Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| P90 | 30 | 37% |
| Tec-9 | 30 | 23% |
| MAC-10 | 25 | 20% |
| P250 | 12 | 25% |
| USP-S | 11 | 0% |
| Glock-18 | 10 | 20% |
| AK-47 | 8 | 0% |
| MP9 | 7 | 14% |
| MP5-SD | 7 | 0% |
| Desert Eagle | 6 | 33% |
| XM1014 | 6 | 83% |
| SSG 08 | 3 | 0% |
| Five-SeveN | 3 | 0% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/116 | 8 1:25 | 3 kills (Tec-9 ×3), 1 headshot, in 8.5 s T | 4.0 |
| 34/116 | 19 1:18 | 1 kill (Deagle) CT | 1.8 |
| 40/116 | 22 1:19 | 2 kills (P90 ×2), 1 headshot, in 1.6 s CT | 1.6 |
| 64/116 | 24 1:01 | 1 kill (AWP), 1 headshot CT | 0.7 |
| 67/116 | 3 1:39 | 1 kill (P90), 1 headshot T | 0.6 |
| 71/116 | 5 1:15 | 1 kill (XM1014), 1 headshot T | 0.5 |
| 92/116 | 16 0:55 | 1 kill (MP9) CT | -0.1 |
| 101/116 | 9 1:00 | 1 kill (Tec-9), a wallbang, 1 headshot T | -0.2 |
| 116/116 | 14 1:02 | 1 kill (P250), 1 headshot CT | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 1:12 | 1v3 before the plant T · 100 HP · Mid Doors | lost - died later, after 1 kill · saw each other |
| 16 0:55 | 1v4 before the plant CT · 100 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw them first |
| 18 0:54 | 1v3 before the plant CT · 21 HP · Bombsite A | lost - died in the first fight · saw each other |
Flashes
25 flashes: 8 good, 3 weak, 12 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:49 | hurt the team | barely blinded Deo Thanos 2.9 s (0.4 s white), Bill 2.6 s (0.3 s white); blinded ☠ 1.3 s on the move through Top Mid - an enemy could see them; blinded Agnostic 2.4 s holding Outside Long - safe |
| 3 1:44 | wasted | no enemy blinded for long |
| 4 bomb 0:36 | wasted | no enemy blinded for long; blinded themselves 3.5 s holding Bombsite A - safe |
| 5 1:26 | good | blinded Hannibal Lector 3.4 s (0.8 s white) |
| 6 1:46 | weak | barely blinded Hannibal Lector 2.7 s (0.4 s white) |
| 7 1:44 | wasted | barely blinded Bill 1.2 s (0.1 s white), Deo Thanos 1.0 s (0.1 s white) |
| 7 1:38 | good | blinded 武士 3.7 s (1.0 s white) |
| 8 1:46 | wasted | no enemy blinded for long |
| 8 1:39 | good | blinded Дуло 4.4 s (1.6 s white) |
| 9 1:47 | wasted | no enemy blinded for long; blinded themselves 3.2 s on the move through Outside Long - safe; blinded Agnostic 3.3 s on the move through Outside Long - safe |
| 10 1:47 | weak | barely blinded Deo Thanos 2.3 s (0.2 s white) |
| 10 1:45 | good | blinded Deo Thanos 3.3 s (0.7 s white); blinded Agnostic 2.6 s on the move through Long Doors - safe |
| 11 1:43 | wasted | no enemy blinded for long |
| 11 1:33 | wasted | barely blinded Дуло 0.9 s (0.1 s white) |
| 13 1:46 | wasted | no enemy blinded for long |
| 15 1:36 | wasted | no enemy blinded for long; blinded RusT1go 4.2 s holding Mid Doors - safe |
| 16 1:47 | weak | barely blinded Hannibal Lector 2.4 s (0.3 s white); blinded Agnostic 4.1 s on the move through Short Stairs - safe |
| 18 1:42 | blinded an enemy, but hurt the team too | blinded Deo Thanos 5.1 s (2.3 s white), Дуло 4.9 s (2.1 s white), Bill 4.8 s (2.0 s white), 武士 4.3 s (1.5 s white), Hannibal Lector 3.4 s (0.8 s white); blinded Agnostic 1.8 s holding Catwalk - an enemy could see them |
| 18 1:38 | good | blinded Deo Thanos 5.0 s (2.2 s white), Hannibal Lector 4.8 s (2.0 s white), Bill 4.6 s (1.8 s white), 武士 4.4 s (1.6 s white) Agnostic peeked 武士 1.2 s after the pop - too early - the enemy had recovered; hit them first |
| 20 1:33 | good | blinded 武士 4.8 s (2.0 s white), Hannibal Lector 4.7 s (1.9 s white) |
| 21 1:28 | good | blinded Hannibal Lector 3.1 s (0.6 s white); blinded themselves 1.9 s on the move through Under A - safe |
| 21 1:24 | good | blinded Дуло 3.4 s (0.8 s white), 武士 3.2 s (0.7 s white); blinded Agnostic 3.4 s holding Bombsite A - safe |
| 23 1:46 | wasted | no enemy blinded for long; blinded themselves 4.0 s on the move through Bombsite B - safe |
