Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 65 | 37% |
| M4A1-S | 48 | 33% |
| MP9 | 23 | 26% |
| M4A4 | 16 | 38% |
| USP-S | 7 | 86% |
| AWP | 2 | 0% |
| Desert Eagle | 2 | 0% |
| Glock-18 | 1 | 100% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/116 | 4 1:36 | 4 kills (AK-47 ×4), a wallbang, 3 headshots, in 37.9 s T | 11.4 |
| 12/116 | 13 1:26 | 3 kills (USP-S ×3), all headshots, in 38.5 s CT | 3.6 |
| 13/116 | 11 1:36 | 3 kills (AK-47 ×3), 1 headshot, in 31 s T | 3.6 |
| 14/116 | 14 1:19 | 3 kills (M4A1-S ×3), 2 headshots, in 18.6 s CT | 3.6 |
| 30/116 | 24 1:20 | 1 kill (AK-47), 1 through smoke, 1 headshot CT | 2.2 |
| 58/116 | 20 1:13 | 1 kill (M4A4) CT | 0.9 |
| 60/116 | 15 1:26 | 2 kills (M4A1-S ×2), 1 headshot, in 24 s CT | 0.8 |
| 78/116 | 18 1:16 | 1 kill (M4A1-S) CT | 0.2 |
| 79/116 | 2 1:18 | 1 kill (MP9) T | 0.2 |
| 93/116 | 1 1:03 | 1 kill (Glock), 1 headshot T | -0.1 |
| 95/116 | 3 1:22 | 1 kill (AK-47) T | -0.1 |
| 105/116 | 6 0:50 | 1 kill (AK-47) T | -0.5 |
| 106/116 | 7 bomb 0:13 | 1 kill (AK-47), 1 headshot T | -0.6 |
| 108/116 | 16 1:13 | 1 kill (M4A1-S) CT | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:11 | 1v4 before the plant T · 60 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other |
| 6 0:56 | 1v5 before the plant T · 100 HP · Top Mid | lost - died with two or more on them at once, after 1 kill · saw each other |
| 14 1:01 | 1v1 before the plant CT · 58 HP · Bombsite A | won - killed them · first fight won, saw each other |
| 19 bomb 0:29 | 1v3 after the plant CT · 25 HP · Short Stairs | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
16 flashes: 3 good, 1 weak, 11 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:48 | misled a peek | barely blinded 武士 2.8 s (0.4 s white) the enemy was barely blinded, and Agnostic peeked 武士 2.5 s after the pop; got hit first |
| 6 1:47 | good | blinded Hannibal Lector 3.1 s (0.6 s white) |
| 7 1:19 | good | blinded Bill 4.5 s (1.7 s white) |
| 7 bomb 0:38 | wasted | no enemy blinded for long |
| 9 1:21 | wasted | no enemy blinded for long |
| 10 1:48 | weak | barely blinded Deo Thanos 2.9 s (0.5 s white) |
| 11 1:47 | wasted | no enemy blinded for long; blinded RusT1go 1.7 s on the move through Outside Long - safe |
| 11 1:17 | good | blinded Deo Thanos 3.1 s (0.6 s white), 武士 3.1 s (0.5 s white) |
| 14 1:46 | wasted | no enemy blinded for long; blinded ☠ 4.3 s on the move through Long A - safe |
| 14 1:32 | wasted | no enemy blinded for long |
| 15 1:47 | wasted | no enemy blinded for long |
| 16 1:47 | wasted | no enemy blinded for long; blinded ☠ 4.3 s on the move through Long A - safe |
| 17 1:48 | wasted | no enemy blinded for long |
| 18 1:47 | wasted | no enemy blinded for long |
| 19 1:48 | wasted | no enemy blinded for long |
| 20 1:44 | wasted | no enemy blinded for long; blinded RusT1go 1.5 s on the move through Long A - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 19 bomb 0:33 | Short Stairs | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | lived | ||
| 19 bomb 0:28 | Short Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 3 of your 8 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 18 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | trade | ☠ was killed 496 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:13 | trade | aimware.exe.cs.360.cst was killed 576 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:11 | trade | RusT1go was killed 547 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:14 | hold | held with Agnostic, 471 units and 69° apart as the enemy saw you: a real crossfire (the enemy saw you 375 ms before Agnostic) |
| 3 1:14 | line of fire | stood in Agnostic's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 5 1:37 | trade | Agnostic was killed 837 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:21 | trade | ☠ was killed 231 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:27 | hold | held with ☠, 699 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after ☠) |
