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Dust II, lost 11-13 · Sat 17 Oct, 17:55

Hannibal LectorGold Nova III

The match

Aim

484 msTTD766 msTTK5.1°Crosshair↓24%1st bullet11%Spray19%Head60%Counter-strafe

Scoreboard

48ADR61%KAST

Positioning

Shots

30/45Rushed↓7/30Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-47547%
MP93139%
Galil AR2910%
M4A41926%
USP-S933%
Negev90%
Desert Eagle825%
Glock-18633%
MP750%
M4A1-S2100%
P25020%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
18/1168 1:22 1 kill (M4A1-S), 1 through smoke, 1 headshot CT3.0
76/11620 bomb 0:35 1 kill (AK-47), 1 headshot T0.3
82/1166 0:47 1 kill (M4A4), 1 headshot CT0.1
83/11612 1:26 1 kill (MP9), 1 headshot CT0.1
97/1161 1:42 1 kill (USP-S), 1 headshot CT-0.2
102/1169 1:29 1 kill (M4A4) CT-0.3
103/1163 1:32 1 kill (MP9), 1 headshot CT-0.4
113/11617 1:23 1 kill (Glock), 1 headshot T-2.0
114/11618 1:32 1 kill (AK-47) T-2.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 bomb 0:29 1v2 after the plant CT · 64 HP · Short Stairslost - died in the first fight · saw each other
8 1:22 1v4 before the plant CT · 100 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other
10 0:44 1v2 before the plant CT · 100 HP · Bombsite Alost - died in the first fight · saw each other

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
5 grenades: 3 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:49 punishedkilled by ☠ with a molotov in hand at Mid Doors - seen by 1 enemy for 0.6 s, the nearest 1528 units away
8 1:19 punishedhit by aimware.exe.cs.360.cst 1.4 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 1091 units away

Positioning

In 3 of your 40 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Top Mid. Pros do that in about 1 duel in 16. You crouched in 4 of your 30 duels (13%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 18 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 1:39 ☠Mid Doorscover not used: 64 units away, they'd have seen only your headlived
12 1:28 nyashkacsTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
22 1:35 AgnosticTop Midpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 1 of your 5 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:26 tradeДуло was killed 236 units away: not traded within 5 s (pros: 625 ms)
3 1:33 holdheld with Deo Thanos, 250 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Deo Thanos)
3 1:26 holdheld with Deo Thanos, 346 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms after Deo Thanos)
4 1:25 trade武士 was killed 358 units away: not traded within 5 s (pros: 1,641 ms)
5 1:15 trade武士 was killed 496 units away: not traded within 5 s (pros: 1,641 ms)
5 bomb 0:29 tradeBill was killed 481 units away: not traded within 5 s (pros: 625 ms)
6 0:50 trade武士 was killed 2282 units away: you traded in 2,812 ms (pros: 2,609 ms)
9 1:41 tradeДуло was killed 648 units away: not traded within 5 s (pros: 2,031 ms)
10 0:59 tradeDeo Thanos was killed 1000 units away: not traded within 5 s (pros: 2,031 ms)
10 0:57 holdheld with Bill, 328 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Bill)
10 0:44 tradeBill was killed 927 units away: not traded within 5 s (pros: 2,031 ms)
13 1:26 tradeDeo Thanos was killed 528 units away: not traded within 5 s (pros: 2,031 ms)
13 1:18 trade武士 was killed 896 units away: not traded within 5 s (pros: 2,031 ms)
14 1:08 tradeДуло was killed 168 units away: not traded within 5 s (pros: 969 ms)
16 1:21 line of firestood in Bill's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
17 1:20 trade武士 was killed 234 units away: not traded within 5 s (pros: 969 ms)
18 1:41 in their waystood between Bill and an enemy they could see, for 250 ms (pros: 125 ms at a time)
18 1:36 holdheld with 武士, 274 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms after 武士)
18 1:36 trade武士 was killed 271 units away: you traded in 3,656 ms (pros: 1,641 ms)
19 bomb 0:28 holdheld with Дуло, 584 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms after Дуло)
21 1:19 peek togetherpeeked the same enemy as Bill, 438 ms before them - early - you went first, alone

