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Dust II, lost 4-13 · Sat 24 Oct, 18:26

FlashnikOffMaster Guardian I

The match

Aim

Scoreboard

93ADR65%KAST

Positioning

Shots

24/40Rushed↓7/21Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472631%
Desert Eagle2241%
MAC-102143%
Glock-181867%
P20001250%
MP91020%
Galil AR875%
SSG 08367%
M4A1-S250%
Tec-910%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/7917 1:39 2 kills (Deagle ×2), all headshots, in 3.1 s CT7.0
6/7916 1:36 2 kills (Deagle ×2), 1 headshot, in 8.1 s CT4.6
39/798 1:08 1 kill (AK-47) T0.9
44/799 1:28 1 kill (Galil) T0.7
51/7913 1:42 2 kills (P2000 ×2), 1 headshot, in 6.1 s CT0.4
75/7910 1:36 1 kill (AK-47) T-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:33 1v4 before the plant T · 100 HP · Top Midlost - died later · saw each other
8 1:01 1v2 before the plant T · 100 HP · Lower Tunnellost - died later · saw each other
15 bomb 0:39 1v4 after the plant CT · 100 HP · Catwalklost - died in the first fight · saw each other
16 1:33 1v2 before the plant CT · 54 HP · B Doorslost - saved, the bomb went off · first fight won, saw each other
17 1:35 1v3 before the plant CT · 100 HP · Mid Doorslost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 0 weak, 2 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:46 misled a peekbarely blinded Agnostic 2.6 s (0.3 s white) the enemy was barely blinded, and ☆Lil Wayne☆ peeked Agnostic 1.6 s after the pop; got hit first
3 1:33 wastedno enemy blinded for long
9 1:31 wastedno enemy blinded for long
12 1:48 goodblinded Максим Синицин 3.8 s (1.1 s white)
17 bomb 0:23 blinded an enemy, but hurt the team tooblinded Agnostic 3.1 s (0.6 s white); blinded themselves 3.9 s holding Short Stairs - an enemy could see them

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 13 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Catwalk (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
14 1:39 exposedan HE at Catwalk - seen by 1 enemy for 0.4 s, the nearest 1174 units away
15 1:46 exposedan HE at Catwalk - seen by 1 enemy for 0.1 s, the nearest 620 units away; a running throw
16 bomb 0:17 exposeda molotov at A Ramp - seen by 1 enemy for 0.2 s, the nearest 969 units away
17 bomb 0:24 punishedhit by сиськи базуки чип 1.4 s after throwing a flash at Short Stairs, before the gun was ready - seen by 1 enemy for 2.0 s, the nearest 663 units away, thrown in the open; a jump throw

