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Dust II, won 13-4 · Sat 24 Oct, 18:26

сиськи базуки чипMaster Guardian Elite

The match

Aim

438 msTTD656 msTTK2.6°Crosshair↓26%1st bullet26%Spray19%Head64%Counter-strafe

Scoreboard

79ADR76%KAST

Positioning

Shots

16/22Rushed↓4/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472733%
USP-S2429%
PP-Bizon1638%
Glock-18100%
SSG 08850%
M4A1-S50%
Desert Eagle2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/7911 1:27 2 kills (Scout ×2), a wallbang, all headshots, in 18.4 s CT4.3
15/792 1:12 1 kill (Deagle), 1 headshot CT2.5
17/794 1:42 1 kill (Scout), a wallbang CT2.3
23/799 1:19 1 kill (Scout), 1 through smoke CT2.0
28/793 1:37 1 kill (Scout) CT1.0
32/798 1:29 1 kill (Scout) CT1.0
43/795 1:34 1 kill (AK-47), 1 headshot CT0.7
46/7917 bomb 0:17 1 kill (AK-47) T0.7
57/791 1:37 1 kill (USP-S), 1 headshot CT0.0
74/7916 1:44 1 kill (Bizon), 1 headshot T-1.4

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
10 1:32 goodblinded ☆Lil Wayne☆ 4.5 s (1.7 s white), Goodron 3.9 s (1.1 s white)
15 1:49 wastedno enemy blinded for long
17 1:48 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe; blinded nsfw 1.0 s on the move through Long Doors - safe

Positioning

In 3 of your 27 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Catwalk. Pros do that in about 1 duel in 16. You crouched in 8 of your 23 duels (35%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 14 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:43 ☆Lil Wayne☆Catwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
13 1:39 VEYFLOODCatwalkcover not used: 96 units away, they'd have seen only your headlived
13 1:38 FlashnikOffCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 17 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 tradensfw was killed 557 units away: not traded within 5 s (pros: 625 ms)
2 1:18 holdheld with Максим Синицин, 435 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 2,000 ms after Максим Синицин)
2 1:15 tradeкустик was killed 1500 units away: you traded in 2,953 ms (pros: 2,609 ms)
2 1:13 tradensfw was killed 249 units away: you traded in 438 ms (pros: 625 ms)
4 1:44 tradensfw was killed 603 units away: you traded in 2,250 ms (pros: 2,031 ms)
7 1:22 tradensfw was killed 728 units away: not traded within 5 s (pros: 2,031 ms)
9 1:28 tradeAgnostic was killed 976 units away: not traded within 5 s (pros: 2,031 ms)
10 1:29 holdheld with Максим Синицин, 340 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:28 tradeМаксим Синицин was killed 313 units away: not traded within 5 s (pros: 1,641 ms)
13 1:42 tradensfw was killed 379 units away: not traded within 5 s (pros: 1,641 ms)
13 1:40 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 1:38 holdheld with Максим Синицин, 161 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before Максим Синицин)
15 1:38 line of firestood in кустик's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
15 1:37 in their waystood between кустик and an enemy they could see, for 312 ms (pros: 125 ms at a time)
15 1:35 line of firestood in кустик's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
16 1:45 in their waystood between Agnostic and an enemy they could see, for 250 ms (pros: 125 ms at a time)
16 1:45 holdheld with Agnostic, 343 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms before Agnostic)
16 1:45 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
16 1:45 in their waystood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time)
16 1:44 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 Goodronhit by themGlock-18547 ms–1.3°
1 1:37 Goodronkilled themUSP-S703 ms703 ms0.3°
1 1:29 ☆Lil Wayne☆hit themP2000594 ms–1.8°
1 bomb 0:40 VEYFLOODhit themP2000250 ms–2.2°
1 bomb 0:40 ☆Lil Wayne☆hit by themGlock-18281 ms–1.5°
1 bomb 0:40 VEYFLOODhit by themGlock-18547 ms–0.9°
1 bomb 0:35 ☆Lil Wayne☆hit themP2000516 ms–1.9°
1 bomb 0:18 ☆Lil Wayne☆killed by themGlock-18656 ms656 ms2.3°
2 1:16 Goodronhit themDesert Eagle344 ms–0.8°
2 1:12 ☆Lil Wayne☆killed themDesert Eagle641 ms641 ms5.4°
2 1:07 Goodronkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:37 VEYFLOODhit by themGlock-18328 ms–1.4°
3 1:37 VEYFLOODkilled themSSG 08375 ms375 ms2.7°
3 1:30 Goodronkilled by themMP7609 ms2078 ms2.1°
4 1:42 ☆Lil Wayne☆killed themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 1:34 ☆Lil Wayne☆killed themAK-47422 ms828 ms2.4°
6 1:45 VEYFLOODhit themAK-47281 ms–5.3°
6 1:43 VEYFLOODkilled by themGalil AR500 ms953 ms0.9°
6 1:43 VEYFLOODhit themAK-47719 ms–7.7°
6 1:43 ☆Lil Wayne☆hit by themP250516 ms–1.5°
7 1:20 Goodronkilled by themAK-47469 ms875 ms11.0°
8 1:32 Goodronhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 1:29 Goodronkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 1:27 VEYFLOODhit by themGalil AR328 ms–0.5°
8 1:27 VEYFLOODhit themSSG 08703 ms–2.5°
8 1:25 VEYFLOODkilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
9 1:19 FlashnikOffkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:40 Goodronkilled by themAK-4762 ms62 ms1.1°
11 1:48 FlashnikOffhit by themSSG 0831 ms–0.2°
11 1:39 FlashnikOffhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
11 1:27 FlashnikOffkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
11 1:10 ☆Lil Wayne☆hit by themAK-4716 ms–3.4°
11 1:08 ☆Lil Wayne☆killed themSSG 08219 ms219 ms1.0°
11 0:53 Goodronkilled by themAK-47250 ms250 ms1.8°
12 1:47 ☆Lil Wayne☆hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 1:45 ☆Lil Wayne☆hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 1:45 ☆Lil Wayne☆hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:35 ☆Lil Wayne☆killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:39 VEYFLOODhit by themP2000484 ms–1.2°
13 1:37 FlashnikOffkilled by themP2000422 ms2031 ms4.5°
14 1:39 Goodronhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:48 Goodronhit by themMP9344 ms–1.1°
16 1:45 ☆Lil Wayne☆killed themPP-Bizon141 ms1016 ms3.1°
16 1:45 ☆Lil Wayne☆hit by themMP9531 ms–7.8°
16 1:44 Goodronhit themPP-Bizon656 ms–8.7°
16 1:44 Goodronkilled by themMP91047 ms1047 ms19.8°
17 bomb 0:23 FlashnikOffhit themAK-47172 ms–11.6°
17 bomb 0:17 FlashnikOffkilled themAK-47453 ms656 ms11.5°

