ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-11 · Sat 17 Oct, 17:55

AgnosticGold Nova Master

The match

Aim

484 msTTD812 msTTK2.7°Crosshair↓35%1st bullet25%Spray23%Head77%Counter-strafe

Scoreboard

71ADR67%KAST

Positioning

Shots

24/63Rushed↓14/40Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474922%
MAC-104833%
M4A43339%
Desert Eagle1942%
FAMAS617%
Glock-1830%
USP-S30%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
17/11622 1:34 2 kills (M4A4 ×2), 1 headshot, in 6 s CT3.3
25/11618 1:36 1 kill (Deagle), 1 headshot CT2.5
45/1167 1:42 1 kill (AK-47), 1 headshot T1.0
46/1168 1:42 1 kill (AK-47), 1 headshot T1.0
55/11615 1:36 1 kill (Deagle) CT1.0
63/11623 0:31 1 kill (M4A4), 1 headshot CT0.8
88/11621 1:19 1 kill (FAMAS), 1 headshot CT-0.1
91/1162 1:14 1 kill (MAC-10) T-0.1
107/11612 1:22 1 kill (AK-47) T-0.6
112/1163 1:44 2 kills (MAC-10, AK-47), in 67.8 s T-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 1:23 1v5 before the plant T · 100 HP · Lower Tunnellost - died later, after 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 2 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:47 goodblinded Deo Thanos 3.6 s (0.9 s white), Bill 3.4 s (0.8 s white)
3 bomb 0:24 wastedno enemy blinded for long
7 1:47 goodblinded Hannibal Lector 3.5 s (0.9 s white)
9 1:47 wastedno enemy blinded for long; blinded aimware.exe.cs.360.cst 3.2 s on the move through Outside Long - safe; blinded themselves 3.3 s on the move through Outside Long - safe
21 1:40 wastedno enemy blinded for long; blinded nyashkacs 3.6 s holding Mid Doors - safe; blinded themselves 1.8 s on the move through Catwalk - safe

