Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 32 | 41% |
| MP7 | 31 | 10% |
| M4A4 | 22 | 41% |
| Desert Eagle | 20 | 35% |
| M4A1-S | 19 | 26% |
| AWP | 9 | 67% |
| USP-S | 7 | 43% |
| Tec-9 | 6 | 67% |
| Glock-18 | 4 | 50% |
| SSG 08 | 3 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/116 | 14 1:32 | 3 kills (Deagle ×2, M4A4), 1 through smoke, 2 headshots, in 30.8 s T | 9.3 |
| 4/116 | 17 bomb 0:24 | 3 kills (M4A4 ×2, Deagle), all headshots, in 18.9 s T | 6.4 |
| 19/116 | 21 1:29 | 1 kill (AWP), a wallbang, 1 headshot T | 3.0 |
| 24/116 | 12 1:43 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 26/116 | 9 1:12 | 2 kills (AWP ×2), in 12.2 s CT | 2.4 |
| 27/116 | 23 0:25 | 2 kills (AWP ×2), in 7.7 s T | 2.3 |
| 28/116 | 20 1:33 | 3 kills (AWP ×2, Tec-9), in 71.9 s T | 2.3 |
| 29/116 | 3 1:13 | 1 kill (Deagle), 1 headshot CT | 2.2 |
| 35/116 | 18 1:04 | 2 kills (AK-47 ×2), 1 headshot, in 15.2 s T | 1.8 |
| 36/116 | 1 1:19 | 2 kills (USP-S ×2), all headshots, in 21.5 s CT | 1.7 |
| 37/116 | 7 1:21 | 2 kills (AK-47 ×2), all headshots, in 31.8 s CT | 1.7 |
| 51/116 | 22 1:31 | 1 kill (AWP), 1 headshot T | 1.0 |
| 53/116 | 24 1:32 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 56/116 | 19 1:35 | 2 kills (AK-47 ×2), all headshots, in 3 s T | 0.9 |
| 62/116 | 11 1:25 | 1 kill (M4A1-S), 1 headshot CT | 0.8 |
| 99/116 | 13 1:37 | 1 kill (Glock) T | -0.2 |
| 104/116 | 10 1:31 | 2 kills (AWP ×2), in 31.3 s CT | -0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 14 1:02 | 1v2 before the plant T · 79 HP · Short Stairs | lost - died later, after 1 kill · first fight lost, saw them first |
| 17 1:03 | 1v3 before the plant T · 100 HP · Bombsite B | won - killed all 3 · saw each other |
Flashes
3 flashes: 2 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:44 | wasted | barely blinded aimware.exe.cs.360.cst 0.9 s (0.1 s white) |
| 24 1:11 | good | blinded nyashkacs 4.8 s (2.0 s white), ☠ 4.6 s (1.8 s white); blinded 武士 4.1 s on the move through Long A - safe; blinded Дуло 2.2 s on the move through Mid Doors - safe |
| 24 1:09 | good | blinded aimware.exe.cs.360.cst 4.4 s (1.6 s white), ☠ 3.1 s (0.6 s white) |
Throws
16 grenades: 14 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:46 | exposed | a flash at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 601 units away; a running throw |
| 12 1:26 | exposed | an HE at Under A - seen by 1 enemy for 1.0 s, the nearest 682 units away, thrown in the open; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 1:26 | A Ramp | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 11 1:13 | A Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 14 1:02 | Extended A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 24 1:02 | A Ramp | cover not used: 64 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 2 of your 8 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 3 of the 16 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:33 | hold | held with Hannibal Lector, 250 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Hannibal Lector) |
| 3 1:26 | hold | held with Hannibal Lector, 346 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms before Hannibal Lector) |
| 3 1:22 | trade | Hannibal Lector was killed 516 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:48 | hold | held with Дуло, 116 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms after Дуло) |
| 4 1:48 | hold | held with 武士, 314 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms after 武士) |
| 5 1:38 | hold | held with Дуло, 453 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,391 ms before Дуло) |
| 5 1:27 | trade | Дуло was killed 634 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:17 | in their way | stood between Bill and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 7 bomb 0:13 | trade | Дуло was killed 595 units away: you traded in 1,062 ms (pros: 2,031 ms) |
| 9 1:41 | trade | Дуло was killed 620 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:00 | trade | 武士 was killed 710 units away: you traded in 234 ms (pros: 625 ms) |
