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Dust II, won 13-11 · Sat 17 Oct, 17:55

nyashkacsMaster Guardian I

The match

Aim

375 msTTD476 msTTK1.4°Crosshair↓34%1st bullet35%Spray19%Head88%Counter-strafe

Scoreboard

94ADR83%KAST

Positioning

Shots

17/59Rushed↓5/25Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476537%
M4A1-S4833%
MP92326%
M4A41638%
USP-S786%
AWP20%
Desert Eagle20%
Glock-181100%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/1164 1:36 4 kills (AK-47 ×4), a wallbang, 3 headshots, in 37.9 s T11.4
12/11613 1:26 3 kills (USP-S ×3), all headshots, in 38.5 s CT3.6
13/11611 1:36 3 kills (AK-47 ×3), 1 headshot, in 31 s T3.6
14/11614 1:19 3 kills (M4A1-S ×3), 2 headshots, in 18.6 s CT3.6
30/11624 1:20 1 kill (AK-47), 1 through smoke, 1 headshot CT2.2
58/11620 1:13 1 kill (M4A4) CT0.9
60/11615 1:26 2 kills (M4A1-S ×2), 1 headshot, in 24 s CT0.8
78/11618 1:16 1 kill (M4A1-S) CT0.2
79/1162 1:18 1 kill (MP9) T0.2
93/1161 1:03 1 kill (Glock), 1 headshot T-0.1
95/1163 1:22 1 kill (AK-47) T-0.1
105/1166 0:50 1 kill (AK-47) T-0.5
106/1167 bomb 0:13 1 kill (AK-47), 1 headshot T-0.6
108/11616 1:13 1 kill (M4A1-S) CT-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:11 1v4 before the plant T · 60 HP · Top Midlost - died later, after 1 kill · first fight won, saw each other
6 0:56 1v5 before the plant T · 100 HP · Top Midlost - died with two or more on them at once, after 1 kill · saw each other
14 1:01 1v1 before the plant CT · 58 HP · Bombsite Awon - killed them · first fight won, saw each other
19 bomb 0:29 1v3 after the plant CT · 25 HP · Short Stairslost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 3 good, 1 weak, 11 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:48 misled a peekbarely blinded 武士 2.8 s (0.4 s white) the enemy was barely blinded, and Agnostic peeked 武士 2.5 s after the pop; got hit first
6 1:47 goodblinded Hannibal Lector 3.1 s (0.6 s white)
7 1:19 goodblinded Bill 4.5 s (1.7 s white)
7 bomb 0:38 wastedno enemy blinded for long
9 1:21 wastedno enemy blinded for long
10 1:48 weakbarely blinded Deo Thanos 2.9 s (0.5 s white)
11 1:47 wastedno enemy blinded for long; blinded RusT1go 1.7 s on the move through Outside Long - safe
11 1:17 goodblinded Deo Thanos 3.1 s (0.6 s white), 武士 3.1 s (0.5 s white)
14 1:46 wastedno enemy blinded for long; blinded ☠ 4.3 s on the move through Long A - safe
14 1:32 wastedno enemy blinded for long
15 1:47 wastedno enemy blinded for long
16 1:47 wastedno enemy blinded for long; blinded ☠ 4.3 s on the move through Long A - safe
17 1:48 wastedno enemy blinded for long
18 1:47 wastedno enemy blinded for long
19 1:48 wastedno enemy blinded for long
20 1:44 wastedno enemy blinded for long; blinded RusT1go 1.5 s on the move through Long A - safe

