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Dust II, won 13-4 · Sat 24 Oct, 18:26

Максим Синицин

The match

Aim

438 msTTD516 msTTK3.1°Crosshair↓32%1st bullet62%Spray20%Head93%Counter-strafe

Scoreboard

77ADR82%KAST

Positioning

Shots

6/26Rushed↓0/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Desert Eagle1735%
AWP1242%
M4A1-S1146%
AK-47838%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/799 1:49 2 kills (AWP ×2), a wallbang, 1 headshot, in 18.7 s CT4.7
8/7914 1:44 2 kills (Deagle, M4A1-S), all headshots, in 13.2 s T3.8
14/797 1:51 2 kills (AWP ×2), a wallbang, 1 headshot, in 78.1 s CT2.6
18/792 0:55 1 kill (Deagle), 1 headshot CT2.3
27/791 bomb 0:17 1 kill (Deagle) CT1.0
29/795 1:45 1 kill (AWP) CT1.0
31/796 1:33 1 kill (AWP) CT1.0
33/798 0:56 1 kill (AWP) CT1.0
40/7915 1:37 1 kill (M4A1-S), 1 through smoke T0.9
67/793 1:11 1 kill (AK-47) CT-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:17 1v2 after the plant CT · 7 HP · Under Alost - died later, after 1 kill · first fight won, saw each other
2 1:07 1v1 before the plant CT · 5 HP · Upper Tunnelwon - killed them · first fight won, saw them first
7 1:20 1v2 before the plant CT · 100 HP · Mid Doorslost - died later, after 1 kill · saw each other
13 1:32 1v4 before the plant T · 63 HP · Catwalklost - died later · saw each other

Positioning

In 1 of your 27 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 11 of your 20 duels (55%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 9 fast peeks (22%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:37 VEYFLOODCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 2 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 tradensfw was killed 531 units away: not traded within 5 s (pros: 625 ms)
1 bomb 0:18 tradeсиськи базуки чип was killed 765 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:17 tradeкустик was killed 958 units away: you traded in 719 ms (pros: 625 ms)
2 1:25 holdheld with кустик, 571 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 234 ms before кустик)
2 1:18 holdheld with сиськи базуки чип, 435 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 2,000 ms before сиськи базуки чип)
7 1:51 peek togetherpeeked the same enemy as nsfw, 219 ms before them - a double peek
7 1:24 tradeAgnostic was killed 870 units away: not traded within 5 s (pros: 2,031 ms)
13 1:42 tradensfw was killed 646 units away: not traded within 5 s (pros: 625 ms)
13 1:38 holdheld with сиськи базуки чип, 161 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after сиськи базуки чип)
13 1:37 holdheld with Agnostic, 161 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Agnostic)
13 1:36 tradeсиськи базуки чип was killed 111 units away: not traded within 5 s (pros: 625 ms)
13 1:32 tradeAgnostic was killed 451 units away: not traded within 5 s (pros: 1,641 ms)
14 bomb 0:38 tradeкустик was killed 288 units away: you traded in 2,016 ms (pros: 1,641 ms)
16 1:44 tradeсиськи базуки чип was killed 891 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:48 Goodronhit by themGlock-18531 ms–0.6°
1 bomb 0:17 VEYFLOODkilled themDesert Eagle1172 ms1172 ms4.3°
1 bomb 0:08 ☆Lil Wayne☆killed by themGlock-18844 ms844 ms29.9°
2 1:23 VEYFLOODhit by themAK-47609 ms–7.6°
2 1:18 Goodronhit by themSSG 08312 ms–0.9°
2 0:55 Goodronkilled themDesert Eagle766 ms766 ms5.6°
3 1:11 ♦Mekilled themAK-47391 ms688 ms2.0°
3 1:10 Goodronkilled by themMP7312 ms1422 ms7.4°
5 1:45 VEYFLOODkilled themAWP266 ms266 ms1.2°
5 1:25 Goodronkilled by themGalil AR47 ms406 ms1.1°
6 1:33 Goodronkilled themAWP203 ms203 ms0.9°
7 1:51 ☆Lil Wayne☆killed themAWP266 ms266 ms0.5°
7 0:55 Goodronhit by themAK-47312 ms–2.0°
7 bomb 0:39 VEYFLOODhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:39 VEYFLOODkilled themAWP734 ms734 ms38.4°
7 bomb 0:32 Goodronkilled by themAK-47312 ms312 ms4.8°
7 bomb 0:32 Goodronhit themDesert Eagle312 ms–12.6°
8 0:56 FlashnikOffkilled themAWP203 ms203 ms6.8°
9 1:49 ☆Lil Wayne☆killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:30 VEYFLOODkilled themAWP484 ms484 ms0.8°
9 1:29 Goodronhit by themAK-47500 ms–6.8°
10 1:28 ☆Lil Wayne☆killed by themAK-47297 ms500 ms2.5°
12 0:59 Goodronkilled by themAK-472469 ms2750 ms46.9°
13 1:37 FlashnikOffhit by themP2000375 ms–6.8°
13 1:36 VEYFLOODhit themDesert Eagle1203 ms–0.7°
13 1:35 FlashnikOffhit themDesert Eagle578 ms–47.4°
13 1:21 Goodronkilled by themUSP-S297 ms297 ms2.2°
14 1:44 ☆Lil Wayne☆killed themDesert Eagle516 ms516 ms6.9°
14 bomb 0:37 VEYFLOODkilled themM4A1-S297 ms1359 ms0.9°
14 bomb 0:36 VEYFLOODhit by themFAMAS1297 ms–13.4°
15 1:38 Goodronkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
16 1:37 Goodronkilled by themMP9547 ms688 ms32.8°
17 1:39 FlashnikOffkilled by themDesert Eagle375 ms375 ms7.2°

