Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 47 | 34% |
| AK-47 | 40 | 28% |
| MP7 | 37 | 27% |
| Galil AR | 14 | 50% |
| USP-S | 7 | 29% |
| Glock-18 | 3 | 0% |
| Desert Eagle | 3 | 33% |
| AWP | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 19/103 | 18 1:12 | 1 kill (M4A1-S), 1 through smoke, 1 headshot CT | 2.9 |
| 22/103 | 15 1:18 | 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 25.5 s CT | 2.7 |
| 23/103 | 6 1:47 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 34/103 | 20 1:42 | 2 kills (AK-47 ×2), 1 headshot, in 23.4 s CT | 1.6 |
| 39/103 | 12 bomb 0:20 | 1 kill (AK-47), 1 through smoke T | 1.1 |
| 50/103 | 4 1:42 | 2 kills (AK-47 ×2), all headshots, in 44.8 s T | 0.9 |
| 57/103 | 3 1:35 | 1 kill (Galil) T | 0.7 |
| 62/103 | 19 1:44 | 1 kill (M4A1-S), 1 headshot CT | 0.5 |
| 70/103 | 14 1:47 | 1 kill (MP7) CT | 0.1 |
| 75/103 | 8 0:43 | 1 kill (MP7), 1 headshot T | 0.0 |
| 81/103 | 2 1:40 | 1 kill (Galil), 1 headshot T | -0.1 |
| 89/103 | 16 1:14 | 2 kills (M4A1-S ×2), in 28.1 s CT | -0.4 |
| 99/103 | 1 1:19 | 1 kill (Glock) T | -1.6 |
| 100/103 | 13 1:38 | 1 kill (USP-S), 1 headshot CT | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:21 | 1v3 before the plant T · 100 HP · Lower Tunnel | lost - died in the first fight · they saw them first |
| 17 1:11 | 1v3 before the plant CT · 100 HP · Bombsite A | lost - died later |
Flashes
6 flashes: 3 good, 1 weak, 2 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:02 | good | blinded aiyoq 4.0 s (1.3 s white) BREATHE peeked aiyoq 2.4 s after the pop - too early - the enemy had recovered; hit them first |
| 7 1:10 | wasted | no enemy blinded for long |
| 9 1:47 | good | blinded aiyoq 3.1 s (0.6 s white) |
| 15 1:46 | wasted | no enemy blinded for long |
| 18 0:56 | weak | barely blinded BOT Bob 1.8 s (0.1 s white), женя дилдорез 2017 1.0 s (0.1 s white), El Hadji Diouf 0.9 s (0.1 s white) |
| 21 1:47 | good | blinded BOT Bob 4.9 s (2.1 s white), Agnostic 4.0 s (1.2 s white), женя дилдорез 2017 3.5 s (0.9 s white), aiyoq 3.5 s (0.8 s white), El Hadji Diouf 3.5 s (0.8 s white) |
Throws
29 grenades: 24 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Lower Tunnel (3 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:19 | punished | killed by BOT Bob 1.6 s after throwing a flash at Lower Tunnel, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 795 units away |
| 13 1:40 | exposed | an HE at Under A - seen by 2 enemies for 0.8 s, the nearest 623 units away |
| 18 1:15 | exposed | an HE at A Ramp - seen by 1 enemy for 0.2 s, the nearest 1187 units away; a running throw |
| 21 1:48 | exposed | a flash at Lower Tunnel - seen by 1 enemy for 0.1 s, the nearest 631 units away; a running throw |
| 21 1:44 | exposed | an HE at Lower Tunnel - seen by 1 enemy for 0.2 s, the nearest 468 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 1:09 | A Ramp | standing: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds (1 time longer than pros stand there). 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:31 | trade | N3X0 was killed 620 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:43 | line of fire | stood in BREATHE's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 5 1:21 | trade | BREATHE was killed 889 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:20 | trade | D10K was killed 476 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:18 | trade | N3X0 was killed 953 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:09 | trade | BREATHE was killed 53 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:05 | hold | held with Brian, 130 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms after Brian) |
| 7 0:47 | in their way | stood between Brian and an enemy they could see, for 562 ms (pros: 125 ms at a time) |
| 9 1:12 | trade | N3X0 was killed 684 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:33 | trade | Brian was killed 525 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:24 | trade | N3X0 was killed 1110 units away: you traded in 3,969 ms (pros: 2,609 ms) |