Positioning

In 2 of your 48 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at Short Stairs. Pros do that in about 1 duel in 16. You crouched in 14 of your 36 duels (39%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 13 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
19 bomb 0:33 ДулоShort Stairsstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headlived
19 bomb 0:28 ДулоShort Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 3 of your 8 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 18 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 trade☠ was killed 496 units away: not traded within 5 s (pros: 1,641 ms)
1 1:13 tradeaimware.exe.cs.360.cst was killed 576 units away: not traded within 5 s (pros: 2,031 ms)
1 1:11 tradeRusT1go was killed 547 units away: not traded within 5 s (pros: 2,031 ms)
2 1:14 holdheld with Agnostic, 471 units and 69° apart as the enemy saw you: a real crossfire (the enemy saw you 375 ms before Agnostic)
3 1:14 line of firestood in Agnostic's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
5 1:37 tradeAgnostic was killed 837 units away: not traded within 5 s (pros: 2,031 ms)
5 1:21 trade☠ was killed 231 units away: not traded within 5 s (pros: 625 ms)
8 1:27 holdheld with ☠, 699 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after ☠)
9 1:39 tradeAgnostic was killed 895 units away: not traded within 5 s (pros: 2,031 ms)
9 1:14 trade☠ was killed 856 units away: not traded within 5 s (pros: 2,031 ms)
10 1:31 tradeAgnostic was killed 537 units away: not traded within 5 s (pros: 2,031 ms)
11 1:39 holdheld with ☠, 645 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms after ☠)
11 1:25 tradeAgnostic was killed 373 units away: not traded within 5 s (pros: 1,641 ms)
11 1:11 tradeaimware.exe.cs.360.cst was killed 250 units away: not traded within 5 s (pros: 969 ms)
12 1:28 holdheld with ☠, 118 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms before ☠)
13 0:49 holdheld with ☠, 397 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 750 ms before ☠)
14 1:02 holdheld with aimware.exe.cs.360.cst, 220 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms before aimware.exe.cs.360.cst)
14 1:01 tradeaimware.exe.cs.360.cst was killed 195 units away: you traded in 1,125 ms (pros: 625 ms)
16 1:22 tradeAgnostic was killed 361 units away: not traded within 5 s (pros: 1,641 ms)
16 1:17 tradeRusT1go was killed 837 units away: not traded within 5 s (pros: 2,031 ms)
17 1:23 tradeAgnostic was killed 847 units away: not traded within 5 s (pros: 2,031 ms)
17 bomb 0:24 trade☠ was killed 471 units away: not traded within 5 s (pros: 625 ms)
19 1:37 holdheld with Agnostic, 1052 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 bomb 0:33 holdheld with aimware.exe.cs.360.cst, 839 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms after aimware.exe.cs.360.cst)
19 bomb 0:29 tradeaimware.exe.cs.360.cst was killed 817 units away: not traded within 5 s (pros: 2,031 ms)
20 1:21 tradeaimware.exe.cs.360.cst was killed 507 units away: not traded within 5 s (pros: 2,031 ms)
22 1:31 tradeRusT1go was killed 971 units away: not traded within 5 s (pros: 2,031 ms)
22 1:29 holdheld with Agnostic, 346 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms after Agnostic)
24 1:11 line of firestood in ☠'s line of fire while they fought, for 438 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:15 武士hit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
1 1:03 Hannibal Lectorkilled themGlock-18234 ms234 ms1.5°
1 0:58 Deo Thanoskilled by themUSP-S625 ms938 ms1.9°
2 1:26 Deo Thanoshit themMP9797 ms–2.1°
2 1:18 Deo Thanoskilled themMP9484 ms484 ms3.5°
2 1:14 Billhit themMP9484 ms–32.0°
3 1:25 Deo Thanoshit themAK-47406 ms–0.5°
3 1:24 Deo Thanoshit by themDesert Eagle94 ms–0.2°
3 1:22 Hannibal Lectorkilled themAK-47250 ms250 ms0.9°
3 1:13 Deo Thanoskilled by themDesert Eagle297 ms297 ms0.9°
4 1:36 Дулоkilled themAK-47281 ms672 ms2.0°
4 1:25 武士killed themAK-47141 ms141 ms0.6°
4 1:24 Hannibal Lectorkilled themAK-47375 ms375 ms0.4°
4 bomb 0:38 Deo Thanoshit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:30 Deo Thanoskilled themAK-47156 ms156 ms1.0°
5 1:20 武士killed by themMP7641 ms953 ms13.6°
5 1:20 武士hit themAK-47719 ms–5.4°
6 1:04 武士hit themAK-47375 ms–1.4°
6 0:50 武士killed themAK-47203 ms297 ms0.7°
