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Dust II, lost 11-13 · Sat 17 Oct, 17:55

ДулоSilver Elite

The match

Aim

406 msTTD570 msTTK4.9°Crosshair↓23%1st bullet29%Spray18%Head60%Counter-strafe

Scoreboard

48ADR62%KAST

Positioning

Shots

18/35Rushed↓4/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP92756%
M4A1-S230%
AK-471916%
Galil AR1429%
Glock-181346%
USP-S1225%
MAC-10729%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
23/11617 1:13 1 kill (Galil), a wallbang, 1 headshot T2.7
44/1166 1:21 1 kill (MP9) CT1.0
61/1167 1:33 1 kill (MP9) CT0.8
73/11614 1:35 1 kill (MAC-10), 1 headshot T0.4
84/1165 1:37 1 kill (MP9), 1 headshot CT0.1
85/11619 bomb 0:28 1 kill (AK-47) T0.0
100/11613 1:00 1 kill (Glock) T-0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 bomb 0:18 1v3 after the plant CT · 29 HP · Catwalklost - died in the first fight · saw each other
13 1:15 1v4 before the plant T · 100 HP · Middlelost - died later, after 1 kill · they saw them first
23 0:15 1v3 before the plant T · 100 HP · Upper Tunnellost - saved, the time ran out
24 1:00 1v2 before the plant T · 100 HP · CT Spawnlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 1 good, 0 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 bomb 0:24 goodblinded ☠ 4.7 s (1.9 s white)
18 1:13 wastedno enemy blinded for long; blinded themselves 3.9 s holding Long Doors - safe
19 1:28 wastedno enemy blinded for long
21 0:57 misled a peekbarely blinded ☠ 1.0 s (0.1 s white); blinded 武士 3.5 s holding A Ramp - safe; blinded Deo Thanos 2.6 s holding Long A - safe the enemy was barely blinded, and Bill peeked ☠ 1.3 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
36 grenades: 32 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Mid Doors (3 of 13 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:52 exposeda smoke at Mid Doors - seen by 1 enemy for 0.9 s, the nearest 1917 units away
11 1:51 exposeda smoke at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1810 units away
12 1:52 punishedhit by aimware.exe.cs.360.cst 0.0 s after throwing a smoke at Mid Doors, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw
18 1:41 exposedan HE at Top Mid - seen by 2 enemies for 0.5 s, the nearest 999 units away, thrown in the open

