Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 69 | 42% |
| M4A4 | 35 | 49% |
| SSG 08 | 16 | 50% |
| Glock-18 | 9 | 22% |
| MP9 | 9 | 44% |
| USP-S | 2 | 0% |
| Galil AR | 1 | 0% |
| Desert Eagle | 1 | 100% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/116 | 10 1:17 | 3 kills (Scout ×3), 2 headshots, in 17.8 s T | 6.0 |
| 22/116 | 2 1:49 | 2 kills (Scout ×2), all headshots, in 13 s T | 2.9 |
| 31/116 | 20 bomb 0:03 | 1 kill (Deagle), 1 headshot CT | 2.2 |
| 33/116 | 24 1:00 | 2 kills (AWP, M4A4), 1 headshot, in 25.3 s CT | 1.8 |
| 39/116 | 9 1:41 | 2 kills (AK-47 ×2), 1 headshot, in 14.6 s T | 1.6 |
| 57/116 | 5 1:26 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 59/116 | 22 1:05 | 1 kill (AK-47) CT | 0.9 |
| 68/116 | 17 1:15 | 1 kill (Scout), 1 headshot CT | 0.6 |
| 74/116 | 19 1:25 | 1 kill (MP9), 1 headshot CT | 0.4 |
| 86/116 | 7 bomb 0:13 | 1 kill (M4A4), 1 headshot T | 0.0 |
| 89/116 | 23 1:23 | 2 kills (AK-47 ×2), 1 headshot, in 68.1 s CT | -0.1 |
| 90/116 | 15 1:21 | 1 kill (M4A4) CT | -0.1 |
| 94/116 | 21 0:57 | 1 kill (M4A4), 1 headshot CT | -0.1 |
| 96/116 | 11 1:09 | 1 kill (AK-47) T | -0.2 |
| 98/116 | 3 bomb 0:17 | 1 kill (Glock), 1 headshot T | -0.2 |
| 109/116 | 8 1:28 | 1 kill (AK-47), 1 headshot T | -0.9 |
| 111/116 | 14 1:36 | 1 kill (M4A4), 1 headshot CT | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 bomb 0:13 | 1v2 after the plant T · 100 HP · A Ramp | lost - died in the first fight · they saw them first |
| 20 bomb 0:35 | 1v4 after the plant CT · 100 HP · CT Spawn | lost - saved, the bomb went off · first fight won, saw them first |
| 21 1:05 | 1v4 before the plant CT · 100 HP · Short Stairs | lost - died with two or more on them at once, after 1 kill · first fight lost, saw each other |
Flashes
11 flashes: 5 good, 1 weak, 3 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:37 | good | blinded Hannibal Lector 5.0 s (2.2 s white) |
| 4 1:41 | wasted | no enemy blinded for long; blinded themselves 5.0 s holding Top Mid - safe |
| 6 1:48 | good | blinded 武士 4.6 s (1.8 s white), Дуло 4.6 s (1.8 s white) |
| 7 1:43 | misled a peek | barely blinded Hannibal Lector 1.1 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Hannibal Lector 1.1 s after the pop; hit them first |
| 11 1:48 | wasted | barely blinded Дуло 0.8 s (0.1 s white) |
| 12 1:48 | good | blinded Hannibal Lector 3.5 s (0.8 s white) |
| 15 1:16 | hurt the team | no enemy blinded for long; blinded Agnostic 1.0 s on the move through Middle - ran into a fight; blinded themselves 5.0 s on the move through Lower Tunnel - safe; blinded RusT1go 3.7 s on the move through Mid Doors - safe |
| 16 1:40 | wasted | no enemy blinded for long |
| 18 1:29 | weak | barely blinded Hannibal Lector 1.9 s (0.2 s white), Deo Thanos 1.8 s (0.1 s white), Дуло 1.6 s (0.1 s white), Bill 1.0 s (0.1 s white); blinded themselves 2.3 s on the move through Mid Doors - safe |
| 23 1:30 | good | blinded Hannibal Lector 4.5 s (1.7 s white), Bill 4.3 s (1.5 s white) |
| 24 1:22 | good | blinded Deo Thanos 3.1 s (0.6 s white); blinded aimware.exe.cs.360.cst 2.8 s on the move through Bombsite A - safe |
Throws
61 grenades: 46 thrown safely, 10 where an enemy could see you, 5 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (6 of 11 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:46 | exposed | an HE at Top Mid - seen by 3 enemies for 0.6 s, the nearest 1126 units away, thrown in the open; a running throw |
