Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| USP-S | 28 | 21% |
| Glock-18 | 13 | 46% |
| Tec-9 | 13 | 46% |
| AWP | 11 | 73% |
| AK-47 | 11 | 46% |
| MAC-10 | 10 | 50% |
| MP9 | 9 | 44% |
| SSG 08 | 4 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/95 | 10 1:44 | 3 kills (Scout ×2, AWP), a wallbang, 2 headshots, in 77.4 s T | 7.1 |
| 3/95 | 12 1:46 | 2 kills (AWP ×2), 2 wallbangs, in 69.9 s T | 4.8 |
| 15/95 | 11 1:48 | 2 kills (AWP ×2), in 23.9 s T | 2.4 |
| 26/95 | 3 1:50 | 1 kill (AWP) T | 1.0 |
| 29/95 | 6 1:47 | 1 kill (AWP) T | 1.0 |
| 31/95 | 16 1:28 | 1 kill (AWP) CT | 1.0 |
| 41/95 | 15 1:42 | 1 kill (AWP) CT | 0.7 |
| 50/95 | 2 1:46 | 1 kill (Scout) T | 0.2 |
| 61/95 | 19 1:28 | 1 kill (MP9) CT | -0.1 |
| 67/95 | 7 1:37 | 2 kills (Tec-9, MAC-10), 1 headshot, in 56.7 s T | -0.2 |
| 68/95 | 4 1:16 | 1 kill (AK-47), 1 headshot T | -0.2 |
| 78/95 | 14 1:35 | 1 kill (USP-S), 1 headshot CT | -1.0 |
| 89/95 | 13 1:41 | 1 kill (USP-S) CT | -1.8 |
| 93/95 | 5 1:39 | 1 kill (AK-47) T | -2.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 bomb 0:30 | 1v1 after the plant T · 100 HP · Hole | won - killed them · first fight won, saw each other |
Flashes
4 flashes: 2 good, 0 weak, 1 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:47 | good | blinded ВОСЬМИКЛОП 3.6 s (0.9 s white), dildonk 3.3 s (0.7 s white) サンダーモンキー peeked ВОСЬМИКЛОП 2.2 s after the pop - too early - the enemy had recovered; got hit first |
| 7 1:45 | wasted | no enemy blinded for long; blinded themselves 2.0 s on the move through Tunnel Stairs - safe |
| 8 0:57 | good | blinded ВОСЬМИКЛОП 4.2 s (1.4 s white); blinded Agnostic 3.8 s on the move through Short Stairs - safe |
| 18 1:46 | blinded an enemy, but hurt the team too | blinded dildonk 3.4 s (0.7 s white); blinded Kyky2Bondy 2.3 s holding Long A - an enemy could see them |
Throws
13 grenades: 9 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Extended A (3 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:20 | exposed | an HE at Extended A - seen by 1 enemy for 0.9 s, the nearest 1153 units away, thrown in the open; a running throw |
| 11 1:27 | exposed | a smoke at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1308 units away |
| 17 1:34 | exposed | an HE at Extended A - seen by 1 enemy for 0.4 s, the nearest 774 units away; a running throw |
| 17 1:31 | exposed | a molotov at Extended A - seen by 2 enemies for 1.6 s, the nearest 906 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 14 1:36 | Catwalk | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 19 rounds. 5 of your 9 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:24 | hold | held with MAO AGA, 704 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms before MAO AGA) |
| 1 bomb 0:34 | hold | held with MAO AGA, 317 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 672 ms before MAO AGA) |
| 2 1:52 | hold | held with MAO AGA, 145 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after MAO AGA) |
| 4 1:21 | trade | Agnostic was killed 357 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:16 | peek together | peeked the same enemy as サンダーモンキー, 31 ms before them - a double peek |
| 5 1:49 | hold | held with MAO AGA, 781 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:46 | trade | MAO AGA was killed 892 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:43 | trade | サンダーモンキー was killed 509 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:24 | trade | サンダーモンキー was killed 963 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:12 | trade | Kyky2Bondy was killed 728 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:14 | trade | MAO AGA was killed 851 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:26 | trade | Agnostic was killed 543 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:22 | hold | held with サンダーモンキー, 618 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 312 ms before サンダーモンキー) |
