Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 49 | 22% |
| MAC-10 | 48 | 33% |
| M4A4 | 33 | 39% |
| Desert Eagle | 19 | 42% |
| FAMAS | 6 | 17% |
| Glock-18 | 3 | 0% |
| USP-S | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 17/116 | 22 1:34 | 2 kills (M4A4 ×2), 1 headshot, in 6 s CT | 3.3 |
| 25/116 | 18 1:36 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 45/116 | 7 1:42 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 46/116 | 8 1:42 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 55/116 | 15 1:36 | 1 kill (Deagle) CT | 1.0 |
| 63/116 | 23 0:31 | 1 kill (M4A4), 1 headshot CT | 0.8 |
| 88/116 | 21 1:19 | 1 kill (FAMAS), 1 headshot CT | -0.1 |
| 91/116 | 2 1:14 | 1 kill (MAC-10) T | -0.1 |
| 107/116 | 12 1:22 | 1 kill (AK-47) T | -0.6 |
| 112/116 | 3 1:44 | 2 kills (MAC-10, AK-47), in 67.8 s T | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 1:23 | 1v5 before the plant T · 100 HP · Lower Tunnel | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
5 flashes: 2 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:47 | good | blinded Deo Thanos 3.6 s (0.9 s white), Bill 3.4 s (0.8 s white) |
| 3 bomb 0:24 | wasted | no enemy blinded for long |
| 7 1:47 | good | blinded Hannibal Lector 3.5 s (0.9 s white) |
| 9 1:47 | wasted | no enemy blinded for long; blinded aimware.exe.cs.360.cst 3.2 s on the move through Outside Long - safe; blinded themselves 3.3 s on the move through Outside Long - safe |
| 21 1:40 | wasted | no enemy blinded for long; blinded nyashkacs 3.6 s holding Mid Doors - safe; blinded themselves 1.8 s on the move through Catwalk - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:37 | Lower Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 17 1:27 | Extended A | cover not used: 96 units away, they'd have seen only your head | died | ||
| 21 1:19 | Bombsite A | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 24 1:32 | Pit | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 4 of your 5 holds with a team-mate were real crossfires. You traded 1 of the 12 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | hold | held with ☠, 204 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 1,391 ms after ☠) |
| 1 1:42 | trade | ☠ was killed 247 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:21 | trade | RusT1go was killed 641 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:14 | hold | held with nyashkacs, 471 units and 69° apart as the enemy saw you: a real crossfire (the enemy saw you 375 ms after nyashkacs) |
| 2 1:14 | hold | held with ☠, 813 units and 61° apart as the enemy saw you: a real crossfire (the enemy saw you 188 ms before ☠) |
| 3 1:13 | trade | nyashkacs was killed 202 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:43 | trade | ☠ was killed 943 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:29 | trade | ☠ was killed 997 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:26 | trade | nyashkacs was killed 772 units away: you traded in 4,047 ms (pros: 2,031 ms) |
| 12 1:25 | hold | held with ☠, 459 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms after ☠) |
