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Dust II, won 13-4 · Sat 24 Oct, 18:26

кустик

The match

Aim

578 msTTD836 msTTK4.0°Crosshair↓28%1st bullet36%Spray12%Head32%Counter-strafe

Scoreboard

86ADR76%KAST

Positioning

Shots

23/30Rushed↓1/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A46733%
MP93824%
USP-S2619%
MAC-102635%
AK-471533%
FAMAS1258%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
13/7917 1:52 1 kill (AWP), a wallbang, 1 headshot T3.0
19/794 1:28 2 kills (M4A4 ×2), all headshots, in 0.7 s CT2.2
25/795 1:42 2 kills (M4A4 ×2), in 14.5 s CT1.4
47/791 bomb 0:28 2 kills (USP-S ×2), all headshots, in 5.8 s CT0.6
50/792 1:42 2 kills (MP9 ×2), in 18 s CT0.4
54/797 1:37 1 kill (M4A4), 1 headshot CT0.1
56/7912 1:10 2 kills (FAMAS ×2), in 9.8 s CT0.1
65/793 1:08 1 kill (M4A4) CT-0.3
69/7916 1:33 1 kill (AK-47) T-0.6
71/7914 1:35 1 kill (MAC-10) T-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
16 1:28 1v1 before the plant T · 70 HP · Long Awon - the bomb went off · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 2 good, 0 weak, 6 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:47 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Long A - safe
2 1:44 hurt the teambarely blinded FlashnikOff 0.9 s (0.1 s white); blinded themselves 1.9 s on the move through Long A - an enemy could see them
3 1:49 wastedno enemy blinded for long
4 1:48 wastedno enemy blinded for long
7 1:49 wastedno enemy blinded for long
9 1:48 wastedno enemy blinded for long; blinded nsfw 3.9 s on the move through Long A - safe
9 1:41 wastedno enemy blinded for long
16 1:47 goodblinded VEYFLOOD 3.8 s (1.1 s white)
17 1:46 misled a peekbarely blinded Goodron 2.7 s (0.4 s white) the enemy was barely blinded, and nsfw peeked Goodron 0.5 s after the pop; got hit first
17 1:38 goodblinded FlashnikOff 3.3 s (0.7 s white); blinded Максим Синицин 4.7 s holding Mid Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 11 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:46 exposeda flash at Long A - seen by 1 enemy for 0.2 s, the nearest 520 units away; a running throw
17 1:40 exposeda flash at Middle - seen by 1 enemy for 0.1 s, the nearest 660 units away; a jump throw

Positioning

In 2 of your 27 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 11 of your 21 duels (52%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:30 FlashnikOffLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
11 1:17 ☆Lil Wayne☆Outside Longpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 4 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 peek togetherpeeked the same enemy as сиськи базуки чип, 594 ms after them - late - your team-mate went first, as bait
1 1:43 tradensfw was killed 455 units away: not traded within 5 s (pros: 625 ms)
2 1:25 holdheld with Максим Синицин, 571 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 234 ms after Максим Синицин)
3 1:09 tradeМаксим Синицин was killed 1332 units away: you traded in 562 ms (pros: 2,609 ms)
9 1:33 line of firestood in nsfw's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
12 1:55 line of firestood in сиськи базуки чип's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
16 1:44 tradeсиськи базуки чип was killed 758 units away: not traded within 5 s (pros: 2,031 ms)
17 1:39 tradeМаксим Синицин was killed 682 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 Goodronhit themP2000844 ms–3.8°
1 bomb 0:30 FlashnikOffhit themP2000750 ms–0.9°
1 bomb 0:30 FlashnikOffhit by themGlock-18766 ms–0.8°
1 bomb 0:28 ♦Mekilled themUSP-S1750 ms1750 ms18.0°
1 bomb 0:22 FlashnikOffkilled themUSP-S297 ms297 ms1.9°
1 bomb 0:17 VEYFLOODkilled by themGlock-182109 ms2109 ms43.2°
2 1:43 FlashnikOffhit by themMAC-10688 ms–44.3°
2 1:42 FlashnikOffkilled themMP91594 ms1953 ms41.1°
2 1:24 ♦Mekilled themMP9297 ms516 ms2.7°
2 1:15 ☆Lil Wayne☆killed by themAK-471062 ms1062 ms12.6°
3 1:08 Goodronkilled themM4A4406 ms406 ms5.2°
4 1:32 VEYFLOODhit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
4 1:29 Goodronkilled themM4A4266 ms453 ms22.3°
4 1:28 VEYFLOODhit by themGalil AR109 ms–4.9°
4 1:28 VEYFLOODkilled themM4A4562 ms656 ms8.5°
5 1:42 FlashnikOffhit by themMAC-10484 ms–1.6°
5 1:42 FlashnikOffkilled themM4A4578 ms844 ms1.3°
5 1:31 ♦Mehit themM4A41516 ms–6.0°
5 1:28 ♦Mehit by themP904672 ms–5.5°
5 1:27 ♦Mekilled themM4A45219 ms5219 ms6.0°
6 1:52 FlashnikOffhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:39 FlashnikOffkilled themM4A4375 ms1859 ms2.7°
7 1:37 FlashnikOffhit by themGlock-18469 ms–19.9°
7 1:26 Goodronkilled by themAK-47516 ms516 ms1.4°
8 1:09 FlashnikOffkilled by themAK-47750 ms1703 ms0.9°
9 1:16 Goodronhit themM4A41672 ms–4.2°
9 1:15 Goodronkilled by themAK-47672 ms672 ms42.7°
10 1:43 Goodronkilled by themAK-47312 ms719 ms1.2°
10 1:43 Goodronhit themM4A4406 ms–1.5°
11 1:17 Goodronhit themMP9984 ms–7.0°
11 1:17 Goodronkilled by themAK-471188 ms1469 ms15.2°
11 1:17 ☆Lil Wayne☆hit by themAK-47516 ms–1.5°
12 1:10 FlashnikOffkilled themFAMAS359 ms453 ms0.7°
12 1:01 VEYFLOODkilled themFAMAS375 ms828 ms1.7°
12 1:01 VEYFLOODhit by themGalil AR703 ms–1.6°
12 0:58 Goodronkilled by themAK-47562 ms750 ms52.2°
13 1:42 ☆Lil Wayne☆killed by themUSP-S375 ms375 ms0.2°
14 1:36 Goodronkilled themMAC-10594 ms1344 ms20.7°
14 bomb 0:39 VEYFLOODkilled by themFAMAS516 ms1594 ms0.7°
14 bomb 0:39 VEYFLOODhit themMAC-10953 ms–9.9°
16 1:44 VEYFLOODhit themAK-47453 ms–0.9°
16 1:34 VEYFLOODkilled themAK-47578 ms2000 ms1.5°
16 1:33 VEYFLOODhit by themDesert Eagle406 ms–2.3°
16 bomb 0:11 FlashnikOffhit by themM4A4484 ms–0.5°
17 1:52 ☆Lil Wayne☆killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 1:36 FlashnikOffkilled by themDesert Eagle391 ms391 ms2.8°