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 ☠hit by themGlock-18203 ms–0.8°
1 1:42 ☠killed themUSP-S281 ms281 ms2.2°
1 1:27 aimware.exe.cs.360.csthit by themGlock-18625 ms–4.9°
1 1:25 RusT1gohit themP2000672 ms–3.4°
1 1:25 RusT1gohit by themGlock-181141 ms–1.5°
1 1:24 aimware.exe.cs.360.csthit by themGlock-18859 ms–2.1°
1 1:11 RusT1gohit themP2000656 ms–8.5°
1 1:03 nyashkacskilled by themGlock-18234 ms234 ms1.5°
2 1:49 ☠killed by themSSG 08562 ms562 ms1.2°
3 1:32 aimware.exe.cs.360.cstkilled themMP9484 ms766 ms11.9°
3 1:32 aimware.exe.cs.360.csthit by themP90562 ms–12.2°
3 1:22 nyashkacskilled by themAK-47250 ms250 ms0.9°
4 1:42 Agnostichit by themAK-471219 ms–5.1°
4 1:24 nyashkacskilled by themAK-47375 ms375 ms0.4°
5 bomb 0:28 aimware.exe.cs.360.csthit by themXM1014562 ms–1.5°
5 bomb 0:28 RusT1gokilled by themAWP391 ms391 ms1.3°
6 0:47 nyashkacskilled themM4A4719 ms719 ms4.4°
7 1:42 Agnostickilled by themAK-47266 ms266 ms1.2°
8 1:22 RusT1gokilled themM4A1-S266 ms375 ms8.6°
8 1:17 aimware.exe.cs.360.cstkilled by themTec-9828 ms1781 ms25.7°
9 1:29 RusT1gokilled themM4A4406 ms578 ms5.9°
9 1:27 ☠killed by themAK-47344 ms1156 ms5.2°
10 0:56 aimware.exe.cs.360.csthit themM4A41359 ms–1.7°
10 0:38 RusT1gokilled by themAK-47188 ms188 ms1.5°
11 1:46 ☠hit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
11 1:38 ☠hit by themAK-47391 ms–1.6°
11 1:37 ☠hit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
11 1:36 nyashkacskilled by themAK-47469 ms469 ms0.4°
12 1:28 nyashkacskilled themMP9672 ms1828 ms6.7°
12 1:25 ☠hit themMP9406 ms–5.1°
12 1:24 ☠hit by themAK-47609 ms–36.7°
12 1:22 Agnostickilled by themAK-471594 ms1594 ms4.7°
13 1:16 nyashkacskilled by themUSP-S375 ms766 ms0.4°
14 1:04 aimware.exe.cs.360.cstkilled by themP250250 ms1500 ms5.3°
14 1:03 aimware.exe.cs.360.csthit themDesert Eagle938 ms–6.5°
15 1:44 RusT1gohit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
15 1:37 Agnostichit themGalil AR609 ms–6.3°
15 1:36 Agnostickilled by themDesert Eagle1547 ms1547 ms3.8°
16 1:14 nyashkacskilled by themM4A1-S281 ms781 ms13.6°
16 1:14 nyashkacshit themSSG 08406 ms–4.4°
17 1:32 Agnostichit themGalil AR219 ms–5.4°
17 1:26 Agnostichit by themDesert Eagle781 ms–2.1°
17 1:25 Agnostichit themGalil AR219 ms–3.0°
17 1:24 Agnostickilled themGlock-18266 ms1125 ms3.3°
17 1:23 Agnostichit by themDesert Eagle406 ms–0.6°
17 1:12 RusT1gokilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 1:47 aimware.exe.cs.360.csthit themAK-47469 ms–5.6°
18 1:44 Agnostichit by themDesert Eagle484 ms–1.8°
18 1:34 Agnostichit by themDesert Eagle812 ms–12.1°
18 1:32 Agnostickilled themAK-472484 ms2484 ms2.5°
18 1:16 nyashkacskilled by themM4A1-S172 ms281 ms2.5°
20 bomb 0:35 nyashkacskilled themAK-47672 ms781 ms3.9°
20 bomb 0:35 nyashkacshit by themM4A4719 ms–11.2°
20 bomb 0:03 ☠killed by themDesert Eagle1328 ms1328 ms6.5°
21 1:19 Agnostickilled by themFAMAS312 ms312 ms1.4°
22 1:34 Agnostickilled by themM4A4375 ms891 ms2.7°
23 1:23 ☠killed by themAK-472844 ms2938 ms11.0°

