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Dust II, lost 11-13 · Sat 17 Oct, 17:55

武士Gold Nova Master

The match

Aim

531 msTTD860 msTTK1.9°Crosshair↓32%1st bullet29%Spray11%Head68%Counter-strafe

Scoreboard

69ADR62%KAST

Positioning

Shots

14/21Rushed↓1/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP75231%
AK-472421%
M4A1-S1644%
MP91414%
SSG 081146%
P250633%
Tec-950%
Galil AR520%
R8 Revolver30%
USP-S20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/11621 1:37 3 kills (M4A1-S ×2, MP7), 1 through smoke, in 32.2 s T5.6
9/1165 1:21 2 kills (MP7 ×2), all headshots, in 0.8 s CT4.0
11/1164 1:43 1 kill (Scout), 1 through smoke, a wallbang CT3.9
21/11619 1:22 1 kill (AK-47), 1 through smoke T2.9
65/11624 1:05 1 kill (M4A4) T0.7
69/11615 1:15 1 kill (Scout) T0.6
75/11611 1:11 1 kill (M4A1-S), 1 headshot CT0.4
77/1169 1:14 1 kill (Scout), 1 headshot CT0.2
80/1166 1:28 1 kill (Scout), 1 headshot CT0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 1:09 1v3 before the plant CT · 100 HP · A Ramplost - died in the first fight · saw each other
15 1:21 1v4 before the plant T · 96 HP · Top Midlost - died later, after 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 0 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 bomb 0:16 hurt the teambarely blinded Agnostic 2.8 s (0.4 s white), ☠ 0.9 s (0.1 s white), nyashkacs 0.5 s (0.0 s white); blinded Deo Thanos 3.0 s on the move through Extended A - an enemy could see them
16 1:44 wastedno enemy blinded for long
19 1:42 wastedno enemy blinded for long
22 1:47 weakbarely blinded ☠ 1.8 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
47 grenades: 40 thrown safely, 6 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Top Mid (4 of 17 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:50 exposeda molotov at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1807 units away; a running throw
15 1:05 exposeda molotov at Top Mid - seen by 2 enemies for 0.8 s, the nearest 867 units away, thrown in the open; a running throw
17 1:44 exposedan HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2067 units away
18 1:45 exposeda smoke at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1373 units away
19 1:19 punishedhit by aimware.exe.cs.360.cst 1.5 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 253 units away
21 1:00 exposedan HE at A Ramp - seen by 1 enemy for 0.2 s, the nearest 929 units away; a running throw
22 1:32 exposedan HE at Top Mid - seen by 1 enemy for 1.0 s, the nearest 809 units away