| 23 1:41 | wasted | no enemy blinded for long |
| 24 1:25 | wasted | barely blinded Bill 0.9 s (0.1 s white); blinded themselves 2.6 s holding Under A - safe |
Throws
72 grenades: 60 thrown safely, 11 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Middle (4 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:28 | exposed | an HE at Top Mid - seen by 2 enemies for 0.2 s, the nearest 765 units away; a running throw |
| 7 1:46 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 605 units away; a running throw |
| 8 1:32 | exposed | an HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1208 units away, thrown in the open; a jump throw |
| 13 1:07 | exposed | an HE at Middle - seen by 1 enemy for 0.9 s, the nearest 451 units away, thrown in the open; a running throw |
| 15 1:48 | exposed | an HE at Middle - seen by 1 enemy for 0.8 s, the nearest 1542 units away; a running throw |
| 15 1:27 | exposed | a molotov at Mid Doors - seen by 3 enemies for 0.9 s, the nearest 774 units away, thrown in the open |
| 16 1:52 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 2353 units away |
| 16 1:15 | exposed | an HE at Upper Tunnel - seen by 1 enemy for 0.4 s, the nearest 695 units away, thrown in the open |
| 18 1:43 | exposed | a flash at Middle - seen by 5 enemies for 3.0 s, the nearest 617 units away, thrown in the open; a running throw |
| 18 1:37 | exposed | a molotov at Middle - seen by 1 enemy for 0.4 s, the nearest 975 units away; a running throw |
| 21 1:21 | exposed | an HE at Under A - seen by 2 enemies for 0.6 s, the nearest 529 units away; a running throw |
| 22 1:12 | punished | hit by Bill 0.2 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 833 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:27 | Top Mid | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have; cover not used: 32 units away, they'd have seen only your head | lived | ||
| 8 1:25 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 10 1:08 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 18 0:50 | Bombsite A | standing: crouched, they'd have seen only your head; cover not used: 96 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | hold | held with ☠, 1032 units and 33° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:21 | trade | ☠ was killed 462 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:20 | trade | nyashkacs was killed 213 units away: not traded within 5 s (pros: 969 ms) |
| 8 1:27 | hold | held with ☠, 202 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms after ☠) |
| 8 1:26 | trade | ☠ was killed 165 units away: you traded in 4,094 ms (pros: 625 ms) |
| 9 1:39 | trade | Agnostic was killed 379 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:14 | trade | ☠ was killed 725 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:12 | trade | nyashkacs was killed 505 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:40 | line of fire | stood in nyashkacs's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 10 1:31 | trade | Agnostic was killed 441 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:13 | peek together | peeked the same enemy as nyashkacs, 484 ms before them - early - you went first, alone |
| 13 1:04 | line of fire | stood in ☠'s line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 14 1:32 | trade | RusT1go was killed 970 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:02 | hold | held with nyashkacs, 220 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms after nyashkacs) |
| 18 1:46 | trade | RusT1go was killed 897 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:32 | trade | Agnostic was killed 801 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 0:55 | hold | held with ☠, 253 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 0:54 | trade | ☠ was killed 300 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:22 | trade | ☠ was killed 508 units away: you traded in 4,391 ms (pros: 2,031 ms) |
