Competitive · Sat 17 Oct, 17:55 · 24 rounds, 37 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
![]() | 25 | 15 | 6 | +10 | 121 | 64% | 83% | 4-3 | 423 | 14 | 0/3 | 539 ms | 656 ms | 3.8° | 44% | 45% | 28% | 71% | 32 | 6% 3/48 | 2 | 0 | 1 | 18% | 4% 1/23 | 0% 0/9 | 40% 16/40 | 13 | 3 | 50% 9/18 | 0% | 40% pro 55% | |||
![]() | 24 | 16 | 9 | +8 | 94 | 54% | 83% | 1-0 | 69 | 6 | 1/4 | 375 ms | 476 ms | 1.4° | 34% | 35% | 19% | 88% | 33 | 4% 2/48 | 1 | 1 | 1 | 39% | 8% 1/13 | 0% 0/10 | 29% 17/59 | 6 | 11 | 20% 5/25 | 1% | 40% pro 54% | |||
![]() | 13 | 17 | 2 | -4 | 53 | 38% | 46% | 0-4 | 8 | 2 | 0/1 | 492 ms | 454 ms | 1.6° | 33% | 25% | 22% | 67% | 14 | 0% 0/26 | 0 | 0 | 0 | 16% | 20% 1/5 | 0/4 | 58% 18/31 | 10 | 8 | 47% 8/17 | 0% | 29% pro 53% | |||
![]() | 12 | 19 | 8 | -7 | 71 | 50% | 67% | 5-6 | 74 | 3 | 0/1 | 484 ms | 812 ms | 2.7° | 35% | 25% | 23% | 77% | 29 | 10% 4/38 | 2 | 0 | 2 | 3% | 0% 0/14 | 0% 0/6 | 38% 24/63 | 14 | 10 | 35% 14/40 | 32% | 41% pro 55% | |||
![]() | 12 | 19 | 9 | -7 | 60 | 58% | 67% | 0-0 | 230 | 32 | 0/3 | 554 ms | 734 ms | 5.5° | 13% | 27% | 28% | 45% | 20 | 12% 4/34 | 3 | 1 | 2 | 4% | 9% 2/22 | 0% 0/10 | 67% 24/36 | 15 | 9 | 6% 1/17 | 10% | 26% pro 51% | |||
| Started as CTs · 11 | Started as CTs · 11 | Started as CTs · 11 | Started as CTs · 11 | ||||||||||||||||||||||||||||||||
![]() | 31 | 16 | 8 | +15 | 133 | 58% | 83% | 5-1 | 149 | 4 | 1/2 | 391 ms | 422 ms | 2.6° | 44% | 18% | 31% | 84% | 38 | 8% 4/51 | 2 | 0 | 2 | 28% | 5% 1/19 | 0% 0/12 | 44% 25/57 | 8 | 17 | 17% 4/24 | 36% | 40% pro 57% | |||
![]() | 24 | 13 | 3 | +11 | 100 | 29% | 75% | 1-1 | 53 | 22 | 0/3 | 375 ms | 789 ms | 4.4° | 37% | 31% | 12% | 37% | 31 | 3% 1/37 | 1 | 0 | 0 | 22% | 8% 1/12 | 0% 0/7 | 63% 24/38 | 18 | 6 | 23% 3/13 | 0% | 28% pro 56% | |||
![]() | 13 | 21 | 9 | -8 | 69 | 38% | 62% | 3-1 | 228 | 2 | 0/2 | 531 ms | 860 ms | 1.9° | 32% | 29% | 11% | 68% | 17 | 11% 4/37 | 2 | 0 | 3 | 20% | 0% 0/16 | 0% 0/5 | 67% 14/21 | 5 | 9 | 12% 1/8 | 11% | 20% pro 52% | |||
![]() | 9 | 21 | 7 | -12 | 48 | 78% | 61% | 2-6 | 0 | 0 | 0/3 | 484 ms | 766 ms | 5.1° | 24% | 11% | 19% | 60% | 19 | 8% 3/40 | 2 | 0 | 1 | 13% | 0% 0/18 | 0% 0/5 | 67% 30/45 | 16 | 14 | 23% 7/30 | 4% | 23% pro 52% | |||
![]() | 8 | 16 | 3 | -8 | 48 | 38% | 62% | 2-1 | 125 | 1 | 0/4 | 406 ms | 570 ms | 4.9° | 23% | 29% | 18% | 60% | 15 | 10% 3/30 | 2 | 0 | 1 | 0% | 0% 0/7 | 0% 0/9 | 51% 18/35 | 6 | 12 | 21% 4/19 | 14% | 28% pro 51% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 16 1:22 | 5 kills (Galil ×3, M4A4 ×2), 1 through smoke, a wallbang, 1 headshot, in 32.8 s T | 18.0 | |
