Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 48 | 46% |
| MP9 | 37 | 22% |
| MP7 | 35 | 29% |
| Glock-18 | 19 | 53% |
| M4A1-S | 8 | 25% |
| Galil AR | 5 | 100% |
| SSG 08 | 3 | 33% |
| AWP | 2 | 0% |
| Five-SeveN | 2 | 0% |
| USP-S | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/79 | 7 1:26 | 4 kills (AK-47 ×4), 1 through smoke, 3 headshots, in 59.7 s T | 8.6 |
| 10/79 | 12 0:59 | 2 kills (AK-47 ×2), 1 headshot, in 1.2 s T | 3.5 |
| 12/79 | 2 1:07 | 1 kill (Scout), a wallbang, 1 headshot T | 3.0 |
| 22/79 | 10 1:42 | 2 kills (AK-47 ×2), 1 headshot, in 20.2 s T | 2.1 |
| 30/79 | 5 1:24 | 1 kill (Galil) T | 1.0 |
| 45/79 | 9 1:15 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 52/79 | 13 1:21 | 1 kill (USP-S), 1 headshot CT | 0.2 |
| 73/79 | 16 1:44 | 2 kills (MP9 ×2), 1 headshot, in 7 s CT | -1.2 |
| 76/79 | 11 1:17 | 2 kills (AK-47 ×2), 1 headshot, in 24.1 s T | -1.6 |
| 77/79 | 3 1:29 | 2 kills (MP7 ×2), in 20 s T | -1.7 |
| 78/79 | 1 1:43 | 1 kill (Glock) T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:12 | 1v2 before the plant T · 76 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other |
| 3 1:11 | 1v4 before the plant T · 95 HP · Bombsite B | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 5 1:27 | 1v5 before the plant T · 100 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw each other |
| 7 bomb 0:39 | 1v1 after the plant T · 84 HP · Bombsite B | won - killed them · first fight won, saw each other |
| 9 1:19 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died later, after 1 kill · first fight won, they saw them first |
| 11 1:08 | 1v3 before the plant T · 86 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other |
| 12 1:00 | 1v3 before the plant T · 70 HP · Long A | lost - died later, after 2 kills · first fight won, they saw them first |
Flashes
6 flashes: 2 good, 1 weak, 2 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:10 | wasted | no enemy blinded for long |
| 9 1:21 | weak | barely blinded Максим Синицин 3.0 s (0.5 s white) |
| 10 1:37 | good | blinded Максим Синицин 3.7 s (1.0 s white) |
| 12 1:26 | good | blinded Максим Синицин 4.0 s (1.3 s white) |
| 16 1:40 | wasted | no enemy blinded for long |
| 17 1:45 | blinded an enemy, but hurt the team too | blinded сиськи базуки чип 3.2 s (0.6 s white); blinded themselves 2.1 s on the move through Long A - an enemy could see them |
Throws
15 grenades: 13 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:16 | punished | hit by кустик 0.8 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 1 enemy for 2.8 s, the nearest 1413 units away, thrown in the open |
| 17 1:47 | exposed | a flash at Long A - seen by 2 enemies for 0.2 s, the nearest 740 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:46 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 1 1:43 | Top Mid | cover not used: 64 units away, they'd have seen only your head | lived | ||
| 7 1:21 | T Spawn | cover not used: 64 units away, they'd have seen only your head | killed them |
Fakes
You faked 2 of the 3 plants you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 7 0:47 | Fake plant let go after 0.72 s · 2 v 1 · the nearest CT 655 units away | then planted it |
| 7 0:43 | Fake plant let go after 0.16 s · 2 v 1 · the nearest CT 483 units away | then planted it |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. You traded 3 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:37 | trade | VEYFLOOD was killed 619 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:34 | trade | ☆Lil Wayne☆ was killed 427 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:11 | trade | ♦Me was killed 631 units away: you traded in 2,359 ms (pros: 2,031 ms) |