| 2 1:43 | exposed | an HE at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1030 units away, thrown in the open; a running throw |
| 3 1:23 | punished | hit by Дуло with a molotov out at Catwalk, 0.1 s before the throw - seen by 1 enemy for 1.0 s, the nearest 923 units away, thrown in the open |
| 4 1:53 | exposed | a molotov at Top Mid - seen by 3 enemies for 0.4 s, the nearest 2076 units away; a running throw |
| 4 1:43 | punished | killed by 武士 0.1 s after throwing a flash at Top Mid, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
| 6 1:53 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2210 units away; a running throw |
| 6 1:43 | punished | hit by 武士 with an HE out at Middle, 0.9 s before the throw - seen by 1 enemy for 0.6 s, the nearest 1122 units away |
| 7 1:28 | exposed | a molotov at Long A - seen by 2 enemies for 0.4 s, the nearest 1578 units away |
| 11 1:54 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2049 units away; a running throw |
| 11 1:45 | punished | hit by Hannibal Lector with an HE out at Middle, 0.8 s before the throw - seen by 1 enemy for 0.2 s, the nearest 1317 units away; a jump throw |
| 12 1:41 | exposed | an HE at Middle - seen by 1 enemy for 0.1 s, the nearest 707 units away; a running throw |
| 13 1:28 | punished | hit by Bill 0.3 s after throwing a molotov at Mid Doors, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 807 units away, thrown in the open; a running throw |
| 15 1:08 | exposed | an HE at Middle - seen by 1 enemy for 1.0 s, the nearest 1096 units away, thrown in the open; a running throw |
| 18 1:46 | exposed | a molotov at B Doors - seen by 1 enemy for 0.1 s, the nearest 2182 units away; a jump throw |
| 21 1:19 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.5 s, the nearest 1324 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:27 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 9 1:43 | Top Mid | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 21 0:56 | Under A | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 4 of your 8 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 4 of the 21 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | hold | held with Agnostic, 204 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 1,391 ms before Agnostic) |
| 2 1:27 | peek together | peeked the same enemy as nyashkacs, 0 ms before them - a double peek |
| 2 1:14 | hold | held with Agnostic, 813 units and 61° apart as the enemy saw you: a real crossfire (the enemy saw you 188 ms after Agnostic) |
| 3 1:32 | trade | aimware.exe.cs.360.cst was killed 474 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:37 | trade | Agnostic was killed 437 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:27 | hold | held with nyashkacs, 699 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before nyashkacs) |
| 8 1:27 | hold | held with aimware.exe.cs.360.cst, 202 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms before aimware.exe.cs.360.cst) |
| 9 1:29 | trade | RusT1go was killed 278 units away: you traded in 2,344 ms (pros: 1,641 ms) |
| 10 1:00 | trade | nyashkacs was killed 236 units away: you traded in 391 ms (pros: 625 ms) |
| 10 0:56 | trade | aimware.exe.cs.360.cst was killed 918 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:39 | hold | held with nyashkacs, 645 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms before nyashkacs) |