Positioning

In 4 of your 38 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 1 of your 29 duels (3%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:37 ДулоLower Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
17 1:27 Hannibal LectorExtended Acover not used: 96 units away, they'd have seen only your headdied
21 1:19 Hannibal LectorBombsite Acover not used: 16 units away, they'd have seen only your headkilled them
24 1:32 Deo ThanosPitpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 4 of your 5 holds with a team-mate were real crossfires. You traded 1 of the 12 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 holdheld with ☠, 204 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 1,391 ms after ☠)
1 1:42 trade☠ was killed 247 units away: not traded within 5 s (pros: 969 ms)
2 1:21 tradeRusT1go was killed 641 units away: not traded within 5 s (pros: 2,031 ms)
2 1:14 holdheld with nyashkacs, 471 units and 69° apart as the enemy saw you: a real crossfire (the enemy saw you 375 ms after nyashkacs)
2 1:14 holdheld with ☠, 813 units and 61° apart as the enemy saw you: a real crossfire (the enemy saw you 188 ms before ☠)
3 1:13 tradenyashkacs was killed 202 units away: not traded within 5 s (pros: 625 ms)
4 1:43 trade☠ was killed 943 units away: not traded within 5 s (pros: 2,031 ms)
6 1:29 trade☠ was killed 997 units away: not traded within 5 s (pros: 2,031 ms)
12 1:26 tradenyashkacs was killed 772 units away: you traded in 4,047 ms (pros: 2,031 ms)
12 1:25 holdheld with ☠, 459 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms after ☠)
12 1:24 tradeaimware.exe.cs.360.cst was killed 839 units away: not traded within 5 s (pros: 2,031 ms)
12 1:23 trade☠ was killed 336 units away: not traded within 5 s (pros: 1,641 ms)
14 1:32 tradeRusT1go was killed 960 units away: not traded within 5 s (pros: 2,031 ms)
18 1:46 tradeRusT1go was killed 793 units away: not traded within 5 s (pros: 2,031 ms)
21 1:37 tradeRusT1go was killed 974 units away: not traded within 5 s (pros: 2,031 ms)
22 1:42 holdheld with RusT1go, 848 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 1:31 tradeRusT1go was killed 577 units away: not traded within 5 s (pros: 2,031 ms)
22 1:29 holdheld with nyashkacs, 346 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms before nyashkacs)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:19 Deo Thanoskilled by themUSP-S3312 ms3312 ms7.4°
2 1:28 Deo Thanoshit themMAC-10344 ms–2.2°
2 1:27 Deo Thanoshit by themMP71812 ms–6.8°
2 1:14 Billkilled themMAC-10469 ms547 ms42.2°
3 1:45 武士hit by themP250531 ms–6.9°
3 1:45 武士killed themMAC-10891 ms1266 ms3.8°
3 1:13 Deo Thanoshit themMAC-10125 ms–0.3°
3 bomb 0:18 Deo Thanoskilled themAK-47766 ms766 ms50.5°
4 1:42 Hannibal Lectorhit themAK-471219 ms–5.1°
4 1:38 Billhit by themMP9234 ms–6.9°
4 1:37 Billhit themAK-47266 ms–9.1°
5 1:38 Deo Thanoshit by themDesert Eagle391 ms–1.4°
5 1:37 Дулоkilled by themMP9109 ms250 ms4.7°
6 1:28 武士killed by themSSG 08625 ms625 ms1.9°
7 1:42 Hannibal Lectorkilled themAK-47266 ms266 ms1.2°
7 bomb 0:15 Billkilled by themAWP672 ms672 ms50.8°
8 1:42 Deo Thanoskilled themAK-4762 ms62 ms0.4°
9 1:40 Billkilled by themXM1014375 ms1781 ms6.1°
9 1:40 Billhit themAK-47609 ms–5.1°
10 1:31 Deo Thanoskilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:25 Deo Thanoshit themMAC-10500 ms–0.6°
11 1:25 Deo Thanoskilled by themM4A1-S562 ms953 ms0.5°
12 1:22 Hannibal Lectorkilled themAK-471594 ms1594 ms4.7°
12 1:14 Billkilled by themM4A1-S203 ms516 ms2.7°
12 1:14 Billhit themAK-47328 ms–3.9°
13 1:38 Deo Thanoskilled by themGlock-18625 ms1031 ms21.8°
14 1:27 Deo Thanoshit themM4A4562 ms–0.3°
14 1:27 Deo Thanoskilled by themDesert Eagle688 ms688 ms6.2°
15 1:37 Hannibal Lectorhit by themGalil AR609 ms–6.3°
15 1:36 Hannibal Lectorkilled themDesert Eagle1547 ms1547 ms3.8°
15 1:17 武士hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:15 武士killed by themSSG 08625 ms625 ms0.7°
16 1:22 Billkilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
17 1:32 Hannibal Lectorhit by themGalil AR219 ms–5.4°
17 1:26 Hannibal Lectorhit themDesert Eagle781 ms–2.1°
17 1:25 Hannibal Lectorhit by themGalil AR219 ms–3.0°
17 1:24 Hannibal Lectorkilled by themGlock-18266 ms1125 ms3.3°
17 1:23 Hannibal Lectorhit themDesert Eagle406 ms–0.6°
18 1:44 Hannibal Lectorhit themDesert Eagle484 ms–1.8°
18 1:43 Deo Thanoshit themDesert Eagle297 ms–2.8°
18 1:42 Deo Thanoshit by themAK-471016 ms–23.7°
18 1:36 武士killed themDesert Eagle297 ms297 ms2.0°
18 1:34 Hannibal Lectorhit themDesert Eagle812 ms–12.1°
18 1:32 Hannibal Lectorkilled by themAK-472484 ms2484 ms2.5°
19 1:37 武士hit by themAK-47391 ms–0.4°
19 1:36 武士hit themDesert Eagle984 ms–0.4°
19 1:35 Deo Thanoskilled by themAK-47422 ms422 ms0.8°
20 1:50 Deo Thanoshit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
20 1:35 Дулоhit themM4A4328 ms–0.1°
20 1:29 Billkilled by themAK-47484 ms984 ms4.8°
20 1:29 Billhit themM4A4766 ms–5.7°
21 1:19 Hannibal Lectorkilled themFAMAS312 ms312 ms1.4°
21 1:08 武士killed by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
22 1:34 Hannibal Lectorkilled themM4A4375 ms891 ms2.7°
22 1:28 武士killed themM4A4766 ms859 ms2.0°
23 0:31 Billkilled themM4A41625 ms1719 ms7.1°
23 0:25 Deo Thanoskilled by themAWP62 ms62 ms1.0°
24 1:34 Billhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
24 1:32 Billhit themM4A4484 ms–6.2°
24 1:32 Deo Thanoskilled by themAK-47344 ms344 ms2.5°

