Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 26 | 31% |
| Desert Eagle | 22 | 41% |
| MAC-10 | 21 | 43% |
| Glock-18 | 18 | 67% |
| P2000 | 12 | 50% |
| MP9 | 10 | 20% |
| Galil AR | 8 | 75% |
| SSG 08 | 3 | 67% |
| M4A1-S | 2 | 50% |
| Tec-9 | 1 | 0% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/79 | 17 1:39 | 2 kills (Deagle ×2), all headshots, in 3.1 s CT | 7.0 |
| 6/79 | 16 1:36 | 2 kills (Deagle ×2), 1 headshot, in 8.1 s CT | 4.6 |
| 39/79 | 8 1:08 | 1 kill (AK-47) T | 0.9 |
| 44/79 | 9 1:28 | 1 kill (Galil) T | 0.7 |
| 51/79 | 13 1:42 | 2 kills (P2000 ×2), 1 headshot, in 6.1 s CT | 0.4 |
| 75/79 | 10 1:36 | 1 kill (AK-47) T | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 1:33 | 1v4 before the plant T · 100 HP · Top Mid | lost - died later · saw each other |
| 8 1:01 | 1v2 before the plant T · 100 HP · Lower Tunnel | lost - died later · saw each other |
| 15 bomb 0:39 | 1v4 after the plant CT · 100 HP · Catwalk | lost - died in the first fight · saw each other |
| 16 1:33 | 1v2 before the plant CT · 54 HP · B Doors | lost - saved, the bomb went off · first fight won, saw each other |
| 17 1:35 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died later · saw each other |
Flashes
5 flashes: 1 good, 0 weak, 2 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:46 | misled a peek | barely blinded Agnostic 2.6 s (0.3 s white) the enemy was barely blinded, and ☆Lil Wayne☆ peeked Agnostic 1.6 s after the pop; got hit first |
| 3 1:33 | wasted | no enemy blinded for long |
| 9 1:31 | wasted | no enemy blinded for long |
| 12 1:48 | good | blinded Максим Синицин 3.8 s (1.1 s white) |
| 17 bomb 0:23 | blinded an enemy, but hurt the team too | blinded Agnostic 3.1 s (0.6 s white); blinded themselves 3.9 s holding Short Stairs - an enemy could see them |
Throws
17 grenades: 13 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Catwalk (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 14 1:39 | exposed | an HE at Catwalk - seen by 1 enemy for 0.4 s, the nearest 1174 units away |
| 15 1:46 | exposed | an HE at Catwalk - seen by 1 enemy for 0.1 s, the nearest 620 units away; a running throw |
| 16 bomb 0:17 | exposed | a molotov at A Ramp - seen by 1 enemy for 0.2 s, the nearest 969 units away |
| 17 bomb 0:24 | punished | hit by сиськи базуки чип 1.4 s after throwing a flash at Short Stairs, before the gun was ready - seen by 1 enemy for 2.0 s, the nearest 663 units away, thrown in the open; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:36 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 14 bomb 0:38 | Catwalk | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 10 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:40 | hold | held with ☆Lil Wayne☆, 269 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 bomb 0:28 | trade | ♦Me was killed 867 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:42 | trade | ☆Lil Wayne☆ was killed 400 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:39 | trade | ☆Lil Wayne☆ was killed 926 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:39 | trade | VEYFLOOD was killed 863 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:51 | hold | held with ☆Lil Wayne☆, 76 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms after ☆Lil Wayne☆) |
| 7 1:51 | trade | ☆Lil Wayne☆ was killed 76 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:30 | trade | VEYFLOOD was killed 956 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:40 | hold | held with ☆Lil Wayne☆, 916 units and 140° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:40 | trade | ☆Lil Wayne☆ was killed 927 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:37 | trade | Goodron was killed 799 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 bomb 0:39 | trade | VEYFLOOD was killed 412 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:52 | trade | ☆Lil Wayne☆ was killed 181 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:30 | hit by them | P2000 | 750 ms | – | 0.9° | ||
