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Dust II, lost 4-13 · Sat 24 Oct, 18:26

VEYFLOODGold Nova Master

The match

Aim

532 msTTD774 msTTK1.6°Crosshair↓26%1st bullet26%Spray11%Head76%Counter-strafe

Scoreboard

68ADR59%KAST

Positioning

Shots

25/50Rushed↓13/31Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Galil AR6727%
Glock-181916%
AK-471612%
USP-S1354%
FAMAS1250%
MP5-SD617%
Desert Eagle333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
42/798 1:25 2 kills (Galil ×2), in 16.9 s T0.7
55/797 1:24 1 kill (AK-47), 1 headshot T0.1
60/7914 bomb 0:38 1 kill (FAMAS) CT0.0
68/796 1:43 1 kill (Galil), 1 headshot T-0.6
70/792 1:20 1 kill (AK-47), 1 headshot T-0.7
72/7913 1:32 1 kill (USP-S) CT-1.0
79/791 bomb 0:17 1 kill (Glock) T-4.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:28 1v4 before the plant T · 100 HP · Outside Longlost - died in the first fight · saw each other
14 bomb 0:38 1v4 after the plant CT · 79 HP · CT Spawnlost - died in the first fight · saw each other

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 4 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:36 holdheld with ☆Lil Wayne☆, 459 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,531 ms after ☆Lil Wayne☆)
1 bomb 0:22 tradeFlashnikOff was killed 1593 units away: you traded in 4,859 ms (pros: 2,609 ms)
2 1:24 trade♦Me was killed 161 units away: not traded within 5 s (pros: 969 ms)
4 1:28 tradeGoodron was killed 263 units away: not traded within 5 s (pros: 625 ms)
6 1:39 trade☆Lil Wayne☆ was killed 438 units away: not traded within 5 s (pros: 1,641 ms)
7 1:51 trade☆Lil Wayne☆ was killed 573 units away: not traded within 5 s (pros: 2,031 ms)
8 1:29 tradeGoodron was killed 657 units away: you traded in 3,141 ms (pros: 625 ms)
8 1:10 trade☆Lil Wayne☆ was killed 374 units away: you traded in 1,328 ms (pros: 625 ms)
14 1:35 tradeGoodron was killed 1369 units away: you traded in 2,469 ms (pros: 2,609 ms)
14 bomb 0:38 tradeFlashnikOff was killed 622 units away: not traded within 5 s (pros: 2,031 ms)
15 1:40 holdheld with ☆Lil Wayne☆, 648 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 234 ms before ☆Lil Wayne☆)
15 1:40 trade☆Lil Wayne☆ was killed 635 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:40 сиськи базуки чипhit by themP2000250 ms–2.2°
1 bomb 0:40 сиськи базуки чипhit themGlock-18547 ms–0.9°
1 bomb 0:17 кустикkilled themGlock-182109 ms2109 ms43.2°
1 bomb 0:17 Максим Синицинkilled by themDesert Eagle1172 ms1172 ms4.3°
