Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Galil AR | 67 | 27% |
| Glock-18 | 19 | 16% |
| AK-47 | 16 | 12% |
| USP-S | 13 | 54% |
| FAMAS | 12 | 50% |
| MP5-SD | 6 | 17% |
| Desert Eagle | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 42/79 | 8 1:25 | 2 kills (Galil ×2), in 16.9 s T | 0.7 |
| 55/79 | 7 1:24 | 1 kill (AK-47), 1 headshot T | 0.1 |
| 60/79 | 14 bomb 0:38 | 1 kill (FAMAS) CT | 0.0 |
| 68/79 | 6 1:43 | 1 kill (Galil), 1 headshot T | -0.6 |
| 70/79 | 2 1:20 | 1 kill (AK-47), 1 headshot T | -0.7 |
| 72/79 | 13 1:32 | 1 kill (USP-S) CT | -1.0 |
| 79/79 | 1 bomb 0:17 | 1 kill (Glock) T | -4.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:28 | 1v4 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other |
| 14 bomb 0:38 | 1v4 after the plant CT · 79 HP · CT Spawn | lost - died in the first fight · saw each other |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 4 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:36 | hold | held with ☆Lil Wayne☆, 459 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,531 ms after ☆Lil Wayne☆) |
| 1 bomb 0:22 | trade | FlashnikOff was killed 1593 units away: you traded in 4,859 ms (pros: 2,609 ms) |
| 2 1:24 | trade | ♦Me was killed 161 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:28 | trade | Goodron was killed 263 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:39 | trade | ☆Lil Wayne☆ was killed 438 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:51 | trade | ☆Lil Wayne☆ was killed 573 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:29 | trade | Goodron was killed 657 units away: you traded in 3,141 ms (pros: 625 ms) |
| 8 1:10 | trade | ☆Lil Wayne☆ was killed 374 units away: you traded in 1,328 ms (pros: 625 ms) |
| 14 1:35 | trade | Goodron was killed 1369 units away: you traded in 2,469 ms (pros: 2,609 ms) |
| 14 bomb 0:38 | trade | FlashnikOff was killed 622 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:40 | hold | held with ☆Lil Wayne☆, 648 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 234 ms before ☆Lil Wayne☆) |
| 15 1:40 | trade | ☆Lil Wayne☆ was killed 635 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:40 | hit by them | P2000 | 250 ms | – | 2.2° | ||
| 1 bomb 0:40 | hit them | Glock-18 | 547 ms | – | 0.9° | ||
| 1 bomb 0:17 | killed them | Glock-18 | 2109 ms | 2109 ms | 43.2° | ||
| 1 bomb 0:17 | killed by them | Desert Eagle | 1172 ms | 1172 ms | 4.3° | ||
| 2 1:23 | hit them | AK-47 | 609 ms | – | 7.6° | ||
| 2 1:22 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:20 | killed them | AK-47 | 578 ms | 578 ms | 3.3° | ||
| 2 1:16 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:37 | hit them | Glock-18 | 328 ms | – | 1.4° | ||
| 3 1:37 | killed by them | SSG 08 | 375 ms | 375 ms | 2.7° | ||
| 4 1:32 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:28 | hit them | Galil AR | 109 ms | – | 4.9° | ||
| 4 1:28 | killed by them | M4A4 | 562 ms | 656 ms | 8.5° | ||
| 5 1:45 | killed by them | AWP | 266 ms | 266 ms | 1.2° | ||
| 6 1:45 | hit by them | AK-47 | 281 ms | – | 5.3° | ||
| 6 1:43 | killed them | Galil AR | 500 ms | 953 ms | 0.9° | ||
| 6 1:43 | hit by them | AK-47 | 719 ms | – | 7.7° | ||
| 6 1:39 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:39 | killed by them | M4A4 | 344 ms | 438 ms | 1.7° | ||
| 7 1:24 | hit by them | M4A4 | 156 ms | – | 1.7° | ||
| 7 1:24 | killed them | AK-47 | 234 ms | 234 ms | 3.9° | ||
