Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 54 | 7% |
| MP9 | 31 | 39% |
| Galil AR | 29 | 10% |
| M4A4 | 19 | 26% |
| USP-S | 9 | 33% |
| Negev | 9 | 0% |
| Desert Eagle | 8 | 25% |
| Glock-18 | 6 | 33% |
| MP7 | 5 | 0% |
| M4A1-S | 2 | 100% |
| P250 | 2 | 0% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 18/116 | 8 1:22 | 1 kill (M4A1-S), 1 through smoke, 1 headshot CT | 3.0 |
| 76/116 | 20 bomb 0:35 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 82/116 | 6 0:47 | 1 kill (M4A4), 1 headshot CT | 0.1 |
| 83/116 | 12 1:26 | 1 kill (MP9), 1 headshot CT | 0.1 |
| 97/116 | 1 1:42 | 1 kill (USP-S), 1 headshot CT | -0.2 |
| 102/116 | 9 1:29 | 1 kill (M4A4) CT | -0.3 |
| 103/116 | 3 1:32 | 1 kill (MP9), 1 headshot CT | -0.4 |
| 113/116 | 17 1:23 | 1 kill (Glock), 1 headshot T | -2.0 |
| 114/116 | 18 1:32 | 1 kill (AK-47) T | -2.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 bomb 0:29 | 1v2 after the plant CT · 64 HP · Short Stairs | lost - died in the first fight · saw each other |
| 8 1:22 | 1v4 before the plant CT · 100 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
| 10 0:44 | 1v2 before the plant CT · 100 HP · Bombsite A | lost - died in the first fight · saw each other |
Throws
5 grenades: 3 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:49 | punished | killed by ☠ with a molotov in hand at Mid Doors - seen by 1 enemy for 0.6 s, the nearest 1528 units away |
| 8 1:19 | punished | hit by aimware.exe.cs.360.cst 1.4 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 1091 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 1:39 | Mid Doors | cover not used: 64 units away, they'd have seen only your head | lived | ||
| 12 1:28 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 22 1:35 | Top Mid | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 1 of your 5 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:26 | trade | Дуло was killed 236 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:33 | hold | held with Deo Thanos, 250 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Deo Thanos) |
| 3 1:26 | hold | held with Deo Thanos, 346 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms after Deo Thanos) |
| 4 1:25 | trade | 武士 was killed 358 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:15 | trade | 武士 was killed 496 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 bomb 0:29 | trade | Bill was killed 481 units away: not traded within 5 s (pros: 625 ms) |
| 6 0:50 | trade | 武士 was killed 2282 units away: you traded in 2,812 ms (pros: 2,609 ms) |
| 9 1:41 | trade | Дуло was killed 648 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:59 | trade | Deo Thanos was killed 1000 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:57 | hold | held with Bill, 328 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Bill) |
| 10 0:44 | trade | Bill was killed 927 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:26 | trade | Deo Thanos was killed 528 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:18 | trade | 武士 was killed 896 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:08 | trade | Дуло was killed 168 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:21 | line of fire | stood in Bill's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 17 1:20 | trade | 武士 was killed 234 units away: not traded within 5 s (pros: 969 ms) |
| 18 1:41 | in their way | stood between Bill and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 18 1:36 | hold | held with 武士, 274 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms after 武士) |
| 18 1:36 | trade | 武士 was killed 271 units away: you traded in 3,656 ms (pros: 1,641 ms) |
| 19 bomb 0:28 | hold | held with Дуло, 584 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms after Дуло) |
| 21 1:19 | peek together | peeked the same enemy as Bill, 438 ms before them - early - you went first, alone |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | hit by them | Glock-18 | 203 ms | – | 0.8° | ||
| 1 1:42 | killed them | USP-S | 281 ms | 281 ms | 2.2° | ||
| 1 1:27 | hit by them | Glock-18 | 625 ms | – | 4.9° | ||