| 12 1:24 | trade | aimware.exe.cs.360.cst was killed 839 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:23 | trade | ☠ was killed 336 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:32 | trade | RusT1go was killed 960 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:46 | trade | RusT1go was killed 793 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:37 | trade | RusT1go was killed 974 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:42 | hold | held with RusT1go, 848 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 1:31 | trade | RusT1go was killed 577 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:29 | hold | held with nyashkacs, 346 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms before nyashkacs) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:19 | killed by them | USP-S | 3312 ms | 3312 ms | 7.4° | ||
| 2 1:28 | hit them | MAC-10 | 344 ms | – | 2.2° | ||
| 2 1:27 | hit by them | MP7 | 1812 ms | – | 6.8° | ||
| 2 1:14 | killed them | MAC-10 | 469 ms | 547 ms | 42.2° | ||
| 3 1:45 | hit by them | P250 | 531 ms | – | 6.9° | ||
| 3 1:45 | killed them | MAC-10 | 891 ms | 1266 ms | 3.8° | ||
| 3 1:13 | hit them | MAC-10 | 125 ms | – | 0.3° | ||
| 3 bomb 0:18 | killed them | AK-47 | 766 ms | 766 ms | 50.5° | ||
| 4 1:42 | hit them | AK-47 | 1219 ms | – | 5.1° | ||
| 4 1:38 | hit by them | MP9 | 234 ms | – | 6.9° | ||
| 4 1:37 | hit them | AK-47 | 266 ms | – | 9.1° | ||
| 5 1:38 | hit by them | Desert Eagle | 391 ms | – | 1.4° | ||
| 5 1:37 | killed by them | MP9 | 109 ms | 250 ms | 4.7° | ||
| 6 1:28 | killed by them | SSG 08 | 625 ms | 625 ms | 1.9° | ||
| 7 1:42 | killed them | AK-47 | 266 ms | 266 ms | 1.2° | ||
| 7 bomb 0:15 | killed by them | AWP | 672 ms | 672 ms | 50.8° | ||
| 8 1:42 | killed them | AK-47 | 62 ms | 62 ms | 0.4° | ||
| 9 1:40 | killed by them | XM1014 | 375 ms | 1781 ms | 6.1° | ||
| 9 1:40 | hit them | AK-47 | 609 ms | – | 5.1° | ||
| 10 1:31 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:25 | hit them | MAC-10 | 500 ms | – | 0.6° | ||
| 11 1:25 | killed by them | M4A1-S | 562 ms | 953 ms | 0.5° | ||
| 12 1:22 | killed them | AK-47 | 1594 ms | 1594 ms | 4.7° | ||
| 12 1:14 | killed by them | M4A1-S | 203 ms | 516 ms | 2.7° | ||
| 12 1:14 | hit them | AK-47 | 328 ms | – | 3.9° | ||
| 13 1:38 | killed by them | Glock-18 | 625 ms | 1031 ms | 21.8° | ||
| 14 1:27 | hit them | M4A4 | 562 ms | – | 0.3° | ||
| 14 1:27 | killed by them | Desert Eagle | 688 ms | 688 ms | 6.2° | ||
| 15 1:37 | hit by them | Galil AR | 609 ms | – | 6.3° | ||
| 15 1:36 | killed them | Desert Eagle | 1547 ms | 1547 ms | 3.8° | ||
| 15 1:17 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:15 | killed by them | SSG 08 | 625 ms | 625 ms | 0.7° | ||
| 16 1:22 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:32 | hit by them | Galil AR | 219 ms | – | 5.4° | ||
| 17 1:26 | hit them | Desert Eagle | 781 ms | – | 2.1° | ||
| 17 1:25 | hit by them | Galil AR | 219 ms | – | 3.0° | ||
| 17 1:24 | killed by them | Glock-18 | 266 ms | 1125 ms | 3.3° | ||
| 17 1:23 | hit them | Desert Eagle | 406 ms | – | 0.6° | ||
| 18 1:44 | hit them | Desert Eagle | 484 ms | – | 1.8° | ||
| 18 1:43 | hit them | Desert Eagle | 297 ms | – | 2.8° | ||
| 18 1:42 | hit by them | AK-47 | 1016 ms | – | 23.7° | ||
| 18 1:36 | killed them | Desert Eagle | 297 ms | 297 ms | 2.0° | ||
| 18 1:34 | hit them | Desert Eagle | 812 ms | – | 12.1° | ||
| 18 1:32 | killed by them | AK-47 | 2484 ms | 2484 ms | 2.5° | ||
| 19 1:37 | hit by them | AK-47 | 391 ms | – | 0.4° | ||
| 19 1:36 | hit them | Desert Eagle | 984 ms | – | 0.4° | ||
| 19 1:35 | killed by them | AK-47 | 422 ms | 422 ms | 0.8° | ||
| 20 1:50 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:35 | hit them | M4A4 | 328 ms | – | 0.1° | ||
| 20 1:29 | killed by them | AK-47 | 484 ms | 984 ms | 4.8° | ||