Positioning

In 2 of your 30 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 5 of your 22 duels (23%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:36 AgnosticTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
14 bomb 0:38 AgnosticCatwalkcover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 10 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:40 holdheld with ☆Lil Wayne☆, 269 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 bomb 0:28 trade♦Me was killed 867 units away: not traded within 5 s (pros: 625 ms)
4 1:42 trade☆Lil Wayne☆ was killed 400 units away: not traded within 5 s (pros: 1,641 ms)
6 1:39 trade☆Lil Wayne☆ was killed 926 units away: not traded within 5 s (pros: 2,031 ms)
6 1:39 tradeVEYFLOOD was killed 863 units away: not traded within 5 s (pros: 2,031 ms)
7 1:51 holdheld with ☆Lil Wayne☆, 76 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms after ☆Lil Wayne☆)
7 1:51 trade☆Lil Wayne☆ was killed 76 units away: not traded within 5 s (pros: 625 ms)
9 1:30 tradeVEYFLOOD was killed 956 units away: not traded within 5 s (pros: 2,031 ms)
15 1:40 holdheld with ☆Lil Wayne☆, 916 units and 140° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:40 trade☆Lil Wayne☆ was killed 927 units away: not traded within 5 s (pros: 2,031 ms)
15 1:37 tradeGoodron was killed 799 units away: not traded within 5 s (pros: 2,031 ms)
15 bomb 0:39 tradeVEYFLOOD was killed 412 units away: not traded within 5 s (pros: 1,641 ms)
17 1:52 trade☆Lil Wayne☆ was killed 181 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:30 кустикhit by themP2000750 ms–0.9°
1 bomb 0:30 кустикhit themGlock-18766 ms–0.8°
1 bomb 0:22 кустикkilled by themUSP-S297 ms297 ms1.9°
2 1:43 кустикhit themMAC-10688 ms–44.3°
2 1:42 кустикkilled by themMP91594 ms1953 ms41.1°
3 1:38 nsfwhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:30 nsfwhit by themP2000312 ms–18.8°
3 1:27 nsfwkilled by themSSG 08266 ms266 ms2.4°
4 1:34 Agnostickilled by themM4A41625 ms1891 ms1.2°
5 1:42 кустикhit themMAC-10484 ms–1.6°
5 1:42 кустикkilled by themM4A4578 ms844 ms1.3°
6 1:52 кустикhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
6 1:29 nsfwhit themSSG 08453 ms–2.7°
6 1:17 nsfwhit themGlock-18344 ms–47.4°
7 1:39 кустикkilled by themM4A4375 ms1859 ms2.7°
7 1:37 кустикhit themGlock-18469 ms–19.9°
8 1:09 кустикkilled themAK-47750 ms1703 ms0.9°
8 0:56 Максим Синицинkilled by themAWP203 ms203 ms6.8°
9 1:40 Agnostichit themGalil AR359 ms–1.3°
9 1:28 Agnostichit by themAK-47328 ms–2.4°
9 1:28 Agnostickilled themGalil AR438 ms719 ms7.7°
9 1:19 сиськи базуки чипkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
10 1:38 nsfwhit themAK-47281 ms–6.2°
10 1:36 nsfwhit by themSSG 08219 ms–6.6°
10 1:36 nsfwkilled themAK-47375 ms766 ms11.2°
10 1:34 Agnostickilled by themM4A4516 ms609 ms0.9°
11 1:48 сиськи базуки чипhit themSSG 0831 ms–0.2°
11 1:39 сиськи базуки чипhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
11 1:27 сиськи базуки чипkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 1:19 nsfwhit themDesert Eagle672 ms–7.2°
12 1:15 nsfwhit by themM4A41469 ms–0.1°
12 1:10 кустикkilled by themFAMAS359 ms453 ms0.7°
13 1:42 nsfwkilled themP2000297 ms297 ms2.6°
13 1:37 сиськи базуки чипkilled themP2000422 ms2031 ms4.5°
13 1:37 Максим Синицинhit themP2000375 ms–6.8°
13 1:35 Максим Синицинhit by themDesert Eagle578 ms–47.4°
14 bomb 0:38 Agnostichit themMP9641 ms–4.0°
14 bomb 0:38 Agnostickilled by themDesert Eagle781 ms781 ms2.8°
15 bomb 0:37 nsfwhit by themMAC-10453 ms–7.1°
15 bomb 0:37 nsfwhit themDesert Eagle469 ms–6.8°
15 bomb 0:35 nsfwkilled by themDesert Eagle703 ms984 ms2.3°
16 1:38 nsfwkilled themDesert Eagle891 ms2375 ms11.8°
16 1:37 nsfwhit by themTec-9531 ms–44.4°
16 1:28 Agnostichit by themM4A4188 ms–0.7°
16 1:28 Agnostickilled themDesert Eagle391 ms391 ms0.9°
16 bomb 0:11 кустикhit themM4A4484 ms–0.5°
17 1:39 Максим Синицинkilled themDesert Eagle375 ms375 ms7.2°
17 1:36 кустикkilled themDesert Eagle391 ms391 ms2.8°
17 bomb 0:23 сиськи базуки чипhit by themAK-47172 ms–11.6°
17 bomb 0:17 сиськи базуки чипkilled by themAK-47453 ms656 ms11.5°