6 0:49 Deo Thanoshit by themDesert Eagle328 ms–2.0°
6 0:47 Hannibal Lectorkilled by themM4A4719 ms719 ms4.4°
7 bomb 0:13 武士killed themAK-47266 ms359 ms1.7°
7 bomb 0:13 Billkilled by themAWP359 ms359 ms5.1°
8 1:26 Billhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
9 1:12 Deo Thanoskilled by themAWP297 ms297 ms0.5°
10 1:07 武士hit themAK-47344 ms–0.4°
10 1:05 武士hit themAK-47469 ms–0.0°
10 1:05 武士hit by themSSG 08531 ms–1.5°
10 1:00 Deo Thanoshit themAK-47297 ms–0.5°
10 1:00 Deo Thanoskilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:36 Hannibal Lectorkilled themAK-47469 ms469 ms0.4°
11 1:21 Deo Thanoshit by themM4A4391 ms–2.2°
11 1:11 Deo Thanoskilled themAK-47719 ms1047 ms2.7°
11 1:05 武士killed themAK-47453 ms750 ms12.0°
11 1:05 武士hit by themM4A4469 ms–3.2°
12 1:40 Дулоhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:28 Hannibal Lectorkilled by themMP9672 ms1828 ms6.7°
13 1:26 Deo Thanoskilled themUSP-S1000 ms1000 ms0.3°
13 1:16 Hannibal Lectorkilled themUSP-S375 ms766 ms0.4°
13 0:49 Дулоkilled themUSP-S281 ms1031 ms1.3°
14 1:19 武士killed themM4A1-S406 ms609 ms1.5°
14 1:11 Дулоhit by themMAC-10828 ms–51.0°
14 1:08 Дулоkilled themM4A1-S375 ms469 ms1.1°
14 1:01 Deo Thanoskilled themM4A1-S828 ms1594 ms52.7°
14 1:01 Deo Thanoshit by themM4A41391 ms–7.5°
15 1:29 Дулоhit by themGalil AR609 ms–6.1°
15 1:29 Дулоhit themM4A4797 ms–0.3°
15 1:27 Дулоkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
15 1:02 武士killed themM4A1-S156 ms453 ms0.8°
16 1:14 Hannibal Lectorkilled themM4A1-S281 ms781 ms13.6°
16 1:14 Hannibal Lectorhit by themSSG 08406 ms–4.4°
16 1:13 Billkilled by themGalil AR578 ms844 ms10.8°
17 bomb 0:26 Deo Thanoshit by themM4A4391 ms–10.6°
17 bomb 0:23 Deo Thanoskilled by themM4A4328 ms328 ms6.3°
18 1:16 Hannibal Lectorkilled themM4A1-S172 ms281 ms2.5°
18 1:04 Deo Thanoskilled by themAK-47531 ms531 ms1.0°
19 bomb 0:32 Дулоhit by themAK-47188 ms–0.8°
19 bomb 0:28 Дулоkilled by themAK-47500 ms500 ms2.0°
20 1:13 武士killed themM4A4219 ms672 ms2.1°
20 1:13 武士hit by themGalil AR266 ms–10.1°
20 bomb 0:35 Hannibal Lectorkilled by themAK-47672 ms781 ms3.9°
20 bomb 0:35 Hannibal Lectorhit themM4A4719 ms–11.2°
21 1:29 Deo Thanoskilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
22 1:13 Billhit by themAK-47203 ms–0.9°
23 0:20 Deo Thanoshit themAK-47688 ms–2.2°
23 0:17 Deo Thanoskilled by themAWP281 ms281 ms1.6°
24 1:20 Billkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 1:20 Deo Thanoshit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 1:06 武士hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 1:06 武士killed by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 17 of your 59 first shots too soon: 11 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 25 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:03 Hannibal LectorGlock-18690fine - pros would have fired it too1/2killed them39% / 41%
2 1:26 Deo ThanosMP91680fine - pros would have fired it too0/338% / 47%
2 1:26 Deo ThanosMP91692fired while moving (93 u/s), too fast to be accurate - stop first2/224% / 50%
2 1:25 Deo ThanosMP91707fine - pros would have fired it too1/347% / 49%
2 1:18 Deo ThanosMP92263fine - pros would have fired it too1/2killed them; 1 bullet after pros would have stopped40% / 45%
2 1:14 BillMP9463fired while moving (162 u/s), too fast to be accurate - stop first2/151% / 58%
3 1:25 Deo ThanosAK-471876fine - pros would have fired it too1/160% / 60%
3 1:22 Hannibal LectorAK-471478fine - pros would have fired it too1/3killed them68% / 68%
3 1:18 Deo ThanosAK-471931fine - pros would have fired it too0/141% / 52%
3 1:17 Deo ThanosAK-471929fine - pros would have fired it too0/232% / 46%
3 1:14 Deo ThanosAK-471922fine - pros would have fired it too0/166% / 66%
4 1:36 ДулоAK-47526aim far off: your crosshair was about a player's width (26 units) off their body - get on target first4/9killed them20% / 56%
4 1:25 武士AK-47860fine - pros would have fired it too1/3killed them72% / 72%
4 1:24 Hannibal LectorAK-471169fine - pros would have fired it too1/2killed them72% / 72%
4 bomb 0:30 Deo ThanosAK-47925fine - pros would have fired it too1/4killed them58% / 58%
5 1:21 武士AK-47554aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/7cut short (a death, a reload)8% / 53%