Positioning

In 3 of your 30 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 0 of your 24 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 7 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:16 ☠Middlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
19 bomb 0:33 nyashkacsBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
19 bomb 0:28 nyashkacsBombsite Acover not used: 96 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 4 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:49 tradeHannibal Lector was killed 394 units away: not traded within 5 s (pros: 625 ms)
4 1:48 holdheld with Deo Thanos, 116 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms before Deo Thanos)
5 1:38 holdheld with Deo Thanos, 453 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,391 ms after Deo Thanos)
6 1:45 holdheld with 武士, 271 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:07 line of firestood in 武士's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
7 1:20 line of firestood in Deo Thanos's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
8 1:28 holdheld with Bill, 703 units and 80° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms before Bill)
8 1:28 holdheld with 武士, 285 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms before 武士)
11 1:36 tradeHannibal Lector was killed 410 units away: not traded within 5 s (pros: 1,641 ms)
13 1:18 trade武士 was killed 176 units away: not traded within 5 s (pros: 625 ms)
13 1:16 tradeHannibal Lector was killed 883 units away: not traded within 5 s (pros: 2,031 ms)
13 1:15 tradeBill was killed 249 units away: not traded within 5 s (pros: 625 ms)
14 1:36 tradeBill was killed 206 units away: you traded in 1,125 ms (pros: 969 ms)
14 1:36 peek togetherpeeked the same enemy as Hannibal Lector, 625 ms before them - early - you went first, alone
17 1:20 trade武士 was killed 491 units away: not traded within 5 s (pros: 1,641 ms)
17 1:12 tradeHannibal Lector was killed 991 units away: not traded within 5 s (pros: 2,031 ms)
18 1:42 line of firestood in Hannibal Lector's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
18 1:42 line of firestood in Hannibal Lector's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
18 1:16 tradeHannibal Lector was killed 578 units away: not traded within 5 s (pros: 2,031 ms)
19 bomb 0:33 peek togetherpeeked the same enemy as Hannibal Lector, 281 ms after them - late - your team-mate went first, as bait
19 bomb 0:28 holdheld with Hannibal Lector, 584 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms before Hannibal Lector)
21 1:19 tradeHannibal Lector was killed 373 units away: not traded within 5 s (pros: 1,641 ms)
22 1:34 tradeHannibal Lector was killed 570 units away: not traded within 5 s (pros: 2,031 ms)
22 1:28 trade武士 was killed 395 units away: not traded within 5 s (pros: 1,641 ms)
22 1:19 holdheld with Deo Thanos, 311 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 797 ms after Deo Thanos)
22 1:19 tradeDeo Thanos was killed 333 units away: not traded within 5 s (pros: 1,641 ms)
24 1:00 trade武士 was killed 839 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:26 RusT1gokilled by themGlock-18156 ms156 ms2.2°
2 1:38 RusT1gohit themMP9375 ms–15.6°
3 1:24 ☠hit themP2000578 ms–0.6°
3 1:14 ☠hit themP2000406 ms–3.0°
3 1:05 ☠hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:17 ☠hit themP2000344 ms–42.2°
3 bomb 0:17 ☠killed by themGlock-18406 ms406 ms12.9°
4 1:36 nyashkacskilled by themAK-47281 ms672 ms2.0°
5 1:37 Agnostickilled themMP9109 ms250 ms4.7°
6 1:22 RusT1gokilled themMP9156 ms578 ms2.8°
7 1:33 aimware.exe.cs.360.cstkilled themMP9359 ms562 ms4.9°
7 bomb 0:13 ☠killed by themM4A4656 ms922 ms1.0°
8 1:28 ☠killed by themAK-47328 ms328 ms7.1°
9 1:42 ☠killed by themAK-47984 ms2328 ms5.3°
10 1:17 ☠killed by themSSG 08984 ms984 ms8.1°
11 1:09 ☠killed by themAK-471750 ms2047 ms15.2°
12 1:52 aimware.exe.cs.360.csthit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 1:40 nyashkacshit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:37 ☠hit by themAK-47297 ms–1.4°
13 1:16 ☠hit themGlock-1816 ms–2.4°
13 1:04 ☠hit by themP2000219 ms–0.6°
13 1:01 aimware.exe.cs.360.cstkilled themGlock-181109 ms2109 ms49.6°
13 0:49 nyashkacskilled by themUSP-S281 ms1031 ms1.3°
14 1:35 ☠hit by themM4A4297 ms–5.1°
14 1:35 ☠killed themMAC-10453 ms641 ms6.3°
14 1:11 nyashkacshit themMAC-10828 ms–51.0°
14 1:08 nyashkacskilled by themM4A1-S375 ms469 ms1.1°
15 1:29 nyashkacshit themGalil AR609 ms–6.1°
15 1:29 nyashkacshit by themM4A4797 ms–0.3°
15 1:27 nyashkacskilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
16 1:25 ☠hit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
16 1:25 ☠hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:14 aimware.exe.cs.360.cstkilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
17 1:07 ☠hit by themSSG 08516 ms–3.1°
17 1:07 ☠hit themGalil AR656 ms–26.5°
19 bomb 0:32 nyashkacshit themAK-47188 ms–0.8°
19 bomb 0:28 nyashkacskilled themAK-47500 ms500 ms2.0°
20 1:35 Agnostichit by themM4A4328 ms–0.1°
22 1:18 aimware.exe.cs.360.cstkilled by themP90594 ms1141 ms6.3°
24 0:35 ☠killed by themM4A41031 ms1828 ms3.8°

