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Dust II, won 13-11 · Sat 17 Oct, 17:55

aimware.exe.cs.360.cstGold Nova Master

The match

Aim

554 msTTD734 msTTK5.5°Crosshair↓13%1st bullet27%Spray28%Head45%Counter-strafe

Scoreboard

60ADR67%KAST

Positioning

Shots

24/36Rushed↓1/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
P903037%
Tec-93023%
MAC-102520%
P2501225%
USP-S110%
Glock-181020%
AK-4780%
MP9714%
MP5-SD70%
Desert Eagle633%
XM1014683%
SSG 0830%
Five-SeveN30%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/1168 1:25 3 kills (Tec-9 ×3), 1 headshot, in 8.5 s T4.0
34/11619 1:18 1 kill (Deagle) CT1.8
40/11622 1:19 2 kills (P90 ×2), 1 headshot, in 1.6 s CT1.6
64/11624 1:01 1 kill (AWP), 1 headshot CT0.7
67/1163 1:39 1 kill (P90), 1 headshot T0.6
71/1165 1:15 1 kill (XM1014), 1 headshot T0.5
92/11616 0:55 1 kill (MP9) CT-0.1
101/1169 1:00 1 kill (Tec-9), a wallbang, 1 headshot T-0.2
116/11614 1:02 1 kill (P250), 1 headshot CT-3.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 1:12 1v3 before the plant T · 100 HP · Mid Doorslost - died later, after 1 kill · saw each other
16 0:55 1v4 before the plant CT · 100 HP · Mid Doorslost - died later, after 1 kill · first fight won, saw them first
18 0:54 1v3 before the plant CT · 21 HP · Bombsite Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
25 flashes: 8 good, 3 weak, 12 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:49 hurt the teambarely blinded Deo Thanos 2.9 s (0.4 s white), Bill 2.6 s (0.3 s white); blinded ☠ 1.3 s on the move through Top Mid - an enemy could see them; blinded Agnostic 2.4 s holding Outside Long - safe
3 1:44 wastedno enemy blinded for long
4 bomb 0:36 wastedno enemy blinded for long; blinded themselves 3.5 s holding Bombsite A - safe
5 1:26 goodblinded Hannibal Lector 3.4 s (0.8 s white)
6 1:46 weakbarely blinded Hannibal Lector 2.7 s (0.4 s white)
7 1:44 wastedbarely blinded Bill 1.2 s (0.1 s white), Deo Thanos 1.0 s (0.1 s white)
7 1:38 goodblinded 武士 3.7 s (1.0 s white)
8 1:46 wastedno enemy blinded for long
8 1:39 goodblinded Дуло 4.4 s (1.6 s white)
9 1:47 wastedno enemy blinded for long; blinded themselves 3.2 s on the move through Outside Long - safe; blinded Agnostic 3.3 s on the move through Outside Long - safe
10 1:47 weakbarely blinded Deo Thanos 2.3 s (0.2 s white)
10 1:45 goodblinded Deo Thanos 3.3 s (0.7 s white); blinded Agnostic 2.6 s on the move through Long Doors - safe
11 1:43 wastedno enemy blinded for long
11 1:33 wastedbarely blinded Дуло 0.9 s (0.1 s white)
13 1:46 wastedno enemy blinded for long
15 1:36 wastedno enemy blinded for long; blinded RusT1go 4.2 s holding Mid Doors - safe
