Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 27 | 56% |
| M4A1-S | 23 | 0% |
| AK-47 | 19 | 16% |
| Galil AR | 14 | 29% |
| Glock-18 | 13 | 46% |
| USP-S | 12 | 25% |
| MAC-10 | 7 | 29% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 23/116 | 17 1:13 | 1 kill (Galil), a wallbang, 1 headshot T | 2.7 |
| 44/116 | 6 1:21 | 1 kill (MP9) CT | 1.0 |
| 61/116 | 7 1:33 | 1 kill (MP9) CT | 0.8 |
| 73/116 | 14 1:35 | 1 kill (MAC-10), 1 headshot T | 0.4 |
| 84/116 | 5 1:37 | 1 kill (MP9), 1 headshot CT | 0.1 |
| 85/116 | 19 bomb 0:28 | 1 kill (AK-47) T | 0.0 |
| 100/116 | 13 1:00 | 1 kill (Glock) T | -0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 bomb 0:18 | 1v3 after the plant CT · 29 HP · Catwalk | lost - died in the first fight · saw each other |
| 13 1:15 | 1v4 before the plant T · 100 HP · Middle | lost - died later, after 1 kill · they saw them first |
| 23 0:15 | 1v3 before the plant T · 100 HP · Upper Tunnel | lost - saved, the time ran out |
| 24 1:00 | 1v2 before the plant T · 100 HP · CT Spawn | lost - died in the first fight · saw each other |
Flashes
4 flashes: 1 good, 0 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 bomb 0:24 | good | blinded ☠ 4.7 s (1.9 s white) |
| 18 1:13 | wasted | no enemy blinded for long; blinded themselves 3.9 s holding Long Doors - safe |
| 19 1:28 | wasted | no enemy blinded for long |
| 21 0:57 | misled a peek | barely blinded ☠ 1.0 s (0.1 s white); blinded 武士 3.5 s holding A Ramp - safe; blinded Deo Thanos 2.6 s holding Long A - safe the enemy was barely blinded, and Bill peeked ☠ 1.3 s after the pop; hit them first |
Throws
36 grenades: 32 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Mid Doors (3 of 13 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:52 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.9 s, the nearest 1917 units away |
| 11 1:51 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1810 units away |
| 12 1:52 | punished | hit by aimware.exe.cs.360.cst 0.0 s after throwing a smoke at Mid Doors, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
| 18 1:41 | exposed | an HE at Top Mid - seen by 2 enemies for 0.5 s, the nearest 999 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:16 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 19 bomb 0:33 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 19 bomb 0:28 | Bombsite A | cover not used: 96 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 4 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:49 | trade | Hannibal Lector was killed 394 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:48 | hold | held with Deo Thanos, 116 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms before Deo Thanos) |
| 5 1:38 | hold | held with Deo Thanos, 453 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,391 ms after Deo Thanos) |
| 6 1:45 | hold | held with 武士, 271 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:07 | line of fire | stood in 武士's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 7 1:20 | line of fire | stood in Deo Thanos's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 8 1:28 | hold | held with Bill, 703 units and 80° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms before Bill) |
| 8 1:28 | hold | held with 武士, 285 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms before 武士) |
| 11 1:36 | trade | Hannibal Lector was killed 410 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:18 | trade | 武士 was killed 176 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:16 | trade | Hannibal Lector was killed 883 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:15 | trade | Bill was killed 249 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:36 | trade | Bill was killed 206 units away: you traded in 1,125 ms (pros: 969 ms) |
