.6 s (0.0 s white)
10 1:49 goodblinded dildonk 3.7 s (1.0 s white)
10 1:35 wastedno enemy blinded for long
11 1:50 goodblinded ВОСЬМИКЛОП 3.5 s (0.9 s white)
11 1:15 wastedbarely blinded Minik Orospu 0.8 s (0.1 s white)
13 1:28 wastedno enemy blinded for long
14 1:34 wastedno enemy blinded for long
14 1:22 wastedno enemy blinded for long
16 1:48 wastedno enemy blinded for long
16 1:29 misled a peekbarely blinded ВОСЬМИКЛОП 0.8 s (0.1 s white) the enemy was barely blinded, and Kyky2Bondy peeked ВОСЬМИКЛОП 2.2 s after the pop; got hit first
17 1:32 wastedno enemy blinded for long
17 1:27 goodblinded Minik Orospu 3.8 s (1.1 s white)
19 1:46 wastedno enemy blinded for long
19 1:29 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
42 grenades: 37 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Long A (3 of 14 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:43 exposedan HE at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1029 units away; a running throw
2 1:38 exposedan HE at Long A - seen by 1 enemy for 0.8 s, the nearest 1345 units away; a running throw
2 1:33 exposeda flash at Long A - seen by 2 enemies for 0.6 s, the nearest 1647 units away; a running throw
13 1:48 punishedhit by Minik Orospu 0.4 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 833 units away; a running throw
19 1:31 punishedhit by YouareCrep 2.5 s after throwing a flash at CT Spawn, before the gun was ready - seen by 1 enemy for 2.4 s, the nearest 132 units away; a running throw

Positioning

In 2 of your 30 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 10 of your 23 duels (44%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 0:56 ВОСЬМИКЛОПExtended Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; standing: crouched, they'd have seen only your headdied
17 1:23 ВОСЬМИКЛОПA Rampcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 19 rounds. 2 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 holdheld with Agnostic, 334 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Agnostic)
5 1:43 tradeサンダーモンキー was killed 932 units away: not traded within 5 s (pros: 2,031 ms)
5 1:39 tradegus1mple was killed 943 units away: not traded within 5 s (pros: 2,031 ms)
6 1:35 holdheld with MAO AGA, 221 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,141 ms before MAO AGA)
6 1:35 holdheld with サンダーモンキー, 199 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before サンダーモンキー)
6 1:19 peek togetherpeeked the same enemy as Agnostic, 969 ms before them - early - you went first, alone
8 1:24 peek togetherpeeked the same enemy as Agnostic, 344 ms before them - early - you went first, alone
9 1:21 tradeMAO AGA was killed 589 units away: not traded within 5 s (pros: 2,031 ms)
9 0:56 peek togetherpeeked the same enemy as サンダーモンキー, 797 ms before them - early - you went first, alone
11 1:29 holdheld with サンダーモンキー, 408 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms after サンダーモンキー)
12 1:44 tradeMAO AGA was killed 725 units away: not traded within 5 s (pros: 2,031 ms)
15 1:14 tradeサンダーモンキー was killed 363 units away: you traded in 3,266 ms (pros: 1,641 ms)
17 1:27 tradegus1mple was killed 699 units away: not traded within 5 s (pros: 2,031 ms)
18 1:38 holdheld with Agnostic, 140 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before Agnostic)
18 1:38 holdheld with Agnostic, 196 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,578 ms before Agnostic)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 Minik Orospuhit themGlock-181078 ms–3.0°