| 1 bomb 0:30 | hit them | Glock-18 | 766 ms | – | 0.8° | ||
| 1 bomb 0:22 | killed by them | USP-S | 297 ms | 297 ms | 1.9° | ||
| 2 1:43 | hit them | MAC-10 | 688 ms | – | 44.3° | ||
| 2 1:42 | killed by them | MP9 | 1594 ms | 1953 ms | 41.1° | ||
| 3 1:38 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:30 | hit by them | P2000 | 312 ms | – | 18.8° | ||
| 3 1:27 | killed by them | SSG 08 | 266 ms | 266 ms | 2.4° | ||
| 4 1:34 | killed by them | M4A4 | 1625 ms | 1891 ms | 1.2° | ||
| 5 1:42 | hit them | MAC-10 | 484 ms | – | 1.6° | ||
| 5 1:42 | killed by them | M4A4 | 578 ms | 844 ms | 1.3° | ||
| 6 1:52 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:29 | hit them | SSG 08 | 453 ms | – | 2.7° | ||
| 6 1:17 | hit them | Glock-18 | 344 ms | – | 47.4° | ||
| 7 1:39 | killed by them | M4A4 | 375 ms | 1859 ms | 2.7° | ||
| 7 1:37 | hit them | Glock-18 | 469 ms | – | 19.9° | ||
| 8 1:09 | killed them | AK-47 | 750 ms | 1703 ms | 0.9° | ||
| 8 0:56 | killed by them | AWP | 203 ms | 203 ms | 6.8° | ||
| 9 1:40 | hit them | Galil AR | 359 ms | – | 1.3° | ||
| 9 1:28 | hit by them | AK-47 | 328 ms | – | 2.4° | ||
| 9 1:28 | killed them | Galil AR | 438 ms | 719 ms | 7.7° | ||
| 9 1:19 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:38 | hit them | AK-47 | 281 ms | – | 6.2° | ||
| 10 1:36 | hit by them | SSG 08 | 219 ms | – | 6.6° | ||
| 10 1:36 | killed them | AK-47 | 375 ms | 766 ms | 11.2° | ||
| 10 1:34 | killed by them | M4A4 | 516 ms | 609 ms | 0.9° | ||
| 11 1:48 | hit them | SSG 08 | 31 ms | – | 0.2° | ||
| 11 1:39 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:27 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:19 | hit them | Desert Eagle | 672 ms | – | 7.2° | ||
| 12 1:15 | hit by them | M4A4 | 1469 ms | – | 0.1° | ||
| 12 1:10 | killed by them | FAMAS | 359 ms | 453 ms | 0.7° | ||
| 13 1:42 | killed them | P2000 | 297 ms | 297 ms | 2.6° | ||
| 13 1:37 | killed them | P2000 | 422 ms | 2031 ms | 4.5° | ||
| 13 1:37 | hit them | P2000 | 375 ms | – | 6.8° | ||
| 13 1:35 | hit by them | Desert Eagle | 578 ms | – | 47.4° | ||
| 14 bomb 0:38 | hit them | MP9 | 641 ms | – | 4.0° | ||
| 14 bomb 0:38 | killed by them | Desert Eagle | 781 ms | 781 ms | 2.8° | ||
| 15 bomb 0:37 | hit by them | MAC-10 | 453 ms | – | 7.1° | ||
| 15 bomb 0:37 | hit them | Desert Eagle | 469 ms | – | 6.8° | ||
| 15 bomb 0:35 | killed by them | Desert Eagle | 703 ms | 984 ms | 2.3° | ||
| 16 1:38 | killed them | Desert Eagle | 891 ms | 2375 ms | 11.8° | ||
| 16 1:37 | hit by them | Tec-9 | 531 ms | – | 44.4° | ||
| 16 1:28 | hit by them | M4A4 | 188 ms | – | 0.7° | ||
| 16 1:28 | killed them | Desert Eagle | 391 ms | 391 ms | 0.9° | ||
| 16 bomb 0:11 | hit them | M4A4 | 484 ms | – | 0.5° | ||
| 17 1:39 | killed them | Desert Eagle | 375 ms | 375 ms | 7.2° | ||
| 17 1:36 | killed them | Desert Eagle | 391 ms | 391 ms | 2.8° | ||
| 17 bomb 0:23 | hit by them | AK-47 | 172 ms | – | 11.6° | ||
| 17 bomb 0:17 | killed by them | AK-47 | 453 ms | 656 ms | 11.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:30 | Glock-18 | 1019 | fine - pros would have fired it too | 7/11 | 29% / 38% | ||
| 1 bomb 0:27 | Glock-18 | 1079 | fine - pros would have fired it too | 2/4 | 34% / 41% | ||
| 2 1:43 | MAC-10 | 525 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 6/16 | cut short (a death, a reload) | 4% / 60% | |
| 3 1:30 | Tec-9 | 431 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/4 | 9% / 52% | ||
| 5 1:42 | MAC-10 | 737 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 68% / 68% | |
| 7 1:39 | AWP | 647 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 14% / 64% | |
