Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 44 | 25% |
| AK-47 | 43 | 21% |
| MP9 | 30 | 37% |
| Galil AR | 14 | 36% |
| Desert Eagle | 7 | 14% |
| Glock-18 | 4 | 25% |
| MAC-10 | 4 | 0% |
| M4A1-S | 4 | 25% |
| P250 | 3 | 100% |
| AWP | 1 | 0% |
| FAMAS | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 24/95 | 17 1:23 | 2 kills (M4A4 ×2), 1 headshot, in 3.6 s CT | 1.6 |
| 43/95 | 11 1:09 | 1 kill (Galil), 1 headshot T | 0.6 |
| 49/95 | 12 1:29 | 1 kill (AK-47) T | 0.2 |
| 51/95 | 7 1:29 | 1 kill (P250), 1 headshot T | 0.2 |
| 52/95 | 18 1:44 | 2 kills (M4A4 ×2), 1 headshot, in 5.9 s CT | 0.2 |
| 54/95 | 14 1:38 | 1 kill (MP9) CT | 0.1 |
| 66/95 | 16 1:33 | 1 kill (M4A4), 1 headshot CT | -0.2 |
| 71/95 | 15 1:11 | 1 kill (MP9) CT | -0.3 |
| 82/95 | 5 1:20 | 1 kill (Galil) T | -1.3 |
Flashes
20 flashes: 6 good, 1 weak, 12 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:49 | good | blinded ВОСЬМИКЛОП 3.8 s (1.1 s white) |
| 2 1:48 | weak | barely blinded dildonk 1.8 s (0.1 s white) |
| 2 1:32 | good | blinded Evham 3.3 s (0.7 s white); blinded Agnostic 4.3 s on the move through A Ramp - safe |
| 3 1:37 | wasted | no enemy blinded for long |
| 3 1:32 | wasted | no enemy blinded for long |
| 5 1:43 | good | blinded YouareCrep 4.0 s (1.3 s white) |
| 8 1:09 | wasted | barely blinded Minik Orospu 0.6 s (0.0 s white) |
| 10 1:49 | good | blinded dildonk 3.7 s (1.0 s white) |
| 10 1:35 | wasted | no enemy blinded for long |
| 11 1:50 | good | blinded ВОСЬМИКЛОП 3.5 s (0.9 s white) |
| 11 1:15 | wasted | barely blinded Minik Orospu 0.8 s (0.1 s white) |
| 13 1:28 | wasted | no enemy blinded for long |
| 14 1:34 | wasted | no enemy blinded for long |
| 14 1:22 | wasted | no enemy blinded for long |
| 16 1:48 | wasted | no enemy blinded for long |
| 16 1:29 | misled a peek | barely blinded ВОСЬМИКЛОП 0.8 s (0.1 s white) the enemy was barely blinded, and Kyky2Bondy peeked ВОСЬМИКЛОП 2.2 s after the pop; got hit first |
| 17 1:32 | wasted | no enemy blinded for long |
| 17 1:27 | good | blinded Minik Orospu 3.8 s (1.1 s white) |
| 19 1:46 | wasted | no enemy blinded for long |
| 19 1:29 | wasted | no enemy blinded for long |
Throws
42 grenades: 37 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Long A (3 of 14 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:43 | exposed | an HE at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1029 units away; a running throw |
| 2 1:38 | exposed | an HE at Long A - seen by 1 enemy for 0.8 s, the nearest 1345 units away; a running throw |
| 2 1:33 | exposed | a flash at Long A - seen by 2 enemies for 0.6 s, the nearest 1647 units away; a running throw |
| 13 1:48 | punished | hit by Minik Orospu 0.4 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 833 units away; a running throw |
| 19 1:31 | punished | hit by YouareCrep 2.5 s after throwing a flash at CT Spawn, before the gun was ready - seen by 1 enemy for 2.4 s, the nearest 132 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 0:56 | Extended A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; standing: crouched, they'd have seen only your head | died | ||
| 17 1:23 | A Ramp | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 19 rounds. 2 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | hold | held with Agnostic, 334 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Agnostic) |
| 5 1:43 | trade | サンダーモンキー was killed 932 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:39 | trade | gus1mple was killed 943 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:35 | hold | held with MAO AGA, 221 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,141 ms before MAO AGA) |
| 6 1:35 | hold | held with サンダーモンキー, 199 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before サンダーモンキー) |
| 6 1:19 | peek together | peeked the same enemy as Agnostic, 969 ms before them - early - you went first, alone |
| 8 1:24 | peek together | peeked the same enemy as Agnostic, 344 ms before them - early - you went first, alone |
