Competitive · Sat 24 Oct, 18:26 · 17 rounds, 21 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 4 | Started as Terrorists · 4 | Started as Terrorists · 4 | Started as Terrorists · 4 | ||||||||||||||||||||||||||||||||
![]() | 19 | 14 | 4 | +5 | 114 | 53% | 88% | 2-1 | 47 | 4 | 1/7 | 484 ms | 719 ms | 2.9° | 38% | 34% | 19% | 69% | 26 | 8% 3/36 | 1 | 0 | 2 | 35% | 0% 0/18 | 0% 0/12 | 60% 21/35 | 8 | 13 | 25% 3/12 | 1% | 31% pro 56% | |||
![]() | 12 | 14 | 3 | -2 | 60 | 17% | 53% | 3-6 | 7 | 1 | 1/1 | 468 ms | 656 ms | 3.0° | 15% | 48% | 8% | 46% | 18 | 15% 4/27 | 1 | 0 | 3 | 19% | 10% 1/10 | 0% 0/12 | 66% 21/32 | 10 | 11 | 29% 5/17 | 0% | 25% pro 52% | |||
![]() | 10 | 15 | 7 | -5 | 93 | 40% | 65% | 0-1 | 86 | 3 | 0/5 | 438 ms | 719 ms | 4.5° | 40% | 39% | 8% | 78% | 23 | 7% 2/30 | 1 | 0 | 1 | 23% | 0% 0/14 | 0/4 | 60% 24/40 | 6 | 18 | 33% 7/21 | 0% | 25% pro 52% | |||
![]() | 8 | 16 | 5 | -8 | 68 | 38% | 59% | 0-3 | 0 | 0 | 0/2 | 532 ms | 774 ms | 1.6° | 26% | 26% | 11% | 76% | 18 | 0% 0/28 | 0 | 0 | 0 | 14% | 0% 0/16 | 0% 0/7 | 50% 25/50 | 12 | 13 | 42% 13/31 | 0% | 32% pro 54% | |||
![]() | 0 | 6 | 0 | -6 | 10 | – | 17% | 0-0 | 0 | 0 | – | 2898 ms | – | 8.9° | – | 3% | – | – | 2 | 20% 1/5 | 1 | 0 | 0 | – | 0/3 | 0/1 | 100% 5/5 | 3 | 2 | – | 57% | 7% pro 54% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
| 15 | 12 | 1 | +3 | 86 | 40% | 76% | 2-2 | 0 | 3 | 1/1 | 578 ms | 836 ms | 4.0° | 28% | 36% | 12% | 32% | 22 | 7% 2/27 | 2 | 0 | 0 | 52% | 0% 0/17 | 0/1 | 77% 23/30 | 17 | 6 | 10% 1/10 | 11% | 20% pro 54% | ||||
| 14 | 11 | 4 | +3 | 89 | 29% | 76% | 2-2 | 86 | 5 | 1/1 | 375 ms | 383 ms | 6.6° | 37% | 46% | 18% | 73% | 19 | 12% 3/26 | 2 | 1 | 1 | 16% | 0% 0/17 | 0/4 | 34% 10/29 | 3 | 7 | 5% 1/19 | 0% | 39% pro 55% | ||||
| 13 | 9 | 1 | +4 | 77 | 38% | 82% | 4-0 | 46 | 0 | 1/4 | 438 ms | 516 ms | 3.1° | 32% | 62% | 20% | 93% | 14 | 4% 1/27 | 1 | 0 | 0 | 55% | 22% 2/9 | 1/2 | 23% 6/26 | 1 | 5 | 0% 0/10 | 0% | 46% pro 59% | ||||
![]() | 11 | 8 | 3 | +3 | 65 | 54% | 82% | 0-0 | 48 | 3 | 0/1 | 461 ms | 625 ms | 2.1° | 38% | 42% | 21% | 57% | 18 | 13% 3/23 | 0 | 1 | 3 | 22% | 0% 0/12 | 0/4 | 59% 16/27 | 8 | 8 | 42% 5/12 | 12% | 29% pro 54% | |||
![]() | 11 | 12 | 5 | -1 | 79 | 54% | 76% | 3-1 | 0 | 2 | – | 438 ms | 656 ms | 2.6° | 26% | 26% | 19% | 64% | 16 | 11% 3/27 | 2 | 0 | 1 | 35% | 7% 1/14 | 0% 0/5 | 73% 16/22 | 10 | 6 | 27% 4/15 | 0% | 28% pro 51% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 7 1:26 | 4 kills (AK-47 ×4), 1 through smoke, 3 headshots, in 59.7 s T | 8.6 | |
| 2 | 17 1:39 | 2 kills (Deagle ×2), all headshots, in 3.1 s CT | 7.0 | |
| 3 | 15 1:40 | 3 kills (MAC-10 ×2, Deagle), 2 headshots, in 20.3 s T | 6.1 | |
| 4 | 12 1:35 | 2 kills (AWP ×2), a wallbang, in 13.4 s T | 4.9 | |
| 5 | 9 1:49 | 2 kills (AWP ×2), a wallbang, 1 headshot, in 18.7 s CT | 4.7 | |
| 6 | 16 1:36 | 2 kills (Deagle ×2), 1 headshot, in 8.1 s CT | 4.6 | |
| 7 | 11 1:27 | 2 kills (Scout ×2), a wallbang, all headshots, in 18.4 s CT | 4.3 | |
| 8 | 14 1:44 | 2 kills (Deagle, M4A1-S), all headshots, in 13.2 s T | 3.8 | |
| 9 | 4 1:34 | 2 kills (M4A4 ×2), 1 headshot, in 1.4 s CT | 3.5 | |