| 1 1:25 | hit them | P2000 | 672 ms | – | 3.4° | ||
| 1 1:25 | hit by them | Glock-18 | 1141 ms | – | 1.5° | ||
| 1 1:24 | hit by them | Glock-18 | 859 ms | – | 2.1° | ||
| 1 1:11 | hit them | P2000 | 656 ms | – | 8.5° | ||
| 1 1:03 | killed by them | Glock-18 | 234 ms | 234 ms | 1.5° | ||
| 2 1:49 | killed by them | SSG 08 | 562 ms | 562 ms | 1.2° | ||
| 3 1:32 | killed them | MP9 | 484 ms | 766 ms | 11.9° | ||
| 3 1:32 | hit by them | P90 | 562 ms | – | 12.2° | ||
| 3 1:22 | killed by them | AK-47 | 250 ms | 250 ms | 0.9° | ||
| 4 1:42 | hit by them | AK-47 | 1219 ms | – | 5.1° | ||
| 4 1:24 | killed by them | AK-47 | 375 ms | 375 ms | 0.4° | ||
| 5 bomb 0:28 | hit by them | XM1014 | 562 ms | – | 1.5° | ||
| 5 bomb 0:28 | killed by them | AWP | 391 ms | 391 ms | 1.3° | ||
| 6 0:47 | killed them | M4A4 | 719 ms | 719 ms | 4.4° | ||
| 7 1:42 | killed by them | AK-47 | 266 ms | 266 ms | 1.2° | ||
| 8 1:22 | killed them | M4A1-S | 266 ms | 375 ms | 8.6° | ||
| 8 1:17 | killed by them | Tec-9 | 828 ms | 1781 ms | 25.7° | ||
| 9 1:29 | killed them | M4A4 | 406 ms | 578 ms | 5.9° | ||
| 9 1:27 | killed by them | AK-47 | 344 ms | 1156 ms | 5.2° | ||
| 10 0:56 | hit them | M4A4 | 1359 ms | – | 1.7° | ||
| 10 0:38 | killed by them | AK-47 | 188 ms | 188 ms | 1.5° | ||
| 11 1:46 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:38 | hit by them | AK-47 | 391 ms | – | 1.6° | ||
| 11 1:37 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:36 | killed by them | AK-47 | 469 ms | 469 ms | 0.4° | ||
| 12 1:28 | killed them | MP9 | 672 ms | 1828 ms | 6.7° | ||
| 12 1:25 | hit them | MP9 | 406 ms | – | 5.1° | ||
| 12 1:24 | hit by them | AK-47 | 609 ms | – | 36.7° | ||
| 12 1:22 | killed by them | AK-47 | 1594 ms | 1594 ms | 4.7° | ||
| 13 1:16 | killed by them | USP-S | 375 ms | 766 ms | 0.4° | ||
| 14 1:04 | killed by them | P250 | 250 ms | 1500 ms | 5.3° | ||
| 14 1:03 | hit them | Desert Eagle | 938 ms | – | 6.5° | ||
| 15 1:44 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:37 | hit them | Galil AR | 609 ms | – | 6.3° | ||
| 15 1:36 | killed by them | Desert Eagle | 1547 ms | 1547 ms | 3.8° | ||
| 16 1:14 | killed by them | M4A1-S | 281 ms | 781 ms | 13.6° | ||
| 16 1:14 | hit them | SSG 08 | 406 ms | – | 4.4° | ||
| 17 1:32 | hit them | Galil AR | 219 ms | – | 5.4° | ||
| 17 1:26 | hit by them | Desert Eagle | 781 ms | – | 2.1° | ||
| 17 1:25 | hit them | Galil AR | 219 ms | – | 3.0° | ||
| 17 1:24 | killed them | Glock-18 | 266 ms | 1125 ms | 3.3° | ||
| 17 1:23 | hit by them | Desert Eagle | 406 ms | – | 0.6° | ||
| 17 1:12 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:47 | hit them | AK-47 | 469 ms | – | 5.6° | ||
| 18 1:44 | hit by them | Desert Eagle | 484 ms | – | 1.8° | ||
| 18 1:34 | hit by them | Desert Eagle | 812 ms | – | 12.1° | ||
| 18 1:32 | killed them | AK-47 | 2484 ms | 2484 ms | 2.5° | ||
| 18 1:16 | killed by them | M4A1-S | 172 ms | 281 ms | 2.5° | ||
| 20 bomb 0:35 | killed them | AK-47 | 672 ms | 781 ms | 3.9° | ||
| 20 bomb 0:35 | hit by them | M4A4 | 719 ms | – | 11.2° | ||
| 20 bomb 0:03 | killed by them | Desert Eagle | 1328 ms | 1328 ms | 6.5° | ||
| 21 1:19 | killed by them | FAMAS | 312 ms | 312 ms | 1.4° | ||
| 22 1:34 | killed by them | M4A4 | 375 ms | 891 ms | 2.7° | ||
| 23 1:23 | killed by them | AK-47 | 2844 ms | 2938 ms | 11.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | USP-S | 1703 | fine - pros would have fired it too | 1/1 | killed them | 28% / 47% | |
| 1 1:32 | USP-S | 1082 | fired while moving (64 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 53% | |
| 1 1:31 | USP-S | 1071 | fired while moving (166 u/s), too fast to be accurate - stop first | 0/1 | 61% / 65% | ||
| 1 1:26 | USP-S | 1012 | fired while moving (127 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 1% / 54% | |
| 1 1:14 | USP-S | 890 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 1 1:12 | USP-S | 717 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/4 | 13% / 42% | ||
| 3 1:32 | MP9 | 722 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/12 | killed them | 15% / 55% | |
