Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 58 | 40% |
| Glock-18 | 9 | 11% |
| M4A1-S | 9 | 56% |
| USP-S | 6 | 17% |
| Desert Eagle | 5 | 20% |
| AK-47 | 5 | 80% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/79 | 4 1:34 | 2 kills (M4A4 ×2), 1 headshot, in 1.4 s CT | 3.5 |
| 21/79 | 14 bomb 0:38 | 1 kill (Deagle), 1 headshot T | 2.1 |
| 37/79 | 17 1:35 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 41/79 | 5 1:14 | 1 kill (M4A4), 1 headshot CT | 0.8 |
| 48/79 | 10 1:34 | 2 kills (M4A4 ×2), 1 headshot, in 11.9 s CT | 0.6 |
| 49/79 | 11 0:50 | 1 kill (M4A4), 1 headshot CT | 0.6 |
| 58/79 | 6 1:39 | 1 kill (M4A4) CT | 0.0 |
| 59/79 | 8 1:01 | 1 kill (M4A4) CT | 0.0 |
| 61/79 | 16 1:36 | 1 kill (M4A1-S) T | -0.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 bomb 0:40 | 1v2 after the plant CT · 6 HP · Catwalk | lost - died in the first fight · they saw them first |
Flashes
12 flashes: 1 good, 0 weak, 9 wasted, 2 that hurt your team (2 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:37 | blinded an enemy, but hurt the team too | blinded FlashnikOff 3.3 s (0.7 s white); blinded сиськи базуки чип 3.2 s on the move through Mid Doors - an enemy could see them; blinded Максим Синицин 1.2 s holding Mid Doors - safe |
| 5 1:16 | wasted | no enemy blinded for long |
| 6 1:40 | wasted | no enemy blinded for long |
| 7 1:45 | wasted | no enemy blinded for long; blinded themselves 1.8 s on the move through Catwalk - safe |
| 8 1:44 | wasted | no enemy blinded for long |
| 9 1:43 | wasted | no enemy blinded for long |
| 10 1:44 | wasted | no enemy blinded for long |
| 11 1:33 | wasted | no enemy blinded for long; blinded themselves 1.6 s on the move through Catwalk - safe |
| 12 1:41 | blinded an enemy, but hurt the team too | blinded Goodron 3.4 s (0.8 s white); blinded сиськи базуки чип 1.1 s holding Mid Doors - ran into a fight |
| 15 1:45 | wasted | no enemy blinded for long |
| 16 1:48 | good | blinded VEYFLOOD 3.4 s (0.8 s white) |
| 17 bomb 0:34 | wasted | no enemy blinded for long |
Throws
31 grenades: 28 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Catwalk (2 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:40 | punished | hit by FlashnikOff 0.4 s after throwing an HE at Catwalk, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1122 units away; a running throw |
| 10 1:26 | punished | hit by VEYFLOOD 1.3 s after throwing a molotov at Catwalk, before the gun was ready - seen by 1 enemy for 1.9 s, the nearest 954 units away; a running throw |
| 16 1:50 | exposed | a flash at Outside Long - seen by 1 enemy for 0.4 s, the nearest 1360 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:20 | Catwalk | standing: crouched, they'd have seen only your head; cover not used: 48 units away, they'd have seen only your head | died | ||
| 4 1:36 | Catwalk | cover not used: 64 units away, they'd have seen only your head | killed them | ||
| 9 1:28 | Catwalk | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 11 team-mates killed near you, 2 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 6 1:43 | trade | сиськи базуки чип was killed 541 units away: you traded in 4,047 ms (pros: 2,031 ms) |
| 8 1:25 | trade | сиськи базуки чип was killed 839 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:36 | trade | nsfw was killed 822 units away: you traded in 1,578 ms (pros: 2,031 ms) |
| 11 0:53 | trade | сиськи базуки чип was killed 926 units away: you traded in 2,469 ms (pros: 2,031 ms) |
| 12 1:35 | trade | сиськи базуки чип was killed 874 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:42 | trade | nsfw was killed 591 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:38 | hold | held with сиськи базуки чип, 214 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:37 | hold | held with Максим Синицин, 161 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Максим Синицин) |
| 13 1:36 | trade | сиськи базуки чип was killed 256 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:33 | line of fire | stood in кустик's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 16 1:45 | hold | held with сиськи базуки чип, 343 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms after сиськи базуки чип) |
| 16 1:44 | trade | сиськи базуки чип was killed 343 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:37 | trade | Максим Синицин was killed 807 units away: you traded in 1,359 ms (pros: 2,031 ms) |
| 17 1:39 | trade | Максим Синицин was killed 596 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:36 | trade | кустик was killed 762 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | hit them | P2000 | 312 ms | – | 1.9° | ||
| 1 1:40 | killed by them | Glock-18 | 859 ms | 1125 ms | 15.0° | ||
| 2 1:20 | killed by them | AK-47 | 578 ms | 578 ms | 3.3° | ||
