Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Desert Eagle | 17 | 35% |
| AWP | 12 | 42% |
| M4A1-S | 11 | 46% |
| AK-47 | 8 | 38% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/79 | 9 1:49 | 2 kills (AWP ×2), a wallbang, 1 headshot, in 18.7 s CT | 4.7 |
| 8/79 | 14 1:44 | 2 kills (Deagle, M4A1-S), all headshots, in 13.2 s T | 3.8 |
| 14/79 | 7 1:51 | 2 kills (AWP ×2), a wallbang, 1 headshot, in 78.1 s CT | 2.6 |
| 18/79 | 2 0:55 | 1 kill (Deagle), 1 headshot CT | 2.3 |
| 27/79 | 1 bomb 0:17 | 1 kill (Deagle) CT | 1.0 |
| 29/79 | 5 1:45 | 1 kill (AWP) CT | 1.0 |
| 31/79 | 6 1:33 | 1 kill (AWP) CT | 1.0 |
| 33/79 | 8 0:56 | 1 kill (AWP) CT | 1.0 |
| 40/79 | 15 1:37 | 1 kill (M4A1-S), 1 through smoke T | 0.9 |
| 67/79 | 3 1:11 | 1 kill (AK-47) CT | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:17 | 1v2 after the plant CT · 7 HP · Under A | lost - died later, after 1 kill · first fight won, saw each other |
| 2 1:07 | 1v1 before the plant CT · 5 HP · Upper Tunnel | won - killed them · first fight won, saw them first |
| 7 1:20 | 1v2 before the plant CT · 100 HP · Mid Doors | lost - died later, after 1 kill · saw each other |
| 13 1:32 | 1v4 before the plant T · 63 HP · Catwalk | lost - died later · saw each other |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:37 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 2 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | trade | nsfw was killed 531 units away: not traded within 5 s (pros: 625 ms) |
| 1 bomb 0:18 | trade | сиськи базуки чип was killed 765 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:17 | trade | кустик was killed 958 units away: you traded in 719 ms (pros: 625 ms) |
| 2 1:25 | hold | held with кустик, 571 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 234 ms before кустик) |
| 2 1:18 | hold | held with сиськи базуки чип, 435 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 2,000 ms before сиськи базуки чип) |
| 7 1:51 | peek together | peeked the same enemy as nsfw, 219 ms before them - a double peek |
| 7 1:24 | trade | Agnostic was killed 870 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:42 | trade | nsfw was killed 646 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:38 | hold | held with сиськи базуки чип, 161 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after сиськи базуки чип) |
| 13 1:37 | hold | held with Agnostic, 161 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Agnostic) |
| 13 1:36 | trade | сиськи базуки чип was killed 111 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:32 | trade | Agnostic was killed 451 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 bomb 0:38 | trade | кустик was killed 288 units away: you traded in 2,016 ms (pros: 1,641 ms) |
| 16 1:44 | trade | сиськи базуки чип was killed 891 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:48 | hit by them | Glock-18 | 531 ms | – | 0.6° | ||
| 1 bomb 0:17 | killed them | Desert Eagle | 1172 ms | 1172 ms | 4.3° | ||
| 1 bomb 0:08 | killed by them | Glock-18 | 844 ms | 844 ms | 29.9° | ||
| 2 1:23 | hit by them | AK-47 | 609 ms | – | 7.6° | ||
| 2 1:18 | hit by them | SSG 08 | 312 ms | – | 0.9° | ||
| 2 0:55 | killed them | Desert Eagle | 766 ms | 766 ms | 5.6° | ||
| 3 1:11 | killed them | AK-47 | 391 ms | 688 ms | 2.0° | ||
| 3 1:10 | killed by them | MP7 | 312 ms | 1422 ms | 7.4° | ||
| 5 1:45 | killed them | AWP | 266 ms | 266 ms | 1.2° | ||
| 5 1:25 | killed by them | Galil AR | 47 ms | 406 ms | 1.1° | ||
| 6 1:33 | killed them | AWP | 203 ms | 203 ms | 0.9° | ||
| 7 1:51 | killed them | AWP | 266 ms | 266 ms | 0.5° | ||
| 7 0:55 | hit by them | AK-47 | 312 ms | – | 2.0° | ||
| 7 bomb 0:39 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:39 | killed them | AWP | 734 ms | 734 ms | 38.4° | ||