| 2 | 4 1:36 | 4 kills (AK-47 ×4), a wallbang, 3 headshots, in 37.9 s T | 11.4 | |
| 3 | 14 1:32 | 3 kills (Deagle ×2, M4A4), 1 through smoke, 2 headshots, in 30.8 s T | 9.3 | |
| 4 | 17 bomb 0:24 | 3 kills (M4A4 ×2, Deagle), all headshots, in 18.9 s T | 6.4 | |
| 5 | 10 1:17 | 3 kills (Scout ×3), 2 headshots, in 17.8 s T | 6.0 | |
| 6 | 7 bomb 0:15 | 2 kills (AWP ×2), 1 through smoke, in 2.7 s CT | 6.0 | |
| 7 | 21 1:37 | 3 kills (M4A1-S ×2, MP7), 1 through smoke, in 32.2 s T | 5.6 | |
| 8 | 17 1:20 | 2 kills (AWP ×2), a wallbang, in 8.7 s CT | 4.5 | |
| 9 | 5 1:21 | 2 kills (MP7 ×2), all headshots, in 0.8 s CT | 4.0 | |
| 10 | 8 1:25 | 3 kills (Tec-9 ×3), 1 headshot, in 8.5 s T | 4.0 | |
| 11 | 4 1:43 | 1 kill (Scout), 1 through smoke, a wallbang CT | 3.9 | |
| 12 | 13 1:26 | 3 kills (USP-S ×3), all headshots, in 38.5 s CT | 3.6 |
Every moment (116)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 11 1:36 | 3 kills (AK-47 ×3), 1 headshot, in 31 s T | 3.6 | |
| 14 | 14 1:19 | 3 kills (M4A1-S ×3), 2 headshots, in 18.6 s CT | 3.6 | |
| 15 | 4 bomb 0:03 | 2 kills (MP9 ×2), all headshots, in 3 s CT | 3.3 | |
| 16 | 5 bomb 0:29 | 2 kills (AWP ×2), in 1.8 s T | 3.3 | |
| 17 | 22 1:34 | 2 kills (M4A4 ×2), 1 headshot, in 6 s CT | 3.3 | |
| 18 | 8 1:22 | 1 kill (M4A1-S), 1 through smoke, 1 headshot CT | 3.0 | |
| 19 | 21 1:29 | 1 kill (AWP), a wallbang, 1 headshot T | 3.0 | |
| 20 | 10 0:44 | 2 kills (Knife, AK-47), 1 headshot, in 5.5 s T | 3.0 | |
| 21 | 19 1:22 | 1 kill (AK-47), 1 through smoke T | 2.9 | |
| 22 | 2 1:49 | 2 kills (Scout ×2), all headshots, in 13 s T | 2.9 | |
| 23 | 17 1:13 | 1 kill (Galil), a wallbang, 1 headshot T | 2.7 | |
| 24 | 12 1:43 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 25 | 18 1:36 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 26 | 9 1:12 | 2 kills (AWP ×2), in 12.2 s CT | 2.4 | |
| 27 | 23 0:25 | 2 kills (AWP ×2), in 7.7 s T | 2.3 | |
| 28 | 20 1:33 | 3 kills (AWP ×2, Tec-9), in 71.9 s T | 2.3 | |
| 29 | 3 1:13 | 1 kill (Deagle), 1 headshot CT | 2.2 | |
| 30 | 24 1:20 | 1 kill (AK-47), 1 through smoke, 1 headshot CT | 2.2 | |
| 31 | 20 bomb 0:03 | 1 kill (Deagle), 1 headshot CT | 2.2 | |
| 32 | 12 1:23 | 2 kills (M4A1-S ×2), in 9.3 s CT | 2.2 | |
| 33 | 24 1:00 | 2 kills (AWP, M4A4), 1 headshot, in 25.3 s CT | 1.8 | |
| 34 | 19 1:18 | 1 kill (Deagle) CT | 1.8 | |
| 35 | 18 1:04 | 2 kills (AK-47 ×2), 1 headshot, in 15.2 s T | 1.8 | |
| 36 | 1 1:19 | 2 kills (USP-S ×2), all headshots, in 21.5 s CT | 1.7 | |
| 37 | 7 1:21 | 2 kills (AK-47 ×2), all headshots, in 31.8 s CT | 1.7 | |
| 38 | 1 1:13 | 2 kills (USP-S ×2), 1 headshot, in 1.9 s CT | 1.6 | |