Shots

You fired 18 of your 35 first shots too soon: 12 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 14 spray bullets went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:38 RusT1goMP9150fine - pros would have fired it too2/5cut short (a death, a reload)31% / 53%
3 1:24 ☠USP-S940fine - pros would have fired it too1/365% / 65%
3 1:14 ☠USP-S1082fired while moving (99 u/s), too fast to be accurate - stop first1/328% / 35%
3 1:13 ☠USP-S1087fine - pros would have fired it too0/218% / 37%
3 1:08 ☠USP-S1082fine - pros would have fired it too0/160% / 60%
3 1:07 ☠USP-S1084fine - pros would have fired it too0/121% / 37%
3 bomb 0:17 ☠USP-S49fine - pros would have fired it too1/1cut short (a death, a reload)53% / 53%
4 1:36 nyashkacsMP9517too soon: your crosshair was still moving onto them, about 2 player widths (68 units) off - pros wait the split second it takes to get on target0/5cut short (a death, a reload)1% / 51%
5 1:37 AgnosticMP9620fired while moving (125 u/s), too fast to be accurate - stop first2/10killed them8% / 57%
6 1:22 RusT1goMP9267fine - pros would have fired it too7/12killed them45% / 47%
6 0:47 nyashkacsMP91434fine - pros would have fired it too0/51 bullet after pros would have stopped31% / 44%
7 1:33 aimware.exe.cs.360.cstMP9392fine - pros would have fired it too4/10killed them64% / 66%
9 1:43 ☠M4A1-S1289fired while moving (112 u/s), too fast to be accurate - stop first0/18cut short (a death, a reload); 13 bullets after pros would have stopped29% / 68%
12 1:37 ☠M4A1-S1189aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 51%
12 1:36 ☠M4A1-S1188fine - pros would have fired it too0/3cut short (a death, a reload)44% / 45%
13 1:08 ☠Glock-18592aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/35% / 38%
13 1:06 aimware.exe.cs.360.cstGlock-18501aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/621% / 45%
13 1:01 aimware.exe.cs.360.cstGlock-18133fine - pros would have fired it too5/8killed them35% / 43%
13 0:48 nyashkacsUSP-S1124aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/4cut short (a death, a reload)18% / 38%
14 1:35 ☠MAC-10612fine - pros would have fired it too2/8killed them35% / 48%
14 1:09 nyashkacsMAC-101060fine - pros would have fired it too0/2cut short (a death, a reload)51% / 51%
15 1:29 nyashkacsGalil AR1024fired while moving (92 u/s), too fast to be accurate - stop first2/520% / 54%
17 1:15 aimware.exe.cs.360.cstGalil AR912aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first2/51% / 56%
17 1:13 aimware.exe.cs.360.cstGalil AR907fine - pros would have fired it too3/8killed them46% / 51%
17 1:07 ☠Galil AR923aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 46%
17 1:07 ☠Galil AR923fine - pros would have fired it too2/539% / 53%
19 bomb 0:32 nyashkacsAK-471102fired while moving (83 u/s), too fast to be accurate - stop first2/614% / 49%
19 bomb 0:30 aimware.exe.cs.360.cstAK-47604aim far off: your crosshair was about 17 player widths (538 units) off their body - get on target first0/41% / 49%
19 bomb 0:28 nyashkacsAK-471052fired while moving (82 u/s), too fast to be accurate - stop first1/4killed them12% / 47%
20 1:35 AgnosticAK-471621aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/117% / 53%
20 1:34 AgnosticAK-471620fine - pros would have fired it too0/268% / 68%
22 1:17 aimware.exe.cs.360.cstAK-47781fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 56%
22 1:17 aimware.exe.cs.360.cstAK-47782aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first0/1cut short (a death, a reload)1% / 51%
24 0:37 aimware.exe.cs.360.cstAK-47769aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 57%
24 0:35 ☠AK-471011aim far off: your crosshair was about 15.5 player widths (499 units) off their body - get on target first0/4cut short (a death, a reload)1% / 57%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.