ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 11-13 · Sat 17 Oct, 17:55

BillMaster Guardian Elite

The match

Aim

375 msTTD789 msTTK4.4°Crosshair↓37%1st bullet31%Spray12%Head37%Counter-strafe

Scoreboard

100ADR75%KAST

Positioning

Shots

24/38Rushed↓3/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP98032%
AK-476423%
Galil AR2635%
M4A41436%
Glock-18119%
USP-S862%
M4A1-S771%
AWP560%
XM10145100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/11616 1:22 5 kills (Galil ×3, M4A4 ×2), 1 through smoke, a wallbang, 1 headshot, in 32.8 s T18.0
6/1167 bomb 0:15 2 kills (AWP ×2), 1 through smoke, in 2.7 s CT6.0
15/1164 bomb 0:03 2 kills (MP9 ×2), all headshots, in 3 s CT3.3
32/11612 1:23 2 kills (M4A1-S ×2), in 9.3 s CT2.2
38/1161 1:13 2 kills (USP-S ×2), 1 headshot, in 1.9 s CT1.6
41/11620 1:28 1 kill (AK-47), a wallbang T1.5
47/1168 1:26 1 kill (AWP) CT1.0
48/1169 1:39 1 kill (XM1014) CT1.0
50/11618 0:54 1 kill (AK-47) T1.0
54/1162 1:25 2 kills (MP9 ×2), all headshots, in 3.7 s CT1.0
70/1166 0:56 1 kill (MP9), 1 headshot CT0.5
72/11610 0:56 1 kill (AK-47) CT0.4
81/11619 bomb 0:29 1 kill (AK-47) T0.2
87/11621 0:55 1 kill (AK-47) T-0.0
115/11615 1:23 1 kill (Galil) T-2.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:18 1v3 before the plant CT · 53 HP · Bombsite Blost - died with two or more on them at once · first fight lost, saw each other
4 bomb 0:30 1v4 after the plant CT · 73 HP · Upper Tunnellost - saved, the bomb went off · saw each other
22 1:17 1v4 before the plant T · 100 HP · Top Midlost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
29 flashes: 10 good, 4 weak, 14 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:46 wastedno enemy blinded for long
3 1:47 wastedno enemy blinded for long; blinded 武士 1.6 s on the move through Long A - safe
4 1:48 goodblinded ☠ 4.2 s (1.5 s white)
6 1:45 wastedno enemy blinded for long
6 1:29 wastedno enemy blinded for long
7 bomb 0:40 goodblinded ☠ 4.5 s (1.7 s white), nyashkacs 4.1 s (1.4 s white)
7 bomb 0:21 goodblinded ☠ 4.2 s (1.5 s white)
8 1:36 wastedno enemy blinded for long
9 1:44 wastedno enemy blinded for long; blinded themselves 1.5 s on the move through Long A - safe
9 1:41 goodblinded Agnostic 3.9 s (1.2 s white)
10 1:45 wastedno enemy blinded for long
10 0:46 wastedno enemy blinded for long
11 1:45 wastedno enemy blinded for long
12 1:44 wastedno enemy blinded for long
12 1:38 wastedbarely blinded Agnostic 0.9 s (0.1 s white)
17 1:34 goodblinded ☠ 3.3 s (0.7 s white)
17 1:32 goodblinded ☠ 3.5 s (0.8 s white)
18 1:45 weakbarely blinded nyashkacs 2.9 s (0.4 s white)
18 1:31 wastedbarely blinded aimware.exe.cs.360.cst 0.8 s (0.1 s white)
19 1:47 weakbarely blinded nyashkacs 2.8 s (0.4 s white)
19 1:44 wastedbarely blinded nyashkacs 0.7 s (0.1 s white)
20 1:47 goodblinded ☠ 3.6 s (0.9 s white)
20 1:44 goodblinded ☠ 3.3 s (0.7 s white)
21 1:46 weakbarely blinded RusT1go 2.8 s (0.4 s white); blinded 武士 3.7 s on the move through Long Doors - safe
21 1:22 goodblinded Agnostic 4.9 s (2.0 s white) Hannibal Lector peeked Agnostic 2.4 s after the pop - too early - the enemy had recovered; got hit first
23 0:59 wastedno enemy blinded for long
23 0:34 misled a peekbarely blinded Agnostic 1.8 s (0.1 s white) the enemy was barely blinded, and Bill peeked Agnostic 0.8 s after the pop; got hit first
24 1:45 weakbarely blinded Agnostic 1.5 s (0.1 s white)
24 1:36 goodblinded Agnostic 3.8 s (1.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
61 grenades: 58 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 0:47 exposeda flash at CT Spawn - seen by 1 enemy for 2.6 s, the nearest 532 units away, thrown in the open; a running throw
18 1:37 exposedan HE at Top Mid - seen by 3 enemies for 1.0 s, the nearest 1084 units away; a running throw
21 1:19 exposeda molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 920 units away; a running throw

