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Dust II, lost 4-13 · Sat 24 Oct, 18:26

GoodronMaster Guardian II

The match

Aim

484 msTTD719 msTTK2.9°Crosshair↓38%1st bullet34%Spray19%Head69%Counter-strafe

Scoreboard

114ADR88%KAST

Positioning

Shots

21/35Rushed↓3/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474846%
MP93722%
MP73529%
Glock-181953%
M4A1-S825%
Galil AR5100%
SSG 08333%
AWP20%
Five-SeveN20%
USP-S1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/797 1:26 4 kills (AK-47 ×4), 1 through smoke, 3 headshots, in 59.7 s T8.6
10/7912 0:59 2 kills (AK-47 ×2), 1 headshot, in 1.2 s T3.5
12/792 1:07 1 kill (Scout), a wallbang, 1 headshot T3.0
22/7910 1:42 2 kills (AK-47 ×2), 1 headshot, in 20.2 s T2.1
30/795 1:24 1 kill (Galil) T1.0
45/799 1:15 1 kill (AK-47), 1 headshot T0.7
52/7913 1:21 1 kill (USP-S), 1 headshot CT0.2
73/7916 1:44 2 kills (MP9 ×2), 1 headshot, in 7 s CT-1.2
76/7911 1:17 2 kills (AK-47 ×2), 1 headshot, in 24.1 s T-1.6
77/793 1:29 2 kills (MP7 ×2), in 20 s T-1.7
78/791 1:43 1 kill (Glock) T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:12 1v2 before the plant T · 76 HP · Top Midlost - died later, after 1 kill · first fight won, saw each other
3 1:11 1v4 before the plant T · 95 HP · Bombsite Blost - died with two or more on them at once, after 1 kill · first fight won, saw each other
5 1:27 1v5 before the plant T · 100 HP · Outside Longlost - died later, after 1 kill · first fight won, saw each other
7 bomb 0:39 1v1 after the plant T · 84 HP · Bombsite Bwon - killed them · first fight won, saw each other
9 1:19 1v4 before the plant T · 100 HP · Upper Tunnellost - died later, after 1 kill · first fight won, they saw them first
11 1:08 1v3 before the plant T · 86 HP · Long Doorslost - died later, after 1 kill · first fight won, saw each other
12 1:00 1v3 before the plant T · 70 HP · Long Alost - died later, after 2 kills · first fight won, they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 2 good, 1 weak, 2 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:10 wastedno enemy blinded for long
9 1:21 weakbarely blinded Максим Синицин 3.0 s (0.5 s white)
10 1:37 goodblinded Максим Синицин 3.7 s (1.0 s white)
12 1:26 goodblinded Максим Синицин 4.0 s (1.3 s white)
16 1:40 wastedno enemy blinded for long
17 1:45 blinded an enemy, but hurt the team tooblinded сиськи базуки чип 3.2 s (0.6 s white); blinded themselves 2.1 s on the move through Long A - an enemy could see them

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
15 grenades: 13 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:16 punishedhit by кустик 0.8 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 1 enemy for 2.8 s, the nearest 1413 units away, thrown in the open
17 1:47 exposeda flash at Long A - seen by 2 enemies for 0.2 s, the nearest 740 units away; a jump throw

Positioning

In 3 of your 36 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at Top Mid. Pros do that in about 1 duel in 16. You crouched in 9 of your 26 duels (35%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 18 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 12 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:46 nsfwTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
1 1:43 кустикTop Midcover not used: 64 units away, they'd have seen only your headlived
7 1:21 сиськи базуки чипT Spawncover not used: 64 units away, they'd have seen only your headkilled them