| 39 | 9 1:41 | 2 kills (AK-47 ×2), 1 headshot, in 14.6 s T | 1.6 | |
| 40 | 22 1:19 | 2 kills (P90 ×2), 1 headshot, in 1.6 s CT | 1.6 | |
| 41 | 20 1:28 | 1 kill (AK-47), a wallbang T | 1.5 | |
| 42 | 13 1:18 | 2 kills (P2000 ×2), all headshots, in 2.9 s CT | 1.2 | |
| 43 | 2 1:38 | 1 kill (Zeus) T | 1.0 | |
| 44 | 6 1:21 | 1 kill (MP9) CT | 1.0 | |
| 45 | 7 1:42 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 46 | 8 1:42 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 47 | 8 1:26 | 1 kill (AWP) CT | 1.0 | |
| 48 | 9 1:39 | 1 kill (XM1014) CT | 1.0 | |
| 49 | 11 1:20 | 1 kill (AWP) T | 1.0 | |
| 50 | 18 0:54 | 1 kill (AK-47) T | 1.0 | |
| 51 | 22 1:31 | 1 kill (AWP), 1 headshot T | 1.0 | |
| 52 | 23 0:21 | 1 kill (M4A4), 1 headshot CT | 1.0 | |
| 53 | 24 1:32 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 54 | 2 1:25 | 2 kills (MP9 ×2), all headshots, in 3.7 s CT | 1.0 | |
| 55 | 15 1:36 | 1 kill (Deagle) CT | 1.0 | |
| 56 | 19 1:35 | 2 kills (AK-47 ×2), all headshots, in 3 s T | 0.9 | |
| 57 | 5 1:26 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 58 | 20 1:13 | 1 kill (M4A4) CT | 0.9 | |
| 59 | 22 1:05 | 1 kill (AK-47) CT | 0.9 | |
| 60 | 15 1:26 | 2 kills (M4A1-S ×2), 1 headshot, in 24 s CT | 0.8 | |
| 61 | 7 1:33 | 1 kill (MP9) CT | 0.8 | |
| 62 | 11 1:25 | 1 kill (M4A1-S), 1 headshot CT | 0.8 | |
| 63 | 23 0:31 | 1 kill (M4A4), 1 headshot CT | 0.8 | |
| 64 | 24 1:01 | 1 kill (AWP), 1 headshot CT | 0.7 | |
| 65 | 24 1:05 | 1 kill (M4A4) T | 0.7 | |
| 66 | 15 1:25 | 1 kill (AWP) CT | 0.7 | |
| 67 | 3 1:39 | 1 kill (P90), 1 headshot T | 0.6 | |
| 68 | 17 1:15 | 1 kill (Scout), 1 headshot CT | 0.6 | |
| 69 | 15 1:15 | 1 kill (Scout) T | 0.6 | |
| 70 | 6 0:56 | 1 kill (MP9), 1 headshot CT | 0.5 | |
| 71 | 5 1:15 | 1 kill (XM1014), 1 headshot T | 0.5 | |
| 72 | 10 0:56 | 1 kill (AK-47) CT | 0.4 | |
| 73 | 14 1:35 | 1 kill (MAC-10), 1 headshot T | 0.4 | |
| 74 | 19 1:25 | 1 kill (MP9), 1 headshot CT | 0.4 | |
| 75 | 11 1:11 | 1 kill (M4A1-S), 1 headshot CT | 0.4 | |
| 76 | 20 bomb 0:35 | 1 kill (AK-47), 1 headshot T | 0.3 | |
| 77 | 9 1:14 | 1 kill (Scout), 1 headshot CT | 0.2 | |
| 78 | 18 1:16 | 1 kill (M4A1-S) CT | 0.2 | |
| 79 | 2 1:18 | 1 kill (MP9) T | 0.2 | |
| 80 | 6 1:28 | 1 kill (Scout), 1 headshot CT | 0.2 | |
| 81 | 19 bomb 0:29 | 1 kill (AK-47) T | 0.2 | |
| 82 | 6 0:47 | 1 kill (M4A4), 1 headshot CT | 0.1 | |
| 83 | 12 1:26 | 1 kill (MP9), 1 headshot CT | 0.1 | |
| 84 | 5 1:37 | 1 kill (MP9), 1 headshot CT | 0.1 | |
| 85 | 19 bomb 0:28 | 1 kill (AK-47) T | 0.0 | |
| 86 | 7 bomb 0:13 | 1 kill (M4A4), 1 headshot T | 0.0 | |
| 87 | 21 0:55 | 1 kill (AK-47) T | -0.0 | |