| 12 bomb 0:30 | trade | サンダーモンキー was killed 1082 units away: you traded in 609 ms (pros: 2,609 ms) |
| 13 1:36 | trade | サンダーモンキー was killed 610 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:40 | hold | held with サンダーモンキー, 407 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms before サンダーモンキー) |
| 15 1:39 | hold | held with サンダーモンキー, 440 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms before サンダーモンキー) |
| 16 1:20 | trade | Agnostic was killed 346 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:33 | hold | held with MAO AGA, 300 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms after MAO AGA) |
| 17 1:31 | hold | held with MAO AGA, 566 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 672 ms after MAO AGA) |
| 17 1:30 | trade | MAO AGA was killed 547 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:31 | trade | サンダーモンキー was killed 615 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:30 | hold | held with Agnostic, 1020 units and 47° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:30 | trade | Agnostic was killed 967 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:28 | hold | held with MAO AGA, 336 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms before MAO AGA) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | hit them | Glock-18 | 1469 ms | – | 9.0° | ||
| 1 bomb 0:34 | hit them | Glock-18 | 359 ms | – | 2.0° | ||
| 1 bomb 0:34 | hit by them | P2000 | 688 ms | – | 4.7° | ||
| 2 1:50 | hit by them | SSG 08 | 266 ms | – | 0.2° | ||
| 2 1:46 | killed them | SSG 08 | 281 ms | 281 ms | 0.7° | ||
| 2 1:37 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:52 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:50 | killed them | AWP | 391 ms | 391 ms | 1.1° | ||
| 3 1:33 | killed by them | M4A1-S | 1062 ms | 1562 ms | 3.4° | ||
| 4 1:16 | killed them | AK-47 | 469 ms | 469 ms | 4.3° | ||
| 5 1:40 | hit by them | Desert Eagle | 266 ms | – | 1.5° | ||
| 5 1:39 | killed them | AK-47 | 281 ms | 578 ms | 3.2° | ||
| 5 1:39 | killed by them | USP-S | 422 ms | 969 ms | 4.5° | ||
| 6 1:47 | killed them | AWP | 391 ms | 391 ms | 0.3° | ||
| 6 0:35 | killed by them | M4A1-S | 562 ms | 1359 ms | 1.1° | ||
| 7 1:37 | killed them | Tec-9 | 516 ms | 516 ms | 5.2° | ||
| 7 1:32 | hit by them | M4A4 | 1094 ms | – | 8.7° | ||
| 7 1:31 | hit them | Tec-9 | 609 ms | – | 50.5° | ||
| 7 bomb 0:23 | killed them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:21 | hit them | MAC-10 | 594 ms | – | 6.4° | ||
| 8 bomb 0:33 | hit by them | M4A4 | 438 ms | – | 2.5° | ||
| 8 bomb 0:21 | hit them | AK-47 | 438 ms | – | 1.9° | ||
| 8 bomb 0:21 | killed by them | M4A1-S | 609 ms | 609 ms | 4.3° | ||
| 9 1:40 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:44 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:40 | killed them | SSG 08 | 391 ms | 391 ms | 0.4° | ||
| 10 bomb 0:33 | killed them | AWP | 422 ms | 422 ms | 2.9° | ||
| 11 1:48 | killed them | AWP | 172 ms | 172 ms | 0.3° | ||
| 11 1:24 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:18 | killed by them | M4A1-S | 594 ms | 1094 ms | 13.4° | ||
| 12 1:46 | killed them | AWP | 312 ms | 312 ms | 0.7° | ||
| 12 bomb 0:30 | killed them | AWP | 47 ms | 47 ms | 0.5° | ||
| 13 1:43 | killed them | USP-S | 484 ms | 3297 ms | 5.6° | ||
| 13 1:41 | hit by them | Glock-18 | 2891 ms | – | 18.4° | ||
| 13 1:35 | hit them | P2000 | 312 ms | – | 4.6° | ||
| 13 1:05 | killed by them | Glock-18 | 2688 ms | 4359 ms | 3.4° | ||
| 14 1:35 | killed them | USP-S | 422 ms | 422 ms | 1.9° | ||
| 14 1:23 | killed by them | Glock-18 | 1406 ms | 1766 ms | 7.4° | ||
| 15 1:42 | killed them | AWP | 453 ms | 453 ms | 2.0° | ||
