Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Glock-18 | 23 | 26% |
| AK-47 | 22 | 50% |
| MAC-10 | 17 | 35% |
| MP9 | 11 | 46% |
| P250 | 6 | 17% |
| M4A1-S | 4 | 0% |
| AWP | 3 | 33% |
| USP-S | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/79 | 12 1:35 | 2 kills (AWP ×2), a wallbang, in 13.4 s T | 4.9 |
| 24/79 | 2 1:15 | 2 kills (AK-47 ×2), 1 headshot, in 2.5 s T | 1.6 |
| 35/79 | 13 1:42 | 1 kill (USP-S), 1 headshot CT | 1.0 |
| 38/79 | 10 1:28 | 2 kills (AK-47 ×2), in 28.2 s T | 0.9 |
| 53/79 | 1 1:40 | 3 kills (Glock ×3), in 51.1 s T | 0.2 |
| 64/79 | 11 1:15 | 1 kill (AK-47) T | -0.1 |
| 66/79 | 4 1:44 | 1 kill (AK-47) T | -0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:17 | 1v1 after the plant T · 15 HP · Bombsite A | won - killed them · first fight won, they saw them first |
Flashes
2 flashes: 0 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 10 1:35 | wasted | no enemy blinded for long |
| 11 1:48 | wasted | barely blinded nsfw 1.1 s (0.1 s white); blinded Goodron 2.7 s holding Outside Long - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:09 | Bombsite A | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 10 1:29 | Bombsite B | cover not used: 128 units away, they'd have seen only your head | killed them | ||
| 11 1:17 | Outside Long | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 12 1:09 | T Spawn | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 17 rounds (1 time longer than pros stand there). 2 of your 3 holds with a team-mate were real crossfires. You traded 1 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:36 | hold | held with VEYFLOOD, 459 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,531 ms before VEYFLOOD) |
| 1 bomb 0:17 | trade | VEYFLOOD was killed 447 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:16 | trade | VEYFLOOD was killed 2115 units away: you traded in 3,438 ms (pros: 2,609 ms) |
| 3 1:37 | trade | VEYFLOOD was killed 491 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:42 | trade | FlashnikOff was killed 641 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:45 | in their way | stood between VEYFLOOD and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 6 1:44 | line of fire | stood in VEYFLOOD's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 7 1:51 | hold | held with FlashnikOff, 76 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms before FlashnikOff) |
| 8 1:26 | in their way | stood between VEYFLOOD and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 10 1:34 | trade | FlashnikOff was killed 988 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:35 | trade | VEYFLOOD was killed 919 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:27 | trade | FlashnikOff was killed 978 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:18 | line of fire | stood in Goodron's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 12 1:10 | trade | FlashnikOff was killed 229 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:40 | hold | held with VEYFLOOD, 648 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 234 ms after VEYFLOOD) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | hit by them | P2000 | 312 ms | – | 1.9° | ||
| 1 1:40 | killed them | Glock-18 | 859 ms | 1125 ms | 15.0° | ||
| 1 1:29 | hit by them | P2000 | 594 ms | – | 1.8° | ||
| 1 bomb 0:40 | hit them | Glock-18 | 281 ms | – | 1.5° | ||
| 1 bomb 0:35 | hit by them | P2000 | 516 ms | – | 1.9° | ||
| 1 bomb 0:18 | killed them | Glock-18 | 656 ms | 656 ms | 2.3° | ||
| 1 bomb 0:08 | killed them | Glock-18 | 844 ms | 844 ms | 29.9° | ||
| 2 1:15 | killed them | AK-47 | 1062 ms | 1062 ms | 12.6° | ||
| 2 1:13 | killed them | AK-47 | 734 ms | 1078 ms | 3.5° | ||
| 2 1:12 | killed by them | Desert Eagle | 641 ms | 641 ms | 5.4° | ||
| 3 1:37 | hit them | MAC-10 | 391 ms | – | 0.7° | ||
| 3 1:35 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:47 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:44 | hit by them | SSG 08 | 375 ms | – | 0.2° | ||
| 4 1:44 | killed them | AK-47 | 484 ms | 594 ms | 1.9° | ||
| 4 1:42 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:34 | killed by them | AK-47 | 422 ms | 828 ms | 2.4° | ||
| 6 1:45 | hit by them | SSG 08 | 266 ms | – | 0.4° | ||
| 6 1:43 | hit them | P250 | 516 ms | – | 1.5° | ||
| 6 1:39 | killed by them | SSG 08 | 219 ms | 219 ms | 0.7° | ||
| 7 1:51 | killed by them | AWP | 266 ms | 266 ms | 0.5° | ||
| 8 1:11 | killed by them | Desert Eagle | 547 ms | 1141 ms | 11.2° | ||
| 9 1:49 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:28 | killed them | AK-47 | 297 ms | 500 ms | 2.5° | ||
