Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 52 | 31% |
| AK-47 | 24 | 21% |
| M4A1-S | 16 | 44% |
| MP9 | 14 | 14% |
| SSG 08 | 11 | 46% |
| P250 | 6 | 33% |
| Tec-9 | 5 | 0% |
| Galil AR | 5 | 20% |
| R8 Revolver | 3 | 0% |
| USP-S | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/116 | 21 1:37 | 3 kills (M4A1-S ×2, MP7), 1 through smoke, in 32.2 s T | 5.6 |
| 9/116 | 5 1:21 | 2 kills (MP7 ×2), all headshots, in 0.8 s CT | 4.0 |
| 11/116 | 4 1:43 | 1 kill (Scout), 1 through smoke, a wallbang CT | 3.9 |
| 21/116 | 19 1:22 | 1 kill (AK-47), 1 through smoke T | 2.9 |
| 65/116 | 24 1:05 | 1 kill (M4A4) T | 0.7 |
| 69/116 | 15 1:15 | 1 kill (Scout) T | 0.6 |
| 75/116 | 11 1:11 | 1 kill (M4A1-S), 1 headshot CT | 0.4 |
| 77/116 | 9 1:14 | 1 kill (Scout), 1 headshot CT | 0.2 |
| 80/116 | 6 1:28 | 1 kill (Scout), 1 headshot CT | 0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 1:09 | 1v3 before the plant CT · 100 HP · A Ramp | lost - died in the first fight · saw each other |
| 15 1:21 | 1v4 before the plant T · 96 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
4 flashes: 0 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 bomb 0:16 | hurt the team | barely blinded Agnostic 2.8 s (0.4 s white), ☠ 0.9 s (0.1 s white), nyashkacs 0.5 s (0.0 s white); blinded Deo Thanos 3.0 s on the move through Extended A - an enemy could see them |
| 16 1:44 | wasted | no enemy blinded for long |
| 19 1:42 | wasted | no enemy blinded for long |
| 22 1:47 | weak | barely blinded ☠ 1.8 s (0.1 s white) |
Throws
47 grenades: 40 thrown safely, 6 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Top Mid (4 of 17 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:50 | exposed | a molotov at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1807 units away; a running throw |
| 15 1:05 | exposed | a molotov at Top Mid - seen by 2 enemies for 0.8 s, the nearest 867 units away, thrown in the open; a running throw |
| 17 1:44 | exposed | an HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2067 units away |
| 18 1:45 | exposed | a smoke at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1373 units away |
| 19 1:19 | punished | hit by aimware.exe.cs.360.cst 1.5 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 253 units away |
| 21 1:00 | exposed | an HE at A Ramp - seen by 1 enemy for 0.2 s, the nearest 929 units away; a running throw |
| 22 1:32 | exposed | an HE at Top Mid - seen by 1 enemy for 1.0 s, the nearest 809 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:21 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 19 1:18 | Middle | cover not used: 64 units away, they'd have seen only your head | died | ||
| 21 0:58 | A Ramp | cover not used: 16 units away, they'd have seen only your head | died | ||
| 22 1:29 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 96 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 24 rounds (1 time longer than pros stand there). 2 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:26 | trade | Дуло was killed 794 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:03 | trade | Hannibal Lector was killed 459 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:49 | trade | Hannibal Lector was killed 460 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:48 | hold | held with Deo Thanos, 314 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms before Deo Thanos) |
| 5 1:27 | trade | Дуло was killed 185 units away: not traded within 5 s (pros: 969 ms) |
| 5 1:26 | trade | Deo Thanos was killed 577 units away: you traded in 4,656 ms (pros: 2,031 ms) |
| 6 1:04 | peek together | peeked the same enemy as Дуло, 94 ms before them - a double peek |
| 7 bomb 0:14 | peek together | peeked the same enemy as Bill, 625 ms before them - early - you went first, alone |
| 8 1:28 | hold | held with Дуло, 285 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms after Дуло) |