| 15 1:39 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:38 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:28 | killed them | AWP | 219 ms | 219 ms | 0.7° | ||
| 17 1:38 | hit them | AWP | 281 ms | – | 4.4° | ||
| 17 1:28 | killed by them | Galil AR | 516 ms | 1484 ms | 3.1° | ||
| 18 1:27 | hit by them | SSG 08 | 1000 ms | – | 1.7° | ||
| 18 1:25 | killed by them | SSG 08 | 750 ms | 750 ms | 2.8° | ||
| 19 1:29 | killed them | MP9 | 578 ms | 2031 ms | 1.3° | ||
| 19 1:28 | hit by them | AK-47 | 484 ms | – | 0.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:39 | Glock-18 | 976 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 39% | |
| 1 1:38 | Glock-18 | 979 | fine - pros would have fired it too | 1/3 | 59% / 59% | ||
| 1 bomb 0:34 | Glock-18 | 1622 | fine - pros would have fired it too | 4/7 | 25% / 41% | ||
| 1 bomb 0:32 | Glock-18 | 1610 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/4 | 18% / 40% | ||
| 4 1:16 | AK-47 | 696 | fine - pros would have fired it too | 1/5 | killed them | 45% / 56% | |
| 5 1:41 | AK-47 | 966 | fired while moving (146 u/s), too fast to be accurate - stop first | 0/5 | 17% / 62% | ||
| 5 1:40 | AK-47 | 942 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/5 | 14% / 51% | ||
| 5 1:39 | AK-47 | 941 | fine - pros would have fired it too | 3/5 | killed them | 58% / 58% | |
| 6 1:47 | AWP | 1506 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 6 0:34 | AWP | 841 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 32% / 84% | |
| 7 1:37 | Tec-9 | 416 | fine - pros would have fired it too | 1/3 | killed them | 41% / 48% | |
| 7 1:31 | Tec-9 | 1397 | aim far off: your crosshair was about 3 player widths (91 units) off their body - get on target first | 5/13 | 0% / 33% | ||
| 7 bomb 0:21 | MAC-10 | 823 | fine - pros would have fired it too | 3/11 | 56% / 56% | ||
| 8 bomb 0:21 | AK-47 | 787 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 18% / 59% | |
| 10 bomb 0:33 | AWP | 399 | fine - pros would have fired it too | 1/1 | killed them | 42% / 69% | |
| 11 1:48 | AWP | 2955 | fired while moving (34 u/s), too fast to be accurate - stop first | 1/1 | killed them | 35% / 82% | |
| 12 bomb 0:30 | AWP | 1539 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 13 1:43 | USP-S | 1200 | fired while moving (115 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 42% | |
| 13 1:42 | USP-S | 1180 | fine - pros would have fired it too | 3/8 | killed them | 24% / 36% | |
| 13 1:35 | USP-S | 1210 | fired while moving (125 u/s), too fast to be accurate - stop first | 1/3 | 48% / 52% | ||
| 13 1:33 | USP-S | 723 | aim far off: your crosshair was about 9.5 player widths (299 units) off their body - get on target first | 0/2 | 1% / 37% | ||
| 13 1:32 | USP-S | 1182 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/1 | 29% / 50% | ||
| 13 1:04 | USP-S | 1610 | aim far off: your crosshair was about 6 player widths (197 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 0% / 32% | |
| 14 1:35 | USP-S | 709 | fine - pros would have fired it too | 1/3 | killed them | 64% / 64% | |
| 14 1:34 | USP-S | 711 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/3 | 13% / 50% | ||
| 14 1:23 | USP-S | 559 | fired while moving (193 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 1% / 39% | |
| 15 1:42 | AWP | 1096 | fine - pros would have fired it too | 1/2 | killed them | 84% / 84% | |
| 16 1:28 | AWP | 1819 | fine - pros would have fired it too | 1/1 | killed them | 67% / 67% | |
| 17 1:38 | AWP | 617 | fine - pros would have fired it too | 1/1 | 69% / 81% | ||
| 18 1:27 | AWP | 1480 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 70% / 79% | |
| 19 1:29 | MP9 | 792 | fired while moving (105 u/s), too fast to be accurate - stop first | 1/6 | 20% / 60% | ||
| 19 1:28 | MP9 | 782 | fine - pros would have fired it too | 4/12 | killed them | 58% / 58% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
