Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 55 | 9% |
| M4A1-S | 43 | 37% |
| Glock-18 | 25 | 28% |
| USP-S | 20 | 45% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/95 | 16 1:41 | 3 kills (AK-47 ×3), 2 headshots, in 21.2 s T | 2.8 |
| 22/95 | 5 1:43 | 2 kills (USP-S ×2), 1 headshot, in 4.6 s CT | 1.8 |
| 45/95 | 8 1:14 | 2 kills (M4A1-S ×2), 1 in the air, 1 headshot, in 50.8 s CT | 0.6 |
| 63/95 | 12 1:16 | 2 kills (M4A1-S ×2), 1 headshot, in 39 s CT | -0.2 |
| 69/95 | 7 1:12 | 1 kill (M4A1-S), 1 headshot CT | -0.3 |
| 95/95 | 14 1:22 | 1 kill (Glock), 1 headshot T | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:40 | 1v4 after the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other |
| 7 bomb 0:19 | 1v2 after the plant CT · 4 HP · Upper Tunnel | lost - died in the first fight · saw them first |
| 12 1:10 | 1v2 before the plant CT · 100 HP · A Ramp | lost - died later, after 1 kill · first fight won, saw each other |
| 14 1:24 | 1v4 before the plant T · 100 HP · Outside Long | lost - died with two or more on them at once, after 1 kill · first fight won, saw them first |
| 16 1:28 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died later, after 2 kills · first fight won, saw each other |
Flashes
5 flashes: 2 good, 0 weak, 1 wasted, 2 that hurt your team. After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:26 | misled a peek | barely blinded サンダーモンキー 1.0 s (0.1 s white), MAO AGA 0.5 s (0.0 s white) the enemy was barely blinded, and ВОСЬМИКЛОП peeked サンダーモンキー 0.7 s after the pop; hit them first |
| 7 bomb 0:20 | hurt the team | barely blinded Agnostic 0.8 s (0.1 s white); blinded dildonk 3.1 s holding Bombsite B - died 0.3 s after the pop |
| 8 0:46 | good | blinded gus1mple 4.8 s (2.0 s white) |
| 18 1:49 | wasted | barely blinded Kyky2Bondy 0.7 s (0.1 s white), Agnostic 0.7 s (0.1 s white); blinded dildonk 2.5 s on the move through Outside Long - safe; blinded Evham 2.4 s on the move through Outside Long - safe; blinded Minik Orospu 2.2 s on the move through Top Mid - safe |
| 19 1:44 | good | blinded Agnostic 3.5 s (0.8 s white), Kyky2Bondy 3.1 s (0.6 s white); blinded themselves 1.2 s holding Outside Long - safe |
Throws
20 grenades: 18 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:47 | exposed | an HE at Long A - seen by 1 enemy for 0.6 s, the nearest 947 units away, thrown in the open; a running throw |
| 17 1:20 | punished | killed by Kyky2Bondy 0.3 s after throwing an HE at Extended A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 787 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:20 | CT Spawn | cover not used: 48 units away, they'd have seen only your head | died | ||
| 8 bomb 0:22 | A Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 14 1:24 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 19 rounds (1 time longer than pros stand there). 0 of your 1 holds with a team-mate were real crossfires. You traded 4 of the 14 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:27 | trade | Minik Orospu was killed 444 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 bomb 0:40 | trade | Evham was killed 222 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:50 | trade | YouareCrep was killed 524 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:38 | trade | YouareCrep was killed 247 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:33 | in their way | stood between Minik Orospu and an enemy they could see, for 688 ms (pros: 125 ms at a time) |
| 4 1:31 | trade | Minik Orospu was killed 190 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:39 | trade | dildonk was killed 633 units away: you traded in 484 ms (pros: 625 ms) |
| 8 1:18 | trade | Evham was killed 3157 units away: you traded in 4,609 ms (pros: 625 ms) |
| 9 0:56 | hold | held with Evham, 393 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms before Evham) |
