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Dust II, won 13-11 · Sat 17 Oct, 17:55

RusT1goGold Nova Master

The match

Aim

492 msTTD454 msTTK1.6°Crosshair↓33%1st bullet25%Spray22%Head67%Counter-strafe

Scoreboard

53ADR46%KAST

Positioning

Shots

18/31Rushed↓8/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP92313%
Glock-181612%
P20001225%
M4A41233%
AWP875%
AK-47250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/11617 1:20 2 kills (AWP ×2), a wallbang, in 8.7 s CT4.5
16/1165 bomb 0:29 2 kills (AWP ×2), in 1.8 s T3.3
20/11610 0:44 2 kills (Knife, AK-47), 1 headshot, in 5.5 s T3.0
42/11613 1:18 2 kills (P2000 ×2), all headshots, in 2.9 s CT1.2
43/1162 1:38 1 kill (Zeus) T1.0
49/11611 1:20 1 kill (AWP) T1.0
52/11623 0:21 1 kill (M4A4), 1 headshot CT1.0
66/11615 1:25 1 kill (AWP) CT0.7
110/1161 1:26 1 kill (Glock), 1 headshot T-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
17 bomb 0:23 1v1 after the plant CT · 68 HP · B Doorslost - died later · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 0 good, 3 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:18 weakbarely blinded 武士 2.3 s (0.2 s white)
6 1:23 weakbarely blinded Дуло 2.1 s (0.2 s white)
8 1:39 wastedno enemy blinded for long; blinded aimware.exe.cs.360.cst 4.5 s on the move through Top Mid - safe
11 1:48 weakbarely blinded 武士 2.9 s (0.4 s white)
15 1:18 wastedno enemy blinded for long; blinded ☠ 4.9 s on the move through Lower Tunnel - safe

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. You traded 0 of the 11 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:19 tradeAgnostic was killed 884 units away: not traded within 5 s (pros: 2,031 ms)
1 1:13 tradeaimware.exe.cs.360.cst was killed 339 units away: not traded within 5 s (pros: 1,641 ms)
3 1:13 tradenyashkacs was killed 881 units away: not traded within 5 s (pros: 2,031 ms)
4 bomb 0:03 tradeaimware.exe.cs.360.cst was killed 792 units away: not traded within 5 s (pros: 625 ms)
6 1:29 trade☠ was killed 571 units away: not traded within 5 s (pros: 2,031 ms)
9 1:39 tradeAgnostic was killed 826 units away: not traded within 5 s (pros: 2,031 ms)
13 1:04 holdheld with ☠, 1034 units and 63° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:22 tradeAgnostic was killed 545 units away: not traded within 5 s (pros: 2,031 ms)
17 1:34 line of firestood in aimware.exe.cs.360.cst's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
17 1:23 tradeAgnostic was killed 785 units away: not traded within 5 s (pros: 2,031 ms)
17 bomb 0:24 trade☠ was killed 365 units away: not traded within 5 s (pros: 1,641 ms)
17 bomb 0:23 tradenyashkacs was killed 168 units away: not traded within 5 s (pros: 969 ms)
19 1:37 holdheld with Agnostic, 722 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 1:35 tradeAgnostic was killed 767 units away: not traded within 5 s (pros: 2,031 ms)
24 1:49 line of firestood in ☠'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:26 Дулоkilled themGlock-18156 ms156 ms2.2°
1 1:25 Hannibal Lectorhit by themP2000672 ms–3.4°
1 1:25 Hannibal Lectorhit themGlock-181141 ms–1.5°
1 1:22 武士hit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:11 Billkilled by themUSP-S547 ms734 ms1.1°
1 1:11 Hannibal Lectorhit by themP2000656 ms–8.5°
2 1:38 Дулоhit by themMP9375 ms–15.6°
2 1:23 Billhit themMP9750 ms–4.5°
2 1:21 Billkilled by themMP9312 ms391 ms16.1°
4 bomb 0:00 Billkilled by themMP9219 ms703 ms7.9°
5 bomb 0:29 Billkilled themAWP328 ms328 ms1.1°
5 bomb 0:28 Hannibal Lectorkilled themAWP391 ms391 ms1.3°
6 1:22 Дулоkilled by themMP9156 ms578 ms2.8°
7 1:22 Deo Thanoskilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:22 Hannibal Lectorkilled by themM4A1-S266 ms375 ms8.6°
9 1:29 Hannibal Lectorkilled by themM4A4406 ms578 ms5.9°
10 0:38 Hannibal Lectorkilled themAK-47188 ms188 ms1.5°
11 1:20 Billkilled themAWP547 ms547 ms1.0°
12 1:43 Deo Thanoskilled by themDesert Eagle1031 ms1031 ms26.4°
13 1:18 武士killed themP20001828 ms1828 ms13.7°
13 1:17 Billhit by themGlock-18547 ms–4.0°
13 1:16 Billkilled themP20001750 ms2516 ms17.8°
14 1:32 Deo Thanoskilled by themDesert Eagle312 ms312 ms2.7°
15 1:44 Hannibal Lectorhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
15 1:25 Deo Thanoshit by themSSG 08312 ms–1.3°
15 1:25 Deo Thanoskilled themAWP469 ms469 ms0.4°
16 1:17 Billkilled by themGalil AR2766 ms2844 ms6.3°
17 1:20 武士killed themAWP438 ms438 ms1.9°
17 1:12 Hannibal Lectorkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 bomb 0:28 Deo Thanoshit by themM4A4469 ms–9.3°
17 bomb 0:08 Deo Thanoshit themAWP516 ms–2.5°
17 bomb 0:05 Deo Thanoskilled by themDesert Eagle266 ms266 ms7.2°
19 1:33 Deo Thanoskilled by themAK-47438 ms531 ms6.3°
20 1:33 Deo Thanoskilled by themAWP234 ms234 ms0.7°
21 1:39 武士killed by themMP71844 ms3688 ms21.9°
22 1:41 Deo Thanoshit themM4A4453 ms–1.7°
22 1:31 Deo Thanoskilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
23 0:22 武士killed themM4A4672 ms1031 ms0.8°
23 0:21 武士hit by themAK-47797 ms–2.4°

