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Dust II, won 13-4 · Sat 24 Oct, 18:26

AgnosticGold Nova Master

The match

Aim

461 msTTD625 msTTK2.1°Crosshair↓38%1st bullet42%Spray21%Head57%Counter-strafe

Scoreboard

65ADR82%KAST

Positioning

Shots

16/27Rushed↓5/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A45840%
Glock-18911%
M4A1-S956%
USP-S617%
Desert Eagle520%
AK-47580%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/794 1:34 2 kills (M4A4 ×2), 1 headshot, in 1.4 s CT3.5
21/7914 bomb 0:38 1 kill (Deagle), 1 headshot T2.1
37/7917 1:35 1 kill (AK-47), 1 headshot T1.0
41/795 1:14 1 kill (M4A4), 1 headshot CT0.8
48/7910 1:34 2 kills (M4A4 ×2), 1 headshot, in 11.9 s CT0.6
49/7911 0:50 1 kill (M4A4), 1 headshot CT0.6
58/796 1:39 1 kill (M4A4) CT0.0
59/798 1:01 1 kill (M4A4) CT0.0
61/7916 1:36 1 kill (M4A1-S) T-0.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 bomb 0:40 1v2 after the plant CT · 6 HP · Catwalklost - died in the first fight · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 1 good, 0 weak, 9 wasted, 2 that hurt your team (2 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:37 blinded an enemy, but hurt the team tooblinded FlashnikOff 3.3 s (0.7 s white); blinded сиськи базуки чип 3.2 s on the move through Mid Doors - an enemy could see them; blinded Максим Синицин 1.2 s holding Mid Doors - safe
5 1:16 wastedno enemy blinded for long
6 1:40 wastedno enemy blinded for long
7 1:45 wastedno enemy blinded for long; blinded themselves 1.8 s on the move through Catwalk - safe
8 1:44 wastedno enemy blinded for long
9 1:43 wastedno enemy blinded for long
10 1:44 wastedno enemy blinded for long
11 1:33 wastedno enemy blinded for long; blinded themselves 1.6 s on the move through Catwalk - safe
12 1:41 blinded an enemy, but hurt the team tooblinded Goodron 3.4 s (0.8 s white); blinded сиськи базуки чип 1.1 s holding Mid Doors - ran into a fight
15 1:45 wastedno enemy blinded for long
16 1:48 goodblinded VEYFLOOD 3.4 s (0.8 s white)
17 bomb 0:34 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
31 grenades: 28 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Catwalk (2 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:40 punishedhit by FlashnikOff 0.4 s after throwing an HE at Catwalk, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1122 units away; a running throw
10 1:26 punishedhit by VEYFLOOD 1.3 s after throwing a molotov at Catwalk, before the gun was ready - seen by 1 enemy for 1.9 s, the nearest 954 units away; a running throw
16 1:50 exposeda flash at Outside Long - seen by 1 enemy for 0.4 s, the nearest 1360 units away; a jump throw