Positioning

In 4 of your 37 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once), mostly at Middle. Pros do that in about 1 duel in 16. You crouched in 4 of your 20 duels (20%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:21 nyashkacsMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
19 1:18 aimware.exe.cs.360.cstMiddlecover not used: 64 units away, they'd have seen only your headdied
21 0:58 ☠A Rampcover not used: 16 units away, they'd have seen only your headdied
22 1:29 AgnosticTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 96 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 24 rounds (1 time longer than pros stand there). 2 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:26 tradeДуло was killed 794 units away: not traded within 5 s (pros: 625 ms)
1 1:03 tradeHannibal Lector was killed 459 units away: not traded within 5 s (pros: 1,641 ms)
2 1:49 tradeHannibal Lector was killed 460 units away: not traded within 5 s (pros: 1,641 ms)
4 1:48 holdheld with Deo Thanos, 314 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms before Deo Thanos)
5 1:27 tradeДуло was killed 185 units away: not traded within 5 s (pros: 969 ms)
5 1:26 tradeDeo Thanos was killed 577 units away: you traded in 4,656 ms (pros: 2,031 ms)
6 1:04 peek togetherpeeked the same enemy as Дуло, 94 ms before them - a double peek
7 bomb 0:14 peek togetherpeeked the same enemy as Bill, 625 ms before them - early - you went first, alone
8 1:28 holdheld with Дуло, 285 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms after Дуло)
9 1:41 tradeДуло was killed 985 units away: not traded within 5 s (pros: 2,031 ms)
11 1:13 holdheld with Deo Thanos, 582 units and 28° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after Deo Thanos)
11 1:12 holdheld with Deo Thanos, 577 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:11 tradeDeo Thanos was killed 638 units away: not traded within 5 s (pros: 2,031 ms)
12 1:27 holdheld with Deo Thanos, 161 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Deo Thanos)
12 1:26 in their waystood between Deo Thanos and an enemy they could see, for 500 ms (pros: 125 ms at a time)
13 1:20 peek togetherpeeked the same enemy as Bill, 703 ms after them - late - your team-mate went first, as bait
13 1:20 peek togetherpeeked the same enemy as Дуло, 78 ms after them - a double peek
15 1:25 tradeDeo Thanos was killed 581 units away: not traded within 5 s (pros: 2,031 ms)
15 1:21 tradeBill was killed 884 units away: not traded within 5 s (pros: 2,031 ms)
16 1:44 line of firestood in Hannibal Lector's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
18 1:36 holdheld with Hannibal Lector, 274 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms before Hannibal Lector)
19 1:25 tradeDeo Thanos was killed 617 units away: you traded in 3,203 ms (pros: 2,031 ms)
21 1:41 in their waystood between Hannibal Lector and an enemy they could see, for 250 ms (pros: 125 ms at a time)
21 1:19 tradeHannibal Lector was killed 639 units away: not traded within 5 s (pros: 2,031 ms)
22 1:34 tradeHannibal Lector was killed 337 units away: not traded within 5 s (pros: 1,641 ms)
22 1:32 in their waystood between Deo Thanos and an enemy they could see, for 250 ms (pros: 125 ms at a time)
22 1:32 line of firestood in Deo Thanos's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
24 1:20 tradeBill was killed 294 units away: not traded within 5 s (pros: 1,641 ms)
24 1:01 tradeDeo Thanos was killed 354 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:22 RusT1gohit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:15 nyashkacshit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:36 ☠killed by themSSG 08406 ms406 ms2.6°
3 1:45 Agnostichit themP250531 ms–6.9°
3 1:45 Agnostickilled by themMAC-10891 ms1266 ms3.8°
4 1:48 ☠hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:43 ☠killed themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:25 nyashkacskilled by themAK-47141 ms141 ms0.6°
5 1:22 ☠killed themMP7234 ms953 ms2.3°
5 1:21 ☠hit by themAK-47844 ms–6.0°
5 1:20 nyashkacskilled themMP7641 ms953 ms13.6°
5 1:20 nyashkacshit by themAK-47719 ms–5.4°
5 1:15 aimware.exe.cs.360.cstkilled by themXM1014297 ms297 ms5.3°
6 1:44 ☠hit themSSG 0816 ms–1.1°
6 1:28 Agnostickilled themSSG 08625 ms625 ms1.9°
6 1:04 nyashkacshit by themAK-47375 ms–1.4°
6 0:50 nyashkacskilled by themAK-47203 ms297 ms0.7°
7 bomb 0:13 nyashkacskilled by themAK-47266 ms359 ms1.7°
8 1:25 aimware.exe.cs.360.cstkilled by themTec-9641 ms641 ms38.0°
9 1:14 ☠hit by themAK-47531 ms–2.9°
9 1:14 ☠killed themSSG 08766 ms766 ms1.8°
9 1:07 aimware.exe.cs.360.csthit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
9 1:00 aimware.exe.cs.360.cstkilled by themTec-9750 ms750 ms19.8°
10 1:08 aimware.exe.cs.360.csthit by themMAC-10547 ms–1.0°
10 1:07 nyashkacshit by themAK-47344 ms–0.4°
10 1:05 nyashkacshit by themAK-47469 ms–0.0°
10 1:05 nyashkacshit themSSG 08531 ms–1.5°
10 1:04 ☠killed by themSSG 08578 ms578 ms0.2°
11 1:11 aimware.exe.cs.360.cstkilled themM4A1-S1344 ms1859 ms1.9°
11 1:05 nyashkacskilled by themAK-47453 ms750 ms12.0°
11 1:05 nyashkacshit themM4A4469 ms–3.2°
12 1:26 aimware.exe.cs.360.csthit themMP9594 ms–2.9°
13 1:18 RusT1gokilled by themP20001828 ms1828 ms13.7°
14 1:19 nyashkacskilled by themM4A1-S406 ms609 ms1.5°
15 1:17 Agnostichit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:15 Agnostickilled themSSG 08625 ms625 ms0.7°
15 1:02 nyashkacskilled by themM4A1-S156 ms453 ms0.8°
17 1:20 RusT1gokilled by themAWP438 ms438 ms1.9°
18 1:36 Agnostickilled by themDesert Eagle297 ms297 ms2.0°
19 1:37 Agnostichit themAK-47391 ms–0.4°
19 1:36 Agnostichit by themDesert Eagle984 ms–0.4°
19 1:22 ☠killed themAK-47266 ms766 ms1.0°
19 1:18 aimware.exe.cs.360.cstkilled by themDesert Eagle312 ms625 ms11.3°
20 1:13 nyashkacskilled by themM4A4219 ms672 ms2.1°
20 1:13 nyashkacshit themGalil AR266 ms–10.1°
21 1:39 RusT1gokilled themMP71844 ms3688 ms21.9°
21 1:08 Agnostickilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
21 1:05 aimware.exe.cs.360.csthit by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
21 1:05 aimware.exe.cs.360.cstkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
21 0:58 ☠killed by themM4A4422 ms609 ms4.2°
21 0:58 ☠hit themM4A4500 ms–1.4°
22 1:28 Agnostickilled by themM4A4766 ms859 ms2.0°
23 0:22 RusT1gokilled by themM4A4672 ms1031 ms0.8°
23 0:21 RusT1gohit themAK-47797 ms–2.4°
24 1:17 aimware.exe.cs.360.csthit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
24 1:06 nyashkacshit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 1:06 nyashkacskilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
24 1:00 ☠killed by themAWP359 ms359 ms5.2°