Shots

You fired 18 of your 31 first shots too soon: 10 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:26 ДулоGlock-18785fired while moving (240 u/s), too fast to be accurate - stop first1/3killed them50% / 53%
1 1:25 Hannibal LectorGlock-181136fired while moving (141 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 47%
1 1:25 Hannibal LectorGlock-181147fired while moving (131 u/s), too fast to be accurate - stop first0/21% / 44%
1 1:23 武士Glock-181481fired while moving (205 u/s), too fast to be accurate - stop first1/57% / 33%
1 1:17 武士Glock-181199aim far off: your crosshair was about 9.5 player widths (303 units) off their body - get on target first0/31% / 47%
1 1:13 Hannibal LectorGlock-18877fine - pros would have fired it too0/439% / 41%
1 1:12 武士Glock-181188fired while moving (196 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 36%
1 1:12 BillGlock-18669aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/2cut short (a death, a reload)5% / 40%
2 1:23 BillMP9488fired while moving (236 u/s), too fast to be accurate - stop first3/219% / 52%
4 bomb 0:02 BillMP9657fired while moving (227 u/s), too fast to be accurate - stop first0/76% / 60%
4 bomb 0:00 BillMP9337aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/6cut short (a death, a reload)4% / 61%
5 bomb 0:29 BillAWP1220fine - pros would have fired it too2/2killed them78% / 78%
7 1:21 Deo ThanosAWP1239aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)27% / 76%
10 0:38 Hannibal LectorAK-47383fine - pros would have fired it too1/3killed them44% / 52%
11 1:20 BillAWP1540fine - pros would have fired it too1/1killed them69% / 69%
12 1:43 Deo ThanosAWP1255aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/1cut short (a death, a reload)14% / 78%
13 1:18 武士P2000785fine - pros would have fired it too1/1killed them31% / 55%
13 1:18 ДулоP2000941fired while moving (227 u/s), too fast to be accurate - stop first0/11% / 40%
13 1:17 BillP2000936fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 38%
13 1:16 BillP2000935fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 37%
13 1:16 BillP2000941aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 45%
13 1:15 BillP2000978fine - pros would have fired it too1/1killed them68% / 68%
13 1:14 ДулоP2000934fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 43%
13 1:14 ДулоP2000931aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 41%
13 1:13 ДулоP2000952aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/110% / 51%
15 1:25 Deo ThanosAWP2213fine - pros would have fired it too1/1killed them55% / 57%
17 1:20 武士AWP1192fine - pros would have fired it too1/1killed them88% / 88%
17 bomb 0:08 Deo ThanosAWP595fine - pros would have fired it too1/175% / 75%
22 1:32 Deo ThanosM4A4942fired while moving (87 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)2% / 47%
23 0:22 武士M4A4737fired while moving (220 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 50%
23 0:22 武士M4A4737fine - pros would have fired it too4/6killed them30% / 46%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 21 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Positioning

In none of your 26 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 3 of your 19 duels (16%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 5 fast peeks (20%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.