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Dust II, won 13-8 · Sat 10 Oct, 18:40

KirkMaster Guardian I

The match

Aim

508 msTTD696 msTTK5.5°Crosshair↓29%1st bullet33%Spray24%Head42%Counter-strafe

Scoreboard

96ADR76%KAST

Positioning

Shots

24/38Rushed↓3/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S4734%
AK-474028%
MP73727%
Galil AR1450%
USP-S729%
Glock-1830%
Desert Eagle333%
AWP20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
19/10318 1:12 1 kill (M4A1-S), 1 through smoke, 1 headshot CT2.9
22/10315 1:18 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 25.5 s CT2.7
23/1036 1:47 1 kill (Deagle), 1 headshot T2.5
34/10320 1:42 2 kills (AK-47 ×2), 1 headshot, in 23.4 s CT1.6
39/10312 bomb 0:20 1 kill (AK-47), 1 through smoke T1.1
50/1034 1:42 2 kills (AK-47 ×2), all headshots, in 44.8 s T0.9
57/1033 1:35 1 kill (Galil) T0.7
62/10319 1:44 1 kill (M4A1-S), 1 headshot CT0.5
70/10314 1:47 1 kill (MP7) CT0.1
75/1038 0:43 1 kill (MP7), 1 headshot T0.0
81/1032 1:40 1 kill (Galil), 1 headshot T-0.1
89/10316 1:14 2 kills (M4A1-S ×2), in 28.1 s CT-0.4
99/1031 1:19 1 kill (Glock) T-1.6
100/10313 1:38 1 kill (USP-S), 1 headshot CT-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:21 1v3 before the plant T · 100 HP · Lower Tunnellost - died in the first fight · they saw them first
17 1:11 1v3 before the plant CT · 100 HP · Bombsite Alost - died later

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 3 good, 1 weak, 2 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:02 goodblinded aiyoq 4.0 s (1.3 s white) BREATHE peeked aiyoq 2.4 s after the pop - too early - the enemy had recovered; hit them first
7 1:10 wastedno enemy blinded for long
9 1:47 goodblinded aiyoq 3.1 s (0.6 s white)
15 1:46 wastedno enemy blinded for long
18 0:56 weakbarely blinded BOT Bob 1.8 s (0.1 s white), женя дилдорез 2017 1.0 s (0.1 s white), El Hadji Diouf 0.9 s (0.1 s white)
21 1:47 goodblinded BOT Bob 4.9 s (2.1 s white), Agnostic 4.0 s (1.2 s white), женя дилдорез 2017 3.5 s (0.9 s white), aiyoq 3.5 s (0.8 s white), El Hadji Diouf 3.5 s (0.8 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
29 grenades: 24 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Lower Tunnel (3 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:19 punishedkilled by BOT Bob 1.6 s after throwing a flash at Lower Tunnel, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 795 units away
13 1:40 exposedan HE at Under A - seen by 2 enemies for 0.8 s, the nearest 623 units away
18 1:15 exposedan HE at A Ramp - seen by 1 enemy for 0.2 s, the nearest 1187 units away; a running throw
21 1:48 exposeda flash at Lower Tunnel - seen by 1 enemy for 0.1 s, the nearest 631 units away; a running throw
21 1:44 exposedan HE at Lower Tunnel - seen by 1 enemy for 0.2 s, the nearest 468 units away; a running throw

