Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 67 | 33% |
| MP9 | 38 | 24% |
| USP-S | 26 | 19% |
| MAC-10 | 26 | 35% |
| AK-47 | 15 | 33% |
| FAMAS | 12 | 58% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 13/79 | 17 1:52 | 1 kill (AWP), a wallbang, 1 headshot T | 3.0 |
| 19/79 | 4 1:28 | 2 kills (M4A4 ×2), all headshots, in 0.7 s CT | 2.2 |
| 25/79 | 5 1:42 | 2 kills (M4A4 ×2), in 14.5 s CT | 1.4 |
| 47/79 | 1 bomb 0:28 | 2 kills (USP-S ×2), all headshots, in 5.8 s CT | 0.6 |
| 50/79 | 2 1:42 | 2 kills (MP9 ×2), in 18 s CT | 0.4 |
| 54/79 | 7 1:37 | 1 kill (M4A4), 1 headshot CT | 0.1 |
| 56/79 | 12 1:10 | 2 kills (FAMAS ×2), in 9.8 s CT | 0.1 |
| 65/79 | 3 1:08 | 1 kill (M4A4) CT | -0.3 |
| 69/79 | 16 1:33 | 1 kill (AK-47) T | -0.6 |
| 71/79 | 14 1:35 | 1 kill (MAC-10) T | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 16 1:28 | 1v1 before the plant T · 70 HP · Long A | won - the bomb went off · saw each other |
Flashes
10 flashes: 2 good, 0 weak, 6 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:47 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Long A - safe |
| 2 1:44 | hurt the team | barely blinded FlashnikOff 0.9 s (0.1 s white); blinded themselves 1.9 s on the move through Long A - an enemy could see them |
| 3 1:49 | wasted | no enemy blinded for long |
| 4 1:48 | wasted | no enemy blinded for long |
| 7 1:49 | wasted | no enemy blinded for long |
| 9 1:48 | wasted | no enemy blinded for long; blinded nsfw 3.9 s on the move through Long A - safe |
| 9 1:41 | wasted | no enemy blinded for long |
| 16 1:47 | good | blinded VEYFLOOD 3.8 s (1.1 s white) |
| 17 1:46 | misled a peek | barely blinded Goodron 2.7 s (0.4 s white) the enemy was barely blinded, and nsfw peeked Goodron 0.5 s after the pop; got hit first |
| 17 1:38 | good | blinded FlashnikOff 3.3 s (0.7 s white); blinded Максим Синицин 4.7 s holding Mid Doors - safe |
Throws
13 grenades: 11 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:46 | exposed | a flash at Long A - seen by 1 enemy for 0.2 s, the nearest 520 units away; a running throw |
| 17 1:40 | exposed | a flash at Middle - seen by 1 enemy for 0.1 s, the nearest 660 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:30 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 11 1:17 | Outside Long | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 4 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | peek together | peeked the same enemy as сиськи базуки чип, 594 ms after them - late - your team-mate went first, as bait |
| 1 1:43 | trade | nsfw was killed 455 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:25 | hold | held with Максим Синицин, 571 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 234 ms after Максим Синицин) |
| 3 1:09 | trade | Максим Синицин was killed 1332 units away: you traded in 562 ms (pros: 2,609 ms) |
| 9 1:33 | line of fire | stood in nsfw's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 12 1:55 | line of fire | stood in сиськи базуки чип's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 16 1:44 | trade | сиськи базуки чип was killed 758 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:39 | trade | Максим Синицин was killed 682 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | hit them | P2000 | 844 ms | – | 3.8° | ||
