ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 6-13 · Thu 08 Oct, 17:57

ВОСЬМИКЛОПSilver Elite Master

The match

Aim

680 msTTD1062 msTTK2.6°Crosshair↓18%1st bullet24%Spray27%Head54%Counter-strafe

Scoreboard

61ADR47%KAST

Positioning

Shots

21/36Rushed↓6/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-47559%
M4A1-S4337%
Glock-182528%
USP-S2045%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/9516 1:41 3 kills (AK-47 ×3), 2 headshots, in 21.2 s T2.8
22/955 1:43 2 kills (USP-S ×2), 1 headshot, in 4.6 s CT1.8
45/958 1:14 2 kills (M4A1-S ×2), 1 in the air, 1 headshot, in 50.8 s CT0.6
63/9512 1:16 2 kills (M4A1-S ×2), 1 headshot, in 39 s CT-0.2
69/957 1:12 1 kill (M4A1-S), 1 headshot CT-0.3
95/9514 1:22 1 kill (Glock), 1 headshot T-3.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:40 1v4 after the plant CT · 100 HP · Mid Doorslost - died in the first fight · saw each other
7 bomb 0:19 1v2 after the plant CT · 4 HP · Upper Tunnellost - died in the first fight · saw them first
12 1:10 1v2 before the plant CT · 100 HP · A Ramplost - died later, after 1 kill · first fight won, saw each other
14 1:24 1v4 before the plant T · 100 HP · Outside Longlost - died with two or more on them at once, after 1 kill · first fight won, saw them first
16 1:28 1v4 before the plant T · 100 HP · Upper Tunnellost - died later, after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 2 good, 0 weak, 1 wasted, 2 that hurt your team. After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:26 misled a peekbarely blinded サンダーモンキー 1.0 s (0.1 s white), MAO AGA 0.5 s (0.0 s white) the enemy was barely blinded, and ВОСЬМИКЛОП peeked サンダーモンキー 0.7 s after the pop; hit them first
7 bomb 0:20 hurt the teambarely blinded Agnostic 0.8 s (0.1 s white); blinded dildonk 3.1 s holding Bombsite B - died 0.3 s after the pop
8 0:46 goodblinded gus1mple 4.8 s (2.0 s white)
18 1:49 wastedbarely blinded Kyky2Bondy 0.7 s (0.1 s white), Agnostic 0.7 s (0.1 s white); blinded dildonk 2.5 s on the move through Outside Long - safe; blinded Evham 2.4 s on the move through Outside Long - safe; blinded Minik Orospu 2.2 s on the move through Top Mid - safe
19 1:44 goodblinded Agnostic 3.5 s (0.8 s white), Kyky2Bondy 3.1 s (0.6 s white); blinded themselves 1.2 s holding Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 18 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:47 exposedan HE at Long A - seen by 1 enemy for 0.6 s, the nearest 947 units away, thrown in the open; a running throw
17 1:20 punishedkilled by Kyky2Bondy 0.3 s after throwing an HE at Extended A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 787 units away, thrown in the open

