Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 80 | 32% |
| AK-47 | 64 | 23% |
| Galil AR | 26 | 35% |
| M4A4 | 14 | 36% |
| Glock-18 | 11 | 9% |
| USP-S | 8 | 62% |
| M4A1-S | 7 | 71% |
| AWP | 5 | 60% |
| XM1014 | 5 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/116 | 16 1:22 | 5 kills (Galil ×3, M4A4 ×2), 1 through smoke, a wallbang, 1 headshot, in 32.8 s T | 18.0 |
| 6/116 | 7 bomb 0:15 | 2 kills (AWP ×2), 1 through smoke, in 2.7 s CT | 6.0 |
| 15/116 | 4 bomb 0:03 | 2 kills (MP9 ×2), all headshots, in 3 s CT | 3.3 |
| 32/116 | 12 1:23 | 2 kills (M4A1-S ×2), in 9.3 s CT | 2.2 |
| 38/116 | 1 1:13 | 2 kills (USP-S ×2), 1 headshot, in 1.9 s CT | 1.6 |
| 41/116 | 20 1:28 | 1 kill (AK-47), a wallbang T | 1.5 |
| 47/116 | 8 1:26 | 1 kill (AWP) CT | 1.0 |
| 48/116 | 9 1:39 | 1 kill (XM1014) CT | 1.0 |
| 50/116 | 18 0:54 | 1 kill (AK-47) T | 1.0 |
| 54/116 | 2 1:25 | 2 kills (MP9 ×2), all headshots, in 3.7 s CT | 1.0 |
| 70/116 | 6 0:56 | 1 kill (MP9), 1 headshot CT | 0.5 |
| 72/116 | 10 0:56 | 1 kill (AK-47) CT | 0.4 |
| 81/116 | 19 bomb 0:29 | 1 kill (AK-47) T | 0.2 |
| 87/116 | 21 0:55 | 1 kill (AK-47) T | -0.0 |
| 115/116 | 15 1:23 | 1 kill (Galil) T | -2.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:18 | 1v3 before the plant CT · 53 HP · Bombsite B | lost - died with two or more on them at once · first fight lost, saw each other |
| 4 bomb 0:30 | 1v4 after the plant CT · 73 HP · Upper Tunnel | lost - saved, the bomb went off · saw each other |
| 22 1:17 | 1v4 before the plant T · 100 HP · Top Mid | lost - died later · saw each other |
Flashes
29 flashes: 10 good, 4 weak, 14 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:46 | wasted | no enemy blinded for long |
| 3 1:47 | wasted | no enemy blinded for long; blinded 武士 1.6 s on the move through Long A - safe |
| 4 1:48 | good | blinded ☠ 4.2 s (1.5 s white) |
| 6 1:45 | wasted | no enemy blinded for long |
| 6 1:29 | wasted | no enemy blinded for long |
| 7 bomb 0:40 | good | blinded ☠ 4.5 s (1.7 s white), nyashkacs 4.1 s (1.4 s white) |
| 7 bomb 0:21 | good | blinded ☠ 4.2 s (1.5 s white) |
| 8 1:36 | wasted | no enemy blinded for long |
| 9 1:44 | wasted | no enemy blinded for long; blinded themselves 1.5 s on the move through Long A - safe |
| 9 1:41 | good | blinded Agnostic 3.9 s (1.2 s white) |
| 10 1:45 | wasted | no enemy blinded for long |
| 10 0:46 | wasted | no enemy blinded for long |
| 11 1:45 | wasted | no enemy blinded for long |
| 12 1:44 | wasted | no enemy blinded for long |
| 12 1:38 | wasted | barely blinded Agnostic 0.9 s (0.1 s white) |
| 17 1:34 | good | blinded ☠ 3.3 s (0.7 s white) |
| 17 1:32 | good | blinded ☠ 3.5 s (0.8 s white) |
| 18 1:45 | weak | barely blinded nyashkacs 2.9 s (0.4 s white) |
| 18 1:31 | wasted | barely blinded aimware.exe.cs.360.cst 0.8 s (0.1 s white) |
| 19 1:47 | weak | barely blinded nyashkacs 2.8 s (0.4 s white) |
| 19 1:44 | wasted | barely blinded nyashkacs 0.7 s (0.1 s white) |
| 20 1:47 | good | blinded ☠ 3.6 s (0.9 s white) |
| 20 1:44 | good | blinded ☠ 3.3 s (0.7 s white) |
| 21 1:46 | weak | barely blinded RusT1go 2.8 s (0.4 s white); blinded 武士 3.7 s on the move through Long Doors - safe |
| 21 1:22 | good | blinded Agnostic 4.9 s (2.0 s white) Hannibal Lector peeked Agnostic 2.4 s after the pop - too early - the enemy had recovered; got hit first |
| 23 0:59 | wasted | no enemy blinded for long |
| 23 0:34 | misled a peek | barely blinded Agnostic 1.8 s (0.1 s white) the enemy was barely blinded, and Bill peeked Agnostic 0.8 s after the pop; got hit first |