| 4 1:42 | trade | ☆Lil Wayne☆ was killed 939 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:29 | in their way | stood between VEYFLOOD and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 5 1:45 | trade | VEYFLOOD was killed 598 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:51 | trade | ☆Lil Wayne☆ was killed 306 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 bomb 0:39 | trade | VEYFLOOD was killed 475 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:30 | trade | VEYFLOOD was killed 492 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:19 | trade | FlashnikOff was killed 836 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:34 | trade | FlashnikOff was killed 864 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:35 | trade | VEYFLOOD was killed 469 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:08 | trade | ☆Lil Wayne☆ was killed 514 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:00 | trade | VEYFLOOD was killed 407 units away: you traded in 2,594 ms (pros: 625 ms) |
| 16 1:45 | peek together | peeked the same enemy as ☆Lil Wayne☆, 531 ms after them - late - your team-mate went first, as bait |
| 16 1:44 | trade | ☆Lil Wayne☆ was killed 140 units away: you traded in 312 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:48 | hit them | Glock-18 | 531 ms | – | 0.6° | ||
| 1 1:46 | killed them | Glock-18 | 344 ms | 3734 ms | 4.4° | ||
| 1 1:42 | hit by them | P2000 | 844 ms | – | 3.8° | ||
| 1 1:38 | hit them | Glock-18 | 547 ms | – | 1.3° | ||
| 1 1:37 | killed by them | USP-S | 703 ms | 703 ms | 0.3° | ||
| 2 1:18 | hit them | SSG 08 | 312 ms | – | 0.9° | ||
| 2 1:16 | hit by them | Desert Eagle | 344 ms | – | 0.8° | ||
| 2 1:07 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 0:55 | killed by them | Desert Eagle | 766 ms | 766 ms | 5.6° | ||
| 3 1:30 | killed them | MP7 | 609 ms | 2078 ms | 2.1° | ||
| 3 1:10 | killed them | MP7 | 312 ms | 1422 ms | 7.4° | ||
| 3 1:08 | hit by them | SSG 08 | 297 ms | – | 13.3° | ||
| 3 1:08 | killed by them | M4A4 | 406 ms | 406 ms | 5.2° | ||
| 4 1:51 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:29 | killed by them | M4A4 | 266 ms | 453 ms | 22.3° | ||
| 5 1:25 | killed them | Galil AR | 47 ms | 406 ms | 1.1° | ||
| 5 1:15 | killed by them | M4A4 | 453 ms | 625 ms | 23.9° | ||
| 6 1:33 | killed by them | AWP | 203 ms | 203 ms | 0.9° | ||
| 7 1:26 | killed them | AK-47 | 516 ms | 516 ms | 1.4° | ||
| 7 1:22 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:20 | killed them | AK-47 | 469 ms | 875 ms | 11.0° | ||
| 7 0:55 | hit them | AK-47 | 312 ms | – | 2.0° | ||
| 7 bomb 0:32 | killed them | AK-47 | 312 ms | 312 ms | 4.8° | ||
| 7 bomb 0:32 | hit by them | Desert Eagle | 312 ms | – | 12.6° | ||
| 8 1:32 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:29 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:29 | hit them | AK-47 | 500 ms | – | 6.8° | ||
| 9 1:16 | hit by them | M4A4 | 1672 ms | – | 4.2° | ||
| 9 1:15 | killed them | AK-47 | 672 ms | 672 ms | 42.7° | ||
| 9 1:11 | killed by them | R8 Revolver | 453 ms | 453 ms | 20.2° | ||
| 10 1:43 | killed them | AK-47 | 312 ms | 719 ms | 1.2° | ||
| 10 1:43 | hit by them | M4A4 | 406 ms | – | 1.5° | ||
| 10 bomb 0:40 | killed them | AK-47 | 62 ms | 62 ms | 1.1° | ||
| 11 1:17 | hit by them | MP9 | 984 ms | – | 7.0° | ||
| 11 1:17 | killed them | AK-47 | 1188 ms | 1469 ms | 15.2° | ||
| 11 0:53 | killed them | AK-47 | 250 ms | 250 ms | 1.8° | ||
| 11 0:50 | killed by them | M4A4 | 281 ms | 453 ms | 3.1° | ||
| 11 0:50 | hit them | AK-47 | 375 ms | – | 0.8° | ||
| 12 0:59 | killed them | AK-47 | 2469 ms | 2750 ms | 46.9° | ||
| 12 0:58 | killed them | AK-47 | 562 ms | 750 ms | 52.2° | ||
| 13 1:21 | killed them | USP-S | 297 ms | 297 ms | 2.2° | ||
| 14 1:39 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:36 | killed by them | MAC-10 | 594 ms | 1344 ms | 20.7° | ||
| 15 1:38 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:48 | hit them | MP9 | 344 ms | – | 1.1° | ||
| 16 1:44 | hit by them | PP-Bizon | 656 ms | – | 8.7° | ||
| 16 1:44 | hit by them | M4A4 | 562 ms | – | 5.0° | ||
| 16 1:44 | killed them | MP9 | 1047 ms | 1047 ms | 19.8° | ||
| 16 1:44 | hit them | MP9 | 844 ms | – | 3.5° | ||
| 16 1:37 | killed them | MP9 | 547 ms | 688 ms | 32.8° | ||
| 16 1:36 | killed by them | M4A1-S | 344 ms | 344 ms | 1.0° | ||
| 17 1:45 | hit them | M4A4 | 625 ms | – | 5.6° | ||
