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Dust II, won 13-11 · Sat 17 Oct, 17:55

☠Gold Nova Master

The match

Aim

539 msTTD656 msTTK3.8°Crosshair↓44%1st bullet45%Spray28%Head71%Counter-strafe

Scoreboard

121ADR83%KAST

Positioning

Shots

16/40Rushed↓9/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476942%
M4A43549%
SSG 081650%
Glock-18922%
MP9944%
USP-S20%
Galil AR10%
Desert Eagle1100%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/11610 1:17 3 kills (Scout ×3), 2 headshots, in 17.8 s T6.0
22/1162 1:49 2 kills (Scout ×2), all headshots, in 13 s T2.9
31/11620 bomb 0:03 1 kill (Deagle), 1 headshot CT2.2
33/11624 1:00 2 kills (AWP, M4A4), 1 headshot, in 25.3 s CT1.8
39/1169 1:41 2 kills (AK-47 ×2), 1 headshot, in 14.6 s T1.6
57/1165 1:26 1 kill (AK-47), 1 headshot T0.9
59/11622 1:05 1 kill (AK-47) CT0.9
68/11617 1:15 1 kill (Scout), 1 headshot CT0.6
74/11619 1:25 1 kill (MP9), 1 headshot CT0.4
86/1167 bomb 0:13 1 kill (M4A4), 1 headshot T0.0
89/11623 1:23 2 kills (AK-47 ×2), 1 headshot, in 68.1 s CT-0.1
90/11615 1:21 1 kill (M4A4) CT-0.1
94/11621 0:57 1 kill (M4A4), 1 headshot CT-0.1
96/11611 1:09 1 kill (AK-47) T-0.2
98/1163 bomb 0:17 1 kill (Glock), 1 headshot T-0.2
109/1168 1:28 1 kill (AK-47), 1 headshot T-0.9
111/11614 1:36 1 kill (M4A4), 1 headshot CT-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 bomb 0:13 1v2 after the plant T · 100 HP · A Ramplost - died in the first fight · they saw them first
20 bomb 0:35 1v4 after the plant CT · 100 HP · CT Spawnlost - saved, the bomb went off · first fight won, saw them first
21 1:05 1v4 before the plant CT · 100 HP · Short Stairslost - died with two or more on them at once, after 1 kill · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 5 good, 1 weak, 3 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:37 goodblinded Hannibal Lector 5.0 s (2.2 s white)
4 1:41 wastedno enemy blinded for long; blinded themselves 5.0 s holding Top Mid - safe
6 1:48 goodblinded 武士 4.6 s (1.8 s white), Дуло 4.6 s (1.8 s white)
7 1:43 misled a peekbarely blinded Hannibal Lector 1.1 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Hannibal Lector 1.1 s after the pop; hit them first
11 1:48 wastedbarely blinded Дуло 0.8 s (0.1 s white)
12 1:48 goodblinded Hannibal Lector 3.5 s (0.8 s white)
15 1:16 hurt the teamno enemy blinded for long; blinded Agnostic 1.0 s on the move through Middle - ran into a fight; blinded themselves 5.0 s on the move through Lower Tunnel - safe; blinded RusT1go 3.7 s on the move through Mid Doors - safe
16 1:40 wastedno enemy blinded for long
18 1:29 weakbarely blinded Hannibal Lector 1.9 s (0.2 s white), Deo Thanos 1.8 s (0.1 s white), Дуло 1.6 s (0.1 s white), Bill 1.0 s (0.1 s white); blinded themselves 2.3 s on the move through Mid Doors - safe
23 1:30 goodblinded Hannibal Lector 4.5 s (1.7 s white), Bill 4.3 s (1.5 s white)
24 1:22 goodblinded Deo Thanos 3.1 s (0.6 s white); blinded aimware.exe.cs.360.cst 2.8 s on the move through Bombsite A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
61 grenades: 46 thrown safely, 10 where an enemy could see you, 5 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (6 of 11 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:46 exposedan HE at Top Mid - seen by 3 enemies for 0.6 s, the nearest 1126 units away, thrown in the open; a running throw
2 1:43 exposedan HE at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1030 units away, thrown in the open; a running throw
3 1:23 punishedhit by Дуло with a molotov out at Catwalk, 0.1 s before the throw - seen by 1 enemy for 1.0 s, the nearest 923 units away, thrown in the open
4 1:53 exposeda molotov at Top Mid - seen by 3 enemies for 0.4 s, the nearest 2076 units away; a running throw
4 1:43 punishedkilled by 武士 0.1 s after throwing a flash at Top Mid, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw
6 1:53 exposeda molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2210 units away; a running throw
6 1:43 punishedhit by 武士 with an HE out at Middle, 0.9 s before the throw - seen by 1 enemy for 0.6 s, the nearest 1122 units away
7 1:28 exposeda molotov at Long A - seen by 2 enemies for 0.4 s, the nearest 1578 units away
11 1:54 exposeda molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2049 units away; a running throw
11 1:45 punishedhit by Hannibal Lector with an HE out at Middle, 0.8 s before the throw - seen by 1 enemy for 0.2 s, the nearest 1317 units away; a jump throw
12 1:41 exposedan HE at Middle - seen by 1 enemy for 0.1 s, the nearest 707 units away; a running throw
13 1:28 punishedhit by Bill 0.3 s after throwing a molotov at Mid Doors, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 807 units away, thrown in the open; a running throw
15 1:08 exposedan HE at Middle - seen by 1 enemy for 1.0 s, the nearest 1096 units away, thrown in the open; a running throw
18 1:46 exposeda molotov at B Doors - seen by 1 enemy for 0.1 s, the nearest 2182 units away; a jump throw
21 1:19 exposedan HE at Mid Doors - seen by 1 enemy for 0.5 s, the nearest 1324 units away; a running throw