| 24 1:45 | weak | barely blinded Agnostic 1.5 s (0.1 s white) |
| 24 1:36 | good | blinded Agnostic 3.8 s (1.1 s white) |
Throws
61 grenades: 58 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 0:47 | exposed | a flash at CT Spawn - seen by 1 enemy for 2.6 s, the nearest 532 units away, thrown in the open; a running throw |
| 18 1:37 | exposed | an HE at Top Mid - seen by 3 enemies for 1.0 s, the nearest 1084 units away; a running throw |
| 21 1:19 | exposed | a molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 920 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:26 | Bombsite B | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 17 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:03 | trade | Hannibal Lector was killed 770 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:48 | hold | held with Deo Thanos, 286 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 0:56 | line of fire | stood in Hannibal Lector's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 7 bomb 0:13 | trade | 武士 was killed 123 units away: you traded in 625 ms (pros: 969 ms) |
| 8 1:28 | hold | held with Дуло, 703 units and 80° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms after Дуло) |
| 8 1:28 | trade | Дуло was killed 703 units away: you traded in 1,344 ms (pros: 2,031 ms) |
| 8 1:27 | peek together | peeked the same enemy as 武士, 719 ms after them - late - your team-mate went first, as bait |
| 8 1:25 | trade | 武士 was killed 581 units away: not traded within 5 s (pros: 625 ms) |
| 10 0:59 | trade | Deo Thanos was killed 897 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:57 | hold | held with Hannibal Lector, 328 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Hannibal Lector) |
| 13 1:26 | trade | Deo Thanos was killed 958 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:18 | trade | 武士 was killed 302 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:16 | trade | Hannibal Lector was killed 729 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:36 | trade | Hannibal Lector was killed 576 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:25 | trade | Deo Thanos was killed 939 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:14 | peek together | peeked the same enemy as Hannibal Lector, 531 ms after them - late - your team-mate went first, as bait |
| 16 1:13 | trade | Hannibal Lector was killed 103 units away: you traded in 531 ms (pros: 625 ms) |
| 18 1:16 | trade | Hannibal Lector was killed 528 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:19 | trade | Hannibal Lector was killed 901 units away: not traded within 5 s (pros: 625 ms) |
| 21 0:57 | trade | 武士 was killed 487 units away: you traded in 2,484 ms (pros: 1,641 ms) |
| 22 1:19 | trade | Deo Thanos was killed 816 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:17 | trade | Дуло was killed 909 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:23 | trade | Hannibal Lector was killed 999 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:14 | killed them | USP-S | 656 ms | 1156 ms | 2.4° | ||
| 1 1:11 | killed them | USP-S | 547 ms | 734 ms | 1.1° | ||
| 2 1:26 | killed them | MP9 | 438 ms | 1344 ms | 7.8° | ||
| 2 1:23 | hit by them | MP9 | 750 ms | – | 4.5° | ||
| 2 1:21 | killed them | MP9 | 312 ms | 391 ms | 16.1° | ||
| 2 1:14 | hit by them | MP9 | 484 ms | – | 32.0° | ||
| 2 1:14 | killed by them | MAC-10 | 469 ms | 547 ms | 42.2° | ||
| 3 1:39 | hit them | MP9 | 359 ms | – | 6.2° | ||
| 3 1:39 | killed by them | P90 | 375 ms | 500 ms | 3.8° | ||