Positioning

In 1 of your 37 duels you showed more of yourself than you needed to (1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 7 of your 29 duels (24%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 1:09 AgnosticA Rampstanding: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds (1 time longer than pros stand there). 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:31 tradeN3X0 was killed 620 units away: not traded within 5 s (pros: 2,031 ms)
3 1:43 line of firestood in BREATHE's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
5 1:21 tradeBREATHE was killed 889 units away: not traded within 5 s (pros: 2,031 ms)
7 1:20 tradeD10K was killed 476 units away: not traded within 5 s (pros: 1,641 ms)
7 1:18 tradeN3X0 was killed 953 units away: not traded within 5 s (pros: 2,031 ms)
7 1:09 tradeBREATHE was killed 53 units away: not traded within 5 s (pros: 625 ms)
7 1:05 holdheld with Brian, 130 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms after Brian)
7 0:47 in their waystood between Brian and an enemy they could see, for 562 ms (pros: 125 ms at a time)
9 1:12 tradeN3X0 was killed 684 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:33 tradeBrian was killed 525 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:24 tradeN3X0 was killed 1110 units away: you traded in 3,969 ms (pros: 2,609 ms)
13 1:36 holdheld with D10K, 420 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before D10K)
14 1:48 tradeBREATHE was killed 260 units away: you traded in 688 ms (pros: 625 ms)
18 0:49 holdheld with Brian, 824 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 0:48 tradeBrian was killed 804 units away: not traded within 5 s (pros: 2,031 ms)
20 1:20 tradeD10K was killed 1007 units away: you traded in 2,141 ms (pros: 2,609 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:19 женя дилдорез 2017killed themGlock-181562 ms1562 ms6.8°
2 1:40 El Hadji Dioufkilled themGalil AR266 ms359 ms3.7°
3 1:36 BOT Bobkilled themGalil AR641 ms1547 ms14.3°
3 1:19 aiyoqkilled by themMP9359 ms1359 ms1.8°
3 1:19 aiyoqhit themGalil AR547 ms–0.6°
4 1:42 El Hadji Dioufhit by themMP9375 ms–6.0°
4 1:42 El Hadji Dioufkilled themAK-47469 ms672 ms7.0°
4 0:57 Agnostickilled themAK-47172 ms172 ms11.4°
4 0:49 женя дилдорез 2017killed by themM4A1-S906 ms1016 ms1.6°
5 1:17 BOT Bobkilled by themAK-47703 ms1094 ms8.7°
6 1:47 женя дилдорез 2017killed themDesert Eagle344 ms344 ms2.1°
6 0:54 Agnostickilled by themM4A4281 ms375 ms2.8°
7 0:46 aiyoqkilled by themM4A1-S141 ms438 ms0.9°
8 0:44 женя дилдорез 2017killed themMP7562 ms719 ms1.9°
9 1:08 Agnostickilled by themDesert Eagle797 ms797 ms21.8°
10 1:39 Agnostickilled by themFAMAS344 ms609 ms2.2°
11 1:42 Agnostichit by themAK-47547 ms–6.9°
11 1:16 BOT Bobkilled by themAUG1078 ms1078 ms1.3°
12 1:30 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:20 Agnostickilled themAK-47422 ms625 ms2.1°
13 1:38 женя дилдорез 2017killed themUSP-S750 ms750 ms11.8°
13 1:36 BOT Bobhit themP20001703 ms–16.9°
13 1:36 BOT Bobhit by themGlock-181719 ms–11.4°
13 1:36 Agnostickilled by themGlock-18656 ms844 ms4.5°
14 1:48 aiyoqkilled themMP71000 ms1703 ms17.3°
14 1:47 aiyoqhit by themMAC-101688 ms–6.4°
14 1:27 El Hadji Dioufhit themMP71156 ms–35.6°
14 1:26 El Hadji Dioufkilled by themAK-471922 ms2016 ms6.3°
15 1:18 El Hadji Dioufhit by themTec-9859 ms–4.2°
15 1:18 El Hadji Dioufkilled themM4A1-S875 ms1078 ms39.4°
15 0:53 aiyoqkilled themM4A1-S375 ms375 ms2.3°
16 1:33 Agnostichit themM4A4641 ms–5.2°
16 1:29 Agnostichit themM4A4562 ms–2.3°
16 1:15 aiyoqhit by themGlock-18406 ms–18.5°
16 1:15 aiyoqkilled themM4A1-S625 ms1734 ms22.5°
16 0:50 El Hadji Dioufhit themM4A4359 ms–1.2°
16 0:46 Agnostickilled themM4A1-S422 ms422 ms2.3°
17 bomb 0:37 BOT Bobkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 1:12 Agnostickilled themM4A1-S406 ms500 ms5.7°
18 0:40 женя дилдорез 2017killed by themAWP297 ms297 ms1.2°
19 1:44 El Hadji Dioufkilled themM4A1-S375 ms781 ms1.1°
19 1:44 El Hadji Dioufhit by themGalil AR625 ms–3.7°
19 1:24 женя дилдорез 2017hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:42 женя дилдорез 2017killed themAK-47453 ms453 ms0.7°
20 1:41 El Hadji Dioufhit themAK-47406 ms–5.0°
20 1:40 El Hadji Dioufhit by themDesert Eagle1250 ms–6.0°
20 1:40 aiyoqhit by themDesert Eagle438 ms–2.0°
20 1:19 BOT Bobkilled themAK-47359 ms766 ms11.8°
21 1:46 BOT Bobhit themM4A4641 ms–6.7°
21 1:40 женя дилдорез 2017killed by themGalil AR516 ms609 ms5.0°