| 9 1:39 | trade | Agnostic was killed 895 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:14 | trade | ☠ was killed 856 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:31 | trade | Agnostic was killed 537 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:39 | hold | held with ☠, 645 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms after ☠) |
| 11 1:25 | trade | Agnostic was killed 373 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:11 | trade | aimware.exe.cs.360.cst was killed 250 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:28 | hold | held with ☠, 118 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms before ☠) |
| 13 0:49 | hold | held with ☠, 397 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 750 ms before ☠) |
| 14 1:02 | hold | held with aimware.exe.cs.360.cst, 220 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms before aimware.exe.cs.360.cst) |
| 14 1:01 | trade | aimware.exe.cs.360.cst was killed 195 units away: you traded in 1,125 ms (pros: 625 ms) |
| 16 1:22 | trade | Agnostic was killed 361 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:17 | trade | RusT1go was killed 837 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:23 | trade | Agnostic was killed 847 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 bomb 0:24 | trade | ☠ was killed 471 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:37 | hold | held with Agnostic, 1052 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 bomb 0:33 | hold | held with aimware.exe.cs.360.cst, 839 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms after aimware.exe.cs.360.cst) |
| 19 bomb 0:29 | trade | aimware.exe.cs.360.cst was killed 817 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:21 | trade | aimware.exe.cs.360.cst was killed 507 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:31 | trade | RusT1go was killed 971 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:29 | hold | held with Agnostic, 346 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms after Agnostic) |
| 24 1:11 | line of fire | stood in ☠'s line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:15 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:03 | killed them | Glock-18 | 234 ms | 234 ms | 1.5° | ||
| 1 0:58 | killed by them | USP-S | 625 ms | 938 ms | 1.9° | ||
| 2 1:26 | hit them | MP9 | 797 ms | – | 2.1° | ||
| 2 1:18 | killed them | MP9 | 484 ms | 484 ms | 3.5° | ||
| 2 1:14 | hit them | MP9 | 484 ms | – | 32.0° | ||
| 3 1:25 | hit them | AK-47 | 406 ms | – | 0.5° | ||
| 3 1:24 | hit by them | Desert Eagle | 94 ms | – | 0.2° | ||
| 3 1:22 | killed them | AK-47 | 250 ms | 250 ms | 0.9° | ||
| 3 1:13 | killed by them | Desert Eagle | 297 ms | 297 ms | 0.9° | ||
| 4 1:36 | killed them | AK-47 | 281 ms | 672 ms | 2.0° | ||
| 4 1:25 | killed them | AK-47 | 141 ms | 141 ms | 0.6° | ||
| 4 1:24 | killed them | AK-47 | 375 ms | 375 ms | 0.4° | ||
| 4 bomb 0:38 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:30 | killed them | AK-47 | 156 ms | 156 ms | 1.0° | ||
| 5 1:20 | killed by them | MP7 | 641 ms | 953 ms | 13.6° | ||
| 5 1:20 | hit them | AK-47 | 719 ms | – | 5.4° | ||
| 6 1:04 | hit them | AK-47 | 375 ms | – | 1.4° | ||
| 6 0:50 | killed them | AK-47 | 203 ms | 297 ms | 0.7° | ||
| 6 0:49 | hit by them | Desert Eagle | 328 ms | – | 2.0° | ||
| 6 0:47 | killed by them | M4A4 | 719 ms | 719 ms | 4.4° | ||
| 7 bomb 0:13 | killed them | AK-47 | 266 ms | 359 ms | 1.7° | ||
| 7 bomb 0:13 | killed by them | AWP | 359 ms | 359 ms | 5.1° | ||
| 8 1:26 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:12 | killed by them | AWP | 297 ms | 297 ms | 0.5° | ||
| 10 1:07 | hit them | AK-47 | 344 ms | – | 0.4° | ||
| 10 1:05 | hit them | AK-47 | 469 ms | – | 0.0° | ||
| 10 1:05 | hit by them | SSG 08 | 531 ms | – | 1.5° | ||
| 10 1:00 | hit them | AK-47 | 297 ms | – | 0.5° | ||
| 10 1:00 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:36 | killed them | AK-47 | 469 ms | 469 ms | 0.4° | ||
| 11 1:21 | hit by them | M4A4 | 391 ms | – | 2.2° | ||
| 11 1:11 | killed them | AK-47 | 719 ms | 1047 ms | 2.7° | ||
| 11 1:05 | killed them | AK-47 | 453 ms | 750 ms | 12.0° | ||
| 11 1:05 | hit by them | M4A4 | 469 ms | – | 3.2° | ||