Shots

You fired 24 of your 63 first shots too soon: 14 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 14 of 40 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 25 spray bullets went on after pros would have stopped. Your first shots had a 41% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 武士Glock-182166fired while moving (176 u/s), too fast to be accurate - stop first0/31% / 33%
2 1:28 Deo ThanosMAC-101756fired while moving (240 u/s), too fast to be accurate - stop first1/51 bullet after pros would have stopped27% / 53%
2 1:28 Deo ThanosMAC-101720fired while moving (99 u/s), too fast to be accurate - stop first1/247% / 57%
2 1:28 Deo ThanosMAC-101732fired while moving (217 u/s), too fast to be accurate - stop first0/254% / 67%
2 1:27 Deo ThanosMAC-101756aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/220% / 48%
2 1:27 Deo ThanosMAC-101791fine - pros would have fired it too2/256% / 56%
2 1:27 Deo ThanosMAC-101808fired while moving (94 u/s), too fast to be accurate - stop first1/223% / 46%
2 1:26 Deo ThanosMAC-101835fine - pros would have fired it too0/246% / 50%
2 1:26 Deo ThanosMAC-101847fine - pros would have fired it too0/144% / 47%
2 1:25 Deo ThanosMAC-101857fine - pros would have fired it too2/74 bullets after pros would have stopped33% / 48%
2 1:19 BillMAC-10564aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/45% / 56%
2 1:14 BillMAC-10370fine - pros would have fired it too2/7killed them60% / 60%
3 1:45 武士MAC-10870fired while moving (218 u/s), too fast to be accurate - stop first3/19killed them; 11 bullets after pros would have stopped18% / 63%
3 1:14 Deo ThanosMAC-102121fine - pros would have fired it too0/21 bullet after pros would have stopped64% / 64%
3 1:13 Deo ThanosMAC-102122fine - pros would have fired it too1/21 bullet after pros would have stopped54% / 54%
3 bomb 0:18 Deo ThanosAK-471460fine - pros would have fired it too1/2killed them61% / 61%
4 1:42 Hannibal LectorAK-47993fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 46%
4 1:42 Hannibal LectorAK-47976fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 49%
4 1:42 Hannibal LectorAK-47968fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
4 1:41 Hannibal LectorAK-47976fine - pros would have fired it too0/148% / 48%
4 1:39 Hannibal LectorAK-471073fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
4 1:38 Hannibal LectorAK-471113fine - pros would have fired it too1/159 bullets after pros would have stopped38% / 45%
5 1:38 Deo ThanosAK-471142fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 45%
5 1:38 Deo ThanosAK-471143aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 56%
5 1:37 Deo ThanosAK-471147fine - pros would have fired it too0/1cut short (a death, a reload)46% / 58%
7 1:42 Hannibal LectorAK-471036fine - pros would have fired it too1/2killed them75% / 75%
7 bomb 0:15 Deo ThanosAK-47284fine - pros would have fired it too0/1cut short (a death, a reload)42% / 52%
8 1:42 Deo ThanosAK-471253fine - pros would have fired it too1/2killed them54% / 54%
9 1:40 BillAK-47687fine - pros would have fired it too3/11cut short (a death, a reload)75% / 75%
11 1:25 Deo ThanosMAC-101339fired while moving (148 u/s), too fast to be accurate - stop first3/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 66%
11 1:25 Deo ThanosMAC-101326fine - pros would have fired it too0/1cut short (a death, a reload)67% / 67%
12 1:24 Hannibal LectorAK-47950fired while moving (101 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 55%
12 1:24 Hannibal LectorAK-47981aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 47%
12 1:23 Hannibal LectorAK-47991fine - pros would have fired it too0/454% / 54%
12 1:22 Hannibal LectorAK-471007fine - pros would have fired it too1/2killed them40% / 49%
12 1:14 BillAK-47333fine - pros would have fired it too2/3cut short (a death, a reload)47% / 55%
13 1:38 Deo ThanosUSP-S979aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/3cut short (a death, a reload)14% / 47%
14 1:27 Deo ThanosM4A41197fine - pros would have fired it too1/2cut short (a death, a reload)32% / 45%
15 1:37 Hannibal LectorDesert Eagle630fine - pros would have fired it too1/3killed them53% / 53%
17 1:32 Hannibal LectorDesert Eagle583fired while moving (89 u/s), too fast to be accurate - stop first0/121% / 62%
17 1:27 Hannibal LectorDesert Eagle772fired while moving (161 u/s), too fast to be accurate - stop first1/220% / 39%
17 1:25 Hannibal LectorDesert Eagle822aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/213% / 49%
17 1:23 Hannibal LectorDesert Eagle842fired while moving (90 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)40% / 51%
18 1:44 Hannibal LectorDesert Eagle1284fine - pros would have fired it too1/159% / 59%
18 1:43 Deo ThanosDesert Eagle1098fine - pros would have fired it too2/575% / 75%
18 1:36 武士Desert Eagle1357fine - pros would have fired it too1/1killed them51% / 51%
18 1:34 Hannibal LectorDesert Eagle1128fine - pros would have fired it too1/3cut short (a death, a reload)58% / 58%
19 1:37 武士Desert Eagle1619aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/212% / 29%
20 1:35 ДулоM4A41625fine - pros would have fired it too1/269% / 69%
20 1:29 BillM4A4796aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
20 1:29 BillM4A4774fired while moving (136 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)14% / 49%
21 1:27 Hannibal LectorFAMAS1770fine - pros would have fired it too0/253% / 53%
21 1:25 Hannibal LectorFAMAS1782fine - pros would have fired it too0/264% / 64%
21 1:19 Hannibal LectorFAMAS1825fired while moving (170 u/s), too fast to be accurate - stop first1/2killed them7% / 51%
22 1:34 Hannibal LectorM4A41235fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
22 1:34 Hannibal LectorM4A41236fine - pros would have fired it too1/2killed them62% / 62%
22 1:29 武士M4A41194aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/332% / 61%
22 1:29 武士M4A41208fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 50%
22 1:28 武士M4A41209fine - pros would have fired it too2/3killed them74% / 74%
23 0:31 BillM4A4251fine - pros would have fired it too2/6killed them72% / 72%
24 1:34 BillM4A4804fired while moving (80 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 47%
24 1:33 BillM4A4835fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 47%
24 1:32 BillM4A4743too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target2/3cut short (a death, a reload)22% / 58%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 19 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.