| 1 bomb 0:30 | hit them | P2000 | 750 ms | – | 0.9° | ||
| 1 bomb 0:30 | hit by them | Glock-18 | 766 ms | – | 0.8° | ||
| 1 bomb 0:28 | killed them | USP-S | 1750 ms | 1750 ms | 18.0° | ||
| 1 bomb 0:22 | killed them | USP-S | 297 ms | 297 ms | 1.9° | ||
| 1 bomb 0:17 | killed by them | Glock-18 | 2109 ms | 2109 ms | 43.2° | ||
| 2 1:43 | hit by them | MAC-10 | 688 ms | – | 44.3° | ||
| 2 1:42 | killed them | MP9 | 1594 ms | 1953 ms | 41.1° | ||
| 2 1:24 | killed them | MP9 | 297 ms | 516 ms | 2.7° | ||
| 2 1:15 | killed by them | AK-47 | 1062 ms | 1062 ms | 12.6° | ||
| 3 1:08 | killed them | M4A4 | 406 ms | 406 ms | 5.2° | ||
| 4 1:32 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:29 | killed them | M4A4 | 266 ms | 453 ms | 22.3° | ||
| 4 1:28 | hit by them | Galil AR | 109 ms | – | 4.9° | ||
| 4 1:28 | killed them | M4A4 | 562 ms | 656 ms | 8.5° | ||
| 5 1:42 | hit by them | MAC-10 | 484 ms | – | 1.6° | ||
| 5 1:42 | killed them | M4A4 | 578 ms | 844 ms | 1.3° | ||
| 5 1:31 | hit them | M4A4 | 1516 ms | – | 6.0° | ||
| 5 1:28 | hit by them | P90 | 4672 ms | – | 5.5° | ||
| 5 1:27 | killed them | M4A4 | 5219 ms | 5219 ms | 6.0° | ||
| 6 1:52 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:39 | killed them | M4A4 | 375 ms | 1859 ms | 2.7° | ||
| 7 1:37 | hit by them | Glock-18 | 469 ms | – | 19.9° | ||
| 7 1:26 | killed by them | AK-47 | 516 ms | 516 ms | 1.4° | ||
| 8 1:09 | killed by them | AK-47 | 750 ms | 1703 ms | 0.9° | ||
| 9 1:16 | hit them | M4A4 | 1672 ms | – | 4.2° | ||
| 9 1:15 | killed by them | AK-47 | 672 ms | 672 ms | 42.7° | ||
| 10 1:43 | killed by them | AK-47 | 312 ms | 719 ms | 1.2° | ||
| 10 1:43 | hit them | M4A4 | 406 ms | – | 1.5° | ||
| 11 1:17 | hit them | MP9 | 984 ms | – | 7.0° | ||
| 11 1:17 | killed by them | AK-47 | 1188 ms | 1469 ms | 15.2° | ||
| 11 1:17 | hit by them | AK-47 | 516 ms | – | 1.5° | ||
| 12 1:10 | killed them | FAMAS | 359 ms | 453 ms | 0.7° | ||
| 12 1:01 | killed them | FAMAS | 375 ms | 828 ms | 1.7° | ||
| 12 1:01 | hit by them | Galil AR | 703 ms | – | 1.6° | ||
| 12 0:58 | killed by them | AK-47 | 562 ms | 750 ms | 52.2° | ||
| 13 1:42 | killed by them | USP-S | 375 ms | 375 ms | 0.2° | ||
| 14 1:36 | killed them | MAC-10 | 594 ms | 1344 ms | 20.7° | ||
| 14 bomb 0:39 | killed by them | FAMAS | 516 ms | 1594 ms | 0.7° | ||
| 14 bomb 0:39 | hit them | MAC-10 | 953 ms | – | 9.9° | ||
| 16 1:44 | hit them | AK-47 | 453 ms | – | 0.9° | ||
| 16 1:34 | killed them | AK-47 | 578 ms | 2000 ms | 1.5° | ||
| 16 1:33 | hit by them | Desert Eagle | 406 ms | – | 2.3° | ||
| 16 bomb 0:11 | hit by them | M4A4 | 484 ms | – | 0.5° | ||
| 17 1:52 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:36 | killed by them | Desert Eagle | 391 ms | 391 ms | 2.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | USP-S | 897 | fired while moving (122 u/s), too fast to be accurate - stop first | 1/6 | 2% / 47% | ||
| 1 bomb 0:30 | USP-S | 1061 | fired while moving (229 u/s), too fast to be accurate - stop first | 3/12 | cut short (a death, a reload) | 3% / 50% | |
| 1 bomb 0:22 | USP-S | 786 | fine - pros would have fired it too | 1/3 | killed them | 64% / 65% | |