| 12 1:40 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:28 | killed by them | MP9 | 672 ms | 1828 ms | 6.7° | ||
| 13 1:26 | killed them | USP-S | 1000 ms | 1000 ms | 0.3° | ||
| 13 1:16 | killed them | USP-S | 375 ms | 766 ms | 0.4° | ||
| 13 0:49 | killed them | USP-S | 281 ms | 1031 ms | 1.3° | ||
| 14 1:19 | killed them | M4A1-S | 406 ms | 609 ms | 1.5° | ||
| 14 1:11 | hit by them | MAC-10 | 828 ms | – | 51.0° | ||
| 14 1:08 | killed them | M4A1-S | 375 ms | 469 ms | 1.1° | ||
| 14 1:01 | killed them | M4A1-S | 828 ms | 1594 ms | 52.7° | ||
| 14 1:01 | hit by them | M4A4 | 1391 ms | – | 7.5° | ||
| 15 1:29 | hit by them | Galil AR | 609 ms | – | 6.1° | ||
| 15 1:29 | hit them | M4A4 | 797 ms | – | 0.3° | ||
| 15 1:27 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:02 | killed them | M4A1-S | 156 ms | 453 ms | 0.8° | ||
| 16 1:14 | killed them | M4A1-S | 281 ms | 781 ms | 13.6° | ||
| 16 1:14 | hit by them | SSG 08 | 406 ms | – | 4.4° | ||
| 16 1:13 | killed by them | Galil AR | 578 ms | 844 ms | 10.8° | ||
| 17 bomb 0:26 | hit by them | M4A4 | 391 ms | – | 10.6° | ||
| 17 bomb 0:23 | killed by them | M4A4 | 328 ms | 328 ms | 6.3° | ||
| 18 1:16 | killed them | M4A1-S | 172 ms | 281 ms | 2.5° | ||
| 18 1:04 | killed by them | AK-47 | 531 ms | 531 ms | 1.0° | ||
| 19 bomb 0:32 | hit by them | AK-47 | 188 ms | – | 0.8° | ||
| 19 bomb 0:28 | killed by them | AK-47 | 500 ms | 500 ms | 2.0° | ||
| 20 1:13 | killed them | M4A4 | 219 ms | 672 ms | 2.1° | ||
| 20 1:13 | hit by them | Galil AR | 266 ms | – | 10.1° | ||
| 20 bomb 0:35 | killed by them | AK-47 | 672 ms | 781 ms | 3.9° | ||
| 20 bomb 0:35 | hit them | M4A4 | 719 ms | – | 11.2° | ||
| 21 1:29 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:13 | hit by them | AK-47 | 203 ms | – | 0.9° | ||
| 23 0:20 | hit them | AK-47 | 688 ms | – | 2.2° | ||
| 23 0:17 | killed by them | AWP | 281 ms | 281 ms | 1.6° | ||
| 24 1:20 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:20 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:06 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:06 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:03 | Glock-18 | 690 | fine - pros would have fired it too | 1/2 | killed them | 39% / 41% | |
| 2 1:26 | MP9 | 1680 | fine - pros would have fired it too | 0/3 | 38% / 47% | ||
| 2 1:26 | MP9 | 1692 | fired while moving (93 u/s), too fast to be accurate - stop first | 2/2 | 24% / 50% | ||
| 2 1:25 | MP9 | 1707 | fine - pros would have fired it too | 1/3 | 47% / 49% | ||
| 2 1:18 | MP9 | 2263 | fine - pros would have fired it too | 1/2 | killed them; 1 bullet after pros would have stopped | 40% / 45% | |
| 2 1:14 | MP9 | 463 | fired while moving (162 u/s), too fast to be accurate - stop first | 2/15 | 1% / 58% | ||
| 3 1:25 | AK-47 | 1876 | fine - pros would have fired it too | 1/1 | 60% / 60% | ||
| 3 1:22 | AK-47 | 1478 | fine - pros would have fired it too | 1/3 | killed them | 68% / 68% | |
| 3 1:18 | AK-47 | 1931 | fine - pros would have fired it too | 0/1 | 41% / 52% | ||
| 3 1:17 | AK-47 | 1929 | fine - pros would have fired it too | 0/2 | 32% / 46% | ||
| 3 1:14 | AK-47 | 1922 | fine - pros would have fired it too | 0/1 | 66% / 66% | ||
| 4 1:36 | AK-47 | 526 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 4/9 | killed them | 20% / 56% | |
| 4 1:25 | AK-47 | 860 | fine - pros would have fired it too | 1/3 | killed them | 72% / 72% | |
| 4 1:24 | AK-47 | 1169 | fine - pros would have fired it too | 1/2 | killed them | 72% / 72% | |
| 4 bomb 0:30 | AK-47 | 925 | fine - pros would have fired it too | 1/4 | killed them | 58% / 58% | |
| 5 1:21 | AK-47 | 554 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/7 | cut short (a death, a reload) | 8% / 53% | |
| 6 0:50 | AK-47 | 2101 | fine - pros would have fired it too | 2/3 | killed them; 1 bullet after pros would have stopped | 32% / 51% | |
| 6 0:49 | AK-47 | 1064 | aim far off: your crosshair was about 3 player widths (100 units) off their body - get on target first | 0/2 | 1% / 53% | ||
| 6 0:47 | AK-47 | 1434 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 51% / 51% | |
| 7 bomb 0:13 | AK-47 | 889 | fine - pros would have fired it too | 2/4 | killed them | 34% / 46% | |