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 2 of the 3 plants you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
7 0:47 Fake plant let go after 0.72 s · 2 v 1 · the nearest CT 655 units awaythen planted it
7 0:43 Fake plant let go after 0.16 s · 2 v 1 · the nearest CT 483 units awaythen planted it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. You traded 3 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:37 tradeVEYFLOOD was killed 619 units away: not traded within 5 s (pros: 2,031 ms)
3 1:34 trade☆Lil Wayne☆ was killed 427 units away: not traded within 5 s (pros: 1,641 ms)
3 1:11 trade♦Me was killed 631 units away: you traded in 2,359 ms (pros: 2,031 ms)
4 1:42 trade☆Lil Wayne☆ was killed 939 units away: not traded within 5 s (pros: 2,031 ms)
4 1:29 in their waystood between VEYFLOOD and an enemy they could see, for 375 ms (pros: 125 ms at a time)
5 1:45 tradeVEYFLOOD was killed 598 units away: not traded within 5 s (pros: 2,031 ms)
7 1:51 trade☆Lil Wayne☆ was killed 306 units away: not traded within 5 s (pros: 1,641 ms)
7 bomb 0:39 tradeVEYFLOOD was killed 475 units away: not traded within 5 s (pros: 1,641 ms)
9 1:30 tradeVEYFLOOD was killed 492 units away: not traded within 5 s (pros: 625 ms)
9 1:19 tradeFlashnikOff was killed 836 units away: not traded within 5 s (pros: 2,031 ms)
10 1:34 tradeFlashnikOff was killed 864 units away: not traded within 5 s (pros: 2,031 ms)
11 1:35 tradeVEYFLOOD was killed 469 units away: not traded within 5 s (pros: 1,641 ms)
11 1:08 trade☆Lil Wayne☆ was killed 514 units away: not traded within 5 s (pros: 2,031 ms)
12 1:00 tradeVEYFLOOD was killed 407 units away: you traded in 2,594 ms (pros: 625 ms)
16 1:45 peek togetherpeeked the same enemy as ☆Lil Wayne☆, 531 ms after them - late - your team-mate went first, as bait
16 1:44 trade☆Lil Wayne☆ was killed 140 units away: you traded in 312 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:48 Максим Синицинhit themGlock-18531 ms–0.6°
1 1:46 nsfwkilled themGlock-18344 ms3734 ms4.4°
1 1:42 кустикhit by themP2000844 ms–3.8°
1 1:38 сиськи базуки чипhit themGlock-18547 ms–1.3°
1 1:37 сиськи базуки чипkilled by themUSP-S703 ms703 ms0.3°
2 1:18 Максим Синицинhit themSSG 08312 ms–0.9°
2 1:16 сиськи базуки чипhit by themDesert Eagle344 ms–0.8°
2 1:07 сиськи базуки чипkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 0:55 Максим Синицинkilled by themDesert Eagle766 ms766 ms5.6°
3 1:30 сиськи базуки чипkilled themMP7609 ms2078 ms2.1°
3 1:10 Максим Синицинkilled themMP7312 ms1422 ms7.4°
3 1:08 nsfwhit by themSSG 08297 ms–13.3°
3 1:08 кустикkilled by themM4A4406 ms406 ms5.2°
4 1:51 nsfwhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:29 кустикkilled by themM4A4266 ms453 ms22.3°
5 1:25 Максим Синицинkilled themGalil AR47 ms406 ms1.1°
5 1:15 Agnostickilled by themM4A4453 ms625 ms23.9°
6 1:33 Максим Синицинkilled by themAWP203 ms203 ms0.9°
7 1:26 кустикkilled themAK-47516 ms516 ms1.4°
7 1:22 nsfwkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:20 сиськи базуки чипkilled themAK-47469 ms875 ms11.0°
7 0:55 Максим Синицинhit themAK-47312 ms–2.0°
7 bomb 0:32 Максим Синицинkilled themAK-47312 ms312 ms4.8°
7 bomb 0:32 Максим Синицинhit by themDesert Eagle312 ms–12.6°
8 1:32 сиськи базуки чипhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 1:29 сиськи базуки чипkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
9 1:29 Максим Синицинhit themAK-47500 ms–6.8°
9 1:16 кустикhit by themM4A41672 ms–4.2°
9 1:15 кустикkilled themAK-47672 ms672 ms42.7°
9 1:11 nsfwkilled by themR8 Revolver453 ms453 ms20.2°
10 1:43 кустикkilled themAK-47312 ms719 ms1.2°
10 1:43 кустикhit by themM4A4406 ms–1.5°
10 bomb 0:40 сиськи базуки чипkilled themAK-4762 ms62 ms1.1°
11 1:17 кустикhit by themMP9984 ms–7.0°
11 1:17 кустикkilled themAK-471188 ms1469 ms15.2°
11 0:53 сиськи базуки чипkilled themAK-47250 ms250 ms1.8°
11 0:50 Agnostickilled by themM4A4281 ms453 ms3.1°
11 0:50 Agnostichit themAK-47375 ms–0.8°
12 0:59 Максим Синицинkilled themAK-472469 ms2750 ms46.9°
12 0:58 кустикkilled themAK-47562 ms750 ms52.2°
13 1:21 Максим Синицинkilled themUSP-S297 ms297 ms2.2°
14 1:39 сиськи базуки чипhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
14 1:36 кустикkilled by themMAC-10594 ms1344 ms20.7°
15 1:38 Максим Синицинkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
16 1:48 сиськи базуки чипhit themMP9344 ms–1.1°
16 1:44 сиськи базуки чипhit by themPP-Bizon656 ms–8.7°
16 1:44 Agnostichit by themM4A4562 ms–5.0°
16 1:44 сиськи базуки чипkilled themMP91047 ms1047 ms19.8°
16 1:44 Agnostichit themMP9844 ms–3.5°
16 1:37 Максим Синицинkilled themMP9547 ms688 ms32.8°
16 1:36 Agnostickilled by themM4A1-S344 ms344 ms1.0°
17 1:45 nsfwhit themM4A4625 ms–5.6°
17 1:45 nsfwkilled by themAWP531 ms531 ms51.1°