| 13 1:36 | hold | held with D10K, 420 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before D10K) |
| 14 1:48 | trade | BREATHE was killed 260 units away: you traded in 688 ms (pros: 625 ms) |
| 18 0:49 | hold | held with Brian, 824 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 0:48 | trade | Brian was killed 804 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:20 | trade | D10K was killed 1007 units away: you traded in 2,141 ms (pros: 2,609 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:19 | killed them | Glock-18 | 1562 ms | 1562 ms | 6.8° | ||
| 2 1:40 | killed them | Galil AR | 266 ms | 359 ms | 3.7° | ||
| 3 1:36 | killed them | Galil AR | 641 ms | 1547 ms | 14.3° | ||
| 3 1:19 | killed by them | MP9 | 359 ms | 1359 ms | 1.8° | ||
| 3 1:19 | hit them | Galil AR | 547 ms | – | 0.6° | ||
| 4 1:42 | hit by them | MP9 | 375 ms | – | 6.0° | ||
| 4 1:42 | killed them | AK-47 | 469 ms | 672 ms | 7.0° | ||
| 4 0:57 | killed them | AK-47 | 172 ms | 172 ms | 11.4° | ||
| 4 0:49 | killed by them | M4A1-S | 906 ms | 1016 ms | 1.6° | ||
| 5 1:17 | killed by them | AK-47 | 703 ms | 1094 ms | 8.7° | ||
| 6 1:47 | killed them | Desert Eagle | 344 ms | 344 ms | 2.1° | ||
| 6 0:54 | killed by them | M4A4 | 281 ms | 375 ms | 2.8° | ||
| 7 0:46 | killed by them | M4A1-S | 141 ms | 438 ms | 0.9° | ||
| 8 0:44 | killed them | MP7 | 562 ms | 719 ms | 1.9° | ||
| 9 1:08 | killed by them | Desert Eagle | 797 ms | 797 ms | 21.8° | ||
| 10 1:39 | killed by them | FAMAS | 344 ms | 609 ms | 2.2° | ||
| 11 1:42 | hit by them | AK-47 | 547 ms | – | 6.9° | ||
| 11 1:16 | killed by them | AUG | 1078 ms | 1078 ms | 1.3° | ||
| 12 1:30 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:20 | killed them | AK-47 | 422 ms | 625 ms | 2.1° | ||
| 13 1:38 | killed them | USP-S | 750 ms | 750 ms | 11.8° | ||
| 13 1:36 | hit them | P2000 | 1703 ms | – | 16.9° | ||
| 13 1:36 | hit by them | Glock-18 | 1719 ms | – | 11.4° | ||
| 13 1:36 | killed by them | Glock-18 | 656 ms | 844 ms | 4.5° | ||
| 14 1:48 | killed them | MP7 | 1000 ms | 1703 ms | 17.3° | ||
| 14 1:47 | hit by them | MAC-10 | 1688 ms | – | 6.4° | ||
| 14 1:27 | hit them | MP7 | 1156 ms | – | 35.6° | ||
| 14 1:26 | killed by them | AK-47 | 1922 ms | 2016 ms | 6.3° | ||
| 15 1:18 | hit by them | Tec-9 | 859 ms | – | 4.2° | ||
| 15 1:18 | killed them | M4A1-S | 875 ms | 1078 ms | 39.4° | ||
| 15 0:53 | killed them | M4A1-S | 375 ms | 375 ms | 2.3° | ||
| 16 1:33 | hit them | M4A4 | 641 ms | – | 5.2° | ||
| 16 1:29 | hit them | M4A4 | 562 ms | – | 2.3° | ||
| 16 1:15 | hit by them | Glock-18 | 406 ms | – | 18.5° | ||
| 16 1:15 | killed them | M4A1-S | 625 ms | 1734 ms | 22.5° | ||
| 16 0:50 | hit them | M4A4 | 359 ms | – | 1.2° | ||
| 16 0:46 | killed them | M4A1-S | 422 ms | 422 ms | 2.3° | ||
| 17 bomb 0:37 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:12 | killed them | M4A1-S | 406 ms | 500 ms | 5.7° | ||
| 18 0:40 | killed by them | AWP | 297 ms | 297 ms | 1.2° | ||
| 19 1:44 | killed them | M4A1-S | 375 ms | 781 ms | 1.1° | ||
| 19 1:44 | hit by them | Galil AR | 625 ms | – | 3.7° | ||
| 19 1:24 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:42 | killed them | AK-47 | 453 ms | 453 ms | 0.7° | ||
| 20 1:41 | hit them | AK-47 | 406 ms | – | 5.0° | ||
| 20 1:40 | hit by them | Desert Eagle | 1250 ms | – | 6.0° | ||
| 20 1:40 | hit by them | Desert Eagle | 438 ms | – | 2.0° | ||
| 20 1:19 | killed them | AK-47 | 359 ms | 766 ms | 11.8° | ||
| 21 1:46 | hit them | M4A4 | 641 ms | – | 6.7° | ||
| 21 1:40 | killed by them | Galil AR | 516 ms | 609 ms | 5.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:19 | Glock-18 | 869 | fine - pros would have fired it too | 1/5 | killed them | 35% / 37% | |
| 2 1:40 | Galil AR | 312 | fine - pros would have fired it too | 2/5 | killed them | 54% / 54% | |