16 1:47 weakbarely blinded Hannibal Lector 2.4 s (0.3 s white); blinded Agnostic 4.1 s on the move through Short Stairs - safe
18 1:42 blinded an enemy, but hurt the team tooblinded Deo Thanos 5.1 s (2.3 s white), Дуло 4.9 s (2.1 s white), Bill 4.8 s (2.0 s white), 武士 4.3 s (1.5 s white), Hannibal Lector 3.4 s (0.8 s white); blinded Agnostic 1.8 s holding Catwalk - an enemy could see them
18 1:38 goodblinded Deo Thanos 5.0 s (2.2 s white), Hannibal Lector 4.8 s (2.0 s white), Bill 4.6 s (1.8 s white), 武士 4.4 s (1.6 s white) Agnostic peeked 武士 1.2 s after the pop - too early - the enemy had recovered; hit them first
20 1:33 goodblinded 武士 4.8 s (2.0 s white), Hannibal Lector 4.7 s (1.9 s white)
21 1:28 goodblinded Hannibal Lector 3.1 s (0.6 s white); blinded themselves 1.9 s on the move through Under A - safe
21 1:24 goodblinded Дуло 3.4 s (0.8 s white), 武士 3.2 s (0.7 s white); blinded Agnostic 3.4 s holding Bombsite A - safe
23 1:46 wastedno enemy blinded for long; blinded themselves 4.0 s on the move through Bombsite B - safe
23 1:41 wastedno enemy blinded for long
24 1:25 wastedbarely blinded Bill 0.9 s (0.1 s white); blinded themselves 2.6 s holding Under A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
72 grenades: 60 thrown safely, 11 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Middle (4 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:28 exposedan HE at Top Mid - seen by 2 enemies for 0.2 s, the nearest 765 units away; a running throw
7 1:46 exposeda flash at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 605 units away; a running throw
8 1:32 exposedan HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1208 units away, thrown in the open; a jump throw
13 1:07 exposedan HE at Middle - seen by 1 enemy for 0.9 s, the nearest 451 units away, thrown in the open; a running throw
15 1:48 exposedan HE at Middle - seen by 1 enemy for 0.8 s, the nearest 1542 units away; a running throw
15 1:27 exposeda molotov at Mid Doors - seen by 3 enemies for 0.9 s, the nearest 774 units away, thrown in the open
16 1:52 exposeda smoke at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 2353 units away
16 1:15 exposedan HE at Upper Tunnel - seen by 1 enemy for 0.4 s, the nearest 695 units away, thrown in the open
18 1:43 exposeda flash at Middle - seen by 5 enemies for 3.0 s, the nearest 617 units away, thrown in the open; a running throw
18 1:37 exposeda molotov at Middle - seen by 1 enemy for 0.4 s, the nearest 975 units away; a running throw
21 1:21 exposedan HE at Under A - seen by 2 enemies for 0.6 s, the nearest 529 units away; a running throw
22 1:12 punishedhit by Bill 0.2 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 833 units away, thrown in the open; a running throw

