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Dust II, won 13-6 · Thu 08 Oct, 17:57

gus1mpleGold Nova I

The match

Aim

391 msTTD406 msTTK2.0°Crosshair↓48%1st bullet57%Spray12%Head64%Counter-strafe

Scoreboard

110ADR84%KAST

Positioning

Shots

15/32Rushed↓2/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
USP-S2821%
Glock-181346%
Tec-91346%
AWP1173%
AK-471146%
MAC-101050%
MP9944%
SSG 08450%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/9510 1:44 3 kills (Scout ×2, AWP), a wallbang, 2 headshots, in 77.4 s T7.1
3/9512 1:46 2 kills (AWP ×2), 2 wallbangs, in 69.9 s T4.8
15/9511 1:48 2 kills (AWP ×2), in 23.9 s T2.4
26/953 1:50 1 kill (AWP) T1.0
29/956 1:47 1 kill (AWP) T1.0
31/9516 1:28 1 kill (AWP) CT1.0
41/9515 1:42 1 kill (AWP) CT0.7
50/952 1:46 1 kill (Scout) T0.2
61/9519 1:28 1 kill (MP9) CT-0.1
67/957 1:37 2 kills (Tec-9, MAC-10), 1 headshot, in 56.7 s T-0.2
68/954 1:16 1 kill (AK-47), 1 headshot T-0.2
78/9514 1:35 1 kill (USP-S), 1 headshot CT-1.0
89/9513 1:41 1 kill (USP-S) CT-1.8
93/955 1:39 1 kill (AK-47) T-2.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 bomb 0:30 1v1 after the plant T · 100 HP · Holewon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 2 good, 0 weak, 1 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:47 goodblinded ВОСЬМИКЛОП 3.6 s (0.9 s white), dildonk 3.3 s (0.7 s white) サンダーモンキー peeked ВОСЬМИКЛОП 2.2 s after the pop - too early - the enemy had recovered; got hit first
7 1:45 wastedno enemy blinded for long; blinded themselves 2.0 s on the move through Tunnel Stairs - safe
8 0:57 goodblinded ВОСЬМИКЛОП 4.2 s (1.4 s white); blinded Agnostic 3.8 s on the move through Short Stairs - safe
18 1:46 blinded an enemy, but hurt the team tooblinded dildonk 3.4 s (0.7 s white); blinded Kyky2Bondy 2.3 s holding Long A - an enemy could see them

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 9 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Extended A (3 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:20 exposedan HE at Extended A - seen by 1 enemy for 0.9 s, the nearest 1153 units away, thrown in the open; a running throw
11 1:27 exposeda smoke at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1308 units away
17 1:34 exposedan HE at Extended A - seen by 1 enemy for 0.4 s, the nearest 774 units away; a running throw
17 1:31 exposeda molotov at Extended A - seen by 2 enemies for 1.6 s, the nearest 906 units away, thrown in the open; a running throw