| 3 1:36 | Galil AR | 601 | fine - pros would have fired it too | 2/9 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 3 1:35 | Galil AR | 608 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 3/4 | killed them | 29% / 54% | |
| 4 1:42 | AK-47 | 274 | fired while moving (133 u/s), too fast to be accurate - stop first | 2/9 | killed them | 11% / 52% | |
| 4 0:57 | AK-47 | 93 | fine - pros would have fired it too | 1/4 | killed them | 60% / 62% | |
| 6 1:47 | Desert Eagle | 791 | fired while moving (200 u/s), too fast to be accurate - stop first | 1/1 | killed them | 57% / 72% | |
| 6 0:54 | AK-47 | 467 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 12% / 55% | |
| 7 1:09 | Desert Eagle | 715 | fired while moving (185 u/s), too fast to be accurate - stop first | 0/2 | 52% / 68% | ||
| 8 0:46 | MP7 | 869 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/5 | 38% / 51% | ||
| 8 0:44 | MP7 | 598 | fired while moving (147 u/s), too fast to be accurate - stop first | 2/5 | killed them | 45% / 55% | |
| 8 0:36 | AWP | 1483 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 0/1 | 3% / 76% | ||
| 10 1:39 | AWP | 1008 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 80% / 80% | |
| 11 1:16 | MP7 | 1175 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/6 | 19% / 45% | ||
| 12 bomb 0:23 | AK-47 | 1298 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/4 | 0% / 48% | ||
| 12 bomb 0:20 | AK-47 | 1261 | fine - pros would have fired it too | 2/5 | killed them | 65% / 65% | |
| 13 1:38 | USP-S | 758 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/1 | killed them | 22% / 55% | |
| 13 1:37 | USP-S | 605 | fired while moving (153 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 51% | |
| 13 1:37 | USP-S | 607 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 41% / 44% | |
| 14 1:48 | MP7 | 925 | fired while moving (146 u/s), too fast to be accurate - stop first | 4/9 | 34% / 48% | ||
| 14 1:47 | MP7 | 882 | fired while moving (159 u/s), too fast to be accurate - stop first | 1/7 | killed them | 18% / 51% | |
| 14 1:27 | MP7 | 479 | fine - pros would have fired it too | 4/11 | cut short (a death, a reload) | 41% / 49% | |
| 15 1:18 | M4A1-S | 531 | fine - pros would have fired it too | 2/6 | killed them | 69% / 69% | |
| 15 0:53 | M4A1-S | 304 | fine - pros would have fired it too | 1/6 | killed them | 44% / 55% | |
| 16 1:33 | M4A1-S | 1557 | fine - pros would have fired it too | 1/4 | 62% / 62% | ||
| 16 1:29 | M4A1-S | 1401 | fired while moving (89 u/s), too fast to be accurate - stop first | 3/5 | 7% / 46% | ||
| 16 1:15 | M4A1-S | 816 | fired while moving (99 u/s), too fast to be accurate - stop first | 1/7 | 21% / 58% | ||
| 16 1:14 | M4A1-S | 816 | aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first | 1/6 | killed them | 1% / 49% | |
| 16 0:46 | M4A1-S | 1318 | fine - pros would have fired it too | 1/6 | killed them | 39% / 44% | |
| 19 1:44 | M4A1-S | 980 | fired while moving (219 u/s), too fast to be accurate - stop first | 5/8 | killed them | 10% / 48% | |
| 19 1:43 | M4A1-S | 584 | fired while moving (166 u/s), too fast to be accurate - stop first | 0/7 | 10% / 55% | ||
| 20 1:42 | AK-47 | 1408 | fine - pros would have fired it too | 1/3 | killed them | 66% / 66% | |
| 20 1:41 | AK-47 | 1000 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 45% | |
| 20 1:40 | AK-47 | 974 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/4 | 14% / 54% | ||
| 20 1:40 | AK-47 | 974 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/10 | 3 bullets after pros would have stopped | 14% / 54% | |
| 20 1:19 | AK-47 | 170 | fired while moving (132 u/s), too fast to be accurate - stop first | 4/8 | killed them | 52% / 66% | |
| 21 1:46 | M4A1-S | 623 | fired while moving (79 u/s), too fast to be accurate - stop first | 1/10 | 29% / 62% | ||
| 21 1:41 | M4A1-S | 726 | fired while moving (214 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 3% / 55% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