| 4 1:38 | hit them | MP9 | 234 ms | – | 6.9° | ||
| 4 1:37 | hit by them | AK-47 | 266 ms | – | 9.1° | ||
| 4 bomb 0:03 | killed them | MP9 | 31 ms | 375 ms | 1.7° | ||
| 4 bomb 0:00 | killed them | MP9 | 219 ms | 703 ms | 7.9° | ||
| 5 bomb 0:29 | killed by them | AWP | 328 ms | 328 ms | 1.1° | ||
| 6 0:57 | hit by them | XM1014 | 375 ms | – | 25.4° | ||
| 6 0:56 | killed them | MP9 | 484 ms | 1391 ms | 6.8° | ||
| 7 bomb 0:15 | killed them | AWP | 672 ms | 672 ms | 50.8° | ||
| 7 bomb 0:13 | killed them | AWP | 359 ms | 359 ms | 5.1° | ||
| 8 1:26 | killed them | AWP | 344 ms | 344 ms | 3.2° | ||
| 8 1:26 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:23 | killed by them | Tec-9 | 234 ms | 1062 ms | 2.7° | ||
| 9 1:40 | killed them | XM1014 | 375 ms | 1781 ms | 6.1° | ||
| 9 1:40 | hit by them | AK-47 | 609 ms | – | 5.1° | ||
| 10 0:57 | hit by them | MAC-10 | 406 ms | – | 5.7° | ||
| 10 0:56 | killed them | AK-47 | 891 ms | 1391 ms | 3.1° | ||
| 11 1:20 | killed by them | AWP | 547 ms | 547 ms | 1.0° | ||
| 12 1:23 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:14 | killed them | M4A1-S | 203 ms | 516 ms | 2.7° | ||
| 12 1:14 | hit by them | AK-47 | 328 ms | – | 3.9° | ||
| 13 1:27 | hit them | Glock-18 | 312 ms | – | 6.6° | ||
| 13 1:17 | hit them | Glock-18 | 547 ms | – | 4.0° | ||
| 13 1:16 | killed by them | P2000 | 1750 ms | 2516 ms | 17.8° | ||
| 14 1:36 | killed by them | M4A4 | 547 ms | 641 ms | 4.3° | ||
| 15 1:24 | hit by them | P250 | 547 ms | – | 9.1° | ||
| 15 1:24 | killed them | Galil AR | 562 ms | 1562 ms | 0.9° | ||
| 15 1:22 | killed by them | M4A4 | 531 ms | 1250 ms | 1.9° | ||
| 15 1:21 | hit them | Galil AR | 703 ms | – | 44.7° | ||
| 16 1:22 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:17 | killed them | Galil AR | 2766 ms | 2844 ms | 6.3° | ||
| 16 1:13 | killed them | Galil AR | 578 ms | 844 ms | 10.8° | ||
| 16 0:56 | killed them | M4A4 | 94 ms | 359 ms | 1.2° | ||
| 16 bomb 0:37 | killed them | M4A4 | 47 ms | 141 ms | 1.9° | ||
| 17 1:15 | hit them | M4A4 | 297 ms | – | 0.4° | ||
| 17 1:15 | killed by them | SSG 08 | 516 ms | 516 ms | 2.3° | ||
| 18 0:54 | killed them | AK-47 | 922 ms | 1266 ms | 4.4° | ||
| 19 bomb 0:30 | killed them | AK-47 | 125 ms | 1234 ms | 10.8° | ||
| 20 1:29 | killed them | AK-47 | 484 ms | 984 ms | 4.8° | ||
| 20 1:29 | hit by them | M4A4 | 766 ms | – | 5.7° | ||
| 21 0:55 | killed them | AK-47 | 594 ms | 594 ms | 1.4° | ||
| 22 1:13 | hit them | AK-47 | 203 ms | – | 0.9° | ||
| 22 1:11 | hit them | AK-47 | 250 ms | – | 4.2° | ||
| 22 1:06 | killed by them | AK-47 | 391 ms | 781 ms | 17.6° | ||
| 22 1:05 | hit them | AK-47 | 469 ms | – | 4.4° | ||
| 23 0:31 | killed by them | M4A4 | 1625 ms | 1719 ms | 7.1° | ||
| 24 1:34 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:32 | hit by them | M4A4 | 484 ms | – | 6.2° | ||
| 24 1:20 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:14 | USP-S | 753 | fired while moving (120 u/s), too fast to be accurate - stop first | 3/6 | killed them | 21% / 48% | |
| 1 1:12 | USP-S | 666 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/4 | killed them | 15% / 40% | |
| 2 1:26 | MP9 | 552 | fired while moving (125 u/s), too fast to be accurate - stop first | 4/21 | killed them | 35% / 60% | |
| 2 1:22 | MP9 | 442 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/4 | 8% / 51% | ||
| 2 1:15 | MP9 | 536 | fired while moving (210 u/s), too fast to be accurate - stop first | 0/6 | 1% / 57% | ||
| 2 1:14 | MP9 | 794 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 43% / 49% | |