| 7 1:37 | Glock-18 | 620 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 52% / 59% | |
| 8 1:09 | AK-47 | 1249 | fine - pros would have fired it too | 2/6 | 36% / 46% | ||
| 8 1:08 | AK-47 | 1341 | aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first | 2/3 | killed them | 1% / 49% | |
| 9 1:40 | Galil AR | 1144 | fine - pros would have fired it too | 3/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 49% | |
| 9 1:28 | Galil AR | 953 | fine - pros would have fired it too | 3/6 | killed them | 37% / 45% | |
| 10 1:38 | AK-47 | 170 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/9 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 55% | |
| 10 1:37 | AK-47 | 151 | fired while moving (161 u/s), too fast to be accurate - stop first | 0/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 56% | |
| 10 1:36 | AK-47 | 174 | fine - pros would have fired it too | 3/7 | killed them | 40% / 59% | |
| 10 1:34 | AK-47 | 1020 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 52% / 52% | |
| 12 1:21 | Desert Eagle | 1747 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/4 | 10% / 48% | ||
| 12 1:19 | Desert Eagle | 1710 | fine - pros would have fired it too | 1/1 | 52% / 52% | ||
| 12 1:17 | Desert Eagle | 1709 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/1 | 11% / 41% | ||
| 12 1:16 | Desert Eagle | 1704 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 4% / 29% | |
| 13 1:42 | P2000 | 365 | fine - pros would have fired it too | 1/2 | killed them | 35% / 48% | |
| 13 1:40 | P2000 | 571 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/2 | 5% / 55% | ||
| 13 1:37 | P2000 | 498 | fine - pros would have fired it too | 3/4 | 65% / 65% | ||
| 13 1:36 | P2000 | 565 | fired while moving (111 u/s), too fast to be accurate - stop first | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 41% | |
| 13 1:35 | P2000 | 582 | aim far off: your crosshair was about 3 player widths (92 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 40% | |
| 13 1:35 | P2000 | 613 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 33% / 40% | |
| 14 1:42 | MP9 | 1213 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/3 | 22% / 45% | ||
| 14 1:42 | MP9 | 1214 | fired while moving (193 u/s), too fast to be accurate - stop first | 0/3 | 38% / 61% | ||
| 14 bomb 0:38 | MP9 | 993 | fired while moving (146 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 10% / 54% | |
| 15 1:36 | Desert Eagle | 1165 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 51% | |
| 15 1:35 | Desert Eagle | 1135 | fine - pros would have fired it too | 0/2 | 19% / 38% | ||
| 15 1:33 | Desert Eagle | 1139 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 20% / 43% | |
| 15 bomb 0:38 | Desert Eagle | 360 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 70% | |
| 15 bomb 0:37 | Desert Eagle | 354 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 2/2 | 10% / 65% | ||
| 15 bomb 0:34 | Desert Eagle | 292 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 42% / 58% | |
| 16 1:38 | Desert Eagle | 398 | aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first | 3/6 | killed them | 4% / 69% | |
| 16 1:28 | Desert Eagle | 1942 | fine - pros would have fired it too | 1/1 | killed them | 28% / 28% | |
| 16 bomb 0:11 | M4A1-S | 696 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 2/6 | killed them | 5% / 61% | |
| 17 1:39 | Desert Eagle | 438 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/1 | killed them | 31% / 66% | |
| 17 1:36 | Desert Eagle | 670 | fine - pros would have fired it too | 1/1 | killed them | 34% / 39% | |
| 17 bomb 0:22 | Desert Eagle | 673 | aim far off: your crosshair was about 5.5 player widths (179 units) off their body - get on target first | 0/1 | 3% / 64% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