| 9 1:41 | trade | Дуло was killed 985 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:13 | hold | held with Deo Thanos, 582 units and 28° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after Deo Thanos) |
| 11 1:12 | hold | held with Deo Thanos, 577 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:11 | trade | Deo Thanos was killed 638 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:27 | hold | held with Deo Thanos, 161 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Deo Thanos) |
| 12 1:26 | in their way | stood between Deo Thanos and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 13 1:20 | peek together | peeked the same enemy as Bill, 703 ms after them - late - your team-mate went first, as bait |
| 13 1:20 | peek together | peeked the same enemy as Дуло, 78 ms after them - a double peek |
| 15 1:25 | trade | Deo Thanos was killed 581 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:21 | trade | Bill was killed 884 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:44 | line of fire | stood in Hannibal Lector's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 18 1:36 | hold | held with Hannibal Lector, 274 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms before Hannibal Lector) |
| 19 1:25 | trade | Deo Thanos was killed 617 units away: you traded in 3,203 ms (pros: 2,031 ms) |
| 21 1:41 | in their way | stood between Hannibal Lector and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 21 1:19 | trade | Hannibal Lector was killed 639 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:34 | trade | Hannibal Lector was killed 337 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:32 | in their way | stood between Deo Thanos and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 22 1:32 | line of fire | stood in Deo Thanos's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 24 1:20 | trade | Bill was killed 294 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 1:01 | trade | Deo Thanos was killed 354 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:22 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:15 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:36 | killed by them | SSG 08 | 406 ms | 406 ms | 2.6° | ||
| 3 1:45 | hit them | P250 | 531 ms | – | 6.9° | ||
| 3 1:45 | killed by them | MAC-10 | 891 ms | 1266 ms | 3.8° | ||
| 4 1:48 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:43 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:25 | killed by them | AK-47 | 141 ms | 141 ms | 0.6° | ||
| 5 1:22 | killed them | MP7 | 234 ms | 953 ms | 2.3° | ||
| 5 1:21 | hit by them | AK-47 | 844 ms | – | 6.0° | ||
| 5 1:20 | killed them | MP7 | 641 ms | 953 ms | 13.6° | ||
| 5 1:20 | hit by them | AK-47 | 719 ms | – | 5.4° | ||
| 5 1:15 | killed by them | XM1014 | 297 ms | 297 ms | 5.3° | ||
| 6 1:44 | hit them | SSG 08 | 16 ms | – | 1.1° | ||
| 6 1:28 | killed them | SSG 08 | 625 ms | 625 ms | 1.9° | ||
| 6 1:04 | hit by them | AK-47 | 375 ms | – | 1.4° | ||
| 6 0:50 | killed by them | AK-47 | 203 ms | 297 ms | 0.7° | ||
| 7 bomb 0:13 | killed by them | AK-47 | 266 ms | 359 ms | 1.7° | ||
| 8 1:25 | killed by them | Tec-9 | 641 ms | 641 ms | 38.0° | ||
| 9 1:14 | hit by them | AK-47 | 531 ms | – | 2.9° | ||
| 9 1:14 | killed them | SSG 08 | 766 ms | 766 ms | 1.8° | ||
| 9 1:07 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:00 | killed by them | Tec-9 | 750 ms | 750 ms | 19.8° | ||
| 10 1:08 | hit by them | MAC-10 | 547 ms | – | 1.0° | ||
| 10 1:07 | hit by them | AK-47 | 344 ms | – | 0.4° | ||
| 10 1:05 | hit by them | AK-47 | 469 ms | – | 0.0° | ||
| 10 1:05 | hit them | SSG 08 | 531 ms | – | 1.5° | ||
| 10 1:04 | killed by them | SSG 08 | 578 ms | 578 ms | 0.2° | ||
| 11 1:11 | killed them | M4A1-S | 1344 ms | 1859 ms | 1.9° | ||
| 11 1:05 | killed by them | AK-47 | 453 ms | 750 ms | 12.0° | ||
| 11 1:05 | hit them | M4A4 | 469 ms | – | 3.2° | ||
| 12 1:26 | hit them | MP9 | 594 ms | – | 2.9° | ||
