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Dust II, lost 11-13 · Sat 17 Oct, 17:55

Deo ThanosMaster Guardian I

The match

Aim

391 msTTD422 msTTK2.6°Crosshair↓44%1st bullet18%Spray31%Head84%Counter-strafe

Scoreboard

133ADR83%KAST

Positioning

Shots

25/57Rushed↓4/24Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473241%
MP73110%
M4A42241%
Desert Eagle2035%
M4A1-S1926%
AWP967%
USP-S743%
Tec-9667%
Glock-18450%
SSG 08367%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/11614 1:32 3 kills (Deagle ×2, M4A4), 1 through smoke, 2 headshots, in 30.8 s T9.3
4/11617 bomb 0:24 3 kills (M4A4 ×2, Deagle), all headshots, in 18.9 s T6.4
19/11621 1:29 1 kill (AWP), a wallbang, 1 headshot T3.0
24/11612 1:43 1 kill (Deagle), 1 headshot CT2.5
26/1169 1:12 2 kills (AWP ×2), in 12.2 s CT2.4
27/11623 0:25 2 kills (AWP ×2), in 7.7 s T2.3
28/11620 1:33 3 kills (AWP ×2, Tec-9), in 71.9 s T2.3
29/1163 1:13 1 kill (Deagle), 1 headshot CT2.2
35/11618 1:04 2 kills (AK-47 ×2), 1 headshot, in 15.2 s T1.8
36/1161 1:19 2 kills (USP-S ×2), all headshots, in 21.5 s CT1.7
37/1167 1:21 2 kills (AK-47 ×2), all headshots, in 31.8 s CT1.7
51/11622 1:31 1 kill (AWP), 1 headshot T1.0
53/11624 1:32 1 kill (AK-47), 1 headshot T1.0
56/11619 1:35 2 kills (AK-47 ×2), all headshots, in 3 s T0.9
62/11611 1:25 1 kill (M4A1-S), 1 headshot CT0.8
99/11613 1:37 1 kill (Glock) T-0.2
104/11610 1:31 2 kills (AWP ×2), in 31.3 s CT-0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
14 1:02 1v2 before the plant T · 79 HP · Short Stairslost - died later, after 1 kill · first fight lost, saw them first
17 1:03 1v3 before the plant T · 100 HP · Bombsite Bwon - killed all 3 · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 2 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:44 wastedbarely blinded aimware.exe.cs.360.cst 0.9 s (0.1 s white)
24 1:11 goodblinded nyashkacs 4.8 s (2.0 s white), ☠ 4.6 s (1.8 s white); blinded 武士 4.1 s on the move through Long A - safe; blinded Дуло 2.2 s on the move through Mid Doors - safe
24 1:09 goodblinded aimware.exe.cs.360.cst 4.4 s (1.6 s white), ☠ 3.1 s (0.6 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
16 grenades: 14 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:46 exposeda flash at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 601 units away; a running throw
12 1:26 exposedan HE at Under A - seen by 1 enemy for 1.0 s, the nearest 682 units away, thrown in the open; a jump throw