Shots

You fired 30 of your 45 first shots too soon: 16 while moving, 14 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 30 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 6 spray bullets went on after pros would have stopped. Your first shots had a 23% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 ☠USP-S1703fine - pros would have fired it too1/1killed them28% / 47%
1 1:32 aimware.exe.cs.360.cstUSP-S1082fired while moving (64 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 53%
1 1:31 aimware.exe.cs.360.cstUSP-S1071fired while moving (166 u/s), too fast to be accurate - stop first0/161% / 65%
1 1:26 RusT1goUSP-S1012fired while moving (127 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)1% / 54%
1 1:14 RusT1goUSP-S890fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
1 1:12 RusT1goUSP-S717aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/413% / 42%
3 1:32 aimware.exe.cs.360.cstMP9722aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/12killed them15% / 55%
5 bomb 0:39 aimware.exe.cs.360.cstMP7970fine - pros would have fired it too0/632% / 57%
5 bomb 0:36 aimware.exe.cs.360.cstMP7996aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/47% / 58%
5 bomb 0:28 RusT1goMP71108fired while moving (88 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 56%
6 0:47 nyashkacsM4A4831fine - pros would have fired it too1/7killed them49% / 49%
8 1:22 RusT1goM4A1-S247fine - pros would have fired it too2/4killed them68% / 68%
9 1:29 RusT1goM4A4910fine - pros would have fired it too3/6killed them57% / 57%
9 1:27 ☠M4A4656fired while moving (205 u/s), too fast to be accurate - stop first0/31% / 52%
9 1:27 ☠M4A4659aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1cut short (a death, a reload)12% / 52%
10 0:57 aimware.exe.cs.360.cstM4A4909fired while moving (115 u/s), too fast to be accurate - stop first0/51% / 63%
10 0:56 aimware.exe.cs.360.cstM4A4899fired while moving (177 u/s), too fast to be accurate - stop first1/71% / 51%
11 1:40 ☠Desert Eagle1130fine - pros would have fired it too0/144% / 44%
11 1:38 ☠Desert Eagle1159aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/13% / 34%
11 1:36 ☠Desert Eagle1136fine - pros would have fired it too1/1cut short (a death, a reload)53% / 53%
12 1:28 nyashkacsMP9560fine - pros would have fired it too5/22killed them; 1 bullet after pros would have stopped71% / 71%
12 1:25 ☠MP9621fine - pros would have fired it too5/8cut short (a death, a reload)59% / 59%
13 1:16 nyashkacsP2501336fired while moving (89 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)34% / 39%
14 1:11 nyashkacsDesert Eagle920aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/14% / 38%
14 1:07 nyashkacsDesert Eagle1104aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/29% / 34%
14 1:05 aimware.exe.cs.360.cstDesert Eagle484fine - pros would have fired it too0/130% / 48%
14 1:04 aimware.exe.cs.360.cstDesert Eagle487aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 70%
15 1:37 AgnosticGalil AR635fired while moving (92 u/s), too fast to be accurate - stop first2/13cut short (a death, a reload)6% / 50%
17 1:32 AgnosticGalil AR574fired while moving (203 u/s), too fast to be accurate - stop first1/815% / 50%
17 1:27 AgnosticGalil AR749fired while moving (181 u/s), too fast to be accurate - stop first0/111 bullet after pros would have stopped5% / 55%
17 1:24 AgnosticGlock-18836fine - pros would have fired it too2/7killed them50% / 51%
18 1:47 aimware.exe.cs.360.cstAK-47544aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 53%
18 1:46 aimware.exe.cs.360.cstAK-47540fired while moving (122 u/s), too fast to be accurate - stop first0/65% / 57%
18 1:45 aimware.exe.cs.360.cstAK-47598fired while moving (153 u/s), too fast to be accurate - stop first0/164 bullets after pros would have stopped9% / 56%
18 1:34 AgnosticAK-471127aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 46%
18 1:34 AgnosticAK-471128fine - pros would have fired it too0/633% / 45%
18 1:33 AgnosticAK-471128aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/612% / 49%
18 1:32 AgnosticAK-471130aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first1/5killed them6% / 57%
20 bomb 0:35 nyashkacsAK-471064fine - pros would have fired it too2/7killed them44% / 47%
21 1:27 AgnosticAK-471770fired while moving (118 u/s), too fast to be accurate - stop first0/41 bullet after pros would have stopped2% / 48%
21 1:25 AgnosticAK-471782aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/121% / 52%
21 1:25 AgnosticAK-471782fine - pros would have fired it too0/232% / 50%
21 1:24 AgnosticAK-471782fired while moving (76 u/s), too fast to be accurate - stop first0/110% / 52%
21 1:23 aimware.exe.cs.360.cstAK-471249fired while moving (79 u/s), too fast to be accurate - stop first0/10% / 50%
22 1:34 AgnosticAK-471235aim far off: your crosshair was about 2.5 player widths (81 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.