| 10 bomb 0:18 | killed them | AK-47 | 438 ms | 438 ms | 15.7° | ||
| 11 1:17 | hit them | AK-47 | 516 ms | – | 1.5° | ||
| 11 1:16 | killed them | AK-47 | 422 ms | 922 ms | 44.3° | ||
| 11 1:10 | hit them | AK-47 | 16 ms | – | 3.4° | ||
| 11 1:08 | killed by them | SSG 08 | 219 ms | 219 ms | 1.0° | ||
| 12 1:47 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:45 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:45 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:35 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:22 | killed them | AWP | 359 ms | 359 ms | 0.8° | ||
| 12 1:09 | killed by them | M4A1-S | 422 ms | 422 ms | 1.4° | ||
| 13 1:42 | killed them | USP-S | 375 ms | 375 ms | 0.2° | ||
| 14 1:44 | killed by them | Desert Eagle | 516 ms | 516 ms | 6.9° | ||
| 15 1:40 | killed by them | MAC-10 | 188 ms | 188 ms | 7.6° | ||
| 16 1:45 | killed by them | PP-Bizon | 141 ms | 1016 ms | 3.1° | ||
| 16 1:45 | hit them | MP9 | 453 ms | – | 7.9° | ||
| 16 1:45 | hit them | MP9 | 531 ms | – | 7.8° | ||
| 16 1:45 | hit by them | M4A4 | 594 ms | – | 1.0° | ||
| 17 1:52 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | Glock-18 | 690 | fired while moving (216 u/s), too fast to be accurate - stop first | 0/6 | 5% / 41% | ||
| 1 1:41 | Glock-18 | 749 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/6 | killed them | 1% / 45% | |
| 1 1:30 | Glock-18 | 981 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | 16% / 50% | ||
| 1 1:29 | Glock-18 | 958 | fired while moving (160 u/s), too fast to be accurate - stop first | 0/4 | 3% / 43% | ||
| 1 1:22 | Glock-18 | 1111 | fine - pros would have fired it too | 3/11 | 47% / 48% | ||
| 1 bomb 0:35 | Glock-18 | 1201 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/2 | 2% / 49% | ||
| 1 bomb 0:25 | Glock-18 | 996 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/5 | 11% / 48% | ||
| 1 bomb 0:18 | Glock-18 | 950 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 1/5 | killed them | 2% / 48% | |
| 1 bomb 0:08 | Glock-18 | 319 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/4 | killed them | 18% / 40% | |
| 2 1:15 | AK-47 | 744 | fine - pros would have fired it too | 1/5 | killed them | 34% / 56% | |
| 2 1:13 | AK-47 | 1935 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/2 | 17% / 65% | ||
| 2 1:13 | AK-47 | 1939 | fine - pros would have fired it too | 2/2 | killed them | 55% / 55% | |
| 2 1:12 | AK-47 | 1737 | aim far off: your crosshair was about 4 player widths (136 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 47% | |
| 3 1:37 | MAC-10 | 1045 | fired while moving (126 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 66% | |
| 3 1:37 | MAC-10 | 1018 | fine - pros would have fired it too | 4/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 46% | |
| 3 1:36 | MAC-10 | 990 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 68% | |
| 4 1:44 | AK-47 | 2199 | fine - pros would have fired it too | 2/2 | killed them; 1 bullet after pros would have stopped | 41% / 53% | |
| 5 1:34 | MAC-10 | 534 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 53% / 55% | |
| 6 1:45 | P250 | 1522 | fired while moving (118 u/s), too fast to be accurate - stop first | 0/2 | 2% / 44% | ||
| 6 1:44 | P250 | 999 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/2 | 1% / 41% | ||
| 6 1:43 | P250 | 1025 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 1/5 | 8% / 57% | ||
| 8 1:26 | Glock-18 | 876 | fired while moving (236 u/s), too fast to be accurate - stop first | 0/1 | 8% / 37% | ||
| 10 1:28 | AK-47 | 716 | fine - pros would have fired it too | 3/7 | killed them | 34% / 49% | |
| 10 bomb 0:18 | AK-47 | 911 | aim far off: your crosshair was about 8 player widths (264 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 50% | |
| 11 1:17 | AK-47 | 594 | fired while moving (193 u/s), too fast to be accurate - stop first | 1/6 | 9% / 51% | ||
| 11 1:16 | AK-47 | 517 | fine - pros would have fired it too | 2/8 | killed them | 44% / 50% | |
| 11 1:08 | AK-47 | 1148 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 57% / 57% | |
| 12 1:22 | AWP | 2092 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 12 1:11 | AWP | 1598 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 71% | |
| 13 1:42 | USP-S | 1300 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/1 | killed them | 45% / 48% | |
| 14 1:44 | M4A1-S | 867 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 11% / 56% | |
| 16 1:45 | MP9 | 461 | aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first | 5/11 | cut short (a death, a reload) | 2% / 60% |
Throws
8 grenades: 8 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