Positioning

In 4 of your 34 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 1 of your 26 duels (4%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 22 fast peeks (9%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:27 Hannibal LectorTop Midpeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have; cover not used: 32 units away, they'd have seen only your headlived
8 1:25 武士Mid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
10 1:08 武士Long Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
18 0:50 Deo ThanosBombsite Astanding: crouched, they'd have seen only your head; cover not used: 96 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 holdheld with ☠, 1032 units and 33° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:21 trade☠ was killed 462 units away: not traded within 5 s (pros: 1,641 ms)
5 1:20 tradenyashkacs was killed 213 units away: not traded within 5 s (pros: 969 ms)
8 1:27 holdheld with ☠, 202 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms after ☠)
8 1:26 trade☠ was killed 165 units away: you traded in 4,094 ms (pros: 625 ms)
9 1:39 tradeAgnostic was killed 379 units away: not traded within 5 s (pros: 1,641 ms)
9 1:14 trade☠ was killed 725 units away: not traded within 5 s (pros: 2,031 ms)
9 1:12 tradenyashkacs was killed 505 units away: not traded within 5 s (pros: 2,031 ms)
10 1:40 line of firestood in nyashkacs's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
10 1:31 tradeAgnostic was killed 441 units away: not traded within 5 s (pros: 1,641 ms)
11 1:13 peek togetherpeeked the same enemy as nyashkacs, 484 ms before them - early - you went first, alone
13 1:04 line of firestood in ☠'s line of fire while they fought, for 500 ms (pros: 188 ms at a time)
14 1:32 tradeRusT1go was killed 970 units away: not traded within 5 s (pros: 2,031 ms)
14 1:02 holdheld with nyashkacs, 220 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms after nyashkacs)
18 1:46 tradeRusT1go was killed 897 units away: not traded within 5 s (pros: 2,031 ms)
18 1:32 tradeAgnostic was killed 801 units away: not traded within 5 s (pros: 2,031 ms)
18 0:55 holdheld with ☠, 253 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 0:54 trade☠ was killed 300 units away: not traded within 5 s (pros: 1,641 ms)
19 1:22 trade☠ was killed 508 units away: you traded in 4,391 ms (pros: 2,031 ms)
19 bomb 0:33 holdheld with nyashkacs, 839 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms before nyashkacs)
21 1:06 tradeAgnostic was killed 320 units away: not traded within 5 s (pros: 1,641 ms)
22 1:12 line of firestood in Agnostic's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
24 1:05 tradenyashkacs was killed 687 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:27 Hannibal Lectorhit themGlock-18625 ms–4.9°
1 1:24 Hannibal Lectorhit themGlock-18859 ms–2.1°
1 1:14 Billkilled by themUSP-S656 ms1156 ms2.4°
2 1:26 Billkilled by themMP9438 ms1344 ms7.8°
3 1:39 Billhit by themMP9359 ms–6.2°
3 1:39 Billkilled themP90375 ms500 ms3.8°
3 1:32 Hannibal Lectorkilled by themMP9484 ms766 ms11.9°
3 1:32 Hannibal Lectorhit themP90562 ms–12.2°
4 bomb 0:03 Billkilled by themMP931 ms375 ms1.7°
5 1:15 武士killed themXM1014297 ms297 ms5.3°
5 bomb 0:28 Hannibal Lectorhit themXM1014562 ms–1.5°
6 0:57 Billhit themXM1014375 ms–25.4°
6 0:56 Billkilled by themMP9484 ms1391 ms6.8°
7 1:33 Дулоkilled by themMP9359 ms562 ms4.9°
8 1:25 武士killed themTec-9641 ms641 ms38.0°
8 1:23 Billkilled themTec-9234 ms1062 ms2.7°
8 1:17 Hannibal Lectorkilled themTec-9828 ms1781 ms25.7°
9 1:52 Deo Thanoshit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:07 武士hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
9 1:00 武士killed themTec-9750 ms750 ms19.8°
9 1:00 Deo Thanoskilled by themAWP422 ms422 ms3.7°
10 1:08 武士hit themMAC-10547 ms–1.0°
10 0:57 Billhit themMAC-10406 ms–5.7°
10 0:56 Billkilled by themAK-47891 ms1391 ms3.1°
10 0:56 Hannibal Lectorhit by themM4A41359 ms–1.7°
11 1:12 Deo Thanoshit by themM4A41062 ms–1.7°
11 1:11 武士killed by themM4A1-S1344 ms1859 ms1.9°
12 1:52 Дулоhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 1:26 武士hit by themMP9594 ms–2.9°
13 1:01 Дулоkilled by themGlock-181109 ms2109 ms49.6°
14 1:04 Hannibal Lectorkilled themP250250 ms1500 ms5.3°
14 1:03 Hannibal Lectorhit by themDesert Eagle938 ms–6.5°
14 1:01 Deo Thanoskilled by themM4A4359 ms453 ms3.1°
15 1:24 Billhit themP250547 ms–9.1°
15 1:24 Billkilled by themGalil AR562 ms1562 ms0.9°
16 0:55 Deo Thanoskilled themMP9734 ms734 ms2.5°
16 bomb 0:37 Billkilled by themM4A447 ms141 ms1.9°
17 1:14 Дулоkilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
18 1:47 Hannibal Lectorhit by themAK-47469 ms–5.6°
18 0:49 Deo Thanoskilled by themAK-471031 ms1031 ms40.0°
19 1:18 武士killed themDesert Eagle312 ms625 ms11.3°
19 bomb 0:30 Billkilled by themAK-47125 ms1234 ms10.8°
20 1:21 Deo Thanoskilled by themAWP312 ms312 ms2.0°
21 1:05 武士hit themMP9–––couldn't see them (a wallbang, a smoke) - not timed
21 1:05 武士killed by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
22 1:19 Deo Thanoskilled themP9094 ms359 ms5.0°
22 1:18 Дулоkilled themP90594 ms1141 ms6.3°
22 1:11 Billhit by themAK-47250 ms–4.2°
24 1:17 武士hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
24 1:01 Deo Thanoskilled themAWP734 ms734 ms8.6°