| 20 1:29 | hit them | M4A4 | 766 ms | – | 5.7° | ||
| 21 1:19 | killed them | FAMAS | 312 ms | 312 ms | 1.4° | ||
| 21 1:08 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:34 | killed them | M4A4 | 375 ms | 891 ms | 2.7° | ||
| 22 1:28 | killed them | M4A4 | 766 ms | 859 ms | 2.0° | ||
| 23 0:31 | killed them | M4A4 | 1625 ms | 1719 ms | 7.1° | ||
| 23 0:25 | killed by them | AWP | 62 ms | 62 ms | 1.0° | ||
| 24 1:34 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:32 | hit them | M4A4 | 484 ms | – | 6.2° | ||
| 24 1:32 | killed by them | AK-47 | 344 ms | 344 ms | 2.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | Glock-18 | 2166 | fired while moving (176 u/s), too fast to be accurate - stop first | 0/3 | 1% / 33% | ||
| 2 1:28 | MAC-10 | 1756 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/5 | 1 bullet after pros would have stopped | 27% / 53% | |
| 2 1:28 | MAC-10 | 1720 | fired while moving (99 u/s), too fast to be accurate - stop first | 1/2 | 47% / 57% | ||
| 2 1:28 | MAC-10 | 1732 | fired while moving (217 u/s), too fast to be accurate - stop first | 0/2 | 54% / 67% | ||
| 2 1:27 | MAC-10 | 1756 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | 20% / 48% | ||
| 2 1:27 | MAC-10 | 1791 | fine - pros would have fired it too | 2/2 | 56% / 56% | ||
| 2 1:27 | MAC-10 | 1808 | fired while moving (94 u/s), too fast to be accurate - stop first | 1/2 | 23% / 46% | ||
| 2 1:26 | MAC-10 | 1835 | fine - pros would have fired it too | 0/2 | 46% / 50% | ||
| 2 1:26 | MAC-10 | 1847 | fine - pros would have fired it too | 0/1 | 44% / 47% | ||
| 2 1:25 | MAC-10 | 1857 | fine - pros would have fired it too | 2/7 | 4 bullets after pros would have stopped | 33% / 48% | |
| 2 1:19 | MAC-10 | 564 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/4 | 5% / 56% | ||
| 2 1:14 | MAC-10 | 370 | fine - pros would have fired it too | 2/7 | killed them | 60% / 60% | |
| 3 1:45 | MAC-10 | 870 | fired while moving (218 u/s), too fast to be accurate - stop first | 3/19 | killed them; 11 bullets after pros would have stopped | 18% / 63% | |
| 3 1:14 | MAC-10 | 2121 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 64% / 64% | |
| 3 1:13 | MAC-10 | 2122 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 54% / 54% | |
| 3 bomb 0:18 | AK-47 | 1460 | fine - pros would have fired it too | 1/2 | killed them | 61% / 61% | |
| 4 1:42 | AK-47 | 993 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 46% | |
| 4 1:42 | AK-47 | 976 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 49% | |
| 4 1:42 | AK-47 | 968 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 4 1:41 | AK-47 | 976 | fine - pros would have fired it too | 0/1 | 48% / 48% | ||
| 4 1:39 | AK-47 | 1073 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 4 1:38 | AK-47 | 1113 | fine - pros would have fired it too | 1/15 | 9 bullets after pros would have stopped | 38% / 45% | |
| 5 1:38 | AK-47 | 1142 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 45% | |
| 5 1:38 | AK-47 | 1143 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 56% | |
| 5 1:37 | AK-47 | 1147 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 46% / 58% | |
| 7 1:42 | AK-47 | 1036 | fine - pros would have fired it too | 1/2 | killed them | 75% / 75% | |
| 7 bomb 0:15 | AK-47 | 284 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 42% / 52% | |
| 8 1:42 | AK-47 | 1253 | fine - pros would have fired it too | 1/2 | killed them | 54% / 54% | |