| 9 1:21 | trade | MAO AGA was killed 589 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 0:56 | peek together | peeked the same enemy as サンダーモンキー, 797 ms before them - early - you went first, alone |
| 11 1:29 | hold | held with サンダーモンキー, 408 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms after サンダーモンキー) |
| 12 1:44 | trade | MAO AGA was killed 725 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:14 | trade | サンダーモンキー was killed 363 units away: you traded in 3,266 ms (pros: 1,641 ms) |
| 17 1:27 | trade | gus1mple was killed 699 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:38 | hold | held with Agnostic, 140 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before Agnostic) |
| 18 1:38 | hold | held with Agnostic, 196 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,578 ms before Agnostic) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | hit them | Glock-18 | 1078 ms | – | 3.0° | ||
| 3 1:11 | killed by them | M4A1-S | 312 ms | 703 ms | 6.7° | ||
| 4 1:47 | hit them | AK-47 | 172 ms | – | 1.7° | ||
| 4 1:47 | hit them | AK-47 | 453 ms | – | 3.6° | ||
| 4 1:45 | hit by them | M4A4 | 438 ms | – | 2.1° | ||
| 4 1:44 | hit them | AK-47 | 812 ms | – | 2.1° | ||
| 4 1:43 | killed by them | M4A4 | 406 ms | 1984 ms | 2.7° | ||
| 4 1:43 | hit them | AK-47 | 703 ms | – | 1.6° | ||
| 5 1:20 | killed them | Galil AR | 1297 ms | 1297 ms | 19.6° | ||
| 5 1:16 | hit them | Galil AR | 484 ms | – | 0.6° | ||
| 5 1:16 | killed by them | M4A1-S | 609 ms | 1188 ms | 5.9° | ||
| 6 1:34 | hit by them | M4A4 | 1125 ms | – | 3.4° | ||
| 6 1:34 | hit them | Desert Eagle | 1438 ms | – | 1.0° | ||
| 6 1:18 | killed by them | M4A4 | 578 ms | 578 ms | 8.1° | ||
| 7 1:29 | killed them | P250 | 406 ms | 406 ms | 2.7° | ||
| 7 1:12 | hit them | P250 | 312 ms | – | 4.2° | ||
| 7 1:12 | killed by them | M4A1-S | 594 ms | 594 ms | 3.1° | ||
| 8 1:43 | hit them | AK-47 | 625 ms | – | 6.6° | ||
| 8 1:24 | hit by them | M4A4 | 359 ms | – | 0.6° | ||
| 8 1:24 | hit them | AK-47 | 484 ms | – | 4.5° | ||
| 8 1:02 | killed by them | M4A4 | 391 ms | 391 ms | 4.8° | ||
| 9 1:16 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:54 | hit by them | M4A4 | 94 ms | – | 1.2° | ||
| 9 0:53 | killed by them | AWP | 1938 ms | 1938 ms | 45.1° | ||
| 10 1:24 | killed by them | AK-47 | 1047 ms | 1828 ms | 4.5° | ||
| 10 1:23 | hit them | M4A4 | 359 ms | – | 0.9° | ||
| 11 1:09 | killed them | Galil AR | 484 ms | 578 ms | 0.5° | ||
| 11 bomb 0:00 | killed by them | M4A1-S | 500 ms | 1016 ms | 6.0° | ||
| 12 1:31 | hit by them | M4A4 | 469 ms | – | 0.6° | ||
| 12 1:30 | killed them | AK-47 | 47 ms | 875 ms | 0.7° | ||
| 12 1:16 | killed by them | M4A1-S | 406 ms | 500 ms | 1.6° | ||
| 13 1:47 | hit by them | Glock-18 | 281 ms | – | 1.7° | ||
| 14 1:38 | killed them | MP9 | 578 ms | 1000 ms | 0.8° | ||
| 15 1:12 | killed them | MP9 | 500 ms | 1484 ms | 1.2° | ||
| 16 1:34 | hit by them | MAC-10 | 344 ms | – | 5.3° | ||
| 16 1:33 | killed them | M4A4 | 1016 ms | 1016 ms | 2.3° | ||
| 16 1:27 | killed by them | AK-47 | 688 ms | 781 ms | 5.3° | ||
| 17 1:23 | killed them | M4A4 | 516 ms | 516 ms | 1.2° | ||
| 17 1:22 | hit them | M4A4 | 516 ms | – | 10.7° | ||
| 17 1:20 | killed them | M4A4 | 391 ms | 484 ms | 0.3° | ||
| 17 1:18 | killed by them | AK-47 | 828 ms | 922 ms | 7.8° | ||
| 18 1:45 | killed them | M4A4 | 391 ms | 2188 ms | 0.9° | ||
| 18 1:45 | hit by them | AK-47 | 672 ms | – | 2.0° | ||
| 18 1:38 | hit by them | AK-47 | 312 ms | – | 7.0° | ||
| 18 1:38 | killed them | M4A4 | 391 ms | 484 ms | 1.3° | ||
| 18 1:37 | killed by them | AK-47 | 484 ms | 484 ms | 2.7° | ||
| 19 1:28 | killed by them | AK-47 | 2047 ms | 2547 ms | 18.2° | ||
| 19 1:28 | hit them | FAMAS | 562 ms | – | 52.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | Glock-18 | 1086 | fired while moving (193 u/s), too fast to be accurate - stop first | 1/6 | 4% / 42% | ||
| 3 1:11 | MAC-10 | 532 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 37% / 47% | |
| 4 1:47 | AK-47 | 907 | fine - pros would have fired it too | 3/9 | 81% / 81% | ||
| 4 1:46 | AK-47 | 895 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/3 | 8% / 56% | ||