Positioning

In 3 of your 29 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 2 of your 23 duels (9%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:20 サンダーモンキーCT Spawncover not used: 48 units away, they'd have seen only your headdied
8 bomb 0:22 gus1mpleA Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
14 1:24 gus1mpleTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 19 rounds (1 time longer than pros stand there). 0 of your 1 holds with a team-mate were real crossfires. You traded 4 of the 14 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:27 tradeMinik Orospu was killed 444 units away: not traded within 5 s (pros: 1,641 ms)
2 bomb 0:40 tradeEvham was killed 222 units away: not traded within 5 s (pros: 625 ms)
3 1:50 tradeYouareCrep was killed 524 units away: not traded within 5 s (pros: 2,031 ms)
4 1:38 tradeYouareCrep was killed 247 units away: not traded within 5 s (pros: 969 ms)
4 1:33 in their waystood between Minik Orospu and an enemy they could see, for 688 ms (pros: 125 ms at a time)
4 1:31 tradeMinik Orospu was killed 190 units away: not traded within 5 s (pros: 625 ms)
5 1:39 tradedildonk was killed 633 units away: you traded in 484 ms (pros: 625 ms)
8 1:18 tradeEvham was killed 3157 units away: you traded in 4,609 ms (pros: 625 ms)
9 0:56 holdheld with Evham, 393 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms before Evham)
13 1:16 tradeMinik Orospu was killed 707 units away: not traded within 5 s (pros: 2,031 ms)
14 1:38 tradeMinik Orospu was killed 950 units away: not traded within 5 s (pros: 2,031 ms)
14 1:34 tradeYouareCrep was killed 927 units away: not traded within 5 s (pros: 2,031 ms)
16 1:43 tradeEvham was killed 412 units away: you traded in 1,562 ms (pros: 625 ms)
16 1:41 tradeMinik Orospu was killed 184 units away: you traded in 94 ms (pros: 625 ms)
16 1:33 tradedildonk was killed 790 units away: not traded within 5 s (pros: 2,031 ms)
17 1:32 line of firestood in dildonk's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
17 1:31 peek togetherpeeked the same enemy as Minik Orospu, 516 ms after them - late - your team-mate went first, as bait
17 1:27 line of firestood in Minik Orospu's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
17 1:23 tradedildonk was killed 504 units away: not traded within 5 s (pros: 2,031 ms)
19 1:40 line of firestood in Minik Orospu's line of fire while they fought, for 1,062 ms (pros: 188 ms at a time)
19 1:35 line of firestood in Minik Orospu's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
19 1:34 line of firestood in Minik Orospu's line of fire while they fought, for 2,000 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:24 MAO AGAhit by themGlock-18781 ms–5.4°
1 bomb 0:40 サンダーモンキーkilled by themGlock-18547 ms547 ms0.9°
2 bomb 0:37 サンダーモンキーkilled by themMAC-10375 ms1125 ms1.8°
3 1:52 gus1mplehit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
3 1:33 サンダーモンキーhit themP2000750 ms–9.0°
3 1:32 サンダーモンキーkilled by themMAC-10516 ms516 ms45.6°
4 1:33 サンダーモンキーhit by themMAC-10953 ms–2.0°
4 1:24 サンダーモンキーhit themM4A4719 ms–1.9°
4 1:24 サンダーモンキーkilled by themMAC-10688 ms844 ms43.0°
5 1:44 サンダーモンキーkilled themUSP-S375 ms1219 ms1.2°
5 1:44 サンダーモンキーhit by themM4A4781 ms–0.7°
5 1:39 gus1mplekilled themUSP-S422 ms969 ms4.5°
6 0:57 MAO AGAkilled by themP90781 ms1688 ms21.5°
7 1:52 MAO AGAhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:12 Kyky2Bondyhit by themP250312 ms–4.2°
7 1:12 Kyky2Bondykilled themM4A1-S594 ms594 ms3.1°
7 bomb 0:18 Agnostickilled by themDesert Eagle750 ms750 ms49.0°
8 1:14 MAO AGAkilled themM4A1-S703 ms1219 ms1.8°
8 bomb 0:21 gus1mplehit by themAK-47438 ms–1.9°
8 bomb 0:21 gus1mplekilled themM4A1-S609 ms609 ms4.3°
9 0:54 Kyky2Bondyhit themM4A494 ms–1.2°
10 0:57 サンダーモンキーhit by themTec-947 ms–0.5°
10 0:55 サンダーモンキーhit themM4A4469 ms–2.1°
10 0:55 サンダーモンキーkilled by themTec-9984 ms984 ms7.5°
11 1:28 サンダーモンキーkilled by themM4A1-S344 ms344 ms7.7°
12 1:16 Kyky2Bondykilled themM4A1-S406 ms500 ms1.6°
12 bomb 0:31 サンダーモンキーkilled themM4A1-S766 ms1062 ms8.3°
12 bomb 0:30 サンダーモンキーhit by themAK-471016 ms–5.7°
12 bomb 0:30 gus1mplekilled by themAWP47 ms47 ms0.5°
13 1:23 Agnostichit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 0:56 MAO AGAhit themGlock-18875 ms–2.2°
13 0:55 MAO AGAkilled by themP20001969 ms1969 ms49.9°
14 1:23 gus1mplekilled themGlock-181406 ms1766 ms7.4°
14 1:22 サンダーモンキーkilled by themMP731 ms1172 ms1.6°
14 1:21 サンダーモンキーhit themGlock-18391 ms–6.4°
15 1:45 MAO AGAkilled by themP90234 ms1141 ms2.4°
16 1:41 MAO AGAkilled themAK-471719 ms1719 ms3.0°
16 1:27 Kyky2Bondykilled themAK-47688 ms781 ms5.3°
16 1:21 Agnostichit by themP90266 ms–1.2°
16 1:20 Agnostickilled themAK-471391 ms1391 ms1.1°
16 1:14 サンダーモンキーhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:10 サンダーモンキーkilled by themAK-4778 ms78 ms0.8°
17 1:31 MAO AGAhit by themM4A4250 ms–8.9°
17 1:22 Kyky2Bondyhit by themM4A4516 ms–10.7°
17 1:20 Kyky2Bondykilled by themM4A4391 ms484 ms0.3°
18 1:45 Kyky2Bondykilled by themM4A4391 ms2188 ms0.9°
18 1:45 Kyky2Bondyhit themAK-47672 ms–2.0°

