Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 21 | 38% |
| M4A1-S | 18 | 11% |
| USP-S | 14 | 14% |
| SSG 08 | 9 | 67% |
| Desert Eagle | 8 | 62% |
| Tec-9 | 8 | 25% |
| AWP | 2 | 50% |
| R8 Revolver | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/79 | 15 1:40 | 3 kills (MAC-10 ×2, Deagle), 2 headshots, in 20.3 s T | 6.1 |
| 11/79 | 2 1:16 | 1 kill (Scout), a wallbang CT | 3.0 |
| 16/79 | 3 1:34 | 2 kills (USP-S, Scout), 1 through smoke, 1 headshot, in 6.9 s CT | 2.5 |
| 20/79 | 9 1:11 | 1 kill (R8), a wallbang CT | 2.1 |
| 26/79 | 6 1:39 | 2 kills (Scout, Knife), in 22.4 s CT | 1.4 |
| 34/79 | 11 1:35 | 1 kill (Scout), 1 headshot CT | 1.0 |
| 36/79 | 17 1:45 | 1 kill (AWP) T | 1.0 |
| 62/79 | 12 1:09 | 2 kills (M4A1-S, Zeus), in 61 s CT | -0.1 |
| 63/79 | 8 1:10 | 1 kill (Deagle) CT | -0.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 0:58 | 1v1 before the plant CT · 37 HP · T Spawn | won - killed them |
Flashes
12 flashes: 0 good, 1 weak, 9 wasted, 2 that hurt your team. After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:28 | wasted | no enemy blinded for long; blinded themselves 4.6 s on the move through Middle - safe |
| 8 1:25 | weak | barely blinded VEYFLOOD 1.6 s (0.1 s white), ☆Lil Wayne☆ 0.8 s (0.1 s white); blinded сиськи базуки чип 2.6 s holding Middle - safe |
| 9 1:42 | wasted | no enemy blinded for long |
| 9 1:40 | wasted | no enemy blinded for long |
| 11 1:40 | wasted | no enemy blinded for long |
| 11 1:38 | misled a peek | barely blinded VEYFLOOD 2.5 s (0.3 s white), ☆Lil Wayne☆ 2.5 s (0.3 s white), Goodron 1.5 s (0.1 s white) the enemy was barely blinded, and nsfw peeked VEYFLOOD 2.2 s after the pop; hit them first |
| 12 1:04 | wasted | no enemy blinded for long |
| 12 1:00 | wasted | no enemy blinded for long |
| 16 1:40 | wasted | no enemy blinded for long |
| 16 1:37 | hurt the team | barely blinded VEYFLOOD 2.4 s (0.2 s white), FlashnikOff 1.0 s (0.1 s white); blinded themselves 4.3 s holding B Doors - died 0.8 s after the pop |
| 17 1:49 | wasted | no enemy blinded for long |
| 17 1:40 | wasted | no enemy blinded for long; blinded сиськи базуки чип 4.7 s on the move through Long Doors - safe |
Throws
31 grenades: 27 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:32 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 450 units away |
| 7 1:25 | punished | killed by Goodron 2.6 s after throwing a smoke at Top Mid, before the gun was ready - out of the enemy's view (through a smoke or a wall) |
| 15 1:52 | exposed | an HE at Top Mid - seen by 2 enemies for 0.4 s, the nearest 1554 units away; a running throw |
| 16 1:39 | punished | hit by FlashnikOff 1.0 s after throwing a flash at B Doors, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 350 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:30 | Middle | standing: crouched, they'd have seen only your head; cover not used: 64 units away, they'd have seen only your head | lived | ||
| 8 1:11 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 15 1:40 | Lower Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 17 rounds. You traded 2 of the 4 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | line of fire | stood in сиськи базуки чип's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 2 1:20 | trade | Agnostic was killed 656 units away: you traded in 3,469 ms (pros: 2,031 ms) |
| 2 1:18 | hold | held with Максим Синицин, 365 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:31 | line of fire | stood in Максим Синицин's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 3 1:30 | line of fire | stood in Максим Синицин's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 3 1:29 | trade | сиськи базуки чип was killed 945 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:15 | trade | кустик was killed 1823 units away: you traded in 3,875 ms (pros: 2,609 ms) |
| 11 1:17 | trade | кустик was killed 961 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:42 | in their way | stood between Agnostic and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | killed by them | Glock-18 | 344 ms | 3734 ms | 4.4° | ||
| 2 1:22 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:16 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:13 | killed by them | AK-47 | 734 ms | 1078 ms | 3.5° | ||
| 3 1:38 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:37 | hit by them | MAC-10 | 391 ms | – | 0.7° | ||
| 3 1:35 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:30 | hit them | P2000 | 312 ms | – | 18.8° | ||
| 3 1:27 | killed them | SSG 08 | 266 ms | 266 ms | 2.4° | ||
| 3 1:08 | hit them | SSG 08 | 297 ms | – | 13.3° | ||