| 4 1:35 | hit by them | XM1014 | 1125 ms | – | 12.4° | ||
| 4 1:34 | killed them | M4A4 | 1625 ms | 1891 ms | 1.2° | ||
| 4 1:33 | killed them | M4A4 | 469 ms | 984 ms | 50.6° | ||
| 5 1:15 | killed them | M4A4 | 453 ms | 625 ms | 23.9° | ||
| 6 1:39 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:39 | killed them | M4A4 | 344 ms | 438 ms | 1.7° | ||
| 7 1:24 | hit them | M4A4 | 156 ms | – | 1.7° | ||
| 7 1:24 | killed by them | AK-47 | 234 ms | 234 ms | 3.9° | ||
| 8 1:01 | killed them | M4A4 | 344 ms | 438 ms | 3.1° | ||
| 9 1:40 | hit by them | Galil AR | 359 ms | – | 1.3° | ||
| 9 1:28 | hit them | AK-47 | 328 ms | – | 2.4° | ||
| 9 1:28 | killed by them | Galil AR | 438 ms | 719 ms | 7.7° | ||
| 10 1:34 | killed them | M4A4 | 516 ms | 609 ms | 0.9° | ||
| 10 1:25 | hit by them | Galil AR | 562 ms | – | 1.5° | ||
| 10 1:24 | killed them | M4A4 | 1188 ms | 2625 ms | 53.1° | ||
| 10 bomb 0:18 | killed by them | AK-47 | 438 ms | 438 ms | 15.7° | ||
| 11 0:50 | killed them | M4A4 | 281 ms | 453 ms | 3.1° | ||
| 11 0:50 | hit by them | AK-47 | 375 ms | – | 0.8° | ||
| 12 1:22 | killed by them | AWP | 359 ms | 359 ms | 0.8° | ||
| 13 1:37 | hit by them | P2000 | 219 ms | – | 0.9° | ||
| 13 1:36 | hit them | Glock-18 | 1328 ms | – | 0.8° | ||
| 13 1:32 | killed by them | USP-S | 594 ms | 594 ms | 3.1° | ||
| 14 bomb 0:38 | hit by them | MP9 | 641 ms | – | 4.0° | ||
| 14 bomb 0:38 | killed them | Desert Eagle | 781 ms | 781 ms | 2.8° | ||
| 16 1:45 | hit by them | MP9 | 453 ms | – | 7.9° | ||
| 16 1:45 | hit them | M4A4 | 594 ms | – | 1.0° | ||
| 16 1:44 | hit them | M4A4 | 562 ms | – | 5.0° | ||
| 16 1:44 | hit by them | MP9 | 844 ms | – | 3.5° | ||
| 16 1:36 | killed them | M4A1-S | 344 ms | 344 ms | 1.0° | ||
| 16 1:28 | hit them | M4A4 | 188 ms | – | 0.7° | ||
| 16 1:28 | killed by them | Desert Eagle | 391 ms | 391 ms | 0.9° | ||
| 17 1:35 | killed them | AK-47 | 641 ms | 641 ms | 9.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | USP-S | 732 | fine - pros would have fired it too | 1/3 | 49% / 49% | ||
| 1 1:41 | USP-S | 749 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 9% / 54% | |
| 2 1:21 | Desert Eagle | 985 | fine - pros would have fired it too | 0/2 | 20% / 35% | ||
| 4 1:36 | M4A4 | 1175 | aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 61% | |
| 4 1:35 | M4A4 | 1179 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 61% | |
| 4 1:35 | M4A4 | 1169 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/3 | 19% / 55% | ||
| 4 1:34 | M4A4 | 1168 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 3/5 | killed them | 11% / 54% | |
| 4 1:33 | M4A4 | 1017 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 45% | |
| 4 1:33 | M4A4 | 1019 | fine - pros would have fired it too | 2/3 | killed them | 61% / 61% | |
| 5 1:15 | M4A4 | 712 | fired while moving (91 u/s), too fast to be accurate - stop first | 3/8 | killed them | 42% / 72% | |
| 6 1:39 | M4A4 | 1247 | fine - pros would have fired it too | 2/5 | killed them | 53% / 53% | |
| 7 1:24 | M4A4 | 640 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 12% / 58% | |
| 8 1:01 | M4A4 | 249 | fired while moving (96 u/s), too fast to be accurate - stop first | 2/7 | killed them | 47% / 62% | |
| 9 1:28 | AK-47 | 962 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 38% / 47% | |
| 10 1:35 | M4A4 | 1006 | fired while moving (127 u/s), too fast to be accurate - stop first | 2/8 | killed them | 6% / 59% | |
| 10 1:24 | M4A4 | 954 | fired while moving (58 u/s), too fast to be accurate - stop first | 5/22 | killed them; 9 bullets after pros would have stopped | 15% / 52% | |
| 11 0:50 | M4A4 | 512 | fired while moving (119 u/s), too fast to be accurate - stop first | 2/7 | killed them | 20% / 50% | |
| 13 1:37 | Glock-18 | 923 | fine - pros would have fired it too | 1/8 | 51% / 51% | ||
| 13 1:33 | Glock-18 | 479 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 16% / 43% | |
| 14 1:42 | Desert Eagle | 1214 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | 13% / 36% | ||
| 14 bomb 0:38 | Desert Eagle | 993 | fired while moving (144 u/s), too fast to be accurate - stop first | 1/2 | killed them | 13% / 55% | |
| 16 1:45 | M4A1-S | 799 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 16 1:44 | M4A1-S | 812 | fine - pros would have fired it too | 1/2 | 40% / 49% | ||
| 16 1:44 | M4A1-S | 951 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 46% | |
| 16 1:36 | M4A1-S | 674 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 1/5 | killed them | 6% / 63% | |
| 16 1:28 | M4A1-S | 1942 | fine - pros would have fired it too | 1/1 | 65% / 65% | ||
| 17 1:35 | AK-47 | 966 | fine - pros would have fired it too | 1/2 | killed them | 63% / 63% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