2 1:23 Максим Синицинhit themAK-47609 ms–7.6°
2 1:22 nsfwhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:20 Agnostickilled themAK-47578 ms578 ms3.3°
2 1:16 nsfwkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:37 сиськи базуки чипhit themGlock-18328 ms–1.4°
3 1:37 сиськи базуки чипkilled by themSSG 08375 ms375 ms2.7°
4 1:32 кустикhit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
4 1:28 кустикhit themGalil AR109 ms–4.9°
4 1:28 кустикkilled by themM4A4562 ms656 ms8.5°
5 1:45 Максим Синицинkilled by themAWP266 ms266 ms1.2°
6 1:45 сиськи базуки чипhit by themAK-47281 ms–5.3°
6 1:43 сиськи базуки чипkilled themGalil AR500 ms953 ms0.9°
6 1:43 сиськи базуки чипhit by themAK-47719 ms–7.7°
6 1:39 Agnostichit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
6 1:39 Agnostickilled by themM4A4344 ms438 ms1.7°
7 1:24 Agnostichit by themM4A4156 ms–1.7°
7 1:24 Agnostickilled themAK-47234 ms234 ms3.9°
7 bomb 0:39 Максим Синицинhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:39 Максим Синицинkilled by themAWP734 ms734 ms38.4°
8 1:27 сиськи базуки чипhit themGalil AR328 ms–0.5°
8 1:27 сиськи базуки чипhit by themSSG 08703 ms–2.5°
8 1:25 сиськи базуки чипkilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
8 1:10 nsfwkilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
8 1:01 Agnostickilled by themM4A4344 ms438 ms3.1°
9 1:30 Максим Синицинkilled by themAWP484 ms484 ms0.8°
10 1:25 Agnostichit themGalil AR562 ms–1.5°
10 1:24 Agnostickilled by themM4A41188 ms2625 ms53.1°
11 1:35 nsfwkilled by themSSG 08344 ms344 ms0.2°
12 1:01 кустикkilled by themFAMAS375 ms828 ms1.7°
12 1:01 кустикhit themGalil AR703 ms–1.6°
13 1:39 сиськи базуки чипhit themP2000484 ms–1.2°
13 1:37 Agnostichit themP2000219 ms–0.9°
13 1:36 Максим Синицинhit by themDesert Eagle1203 ms–0.7°
13 1:36 Agnostichit by themGlock-181328 ms–0.8°
13 1:32 Agnostickilled themUSP-S594 ms594 ms3.1°
14 bomb 0:39 кустикkilled themFAMAS516 ms1594 ms0.7°
14 bomb 0:39 кустикhit by themMAC-10953 ms–9.9°
14 bomb 0:37 Максим Синицинkilled by themM4A1-S297 ms1359 ms0.9°
14 bomb 0:36 Максим Синицинhit themFAMAS1297 ms–13.4°
15 1:38 nsfwhit by themMAC-10562 ms–2.0°
15 1:38 nsfwhit themMP7594 ms–0.2°
15 bomb 0:39 nsfwkilled by themMAC-10281 ms344 ms40.0°
16 1:44 кустикhit by themAK-47453 ms–0.9°
16 1:34 кустикkilled by themAK-47578 ms2000 ms1.5°
16 1:33 кустикhit themDesert Eagle406 ms–2.3°
17 1:35 Agnostickilled by themAK-47641 ms641 ms9.9°