Positioning

In 4 of your 51 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use), mostly at A Ramp. Pros do that in about 1 duel in 16. You crouched in 11 of your 40 duels (28%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 19 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 12 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 1:26 AgnosticA Rampcover not used: 32 units away, they'd have seen only your headkilled them
11 1:13 aimware.exe.cs.360.cstA Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
14 1:02 aimware.exe.cs.360.cstExtended Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
24 1:02 aimware.exe.cs.360.cstA Rampcover not used: 64 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 2 of your 8 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 3 of the 16 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:33 holdheld with Hannibal Lector, 250 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Hannibal Lector)
3 1:26 holdheld with Hannibal Lector, 346 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms before Hannibal Lector)
3 1:22 tradeHannibal Lector was killed 516 units away: not traded within 5 s (pros: 2,031 ms)
4 1:48 holdheld with Дуло, 116 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms after Дуло)
4 1:48 holdheld with 武士, 314 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms after 武士)
5 1:38 holdheld with Дуло, 453 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,391 ms before Дуло)
5 1:27 tradeДуло was killed 634 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:17 in their waystood between Bill and an enemy they could see, for 250 ms (pros: 125 ms at a time)
7 bomb 0:13 tradeДуло was killed 595 units away: you traded in 1,062 ms (pros: 2,031 ms)
9 1:41 tradeДуло was killed 620 units away: not traded within 5 s (pros: 2,031 ms)
9 1:00 trade武士 was killed 710 units away: you traded in 234 ms (pros: 625 ms)
10 1:05 holdheld with 武士, 412 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:04 trade武士 was killed 397 units away: not traded within 5 s (pros: 1,641 ms)
11 1:13 holdheld with 武士, 582 units and 28° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before 武士)
12 1:27 holdheld with 武士, 161 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after 武士)
14 1:19 trade武士 was killed 848 units away: not traded within 5 s (pros: 2,031 ms)
14 1:02 tradeHannibal Lector was killed 927 units away: you traded in 1,203 ms (pros: 2,031 ms)
15 1:26 tradeДуло was killed 818 units away: not traded within 5 s (pros: 2,031 ms)
17 1:16 holdheld with Bill, 317 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:15 tradeBill was killed 254 units away: not traded within 5 s (pros: 1,641 ms)
18 1:44 in their waystood between Hannibal Lector and an enemy they could see, for 375 ms (pros: 125 ms at a time)
18 1:16 tradeHannibal Lector was killed 629 units away: not traded within 5 s (pros: 2,031 ms)
20 1:13 trade武士 was killed 730 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:03 tradeHannibal Lector was killed 557 units away: not traded within 5 s (pros: 2,031 ms)
22 1:34 tradeHannibal Lector was killed 352 units away: not traded within 5 s (pros: 1,641 ms)
22 1:28 trade武士 was killed 350 units away: not traded within 5 s (pros: 1,641 ms)
22 1:19 holdheld with Дуло, 311 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 797 ms before Дуло)
24 1:20 tradeBill was killed 699 units away: not traded within 5 s (pros: 2,031 ms)
24 1:02 peek togetherpeeked the same enemy as 武士, 734 ms before them - early - you went first, alone

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:19 Agnostickilled themUSP-S3312 ms3312 ms7.4°
1 0:58 nyashkacskilled themUSP-S625 ms938 ms1.9°
2 1:28 Agnostichit by themMAC-10344 ms–2.2°
