Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| P90 | 43 | 2% |
| Glock-18 | 6 | 0% |
| AK-47 | 4 | 0% |
| XM1014 | 4 | 75% |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:25 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 6 rounds. You traded 0 of the 1 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:28 | in their way | stood between FlashnikOff and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 2 1:25 | peek together | peeked the same enemy as VEYFLOOD, 656 ms before them - early - you went first, alone |
| 5 1:42 | trade | FlashnikOff was killed 197 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:28 | killed by them | USP-S | 1750 ms | 1750 ms | 18.0° | ||
| 2 1:24 | killed by them | MP9 | 297 ms | 516 ms | 2.7° | ||
| 3 1:11 | killed by them | AK-47 | 391 ms | 688 ms | 2.0° | ||
| 4 1:35 | hit them | XM1014 | 1125 ms | – | 12.4° | ||
| 4 1:33 | killed by them | M4A4 | 469 ms | 984 ms | 50.6° | ||
| 5 1:31 | hit by them | M4A4 | 1516 ms | – | 6.0° | ||
| 5 1:28 | hit them | P90 | 4672 ms | – | 5.5° | ||
| 5 1:27 | killed by them | M4A4 | 5219 ms | 5219 ms | 6.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:29 | Glock-18 | 336 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/6 | cut short (a death, a reload) | 2% / 44% | |
| 2 1:24 | AK-47 | 738 | fired while moving (186 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 11% / 52% | |
| 5 1:32 | P90 | 844 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/33 | 24 bullets after pros would have stopped | 4% / 61% | |
| 5 1:29 | P90 | 949 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 53% | |
| 5 1:28 | P90 | 937 | fired while moving (194 u/s), too fast to be accurate - stop first | 1/9 | cut short (a death, a reload) | 3% / 62% |
Throws
1 grenade: 1 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