Shots

You fired 21 of your 36 first shots too soon: 13 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 10 spray bullets went on after pros would have stopped. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:24 サンダーモンキーUSP-S1656aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/44% / 32%
1 bomb 0:40 サンダーモンキーUSP-S1706fine - pros would have fired it too0/1cut short (a death, a reload)21% / 31%
2 bomb 0:37 サンダーモンキーUSP-S573fine - pros would have fired it too0/3cut short (a death, a reload)26% / 40%
3 1:33 サンダーモンキーUSP-S204aim far off: your crosshair was about a player's width (33 units) off their body - get on target first4/5cut short (a death, a reload)13% / 56%
4 1:25 サンダーモンキーM4A1-S763fired while moving (121 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)4% / 61%
5 1:44 サンダーモンキーUSP-S700aim far off: your crosshair was about a player's width (27 units) off their body - get on target first3/5killed them12% / 43%
5 1:39 gus1mpleUSP-S674fine - pros would have fired it too2/4killed them45% / 45%
7 1:12 Kyky2BondyM4A1-S654fine - pros would have fired it too1/5killed them43% / 56%
7 bomb 0:18 AgnosticM4A1-S948fired while moving (95 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)11% / 52%
8 1:14 MAO AGAM4A1-S2284fine - pros would have fired it too1/21 bullet after pros would have stopped64% / 64%
8 1:14 MAO AGAM4A1-S2299fine - pros would have fired it too2/2killed them; 1 bullet after pros would have stopped48% / 49%
8 bomb 0:21 gus1mpleM4A1-S768fired while moving (211 u/s), too fast to be accurate - stop first1/2killed them24% / 72%
9 0:55 Kyky2BondyM4A1-S1103fired while moving (159 u/s), too fast to be accurate - stop first1/61% / 47%
9 0:52 サンダーモンキーM4A1-S1139aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first0/21% / 48%
10 0:56 サンダーモンキーM4A1-S686fired while moving (194 u/s), too fast to be accurate - stop first3/8cut short (a death, a reload)2% / 61%
11 1:28 サンダーモンキーM4A1-S678fired while moving (225 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)4% / 52%
12 1:16 Kyky2BondyM4A1-S2111fired while moving (82 u/s), too fast to be accurate - stop first0/21 bullet after pros would have stopped1% / 47%
12 1:16 Kyky2BondyM4A1-S2110fine - pros would have fired it too2/2killed them34% / 52%
12 bomb 0:31 サンダーモンキーM4A1-S461fine - pros would have fired it too4/9killed them59% / 59%
13 0:57 MAO AGAGlock-181239fired while moving (158 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 36%
13 0:55 MAO AGAGlock-181331fine - pros would have fired it too2/3cut short (a death, a reload)23% / 35%
14 1:23 gus1mpleGlock-18617fine - pros would have fired it too4/15killed them57% / 57%
15 1:45 MAO AGAGlock-18827fine - pros would have fired it too0/5cut short (a death, a reload)37% / 54%
16 1:42 MAO AGAAK-47744fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
16 1:42 MAO AGAAK-47754aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 62%
16 1:41 MAO AGAAK-47758fine - pros would have fired it too1/2killed them68% / 68%
16 1:27 Kyky2BondyAK-47237aim far off: your crosshair was about a player's width (39 units) off their body - get on target first2/7killed them7% / 54%
16 1:21 AgnosticAK-47631aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first1/15killed them; 4 bullets after pros would have stopped4% / 61%
16 1:17 サンダーモンキーAK-47783fired while moving (107 u/s), too fast to be accurate - stop first0/23% / 51%
17 1:31 MAO AGAAK-47749fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight71% / 71%
17 1:31 MAO AGAAK-47744aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 47%
17 1:30 MAO AGAAK-47743fine - pros would have fired it too0/638% / 50%
17 1:25 Kyky2BondyAK-471052fired while moving (215 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 52%
17 1:25 Kyky2BondyAK-471058fired while moving (215 u/s), too fast to be accurate - stop first0/21% / 52%
17 1:22 Kyky2BondyAK-47826fired while moving (213 u/s), too fast to be accurate - stop first0/210% / 49%
18 1:46 Kyky2BondyAK-47686fired while moving (169 u/s), too fast to be accurate - stop first1/20cut short (a death, a reload); 6 bullets after pros would have stopped1% / 48%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.