Shots

You fired 24 of your 36 first shots too soon: 15 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 10 spray bullets went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:31 Hannibal LectorGlock-181077fired while moving (122 u/s), too fast to be accurate - stop first0/34% / 38%
1 1:27 Hannibal LectorGlock-18764fired while moving (229 u/s), too fast to be accurate - stop first1/411% / 45%
1 1:24 Hannibal LectorGlock-181024aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/511% / 45%
1 1:14 BillGlock-18741fine - pros would have fired it too0/2cut short (a death, a reload)49% / 51%
2 1:26 BillDesert Eagle545fired while moving (210 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)6% / 53%
3 1:39 BillP90512fired while moving (224 u/s), too fast to be accurate - stop first3/10killed them17% / 54%
3 1:32 Hannibal LectorP90726fired while moving (159 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)22% / 46%
5 bomb 0:36 Hannibal LectorTec-9997aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/28% / 37%
7 1:33 ДулоMAC-10371fine - pros would have fired it too0/1cut short (a death, a reload)39% / 49%
8 1:25 武士Tec-9331fine - pros would have fired it too1/4killed them28% / 42%
8 1:23 BillTec-9819fine - pros would have fired it too2/6killed them32% / 46%
8 1:17 Hannibal LectorTec-91109fine - pros would have fired it too3/6killed them40% / 40%
9 1:01 武士Tec-9302aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/4killed them6% / 40%
10 1:09 武士MAC-101828fine - pros would have fired it too0/64 bullets after pros would have stopped65% / 65%
10 1:08 武士MAC-101788fired while moving (93 u/s), too fast to be accurate - stop first1/62 bullets after pros would have stopped53% / 62%
10 1:07 武士MAC-101784aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/64 bullets after pros would have stopped25% / 51%
10 0:57 BillMAC-10609too soon: your crosshair was still moving onto them, about a player's width (33 units) off - pros wait the split second it takes to get on target4/12cut short (a death, a reload)9% / 52%
11 1:12 Deo ThanosTec-91202fired while moving (214 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)13% / 34%
12 1:26 Deo ThanosTec-9769fired while moving (236 u/s), too fast to be accurate - stop first0/11% / 62%
12 1:26 武士Tec-9591fine - pros would have fired it too0/541% / 47%
14 1:05 Hannibal LectorP250484aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/310% / 44%
14 1:04 Hannibal LectorP250487fine - pros would have fired it too2/10killed them57% / 60%
15 1:24 BillP250414fired while moving (94 u/s), too fast to be accurate - stop first1/338% / 42%
16 1:17 Deo ThanosMP9694fired while moving (109 u/s), too fast to be accurate - stop first0/741% / 49%
16 0:55 Deo ThanosMP9342fine - pros would have fired it too1/8killed them59% / 59%
18 1:47 Hannibal LectorUSP-S551fired while moving (223 u/s), too fast to be accurate - stop first0/82% / 51%
18 1:45 Hannibal LectorUSP-S596aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/4cut short (a death, a reload)19% / 54%
18 0:49 Deo ThanosMP5-SD941aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/7cut short (a death, a reload)11% / 54%
19 1:18 武士Desert Eagle293fine - pros would have fired it too2/3killed them52% / 61%
19 bomb 0:39 ДулоAK-47229fired while moving (130 u/s), too fast to be accurate - stop first0/510% / 57%
19 bomb 0:32 ДулоAK-47611aim far off: your crosshair was about 3.5 player widths (107 units) off their body - get on target first0/51% / 52%
19 bomb 0:30 ДулоAK-47604fired while moving (32 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 48%
19 bomb 0:29 BillDesert Eagle360fine - pros would have fired it too0/1cut short (a death, a reload)78% / 78%
22 1:18 ДулоP90773fired while moving (217 u/s), too fast to be accurate - stop first4/19killed them8% / 49%
24 1:01 Deo ThanosAWP1358fine - pros would have fired it too1/1killed them60% / 75%
24 0:37 ДулоFive-SeveN768fired while moving (105 u/s), too fast to be accurate - stop first0/418% / 38%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.