Positioning

In 1 of your 37 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 7 of your 32 duels (22%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 12 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:26 aimware.exe.cs.360.cstBombsite Bpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 17 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:03 tradeHannibal Lector was killed 770 units away: not traded within 5 s (pros: 2,031 ms)
4 1:48 holdheld with Deo Thanos, 286 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 0:56 line of firestood in Hannibal Lector's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
7 bomb 0:13 trade武士 was killed 123 units away: you traded in 625 ms (pros: 969 ms)
8 1:28 holdheld with Дуло, 703 units and 80° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms after Дуло)
8 1:28 tradeДуло was killed 703 units away: you traded in 1,344 ms (pros: 2,031 ms)
8 1:27 peek togetherpeeked the same enemy as 武士, 719 ms after them - late - your team-mate went first, as bait
8 1:25 trade武士 was killed 581 units away: not traded within 5 s (pros: 625 ms)
10 0:59 tradeDeo Thanos was killed 897 units away: not traded within 5 s (pros: 2,031 ms)
10 0:57 holdheld with Hannibal Lector, 328 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Hannibal Lector)
13 1:26 tradeDeo Thanos was killed 958 units away: not traded within 5 s (pros: 2,031 ms)
13 1:18 trade武士 was killed 302 units away: not traded within 5 s (pros: 625 ms)
13 1:16 tradeHannibal Lector was killed 729 units away: not traded within 5 s (pros: 2,031 ms)
15 1:36 tradeHannibal Lector was killed 576 units away: not traded within 5 s (pros: 2,031 ms)
15 1:25 tradeDeo Thanos was killed 939 units away: not traded within 5 s (pros: 2,031 ms)
16 1:14 peek togetherpeeked the same enemy as Hannibal Lector, 531 ms after them - late - your team-mate went first, as bait
16 1:13 tradeHannibal Lector was killed 103 units away: you traded in 531 ms (pros: 625 ms)
18 1:16 tradeHannibal Lector was killed 528 units away: not traded within 5 s (pros: 2,031 ms)
21 1:19 tradeHannibal Lector was killed 901 units away: not traded within 5 s (pros: 625 ms)
21 0:57 trade武士 was killed 487 units away: you traded in 2,484 ms (pros: 1,641 ms)
22 1:19 tradeDeo Thanos was killed 816 units away: not traded within 5 s (pros: 2,031 ms)
22 1:17 tradeДуло was killed 909 units away: not traded within 5 s (pros: 2,031 ms)
23 1:23 tradeHannibal Lector was killed 999 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:14 aimware.exe.cs.360.cstkilled themUSP-S656 ms1156 ms2.4°
1 1:11 RusT1gokilled themUSP-S547 ms734 ms1.1°
2 1:26 aimware.exe.cs.360.cstkilled themMP9438 ms1344 ms7.8°
2 1:23 RusT1gohit by themMP9750 ms–4.5°
2 1:21 RusT1gokilled themMP9312 ms391 ms16.1°
2 1:14 nyashkacshit by themMP9484 ms–32.0°
2 1:14 Agnostickilled by themMAC-10469 ms547 ms42.2°
3 1:39 aimware.exe.cs.360.csthit themMP9359 ms–6.2°
3 1:39 aimware.exe.cs.360.cstkilled by themP90375 ms500 ms3.8°
4 1:38 Agnostichit themMP9234 ms–6.9°
4 1:37 Agnostichit by themAK-47266 ms–9.1°
4 bomb 0:03 aimware.exe.cs.360.cstkilled themMP931 ms375 ms1.7°
4 bomb 0:00 RusT1gokilled themMP9219 ms703 ms7.9°