Shots

You fired 25 of your 50 first shots too soon: 13 before your crosshair was on them, 12 while moving. Pros fire about 4 in 10 too soon. You stopped 13 of 31 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 AgnosticGlock-181027fired while moving (145 u/s), too fast to be accurate - stop first0/25% / 51%
1 1:23 сиськи базуки чипGlock-181516fine - pros would have fired it too0/132% / 46%
1 bomb 0:40 сиськи базуки чипGlock-181517aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 50%
1 bomb 0:40 сиськи базуки чипGlock-181518fine - pros would have fired it too1/536% / 37%
1 bomb 0:30 сиськи базуки чипGlock-181387fine - pros would have fired it too0/250% / 50%
1 bomb 0:21 сиськи базуки чипGlock-181410aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 50%
1 bomb 0:19 кустикGlock-181653fired while moving (117 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 44%
1 bomb 0:18 кустикGlock-181637aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 52%
1 bomb 0:18 кустикGlock-181636fine - pros would have fired it too1/4killed them47% / 47%
2 1:23 Максим СиницинAK-47883aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/522% / 54%
2 1:22 nsfwAK-47602fired while moving (206 u/s), too fast to be accurate - stop first0/15% / 63%
2 1:20 AgnosticAK-47503fired while moving (117 u/s), too fast to be accurate - stop first1/5killed them17% / 49%
3 1:37 сиськи базуки чипGlock-18660fine - pros would have fired it too1/1cut short (a death, a reload)60% / 60%
4 1:28 кустикGalil AR386aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 56%
4 1:28 кустикGalil AR400fired while moving (88 u/s), too fast to be accurate - stop first3/3cut short (a death, a reload)32% / 52%
6 1:45 сиськи базуки чипGalil AR1188aim far off: your crosshair was about 9.5 player widths (300 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 49%
6 1:43 сиськи базуки чипGalil AR1182fired while moving (76 u/s), too fast to be accurate - stop first3/12killed them2% / 59%
6 1:42 nsfwGalil AR1569fired while moving (147 u/s), too fast to be accurate - stop first0/46% / 44%
6 1:39 AgnosticGalil AR1247fine - pros would have fired it too0/3cut short (a death, a reload)71% / 71%
7 1:25 AgnosticAK-47669fine - pros would have fired it too0/645% / 50%
7 1:24 AgnosticAK-47640fine - pros would have fired it too1/5killed them69% / 69%
8 1:28 сиськи базуки чипGalil AR1536fine - pros would have fired it too0/240% / 52%
8 1:28 сиськи базуки чипGalil AR1531fine - pros would have fired it too0/265% / 65%
8 1:27 сиськи базуки чипGalil AR1534aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 58%
8 1:27 сиськи базуки чипGalil AR1534fired while moving (74 u/s), too fast to be accurate - stop first0/239% / 67%
8 1:26 сиськи базуки чипGalil AR1535fine - pros would have fired it too0/329% / 48%
8 1:26 сиськи базуки чипGalil AR1544fine - pros would have fired it too1/4killed them25% / 46%
8 1:09 nsfwGalil AR235fired while moving (204 u/s), too fast to be accurate - stop first4/10killed them32% / 52%
8 1:01 AgnosticGalil AR248fired while moving (84 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)36% / 57%
9 1:30 Максим СиницинAK-471763fired while moving (93 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)3% / 44%
10 1:25 AgnosticGalil AR973fired while moving (87 u/s), too fast to be accurate - stop first3/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 59%
10 1:24 AgnosticGalil AR954aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 49%
10 1:23 AgnosticGalil AR951aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/513% / 45%
10 1:23 AgnosticGalil AR951fine - pros would have fired it too0/445% / 45%
10 bomb 0:40 AgnosticGalil AR951fine - pros would have fired it too0/2cut short (a death, a reload)36% / 45%
11 1:35 nsfwAK-471302fine - pros would have fired it too0/1cut short (a death, a reload)52% / 52%
12 1:01 кустикGalil AR406fine - pros would have fired it too2/7cut short (a death, a reload)68% / 68%
13 1:39 сиськи базуки чипUSP-S1073fine - pros would have fired it too3/653% / 53%
13 1:37 AgnosticUSP-S923fine - pros would have fired it too3/6cut short (a death, a reload)62% / 62%
13 1:33 AgnosticUSP-S470too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target1/4killed them17% / 47%
14 bomb 0:39 кустикFAMAS1300aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 58%
14 bomb 0:39 кустикFAMAS1318fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
14 bomb 0:39 кустикFAMAS1333fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 51%
14 bomb 0:38 кустикFAMAS1335fine - pros would have fired it too2/2killed them38% / 51%
14 bomb 0:37 Максим СиницинFAMAS1493fine - pros would have fired it too0/327% / 44%
14 bomb 0:36 Максим СиницинFAMAS1493fine - pros would have fired it too1/1cut short (a death, a reload)66% / 66%
15 1:40 nsfwMP5-SD687aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first0/82% / 55%
15 1:38 nsfwMP5-SD802fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
16 1:44 кустикDesert Eagle838aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/122% / 57%
16 1:33 кустикDesert Eagle1480fine - pros would have fired it too1/1cut short (a death, a reload)77% / 77%

Positioning

In none of your 28 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 3 of your 21 duels (14%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.