| 7 bomb 0:32 | killed by them | AK-47 | 312 ms | 312 ms | 4.8° | ||
| 7 bomb 0:32 | hit them | Desert Eagle | 312 ms | – | 12.6° | ||
| 8 0:56 | killed them | AWP | 203 ms | 203 ms | 6.8° | ||
| 9 1:49 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:30 | killed them | AWP | 484 ms | 484 ms | 0.8° | ||
| 9 1:29 | hit by them | AK-47 | 500 ms | – | 6.8° | ||
| 10 1:28 | killed by them | AK-47 | 297 ms | 500 ms | 2.5° | ||
| 12 0:59 | killed by them | AK-47 | 2469 ms | 2750 ms | 46.9° | ||
| 13 1:37 | hit by them | P2000 | 375 ms | – | 6.8° | ||
| 13 1:36 | hit them | Desert Eagle | 1203 ms | – | 0.7° | ||
| 13 1:35 | hit them | Desert Eagle | 578 ms | – | 47.4° | ||
| 13 1:21 | killed by them | USP-S | 297 ms | 297 ms | 2.2° | ||
| 14 1:44 | killed them | Desert Eagle | 516 ms | 516 ms | 6.9° | ||
| 14 bomb 0:37 | killed them | M4A1-S | 297 ms | 1359 ms | 0.9° | ||
| 14 bomb 0:36 | hit by them | FAMAS | 1297 ms | – | 13.4° | ||
| 15 1:38 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:37 | killed by them | MP9 | 547 ms | 688 ms | 32.8° | ||
| 17 1:39 | killed by them | Desert Eagle | 375 ms | 375 ms | 7.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:17 | Desert Eagle | 739 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/3 | killed them | 7% / 48% | |
| 1 bomb 0:08 | Desert Eagle | 324 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 32% / 70% | |
| 2 1:24 | Desert Eagle | 732 | fired while moving (142 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 6% / 51% | |
| 2 1:23 | Desert Eagle | 883 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 18% / 42% | ||
| 2 1:18 | Desert Eagle | 2017 | fine - pros would have fired it too | 0/2 | 13% / 28% | ||
| 2 0:55 | Desert Eagle | 706 | fine - pros would have fired it too | 1/1 | killed them | 49% / 49% | |
| 3 1:11 | AK-47 | 695 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 3/8 | killed them | 11% / 53% | |
| 3 1:10 | AK-47 | 206 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 43% / 49% | |
| 4 1:45 | AWP | 2446 | fine - pros would have fired it too | 0/2 | 46% / 70% | ||
| 5 1:45 | AWP | 1237 | fine - pros would have fired it too | 1/1 | killed them | 63% / 63% | |
| 5 1:24 | AWP | 296 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 65% / 73% | |
| 7 1:51 | AWP | 2908 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 7 0:55 | Desert Eagle | 840 | fine - pros would have fired it too | 0/2 | 33% / 37% | ||
| 7 bomb 0:39 | AWP | 433 | fine - pros would have fired it too | 1/1 | killed them | 88% / 88% | |
| 8 0:56 | AWP | 227 | fine - pros would have fired it too | 1/1 | killed them | 74% / 80% | |
| 9 1:30 | AWP | 1763 | fine - pros would have fired it too | 1/1 | killed them | 46% / 65% | |
| 10 1:34 | AWP | 1129 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | 46% / 79% | ||
| 10 1:28 | AWP | 716 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 49% / 65% | |
| 13 1:37 | Desert Eagle | 1089 | fine - pros would have fired it too | 2/4 | 37% / 40% | ||
| 13 1:35 | Desert Eagle | 616 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 75% / 75% | |
| 14 1:44 | Desert Eagle | 857 | fine - pros would have fired it too | 1/1 | killed them | 51% / 53% | |
| 14 bomb 0:37 | M4A1-S | 1509 | fine - pros would have fired it too | 1/3 | 47% / 50% | ||
| 14 bomb 0:37 | M4A1-S | 1493 | fine - pros would have fired it too | 2/7 | killed them | 36% / 48% | |
| 15 1:35 | Desert Eagle | 1135 | fine - pros would have fired it too | 0/3 | 52% / 55% | ||
| 15 1:33 | Desert Eagle | 1139 | fine - pros would have fired it too | 0/2 | 75% / 75% | ||
| 16 1:47 | AWP | 1484 | fine - pros would have fired it too | 0/1 | 54% / 65% |
Throws
7 grenades: 7 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 2 enemy fakes you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.