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Dust II, lost 4-13 · Sat 24 Oct, 18:26

♦MeGold Nova Master

The match

Aim

Scoreboard

10ADR17%KAST

Positioning

Shots

Guns

GunBullets at enemies Hit
P90432%
Glock-1860%
AK-4740%
XM1014475%

Positioning

In 1 of your 5 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched as you ran into an enemy's view in 0 of your 3 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:25 кустикMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 6 rounds. You traded 0 of the 1 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:28 in their waystood between FlashnikOff and an enemy they could see, for 188 ms (pros: 125 ms at a time)
2 1:25 peek togetherpeeked the same enemy as VEYFLOOD, 656 ms before them - early - you went first, alone
5 1:42 tradeFlashnikOff was killed 197 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:28 кустикkilled by themUSP-S1750 ms1750 ms18.0°
2 1:24 кустикkilled by themMP9297 ms516 ms2.7°
3 1:11 Максим Синицинkilled by themAK-47391 ms688 ms2.0°
4 1:35 Agnostichit themXM10141125 ms–12.4°
4 1:33 Agnostickilled by themM4A4469 ms984 ms50.6°
5 1:31 кустикhit by themM4A41516 ms–6.0°
5 1:28 кустикhit themP904672 ms–5.5°
5 1:27 кустикkilled by themM4A45219 ms5219 ms6.0°

Shots

You fired 5 of your 5 first shots too soon: 3 while moving, 2 before your crosshair was on them. Pros fire about 4 in 10 too soon. 24 spray bullets went on after pros would have stopped. Your first shots had a 7% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:29 кустикGlock-18336aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/6cut short (a death, a reload)2% / 44%
2 1:24 Максим СиницинAK-47738fired while moving (186 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)11% / 52%
5 1:32 кустикP90844fired while moving (80 u/s), too fast to be accurate - stop first0/3324 bullets after pros would have stopped4% / 61%
5 1:29 кустикP90949aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 53%
5 1:28 кустикP90937fired while moving (194 u/s), too fast to be accurate - stop first1/9cut short (a death, a reload)3% / 62%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
1 grenade: 1 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.