6 0:50 武士AK-472101fine - pros would have fired it too2/3killed them; 1 bullet after pros would have stopped32% / 51%
6 0:49 Deo ThanosAK-471064aim far off: your crosshair was about 3 player widths (100 units) off their body - get on target first0/21% / 53%
6 0:47 ДулоAK-471434fine - pros would have fired it too0/2cut short (a death, a reload)51% / 51%
7 bomb 0:13 武士AK-47889fine - pros would have fired it too2/4killed them34% / 46%
7 bomb 0:13 BillAK-47824too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)23% / 50%
10 1:05 武士AK-472195fine - pros would have fired it too1/21 bullet after pros would have stopped34% / 46%
10 1:04 武士AK-472195fine - pros would have fired it too0/2cut short (a death, a reload); 1 bullet after pros would have stopped27% / 49%
10 1:00 Deo ThanosAK-472022fine - pros would have fired it too1/2cut short (a death, a reload); 1 bullet after pros would have stopped64% / 64%
11 1:21 Deo ThanosAK-471266aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/61 bullet after pros would have stopped11% / 47%
11 1:12 Deo ThanosAK-471504aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/27% / 50%
11 1:11 Deo ThanosAK-471502aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 55%
11 1:11 Deo ThanosAK-471501fine - pros would have fired it too1/1killed them48% / 48%
11 1:05 武士AK-47904fine - pros would have fired it too4/7killed them40% / 58%
12 1:27 Hannibal LectorAK-47553too soon: your crosshair was still moving onto them, about 4 player widths (121 units) off - pros wait the split second it takes to get on target0/3cut short (a death, a reload)1% / 47%
13 1:27 Deo ThanosUSP-S1319fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
13 1:26 Deo ThanosUSP-S1322fine - pros would have fired it too1/1killed them46% / 46%
13 1:16 Hannibal LectorUSP-S1336fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 47%
13 1:16 Hannibal LectorUSP-S1335fine - pros would have fired it too1/1killed them60% / 60%
13 0:49 ДулоUSP-S1124fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
13 0:48 ДулоUSP-S1126fine - pros would have fired it too2/2killed them21% / 40%
14 1:19 武士M4A1-S1146fine - pros would have fired it too3/5killed them58% / 58%
14 1:11 Hannibal LectorM4A1-S920fired while moving (35 u/s), too fast to be accurate - stop first0/425% / 63%
14 1:09 ДулоM4A1-S1059fine - pros would have fired it too2/5killed them54% / 54%
14 1:06 Hannibal LectorM4A1-S1106aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/3cut short (a death, a reload)28% / 56%
14 1:01 Deo ThanosM4A1-S891fired while moving (201 u/s), too fast to be accurate - stop first1/107% / 46%
14 1:00 Deo ThanosM4A1-S885fine - pros would have fired it too1/5killed them59% / 59%
15 1:29 ДулоM4A1-S1032fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
15 1:29 ДулоM4A1-S1014fine - pros would have fired it too1/538% / 51%
15 1:26 ДулоM4A1-S1014fine - pros would have fired it too1/4killed them69% / 69%
15 1:03 武士M4A1-S1282fine - pros would have fired it too2/8killed them37% / 50%
16 1:14 Hannibal LectorM4A1-S632too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target4/11killed them26% / 53%
17 bomb 0:26 Deo ThanosAWP557fine - pros would have fired it too0/2cut short (a death, a reload)78% / 78%
18 1:16 Hannibal LectorM4A1-S470fine - pros would have fired it too2/5killed them62% / 62%
18 1:04 Deo ThanosM4A1-S2164fine - pros would have fired it too0/1cut short (a death, a reload)55% / 55%
19 bomb 0:31 ДулоDesert Eagle1088fine - pros would have fired it too0/123% / 37%
19 bomb 0:30 ДулоMP91123fine - pros would have fired it too0/246% / 47%
19 bomb 0:28 ДулоMP91054aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/3cut short (a death, a reload)26% / 53%
20 1:13 武士M4A4211fine - pros would have fired it too5/11killed them71% / 71%
20 bomb 0:35 Hannibal LectorM4A41069fired while moving (114 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)4% / 45%
22 1:13 BillM4A41475fine - pros would have fired it too0/345% / 47%
22 1:12 BillM4A41475fine - pros would have fired it too0/259% / 59%
23 0:21 Deo ThanosAK-47795fired while moving (214 u/s), too fast to be accurate - stop first3/1217% / 60%
23 0:17 Deo ThanosAK-47827fine - pros would have fired it too0/2cut short (a death, a reload)48% / 54%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 24 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.