| 5 bomb 0:39 | MP7 | 970 | fine - pros would have fired it too | 0/6 | 32% / 57% | ||
| 5 bomb 0:36 | MP7 | 996 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/4 | 7% / 58% | ||
| 5 bomb 0:28 | MP7 | 1108 | fired while moving (88 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 56% | |
| 6 0:47 | M4A4 | 831 | fine - pros would have fired it too | 1/7 | killed them | 49% / 49% | |
| 8 1:22 | M4A1-S | 247 | fine - pros would have fired it too | 2/4 | killed them | 68% / 68% | |
| 9 1:29 | M4A4 | 910 | fine - pros would have fired it too | 3/6 | killed them | 57% / 57% | |
| 9 1:27 | M4A4 | 656 | fired while moving (205 u/s), too fast to be accurate - stop first | 0/3 | 1% / 52% | ||
| 9 1:27 | M4A4 | 659 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 12% / 52% | |
| 10 0:57 | M4A4 | 909 | fired while moving (115 u/s), too fast to be accurate - stop first | 0/5 | 1% / 63% | ||
| 10 0:56 | M4A4 | 899 | fired while moving (177 u/s), too fast to be accurate - stop first | 1/7 | 1% / 51% | ||
| 11 1:40 | Desert Eagle | 1130 | fine - pros would have fired it too | 0/1 | 44% / 44% | ||
| 11 1:38 | Desert Eagle | 1159 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | 3% / 34% | ||
| 11 1:36 | Desert Eagle | 1136 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 53% / 53% | |
| 12 1:28 | MP9 | 560 | fine - pros would have fired it too | 5/22 | killed them; 1 bullet after pros would have stopped | 71% / 71% | |
| 12 1:25 | MP9 | 621 | fine - pros would have fired it too | 5/8 | cut short (a death, a reload) | 59% / 59% | |
| 13 1:16 | P250 | 1336 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 34% / 39% | |
| 14 1:11 | Desert Eagle | 920 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | 4% / 38% | ||
| 14 1:07 | Desert Eagle | 1104 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 9% / 34% | ||
| 14 1:05 | Desert Eagle | 484 | fine - pros would have fired it too | 0/1 | 30% / 48% | ||
| 14 1:04 | Desert Eagle | 487 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 70% | |
| 15 1:37 | Galil AR | 635 | fired while moving (92 u/s), too fast to be accurate - stop first | 2/13 | cut short (a death, a reload) | 6% / 50% | |
| 17 1:32 | Galil AR | 574 | fired while moving (203 u/s), too fast to be accurate - stop first | 1/8 | 15% / 50% | ||
| 17 1:27 | Galil AR | 749 | fired while moving (181 u/s), too fast to be accurate - stop first | 0/11 | 1 bullet after pros would have stopped | 5% / 55% | |
| 17 1:24 | Glock-18 | 836 | fine - pros would have fired it too | 2/7 | killed them | 50% / 51% | |
| 18 1:47 | AK-47 | 544 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 53% | |
| 18 1:46 | AK-47 | 540 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/6 | 5% / 57% | ||
| 18 1:45 | AK-47 | 598 | fired while moving (153 u/s), too fast to be accurate - stop first | 0/16 | 4 bullets after pros would have stopped | 9% / 56% | |
| 18 1:34 | AK-47 | 1127 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 46% | |
| 18 1:34 | AK-47 | 1128 | fine - pros would have fired it too | 0/6 | 33% / 45% | ||
| 18 1:33 | AK-47 | 1128 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/6 | 12% / 49% | ||
| 18 1:32 | AK-47 | 1130 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 1/5 | killed them | 6% / 57% | |
| 20 bomb 0:35 | AK-47 | 1064 | fine - pros would have fired it too | 2/7 | killed them | 44% / 47% | |
| 21 1:27 | AK-47 | 1770 | fired while moving (118 u/s), too fast to be accurate - stop first | 0/4 | 1 bullet after pros would have stopped | 2% / 48% | |
| 21 1:25 | AK-47 | 1782 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | 21% / 52% | ||
| 21 1:25 | AK-47 | 1782 | fine - pros would have fired it too | 0/2 | 32% / 50% | ||
| 21 1:24 | AK-47 | 1782 | fired while moving (76 u/s), too fast to be accurate - stop first | 0/1 | 10% / 52% | ||
| 21 1:23 | AK-47 | 1249 | fired while moving (79 u/s), too fast to be accurate - stop first | 0/1 | 0% / 50% | ||
| 22 1:34 | AK-47 | 1235 | aim far off: your crosshair was about 2.5 player widths (81 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