| 10 1:05 | hold | held with 武士, 412 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:04 | trade | 武士 was killed 397 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:13 | hold | held with 武士, 582 units and 28° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before 武士) |
| 12 1:27 | hold | held with 武士, 161 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after 武士) |
| 14 1:19 | trade | 武士 was killed 848 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:02 | trade | Hannibal Lector was killed 927 units away: you traded in 1,203 ms (pros: 2,031 ms) |
| 15 1:26 | trade | Дуло was killed 818 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:16 | hold | held with Bill, 317 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:15 | trade | Bill was killed 254 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:44 | in their way | stood between Hannibal Lector and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 18 1:16 | trade | Hannibal Lector was killed 629 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:13 | trade | 武士 was killed 730 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:03 | trade | Hannibal Lector was killed 557 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:34 | trade | Hannibal Lector was killed 352 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:28 | trade | 武士 was killed 350 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:19 | hold | held with Дуло, 311 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 797 ms before Дуло) |
| 24 1:20 | trade | Bill was killed 699 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:02 | peek together | peeked the same enemy as 武士, 734 ms before them - early - you went first, alone |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:19 | killed them | USP-S | 3312 ms | 3312 ms | 7.4° | ||
| 1 0:58 | killed them | USP-S | 625 ms | 938 ms | 1.9° | ||
| 2 1:28 | hit by them | MAC-10 | 344 ms | – | 2.2° | ||
| 2 1:27 | hit them | MP7 | 1812 ms | – | 6.8° | ||
| 2 1:26 | hit them | MP7 | 703 ms | – | 7.0° | ||
| 2 1:26 | hit by them | MP9 | 797 ms | – | 2.1° | ||
| 2 1:18 | killed by them | MP9 | 484 ms | 484 ms | 3.5° | ||
| 3 1:25 | hit by them | AK-47 | 406 ms | – | 0.5° | ||
| 3 1:24 | hit them | Desert Eagle | 94 ms | – | 0.2° | ||
| 3 1:13 | killed them | Desert Eagle | 297 ms | 297 ms | 0.9° | ||
| 3 1:13 | hit by them | MAC-10 | 125 ms | – | 0.3° | ||
| 3 bomb 0:18 | killed by them | AK-47 | 766 ms | 766 ms | 50.5° | ||
| 4 1:47 | hit them | SSG 08 | 312 ms | – | 0.6° | ||
| 4 bomb 0:38 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:30 | killed by them | AK-47 | 156 ms | 156 ms | 1.0° | ||
| 5 1:38 | hit them | Desert Eagle | 391 ms | – | 1.4° | ||
| 5 1:26 | killed by them | AK-47 | 656 ms | 656 ms | 3.9° | ||
| 6 0:49 | hit them | Desert Eagle | 328 ms | – | 2.0° | ||
| 7 1:22 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:12 | killed them | AK-47 | 531 ms | 641 ms | 3.9° | ||
| 8 1:42 | killed by them | AK-47 | 62 ms | 62 ms | 0.4° | ||
| 9 1:52 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:43 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:12 | killed them | AWP | 297 ms | 297 ms | 0.5° | ||
| 9 1:00 | killed them | AWP | 422 ms | 422 ms | 3.7° | ||
| 10 1:31 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:00 | hit by them | AK-47 | 297 ms | – | 0.5° | ||
| 10 1:00 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:59 | killed by them | SSG 08 | 547 ms | 547 ms | 0.6° | ||
| 11 1:25 | hit by them | MAC-10 | 500 ms | – | 0.6° | ||
| 11 1:25 | killed them | M4A1-S | 562 ms | 953 ms | 0.5° | ||
| 11 1:21 | hit them | M4A4 | 391 ms | – | 2.2° | ||
| 11 1:12 | hit them | M4A4 | 1062 ms | – | 1.7° | ||
| 11 1:11 | killed by them | AK-47 | 719 ms | 1047 ms | 2.7° | ||
| 12 1:43 | killed them | Desert Eagle | 1031 ms | 1031 ms | 26.4° | ||
| 13 1:38 | killed them | Glock-18 | 625 ms | 1031 ms | 21.8° | ||
| 13 1:26 | killed by them | USP-S | 1000 ms | 1000 ms | 0.3° | ||
| 14 1:32 | killed them | Desert Eagle | 312 ms | 312 ms | 2.7° | ||