| 7 bomb 0:39 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:39 | killed by them | AWP | 734 ms | 734 ms | 38.4° | ||
| 8 1:27 | hit them | Galil AR | 328 ms | – | 0.5° | ||
| 8 1:27 | hit by them | SSG 08 | 703 ms | – | 2.5° | ||
| 8 1:25 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:10 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:01 | killed by them | M4A4 | 344 ms | 438 ms | 3.1° | ||
| 9 1:30 | killed by them | AWP | 484 ms | 484 ms | 0.8° | ||
| 10 1:25 | hit them | Galil AR | 562 ms | – | 1.5° | ||
| 10 1:24 | killed by them | M4A4 | 1188 ms | 2625 ms | 53.1° | ||
| 11 1:35 | killed by them | SSG 08 | 344 ms | 344 ms | 0.2° | ||
| 12 1:01 | killed by them | FAMAS | 375 ms | 828 ms | 1.7° | ||
| 12 1:01 | hit them | Galil AR | 703 ms | – | 1.6° | ||
| 13 1:39 | hit them | P2000 | 484 ms | – | 1.2° | ||
| 13 1:37 | hit them | P2000 | 219 ms | – | 0.9° | ||
| 13 1:36 | hit by them | Desert Eagle | 1203 ms | – | 0.7° | ||
| 13 1:36 | hit by them | Glock-18 | 1328 ms | – | 0.8° | ||
| 13 1:32 | killed them | USP-S | 594 ms | 594 ms | 3.1° | ||
| 14 bomb 0:39 | killed them | FAMAS | 516 ms | 1594 ms | 0.7° | ||
| 14 bomb 0:39 | hit by them | MAC-10 | 953 ms | – | 9.9° | ||
| 14 bomb 0:37 | killed by them | M4A1-S | 297 ms | 1359 ms | 0.9° | ||
| 14 bomb 0:36 | hit them | FAMAS | 1297 ms | – | 13.4° | ||
| 15 1:38 | hit by them | MAC-10 | 562 ms | – | 2.0° | ||
| 15 1:38 | hit them | MP7 | 594 ms | – | 0.2° | ||
| 15 bomb 0:39 | killed by them | MAC-10 | 281 ms | 344 ms | 40.0° | ||
| 16 1:44 | hit by them | AK-47 | 453 ms | – | 0.9° | ||
| 16 1:34 | killed by them | AK-47 | 578 ms | 2000 ms | 1.5° | ||
| 16 1:33 | hit them | Desert Eagle | 406 ms | – | 2.3° | ||
| 17 1:35 | killed by them | AK-47 | 641 ms | 641 ms | 9.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | Glock-18 | 1027 | fired while moving (145 u/s), too fast to be accurate - stop first | 0/2 | 5% / 51% | ||
| 1 1:23 | Glock-18 | 1516 | fine - pros would have fired it too | 0/1 | 32% / 46% | ||
| 1 bomb 0:40 | Glock-18 | 1517 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 50% | |
| 1 bomb 0:40 | Glock-18 | 1518 | fine - pros would have fired it too | 1/5 | 36% / 37% | ||
| 1 bomb 0:30 | Glock-18 | 1387 | fine - pros would have fired it too | 0/2 | 50% / 50% | ||
| 1 bomb 0:21 | Glock-18 | 1410 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 50% | |
| 1 bomb 0:19 | Glock-18 | 1653 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 44% | |
| 1 bomb 0:18 | Glock-18 | 1637 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 52% | |
| 1 bomb 0:18 | Glock-18 | 1636 | fine - pros would have fired it too | 1/4 | killed them | 47% / 47% | |
| 2 1:23 | AK-47 | 883 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/5 | 22% / 54% | ||
| 2 1:22 | AK-47 | 602 | fired while moving (206 u/s), too fast to be accurate - stop first | 0/1 | 5% / 63% | ||
| 2 1:20 | AK-47 | 503 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/5 | killed them | 17% / 49% | |
| 3 1:37 | Glock-18 | 660 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 60% / 60% | |
| 4 1:28 | Galil AR | 386 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 56% | |
| 4 1:28 | Galil AR | 400 | fired while moving (88 u/s), too fast to be accurate - stop first | 3/3 | cut short (a death, a reload) | 32% / 52% | |
| 6 1:45 | Galil AR | 1188 | aim far off: your crosshair was about 9.5 player widths (300 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 49% | |