| 14 1:36 | peek together | peeked the same enemy as Hannibal Lector, 625 ms before them - early - you went first, alone |
| 17 1:20 | trade | 武士 was killed 491 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:12 | trade | Hannibal Lector was killed 991 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:42 | line of fire | stood in Hannibal Lector's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 18 1:42 | line of fire | stood in Hannibal Lector's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 18 1:16 | trade | Hannibal Lector was killed 578 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 bomb 0:33 | peek together | peeked the same enemy as Hannibal Lector, 281 ms after them - late - your team-mate went first, as bait |
| 19 bomb 0:28 | hold | held with Hannibal Lector, 584 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms before Hannibal Lector) |
| 21 1:19 | trade | Hannibal Lector was killed 373 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:34 | trade | Hannibal Lector was killed 570 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:28 | trade | 武士 was killed 395 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:19 | hold | held with Deo Thanos, 311 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 797 ms after Deo Thanos) |
| 22 1:19 | trade | Deo Thanos was killed 333 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 1:00 | trade | 武士 was killed 839 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:26 | killed by them | Glock-18 | 156 ms | 156 ms | 2.2° | ||
| 2 1:38 | hit them | MP9 | 375 ms | – | 15.6° | ||
| 3 1:24 | hit them | P2000 | 578 ms | – | 0.6° | ||
| 3 1:14 | hit them | P2000 | 406 ms | – | 3.0° | ||
| 3 1:05 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:17 | hit them | P2000 | 344 ms | – | 42.2° | ||
| 3 bomb 0:17 | killed by them | Glock-18 | 406 ms | 406 ms | 12.9° | ||
| 4 1:36 | killed by them | AK-47 | 281 ms | 672 ms | 2.0° | ||
| 5 1:37 | killed them | MP9 | 109 ms | 250 ms | 4.7° | ||
| 6 1:22 | killed them | MP9 | 156 ms | 578 ms | 2.8° | ||
| 7 1:33 | killed them | MP9 | 359 ms | 562 ms | 4.9° | ||
| 7 bomb 0:13 | killed by them | M4A4 | 656 ms | 922 ms | 1.0° | ||
| 8 1:28 | killed by them | AK-47 | 328 ms | 328 ms | 7.1° | ||
| 9 1:42 | killed by them | AK-47 | 984 ms | 2328 ms | 5.3° | ||
| 10 1:17 | killed by them | SSG 08 | 984 ms | 984 ms | 8.1° | ||
| 11 1:09 | killed by them | AK-47 | 1750 ms | 2047 ms | 15.2° | ||
| 12 1:52 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:40 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:37 | hit by them | AK-47 | 297 ms | – | 1.4° | ||
| 13 1:16 | hit them | Glock-18 | 16 ms | – | 2.4° | ||
| 13 1:04 | hit by them | P2000 | 219 ms | – | 0.6° | ||
| 13 1:01 | killed them | Glock-18 | 1109 ms | 2109 ms | 49.6° | ||
| 13 0:49 | killed by them | USP-S | 281 ms | 1031 ms | 1.3° | ||
| 14 1:35 | hit by them | M4A4 | 297 ms | – | 5.1° | ||
| 14 1:35 | killed them | MAC-10 | 453 ms | 641 ms | 6.3° | ||
| 14 1:11 | hit them | MAC-10 | 828 ms | – | 51.0° | ||
| 14 1:08 | killed by them | M4A1-S | 375 ms | 469 ms | 1.1° | ||
| 15 1:29 | hit them | Galil AR | 609 ms | – | 6.1° | ||
| 15 1:29 | hit by them | M4A4 | 797 ms | – | 0.3° | ||
| 15 1:27 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:25 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:25 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:14 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:07 | hit by them | SSG 08 | 516 ms | – | 3.1° | ||
| 17 1:07 | hit them | Galil AR | 656 ms | – | 26.5° | ||
| 19 bomb 0:32 | hit them | AK-47 | 188 ms | – | 0.8° | ||
| 19 bomb 0:28 | killed them | AK-47 | 500 ms | 500 ms | 2.0° | ||
| 20 1:35 | hit by them | M4A4 | 328 ms | – | 0.1° | ||
| 22 1:18 | killed by them | P90 | 594 ms | 1141 ms | 6.3° | ||