| 14 1:27 | hit by them | M4A4 | 562 ms | – | 0.3° | ||
| 14 1:27 | killed them | Desert Eagle | 688 ms | 688 ms | 6.2° | ||
| 14 1:01 | killed them | M4A4 | 359 ms | 453 ms | 3.1° | ||
| 14 1:01 | killed by them | M4A1-S | 828 ms | 1594 ms | 52.7° | ||
| 14 1:01 | hit them | M4A4 | 1391 ms | – | 7.5° | ||
| 15 1:25 | hit them | SSG 08 | 312 ms | – | 1.3° | ||
| 15 1:25 | killed by them | AWP | 469 ms | 469 ms | 0.4° | ||
| 16 0:55 | killed by them | MP9 | 734 ms | 734 ms | 2.5° | ||
| 17 bomb 0:28 | hit them | M4A4 | 469 ms | – | 9.3° | ||
| 17 bomb 0:26 | hit them | M4A4 | 391 ms | – | 10.6° | ||
| 17 bomb 0:24 | killed them | M4A4 | 141 ms | 141 ms | 1.7° | ||
| 17 bomb 0:23 | killed them | M4A4 | 328 ms | 328 ms | 6.3° | ||
| 17 bomb 0:08 | hit by them | AWP | 516 ms | – | 2.5° | ||
| 17 bomb 0:05 | killed them | Desert Eagle | 266 ms | 266 ms | 7.2° | ||
| 18 1:43 | hit by them | Desert Eagle | 297 ms | – | 2.8° | ||
| 18 1:42 | hit them | AK-47 | 1016 ms | – | 23.7° | ||
| 18 1:04 | killed them | AK-47 | 531 ms | 531 ms | 1.0° | ||
| 18 0:49 | killed them | AK-47 | 1031 ms | 1031 ms | 40.0° | ||
| 19 1:35 | killed them | AK-47 | 422 ms | 422 ms | 0.8° | ||
| 19 1:33 | killed them | AK-47 | 438 ms | 531 ms | 6.3° | ||
| 19 1:26 | killed by them | MP9 | 2641 ms | 3453 ms | 2.0° | ||
| 20 1:50 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:33 | killed them | AWP | 234 ms | 234 ms | 0.7° | ||
| 20 1:21 | killed them | AWP | 312 ms | 312 ms | 2.0° | ||
| 20 round over | killed them | Tec-9 | 297 ms | 922 ms | 12.1° | ||
| 21 1:29 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:41 | hit by them | M4A4 | 453 ms | – | 1.7° | ||
| 22 1:31 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:19 | killed by them | P90 | 94 ms | 359 ms | 5.0° | ||
| 23 0:25 | killed them | AWP | 62 ms | 62 ms | 1.0° | ||
| 23 0:20 | hit by them | AK-47 | 688 ms | – | 2.2° | ||
| 23 0:17 | killed them | AWP | 281 ms | 281 ms | 1.6° | ||
| 23 0:15 | killed by them | AK-47 | 547 ms | 547 ms | 1.7° | ||
| 24 1:32 | killed them | AK-47 | 344 ms | 344 ms | 2.5° | ||
| 24 1:20 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:01 | killed by them | AWP | 734 ms | 734 ms | 8.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:19 | USP-S | 673 | fine - pros would have fired it too | 1/1 | killed them | 54% / 54% | |
| 1 0:58 | USP-S | 301 | fine - pros would have fired it too | 2/3 | killed them | 51% / 51% | |
| 2 1:28 | MP7 | 1719 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 3/30 | cut short (a death, a reload); 27 bullets after pros would have stopped | 21% / 53% | |
| 2 1:18 | MP7 | 2259 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 43% / 62% | |
| 3 1:25 | Desert Eagle | 1876 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | 6% / 27% | ||
| 3 1:20 | Desert Eagle | 1930 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | 5% / 27% | ||
| 3 1:18 | Desert Eagle | 1931 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/1 | 4% / 34% | ||
| 3 1:17 | Desert Eagle | 1928 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 12% / 32% | ||
| 3 1:13 | Desert Eagle | 1922 | fine - pros would have fired it too | 1/1 | killed them | 63% / 63% | |
| 3 1:07 | Desert Eagle | 1694 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | 19% / 58% | ||
| 3 1:03 | Desert Eagle | 2123 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | 8% / 50% | ||
| 3 bomb 0:18 | Desert Eagle | 1483 | too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 19% / 54% | |
| 5 1:38 | Desert Eagle | 1142 | fine - pros would have fired it too | 1/2 | 32% / 34% | ||
| 5 1:26 | Desert Eagle | 1144 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 38% / 38% | |
| 6 0:49 | Desert Eagle | 1063 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/1 | 23% / 48% | ||
| 7 1:21 | AK-47 | 1238 | fine - pros would have fired it too | 1/3 | killed them | 70% / 70% | |
| 7 bomb 0:12 | AK-47 | 641 | fired while moving (196 u/s), too fast to be accurate - stop first | 2/7 | killed them | 4% / 55% | |
| 9 1:12 | AWP | 1054 | fine - pros would have fired it too | 1/1 | killed them | 76% / 76% | |