| 13 1:16 | trade | Minik Orospu was killed 707 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:38 | trade | Minik Orospu was killed 950 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:34 | trade | YouareCrep was killed 927 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:43 | trade | Evham was killed 412 units away: you traded in 1,562 ms (pros: 625 ms) |
| 16 1:41 | trade | Minik Orospu was killed 184 units away: you traded in 94 ms (pros: 625 ms) |
| 16 1:33 | trade | dildonk was killed 790 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:32 | line of fire | stood in dildonk's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 17 1:31 | peek together | peeked the same enemy as Minik Orospu, 516 ms after them - late - your team-mate went first, as bait |
| 17 1:27 | line of fire | stood in Minik Orospu's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 17 1:23 | trade | dildonk was killed 504 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:40 | line of fire | stood in Minik Orospu's line of fire while they fought, for 1,062 ms (pros: 188 ms at a time) |
| 19 1:35 | line of fire | stood in Minik Orospu's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 19 1:34 | line of fire | stood in Minik Orospu's line of fire while they fought, for 2,000 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:24 | hit by them | Glock-18 | 781 ms | – | 5.4° | ||
| 1 bomb 0:40 | killed by them | Glock-18 | 547 ms | 547 ms | 0.9° | ||
| 2 bomb 0:37 | killed by them | MAC-10 | 375 ms | 1125 ms | 1.8° | ||
| 3 1:52 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:33 | hit them | P2000 | 750 ms | – | 9.0° | ||
| 3 1:32 | killed by them | MAC-10 | 516 ms | 516 ms | 45.6° | ||
| 4 1:33 | hit by them | MAC-10 | 953 ms | – | 2.0° | ||
| 4 1:24 | hit them | M4A4 | 719 ms | – | 1.9° | ||
| 4 1:24 | killed by them | MAC-10 | 688 ms | 844 ms | 43.0° | ||
| 5 1:44 | killed them | USP-S | 375 ms | 1219 ms | 1.2° | ||
| 5 1:44 | hit by them | M4A4 | 781 ms | – | 0.7° | ||
| 5 1:39 | killed them | USP-S | 422 ms | 969 ms | 4.5° | ||
| 6 0:57 | killed by them | P90 | 781 ms | 1688 ms | 21.5° | ||
| 7 1:52 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:12 | hit by them | P250 | 312 ms | – | 4.2° | ||
| 7 1:12 | killed them | M4A1-S | 594 ms | 594 ms | 3.1° | ||
| 7 bomb 0:18 | killed by them | Desert Eagle | 750 ms | 750 ms | 49.0° | ||
| 8 1:14 | killed them | M4A1-S | 703 ms | 1219 ms | 1.8° | ||
| 8 bomb 0:21 | hit by them | AK-47 | 438 ms | – | 1.9° | ||
| 8 bomb 0:21 | killed them | M4A1-S | 609 ms | 609 ms | 4.3° | ||
| 9 0:54 | hit them | M4A4 | 94 ms | – | 1.2° | ||
| 10 0:57 | hit by them | Tec-9 | 47 ms | – | 0.5° | ||
| 10 0:55 | hit them | M4A4 | 469 ms | – | 2.1° | ||
| 10 0:55 | killed by them | Tec-9 | 984 ms | 984 ms | 7.5° | ||
| 11 1:28 | killed by them | M4A1-S | 344 ms | 344 ms | 7.7° | ||
| 12 1:16 | killed them | M4A1-S | 406 ms | 500 ms | 1.6° | ||
| 12 bomb 0:31 | killed them | M4A1-S | 766 ms | 1062 ms | 8.3° | ||
| 12 bomb 0:30 | hit by them | AK-47 | 1016 ms | – | 5.7° | ||
| 12 bomb 0:30 | killed by them | AWP | 47 ms | 47 ms | 0.5° | ||
| 13 1:23 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 0:56 | hit them | Glock-18 | 875 ms | – | 2.2° | ||
| 13 0:55 | killed by them | P2000 | 1969 ms | 1969 ms | 49.9° | ||
| 14 1:23 | killed them | Glock-18 | 1406 ms | 1766 ms | 7.4° | ||
| 14 1:22 | killed by them | MP7 | 31 ms | 1172 ms | 1.6° | ||
| 14 1:21 | hit them | Glock-18 | 391 ms | – | 6.4° | ||
| 15 1:45 | killed by them | P90 | 234 ms | 1141 ms | 2.4° | ||
| 16 1:41 | killed them | AK-47 | 1719 ms | 1719 ms | 3.0° | ||
| 16 1:27 | killed them | AK-47 | 688 ms | 781 ms | 5.3° | ||
| 16 1:21 | hit by them | P90 | 266 ms | – | 1.2° | ||
| 16 1:20 | killed them | AK-47 | 1391 ms | 1391 ms | 1.1° | ||
| 16 1:14 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:10 | killed by them | AK-47 | 78 ms | 78 ms | 0.8° | ||
| 17 1:31 | hit by them | M4A4 | 250 ms | – | 8.9° | ||
| 17 1:22 | hit by them | M4A4 | 516 ms | – | 10.7° | ||
| 17 1:20 | killed by them | M4A4 | 391 ms | 484 ms | 0.3° | ||
| 18 1:45 | killed by them | M4A4 | 391 ms | 2188 ms | 0.9° | ||