| 11 1:25 | trade | Agnostic was killed 577 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:11 | trade | aimware.exe.cs.360.cst was killed 791 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:28 | hold | held with nyashkacs, 118 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms after nyashkacs) |
| 12 1:25 | hold | held with Agnostic, 459 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms before Agnostic) |
| 12 1:24 | trade | aimware.exe.cs.360.cst was killed 711 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 0:49 | hold | held with nyashkacs, 397 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 750 ms after nyashkacs) |
| 15 1:23 | trade | aimware.exe.cs.360.cst was killed 475 units away: you traded in 2,141 ms (pros: 1,641 ms) |
| 15 1:15 | trade | Agnostic was killed 334 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:22 | trade | Agnostic was killed 879 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:14 | hold | held with nyashkacs, 771 units and 43° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:13 | trade | nyashkacs was killed 818 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:46 | trade | RusT1go was killed 867 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:32 | trade | Agnostic was killed 679 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:32 | trade | RusT1go was killed 915 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:35 | trade | nyashkacs was killed 934 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:29 | trade | nyashkacs was killed 732 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:06 | trade | Agnostic was killed 610 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:05 | trade | aimware.exe.cs.360.cst was killed 503 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 0:17 | trade | nyashkacs was killed 451 units away: you traded in 2,031 ms (pros: 1,641 ms) |
| 24 1:52 | line of fire | stood in RusT1go's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 24 1:51 | line of fire | stood in RusT1go's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 24 1:05 | trade | nyashkacs was killed 691 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | hit them | Glock-18 | 203 ms | – | 0.8° | ||
| 1 1:42 | killed by them | USP-S | 281 ms | 281 ms | 2.2° | ||
| 2 1:49 | killed them | SSG 08 | 562 ms | 562 ms | 1.2° | ||
| 2 1:36 | killed them | SSG 08 | 406 ms | 406 ms | 2.6° | ||
| 2 1:26 | hit by them | MP7 | 703 ms | – | 7.0° | ||
| 3 1:24 | hit by them | P2000 | 578 ms | – | 0.6° | ||
| 3 1:14 | hit by them | P2000 | 406 ms | – | 3.0° | ||
| 3 1:05 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:17 | hit by them | P2000 | 344 ms | – | 42.2° | ||
| 3 bomb 0:17 | killed them | Glock-18 | 406 ms | 406 ms | 12.9° | ||
| 4 1:48 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:47 | hit by them | SSG 08 | 312 ms | – | 0.6° | ||
| 4 1:43 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:26 | killed them | AK-47 | 656 ms | 656 ms | 3.9° | ||
| 5 1:22 | killed by them | MP7 | 234 ms | 953 ms | 2.3° | ||
| 5 1:21 | hit them | AK-47 | 844 ms | – | 6.0° | ||
| 6 1:44 | hit by them | SSG 08 | 16 ms | – | 1.1° | ||
| 7 bomb 0:13 | killed them | M4A4 | 656 ms | 922 ms | 1.0° | ||
| 7 bomb 0:12 | killed by them | AK-47 | 531 ms | 641 ms | 3.9° | ||
| 8 1:28 | killed them | AK-47 | 328 ms | 328 ms | 7.1° | ||
| 8 1:26 | killed by them | AWP | 344 ms | 344 ms | 3.2° | ||
| 9 1:43 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:42 | killed them | AK-47 | 984 ms | 2328 ms | 5.3° | ||