| 9 1:00 | AWP | 898 | fine - pros would have fired it too | 1/1 | killed them | 63% / 82% | |
| 10 1:08 | AWP | 1419 | fine - pros would have fired it too | 0/1 | 52% / 77% | ||
| 10 1:02 | AWP | 2220 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 39% / 58% | |
| 11 1:25 | M4A1-S | 1346 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/3 | 19% / 58% | ||
| 11 1:25 | M4A1-S | 1326 | fine - pros would have fired it too | 2/3 | killed them | 66% / 66% | |
| 11 1:21 | M4A1-S | 1266 | fine - pros would have fired it too | 1/4 | 73% / 73% | ||
| 11 1:12 | M4A1-S | 1214 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/4 | 5% / 58% | ||
| 11 1:12 | M4A1-S | 1194 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 50% | |
| 11 1:11 | M4A1-S | 1245 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 30% / 50% | |
| 12 1:43 | Desert Eagle | 1244 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 13 1:38 | Glock-18 | 984 | fired while moving (237 u/s), too fast to be accurate - stop first | 2/5 | killed them | 1% / 43% | |
| 13 1:27 | USP-S | 1319 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 11% / 49% | |
| 14 1:32 | Desert Eagle | 182 | fine - pros would have fired it too | 1/1 | killed them | 59% / 59% | |
| 14 1:27 | Desert Eagle | 1193 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 14 1:01 | M4A4 | 994 | fine - pros would have fired it too | 2/5 | killed them | 57% / 57% | |
| 14 1:01 | M4A4 | 885 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/7 | cut short (a death, a reload) | 22% / 46% | |
| 16 1:24 | Desert Eagle | 931 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 13% / 42% | ||
| 16 1:17 | Desert Eagle | 686 | fine - pros would have fired it too | 0/1 | 30% / 41% | ||
| 17 bomb 0:26 | M4A4 | 557 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 4/10 | 20% / 47% | ||
| 17 bomb 0:24 | M4A4 | 277 | fine - pros would have fired it too | 1/4 | killed them | 63% / 63% | |
| 17 bomb 0:23 | M4A4 | 593 | fine - pros would have fired it too | 1/3 | killed them | 69% / 69% | |
| 17 bomb 0:08 | Desert Eagle | 594 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/1 | 75% / 80% | ||
| 17 bomb 0:07 | Desert Eagle | 410 | fine - pros would have fired it too | 0/1 | 46% / 47% | ||
| 17 bomb 0:05 | Desert Eagle | 203 | fine - pros would have fired it too | 1/1 | killed them | 63% / 65% | |
| 18 1:44 | AK-47 | 623 | fired while moving (177 u/s), too fast to be accurate - stop first | 0/5 | 22% / 66% | ||
| 18 1:43 | AK-47 | 1096 | aim far off: your crosshair was about 14 player widths (445 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 18 1:42 | AK-47 | 1109 | fine - pros would have fired it too | 3/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 18 1:41 | AK-47 | 938 | aim far off: your crosshair was about 10.5 player widths (336 units) off their body - get on target first | 0/2 | 2% / 58% | ||
| 18 1:04 | AK-47 | 2164 | fine - pros would have fired it too | 1/1 | killed them | 68% / 68% | |
| 18 0:49 | AK-47 | 900 | fired while moving (159 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 46% | |
| 18 0:49 | AK-47 | 883 | fine - pros would have fired it too | 1/4 | killed them | 67% / 67% | |
| 19 1:35 | AK-47 | 1140 | fine - pros would have fired it too | 1/1 | killed them | 64% / 64% | |
| 19 1:33 | AK-47 | 374 | fine - pros would have fired it too | 2/6 | killed them | 61% / 61% | |
| 20 1:21 | AWP | 1298 | fine - pros would have fired it too | 1/1 | killed them | 54% / 79% | |
| 20 round over | Tec-9 | 428 | fine - pros would have fired it too | 4/9 | killed them | 60% / 60% | |
| 23 0:25 | AWP | 622 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 23 0:17 | AWP | 830 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 24 1:32 | AK-47 | 656 | fine - pros would have fired it too | 1/1 | killed them | 59% / 59% | |
| 24 1:05 | AK-47 | 953 | aim far off: your crosshair was about 15.5 player widths (502 units) off their body - get on target first | 0/5 | 2% / 60% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