3 1:11 Evhamkilled by themM4A1-S312 ms703 ms6.7°
4 1:47 Evhamhit themAK-47172 ms–1.7°
4 1:47 dildonkhit themAK-47453 ms–3.6°
4 1:45 dildonkhit by themM4A4438 ms–2.1°
4 1:44 dildonkhit themAK-47812 ms–2.1°
4 1:43 dildonkkilled by themM4A4406 ms1984 ms2.7°
4 1:43 dildonkhit themAK-47703 ms–1.6°
5 1:20 Evhamkilled themGalil AR1297 ms1297 ms19.6°
5 1:16 Minik Orospuhit themGalil AR484 ms–0.6°
5 1:16 Minik Orospukilled by themM4A1-S609 ms1188 ms5.9°
6 1:34 Evhamhit by themM4A41125 ms–3.4°
6 1:34 Evhamhit themDesert Eagle1438 ms–1.0°
6 1:18 dildonkkilled by themM4A4578 ms578 ms8.1°
7 1:29 YouareCrepkilled themP250406 ms406 ms2.7°
7 1:12 ВОСЬМИКЛОПhit themP250312 ms–4.2°
7 1:12 ВОСЬМИКЛОПkilled by themM4A1-S594 ms594 ms3.1°
8 1:43 Minik Orospuhit themAK-47625 ms–6.6°
8 1:24 Minik Orospuhit by themM4A4359 ms–0.6°
8 1:24 Minik Orospuhit themAK-47484 ms–4.5°
8 1:02 Minik Orospukilled by themM4A4391 ms391 ms4.8°
9 1:16 YouareCrephit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
9 0:54 ВОСЬМИКЛОПhit by themM4A494 ms–1.2°
9 0:53 Evhamkilled by themAWP1938 ms1938 ms45.1°
10 1:24 dildonkkilled by themAK-471047 ms1828 ms4.5°
10 1:23 dildonkhit themM4A4359 ms–0.9°
11 1:09 Evhamkilled themGalil AR484 ms578 ms0.5°
11 bomb 0:00 Minik Orospukilled by themM4A1-S500 ms1016 ms6.0°
12 1:31 dildonkhit by themM4A4469 ms–0.6°
12 1:30 dildonkkilled themAK-4747 ms875 ms0.7°
12 1:16 ВОСЬМИКЛОПkilled by themM4A1-S406 ms500 ms1.6°
13 1:47 Minik Orospuhit by themGlock-18281 ms–1.7°
14 1:38 Minik Orospukilled themMP9578 ms1000 ms0.8°
15 1:12 dildonkkilled themMP9500 ms1484 ms1.2°
16 1:34 dildonkhit by themMAC-10344 ms–5.3°
16 1:33 dildonkkilled themM4A41016 ms1016 ms2.3°
16 1:27 ВОСЬМИКЛОПkilled by themAK-47688 ms781 ms5.3°
17 1:23 dildonkkilled themM4A4516 ms516 ms1.2°
17 1:22 ВОСЬМИКЛОПhit themM4A4516 ms–10.7°
17 1:20 ВОСЬМИКЛОПkilled themM4A4391 ms484 ms0.3°
17 1:18 Minik Orospukilled by themAK-47828 ms922 ms7.8°
18 1:45 ВОСЬМИКЛОПkilled themM4A4391 ms2188 ms0.9°
18 1:45 ВОСЬМИКЛОПhit by themAK-47672 ms–2.0°
18 1:38 Minik Orospuhit by themAK-47312 ms–7.0°
18 1:38 Minik Orospukilled themM4A4391 ms484 ms1.3°
18 1:37 Evhamkilled by themAK-47484 ms484 ms2.7°
19 1:28 YouareCrepkilled by themAK-472047 ms2547 ms18.2°
19 1:28 YouareCrephit themFAMAS562 ms–52.9°

Shots

You fired 22 of your 45 first shots too soon: 13 before your crosshair was on them, 9 while moving. Pros fire about 4 in 10 too soon. You stopped 14 of 26 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 7 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 Minik OrospuGlock-181086fired while moving (193 u/s), too fast to be accurate - stop first1/64% / 42%
3 1:11 EvhamMAC-10532fine - pros would have fired it too0/4cut short (a death, a reload)37% / 47%
4 1:47 EvhamAK-47907fine - pros would have fired it too3/981% / 81%
4 1:46 EvhamAK-47895aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/38% / 56%
4 1:45 dildonkAK-471070fired while moving (124 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 52%
4 1:44 dildonkAK-471064fine - pros would have fired it too1/250% / 54%
4 1:43 dildonkAK-47973fine - pros would have fired it too2/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 49%
4 1:42 dildonkAK-47973fine - pros would have fired it too0/4cut short (a death, a reload)35% / 51%
5 1:20 EvhamGalil AR860aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 51%
5 1:20 EvhamGalil AR813aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/3killed them20% / 50%