Shots

You fired 21 of your 35 first shots too soon: 13 before your crosshair was on them, 8 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:48 Максим СиницинGlock-18798aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/37% / 48%
1 1:46 nsfwGlock-18584fine - pros would have fired it too4/10stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight66% / 66%
1 1:44 nsfwGlock-18561fine - pros would have fired it too4/6killed them40% / 42%
1 1:38 сиськи базуки чипGlock-181007fired while moving (111 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)49% / 52%
3 1:30 сиськи базуки чипMP7665too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target5/20killed them22% / 61%
3 1:10 Максим СиницинMP7255aim far off: your crosshair was about a player's width (25 units) off their body - get on target first6/19killed them21% / 58%
4 1:29 кустикGlock-18127aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/2cut short (a death, a reload)17% / 59%
5 1:15 AgnosticAWP712aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1cut short (a death, a reload)30% / 72%
7 1:26 кустикAK-471062aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/2killed them20% / 61%
7 1:21 сиськи базуки чипAK-47712fired while moving (90 u/s), too fast to be accurate - stop first3/9killed them13% / 50%
7 0:55 Максим СиницинAK-47840fine - pros would have fired it too2/965% / 65%
7 bomb 0:32 Максим СиницинAK-47328fine - pros would have fired it too1/5killed them31% / 56%
8 1:29 сиськи базуки чипAWP891aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1cut short (a death, a reload)45% / 79%
9 1:34 Максим СиницинAK-471530fine - pros would have fired it too0/242% / 46%
9 1:29 Максим СиницинAK-471267aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 49%
9 1:15 кустикAK-471451fine - pros would have fired it too1/5killed them64% / 64%
9 1:11 nsfwAK-47293fine - pros would have fired it too0/1cut short (a death, a reload)47% / 53%
10 1:43 кустикAK-47742fine - pros would have fired it too4/9killed them50% / 50%
11 1:18 кустикAK-471003fired while moving (84 u/s), too fast to be accurate - stop first1/81 bullet after pros would have stopped6% / 55%
11 1:17 кустикAK-47981aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/4killed them6% / 50%
11 0:56 сиськи базуки чипAK-471094too soon: your crosshair was still moving onto them, about a player's width (34 units) off - pros wait the split second it takes to get on target0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 59%
11 0:56 сиськи базуки чипAK-471111aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first0/62% / 63%
11 0:53 сиськи базуки чипAK-471150fine - pros would have fired it too1/5killed them54% / 54%
11 0:50 AgnosticAK-47513fine - pros would have fired it too1/2cut short (a death, a reload)40% / 54%
12 0:59 Максим СиницинAK-471902fine - pros would have fired it too1/134% / 43%
12 0:59 Максим СиницинAK-471902fine - pros would have fired it too1/3killed them59% / 59%
12 0:58 кустикAK-47621fired while moving (148 u/s), too fast to be accurate - stop first2/8killed them1% / 59%
13 1:21 Максим СиницинUSP-S308fine - pros would have fired it too1/2killed them56% / 57%
16 1:48 сиськи базуки чипMP91010fired while moving (98 u/s), too fast to be accurate - stop first3/1145% / 58%
16 1:46 Максим СиницинMP91450fired while moving (203 u/s), too fast to be accurate - stop first0/30% / 51%
16 1:45 сиськи базуки чипMP9675fired while moving (215 u/s), too fast to be accurate - stop first0/88% / 51%
16 1:44 сиськи базуки чипMP9610aim far off: your crosshair was about a player's width (39 units) off their body - get on target first3/5killed them7% / 54%
16 1:37 Максим СиницинMP9573too soon: your crosshair was still moving onto them, about 3 player widths (98 units) off - pros wait the split second it takes to get on target2/11killed them1% / 50%
16 1:36 AgnosticMP9681fired while moving (240 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)22% / 47%
17 1:45 nsfwM4A1-S746fine - pros would have fired it too2/6cut short (a death, a reload)79% / 79%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.