2 1:27 Agnostichit themMP71812 ms–6.8°
2 1:26 ☠hit themMP7703 ms–7.0°
2 1:26 nyashkacshit by themMP9797 ms–2.1°
2 1:18 nyashkacskilled by themMP9484 ms484 ms3.5°
3 1:25 nyashkacshit by themAK-47406 ms–0.5°
3 1:24 nyashkacshit themDesert Eagle94 ms–0.2°
3 1:13 nyashkacskilled themDesert Eagle297 ms297 ms0.9°
3 1:13 Agnostichit by themMAC-10125 ms–0.3°
3 bomb 0:18 Agnostickilled by themAK-47766 ms766 ms50.5°
4 1:47 ☠hit themSSG 08312 ms–0.6°
4 bomb 0:38 nyashkacshit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:30 nyashkacskilled by themAK-47156 ms156 ms1.0°
5 1:38 Agnostichit themDesert Eagle391 ms–1.4°
5 1:26 ☠killed by themAK-47656 ms656 ms3.9°
6 0:49 nyashkacshit themDesert Eagle328 ms–2.0°
7 1:22 RusT1gokilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:12 ☠killed themAK-47531 ms641 ms3.9°
8 1:42 Agnostickilled by themAK-4762 ms62 ms0.4°
9 1:52 aimware.exe.cs.360.csthit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:43 ☠hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:12 nyashkacskilled themAWP297 ms297 ms0.5°
9 1:00 aimware.exe.cs.360.cstkilled themAWP422 ms422 ms3.7°
10 1:31 Agnostickilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:00 nyashkacshit by themAK-47297 ms–0.5°
10 1:00 nyashkacskilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 0:59 ☠killed by themSSG 08547 ms547 ms0.6°
11 1:25 Agnostichit by themMAC-10500 ms–0.6°
11 1:25 Agnostickilled themM4A1-S562 ms953 ms0.5°
11 1:21 nyashkacshit themM4A4391 ms–2.2°
11 1:12 aimware.exe.cs.360.csthit themM4A41062 ms–1.7°
11 1:11 nyashkacskilled by themAK-47719 ms1047 ms2.7°
12 1:43 RusT1gokilled themDesert Eagle1031 ms1031 ms26.4°
13 1:38 Agnostickilled themGlock-18625 ms1031 ms21.8°
13 1:26 nyashkacskilled by themUSP-S1000 ms1000 ms0.3°
14 1:32 RusT1gokilled themDesert Eagle312 ms312 ms2.7°
14 1:27 Agnostichit by themM4A4562 ms–0.3°
14 1:27 Agnostickilled themDesert Eagle688 ms688 ms6.2°
14 1:01 aimware.exe.cs.360.cstkilled themM4A4359 ms453 ms3.1°
14 1:01 nyashkacskilled by themM4A1-S828 ms1594 ms52.7°
14 1:01 nyashkacshit themM4A41391 ms–7.5°
15 1:25 RusT1gohit themSSG 08312 ms–1.3°
15 1:25 RusT1gokilled by themAWP469 ms469 ms0.4°
16 0:55 aimware.exe.cs.360.cstkilled by themMP9734 ms734 ms2.5°
17 bomb 0:28 RusT1gohit themM4A4469 ms–9.3°
17 bomb 0:26 nyashkacshit themM4A4391 ms–10.6°
17 bomb 0:24 ☠killed themM4A4141 ms141 ms1.7°
17 bomb 0:23 nyashkacskilled themM4A4328 ms328 ms6.3°
17 bomb 0:08 RusT1gohit by themAWP516 ms–2.5°
17 bomb 0:05 RusT1gokilled themDesert Eagle266 ms266 ms7.2°
18 1:43 Agnostichit by themDesert Eagle297 ms–2.8°
18 1:42 Agnostichit themAK-471016 ms–23.7°
18 1:04 nyashkacskilled themAK-47531 ms531 ms1.0°
18 0:49 aimware.exe.cs.360.cstkilled themAK-471031 ms1031 ms40.0°
19 1:35 Agnostickilled themAK-47422 ms422 ms0.8°
19 1:33 RusT1gokilled themAK-47438 ms531 ms6.3°
19 1:26 ☠killed by themMP92641 ms3453 ms2.0°
20 1:50 Agnostichit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
20 1:33 RusT1gokilled themAWP234 ms234 ms0.7°
20 1:21 aimware.exe.cs.360.cstkilled themAWP312 ms312 ms2.0°
20 round over ☠killed themTec-9297 ms922 ms12.1°
21 1:29 nyashkacskilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
22 1:41 RusT1gohit by themM4A4453 ms–1.7°
22 1:31 RusT1gokilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
22 1:19 aimware.exe.cs.360.cstkilled by themP9094 ms359 ms5.0°
23 0:25 Agnostickilled themAWP62 ms62 ms1.0°
23 0:20 nyashkacshit by themAK-47688 ms–2.2°
23 0:17 nyashkacskilled themAWP281 ms281 ms1.6°
23 0:15 ☠killed by themAK-47547 ms547 ms1.7°
24 1:32 Agnostickilled themAK-47344 ms344 ms2.5°
24 1:20 nyashkacshit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 1:01 aimware.exe.cs.360.cstkilled by themAWP734 ms734 ms8.6°