| 19 bomb 0:33 | hold | held with nyashkacs, 839 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms before nyashkacs) |
| 21 1:06 | trade | Agnostic was killed 320 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:12 | line of fire | stood in Agnostic's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 24 1:05 | trade | nyashkacs was killed 687 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:27 | hit them | Glock-18 | 625 ms | – | 4.9° | ||
| 1 1:24 | hit them | Glock-18 | 859 ms | – | 2.1° | ||
| 1 1:14 | killed by them | USP-S | 656 ms | 1156 ms | 2.4° | ||
| 2 1:26 | killed by them | MP9 | 438 ms | 1344 ms | 7.8° | ||
| 3 1:39 | hit by them | MP9 | 359 ms | – | 6.2° | ||
| 3 1:39 | killed them | P90 | 375 ms | 500 ms | 3.8° | ||
| 3 1:32 | killed by them | MP9 | 484 ms | 766 ms | 11.9° | ||
| 3 1:32 | hit them | P90 | 562 ms | – | 12.2° | ||
| 4 bomb 0:03 | killed by them | MP9 | 31 ms | 375 ms | 1.7° | ||
| 5 1:15 | killed them | XM1014 | 297 ms | 297 ms | 5.3° | ||
| 5 bomb 0:28 | hit them | XM1014 | 562 ms | – | 1.5° | ||
| 6 0:57 | hit them | XM1014 | 375 ms | – | 25.4° | ||
| 6 0:56 | killed by them | MP9 | 484 ms | 1391 ms | 6.8° | ||
| 7 1:33 | killed by them | MP9 | 359 ms | 562 ms | 4.9° | ||
| 8 1:25 | killed them | Tec-9 | 641 ms | 641 ms | 38.0° | ||
| 8 1:23 | killed them | Tec-9 | 234 ms | 1062 ms | 2.7° | ||
| 8 1:17 | killed them | Tec-9 | 828 ms | 1781 ms | 25.7° | ||
| 9 1:52 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:07 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:00 | killed them | Tec-9 | 750 ms | 750 ms | 19.8° | ||
| 9 1:00 | killed by them | AWP | 422 ms | 422 ms | 3.7° | ||
| 10 1:08 | hit them | MAC-10 | 547 ms | – | 1.0° | ||
| 10 0:57 | hit them | MAC-10 | 406 ms | – | 5.7° | ||
| 10 0:56 | killed by them | AK-47 | 891 ms | 1391 ms | 3.1° | ||
| 10 0:56 | hit by them | M4A4 | 1359 ms | – | 1.7° | ||
| 11 1:12 | hit by them | M4A4 | 1062 ms | – | 1.7° | ||
| 11 1:11 | killed by them | M4A1-S | 1344 ms | 1859 ms | 1.9° | ||
| 12 1:52 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:26 | hit by them | MP9 | 594 ms | – | 2.9° | ||
| 13 1:01 | killed by them | Glock-18 | 1109 ms | 2109 ms | 49.6° | ||
| 14 1:04 | killed them | P250 | 250 ms | 1500 ms | 5.3° | ||
| 14 1:03 | hit by them | Desert Eagle | 938 ms | – | 6.5° | ||
| 14 1:01 | killed by them | M4A4 | 359 ms | 453 ms | 3.1° | ||
| 15 1:24 | hit them | P250 | 547 ms | – | 9.1° | ||
| 15 1:24 | killed by them | Galil AR | 562 ms | 1562 ms | 0.9° | ||
| 16 0:55 | killed them | MP9 | 734 ms | 734 ms | 2.5° | ||
| 16 bomb 0:37 | killed by them | M4A4 | 47 ms | 141 ms | 1.9° | ||
| 17 1:14 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:47 | hit by them | AK-47 | 469 ms | – | 5.6° | ||
| 18 0:49 | killed by them | AK-47 | 1031 ms | 1031 ms | 40.0° | ||
| 19 1:18 | killed them | Desert Eagle | 312 ms | 625 ms | 11.3° | ||
| 19 bomb 0:30 | killed by them | AK-47 | 125 ms | 1234 ms | 10.8° | ||
| 20 1:21 | killed by them | AWP | 312 ms | 312 ms | 2.0° | ||
| 21 1:05 | hit them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:05 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:19 | killed them | P90 | 94 ms | 359 ms | 5.0° | ||
| 22 1:18 | killed them | P90 | 594 ms | 1141 ms | 6.3° | ||
| 22 1:11 | hit by them | AK-47 | 250 ms | – | 4.2° | ||
| 24 1:17 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:01 | killed them | AWP | 734 ms | 734 ms | 8.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:31 | Glock-18 | 1077 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/3 | 4% / 38% | ||
| 1 1:27 | Glock-18 | 764 | fired while moving (229 u/s), too fast to be accurate - stop first | 1/4 | 11% / 45% | ||
| 1 1:24 | Glock-18 | 1024 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/5 | 11% / 45% | ||