| 88 | 21 1:19 | 1 kill (FAMAS), 1 headshot CT | -0.1 | |
| 89 | 23 1:23 | 2 kills (AK-47 ×2), 1 headshot, in 68.1 s CT | -0.1 | |
| 90 | 15 1:21 | 1 kill (M4A4) CT | -0.1 | |
| 91 | 2 1:14 | 1 kill (MAC-10) T | -0.1 | |
| 92 | 16 0:55 | 1 kill (MP9) CT | -0.1 | |
| 93 | 1 1:03 | 1 kill (Glock), 1 headshot T | -0.1 | |
| 94 | 21 0:57 | 1 kill (M4A4), 1 headshot CT | -0.1 | |
| 95 | 3 1:22 | 1 kill (AK-47) T | -0.1 | |
| 96 | 11 1:09 | 1 kill (AK-47) T | -0.2 | |
| 97 | 1 1:42 | 1 kill (USP-S), 1 headshot CT | -0.2 | |
| 98 | 3 bomb 0:17 | 1 kill (Glock), 1 headshot T | -0.2 | |
| 99 | 13 1:37 | 1 kill (Glock) T | -0.2 | |
| 100 | 13 1:00 | 1 kill (Glock) T | -0.2 | |
| 101 | 9 1:00 | 1 kill (Tec-9), a wallbang, 1 headshot T | -0.2 | |
| 102 | 9 1:29 | 1 kill (M4A4) CT | -0.3 | |
| 103 | 3 1:32 | 1 kill (MP9), 1 headshot CT | -0.4 | |
| 104 | 10 1:31 | 2 kills (AWP ×2), in 31.3 s CT | -0.4 | |
| 105 | 6 0:50 | 1 kill (AK-47) T | -0.5 | |
| 106 | 7 bomb 0:13 | 1 kill (AK-47), 1 headshot T | -0.6 | |
| 107 | 12 1:22 | 1 kill (AK-47) T | -0.6 | |
| 108 | 16 1:13 | 1 kill (M4A1-S) CT | -0.8 | |
| 109 | 8 1:28 | 1 kill (AK-47), 1 headshot T | -0.9 | |
| 110 | 1 1:26 | 1 kill (Glock), 1 headshot T | -1.1 | |
| 111 | 14 1:36 | 1 kill (M4A4), 1 headshot CT | -1.1 | |
| 112 | 3 1:44 | 2 kills (MAC-10, AK-47), in 67.8 s T | -1.5 | |
| 113 | 17 1:23 | 1 kill (Glock), 1 headshot T | -2.0 | |
| 114 | 18 1:32 | 1 kill (AK-47) T | -2.5 | |
| 115 | 15 1:23 | 1 kill (Galil) T | -2.8 | |
| 116 | 14 1:02 | 1 kill (P250), 1 headshot CT | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:11 | 1v4 before the plant T · 60 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other | |
| 2 1:18 | 1v3 before the plant CT · 53 HP · Bombsite B | lost - died with two or more on them at once · first fight lost, saw each other | |
| 3 bomb 0:18 | 1v3 after the plant CT · 29 HP · Catwalk | lost - died in the first fight · saw each other | |
| 4 bomb 0:30 | 1v4 after the plant CT · 73 HP · Upper Tunnel | lost - saved, the bomb went off · saw each other | |
| 5 bomb 0:29 | 1v2 after the plant CT · 64 HP · Short Stairs | lost - died in the first fight · saw each other | |
| 6 0:56 | 1v5 before the plant T · 100 HP · Top Mid | lost - died with two or more on them at once, after 1 kill · saw each other | |
| 7 bomb 0:13 | 1v2 after the plant T · 100 HP · A Ramp | lost - died in the first fight · they saw them first | |
| 8 1:22 | 1v4 before the plant CT · 100 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 9 1:12 | 1v3 before the plant T · 100 HP · Mid Doors | lost - died later, after 1 kill · saw each other | |
