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Dust II, lost 4-13 · Sat 24 Oct, 18:26

☆Lil Wayne☆Gold Nova Master

The match

Aim

Scoreboard

60ADR53%KAST

Positioning

Shots

21/32Rushed↓5/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Glock-182326%
AK-472250%
MAC-101735%
MP91146%
P250617%
M4A1-S40%
AWP333%
USP-S1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/7912 1:35 2 kills (AWP ×2), a wallbang, in 13.4 s T4.9
24/792 1:15 2 kills (AK-47 ×2), 1 headshot, in 2.5 s T1.6
35/7913 1:42 1 kill (USP-S), 1 headshot CT1.0
38/7910 1:28 2 kills (AK-47 ×2), in 28.2 s T0.9
53/791 1:40 3 kills (Glock ×3), in 51.1 s T0.2
64/7911 1:15 1 kill (AK-47) T-0.1
66/794 1:44 1 kill (AK-47) T-0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:17 1v1 after the plant T · 15 HP · Bombsite Awon - killed them · first fight won, they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 0 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
10 1:35 wastedno enemy blinded for long
11 1:48 wastedbarely blinded nsfw 1.1 s (0.1 s white); blinded Goodron 2.7 s holding Outside Long - safe

Positioning

In 4 of your 27 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 4 of your 21 duels (19%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 10 fast peeks (10%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 12 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:09 Максим СиницинBombsite Acover not used: 96 units away, they'd have seen only your headkilled them
10 1:29 Максим СиницинBombsite Bcover not used: 128 units away, they'd have seen only your headkilled them
11 1:17 кустикOutside Longpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
12 1:09 nsfwT Spawncover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 17 rounds (1 time longer than pros stand there). 2 of your 3 holds with a team-mate were real crossfires. You traded 1 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:36 holdheld with VEYFLOOD, 459 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,531 ms before VEYFLOOD)
1 bomb 0:17 tradeVEYFLOOD was killed 447 units away: not traded within 5 s (pros: 1,641 ms)
2 1:16 tradeVEYFLOOD was killed 2115 units away: you traded in 3,438 ms (pros: 2,609 ms)
3 1:37 tradeVEYFLOOD was killed 491 units away: not traded within 5 s (pros: 1,641 ms)
5 1:42 tradeFlashnikOff was killed 641 units away: not traded within 5 s (pros: 2,031 ms)
6 1:45 in their waystood between VEYFLOOD and an enemy they could see, for 500 ms (pros: 125 ms at a time)
6 1:44 line of firestood in VEYFLOOD's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
7 1:51 holdheld with FlashnikOff, 76 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms before FlashnikOff)
8 1:26 in their waystood between VEYFLOOD and an enemy they could see, for 188 ms (pros: 125 ms at a time)
10 1:34 tradeFlashnikOff was killed 988 units away: not traded within 5 s (pros: 2,031 ms)
11 1:35 tradeVEYFLOOD was killed 919 units away: not traded within 5 s (pros: 2,031 ms)
11 1:27 tradeFlashnikOff was killed 978 units away: not traded within 5 s (pros: 2,031 ms)
11 1:18 line of firestood in Goodron's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
12 1:10 tradeFlashnikOff was killed 229 units away: not traded within 5 s (pros: 969 ms)
15 1:40 holdheld with VEYFLOOD, 648 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 234 ms after VEYFLOOD)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 Agnostichit by themP2000312 ms–1.9°
1 1:40 Agnostickilled themGlock-18859 ms1125 ms15.0°
1 1:29 сиськи базуки чипhit by themP2000594 ms–1.8°
1 bomb 0:40 сиськи базуки чипhit themGlock-18281 ms–1.5°
1 bomb 0:35 сиськи базуки чипhit by themP2000516 ms–1.9°
1 bomb 0:18 сиськи базуки чипkilled themGlock-18656 ms656 ms2.3°
1 bomb 0:08 Максим Синицинkilled themGlock-18844 ms844 ms29.9°
2 1:15 кустикkilled themAK-471062 ms1062 ms12.6°
2 1:13 nsfwkilled themAK-47734 ms1078 ms3.5°
2 1:12 сиськи базуки чипkilled by themDesert Eagle641 ms641 ms5.4°
3 1:37 nsfwhit themMAC-10391 ms–0.7°
3 1:35 nsfwkilled by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
4 1:47 nsfwhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:44 nsfwhit by themSSG 08375 ms–0.2°
4 1:44 nsfwkilled themAK-47484 ms594 ms1.9°
4 1:42 сиськи базуки чипkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 1:34 сиськи базуки чипkilled by themAK-47422 ms828 ms2.4°
6 1:45 nsfwhit by themSSG 08266 ms–0.4°
6 1:43 сиськи базуки чипhit themP250516 ms–1.5°
6 1:39 nsfwkilled by themSSG 08219 ms219 ms0.7°
7 1:51 Максим Синицинkilled by themAWP266 ms266 ms0.5°
8 1:11 nsfwkilled by themDesert Eagle547 ms1141 ms11.2°
9 1:49 Максим Синицинkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:28 Максим Синицинkilled themAK-47297 ms500 ms2.5°