| 4 1:45 | AK-47 | 1070 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 52% | |
| 4 1:44 | AK-47 | 1064 | fine - pros would have fired it too | 1/2 | 50% / 54% | ||
| 4 1:43 | AK-47 | 973 | fine - pros would have fired it too | 2/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 49% | |
| 4 1:42 | AK-47 | 973 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 35% / 51% | |
| 5 1:20 | Galil AR | 860 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 51% | |
| 5 1:20 | Galil AR | 813 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/3 | killed them | 20% / 50% | |
| 5 1:16 | Galil AR | 949 | fired while moving (108 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 62% | |
| 5 1:16 | Galil AR | 943 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 53% / 56% | |
| 6 1:35 | Desert Eagle | 1032 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 54% | |
| 6 1:34 | Desert Eagle | 1029 | fine - pros would have fired it too | 1/3 | 24% / 43% | ||
| 7 1:29 | P250 | 1449 | fine - pros would have fired it too | 1/1 | killed them | 26% / 39% | |
| 7 1:12 | P250 | 667 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 29% / 50% | |
| 8 1:43 | AK-47 | 669 | too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target | 1/6 | 20% / 56% | ||
| 8 1:24 | AK-47 | 1491 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 44% | |
| 8 1:24 | AK-47 | 1491 | fine - pros would have fired it too | 0/1 | 30% / 45% | ||
| 8 1:04 | AK-47 | 1026 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 51% | |
| 8 1:04 | AK-47 | 1024 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/2 | 8% / 60% | ||
| 8 1:03 | AK-47 | 1023 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 49% | |
| 8 1:02 | AK-47 | 1024 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 51% / 51% | |
| 9 0:55 | Desert Eagle | 1104 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 45% / 60% | |
| 10 1:24 | M4A1-S | 835 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 10 1:24 | M4A1-S | 838 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | 18% / 47% | ||
| 10 1:23 | M4A1-S | 838 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 53% / 54% | |
| 11 1:09 | Galil AR | 656 | fine - pros would have fired it too | 2/8 | killed them | 39% / 47% | |
| 11 bomb 0:06 | AWP | 1672 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | 20% / 76% | ||
| 12 1:31 | AK-47 | 1136 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 45% | |
| 12 1:30 | AK-47 | 1131 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 54% | |
| 12 1:30 | AK-47 | 1131 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 54% | |
| 12 1:29 | AK-47 | 1131 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 48% | |
| 12 1:29 | AK-47 | 1131 | fine - pros would have fired it too | 1/3 | killed them | 73% / 73% | |
| 12 1:16 | AK-47 | 2110 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | 4% / 46% | ||
| 14 1:38 | MP9 | 307 | fired while moving (119 u/s), too fast to be accurate - stop first | 4/17 | killed them | 58% / 64% | |
| 15 1:12 | MP9 | 377 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 7/27 | killed them | 26% / 59% | |
| 16 1:34 | M4A4 | 509 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/14 | killed them | 17% / 55% | |
| 17 1:25 | M4A4 | 1054 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 61% | |
| 17 1:24 | M4A4 | 1028 | fine - pros would have fired it too | 1/3 | killed them | 45% / 45% | |
| 17 1:23 | M4A4 | 831 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 2/6 | 11% / 60% | ||
| 17 1:20 | M4A4 | 787 | fine - pros would have fired it too | 2/5 | killed them | 71% / 71% | |
| 18 1:46 | M4A4 | 685 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 4/25 | killed them; 7 bullets after pros would have stopped | 6% / 58% | |
| 18 1:38 | M4A4 | 870 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/6 | killed them | 28% / 53% | |
| 19 1:28 | FAMAS | 308 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 47% / 47% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