| 6 1:43 | Galil AR | 1182 | fired while moving (76 u/s), too fast to be accurate - stop first | 3/12 | killed them | 2% / 59% | |
| 6 1:42 | Galil AR | 1569 | fired while moving (147 u/s), too fast to be accurate - stop first | 0/4 | 6% / 44% | ||
| 6 1:39 | Galil AR | 1247 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 71% / 71% | |
| 7 1:25 | AK-47 | 669 | fine - pros would have fired it too | 0/6 | 45% / 50% | ||
| 7 1:24 | AK-47 | 640 | fine - pros would have fired it too | 1/5 | killed them | 69% / 69% | |
| 8 1:28 | Galil AR | 1536 | fine - pros would have fired it too | 0/2 | 40% / 52% | ||
| 8 1:28 | Galil AR | 1531 | fine - pros would have fired it too | 0/2 | 65% / 65% | ||
| 8 1:27 | Galil AR | 1534 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 58% | |
| 8 1:27 | Galil AR | 1534 | fired while moving (74 u/s), too fast to be accurate - stop first | 0/2 | 39% / 67% | ||
| 8 1:26 | Galil AR | 1535 | fine - pros would have fired it too | 0/3 | 29% / 48% | ||
| 8 1:26 | Galil AR | 1544 | fine - pros would have fired it too | 1/4 | killed them | 25% / 46% | |
| 8 1:09 | Galil AR | 235 | fired while moving (204 u/s), too fast to be accurate - stop first | 4/10 | killed them | 32% / 52% | |
| 8 1:01 | Galil AR | 248 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 36% / 57% | |
| 9 1:30 | AK-47 | 1763 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 3% / 44% | |
| 10 1:25 | Galil AR | 973 | fired while moving (87 u/s), too fast to be accurate - stop first | 3/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 59% | |
| 10 1:24 | Galil AR | 954 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 49% | |
| 10 1:23 | Galil AR | 951 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/5 | 13% / 45% | ||
| 10 1:23 | Galil AR | 951 | fine - pros would have fired it too | 0/4 | 45% / 45% | ||
| 10 bomb 0:40 | Galil AR | 951 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 36% / 45% | |
| 11 1:35 | AK-47 | 1302 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 52% / 52% | |
| 12 1:01 | Galil AR | 406 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload) | 68% / 68% | |
| 13 1:39 | USP-S | 1073 | fine - pros would have fired it too | 3/6 | 53% / 53% | ||
| 13 1:37 | USP-S | 923 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 62% / 62% | |
| 13 1:33 | USP-S | 470 | too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target | 1/4 | killed them | 17% / 47% | |
| 14 bomb 0:39 | FAMAS | 1300 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 58% | |
| 14 bomb 0:39 | FAMAS | 1318 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 14 bomb 0:39 | FAMAS | 1333 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 51% | |
| 14 bomb 0:38 | FAMAS | 1335 | fine - pros would have fired it too | 2/2 | killed them | 38% / 51% | |
| 14 bomb 0:37 | FAMAS | 1493 | fine - pros would have fired it too | 0/3 | 27% / 44% | ||
| 14 bomb 0:36 | FAMAS | 1493 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 66% / 66% | |
| 15 1:40 | MP5-SD | 687 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 0/8 | 2% / 55% | ||
| 15 1:38 | MP5-SD | 802 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 16 1:44 | Desert Eagle | 838 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | 22% / 57% | ||
| 16 1:33 | Desert Eagle | 1480 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 77% / 77% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