Shots

You fired 23 of your 30 first shots too soon: 17 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 22 spray bullets went on after pros would have stopped. Your first shots had a 20% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 GoodronUSP-S897fired while moving (122 u/s), too fast to be accurate - stop first1/62% / 47%
1 bomb 0:30 FlashnikOffUSP-S1061fired while moving (229 u/s), too fast to be accurate - stop first3/12cut short (a death, a reload)3% / 50%
1 bomb 0:22 FlashnikOffUSP-S786fine - pros would have fired it too1/3killed them64% / 65%
1 bomb 0:19 VEYFLOODUSP-S1686aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/9cut short (a death, a reload)4% / 42%
2 1:43 FlashnikOffMP9530fired while moving (240 u/s), too fast to be accurate - stop first5/24killed them; 11 bullets after pros would have stopped6% / 57%
2 1:24 ♦MeMP9265aim far off: your crosshair was about a player's width (29 units) off their body - get on target first3/11killed them17% / 56%
3 1:08 GoodronM4A41193fine - pros would have fired it too1/5killed them43% / 50%
4 1:29 GoodronM4A4168fired while moving (206 u/s), too fast to be accurate - stop first2/10killed them5% / 57%
4 1:28 VEYFLOODM4A4402aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/7killed them22% / 51%
5 1:43 FlashnikOffM4A4755fired while moving (119 u/s), too fast to be accurate - stop first4/10killed them24% / 58%
5 1:34 ♦MeM4A4990fired while moving (86 u/s), too fast to be accurate - stop first0/66% / 58%
5 1:32 ♦MeM4A4845fired while moving (205 u/s), too fast to be accurate - stop first0/518% / 61%
5 1:32 ♦MeM4A4842fired while moving (139 u/s), too fast to be accurate - stop first1/9cut short (a death, a reload)3% / 46%
5 1:27 ♦MeM4A4882fine - pros would have fired it too1/4killed them63% / 63%
7 1:39 FlashnikOffM4A4666fired while moving (210 u/s), too fast to be accurate - stop first2/829% / 68%
7 1:38 FlashnikOffM4A4619aim far off: your crosshair was about a player's width (24 units) off their body - get on target first3/11killed them22% / 52%
9 1:16 GoodronM4A41453fine - pros would have fired it too2/558% / 58%
9 1:15 GoodronM4A41452fine - pros would have fired it too2/5cut short (a death, a reload)34% / 54%
10 1:43 GoodronM4A4742fired while moving (117 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)18% / 48%
11 1:18 GoodronMP9990fired while moving (222 u/s), too fast to be accurate - stop first1/14cut short (a death, a reload); 4 bullets after pros would have stopped9% / 47%
12 1:10 FlashnikOffFAMAS1256fine - pros would have fired it too2/6killed them40% / 54%
12 1:01 VEYFLOODFAMAS394fired while moving (202 u/s), too fast to be accurate - stop first5/10killed them25% / 47%
14 1:36 GoodronMAC-10354fired while moving (232 u/s), too fast to be accurate - stop first7/18killed them1% / 47%
14 bomb 0:39 VEYFLOODMAC-101301fired while moving (197 u/s), too fast to be accurate - stop first2/12cut short (a death, a reload); 7 bullets after pros would have stopped2% / 49%
15 1:38 GoodronAK-47668fired while moving (157 u/s), too fast to be accurate - stop first8/92% / 56%
16 1:44 VEYFLOODAK-47838fired while moving (191 u/s), too fast to be accurate - stop first1/616% / 60%
16 1:35 VEYFLOODAK-471480aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 50%
16 1:34 VEYFLOODAK-471479fired while moving (88 u/s), too fast to be accurate - stop first1/37% / 44%
16 1:33 VEYFLOODAK-471480fine - pros would have fired it too2/4killed them47% / 49%
16 1:25 FlashnikOffAK-471935aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/31 bullet after pros would have stopped7% / 59%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.