Positioning

In 1 of your 38 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 12 of your 34 duels (35%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 15 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 11 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
14 1:36 EvhamCatwalkpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 19 rounds. 5 of your 9 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:24 holdheld with MAO AGA, 704 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms before MAO AGA)
1 bomb 0:34 holdheld with MAO AGA, 317 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 672 ms before MAO AGA)
2 1:52 holdheld with MAO AGA, 145 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after MAO AGA)
4 1:21 tradeAgnostic was killed 357 units away: not traded within 5 s (pros: 1,641 ms)
4 1:16 peek togetherpeeked the same enemy as サンダーモンキー, 31 ms before them - a double peek
5 1:49 holdheld with MAO AGA, 781 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:46 tradeMAO AGA was killed 892 units away: not traded within 5 s (pros: 2,031 ms)
5 1:43 tradeサンダーモンキー was killed 509 units away: not traded within 5 s (pros: 2,031 ms)
7 1:24 tradeサンダーモンキー was killed 963 units away: not traded within 5 s (pros: 2,031 ms)
7 1:12 tradeKyky2Bondy was killed 728 units away: not traded within 5 s (pros: 2,031 ms)
8 1:14 tradeMAO AGA was killed 851 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:26 tradeAgnostic was killed 543 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:22 holdheld with サンダーモンキー, 618 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 312 ms before サンダーモンキー)
12 bomb 0:30 tradeサンダーモンキー was killed 1082 units away: you traded in 609 ms (pros: 2,609 ms)
13 1:36 tradeサンダーモンキー was killed 610 units away: not traded within 5 s (pros: 2,031 ms)
15 1:40 holdheld with サンダーモンキー, 407 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms before サンダーモンキー)
15 1:39 holdheld with サンダーモンキー, 440 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms before サンダーモンキー)
16 1:20 tradeAgnostic was killed 346 units away: not traded within 5 s (pros: 1,641 ms)
17 1:33 holdheld with MAO AGA, 300 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms after MAO AGA)
17 1:31 holdheld with MAO AGA, 566 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 672 ms after MAO AGA)
17 1:30 tradeMAO AGA was killed 547 units away: not traded within 5 s (pros: 625 ms)
18 1:31 tradeサンダーモンキー was killed 615 units away: not traded within 5 s (pros: 2,031 ms)
18 1:30 holdheld with Agnostic, 1020 units and 47° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:30 tradeAgnostic was killed 967 units away: not traded within 5 s (pros: 2,031 ms)
18 1:28 holdheld with MAO AGA, 336 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms before MAO AGA)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 Evhamhit themGlock-181469 ms–9.0°
1 bomb 0:34 dildonkhit themGlock-18359 ms–2.0°
1 bomb 0:34 dildonkhit by themP2000688 ms–4.7°
2 1:50 YouareCrephit by themSSG 08266 ms–0.2°
2 1:46 YouareCrepkilled themSSG 08281 ms281 ms0.7°
2 1:37 Evhamkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:52 ВОСЬМИКЛОПhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
3 1:50 YouareCrepkilled themAWP391 ms391 ms1.1°
3 1:33 Evhamkilled by themM4A1-S1062 ms1562 ms3.4°
4 1:16 dildonkkilled themAK-47469 ms469 ms4.3°
5 1:40 dildonkhit by themDesert Eagle266 ms–1.5°
5 1:39 dildonkkilled themAK-47281 ms578 ms3.2°
5 1:39 ВОСЬМИКЛОПkilled by themUSP-S422 ms969 ms4.5°
6 1:47 YouareCrepkilled themAWP391 ms391 ms0.3°
6 0:35 Minik Orospukilled by themM4A1-S562 ms1359 ms1.1°
7 1:37 Evhamkilled themTec-9516 ms516 ms5.2°
7 1:32 YouareCrephit by themM4A41094 ms–8.7°
7 1:31 YouareCrephit themTec-9609 ms–50.5°
7 bomb 0:23 Minik Orospukilled themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:21 dildonkhit themMAC-10594 ms–6.4°
8 bomb 0:33 Minik Orospuhit by themM4A4438 ms–2.5°
8 bomb 0:21 ВОСЬМИКЛОПhit themAK-47438 ms–1.9°
8 bomb 0:21 ВОСЬМИКЛОПkilled by themM4A1-S609 ms609 ms4.3°
9 1:40 YouareCrepkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
10 1:44 YouareCrepkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
10 1:40 Evhamkilled themSSG 08391 ms391 ms0.4°
10 bomb 0:33 dildonkkilled themAWP422 ms422 ms2.9°
11 1:48 YouareCrepkilled themAWP172 ms172 ms0.3°
11 1:24 dildonkkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:18 Evhamkilled by themM4A1-S594 ms1094 ms13.4°
12 1:46 YouareCrepkilled themAWP312 ms312 ms0.7°
12 bomb 0:30 ВОСЬМИКЛОПkilled themAWP47 ms47 ms0.5°
13 1:43 YouareCrepkilled themUSP-S484 ms3297 ms5.6°
13 1:41 YouareCrephit by themGlock-182891 ms–18.4°
13 1:35 Minik Orospuhit themP2000312 ms–4.6°
13 1:05 Evhamkilled by themGlock-182688 ms4359 ms3.4°
14 1:35 Evhamkilled themUSP-S422 ms422 ms1.9°
14 1:23 ВОСЬМИКЛОПkilled by themGlock-181406 ms1766 ms7.4°
15 1:42 Evhamkilled themAWP453 ms453 ms2.0°
15 1:39 Minik Orospuhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:38 YouareCrepkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:28 YouareCrepkilled themAWP219 ms219 ms0.7°
17 1:38 YouareCrephit themAWP281 ms–4.4°
17 1:28 Minik Orospukilled by themGalil AR516 ms1484 ms3.1°
18 1:27 YouareCrephit by themSSG 081000 ms–1.7°
18 1:25 YouareCrepkilled by themSSG 08750 ms750 ms2.8°
19 1:29 Minik Orospukilled themMP9578 ms2031 ms1.3°
19 1:28 Minik Orospuhit by themAK-47484 ms–0.8°

