Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 27 | 33% |
| USP-S | 24 | 29% |
| PP-Bizon | 16 | 38% |
| Glock-18 | 10 | 0% |
| SSG 08 | 8 | 50% |
| M4A1-S | 5 | 0% |
| Desert Eagle | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/79 | 11 1:27 | 2 kills (Scout ×2), a wallbang, all headshots, in 18.4 s CT | 4.3 |
| 15/79 | 2 1:12 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 17/79 | 4 1:42 | 1 kill (Scout), a wallbang CT | 2.3 |
| 23/79 | 9 1:19 | 1 kill (Scout), 1 through smoke CT | 2.0 |
| 28/79 | 3 1:37 | 1 kill (Scout) CT | 1.0 |
| 32/79 | 8 1:29 | 1 kill (Scout) CT | 1.0 |
| 43/79 | 5 1:34 | 1 kill (AK-47), 1 headshot CT | 0.7 |
| 46/79 | 17 bomb 0:17 | 1 kill (AK-47) T | 0.7 |
| 57/79 | 1 1:37 | 1 kill (USP-S), 1 headshot CT | 0.0 |
| 74/79 | 16 1:44 | 1 kill (Bizon), 1 headshot T | -1.4 |
Flashes
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 10 1:32 | good | blinded ☆Lil Wayne☆ 4.5 s (1.7 s white), Goodron 3.9 s (1.1 s white) |
| 15 1:49 | wasted | no enemy blinded for long |
| 17 1:48 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe; blinded nsfw 1.0 s on the move through Long Doors - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:43 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 13 1:39 | Catwalk | cover not used: 96 units away, they'd have seen only your head | lived | ||
| 13 1:38 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 17 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | trade | nsfw was killed 557 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:18 | hold | held with Максим Синицин, 435 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 2,000 ms after Максим Синицин) |
| 2 1:15 | trade | кустик was killed 1500 units away: you traded in 2,953 ms (pros: 2,609 ms) |
| 2 1:13 | trade | nsfw was killed 249 units away: you traded in 438 ms (pros: 625 ms) |
| 4 1:44 | trade | nsfw was killed 603 units away: you traded in 2,250 ms (pros: 2,031 ms) |
| 7 1:22 | trade | nsfw was killed 728 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:28 | trade | Agnostic was killed 976 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:29 | hold | held with Максим Синицин, 340 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:28 | trade | Максим Синицин was killed 313 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:42 | trade | nsfw was killed 379 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:40 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:38 | hold | held with Максим Синицин, 161 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before Максим Синицин) |
| 15 1:38 | line of fire | stood in кустик's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 15 1:37 | in their way | stood between кустик and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 15 1:35 | line of fire | stood in кустик's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 16 1:45 | in their way | stood between Agnostic and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 16 1:45 | hold | held with Agnostic, 343 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms before Agnostic) |
| 16 1:45 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 16 1:45 | in their way | stood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 16 1:44 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | hit by them | Glock-18 | 547 ms | – | 1.3° | ||
| 1 1:37 | killed them | USP-S | 703 ms | 703 ms | 0.3° | ||
| 1 1:29 | hit them | P2000 | 594 ms | – | 1.8° | ||
| 1 bomb 0:40 | hit them | P2000 | 250 ms | – | 2.2° | ||
| 1 bomb 0:40 | hit by them | Glock-18 | 281 ms | – | 1.5° | ||
| 1 bomb 0:40 | hit by them | Glock-18 | 547 ms | – | 0.9° | ||
| 1 bomb 0:35 | hit them | P2000 | 516 ms | – | 1.9° | ||
| 1 bomb 0:18 | killed by them | Glock-18 | 656 ms | 656 ms | 2.3° | ||
| 2 1:16 | hit them | Desert Eagle | 344 ms | – | 0.8° | ||
| 2 1:12 | killed them | Desert Eagle | 641 ms | 641 ms | 5.4° | ||
| 2 1:07 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:37 | hit by them | Glock-18 | 328 ms | – | 1.4° | ||
| 3 1:37 | killed them | SSG 08 | 375 ms | 375 ms | 2.7° | ||
| 3 1:30 | killed by them | MP7 | 609 ms | 2078 ms | 2.1° | ||
| 4 1:42 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:34 | killed them | AK-47 | 422 ms | 828 ms | 2.4° | ||
| 6 1:45 | hit them | AK-47 | 281 ms | – | 5.3° | ||