| 10 | 12 0:59 | 2 kills (AK-47 ×2), 1 headshot, in 1.2 s T | 3.5 | |
| 11 | 2 1:16 | 1 kill (Scout), a wallbang CT | 3.0 | |
| 12 | 2 1:07 | 1 kill (Scout), a wallbang, 1 headshot T | 3.0 |
Every moment (79)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 17 1:52 | 1 kill (AWP), a wallbang, 1 headshot T | 3.0 | |
| 14 | 7 1:51 | 2 kills (AWP ×2), a wallbang, 1 headshot, in 78.1 s CT | 2.6 | |
| 15 | 2 1:12 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 16 | 3 1:34 | 2 kills (USP-S, Scout), 1 through smoke, 1 headshot, in 6.9 s CT | 2.5 | |
| 17 | 4 1:42 | 1 kill (Scout), a wallbang CT | 2.3 | |
| 18 | 2 0:55 | 1 kill (Deagle), 1 headshot CT | 2.3 | |
| 19 | 4 1:28 | 2 kills (M4A4 ×2), all headshots, in 0.7 s CT | 2.2 | |
| 20 | 9 1:11 | 1 kill (R8), a wallbang CT | 2.1 | |
| 21 | 14 bomb 0:38 | 1 kill (Deagle), 1 headshot T | 2.1 | |
| 22 | 10 1:42 | 2 kills (AK-47 ×2), 1 headshot, in 20.2 s T | 2.1 | |
| 23 | 9 1:19 | 1 kill (Scout), 1 through smoke CT | 2.0 | |
| 24 | 2 1:15 | 2 kills (AK-47 ×2), 1 headshot, in 2.5 s T | 1.6 | |
| 25 | 5 1:42 | 2 kills (M4A4 ×2), in 14.5 s CT | 1.4 | |
| 26 | 6 1:39 | 2 kills (Scout, Knife), in 22.4 s CT | 1.4 | |
| 27 | 1 bomb 0:17 | 1 kill (Deagle) CT | 1.0 | |
| 28 | 3 1:37 | 1 kill (Scout) CT | 1.0 | |
| 29 | 5 1:45 | 1 kill (AWP) CT | 1.0 | |
| 30 | 5 1:24 | 1 kill (Galil) T | 1.0 | |
| 31 | 6 1:33 | 1 kill (AWP) CT | 1.0 | |
| 32 | 8 1:29 | 1 kill (Scout) CT | 1.0 | |
| 33 | 8 0:56 | 1 kill (AWP) CT | 1.0 | |
| 34 | 11 1:35 | 1 kill (Scout), 1 headshot CT | 1.0 | |
| 35 | 13 1:42 | 1 kill (USP-S), 1 headshot CT | 1.0 | |
| 36 | 17 1:45 | 1 kill (AWP) T | 1.0 | |
| 37 | 17 1:35 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 38 | 10 1:28 | 2 kills (AK-47 ×2), in 28.2 s T | 0.9 | |
| 39 | 8 1:08 | 1 kill (AK-47) T | 0.9 | |
| 40 | 15 1:37 | 1 kill (M4A1-S), 1 through smoke T | 0.9 | |
| 41 | 5 1:14 | 1 kill (M4A4), 1 headshot CT | 0.8 | |
| 42 | 8 1:25 | 2 kills (Galil ×2), in 16.9 s T | 0.7 | |
| 43 | 5 1:34 | 1 kill (AK-47), 1 headshot CT | 0.7 | |
| 44 | 9 1:28 | 1 kill (Galil) T | 0.7 | |
| 45 | 9 1:15 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 46 | 17 bomb 0:17 | 1 kill (AK-47) T | 0.7 | |
| 47 | 1 bomb 0:28 | 2 kills (USP-S ×2), all headshots, in 5.8 s CT | 0.6 | |
| 48 | 10 1:34 | 2 kills (M4A4 ×2), 1 headshot, in 11.9 s CT | 0.6 | |
| 49 | 11 0:50 | 1 kill (M4A4), 1 headshot CT | 0.6 | |
| 50 | 2 1:42 | 2 kills (MP9 ×2), in 18 s CT | 0.4 | |
| 51 | 13 1:42 | 2 kills (P2000 ×2), 1 headshot, in 6.1 s CT | 0.4 | |
| 52 | 13 1:21 | 1 kill (USP-S), 1 headshot CT | 0.2 | |
| 53 | 1 1:40 | 3 kills (Glock ×3), in 51.1 s T | 0.2 | |
| 54 | 7 1:37 | 1 kill (M4A4), 1 headshot CT | 0.1 | |
| 55 | 7 1:24 | 1 kill (AK-47), 1 headshot T | 0.1 | |
| 56 | 12 1:10 | 2 kills (FAMAS ×2), in 9.8 s CT | 0.1 | |
| 57 | 1 1:37 | 1 kill (USP-S), 1 headshot CT | 0.0 | |
| 58 | 6 1:39 | 1 kill (M4A4) CT | 0.0 | |
| 59 | 8 1:01 | 1 kill (M4A4) CT | 0.0 | |
| 60 | 14 bomb 0:38 | 1 kill (FAMAS) CT | 0.0 | |
| 61 | 16 1:36 | 1 kill (M4A1-S) T | -0.1 | |
| 62 | 12 1:09 | 2 kills (M4A1-S, Zeus), in 61 s CT | -0.1 | |
| 63 | 8 1:10 | 1 kill (Deagle) CT | -0.1 | |