| 9 1:27 | killed them | AK-47 | 344 ms | 1156 ms | 5.2° | ||
| 9 1:14 | hit them | AK-47 | 531 ms | – | 2.9° | ||
| 9 1:14 | killed by them | SSG 08 | 766 ms | 766 ms | 1.8° | ||
| 10 1:17 | killed them | SSG 08 | 984 ms | 984 ms | 8.1° | ||
| 10 1:04 | killed them | SSG 08 | 578 ms | 578 ms | 0.2° | ||
| 10 0:59 | killed them | SSG 08 | 547 ms | 547 ms | 0.6° | ||
| 11 1:46 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:38 | hit them | AK-47 | 391 ms | – | 1.6° | ||
| 11 1:37 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:09 | killed them | AK-47 | 1750 ms | 2047 ms | 15.2° | ||
| 12 1:37 | hit them | AK-47 | 297 ms | – | 1.4° | ||
| 12 1:25 | hit by them | MP9 | 406 ms | – | 5.1° | ||
| 12 1:24 | hit them | AK-47 | 609 ms | – | 36.7° | ||
| 12 1:23 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:27 | hit by them | Glock-18 | 312 ms | – | 6.6° | ||
| 13 1:16 | hit by them | Glock-18 | 16 ms | – | 2.4° | ||
| 13 1:04 | hit them | P2000 | 219 ms | – | 0.6° | ||
| 14 1:36 | killed them | M4A4 | 547 ms | 641 ms | 4.3° | ||
| 14 1:35 | hit them | M4A4 | 297 ms | – | 5.1° | ||
| 14 1:35 | killed by them | MAC-10 | 453 ms | 641 ms | 6.3° | ||
| 15 1:22 | killed them | M4A4 | 531 ms | 1250 ms | 1.9° | ||
| 15 1:21 | hit by them | Galil AR | 703 ms | – | 44.7° | ||
| 16 1:25 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:25 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 0:56 | killed by them | M4A4 | 94 ms | 359 ms | 1.2° | ||
| 17 1:15 | hit by them | M4A4 | 297 ms | – | 0.4° | ||
| 17 1:15 | killed them | SSG 08 | 516 ms | 516 ms | 2.3° | ||
| 17 1:07 | hit them | SSG 08 | 516 ms | – | 3.1° | ||
| 17 1:07 | hit by them | Galil AR | 656 ms | – | 26.5° | ||
| 17 bomb 0:24 | killed by them | M4A4 | 141 ms | 141 ms | 1.7° | ||
| 18 0:54 | killed by them | AK-47 | 922 ms | 1266 ms | 4.4° | ||
| 19 1:26 | killed them | MP9 | 2641 ms | 3453 ms | 2.0° | ||
| 19 1:22 | killed by them | AK-47 | 266 ms | 766 ms | 1.0° | ||
| 20 bomb 0:03 | killed them | Desert Eagle | 1328 ms | 1328 ms | 6.5° | ||
| 20 round over | killed by them | Tec-9 | 297 ms | 922 ms | 12.1° | ||
| 21 0:58 | killed them | M4A4 | 422 ms | 609 ms | 4.2° | ||
| 21 0:58 | hit by them | M4A4 | 500 ms | – | 1.4° | ||
| 21 0:55 | killed by them | AK-47 | 594 ms | 594 ms | 1.4° | ||
| 22 1:06 | killed them | AK-47 | 391 ms | 781 ms | 17.6° | ||
| 22 1:05 | hit by them | AK-47 | 469 ms | – | 4.4° | ||
| 23 1:23 | killed them | AK-47 | 2844 ms | 2938 ms | 11.0° | ||
| 23 0:15 | killed them | AK-47 | 547 ms | 547 ms | 1.7° | ||
| 24 1:00 | killed them | AWP | 359 ms | 359 ms | 5.2° | ||
| 24 0:35 | killed them | M4A4 | 1031 ms | 1828 ms | 3.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:50 | Glock-18 | 1473 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 50% | |
| 1 1:49 | Glock-18 | 1384 | fired while moving (180 u/s), too fast to be accurate - stop first | 0/3 | 20% / 34% | ||
| 1 1:47 | Glock-18 | 2031 | fired while moving (238 u/s), too fast to be accurate - stop first | 0/1 | 1% / 34% | ||
| 1 1:43 | Glock-18 | 1711 | fired while moving (209 u/s), too fast to be accurate - stop first | 0/2 | 23% / 37% | ||
| 1 1:42 | Glock-18 | 1703 | fired while moving (208 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 31% / 38% | |
| 3 bomb 0:17 | Glock-18 | 54 | fine - pros would have fired it too | 1/4 | killed them | 68% / 68% | |