| 10 0:44 | 1v2 before the plant CT · 100 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 11 1:09 | 1v3 before the plant CT · 100 HP · A Ramp | lost - died in the first fight · saw each other | |
| 12 1:23 | 1v5 before the plant T · 100 HP · Lower Tunnel | lost - died later, after 1 kill · first fight won, saw them first | |
| 13 1:15 | 1v4 before the plant T · 100 HP · Middle | lost - died later, after 1 kill · they saw them first | |
| 14 1:02 | 1v2 before the plant T · 79 HP · Short Stairs | lost - died later, after 1 kill · first fight lost, saw them first | |
| 14 1:01 | 1v1 before the plant CT · 58 HP · Bombsite A | won - killed them · first fight won, saw each other | |
| 15 1:21 | 1v4 before the plant T · 96 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw them first | |
| 16 0:55 | 1v4 before the plant CT · 100 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw them first | |
| 17 1:03 | 1v3 before the plant T · 100 HP · Bombsite B | won - killed all 3 · saw each other | |
| 17 bomb 0:23 | 1v1 after the plant CT · 68 HP · B Doors | lost - died later · saw them first | |
| 18 0:54 | 1v3 before the plant CT · 21 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 19 bomb 0:29 | 1v3 after the plant CT · 25 HP · Short Stairs | lost - died with two or more on them at once · first fight lost, saw each other | |
| 20 bomb 0:35 | 1v4 after the plant CT · 100 HP · CT Spawn | lost - saved, the bomb went off · first fight won, saw them first | |
| 21 1:05 | 1v4 before the plant CT · 100 HP · Short Stairs | lost - died with two or more on them at once, after 1 kill · first fight lost, saw each other | |
| 22 1:17 | 1v4 before the plant T · 100 HP · Top Mid | lost - died later · saw each other | |
| 23 0:15 | 1v3 before the plant T · 100 HP · Upper Tunnel | lost - saved, the time ran out | |
| 24 1:00 | 1v2 before the plant T · 100 HP · CT Spawn | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 1 1:49 | hurt the team | barely blinded Deo Thanos 2.9 s (0.4 s white), Bill 2.6 s (0.3 s white); blinded ☠ 1.3 s on the move through Top Mid - an enemy could see them; blinded Agnostic 2.4 s holding Outside Long - safe | |
| 3 1:48 | misled a peek | barely blinded 武士 2.8 s (0.4 s white) the enemy was barely blinded, and Agnostic peeked 武士 2.5 s after the pop; got hit first | |
| 7 1:43 | misled a peek | barely blinded Hannibal Lector 1.1 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Hannibal Lector 1.1 s after the pop; hit them first | |
| 7 bomb 0:16 | hurt the team | barely blinded Agnostic 2.8 s (0.4 s white), ☠ 0.9 s (0.1 s white), nyashkacs 0.5 s (0.0 s white); blinded Deo Thanos 3.0 s on the move through Extended A - an enemy could see them | |