| 64 | 11 1:15 | 1 kill (AK-47) T | -0.1 | |
| 65 | 3 1:08 | 1 kill (M4A4) CT | -0.3 | |
| 66 | 4 1:44 | 1 kill (AK-47) T | -0.4 | |
| 67 | 3 1:11 | 1 kill (AK-47) CT | -0.5 | |
| 68 | 6 1:43 | 1 kill (Galil), 1 headshot T | -0.6 | |
| 69 | 16 1:33 | 1 kill (AK-47) T | -0.6 | |
| 70 | 2 1:20 | 1 kill (AK-47), 1 headshot T | -0.7 | |
| 71 | 14 1:35 | 1 kill (MAC-10) T | -0.9 | |
| 72 | 13 1:32 | 1 kill (USP-S) CT | -1.0 | |
| 73 | 16 1:44 | 2 kills (MP9 ×2), 1 headshot, in 7 s CT | -1.2 | |
| 74 | 16 1:44 | 1 kill (Bizon), 1 headshot T | -1.4 | |
| 75 | 10 1:36 | 1 kill (AK-47) T | -1.5 | |
| 76 | 11 1:17 | 2 kills (AK-47 ×2), 1 headshot, in 24.1 s T | -1.6 | |
| 77 | 3 1:29 | 2 kills (MP7 ×2), in 20 s T | -1.7 | |
| 78 | 1 1:43 | 1 kill (Glock) T | -2.0 | |
| 79 | 1 bomb 0:17 | 1 kill (Glock) T | -4.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:17 | 1v2 after the plant CT · 7 HP · Under A | lost - died later, after 1 kill · first fight won, saw each other | |
| 1 bomb 0:17 | 1v1 after the plant T · 15 HP · Bombsite A | won - killed them · first fight won, they saw them first | |
| 2 1:12 | 1v2 before the plant T · 76 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other | |
| 2 1:07 | 1v1 before the plant CT · 5 HP · Upper Tunnel | won - killed them · first fight won, saw them first | |
| 3 1:11 | 1v4 before the plant T · 95 HP · Bombsite B | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 4 1:28 | 1v4 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other | |
| 5 1:27 | 1v5 before the plant T · 100 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw each other | |
| 6 1:33 | 1v4 before the plant T · 100 HP · Top Mid | lost - died later · saw each other | |
| 7 1:20 | 1v2 before the plant CT · 100 HP · Mid Doors | lost - died later, after 1 kill · saw each other | |
| 7 bomb 0:39 | 1v1 after the plant T · 84 HP · Bombsite B | won - killed them · first fight won, saw each other | |
| 8 1:01 | 1v2 before the plant T · 100 HP · Lower Tunnel | lost - died later · saw each other | |
| 9 1:19 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died later, after 1 kill · first fight won, they saw them first | |
| 10 bomb 0:40 | 1v2 after the plant CT · 6 HP · Catwalk | lost - died in the first fight · they saw them first | |
| 11 1:08 | 1v3 before the plant T · 86 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 12 1:00 | 1v3 before the plant T · 70 HP · Long A | lost - died later, after 2 kills · first fight won, they saw them first | |
| 12 0:58 | 1v1 before the plant CT · 37 HP · T Spawn | won - killed them | |
| 13 1:32 | 1v4 before the plant T · 63 HP · Catwalk | lost - died later · saw each other | |
| 14 bomb 0:38 | 1v4 after the plant CT · 79 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 15 bomb 0:39 | 1v4 after the plant CT · 100 HP · Catwalk | lost - died in the first fight · saw each other | |
| 16 1:33 | 1v2 before the plant CT · 54 HP · B Doors | lost - saved, the bomb went off · first fight won, saw each other | |
| 16 1:28 | 1v1 before the plant T · 70 HP · Long A | won - the bomb went off · saw each other | |