| 1 bomb 0:19 | USP-S | 1686 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/9 | cut short (a death, a reload) | 4% / 42% | |
| 2 1:43 | MP9 | 530 | fired while moving (240 u/s), too fast to be accurate - stop first | 5/24 | killed them; 11 bullets after pros would have stopped | 6% / 57% | |
| 2 1:24 | MP9 | 265 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 3/11 | killed them | 17% / 56% | |
| 3 1:08 | M4A4 | 1193 | fine - pros would have fired it too | 1/5 | killed them | 43% / 50% | |
| 4 1:29 | M4A4 | 168 | fired while moving (206 u/s), too fast to be accurate - stop first | 2/10 | killed them | 5% / 57% | |
| 4 1:28 | M4A4 | 402 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/7 | killed them | 22% / 51% | |
| 5 1:43 | M4A4 | 755 | fired while moving (119 u/s), too fast to be accurate - stop first | 4/10 | killed them | 24% / 58% | |
| 5 1:34 | M4A4 | 990 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/6 | 6% / 58% | ||
| 5 1:32 | M4A4 | 845 | fired while moving (205 u/s), too fast to be accurate - stop first | 0/5 | 18% / 61% | ||
| 5 1:32 | M4A4 | 842 | fired while moving (139 u/s), too fast to be accurate - stop first | 1/9 | cut short (a death, a reload) | 3% / 46% | |
| 5 1:27 | M4A4 | 882 | fine - pros would have fired it too | 1/4 | killed them | 63% / 63% | |
| 7 1:39 | M4A4 | 666 | fired while moving (210 u/s), too fast to be accurate - stop first | 2/8 | 29% / 68% | ||
| 7 1:38 | M4A4 | 619 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 3/11 | killed them | 22% / 52% | |
| 9 1:16 | M4A4 | 1453 | fine - pros would have fired it too | 2/5 | 58% / 58% | ||
| 9 1:15 | M4A4 | 1452 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 34% / 54% | |
| 10 1:43 | M4A4 | 742 | fired while moving (117 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 18% / 48% | |
| 11 1:18 | MP9 | 990 | fired while moving (222 u/s), too fast to be accurate - stop first | 1/14 | cut short (a death, a reload); 4 bullets after pros would have stopped | 9% / 47% | |
| 12 1:10 | FAMAS | 1256 | fine - pros would have fired it too | 2/6 | killed them | 40% / 54% | |
| 12 1:01 | FAMAS | 394 | fired while moving (202 u/s), too fast to be accurate - stop first | 5/10 | killed them | 25% / 47% | |
| 14 1:36 | MAC-10 | 354 | fired while moving (232 u/s), too fast to be accurate - stop first | 7/18 | killed them | 1% / 47% | |
| 14 bomb 0:39 | MAC-10 | 1301 | fired while moving (197 u/s), too fast to be accurate - stop first | 2/12 | cut short (a death, a reload); 7 bullets after pros would have stopped | 2% / 49% | |
| 15 1:38 | AK-47 | 668 | fired while moving (157 u/s), too fast to be accurate - stop first | 8/9 | 2% / 56% | ||
| 16 1:44 | AK-47 | 838 | fired while moving (191 u/s), too fast to be accurate - stop first | 1/6 | 16% / 60% | ||
| 16 1:35 | AK-47 | 1480 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 50% | |
| 16 1:34 | AK-47 | 1479 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/3 | 7% / 44% | ||
| 16 1:33 | AK-47 | 1480 | fine - pros would have fired it too | 2/4 | killed them | 47% / 49% | |
| 16 1:25 | AK-47 | 1935 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/3 | 1 bullet after pros would have stopped | 7% / 59% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.