Shots

You fired 15 of your 32 first shots too soon: 8 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:39 EvhamGlock-18976fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 39%
1 1:38 EvhamGlock-18979fine - pros would have fired it too1/359% / 59%
1 bomb 0:34 dildonkGlock-181622fine - pros would have fired it too4/725% / 41%
1 bomb 0:32 dildonkGlock-181610fired while moving (104 u/s), too fast to be accurate - stop first1/418% / 40%
4 1:16 dildonkAK-47696fine - pros would have fired it too1/5killed them45% / 56%
5 1:41 dildonkAK-47966fired while moving (146 u/s), too fast to be accurate - stop first0/517% / 62%
5 1:40 dildonkAK-47942aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/514% / 51%
5 1:39 dildonkAK-47941fine - pros would have fired it too3/5killed them58% / 58%
6 1:47 YouareCrepAWP1506fine - pros would have fired it too1/1killed them84% / 84%
6 0:34 Minik OrospuAWP841aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1cut short (a death, a reload)32% / 84%
7 1:37 EvhamTec-9416fine - pros would have fired it too1/3killed them41% / 48%
7 1:31 YouareCrepTec-91397aim far off: your crosshair was about 3 player widths (91 units) off their body - get on target first5/130% / 33%
7 bomb 0:21 dildonkMAC-10823fine - pros would have fired it too3/1156% / 56%
8 bomb 0:21 ВОСЬМИКЛОПAK-47787aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/2cut short (a death, a reload)18% / 59%
10 bomb 0:33 dildonkAWP399fine - pros would have fired it too1/1killed them42% / 69%
11 1:48 YouareCrepAWP2955fired while moving (34 u/s), too fast to be accurate - stop first1/1killed them35% / 82%
12 bomb 0:30 ВОСЬМИКЛОПAWP1539fine - pros would have fired it too1/1killed them70% / 70%
13 1:43 YouareCrepUSP-S1200fired while moving (115 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 42%
13 1:42 YouareCrepUSP-S1180fine - pros would have fired it too3/8killed them24% / 36%
13 1:35 Minik OrospuUSP-S1210fired while moving (125 u/s), too fast to be accurate - stop first1/348% / 52%
13 1:33 ВОСЬМИКЛОПUSP-S723aim far off: your crosshair was about 9.5 player widths (299 units) off their body - get on target first0/21% / 37%
13 1:32 Minik OrospuUSP-S1182fired while moving (240 u/s), too fast to be accurate - stop first0/129% / 50%
13 1:04 EvhamUSP-S1610aim far off: your crosshair was about 6 player widths (197 units) off their body - get on target first0/5cut short (a death, a reload)0% / 32%
14 1:35 EvhamUSP-S709fine - pros would have fired it too1/3killed them64% / 64%
14 1:34 dildonkUSP-S711aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/313% / 50%
14 1:23 ВОСЬМИКЛОПUSP-S559fired while moving (193 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)1% / 39%
15 1:42 EvhamAWP1096fine - pros would have fired it too1/2killed them84% / 84%
16 1:28 YouareCrepAWP1819fine - pros would have fired it too1/1killed them67% / 67%
17 1:38 YouareCrepAWP617fine - pros would have fired it too1/169% / 81%
18 1:27 YouareCrepAWP1480fine - pros would have fired it too0/2cut short (a death, a reload)70% / 79%
19 1:29 Minik OrospuMP9792fired while moving (105 u/s), too fast to be accurate - stop first1/620% / 60%
19 1:28 Minik OrospuMP9782fine - pros would have fired it too4/12killed them58% / 58%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.