Positioning

In 3 of your 48 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 7 of your 40 duels (18%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 23 fast peeks (4%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:27 BillMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
9 1:43 ДулоTop Midcover not used: 16 units away, they'd have seen only your headkilled them
21 0:56 BillUnder Apeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 4 of your 8 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 4 of the 21 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 holdheld with Agnostic, 204 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 1,391 ms before Agnostic)
2 1:27 peek togetherpeeked the same enemy as nyashkacs, 0 ms before them - a double peek
2 1:14 holdheld with Agnostic, 813 units and 61° apart as the enemy saw you: a real crossfire (the enemy saw you 188 ms after Agnostic)
3 1:32 tradeaimware.exe.cs.360.cst was killed 474 units away: not traded within 5 s (pros: 1,641 ms)
5 1:37 tradeAgnostic was killed 437 units away: not traded within 5 s (pros: 1,641 ms)
8 1:27 holdheld with nyashkacs, 699 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before nyashkacs)
8 1:27 holdheld with aimware.exe.cs.360.cst, 202 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms before aimware.exe.cs.360.cst)
9 1:29 tradeRusT1go was killed 278 units away: you traded in 2,344 ms (pros: 1,641 ms)
10 1:00 tradenyashkacs was killed 236 units away: you traded in 391 ms (pros: 625 ms)
10 0:56 tradeaimware.exe.cs.360.cst was killed 918 units away: not traded within 5 s (pros: 2,031 ms)
11 1:39 holdheld with nyashkacs, 645 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms before nyashkacs)
11 1:25 tradeAgnostic was killed 577 units away: not traded within 5 s (pros: 2,031 ms)
11 1:11 tradeaimware.exe.cs.360.cst was killed 791 units away: not traded within 5 s (pros: 2,031 ms)
12 1:28 holdheld with nyashkacs, 118 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms after nyashkacs)
12 1:25 holdheld with Agnostic, 459 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms before Agnostic)
12 1:24 tradeaimware.exe.cs.360.cst was killed 711 units away: not traded within 5 s (pros: 2,031 ms)
13 0:49 holdheld with nyashkacs, 397 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 750 ms after nyashkacs)
15 1:23 tradeaimware.exe.cs.360.cst was killed 475 units away: you traded in 2,141 ms (pros: 1,641 ms)
15 1:15 tradeAgnostic was killed 334 units away: not traded within 5 s (pros: 1,641 ms)
16 1:22 tradeAgnostic was killed 879 units away: not traded within 5 s (pros: 2,031 ms)
16 1:14 holdheld with nyashkacs, 771 units and 43° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:13 tradenyashkacs was killed 818 units away: not traded within 5 s (pros: 2,031 ms)
18 1:46 tradeRusT1go was killed 867 units away: not traded within 5 s (pros: 2,031 ms)
18 1:32 tradeAgnostic was killed 679 units away: not traded within 5 s (pros: 2,031 ms)
19 1:32 tradeRusT1go was killed 915 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:35 tradenyashkacs was killed 934 units away: not traded within 5 s (pros: 2,031 ms)
21 1:29 tradenyashkacs was killed 732 units away: not traded within 5 s (pros: 2,031 ms)
21 1:06 tradeAgnostic was killed 610 units away: not traded within 5 s (pros: 2,031 ms)
21 1:05 tradeaimware.exe.cs.360.cst was killed 503 units away: not traded within 5 s (pros: 2,031 ms)
23 0:17 tradenyashkacs was killed 451 units away: you traded in 2,031 ms (pros: 1,641 ms)