| 24 0:35 | killed by them | M4A4 | 1031 ms | 1828 ms | 3.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:38 | MP9 | 150 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 31% / 53% | |
| 3 1:24 | USP-S | 940 | fine - pros would have fired it too | 1/3 | 65% / 65% | ||
| 3 1:14 | USP-S | 1082 | fired while moving (99 u/s), too fast to be accurate - stop first | 1/3 | 28% / 35% | ||
| 3 1:13 | USP-S | 1087 | fine - pros would have fired it too | 0/2 | 18% / 37% | ||
| 3 1:08 | USP-S | 1082 | fine - pros would have fired it too | 0/1 | 60% / 60% | ||
| 3 1:07 | USP-S | 1084 | fine - pros would have fired it too | 0/1 | 21% / 37% | ||
| 3 bomb 0:17 | USP-S | 49 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 53% / 53% | |
| 4 1:36 | MP9 | 517 | too soon: your crosshair was still moving onto them, about 2 player widths (68 units) off - pros wait the split second it takes to get on target | 0/5 | cut short (a death, a reload) | 1% / 51% | |
| 5 1:37 | MP9 | 620 | fired while moving (125 u/s), too fast to be accurate - stop first | 2/10 | killed them | 8% / 57% | |
| 6 1:22 | MP9 | 267 | fine - pros would have fired it too | 7/12 | killed them | 45% / 47% | |
| 6 0:47 | MP9 | 1434 | fine - pros would have fired it too | 0/5 | 1 bullet after pros would have stopped | 31% / 44% | |
| 7 1:33 | MP9 | 392 | fine - pros would have fired it too | 4/10 | killed them | 64% / 66% | |
| 9 1:43 | M4A1-S | 1289 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/18 | cut short (a death, a reload); 13 bullets after pros would have stopped | 29% / 68% | |
| 12 1:37 | M4A1-S | 1189 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 51% | |
| 12 1:36 | M4A1-S | 1188 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 44% / 45% | |
| 13 1:08 | Glock-18 | 592 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/3 | 5% / 38% | ||
| 13 1:06 | Glock-18 | 501 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/6 | 21% / 45% | ||
| 13 1:01 | Glock-18 | 133 | fine - pros would have fired it too | 5/8 | killed them | 35% / 43% | |
| 13 0:48 | USP-S | 1124 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 18% / 38% | |
| 14 1:35 | MAC-10 | 612 | fine - pros would have fired it too | 2/8 | killed them | 35% / 48% | |
| 14 1:09 | MAC-10 | 1060 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 51% / 51% | |
| 15 1:29 | Galil AR | 1024 | fired while moving (92 u/s), too fast to be accurate - stop first | 2/5 | 20% / 54% | ||
| 17 1:15 | Galil AR | 912 | aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first | 2/5 | 1% / 56% | ||
| 17 1:13 | Galil AR | 907 | fine - pros would have fired it too | 3/8 | killed them | 46% / 51% | |
| 17 1:07 | Galil AR | 923 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 46% | |
| 17 1:07 | Galil AR | 923 | fine - pros would have fired it too | 2/5 | 39% / 53% | ||
| 19 bomb 0:32 | AK-47 | 1102 | fired while moving (83 u/s), too fast to be accurate - stop first | 2/6 | 14% / 49% | ||
| 19 bomb 0:30 | AK-47 | 604 | aim far off: your crosshair was about 17 player widths (538 units) off their body - get on target first | 0/4 | 1% / 49% | ||
| 19 bomb 0:28 | AK-47 | 1052 | fired while moving (82 u/s), too fast to be accurate - stop first | 1/4 | killed them | 12% / 47% | |
| 20 1:35 | AK-47 | 1621 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | 17% / 53% | ||
| 20 1:34 | AK-47 | 1620 | fine - pros would have fired it too | 0/2 | 68% / 68% | ||
| 22 1:17 | AK-47 | 781 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 56% | |
| 22 1:17 | AK-47 | 782 | aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 51% | |
| 24 0:37 | AK-47 | 769 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 57% | |
| 24 0:35 | AK-47 | 1011 | aim far off: your crosshair was about 15.5 player widths (499 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 1% / 57% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