| 13 1:18 | killed by them | P2000 | 1828 ms | 1828 ms | 13.7° | ||
| 14 1:19 | killed by them | M4A1-S | 406 ms | 609 ms | 1.5° | ||
| 15 1:17 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:15 | killed them | SSG 08 | 625 ms | 625 ms | 0.7° | ||
| 15 1:02 | killed by them | M4A1-S | 156 ms | 453 ms | 0.8° | ||
| 17 1:20 | killed by them | AWP | 438 ms | 438 ms | 1.9° | ||
| 18 1:36 | killed by them | Desert Eagle | 297 ms | 297 ms | 2.0° | ||
| 19 1:37 | hit them | AK-47 | 391 ms | – | 0.4° | ||
| 19 1:36 | hit by them | Desert Eagle | 984 ms | – | 0.4° | ||
| 19 1:22 | killed them | AK-47 | 266 ms | 766 ms | 1.0° | ||
| 19 1:18 | killed by them | Desert Eagle | 312 ms | 625 ms | 11.3° | ||
| 20 1:13 | killed by them | M4A4 | 219 ms | 672 ms | 2.1° | ||
| 20 1:13 | hit them | Galil AR | 266 ms | – | 10.1° | ||
| 21 1:39 | killed them | MP7 | 1844 ms | 3688 ms | 21.9° | ||
| 21 1:08 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:05 | hit by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:05 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 0:58 | killed by them | M4A4 | 422 ms | 609 ms | 4.2° | ||
| 21 0:58 | hit them | M4A4 | 500 ms | – | 1.4° | ||
| 22 1:28 | killed by them | M4A4 | 766 ms | 859 ms | 2.0° | ||
| 23 0:22 | killed by them | M4A4 | 672 ms | 1031 ms | 0.8° | ||
| 23 0:21 | hit them | AK-47 | 797 ms | – | 2.4° | ||
| 24 1:17 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:06 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:06 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:00 | killed by them | AWP | 359 ms | 359 ms | 5.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 1:45 | P250 | 869 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 10% / 41% | |
| 5 1:22 | MP7 | 380 | fine - pros would have fired it too | 11/26 | killed them | 35% / 59% | |
| 7 bomb 0:13 | MP7 | 889 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 13% / 46% | |
| 8 1:25 | USP-S | 358 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 19% / 50% | |
| 11 1:12 | M4A1-S | 1097 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/4 | 4% / 60% | ||
| 11 1:12 | M4A1-S | 1144 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 54% | |
| 11 1:11 | M4A1-S | 1160 | fine - pros would have fired it too | 4/6 | killed them | 50% / 53% | |
| 11 1:05 | M4A1-S | 894 | fired while moving (84 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 14% / 46% | |
| 12 1:27 | MP9 | 603 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 2/12 | 9% / 62% | ||
| 12 1:26 | MP9 | 612 | fired while moving (180 u/s), too fast to be accurate - stop first | 0/7 | 3% / 51% | ||
| 13 1:19 | Tec-9 | 865 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 4% / 36% | |
| 18 1:41 | AK-47 | 1536 | fired while moving (172 u/s), too fast to be accurate - stop first | 0/8 | 4 bullets after pros would have stopped | 2% / 51% | |
| 19 1:37 | AK-47 | 1619 | fine - pros would have fired it too | 2/4 | 50% / 50% | ||
| 19 1:36 | AK-47 | 1619 | fine - pros would have fired it too | 0/1 | 56% / 56% | ||
| 19 1:22 | AK-47 | 433 | fine - pros would have fired it too | 4/9 | killed them | 60% / 60% | |
| 19 1:18 | AK-47 | 298 | aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 49% | |
| 20 1:13 | Galil AR | 213 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 31% / 48% | |
| 21 1:39 | MP7 | 510 | aim far off: your crosshair was about 3.5 player widths (116 units) off their body - get on target first | 5/30 | killed them; 8 bullets after pros would have stopped | 1% / 49% | |
| 21 0:58 | M4A1-S | 787 | fired while moving (211 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 2% / 52% | |
| 23 0:23 | AK-47 | 817 | fine - pros would have fired it too | 0/2 | 41% / 49% | ||
| 23 0:22 | AK-47 | 737 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 1/8 | cut short (a death, a reload) | 6% / 62% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