24 1:52 line of firestood in RusT1go's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
24 1:51 line of firestood in RusT1go's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
24 1:05 tradenyashkacs was killed 691 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 Hannibal Lectorhit themGlock-18203 ms–0.8°
1 1:42 Hannibal Lectorkilled by themUSP-S281 ms281 ms2.2°
2 1:49 Hannibal Lectorkilled themSSG 08562 ms562 ms1.2°
2 1:36 武士killed themSSG 08406 ms406 ms2.6°
2 1:26 Deo Thanoshit by themMP7703 ms–7.0°
3 1:24 Дулоhit by themP2000578 ms–0.6°
3 1:14 Дулоhit by themP2000406 ms–3.0°
3 1:05 Дулоhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:17 Дулоhit by themP2000344 ms–42.2°
3 bomb 0:17 Дулоkilled themGlock-18406 ms406 ms12.9°
4 1:48 武士hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:47 Deo Thanoshit by themSSG 08312 ms–0.6°
4 1:43 武士killed by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 1:26 Deo Thanoskilled themAK-47656 ms656 ms3.9°
5 1:22 武士killed by themMP7234 ms953 ms2.3°
5 1:21 武士hit themAK-47844 ms–6.0°
6 1:44 武士hit by themSSG 0816 ms–1.1°
7 bomb 0:13 Дулоkilled themM4A4656 ms922 ms1.0°
7 bomb 0:12 Deo Thanoskilled by themAK-47531 ms641 ms3.9°
8 1:28 Дулоkilled themAK-47328 ms328 ms7.1°
8 1:26 Billkilled by themAWP344 ms344 ms3.2°
9 1:43 Deo Thanoshit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:42 Дулоkilled themAK-47984 ms2328 ms5.3°
9 1:27 Hannibal Lectorkilled themAK-47344 ms1156 ms5.2°
9 1:14 武士hit themAK-47531 ms–2.9°
9 1:14 武士killed by themSSG 08766 ms766 ms1.8°
10 1:17 Дулоkilled themSSG 08984 ms984 ms8.1°
10 1:04 武士killed themSSG 08578 ms578 ms0.2°
10 0:59 Deo Thanoskilled themSSG 08547 ms547 ms0.6°
11 1:46 Hannibal Lectorhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
11 1:38 Hannibal Lectorhit themAK-47391 ms–1.6°
11 1:37 Hannibal Lectorhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
11 1:09 Дулоkilled themAK-471750 ms2047 ms15.2°
12 1:37 Дулоhit themAK-47297 ms–1.4°
12 1:25 Hannibal Lectorhit by themMP9406 ms–5.1°
12 1:24 Hannibal Lectorhit themAK-47609 ms–36.7°
12 1:23 Billkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
13 1:27 Billhit by themGlock-18312 ms–6.6°
13 1:16 Дулоhit by themGlock-1816 ms–2.4°
13 1:04 Дулоhit themP2000219 ms–0.6°
14 1:36 Billkilled themM4A4547 ms641 ms4.3°
14 1:35 Дулоhit themM4A4297 ms–5.1°
14 1:35 Дулоkilled by themMAC-10453 ms641 ms6.3°
15 1:22 Billkilled themM4A4531 ms1250 ms1.9°
15 1:21 Billhit by themGalil AR703 ms–44.7°
16 1:25 Дулоhit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
16 1:25 Дулоhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 0:56 Billkilled by themM4A494 ms359 ms1.2°
17 1:15 Billhit by themM4A4297 ms–0.4°
17 1:15 Billkilled themSSG 08516 ms516 ms2.3°
17 1:07 Дулоhit themSSG 08516 ms–3.1°
17 1:07 Дулоhit by themGalil AR656 ms–26.5°
17 bomb 0:24 Deo Thanoskilled by themM4A4141 ms141 ms1.7°
18 0:54 Billkilled by themAK-47922 ms1266 ms4.4°
19 1:26 Deo Thanoskilled themMP92641 ms3453 ms2.0°
19 1:22 武士killed by themAK-47266 ms766 ms1.0°
20 bomb 0:03 Hannibal Lectorkilled themDesert Eagle1328 ms1328 ms6.5°
20 round over Deo Thanoskilled by themTec-9297 ms922 ms12.1°
21 0:58 武士killed themM4A4422 ms609 ms4.2°
21 0:58 武士hit by themM4A4500 ms–1.4°
21 0:55 Billkilled by themAK-47594 ms594 ms1.4°
22 1:06 Billkilled themAK-47391 ms781 ms17.6°
22 1:05 Billhit by themAK-47469 ms–4.4°
23 1:23 Hannibal Lectorkilled themAK-472844 ms2938 ms11.0°
23 0:15 Deo Thanoskilled themAK-47547 ms547 ms1.7°
24 1:00 武士killed themAWP359 ms359 ms5.2°
24 0:35 Дулоkilled themM4A41031 ms1828 ms3.8°