Shots

You fired 24 of your 40 first shots too soon: 18 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 7 of 21 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:30 кустикGlock-181019fine - pros would have fired it too7/1129% / 38%
1 bomb 0:27 кустикGlock-181079fine - pros would have fired it too2/434% / 41%
2 1:43 кустикMAC-10525aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first6/16cut short (a death, a reload)4% / 60%
3 1:30 nsfwTec-9431aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/49% / 52%
5 1:42 кустикMAC-10737fine - pros would have fired it too3/5cut short (a death, a reload)68% / 68%
7 1:39 кустикAWP647aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1cut short (a death, a reload)14% / 64%
7 1:37 кустикGlock-18620fine - pros would have fired it too2/2cut short (a death, a reload)52% / 59%
8 1:09 кустикAK-471249fine - pros would have fired it too2/636% / 46%
8 1:08 кустикAK-471341aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first2/3killed them1% / 49%
9 1:40 AgnosticGalil AR1144fine - pros would have fired it too3/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 49%
9 1:28 AgnosticGalil AR953fine - pros would have fired it too3/6killed them37% / 45%
10 1:38 nsfwAK-47170fired while moving (88 u/s), too fast to be accurate - stop first1/9stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 55%
10 1:37 nsfwAK-47151fired while moving (161 u/s), too fast to be accurate - stop first0/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 56%
10 1:36 nsfwAK-47174fine - pros would have fired it too3/7killed them40% / 59%
10 1:34 AgnosticAK-471020fine - pros would have fired it too0/2cut short (a death, a reload)52% / 52%
12 1:21 nsfwDesert Eagle1747aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/410% / 48%
12 1:19 nsfwDesert Eagle1710fine - pros would have fired it too1/152% / 52%
12 1:17 nsfwDesert Eagle1709aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/111% / 41%
12 1:16 nsfwDesert Eagle1704aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/1cut short (a death, a reload)4% / 29%
13 1:42 nsfwP2000365fine - pros would have fired it too1/2killed them35% / 48%
13 1:40 сиськи базуки чипP2000571aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/25% / 55%
13 1:37 сиськи базуки чипP2000498fine - pros would have fired it too3/465% / 65%
13 1:36 Максим СиницинP2000565fired while moving (111 u/s), too fast to be accurate - stop first2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 41%
13 1:35 Максим СиницинP2000582aim far off: your crosshair was about 3 player widths (92 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 40%
13 1:35 Максим СиницинP2000613fine - pros would have fired it too0/1cut short (a death, a reload)33% / 40%
14 1:42 AgnosticMP91213aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/322% / 45%
14 1:42 AgnosticMP91214fired while moving (193 u/s), too fast to be accurate - stop first0/338% / 61%
14 bomb 0:38 AgnosticMP9993fired while moving (146 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)10% / 54%
15 1:36 Максим СиницинDesert Eagle1165aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 51%
15 1:35 Максим СиницинDesert Eagle1135fine - pros would have fired it too0/219% / 38%
15 1:33 Максим СиницинDesert Eagle1139aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/4cut short (a death, a reload)20% / 43%
15 bomb 0:38 nsfwDesert Eagle360aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 70%
15 bomb 0:37 nsfwDesert Eagle354aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first2/210% / 65%
15 bomb 0:34 nsfwDesert Eagle292fired while moving (117 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)42% / 58%
16 1:38 nsfwDesert Eagle398aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first3/6killed them4% / 69%
16 1:28 AgnosticDesert Eagle1942fine - pros would have fired it too1/1killed them28% / 28%
16 bomb 0:11 кустикM4A1-S696aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first2/6killed them5% / 61%
17 1:39 Максим СиницинDesert Eagle438aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/1killed them31% / 66%
17 1:36 кустикDesert Eagle670fine - pros would have fired it too1/1killed them34% / 39%
17 bomb 0:22 сиськи базуки чипDesert Eagle673aim far off: your crosshair was about 5.5 player widths (179 units) off their body - get on target first0/13% / 64%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.