5 bomb 0:29 RusT1gokilled by themAWP328 ms328 ms1.1°
6 0:57 aimware.exe.cs.360.csthit by themXM1014375 ms–25.4°
6 0:56 aimware.exe.cs.360.cstkilled themMP9484 ms1391 ms6.8°
7 bomb 0:15 Agnostickilled themAWP672 ms672 ms50.8°
7 bomb 0:13 nyashkacskilled themAWP359 ms359 ms5.1°
8 1:26 ☠killed themAWP344 ms344 ms3.2°
8 1:26 nyashkacshit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 1:23 aimware.exe.cs.360.cstkilled by themTec-9234 ms1062 ms2.7°
9 1:40 Agnostickilled themXM1014375 ms1781 ms6.1°
9 1:40 Agnostichit by themAK-47609 ms–5.1°
10 0:57 aimware.exe.cs.360.csthit by themMAC-10406 ms–5.7°
10 0:56 aimware.exe.cs.360.cstkilled themAK-47891 ms1391 ms3.1°
11 1:20 RusT1gokilled by themAWP547 ms547 ms1.0°
12 1:23 ☠killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
12 1:14 Agnostickilled themM4A1-S203 ms516 ms2.7°
12 1:14 Agnostichit by themAK-47328 ms–3.9°
13 1:27 ☠hit themGlock-18312 ms–6.6°
13 1:17 RusT1gohit themGlock-18547 ms–4.0°
13 1:16 RusT1gokilled by themP20001750 ms2516 ms17.8°
14 1:36 ☠killed by themM4A4547 ms641 ms4.3°
15 1:24 aimware.exe.cs.360.csthit by themP250547 ms–9.1°
15 1:24 aimware.exe.cs.360.cstkilled themGalil AR562 ms1562 ms0.9°
15 1:22 ☠killed by themM4A4531 ms1250 ms1.9°
15 1:21 ☠hit themGalil AR703 ms–44.7°
16 1:22 Agnostickilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
16 1:17 RusT1gokilled themGalil AR2766 ms2844 ms6.3°
16 1:13 nyashkacskilled themGalil AR578 ms844 ms10.8°
16 0:56 ☠killed themM4A494 ms359 ms1.2°
16 bomb 0:37 aimware.exe.cs.360.cstkilled themM4A447 ms141 ms1.9°
17 1:15 ☠hit themM4A4297 ms–0.4°
17 1:15 ☠killed by themSSG 08516 ms516 ms2.3°
18 0:54 ☠killed themAK-47922 ms1266 ms4.4°
19 bomb 0:30 aimware.exe.cs.360.cstkilled themAK-47125 ms1234 ms10.8°
20 1:29 Agnostickilled themAK-47484 ms984 ms4.8°
20 1:29 Agnostichit by themM4A4766 ms–5.7°
21 0:55 ☠killed themAK-47594 ms594 ms1.4°
22 1:13 nyashkacshit themAK-47203 ms–0.9°
22 1:11 aimware.exe.cs.360.csthit themAK-47250 ms–4.2°
22 1:06 ☠killed by themAK-47391 ms781 ms17.6°
22 1:05 ☠hit themAK-47469 ms–4.4°
23 0:31 Agnostickilled by themM4A41625 ms1719 ms7.1°
24 1:34 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
24 1:32 Agnostichit by themM4A4484 ms–6.2°
24 1:20 nyashkacskilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 24 of your 38 first shots too soon: 18 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:14 aimware.exe.cs.360.cstUSP-S753fired while moving (120 u/s), too fast to be accurate - stop first3/6killed them21% / 48%
1 1:12 RusT1goUSP-S666aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/4killed them15% / 40%
2 1:26 aimware.exe.cs.360.cstMP9552fired while moving (125 u/s), too fast to be accurate - stop first4/21killed them35% / 60%
2 1:22 RusT1goMP9442fired while moving (104 u/s), too fast to be accurate - stop first0/48% / 51%
2 1:15 nyashkacsMP9536fired while moving (210 u/s), too fast to be accurate - stop first0/61% / 57%
2 1:14 ☠MP9794fine - pros would have fired it too0/4cut short (a death, a reload)43% / 49%
3 1:39 aimware.exe.cs.360.cstMP9512aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first3/4cut short (a death, a reload)27% / 60%
4 1:38 AgnosticMP9582fired while moving (220 u/s), too fast to be accurate - stop first4/240% / 46%
