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Dust II, won 13-4 · Sat 24 Oct, 18:26

nsfw

The match

Aim

375 msTTD383 msTTK6.6°Crosshair↓37%1st bullet46%Spray18%Head73%Counter-strafe

Scoreboard

89ADR76%KAST

Positioning

Shots

10/29Rushed↓1/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-102138%
M4A1-S1811%
USP-S1414%
SSG 08967%
Desert Eagle862%
Tec-9825%
AWP250%
R8 Revolver1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/7915 1:40 3 kills (MAC-10 ×2, Deagle), 2 headshots, in 20.3 s T6.1
11/792 1:16 1 kill (Scout), a wallbang CT3.0
16/793 1:34 2 kills (USP-S, Scout), 1 through smoke, 1 headshot, in 6.9 s CT2.5
20/799 1:11 1 kill (R8), a wallbang CT2.1
26/796 1:39 2 kills (Scout, Knife), in 22.4 s CT1.4
34/7911 1:35 1 kill (Scout), 1 headshot CT1.0
36/7917 1:45 1 kill (AWP) T1.0
62/7912 1:09 2 kills (M4A1-S, Zeus), in 61 s CT-0.1
63/798 1:10 1 kill (Deagle) CT-0.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 0:58 1v1 before the plant CT · 37 HP · T Spawnwon - killed them

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 0 good, 1 weak, 9 wasted, 2 that hurt your team. After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:28 wastedno enemy blinded for long; blinded themselves 4.6 s on the move through Middle - safe
8 1:25 weakbarely blinded VEYFLOOD 1.6 s (0.1 s white), ☆Lil Wayne☆ 0.8 s (0.1 s white); blinded сиськи базуки чип 2.6 s holding Middle - safe
9 1:42 wastedno enemy blinded for long
9 1:40 wastedno enemy blinded for long
11 1:40 wastedno enemy blinded for long
11 1:38 misled a peekbarely blinded VEYFLOOD 2.5 s (0.3 s white), ☆Lil Wayne☆ 2.5 s (0.3 s white), Goodron 1.5 s (0.1 s white) the enemy was barely blinded, and nsfw peeked VEYFLOOD 2.2 s after the pop; hit them first
12 1:04 wastedno enemy blinded for long
12 1:00 wastedno enemy blinded for long
16 1:40 wastedno enemy blinded for long
16 1:37 hurt the teambarely blinded VEYFLOOD 2.4 s (0.2 s white), FlashnikOff 1.0 s (0.1 s white); blinded themselves 4.3 s holding B Doors - died 0.8 s after the pop
17 1:49 wastedno enemy blinded for long
17 1:40 wastedno enemy blinded for long; blinded сиськи базуки чип 4.7 s on the move through Long Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
31 grenades: 27 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:32 exposedan HE at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 450 units away
7 1:25 punishedkilled by Goodron 2.6 s after throwing a smoke at Top Mid, before the gun was ready - out of the enemy's view (through a smoke or a wall)
15 1:52 exposedan HE at Top Mid - seen by 2 enemies for 0.4 s, the nearest 1554 units away; a running throw
16 1:39 punishedhit by FlashnikOff 1.0 s after throwing a flash at B Doors, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 350 units away; a running throw