| 18 1:45 | hit them | AK-47 | 672 ms | – | 2.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:24 | USP-S | 1656 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/4 | 4% / 32% | ||
| 1 bomb 0:40 | USP-S | 1706 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 21% / 31% | |
| 2 bomb 0:37 | USP-S | 573 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 26% / 40% | |
| 3 1:33 | USP-S | 204 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 4/5 | cut short (a death, a reload) | 13% / 56% | |
| 4 1:25 | M4A1-S | 763 | fired while moving (121 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 4% / 61% | |
| 5 1:44 | USP-S | 700 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 3/5 | killed them | 12% / 43% | |
| 5 1:39 | USP-S | 674 | fine - pros would have fired it too | 2/4 | killed them | 45% / 45% | |
| 7 1:12 | M4A1-S | 654 | fine - pros would have fired it too | 1/5 | killed them | 43% / 56% | |
| 7 bomb 0:18 | M4A1-S | 948 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 11% / 52% | |
| 8 1:14 | M4A1-S | 2284 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 64% / 64% | |
| 8 1:14 | M4A1-S | 2299 | fine - pros would have fired it too | 2/2 | killed them; 1 bullet after pros would have stopped | 48% / 49% | |
| 8 bomb 0:21 | M4A1-S | 768 | fired while moving (211 u/s), too fast to be accurate - stop first | 1/2 | killed them | 24% / 72% | |
| 9 0:55 | M4A1-S | 1103 | fired while moving (159 u/s), too fast to be accurate - stop first | 1/6 | 1% / 47% | ||
| 9 0:52 | M4A1-S | 1139 | aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first | 0/2 | 1% / 48% | ||
| 10 0:56 | M4A1-S | 686 | fired while moving (194 u/s), too fast to be accurate - stop first | 3/8 | cut short (a death, a reload) | 2% / 61% | |
| 11 1:28 | M4A1-S | 678 | fired while moving (225 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 4% / 52% | |
| 12 1:16 | M4A1-S | 2111 | fired while moving (82 u/s), too fast to be accurate - stop first | 0/2 | 1 bullet after pros would have stopped | 1% / 47% | |
| 12 1:16 | M4A1-S | 2110 | fine - pros would have fired it too | 2/2 | killed them | 34% / 52% | |
| 12 bomb 0:31 | M4A1-S | 461 | fine - pros would have fired it too | 4/9 | killed them | 59% / 59% | |
| 13 0:57 | Glock-18 | 1239 | fired while moving (158 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 36% | |
| 13 0:55 | Glock-18 | 1331 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 23% / 35% | |
| 14 1:23 | Glock-18 | 617 | fine - pros would have fired it too | 4/15 | killed them | 57% / 57% | |
| 15 1:45 | Glock-18 | 827 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 37% / 54% | |
| 16 1:42 | AK-47 | 744 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 16 1:42 | AK-47 | 754 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 62% | |
| 16 1:41 | AK-47 | 758 | fine - pros would have fired it too | 1/2 | killed them | 68% / 68% | |
| 16 1:27 | AK-47 | 237 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 2/7 | killed them | 7% / 54% | |
| 16 1:21 | AK-47 | 631 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 1/15 | killed them; 4 bullets after pros would have stopped | 4% / 61% | |
| 16 1:17 | AK-47 | 783 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/2 | 3% / 51% | ||
| 17 1:31 | AK-47 | 749 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 71% / 71% | |
| 17 1:31 | AK-47 | 744 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 47% | |
| 17 1:30 | AK-47 | 743 | fine - pros would have fired it too | 0/6 | 38% / 50% | ||
| 17 1:25 | AK-47 | 1052 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 52% | |
| 17 1:25 | AK-47 | 1058 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/2 | 1% / 52% | ||
| 17 1:22 | AK-47 | 826 | fired while moving (213 u/s), too fast to be accurate - stop first | 0/2 | 10% / 49% | ||
| 18 1:46 | AK-47 | 686 | fired while moving (169 u/s), too fast to be accurate - stop first | 1/20 | cut short (a death, a reload); 6 bullets after pros would have stopped | 1% / 48% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