Positioning

In 3 of your 23 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at Catwalk. Pros do that in about 1 duel in 16. You crouched in 4 of your 18 duels (22%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:20 VEYFLOODCatwalkstanding: crouched, they'd have seen only your head; cover not used: 48 units away, they'd have seen only your headdied
4 1:36 ♦MeCatwalkcover not used: 64 units away, they'd have seen only your headkilled them
9 1:28 FlashnikOffCatwalkcover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 11 team-mates killed near you, 2 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
6 1:43 tradeсиськи базуки чип was killed 541 units away: you traded in 4,047 ms (pros: 2,031 ms)
8 1:25 tradeсиськи базуки чип was killed 839 units away: not traded within 5 s (pros: 2,031 ms)
10 1:36 tradensfw was killed 822 units away: you traded in 1,578 ms (pros: 2,031 ms)
11 0:53 tradeсиськи базуки чип was killed 926 units away: you traded in 2,469 ms (pros: 2,031 ms)
12 1:35 tradeсиськи базуки чип was killed 874 units away: not traded within 5 s (pros: 2,031 ms)
13 1:42 tradensfw was killed 591 units away: not traded within 5 s (pros: 625 ms)
13 1:38 holdheld with сиськи базуки чип, 214 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:37 holdheld with Максим Синицин, 161 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Максим Синицин)
13 1:36 tradeсиськи базуки чип was killed 256 units away: not traded within 5 s (pros: 1,641 ms)
15 1:33 line of firestood in кустик's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
16 1:45 holdheld with сиськи базуки чип, 343 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms after сиськи базуки чип)
16 1:44 tradeсиськи базуки чип was killed 343 units away: not traded within 5 s (pros: 625 ms)
16 1:37 tradeМаксим Синицин was killed 807 units away: you traded in 1,359 ms (pros: 2,031 ms)
17 1:39 tradeМаксим Синицин was killed 596 units away: not traded within 5 s (pros: 2,031 ms)
17 1:36 tradeкустик was killed 762 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 ☆Lil Wayne☆hit themP2000312 ms–1.9°
1 1:40 ☆Lil Wayne☆killed by themGlock-18859 ms1125 ms15.0°
2 1:20 VEYFLOODkilled by themAK-47578 ms578 ms3.3°
4 1:35 ♦Mehit by themXM10141125 ms–12.4°
4 1:34 FlashnikOffkilled themM4A41625 ms1891 ms1.2°
4 1:33 ♦Mekilled themM4A4469 ms984 ms50.6°
5 1:15 Goodronkilled themM4A4453 ms625 ms23.9°
6 1:39 VEYFLOODhit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
6 1:39 VEYFLOODkilled themM4A4344 ms438 ms1.7°
7 1:24 VEYFLOODhit themM4A4156 ms–1.7°
7 1:24 VEYFLOODkilled by themAK-47234 ms234 ms3.9°
8 1:01 VEYFLOODkilled themM4A4344 ms438 ms3.1°
9 1:40 FlashnikOffhit by themGalil AR359 ms–1.3°
9 1:28 FlashnikOffhit themAK-47328 ms–2.4°
9 1:28 FlashnikOffkilled by themGalil AR438 ms719 ms7.7°
10 1:34 FlashnikOffkilled themM4A4516 ms609 ms0.9°
10 1:25 VEYFLOODhit by themGalil AR562 ms–1.5°
10 1:24 VEYFLOODkilled themM4A41188 ms2625 ms53.1°
10 bomb 0:18 ☆Lil Wayne☆killed by themAK-47438 ms438 ms15.7°
11 0:50 Goodronkilled themM4A4281 ms453 ms3.1°
11 0:50 Goodronhit by themAK-47375 ms–0.8°
12 1:22 ☆Lil Wayne☆killed by themAWP359 ms359 ms0.8°
13 1:37 VEYFLOODhit by themP2000219 ms–0.9°
13 1:36 VEYFLOODhit themGlock-181328 ms–0.8°
13 1:32 VEYFLOODkilled by themUSP-S594 ms594 ms3.1°
14 bomb 0:38 FlashnikOffhit by themMP9641 ms–4.0°
14 bomb 0:38 FlashnikOffkilled themDesert Eagle781 ms781 ms2.8°
16 1:45 ☆Lil Wayne☆hit by themMP9453 ms–7.9°
16 1:45 ☆Lil Wayne☆hit themM4A4594 ms–1.0°
16 1:44 Goodronhit themM4A4562 ms–5.0°
16 1:44 Goodronhit by themMP9844 ms–3.5°
16 1:36 Goodronkilled themM4A1-S344 ms344 ms1.0°
16 1:28 FlashnikOffhit themM4A4188 ms–0.7°
16 1:28 FlashnikOffkilled by themDesert Eagle391 ms391 ms0.9°
17 1:35 VEYFLOODkilled themAK-47641 ms641 ms9.9°

Shots

You fired 16 of your 27 first shots too soon: 8 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 9 spray bullets went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 ☆Lil Wayne☆USP-S732fine - pros would have fired it too1/349% / 49%
1 1:41 ☆Lil Wayne☆USP-S749aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/3cut short (a death, a reload)9% / 54%
2 1:21 GoodronDesert Eagle985fine - pros would have fired it too0/220% / 35%
4 1:36 FlashnikOffM4A41175aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 61%
4 1:35 FlashnikOffM4A41179aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 61%
4 1:35 FlashnikOffM4A41169aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/319% / 55%
4 1:34 FlashnikOffM4A41168aim far off: your crosshair was about a player's width (33 units) off their body - get on target first3/5killed them11% / 54%
4 1:33 ♦MeM4A41017fired while moving (83 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 45%
4 1:33 ♦MeM4A41019fine - pros would have fired it too2/3killed them61% / 61%
5 1:15 GoodronM4A4712fired while moving (91 u/s), too fast to be accurate - stop first3/8killed them42% / 72%
6 1:39 VEYFLOODM4A41247fine - pros would have fired it too2/5killed them53% / 53%
7 1:24 VEYFLOODM4A4640fired while moving (96 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)12% / 58%
8 1:01 VEYFLOODM4A4249fired while moving (96 u/s), too fast to be accurate - stop first2/7killed them47% / 62%
9 1:28 FlashnikOffAK-47962fine - pros would have fired it too3/5cut short (a death, a reload)38% / 47%
10 1:35 FlashnikOffM4A41006fired while moving (127 u/s), too fast to be accurate - stop first2/8killed them6% / 59%
10 1:24 VEYFLOODM4A4954fired while moving (58 u/s), too fast to be accurate - stop first5/22killed them; 9 bullets after pros would have stopped15% / 52%
11 0:50 GoodronM4A4512fired while moving (119 u/s), too fast to be accurate - stop first2/7killed them20% / 50%
13 1:37 VEYFLOODGlock-18923fine - pros would have fired it too1/851% / 51%
13 1:33 VEYFLOODGlock-18479aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2cut short (a death, a reload)16% / 43%
14 1:42 FlashnikOffDesert Eagle1214aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/213% / 36%
14 bomb 0:38 FlashnikOffDesert Eagle993fired while moving (144 u/s), too fast to be accurate - stop first1/2killed them13% / 55%
16 1:45 ☆Lil Wayne☆M4A1-S799fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
16 1:44 ☆Lil Wayne☆M4A1-S812fine - pros would have fired it too1/240% / 49%
16 1:44 GoodronM4A1-S951fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 46%
16 1:36 GoodronM4A1-S674aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first1/5killed them6% / 63%
16 1:28 FlashnikOffM4A1-S1942fine - pros would have fired it too1/165% / 65%
17 1:35 VEYFLOODAK-47966fine - pros would have fired it too1/2killed them63% / 63%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.