Shots

You fired 25 of your 57 first shots too soon: 17 before your crosshair was on them, 8 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 24 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 27 spray bullets went on after pros would have stopped. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:19 AgnosticUSP-S673fine - pros would have fired it too1/1killed them54% / 54%
1 0:58 nyashkacsUSP-S301fine - pros would have fired it too2/3killed them51% / 51%
2 1:28 AgnosticMP71719aim far off: your crosshair was about a player's width (24 units) off their body - get on target first3/30cut short (a death, a reload); 27 bullets after pros would have stopped21% / 53%
2 1:18 nyashkacsMP72259fired while moving (124 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)43% / 62%
3 1:25 nyashkacsDesert Eagle1876aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/16% / 27%
3 1:20 nyashkacsDesert Eagle1930aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/15% / 27%
3 1:18 nyashkacsDesert Eagle1931fired while moving (116 u/s), too fast to be accurate - stop first0/14% / 34%
3 1:17 nyashkacsDesert Eagle1928aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/112% / 32%
3 1:13 nyashkacsDesert Eagle1922fine - pros would have fired it too1/1killed them63% / 63%
3 1:07 RusT1goDesert Eagle1694aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/119% / 58%
3 1:03 AgnosticDesert Eagle2123aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/18% / 50%
3 bomb 0:18 AgnosticDesert Eagle1483too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)19% / 54%
5 1:38 AgnosticDesert Eagle1142fine - pros would have fired it too1/232% / 34%
5 1:26 ☠Desert Eagle1144fine - pros would have fired it too0/1cut short (a death, a reload)38% / 38%
6 0:49 nyashkacsDesert Eagle1063aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/123% / 48%
7 1:21 RusT1goAK-471238fine - pros would have fired it too1/3killed them70% / 70%
7 bomb 0:12 ☠AK-47641fired while moving (196 u/s), too fast to be accurate - stop first2/7killed them4% / 55%
9 1:12 nyashkacsAWP1054fine - pros would have fired it too1/1killed them76% / 76%
9 1:00 aimware.exe.cs.360.cstAWP898fine - pros would have fired it too1/1killed them63% / 82%
10 1:08 aimware.exe.cs.360.cstAWP1419fine - pros would have fired it too0/152% / 77%
10 1:02 ☠AWP2220fine - pros would have fired it too1/2cut short (a death, a reload)39% / 58%
11 1:25 AgnosticM4A1-S1346aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/319% / 58%
11 1:25 AgnosticM4A1-S1326fine - pros would have fired it too2/3killed them66% / 66%
11 1:21 nyashkacsM4A1-S1266fine - pros would have fired it too1/473% / 73%
11 1:12 aimware.exe.cs.360.cstM4A1-S1214fired while moving (94 u/s), too fast to be accurate - stop first0/45% / 58%
11 1:12 aimware.exe.cs.360.cstM4A1-S1194aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 50%
11 1:11 aimware.exe.cs.360.cstM4A1-S1245fine - pros would have fired it too0/2cut short (a death, a reload)30% / 50%
12 1:43 RusT1goDesert Eagle1244fine - pros would have fired it too1/1killed them83% / 83%
13 1:38 AgnosticGlock-18984fired while moving (237 u/s), too fast to be accurate - stop first2/5killed them1% / 43%
13 1:27 nyashkacsUSP-S1319aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/3cut short (a death, a reload)11% / 49%
14 1:32 RusT1goDesert Eagle182fine - pros would have fired it too1/1killed them59% / 59%
14 1:27 AgnosticDesert Eagle1193fine - pros would have fired it too1/1killed them50% / 50%
14 1:01 aimware.exe.cs.360.cstM4A4994fine - pros would have fired it too2/5killed them57% / 57%
14 1:01 nyashkacsM4A4885aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/7cut short (a death, a reload)22% / 46%
16 1:24 AgnosticDesert Eagle931aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/113% / 42%
16 1:17 aimware.exe.cs.360.cstDesert Eagle686fine - pros would have fired it too0/130% / 41%
17 bomb 0:26 nyashkacsM4A4557aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first4/1020% / 47%
17 bomb 0:24 ☠M4A4277fine - pros would have fired it too1/4killed them63% / 63%
17 bomb 0:23 nyashkacsM4A4593fine - pros would have fired it too1/3killed them69% / 69%
17 bomb 0:08 RusT1goDesert Eagle594fired while moving (109 u/s), too fast to be accurate - stop first0/175% / 80%
17 bomb 0:07 RusT1goDesert Eagle410fine - pros would have fired it too0/146% / 47%
17 bomb 0:05 RusT1goDesert Eagle203fine - pros would have fired it too1/1killed them63% / 65%
18 1:44 aimware.exe.cs.360.cstAK-47623fired while moving (177 u/s), too fast to be accurate - stop first0/522% / 66%
18 1:43 AgnosticAK-471096aim far off: your crosshair was about 14 player widths (445 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
18 1:42 AgnosticAK-471109fine - pros would have fired it too3/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
18 1:41 aimware.exe.cs.360.cstAK-47938aim far off: your crosshair was about 10.5 player widths (336 units) off their body - get on target first0/22% / 58%
18 1:04 nyashkacsAK-472164fine - pros would have fired it too1/1killed them68% / 68%
18 0:49 aimware.exe.cs.360.cstAK-47900fired while moving (159 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 46%
18 0:49 aimware.exe.cs.360.cstAK-47883fine - pros would have fired it too1/4killed them67% / 67%
19 1:35 AgnosticAK-471140fine - pros would have fired it too1/1killed them64% / 64%
19 1:33 RusT1goAK-47374fine - pros would have fired it too2/6killed them61% / 61%
20 1:21 aimware.exe.cs.360.cstAWP1298fine - pros would have fired it too1/1killed them54% / 79%
20 round over ☠Tec-9428fine - pros would have fired it too4/9killed them60% / 60%
23 0:25 AgnosticAWP622fine - pros would have fired it too1/1killed them83% / 83%
23 0:17 nyashkacsAWP830fine - pros would have fired it too1/1killed them81% / 81%
24 1:32 AgnosticAK-47656fine - pros would have fired it too1/1killed them59% / 59%
24 1:05 aimware.exe.cs.360.cstAK-47953aim far off: your crosshair was about 15.5 player widths (502 units) off their body - get on target first0/52% / 60%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.