| 5 1:26 | AK-47 | 1144 | fine - pros would have fired it too | 1/3 | killed them | 26% / 46% | |
| 5 1:21 | AK-47 | 336 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 71% / 71% | |
| 7 bomb 0:13 | M4A4 | 1221 | fine - pros would have fired it too | 3/4 | killed them | 70% / 70% | |
| 8 1:28 | AK-47 | 204 | fine - pros would have fired it too | 1/4 | killed them | 72% / 72% | |
| 8 1:27 | AK-47 | 390 | fired while moving (173 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload) | 5% / 53% | |
| 9 1:43 | AK-47 | 1268 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 47% | |
| 9 1:42 | AK-47 | 1232 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 48% | |
| 9 1:42 | AK-47 | 1232 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 48% | |
| 9 1:42 | AK-47 | 1233 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 51% | |
| 9 1:41 | AK-47 | 1218 | fine - pros would have fired it too | 1/3 | killed them | 49% / 49% | |
| 9 1:27 | AK-47 | 655 | fired while moving (101 u/s), too fast to be accurate - stop first | 5/13 | killed them | 25% / 62% | |
| 9 1:14 | AK-47 | 1225 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 50% / 50% | |
| 11 1:40 | AK-47 | 1130 | fine - pros would have fired it too | 0/3 | 39% / 50% | ||
| 11 1:38 | AK-47 | 1159 | fine - pros would have fired it too | 2/3 | 69% / 69% | ||
| 11 1:36 | AK-47 | 1133 | fine - pros would have fired it too | 0/5 | 54% / 55% | ||
| 11 1:10 | AK-47 | 514 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 4/9 | killed them | 7% / 59% | |
| 12 1:37 | AK-47 | 1188 | fine - pros would have fired it too | 1/4 | 53% / 53% | ||
| 12 1:24 | AK-47 | 638 | fired while moving (90 u/s), too fast to be accurate - stop first | 3/8 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 73% | |
| 13 1:08 | USP-S | 592 | fine - pros would have fired it too | 0/1 | 24% / 43% | ||
| 13 1:04 | USP-S | 724 | fine - pros would have fired it too | 1/3 | 50% / 50% | ||
| 14 1:36 | M4A4 | 721 | fine - pros would have fired it too | 2/5 | killed them | 54% / 54% | |
| 14 1:35 | M4A4 | 614 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 76% / 76% | |
| 15 1:22 | M4A4 | 501 | fired while moving (103 u/s), too fast to be accurate - stop first | 4/16 | killed them | 10% / 57% | |
| 19 1:26 | MP9 | 339 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 49% | |
| 19 1:25 | MP9 | 311 | fine - pros would have fired it too | 3/10 | killed them | 58% / 58% | |
| 20 bomb 0:03 | Desert Eagle | 52 | fine - pros would have fired it too | 1/1 | killed them | 65% / 65% | |
| 21 0:58 | M4A4 | 785 | fired while moving (77 u/s), too fast to be accurate - stop first | 2/4 | killed them | 19% / 61% | |
| 22 1:06 | AK-47 | 309 | fired while moving (215 u/s), too fast to be accurate - stop first | 4/9 | killed them | 27% / 56% | |
| 23 1:24 | AK-47 | 209 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 56% | |
| 23 1:23 | AK-47 | 279 | fired while moving (101 u/s), too fast to be accurate - stop first | 2/5 | killed them | 39% / 63% | |
| 23 0:15 | AK-47 | 751 | fired while moving (168 u/s), too fast to be accurate - stop first | 1/7 | killed them | 18% / 61% | |
| 24 1:00 | AWP | 719 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 24 0:35 | M4A4 | 1014 | fine - pros would have fired it too | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 48% | |
| 24 0:35 | M4A4 | 1014 | fine - pros would have fired it too | 2/4 | killed them | 42% / 48% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