| 7 bomb 0:13 | AK-47 | 824 | too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 23% / 50% | |
| 10 1:05 | AK-47 | 2195 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 34% / 46% | |
| 10 1:04 | AK-47 | 2195 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload); 1 bullet after pros would have stopped | 27% / 49% | |
| 10 1:00 | AK-47 | 2022 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload); 1 bullet after pros would have stopped | 64% / 64% | |
| 11 1:21 | AK-47 | 1266 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/6 | 1 bullet after pros would have stopped | 11% / 47% | |
| 11 1:12 | AK-47 | 1504 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | 7% / 50% | ||
| 11 1:11 | AK-47 | 1502 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 55% | |
| 11 1:11 | AK-47 | 1501 | fine - pros would have fired it too | 1/1 | killed them | 48% / 48% | |
| 11 1:05 | AK-47 | 904 | fine - pros would have fired it too | 4/7 | killed them | 40% / 58% | |
| 12 1:27 | AK-47 | 553 | too soon: your crosshair was still moving onto them, about 4 player widths (121 units) off - pros wait the split second it takes to get on target | 0/3 | cut short (a death, a reload) | 1% / 47% | |
| 13 1:27 | USP-S | 1319 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 13 1:26 | USP-S | 1322 | fine - pros would have fired it too | 1/1 | killed them | 46% / 46% | |
| 13 1:16 | USP-S | 1336 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 47% | |
| 13 1:16 | USP-S | 1335 | fine - pros would have fired it too | 1/1 | killed them | 60% / 60% | |
| 13 0:49 | USP-S | 1124 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 13 0:48 | USP-S | 1126 | fine - pros would have fired it too | 2/2 | killed them | 21% / 40% | |
| 14 1:19 | M4A1-S | 1146 | fine - pros would have fired it too | 3/5 | killed them | 58% / 58% | |
| 14 1:11 | M4A1-S | 920 | fired while moving (35 u/s), too fast to be accurate - stop first | 0/4 | 25% / 63% | ||
| 14 1:09 | M4A1-S | 1059 | fine - pros would have fired it too | 2/5 | killed them | 54% / 54% | |
| 14 1:06 | M4A1-S | 1106 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 28% / 56% | |
| 14 1:01 | M4A1-S | 891 | fired while moving (201 u/s), too fast to be accurate - stop first | 1/10 | 7% / 46% | ||
| 14 1:00 | M4A1-S | 885 | fine - pros would have fired it too | 1/5 | killed them | 59% / 59% | |
| 15 1:29 | M4A1-S | 1032 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 15 1:29 | M4A1-S | 1014 | fine - pros would have fired it too | 1/5 | 38% / 51% | ||
| 15 1:26 | M4A1-S | 1014 | fine - pros would have fired it too | 1/4 | killed them | 69% / 69% | |
| 15 1:03 | M4A1-S | 1282 | fine - pros would have fired it too | 2/8 | killed them | 37% / 50% | |
| 16 1:14 | M4A1-S | 632 | too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target | 4/11 | killed them | 26% / 53% | |
| 17 bomb 0:26 | AWP | 557 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 78% / 78% | |
| 18 1:16 | M4A1-S | 470 | fine - pros would have fired it too | 2/5 | killed them | 62% / 62% | |
| 18 1:04 | M4A1-S | 2164 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 55% / 55% | |
| 19 bomb 0:31 | Desert Eagle | 1088 | fine - pros would have fired it too | 0/1 | 23% / 37% | ||
| 19 bomb 0:30 | MP9 | 1123 | fine - pros would have fired it too | 0/2 | 46% / 47% | ||
| 19 bomb 0:28 | MP9 | 1054 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 26% / 53% | |
| 20 1:13 | M4A4 | 211 | fine - pros would have fired it too | 5/11 | killed them | 71% / 71% | |
| 20 bomb 0:35 | M4A4 | 1069 | fired while moving (114 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 4% / 45% | |
| 22 1:13 | M4A4 | 1475 | fine - pros would have fired it too | 0/3 | 45% / 47% | ||
| 22 1:12 | M4A4 | 1475 | fine - pros would have fired it too | 0/2 | 59% / 59% | ||
| 23 0:21 | AK-47 | 795 | fired while moving (214 u/s), too fast to be accurate - stop first | 3/12 | 17% / 60% | ||
| 23 0:17 | AK-47 | 827 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 48% / 54% |
Throws
24 grenades: 24 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