Shots

You fired 6 of your 26 first shots too soon: 5 before your crosshair was on them, 1 while moving. Pros fire about 4 in 10 too soon. You stopped 0 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 46% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:17 VEYFLOODDesert Eagle739aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/3killed them7% / 48%
1 bomb 0:08 ☆Lil Wayne☆Desert Eagle324aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1cut short (a death, a reload)32% / 70%
2 1:24 ♦MeDesert Eagle732fired while moving (142 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)6% / 51%
2 1:23 VEYFLOODDesert Eagle883aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/118% / 42%
2 1:18 GoodronDesert Eagle2017fine - pros would have fired it too0/213% / 28%
2 0:55 GoodronDesert Eagle706fine - pros would have fired it too1/1killed them49% / 49%
3 1:11 ♦MeAK-47695aim far off: your crosshair was about a player's width (34 units) off their body - get on target first3/8killed them11% / 53%
3 1:10 GoodronAK-47206fine - pros would have fired it too0/3cut short (a death, a reload)43% / 49%
4 1:45 GoodronAWP2446fine - pros would have fired it too0/246% / 70%
5 1:45 VEYFLOODAWP1237fine - pros would have fired it too1/1killed them63% / 63%
5 1:24 GoodronAWP296fine - pros would have fired it too0/1cut short (a death, a reload)65% / 73%
7 1:51 ☆Lil Wayne☆AWP2908fine - pros would have fired it too1/1killed them69% / 69%
7 0:55 GoodronDesert Eagle840fine - pros would have fired it too0/233% / 37%
7 bomb 0:39 VEYFLOODAWP433fine - pros would have fired it too1/1killed them88% / 88%
8 0:56 FlashnikOffAWP227fine - pros would have fired it too1/1killed them74% / 80%
9 1:30 VEYFLOODAWP1763fine - pros would have fired it too1/1killed them46% / 65%
10 1:34 ☆Lil Wayne☆AWP1129aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/246% / 79%
10 1:28 ☆Lil Wayne☆AWP716fine - pros would have fired it too0/1cut short (a death, a reload)49% / 65%
13 1:37 VEYFLOODDesert Eagle1089fine - pros would have fired it too2/437% / 40%
13 1:35 FlashnikOffDesert Eagle616fine - pros would have fired it too2/3cut short (a death, a reload)75% / 75%
14 1:44 ☆Lil Wayne☆Desert Eagle857fine - pros would have fired it too1/1killed them51% / 53%
14 bomb 0:37 VEYFLOODM4A1-S1509fine - pros would have fired it too1/347% / 50%
14 bomb 0:37 VEYFLOODM4A1-S1493fine - pros would have fired it too2/7killed them36% / 48%
15 1:35 FlashnikOffDesert Eagle1135fine - pros would have fired it too0/352% / 55%
15 1:33 FlashnikOffDesert Eagle1139fine - pros would have fired it too0/275% / 75%
16 1:47 GoodronAWP1484fine - pros would have fired it too0/154% / 65%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
7 grenades: 7 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 2 enemy fakes you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.