| 17 1:35 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died later · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 1 1:46 | misled a peek | barely blinded Agnostic 2.6 s (0.3 s white) the enemy was barely blinded, and ☆Lil Wayne☆ peeked Agnostic 1.6 s after the pop; got hit first | |
| 2 1:44 | hurt the team | barely blinded FlashnikOff 0.9 s (0.1 s white); blinded themselves 1.9 s on the move through Long A - an enemy could see them | |
| 4 1:37 | blinded an enemy, but hurt the team too | blinded FlashnikOff 3.3 s (0.7 s white); blinded сиськи базуки чип 3.2 s on the move through Mid Doors - an enemy could see them; blinded Максим Синицин 1.2 s holding Mid Doors - safe | |
| 11 1:38 | misled a peek | barely blinded VEYFLOOD 2.5 s (0.3 s white), ☆Lil Wayne☆ 2.5 s (0.3 s white), Goodron 1.5 s (0.1 s white) the enemy was barely blinded, and nsfw peeked VEYFLOOD 2.2 s after the pop; hit them first | |
| 12 1:41 | blinded an enemy, but hurt the team too | blinded Goodron 3.4 s (0.8 s white); blinded сиськи базуки чип 1.1 s holding Mid Doors - ran into a fight | |
| 16 1:37 | hurt the team | barely blinded VEYFLOOD 2.4 s (0.2 s white), FlashnikOff 1.0 s (0.1 s white); blinded themselves 4.3 s holding B Doors - died 0.8 s after the pop | |
| 17 1:46 | misled a peek | barely blinded Goodron 2.7 s (0.4 s white) the enemy was barely blinded, and nsfw peeked Goodron 0.5 s after the pop; got hit first | |
| 17 1:45 | blinded an enemy, but hurt the team too | blinded сиськи базуки чип 3.2 s (0.6 s white); blinded themselves 2.1 s on the move through Long A - an enemy could see them | |
| 17 bomb 0:23 | blinded an enemy, but hurt the team too | blinded Agnostic 3.1 s (0.6 s white); blinded themselves 3.9 s holding Short Stairs - an enemy could see them |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 7 1:25 | punished | killed by Goodron 2.6 s after throwing a smoke at Top Mid, before the gun was ready - out of the enemy's view (through a smoke or a wall) | |
| 9 1:40 | punished | hit by FlashnikOff 0.4 s after throwing an HE at Catwalk, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1122 units away; a running throw | |
| 9 1:16 | punished | hit by кустик 0.8 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 1 enemy for 2.8 s, the nearest 1413 units away, thrown in the open | |
| 10 1:26 | punished | hit by VEYFLOOD 1.3 s after throwing a molotov at Catwalk, before the gun was ready - seen by 1 enemy for 1.9 s, the nearest 954 units away; a running throw | |
| 16 1:39 | punished | hit by FlashnikOff 1.0 s after throwing a flash at B Doors, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 350 units away; a running throw | |
| 17 bomb 0:24 | punished | hit by сиськи базуки чип 1.4 s after throwing a flash at Short Stairs, before the gun was ready - seen by 1 enemy for 2.0 s, the nearest 663 units away, thrown in the open; a jump throw |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 7 0:47 | Fake plant let go after 0.72 s · 2 v 1 · the nearest CT 655 units away | then planted it | |
| 7 0:43 | Fake plant let go after 0.16 s · 2 v 1 · the nearest CT 483 units away | then planted it |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.