10 bomb 0:18 Agnostickilled themAK-47438 ms438 ms15.7°
11 1:17 кустикhit themAK-47516 ms–1.5°
11 1:16 nsfwkilled themAK-47422 ms922 ms44.3°
11 1:10 сиськи базуки чипhit themAK-4716 ms–3.4°
11 1:08 сиськи базуки чипkilled by themSSG 08219 ms219 ms1.0°
12 1:47 сиськи базуки чипhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 1:45 сиськи базуки чипhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 1:45 сиськи базуки чипhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:35 сиськи базуки чипkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:22 Agnostickilled themAWP359 ms359 ms0.8°
12 1:09 nsfwkilled by themM4A1-S422 ms422 ms1.4°
13 1:42 кустикkilled themUSP-S375 ms375 ms0.2°
14 1:44 Максим Синицинkilled by themDesert Eagle516 ms516 ms6.9°
15 1:40 nsfwkilled by themMAC-10188 ms188 ms7.6°
16 1:45 сиськи базуки чипkilled by themPP-Bizon141 ms1016 ms3.1°
16 1:45 Agnostichit themMP9453 ms–7.9°
16 1:45 сиськи базуки чипhit themMP9531 ms–7.8°
16 1:45 Agnostichit by themM4A4594 ms–1.0°
17 1:52 кустикkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 21 of your 32 first shots too soon: 11 before your crosshair was on them, 10 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 AgnosticGlock-18690fired while moving (216 u/s), too fast to be accurate - stop first0/65% / 41%
1 1:41 AgnosticGlock-18749fired while moving (240 u/s), too fast to be accurate - stop first2/6killed them1% / 45%
1 1:30 сиськи базуки чипGlock-18981aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/216% / 50%
1 1:29 сиськи базуки чипGlock-18958fired while moving (160 u/s), too fast to be accurate - stop first0/43% / 43%
1 1:22 сиськи базуки чипGlock-181111fine - pros would have fired it too3/1147% / 48%
1 bomb 0:35 сиськи базуки чипGlock-181201aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/22% / 49%
1 bomb 0:25 сиськи базуки чипGlock-18996aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/511% / 48%
1 bomb 0:18 сиськи базуки чипGlock-18950aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first1/5killed them2% / 48%
1 bomb 0:08 Максим СиницинGlock-18319aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/4killed them18% / 40%
2 1:15 кустикAK-47744fine - pros would have fired it too1/5killed them34% / 56%
2 1:13 nsfwAK-471935fired while moving (88 u/s), too fast to be accurate - stop first1/217% / 65%
2 1:13 nsfwAK-471939fine - pros would have fired it too2/2killed them55% / 55%
2 1:12 сиськи базуки чипAK-471737aim far off: your crosshair was about 4 player widths (136 units) off their body - get on target first0/1cut short (a death, a reload)1% / 47%
3 1:37 nsfwMAC-101045fired while moving (126 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 66%
3 1:37 nsfwMAC-101018fine - pros would have fired it too4/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 46%
3 1:36 nsfwMAC-10990fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 68%
4 1:44 nsfwAK-472199fine - pros would have fired it too2/2killed them; 1 bullet after pros would have stopped41% / 53%
5 1:34 сиськи базуки чипMAC-10534fine - pros would have fired it too0/6cut short (a death, a reload)53% / 55%
6 1:45 nsfwP2501522fired while moving (118 u/s), too fast to be accurate - stop first0/22% / 44%
6 1:44 сиськи базуки чипP250999fired while moving (116 u/s), too fast to be accurate - stop first0/21% / 41%
6 1:43 сиськи базуки чипP2501025aim far off: your crosshair was about a player's width (39 units) off their body - get on target first1/58% / 57%
8 1:26 сиськи базуки чипGlock-18876fired while moving (236 u/s), too fast to be accurate - stop first0/18% / 37%
10 1:28 Максим СиницинAK-47716fine - pros would have fired it too3/7killed them34% / 49%
10 bomb 0:18 AgnosticAK-47911aim far off: your crosshair was about 8 player widths (264 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 50%
11 1:17 кустикAK-47594fired while moving (193 u/s), too fast to be accurate - stop first1/69% / 51%
11 1:16 nsfwAK-47517fine - pros would have fired it too2/8killed them44% / 50%
11 1:08 сиськи базуки чипAK-471148fine - pros would have fired it too0/2cut short (a death, a reload)57% / 57%
12 1:22 AgnosticAWP2092fine - pros would have fired it too1/1killed them83% / 83%
12 1:11 nsfwAWP1598aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 71%
13 1:42 кустикUSP-S1300fired while moving (89 u/s), too fast to be accurate - stop first1/1killed them45% / 48%
14 1:44 Максим СиницинM4A1-S867aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/3cut short (a death, a reload)11% / 56%
16 1:45 сиськи базуки чипMP9461aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first5/11cut short (a death, a reload)2% / 60%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
8 grenades: 8 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.