| 9 1:40 | AK-47 | 687 | fine - pros would have fired it too | 3/11 | cut short (a death, a reload) | 75% / 75% | |
| 11 1:25 | MAC-10 | 1339 | fired while moving (148 u/s), too fast to be accurate - stop first | 3/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 66% | |
| 11 1:25 | MAC-10 | 1326 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 67% / 67% | |
| 12 1:24 | AK-47 | 950 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 55% | |
| 12 1:24 | AK-47 | 981 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 47% | |
| 12 1:23 | AK-47 | 991 | fine - pros would have fired it too | 0/4 | 54% / 54% | ||
| 12 1:22 | AK-47 | 1007 | fine - pros would have fired it too | 1/2 | killed them | 40% / 49% | |
| 12 1:14 | AK-47 | 333 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 47% / 55% | |
| 13 1:38 | USP-S | 979 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 14% / 47% | |
| 14 1:27 | M4A4 | 1197 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 32% / 45% | |
| 15 1:37 | Desert Eagle | 630 | fine - pros would have fired it too | 1/3 | killed them | 53% / 53% | |
| 17 1:32 | Desert Eagle | 583 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/1 | 21% / 62% | ||
| 17 1:27 | Desert Eagle | 772 | fired while moving (161 u/s), too fast to be accurate - stop first | 1/2 | 20% / 39% | ||
| 17 1:25 | Desert Eagle | 822 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | 13% / 49% | ||
| 17 1:23 | Desert Eagle | 842 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 40% / 51% | |
| 18 1:44 | Desert Eagle | 1284 | fine - pros would have fired it too | 1/1 | 59% / 59% | ||
| 18 1:43 | Desert Eagle | 1098 | fine - pros would have fired it too | 2/5 | 75% / 75% | ||
| 18 1:36 | Desert Eagle | 1357 | fine - pros would have fired it too | 1/1 | killed them | 51% / 51% | |
| 18 1:34 | Desert Eagle | 1128 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 58% / 58% | |
| 19 1:37 | Desert Eagle | 1619 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/2 | 12% / 29% | ||
| 20 1:35 | M4A4 | 1625 | fine - pros would have fired it too | 1/2 | 69% / 69% | ||
| 20 1:29 | M4A4 | 796 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 20 1:29 | M4A4 | 774 | fired while moving (136 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 14% / 49% | |
| 21 1:27 | FAMAS | 1770 | fine - pros would have fired it too | 0/2 | 53% / 53% | ||
| 21 1:25 | FAMAS | 1782 | fine - pros would have fired it too | 0/2 | 64% / 64% | ||
| 21 1:19 | FAMAS | 1825 | fired while moving (170 u/s), too fast to be accurate - stop first | 1/2 | killed them | 7% / 51% | |
| 22 1:34 | M4A4 | 1235 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 22 1:34 | M4A4 | 1236 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 22 1:29 | M4A4 | 1194 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/3 | 32% / 61% | ||
| 22 1:29 | M4A4 | 1208 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 50% | |
| 22 1:28 | M4A4 | 1209 | fine - pros would have fired it too | 2/3 | killed them | 74% / 74% | |
| 23 0:31 | M4A4 | 251 | fine - pros would have fired it too | 2/6 | killed them | 72% / 72% | |
| 24 1:34 | M4A4 | 804 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 47% | |
| 24 1:33 | M4A4 | 835 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 47% | |
| 24 1:32 | M4A4 | 743 | too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target | 2/3 | cut short (a death, a reload) | 22% / 58% |
Throws
19 grenades: 19 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