| 17 1:45 | killed by them | AWP | 531 ms | 531 ms | 51.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:48 | Glock-18 | 798 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/3 | 7% / 48% | ||
| 1 1:46 | Glock-18 | 584 | fine - pros would have fired it too | 4/10 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 66% / 66% | |
| 1 1:44 | Glock-18 | 561 | fine - pros would have fired it too | 4/6 | killed them | 40% / 42% | |
| 1 1:38 | Glock-18 | 1007 | fired while moving (111 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 49% / 52% | |
| 3 1:30 | MP7 | 665 | too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target | 5/20 | killed them | 22% / 61% | |
| 3 1:10 | MP7 | 255 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 6/19 | killed them | 21% / 58% | |
| 4 1:29 | Glock-18 | 127 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 17% / 59% | |
| 5 1:15 | AWP | 712 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 30% / 72% | |
| 7 1:26 | AK-47 | 1062 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/2 | killed them | 20% / 61% | |
| 7 1:21 | AK-47 | 712 | fired while moving (90 u/s), too fast to be accurate - stop first | 3/9 | killed them | 13% / 50% | |
| 7 0:55 | AK-47 | 840 | fine - pros would have fired it too | 2/9 | 65% / 65% | ||
| 7 bomb 0:32 | AK-47 | 328 | fine - pros would have fired it too | 1/5 | killed them | 31% / 56% | |
| 8 1:29 | AWP | 891 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 45% / 79% | |
| 9 1:34 | AK-47 | 1530 | fine - pros would have fired it too | 0/2 | 42% / 46% | ||
| 9 1:29 | AK-47 | 1267 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 49% | |
| 9 1:15 | AK-47 | 1451 | fine - pros would have fired it too | 1/5 | killed them | 64% / 64% | |
| 9 1:11 | AK-47 | 293 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 47% / 53% | |
| 10 1:43 | AK-47 | 742 | fine - pros would have fired it too | 4/9 | killed them | 50% / 50% | |
| 11 1:18 | AK-47 | 1003 | fired while moving (84 u/s), too fast to be accurate - stop first | 1/8 | 1 bullet after pros would have stopped | 6% / 55% | |
| 11 1:17 | AK-47 | 981 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 1/4 | killed them | 6% / 50% | |
| 11 0:56 | AK-47 | 1094 | too soon: your crosshair was still moving onto them, about a player's width (34 units) off - pros wait the split second it takes to get on target | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 59% | |
| 11 0:56 | AK-47 | 1111 | aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first | 0/6 | 2% / 63% | ||
| 11 0:53 | AK-47 | 1150 | fine - pros would have fired it too | 1/5 | killed them | 54% / 54% | |
| 11 0:50 | AK-47 | 513 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 40% / 54% | |
| 12 0:59 | AK-47 | 1902 | fine - pros would have fired it too | 1/1 | 34% / 43% | ||
| 12 0:59 | AK-47 | 1902 | fine - pros would have fired it too | 1/3 | killed them | 59% / 59% | |
| 12 0:58 | AK-47 | 621 | fired while moving (148 u/s), too fast to be accurate - stop first | 2/8 | killed them | 1% / 59% | |
| 13 1:21 | USP-S | 308 | fine - pros would have fired it too | 1/2 | killed them | 56% / 57% | |
| 16 1:48 | MP9 | 1010 | fired while moving (98 u/s), too fast to be accurate - stop first | 3/11 | 45% / 58% | ||
| 16 1:46 | MP9 | 1450 | fired while moving (203 u/s), too fast to be accurate - stop first | 0/3 | 0% / 51% | ||
| 16 1:45 | MP9 | 675 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/8 | 8% / 51% | ||
| 16 1:44 | MP9 | 610 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 3/5 | killed them | 7% / 54% | |
| 16 1:37 | MP9 | 573 | too soon: your crosshair was still moving onto them, about 3 player widths (98 units) off - pros wait the split second it takes to get on target | 2/11 | killed them | 1% / 50% | |
| 16 1:36 | MP9 | 681 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 22% / 47% | |
| 17 1:45 | M4A1-S | 746 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 79% / 79% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