| 3 1:39 | MP9 | 512 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 3/4 | cut short (a death, a reload) | 27% / 60% | |
| 4 1:38 | MP9 | 582 | fired while moving (220 u/s), too fast to be accurate - stop first | 4/24 | 0% / 46% | ||
| 4 bomb 0:03 | MP9 | 216 | fine - pros would have fired it too | 4/11 | killed them | 41% / 49% | |
| 4 bomb 0:00 | MP9 | 350 | fine - pros would have fired it too | 4/12 | killed them | 71% / 72% | |
| 5 bomb 0:30 | AK-47 | 1220 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 57% / 57% | |
| 6 0:57 | MP9 | 630 | fine - pros would have fired it too | 8/21 | killed them | 25% / 49% | |
| 7 bomb 0:15 | AWP | 819 | fine - pros would have fired it too | 2/2 | killed them | 85% / 85% | |
| 8 1:26 | AWP | 749 | fine - pros would have fired it too | 1/3 | killed them | 66% / 66% | |
| 10 0:56 | AK-47 | 604 | fine - pros would have fired it too | 3/9 | killed them | 56% / 64% | |
| 12 1:14 | M4A1-S | 335 | fired while moving (117 u/s), too fast to be accurate - stop first | 4/4 | killed them | 45% / 60% | |
| 13 1:21 | Glock-18 | 954 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/2 | 9% / 54% | ||
| 13 1:18 | Glock-18 | 984 | aim far off: your crosshair was about 2.5 player widths (84 units) off their body - get on target first | 1/9 | cut short (a death, a reload) | 1% / 50% | |
| 15 1:24 | Galil AR | 422 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 4/20 | killed them | 9% / 60% | |
| 15 1:22 | Galil AR | 503 | fired while moving (137 u/s), too fast to be accurate - stop first | 3/10 | cut short (a death, a reload) | 0% / 48% | |
| 16 1:17 | Galil AR | 449 | fired while moving (108 u/s), too fast to be accurate - stop first | 2/6 | killed them | 19% / 62% | |
| 16 1:13 | Galil AR | 672 | fine - pros would have fired it too | 2/10 | killed them | 55% / 55% | |
| 17 1:16 | M4A4 | 1262 | fired while moving (150 u/s), too fast to be accurate - stop first | 0/5 | 9% / 47% | ||
| 17 1:15 | M4A4 | 1254 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 28% / 50% | |
| 18 0:54 | AK-47 | 1360 | fine - pros would have fired it too | 3/3 | killed them | 60% / 60% | |
| 19 bomb 0:30 | AK-47 | 313 | fired while moving (84 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 61% | |
| 19 bomb 0:29 | AK-47 | 330 | fired while moving (126 u/s), too fast to be accurate - stop first | 2/10 | killed them | 14% / 51% | |
| 20 1:29 | AK-47 | 781 | fired while moving (120 u/s), too fast to be accurate - stop first | 2/13 | killed them | 8% / 49% | |
| 21 0:55 | AK-47 | 476 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/6 | killed them | 7% / 61% | |
| 22 1:13 | AK-47 | 1471 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 22 1:13 | AK-47 | 1475 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/4 | 14% / 46% | ||
| 22 1:12 | AK-47 | 1475 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/1 | 12% / 49% | ||
| 22 1:11 | AK-47 | 1476 | fine - pros would have fired it too | 1/5 | 26% / 49% | ||
| 22 1:06 | AK-47 | 331 | fired while moving (206 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 6% / 61% | |
| 24 1:35 | AK-47 | 787 | fired while moving (206 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 72% | |
| 24 1:34 | AK-47 | 804 | fine - pros would have fired it too | 0/5 | 31% / 50% | ||
| 24 1:34 | AK-47 | 835 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/5 | 14% / 55% | ||
| 24 1:32 | AK-47 | 744 | fired while moving (210 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 21% / 64% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