4 bomb 0:03 aimware.exe.cs.360.cstMP9216fine - pros would have fired it too4/11killed them41% / 49%
4 bomb 0:00 RusT1goMP9350fine - pros would have fired it too4/12killed them71% / 72%
5 bomb 0:30 RusT1goAK-471220fine - pros would have fired it too0/2cut short (a death, a reload)57% / 57%
6 0:57 aimware.exe.cs.360.cstMP9630fine - pros would have fired it too8/21killed them25% / 49%
7 bomb 0:15 AgnosticAWP819fine - pros would have fired it too2/2killed them85% / 85%
8 1:26 ☠AWP749fine - pros would have fired it too1/3killed them66% / 66%
10 0:56 aimware.exe.cs.360.cstAK-47604fine - pros would have fired it too3/9killed them56% / 64%
12 1:14 AgnosticM4A1-S335fired while moving (117 u/s), too fast to be accurate - stop first4/4killed them45% / 60%
13 1:21 ☠Glock-18954aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/29% / 54%
13 1:18 RusT1goGlock-18984aim far off: your crosshair was about 2.5 player widths (84 units) off their body - get on target first1/9cut short (a death, a reload)1% / 50%
15 1:24 aimware.exe.cs.360.cstGalil AR422aim far off: your crosshair was about a player's width (39 units) off their body - get on target first4/20killed them9% / 60%
15 1:22 ☠Galil AR503fired while moving (137 u/s), too fast to be accurate - stop first3/10cut short (a death, a reload)0% / 48%
16 1:17 RusT1goGalil AR449fired while moving (108 u/s), too fast to be accurate - stop first2/6killed them19% / 62%
16 1:13 nyashkacsGalil AR672fine - pros would have fired it too2/10killed them55% / 55%
17 1:16 ☠M4A41262fired while moving (150 u/s), too fast to be accurate - stop first0/59% / 47%
17 1:15 ☠M4A41254fine - pros would have fired it too1/2cut short (a death, a reload)28% / 50%
18 0:54 ☠AK-471360fine - pros would have fired it too3/3killed them60% / 60%
19 bomb 0:30 aimware.exe.cs.360.cstAK-47313fired while moving (84 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 61%
19 bomb 0:29 aimware.exe.cs.360.cstAK-47330fired while moving (126 u/s), too fast to be accurate - stop first2/10killed them14% / 51%
20 1:29 AgnosticAK-47781fired while moving (120 u/s), too fast to be accurate - stop first2/13killed them8% / 49%
21 0:55 ☠AK-47476fired while moving (112 u/s), too fast to be accurate - stop first1/6killed them7% / 61%
22 1:13 nyashkacsAK-471471fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
22 1:13 nyashkacsAK-471475aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/414% / 46%
22 1:12 nyashkacsAK-471475fired while moving (84 u/s), too fast to be accurate - stop first0/112% / 49%
22 1:11 nyashkacsAK-471476fine - pros would have fired it too1/526% / 49%
22 1:06 ☠AK-47331fired while moving (206 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)6% / 61%
24 1:35 AgnosticAK-47787fired while moving (206 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 72%
24 1:34 AgnosticAK-47804fine - pros would have fired it too0/531% / 50%
24 1:34 AgnosticAK-47835fired while moving (81 u/s), too fast to be accurate - stop first0/514% / 55%
24 1:32 AgnosticAK-47744fired while moving (210 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)21% / 64%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.