| 4 1:51 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:47 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:44 | hit them | SSG 08 | 375 ms | – | 0.2° | ||
| 4 1:44 | killed by them | AK-47 | 484 ms | 594 ms | 1.9° | ||
| 6 1:45 | hit them | SSG 08 | 266 ms | – | 0.4° | ||
| 6 1:39 | killed them | SSG 08 | 219 ms | 219 ms | 0.7° | ||
| 6 1:29 | hit by them | SSG 08 | 453 ms | – | 2.7° | ||
| 6 1:17 | hit by them | Glock-18 | 344 ms | – | 47.4° | ||
| 7 1:22 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:11 | killed them | Desert Eagle | 547 ms | 1141 ms | 11.2° | ||
| 8 1:10 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:11 | killed them | R8 Revolver | 453 ms | 453 ms | 20.2° | ||
| 10 1:38 | hit by them | AK-47 | 281 ms | – | 6.2° | ||
| 10 1:36 | hit them | SSG 08 | 219 ms | – | 6.6° | ||
| 10 1:36 | killed by them | AK-47 | 375 ms | 766 ms | 11.2° | ||
| 11 1:35 | killed them | SSG 08 | 344 ms | 344 ms | 0.2° | ||
| 11 1:16 | killed by them | AK-47 | 422 ms | 922 ms | 44.3° | ||
| 12 1:19 | hit by them | Desert Eagle | 672 ms | – | 7.2° | ||
| 12 1:15 | hit them | M4A4 | 1469 ms | – | 0.1° | ||
| 12 1:09 | killed them | M4A1-S | 422 ms | 422 ms | 1.4° | ||
| 13 1:42 | killed by them | P2000 | 297 ms | 297 ms | 2.6° | ||
| 15 1:40 | killed them | MAC-10 | 188 ms | 188 ms | 7.6° | ||
| 15 1:38 | hit them | MAC-10 | 562 ms | – | 2.0° | ||
| 15 1:38 | hit by them | MP7 | 594 ms | – | 0.2° | ||
| 15 bomb 0:39 | killed them | MAC-10 | 281 ms | 344 ms | 40.0° | ||
| 15 bomb 0:37 | hit them | MAC-10 | 453 ms | – | 7.1° | ||
| 15 bomb 0:37 | hit by them | Desert Eagle | 469 ms | – | 6.8° | ||
| 15 bomb 0:35 | killed them | Desert Eagle | 703 ms | 984 ms | 2.3° | ||
| 16 1:38 | killed by them | Desert Eagle | 891 ms | 2375 ms | 11.8° | ||
| 16 1:37 | hit them | Tec-9 | 531 ms | – | 44.4° | ||
| 17 1:45 | hit by them | M4A4 | 625 ms | – | 5.6° | ||
| 17 1:45 | killed them | AWP | 531 ms | 531 ms | 51.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | USP-S | 581 | fine - pros would have fired it too | 0/4 | 46% / 48% | ||
| 1 1:44 | USP-S | 616 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/7 | cut short (a death, a reload) | 36% / 67% | |
| 3 1:36 | USP-S | 991 | fine - pros would have fired it too | 1/3 | 18% / 36% | ||
| 3 1:30 | USP-S | 436 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 35% / 41% | |
| 8 1:13 | AWP | 717 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 73% | |
| 8 1:11 | Desert Eagle | 495 | fine - pros would have fired it too | 3/6 | killed them | 58% / 58% | |
| 12 1:21 | M4A1-S | 1724 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | 5% / 56% | ||
| 12 1:21 | M4A1-S | 1724 | fine - pros would have fired it too | 0/1 | 25% / 48% | ||
| 12 1:20 | M4A1-S | 1724 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | 14% / 56% | ||
| 12 1:20 | M4A1-S | 1725 | fine - pros would have fired it too | 0/1 | 49% / 49% | ||
| 12 1:20 | M4A1-S | 1724 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | 24% / 57% | ||
| 12 1:20 | M4A1-S | 1724 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/2 | 7% / 57% | ||
| 12 1:18 | M4A1-S | 1710 | fine - pros would have fired it too | 0/1 | 40% / 45% | ||
| 12 1:18 | M4A1-S | 1710 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | 22% / 52% | ||
| 12 1:17 | M4A1-S | 1710 | fine - pros would have fired it too | 0/1 | 53% / 53% | ||
| 12 1:16 | M4A1-S | 1704 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 18% / 51% | ||
| 12 1:16 | M4A1-S | 1704 | fine - pros would have fired it too | 0/1 | 34% / 43% | ||
| 12 1:16 | M4A1-S | 1705 | fine - pros would have fired it too | 0/1 | 37% / 44% | ||
| 12 1:15 | M4A1-S | 1705 | fine - pros would have fired it too | 0/1 | 44% / 45% | ||
| 12 1:15 | M4A1-S | 1710 | fine - pros would have fired it too | 1/1 | 61% / 61% | ||
| 12 1:11 | M4A1-S | 1597 | fine - pros would have fired it too | 0/3 | 42% / 51% | ||
| 12 1:09 | M4A1-S | 1575 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 15 1:40 | MAC-10 | 109 | fine - pros would have fired it too | 1/7 | killed them | 71% / 71% | |
| 15 1:39 | MAC-10 | 796 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/7 | 21% / 61% | ||
| 15 bomb 0:39 | MAC-10 | 34 | fine - pros would have fired it too | 2/7 | killed them | 56% / 56% | |
| 15 bomb 0:37 | MAC-10 | 344 | fired while moving (209 u/s), too fast to be accurate - stop first | 3/7 | cut short (a death, a reload) | 23% / 49% | |
| 15 bomb 0:35 | Desert Eagle | 349 | fine - pros would have fired it too | 2/4 | killed them | 48% / 48% | |
| 16 1:37 | Tec-9 | 370 | fired while moving (225 u/s), too fast to be accurate - stop first | 2/8 | cut short (a death, a reload) | 62% / 70% | |
| 17 1:45 | AWP | 758 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.