Shots

You fired 14 of your 21 first shots too soon: 9 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 12 spray bullets went on after pros would have stopped. Your first shots had a 20% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 1:45 AgnosticP250869fired while moving (240 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)10% / 41%
5 1:22 ☠MP7380fine - pros would have fired it too11/26killed them35% / 59%
7 bomb 0:13 nyashkacsMP7889aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1cut short (a death, a reload)13% / 46%
8 1:25 aimware.exe.cs.360.cstUSP-S358aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2cut short (a death, a reload)19% / 50%
11 1:12 aimware.exe.cs.360.cstM4A1-S1097aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/44% / 60%
11 1:12 aimware.exe.cs.360.cstM4A1-S1144aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 54%
11 1:11 aimware.exe.cs.360.cstM4A1-S1160fine - pros would have fired it too4/6killed them50% / 53%
11 1:05 nyashkacsM4A1-S894fired while moving (84 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)14% / 46%
12 1:27 aimware.exe.cs.360.cstMP9603aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first2/129% / 62%
12 1:26 aimware.exe.cs.360.cstMP9612fired while moving (180 u/s), too fast to be accurate - stop first0/73% / 51%
13 1:19 RusT1goTec-9865aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/5cut short (a death, a reload)4% / 36%
18 1:41 AgnosticAK-471536fired while moving (172 u/s), too fast to be accurate - stop first0/84 bullets after pros would have stopped2% / 51%
19 1:37 AgnosticAK-471619fine - pros would have fired it too2/450% / 50%
19 1:36 AgnosticAK-471619fine - pros would have fired it too0/156% / 56%
19 1:22 ☠AK-47433fine - pros would have fired it too4/9killed them60% / 60%
19 1:18 aimware.exe.cs.360.cstAK-47298aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first0/1cut short (a death, a reload)1% / 49%
20 1:13 nyashkacsGalil AR213fine - pros would have fired it too1/5cut short (a death, a reload)31% / 48%
21 1:39 RusT1goMP7510aim far off: your crosshair was about 3.5 player widths (116 units) off their body - get on target first5/30killed them; 8 bullets after pros would have stopped1% / 49%
21 0:58 ☠M4A1-S787fired while moving (211 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)2% / 52%
23 0:23 RusT1goAK-47817fine - pros would have fired it too0/241% / 49%
23 0:22 RusT1goAK-47737aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first1/8cut short (a death, a reload)6% / 62%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.