Shots

You fired 16 of your 40 first shots too soon: 13 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 9 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:50 ДулоGlock-181473fired while moving (230 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 50%
1 1:49 ДулоGlock-181384fired while moving (180 u/s), too fast to be accurate - stop first0/320% / 34%
1 1:47 武士Glock-182031fired while moving (238 u/s), too fast to be accurate - stop first0/11% / 34%
1 1:43 Hannibal LectorGlock-181711fired while moving (209 u/s), too fast to be accurate - stop first0/223% / 37%
1 1:42 Hannibal LectorGlock-181703fired while moving (208 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)31% / 38%
3 bomb 0:17 ДулоGlock-1854fine - pros would have fired it too1/4killed them68% / 68%
5 1:26 Deo ThanosAK-471144fine - pros would have fired it too1/3killed them26% / 46%
5 1:21 武士AK-47336fine - pros would have fired it too1/3cut short (a death, a reload)71% / 71%
7 bomb 0:13 ДулоM4A41221fine - pros would have fired it too3/4killed them70% / 70%
8 1:28 ДулоAK-47204fine - pros would have fired it too1/4killed them72% / 72%
8 1:27 武士AK-47390fired while moving (173 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload)5% / 53%
9 1:43 ДулоAK-471268aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 47%
9 1:42 ДулоAK-471232fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 48%
9 1:42 ДулоAK-471232fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 48%
9 1:42 ДулоAK-471233aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 51%
9 1:41 ДулоAK-471218fine - pros would have fired it too1/3killed them49% / 49%
9 1:27 Hannibal LectorAK-47655fired while moving (101 u/s), too fast to be accurate - stop first5/13killed them25% / 62%
9 1:14 武士AK-471225fine - pros would have fired it too2/3cut short (a death, a reload)50% / 50%
11 1:40 Hannibal LectorAK-471130fine - pros would have fired it too0/339% / 50%
11 1:38 Hannibal LectorAK-471159fine - pros would have fired it too2/369% / 69%
11 1:36 Hannibal LectorAK-471133fine - pros would have fired it too0/554% / 55%
11 1:10 ДулоAK-47514aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first4/9killed them7% / 59%
12 1:37 ДулоAK-471188fine - pros would have fired it too1/453% / 53%
12 1:24 Hannibal LectorAK-47638fired while moving (90 u/s), too fast to be accurate - stop first3/8stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 73%
13 1:08 ДулоUSP-S592fine - pros would have fired it too0/124% / 43%
13 1:04 ДулоUSP-S724fine - pros would have fired it too1/350% / 50%
14 1:36 BillM4A4721fine - pros would have fired it too2/5killed them54% / 54%
14 1:35 ДулоM4A4614fine - pros would have fired it too2/4cut short (a death, a reload)76% / 76%
15 1:22 BillM4A4501fired while moving (103 u/s), too fast to be accurate - stop first4/16killed them10% / 57%
19 1:26 Deo ThanosMP9339fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 49%
19 1:25 Deo ThanosMP9311fine - pros would have fired it too3/10killed them58% / 58%
20 bomb 0:03 Hannibal LectorDesert Eagle52fine - pros would have fired it too1/1killed them65% / 65%
21 0:58 武士M4A4785fired while moving (77 u/s), too fast to be accurate - stop first2/4killed them19% / 61%
22 1:06 BillAK-47309fired while moving (215 u/s), too fast to be accurate - stop first4/9killed them27% / 56%
23 1:24 Hannibal LectorAK-47209fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 56%
23 1:23 Hannibal LectorAK-47279fired while moving (101 u/s), too fast to be accurate - stop first2/5killed them39% / 63%
23 0:15 Deo ThanosAK-47751fired while moving (168 u/s), too fast to be accurate - stop first1/7killed them18% / 61%
24 1:00 武士AWP719fine - pros would have fired it too1/1killed them83% / 83%
24 0:35 ДулоM4A41014fine - pros would have fired it too2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 48%
24 0:35 ДулоM4A41014fine - pros would have fired it too2/4killed them42% / 48%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.