| 15 1:16 | hurt the team | no enemy blinded for long; blinded Agnostic 1.0 s on the move through Middle - ran into a fight; blinded themselves 5.0 s on the move through Lower Tunnel - safe; blinded RusT1go 3.7 s on the move through Mid Doors - safe | |
| 18 1:42 | blinded an enemy, but hurt the team too | blinded Deo Thanos 5.1 s (2.3 s white), Дуло 4.9 s (2.1 s white), Bill 4.8 s (2.0 s white), 武士 4.3 s (1.5 s white), Hannibal Lector 3.4 s (0.8 s white); blinded Agnostic 1.8 s holding Catwalk - an enemy could see them | |
| 21 0:57 | misled a peek | barely blinded ☠ 1.0 s (0.1 s white); blinded 武士 3.5 s holding A Ramp - safe; blinded Deo Thanos 2.6 s holding Long A - safe the enemy was barely blinded, and Bill peeked ☠ 1.3 s after the pop; hit them first | |
| 23 0:34 | misled a peek | barely blinded Agnostic 1.8 s (0.1 s white) the enemy was barely blinded, and Bill peeked Agnostic 0.8 s after the pop; got hit first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 2 1:49 | punished | killed by ☠ with a molotov in hand at Mid Doors - seen by 1 enemy for 0.6 s, the nearest 1528 units away | |
| 3 1:23 | punished | hit by Дуло with a molotov out at Catwalk, 0.1 s before the throw - seen by 1 enemy for 1.0 s, the nearest 923 units away, thrown in the open | |
| 4 1:43 | punished | killed by 武士 0.1 s after throwing a flash at Top Mid, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw | |
| 6 1:43 | punished | hit by 武士 with an HE out at Middle, 0.9 s before the throw - seen by 1 enemy for 0.6 s, the nearest 1122 units away | |
| 8 1:19 | punished | hit by aimware.exe.cs.360.cst 1.4 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 1091 units away | |
| 11 1:45 | punished | hit by Hannibal Lector with an HE out at Middle, 0.8 s before the throw - seen by 1 enemy for 0.2 s, the nearest 1317 units away; a jump throw | |
| 12 1:52 | punished | hit by aimware.exe.cs.360.cst 0.0 s after throwing a smoke at Mid Doors, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw | |
| 13 1:28 | punished | hit by Bill 0.3 s after throwing a molotov at Mid Doors, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 807 units away, thrown in the open; a running throw | |
| 19 1:19 | punished | hit by aimware.exe.cs.360.cst 1.5 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 253 units away | |
| 22 1:12 | punished | hit by Bill 0.2 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 833 units away, thrown in the open; a running throw |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.