Shots

You fired 16 of your 22 first shots too soon: 10 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:38 GoodronUSP-S998fired while moving (126 u/s), too fast to be accurate - stop first1/3killed them18% / 43%
1 1:30 ☆Lil Wayne☆USP-S992fired while moving (149 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 43%
1 1:29 ☆Lil Wayne☆USP-S958aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/35% / 48%
1 1:22 VEYFLOODUSP-S1516fired while moving (182 u/s), too fast to be accurate - stop first0/148% / 54%
1 bomb 0:40 VEYFLOODUSP-S1518fired while moving (115 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 37%
1 bomb 0:40 VEYFLOODUSP-S1518fine - pros would have fired it too3/521% / 41%
1 bomb 0:35 ☆Lil Wayne☆USP-S1201fired while moving (201 u/s), too fast to be accurate - stop first1/135% / 55%
1 bomb 0:34 ☆Lil Wayne☆USP-S1201aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first0/11% / 50%
1 bomb 0:30 ☆Lil Wayne☆USP-S990aim far off: your crosshair was about 5.5 player widths (169 units) off their body - get on target first0/11% / 48%
1 bomb 0:25 ☆Lil Wayne☆USP-S992fired while moving (228 u/s), too fast to be accurate - stop first0/139% / 47%
1 bomb 0:23 VEYFLOODUSP-S1423fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 49%
1 bomb 0:21 VEYFLOODUSP-S1410fired while moving (94 u/s), too fast to be accurate - stop first0/257% / 61%
1 bomb 0:19 VEYFLOODUSP-S1410aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 51%
1 bomb 0:18 ☆Lil Wayne☆USP-S917fired while moving (116 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)30% / 49%
2 1:16 GoodronDesert Eagle2166fine - pros would have fired it too1/174% / 74%
2 1:12 ☆Lil Wayne☆Desert Eagle1736fine - pros would have fired it too1/1killed them47% / 47%
5 1:35 ☆Lil Wayne☆AK-47543fired while moving (111 u/s), too fast to be accurate - stop first3/9killed them17% / 54%
6 1:45 ☆Lil Wayne☆AK-47989fine - pros would have fired it too1/1036% / 49%
6 1:43 VEYFLOODAK-471180fine - pros would have fired it too1/5cut short (a death, a reload)27% / 47%
7 1:21 GoodronUSP-S716aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/3cut short (a death, a reload)24% / 51%
13 1:38 FlashnikOffGlock-18504aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/69% / 68%
17 bomb 0:17 FlashnikOffAK-47590fired while moving (94 u/s), too fast to be accurate - stop first3/4killed them16% / 48%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
14 grenades: 14 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.