| 1 1:14 | Glock-18 | 741 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 49% / 51% | |
| 2 1:26 | Desert Eagle | 545 | fired while moving (210 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 6% / 53% | |
| 3 1:39 | P90 | 512 | fired while moving (224 u/s), too fast to be accurate - stop first | 3/10 | killed them | 17% / 54% | |
| 3 1:32 | P90 | 726 | fired while moving (159 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 22% / 46% | |
| 5 bomb 0:36 | Tec-9 | 997 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | 8% / 37% | ||
| 7 1:33 | MAC-10 | 371 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 39% / 49% | |
| 8 1:25 | Tec-9 | 331 | fine - pros would have fired it too | 1/4 | killed them | 28% / 42% | |
| 8 1:23 | Tec-9 | 819 | fine - pros would have fired it too | 2/6 | killed them | 32% / 46% | |
| 8 1:17 | Tec-9 | 1109 | fine - pros would have fired it too | 3/6 | killed them | 40% / 40% | |
| 9 1:01 | Tec-9 | 302 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/4 | killed them | 6% / 40% | |
| 10 1:09 | MAC-10 | 1828 | fine - pros would have fired it too | 0/6 | 4 bullets after pros would have stopped | 65% / 65% | |
| 10 1:08 | MAC-10 | 1788 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/6 | 2 bullets after pros would have stopped | 53% / 62% | |
| 10 1:07 | MAC-10 | 1784 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/6 | 4 bullets after pros would have stopped | 25% / 51% | |
| 10 0:57 | MAC-10 | 609 | too soon: your crosshair was still moving onto them, about a player's width (33 units) off - pros wait the split second it takes to get on target | 4/12 | cut short (a death, a reload) | 9% / 52% | |
| 11 1:12 | Tec-9 | 1202 | fired while moving (214 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 13% / 34% | |
| 12 1:26 | Tec-9 | 769 | fired while moving (236 u/s), too fast to be accurate - stop first | 0/1 | 1% / 62% | ||
| 12 1:26 | Tec-9 | 591 | fine - pros would have fired it too | 0/5 | 41% / 47% | ||
| 14 1:05 | P250 | 484 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/3 | 10% / 44% | ||
| 14 1:04 | P250 | 487 | fine - pros would have fired it too | 2/10 | killed them | 57% / 60% | |
| 15 1:24 | P250 | 414 | fired while moving (94 u/s), too fast to be accurate - stop first | 1/3 | 38% / 42% | ||
| 16 1:17 | MP9 | 694 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/7 | 41% / 49% | ||
| 16 0:55 | MP9 | 342 | fine - pros would have fired it too | 1/8 | killed them | 59% / 59% | |
| 18 1:47 | USP-S | 551 | fired while moving (223 u/s), too fast to be accurate - stop first | 0/8 | 2% / 51% | ||
| 18 1:45 | USP-S | 596 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 19% / 54% | |
| 18 0:49 | MP5-SD | 941 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/7 | cut short (a death, a reload) | 11% / 54% | |
| 19 1:18 | Desert Eagle | 293 | fine - pros would have fired it too | 2/3 | killed them | 52% / 61% | |
| 19 bomb 0:39 | AK-47 | 229 | fired while moving (130 u/s), too fast to be accurate - stop first | 0/5 | 10% / 57% | ||
| 19 bomb 0:32 | AK-47 | 611 | aim far off: your crosshair was about 3.5 player widths (107 units) off their body - get on target first | 0/5 | 1% / 52% | ||
| 19 bomb 0:30 | AK-47 | 604 | fired while moving (32 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 48% | |
| 19 bomb 0:29 | Desert Eagle | 360 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 78% / 78% | |
| 22 1:18 | P90 | 773 | fired while moving (217 u/s), too fast to be accurate - stop first | 4/19 | killed them | 8% / 49% | |
| 24 1:01 | AWP | 1358 | fine - pros would have fired it too | 1/1 | killed them | 60% / 75% | |
| 24 0:37 | Five-SeveN | 768 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/4 | 18% / 38% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