5 1:16 Minik OrospuGalil AR949fired while moving (108 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 62%
5 1:16 Minik OrospuGalil AR943fine - pros would have fired it too1/3cut short (a death, a reload)53% / 56%
6 1:35 EvhamDesert Eagle1032aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 54%
6 1:34 EvhamDesert Eagle1029fine - pros would have fired it too1/324% / 43%
7 1:29 YouareCrepP2501449fine - pros would have fired it too1/1killed them26% / 39%
7 1:12 ВОСЬМИКЛОПP250667fine - pros would have fired it too2/2cut short (a death, a reload)29% / 50%
8 1:43 Minik OrospuAK-47669too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target1/620% / 56%
8 1:24 Minik OrospuAK-471491fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 44%
8 1:24 Minik OrospuAK-471491fine - pros would have fired it too0/130% / 45%
8 1:04 Minik OrospuAK-471026fired while moving (114 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 51%
8 1:04 Minik OrospuAK-471024aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/28% / 60%
8 1:03 Minik OrospuAK-471023fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 49%
8 1:02 Minik OrospuAK-471024fine - pros would have fired it too0/1cut short (a death, a reload)51% / 51%
9 0:55 ВОСЬМИКЛОПDesert Eagle1104fired while moving (99 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)45% / 60%
10 1:24 dildonkM4A1-S835fired while moving (113 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
10 1:24 dildonkM4A1-S838aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/218% / 47%
10 1:23 dildonkM4A1-S838fine - pros would have fired it too1/1cut short (a death, a reload)53% / 54%
11 1:09 EvhamGalil AR656fine - pros would have fired it too2/8killed them39% / 47%
11 bomb 0:06 Minik OrospuAWP1672aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/120% / 76%
12 1:31 dildonkAK-471136fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 45%
12 1:30 dildonkAK-471131fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 54%
12 1:30 dildonkAK-471131fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 54%
12 1:29 dildonkAK-471131fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 48%
12 1:29 dildonkAK-471131fine - pros would have fired it too1/3killed them73% / 73%
12 1:16 ВОСЬМИКЛОПAK-472110aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/14% / 46%
14 1:38 Minik OrospuMP9307fired while moving (119 u/s), too fast to be accurate - stop first4/17killed them58% / 64%
15 1:12 dildonkMP9377aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first7/27killed them26% / 59%
16 1:34 dildonkM4A4509fired while moving (117 u/s), too fast to be accurate - stop first1/14killed them17% / 55%
17 1:25 ВОСЬМИКЛОПM4A41054fired while moving (94 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 61%
17 1:24 dildonkM4A41028fine - pros would have fired it too1/3killed them45% / 45%
17 1:23 ВОСЬМИКЛОПM4A4831aim far off: your crosshair was about a player's width (37 units) off their body - get on target first2/611% / 60%
17 1:20 ВОСЬМИКЛОПM4A4787fine - pros would have fired it too2/5killed them71% / 71%
18 1:46 ВОСЬМИКЛОПM4A4685aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first4/25killed them; 7 bullets after pros would have stopped6% / 58%
18 1:38 Minik OrospuM4A4870aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/6killed them28% / 53%
19 1:28 YouareCrepFAMAS308fine - pros would have fired it too1/1cut short (a death, a reload)47% / 47%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.