Positioning

In 3 of your 26 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 4 of your 25 duels (16%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:30 FlashnikOffMiddlestanding: crouched, they'd have seen only your head; cover not used: 64 units away, they'd have seen only your headlived
8 1:11 ☆Lil Wayne☆Long Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
15 1:40 ☆Lil Wayne☆Lower Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 17 rounds. You traded 2 of the 4 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 line of firestood in сиськи базуки чип's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
2 1:20 tradeAgnostic was killed 656 units away: you traded in 3,469 ms (pros: 2,031 ms)
2 1:18 holdheld with Максим Синицин, 365 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:31 line of firestood in Максим Синицин's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
3 1:30 line of firestood in Максим Синицин's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
3 1:29 tradeсиськи базуки чип was killed 945 units away: not traded within 5 s (pros: 2,031 ms)
9 1:15 tradeкустик was killed 1823 units away: you traded in 3,875 ms (pros: 2,609 ms)
11 1:17 tradeкустик was killed 961 units away: not traded within 5 s (pros: 2,031 ms)
13 1:42 in their waystood between Agnostic and an enemy they could see, for 375 ms (pros: 125 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 Goodronkilled by themGlock-18344 ms3734 ms4.4°
2 1:22 VEYFLOODhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:16 VEYFLOODkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:13 ☆Lil Wayne☆killed by themAK-47734 ms1078 ms3.5°
3 1:38 FlashnikOffhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:37 ☆Lil Wayne☆hit by themMAC-10391 ms–0.7°
3 1:35 ☆Lil Wayne☆killed themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
3 1:30 FlashnikOffhit themP2000312 ms–18.8°
3 1:27 FlashnikOffkilled themSSG 08266 ms266 ms2.4°
3 1:08 Goodronhit themSSG 08297 ms–13.3°
4 1:51 Goodronhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:47 ☆Lil Wayne☆hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:44 ☆Lil Wayne☆hit themSSG 08375 ms–0.2°
4 1:44 ☆Lil Wayne☆killed by themAK-47484 ms594 ms1.9°
6 1:45 ☆Lil Wayne☆hit themSSG 08266 ms–0.4°
6 1:39 ☆Lil Wayne☆killed themSSG 08219 ms219 ms0.7°
6 1:29 FlashnikOffhit by themSSG 08453 ms–2.7°
6 1:17 FlashnikOffhit by themGlock-18344 ms–47.4°
7 1:22 Goodronkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:11 ☆Lil Wayne☆killed themDesert Eagle547 ms1141 ms11.2°
8 1:10 VEYFLOODkilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
9 1:11 Goodronkilled themR8 Revolver453 ms453 ms20.2°
10 1:38 FlashnikOffhit by themAK-47281 ms–6.2°
10 1:36 FlashnikOffhit themSSG 08219 ms–6.6°
10 1:36 FlashnikOffkilled by themAK-47375 ms766 ms11.2°
11 1:35 VEYFLOODkilled themSSG 08344 ms344 ms0.2°
11 1:16 ☆Lil Wayne☆killed by themAK-47422 ms922 ms44.3°
12 1:19 FlashnikOffhit by themDesert Eagle672 ms–7.2°
12 1:15 FlashnikOffhit themM4A41469 ms–0.1°
12 1:09 ☆Lil Wayne☆killed themM4A1-S422 ms422 ms1.4°
13 1:42 FlashnikOffkilled by themP2000297 ms297 ms2.6°
15 1:40 ☆Lil Wayne☆killed themMAC-10188 ms188 ms7.6°
15 1:38 VEYFLOODhit themMAC-10562 ms–2.0°
15 1:38 VEYFLOODhit by themMP7594 ms–0.2°
15 bomb 0:39 VEYFLOODkilled themMAC-10281 ms344 ms40.0°
15 bomb 0:37 FlashnikOffhit themMAC-10453 ms–7.1°
15 bomb 0:37 FlashnikOffhit by themDesert Eagle469 ms–6.8°
15 bomb 0:35 FlashnikOffkilled themDesert Eagle703 ms984 ms2.3°
16 1:38 FlashnikOffkilled by themDesert Eagle891 ms2375 ms11.8°
16 1:37 FlashnikOffhit themTec-9531 ms–44.4°
17 1:45 Goodronhit by themM4A4625 ms–5.6°
17 1:45 Goodronkilled themAWP531 ms531 ms51.1°

Shots

You fired 10 of your 29 first shots too soon: 7 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 39% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 GoodronUSP-S581fine - pros would have fired it too0/446% / 48%
1 1:44 GoodronUSP-S616aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/7cut short (a death, a reload)36% / 67%
3 1:36 ☆Lil Wayne☆USP-S991fine - pros would have fired it too1/318% / 36%
3 1:30 FlashnikOffUSP-S436fine - pros would have fired it too2/2cut short (a death, a reload)35% / 41%
8 1:13 ☆Lil Wayne☆AWP717fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 73%
8 1:11 ☆Lil Wayne☆Desert Eagle495fine - pros would have fired it too3/6killed them58% / 58%
12 1:21 FlashnikOffM4A1-S1724aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/15% / 56%
12 1:21 FlashnikOffM4A1-S1724fine - pros would have fired it too0/125% / 48%
12 1:20 FlashnikOffM4A1-S1724aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/114% / 56%
12 1:20 FlashnikOffM4A1-S1725fine - pros would have fired it too0/149% / 49%
12 1:20 FlashnikOffM4A1-S1724aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/124% / 57%
12 1:20 FlashnikOffM4A1-S1724aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/27% / 57%
12 1:18 FlashnikOffM4A1-S1710fine - pros would have fired it too0/140% / 45%
12 1:18 FlashnikOffM4A1-S1710aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/122% / 52%
12 1:17 FlashnikOffM4A1-S1710fine - pros would have fired it too0/153% / 53%
12 1:16 FlashnikOffM4A1-S1704aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/118% / 51%
12 1:16 FlashnikOffM4A1-S1704fine - pros would have fired it too0/134% / 43%
12 1:16 FlashnikOffM4A1-S1705fine - pros would have fired it too0/137% / 44%
12 1:15 FlashnikOffM4A1-S1705fine - pros would have fired it too0/144% / 45%
12 1:15 FlashnikOffM4A1-S1710fine - pros would have fired it too1/161% / 61%
12 1:11 ☆Lil Wayne☆M4A1-S1597fine - pros would have fired it too0/342% / 51%
12 1:09 ☆Lil Wayne☆M4A1-S1575fine - pros would have fired it too1/2killed them62% / 62%
15 1:40 ☆Lil Wayne☆MAC-10109fine - pros would have fired it too1/7killed them71% / 71%
15 1:39 VEYFLOODMAC-10796fired while moving (240 u/s), too fast to be accurate - stop first2/721% / 61%
15 bomb 0:39 VEYFLOODMAC-1034fine - pros would have fired it too2/7killed them56% / 56%
15 bomb 0:37 FlashnikOffMAC-10344fired while moving (209 u/s), too fast to be accurate - stop first3/7cut short (a death, a reload)23% / 49%
15 bomb 0:35 FlashnikOffDesert Eagle349fine - pros would have fired it too2/4killed them48% / 48%
16 1:37 FlashnikOffTec-9370fired while moving (225 u/s), too fast to be accurate - stop first2/8cut short (a death, a reload)62% / 70%
17 1:45 GoodronAWP758fine - pros would have fired it too1/1killed them75% / 75%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.