| 6 1:43 | killed by them | Galil AR | 500 ms | 953 ms | 0.9° | ||
| 6 1:43 | hit them | AK-47 | 719 ms | – | 7.7° | ||
| 6 1:43 | hit by them | P250 | 516 ms | – | 1.5° | ||
| 7 1:20 | killed by them | AK-47 | 469 ms | 875 ms | 11.0° | ||
| 8 1:32 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:29 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:27 | hit by them | Galil AR | 328 ms | – | 0.5° | ||
| 8 1:27 | hit them | SSG 08 | 703 ms | – | 2.5° | ||
| 8 1:25 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:19 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:40 | killed by them | AK-47 | 62 ms | 62 ms | 1.1° | ||
| 11 1:48 | hit by them | SSG 08 | 31 ms | – | 0.2° | ||
| 11 1:39 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:27 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:10 | hit by them | AK-47 | 16 ms | – | 3.4° | ||
| 11 1:08 | killed them | SSG 08 | 219 ms | 219 ms | 1.0° | ||
| 11 0:53 | killed by them | AK-47 | 250 ms | 250 ms | 1.8° | ||
| 12 1:47 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:45 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:45 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:35 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:39 | hit by them | P2000 | 484 ms | – | 1.2° | ||
| 13 1:37 | killed by them | P2000 | 422 ms | 2031 ms | 4.5° | ||
| 14 1:39 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:48 | hit by them | MP9 | 344 ms | – | 1.1° | ||
| 16 1:45 | killed them | PP-Bizon | 141 ms | 1016 ms | 3.1° | ||
| 16 1:45 | hit by them | MP9 | 531 ms | – | 7.8° | ||
| 16 1:44 | hit them | PP-Bizon | 656 ms | – | 8.7° | ||
| 16 1:44 | killed by them | MP9 | 1047 ms | 1047 ms | 19.8° | ||
| 17 bomb 0:23 | hit them | AK-47 | 172 ms | – | 11.6° | ||
| 17 bomb 0:17 | killed them | AK-47 | 453 ms | 656 ms | 11.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:38 | USP-S | 998 | fired while moving (126 u/s), too fast to be accurate - stop first | 1/3 | killed them | 18% / 43% | |
| 1 1:30 | USP-S | 992 | fired while moving (149 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 43% | |
| 1 1:29 | USP-S | 958 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 1/3 | 5% / 48% | ||
| 1 1:22 | USP-S | 1516 | fired while moving (182 u/s), too fast to be accurate - stop first | 0/1 | 48% / 54% | ||
| 1 bomb 0:40 | USP-S | 1518 | fired while moving (115 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 37% | |
| 1 bomb 0:40 | USP-S | 1518 | fine - pros would have fired it too | 3/5 | 21% / 41% | ||
| 1 bomb 0:35 | USP-S | 1201 | fired while moving (201 u/s), too fast to be accurate - stop first | 1/1 | 35% / 55% | ||
| 1 bomb 0:34 | USP-S | 1201 | aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first | 0/1 | 1% / 50% | ||
| 1 bomb 0:30 | USP-S | 990 | aim far off: your crosshair was about 5.5 player widths (169 units) off their body - get on target first | 0/1 | 1% / 48% | ||
| 1 bomb 0:25 | USP-S | 992 | fired while moving (228 u/s), too fast to be accurate - stop first | 0/1 | 39% / 47% | ||
| 1 bomb 0:23 | USP-S | 1423 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 49% | |
| 1 bomb 0:21 | USP-S | 1410 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/2 | 57% / 61% | ||
| 1 bomb 0:19 | USP-S | 1410 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 51% | |
| 1 bomb 0:18 | USP-S | 917 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 30% / 49% | |
| 2 1:16 | Desert Eagle | 2166 | fine - pros would have fired it too | 1/1 | 74% / 74% | ||
| 2 1:12 | Desert Eagle | 1736 | fine - pros would have fired it too | 1/1 | killed them | 47% / 47% | |
| 5 1:35 | AK-47 | 543 | fired while moving (111 u/s), too fast to be accurate - stop first | 3/9 | killed them | 17% / 54% | |
| 6 1:45 | AK-47 | 989 | fine - pros would have fired it too | 1/10 | 36% / 49% | ||
| 6 1:43 | AK-47 | 1180 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 27% / 47% | |
| 7 1:21 | USP-S | 716 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 24% / 51% | |
| 13 1:38 | Glock-18 | 504 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/6 | 9% / 68% | ||
| 17 bomb 0:17 | AK-47 | 590 | fired while moving (94 u/s), too fast to be accurate - stop first | 3/4 | killed them | 16% / 48% |
Throws
14 grenades: 14 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