Shots

You fired 24 of your 38 first shots too soon: 18 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:19 женя дилдорез 2017Glock-18869fine - pros would have fired it too1/5killed them35% / 37%
2 1:40 El Hadji DioufGalil AR312fine - pros would have fired it too2/5killed them54% / 54%
3 1:36 BOT BobGalil AR601fine - pros would have fired it too2/9stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
3 1:35 BOT BobGalil AR608aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first3/4killed them29% / 54%
4 1:42 El Hadji DioufAK-47274fired while moving (133 u/s), too fast to be accurate - stop first2/9killed them11% / 52%
4 0:57 AgnosticAK-4793fine - pros would have fired it too1/4killed them60% / 62%
6 1:47 женя дилдорез 2017Desert Eagle791fired while moving (200 u/s), too fast to be accurate - stop first1/1killed them57% / 72%
6 0:54 AgnosticAK-47467fired while moving (112 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)12% / 55%
7 1:09 женя дилдорез 2017Desert Eagle715fired while moving (185 u/s), too fast to be accurate - stop first0/252% / 68%
8 0:46 женя дилдорез 2017MP7869fired while moving (98 u/s), too fast to be accurate - stop first0/538% / 51%
8 0:44 женя дилдорез 2017MP7598fired while moving (147 u/s), too fast to be accurate - stop first2/5killed them45% / 55%
8 0:36 aiyoqAWP1483aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first0/13% / 76%
10 1:39 AgnosticAWP1008fine - pros would have fired it too0/1cut short (a death, a reload)80% / 80%
11 1:16 BOT BobMP71175fired while moving (114 u/s), too fast to be accurate - stop first0/619% / 45%
12 bomb 0:23 AgnosticAK-471298fired while moving (81 u/s), too fast to be accurate - stop first0/40% / 48%
12 bomb 0:20 AgnosticAK-471261fine - pros would have fired it too2/5killed them65% / 65%
13 1:38 женя дилдорез 2017USP-S758aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/1killed them22% / 55%
13 1:37 BOT BobUSP-S605fired while moving (153 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 51%
13 1:37 BOT BobUSP-S607fine - pros would have fired it too1/5cut short (a death, a reload)41% / 44%
14 1:48 aiyoqMP7925fired while moving (146 u/s), too fast to be accurate - stop first4/934% / 48%
14 1:47 aiyoqMP7882fired while moving (159 u/s), too fast to be accurate - stop first1/7killed them18% / 51%
14 1:27 El Hadji DioufMP7479fine - pros would have fired it too4/11cut short (a death, a reload)41% / 49%
15 1:18 El Hadji DioufM4A1-S531fine - pros would have fired it too2/6killed them69% / 69%
15 0:53 aiyoqM4A1-S304fine - pros would have fired it too1/6killed them44% / 55%
16 1:33 AgnosticM4A1-S1557fine - pros would have fired it too1/462% / 62%
16 1:29 AgnosticM4A1-S1401fired while moving (89 u/s), too fast to be accurate - stop first3/57% / 46%
16 1:15 aiyoqM4A1-S816fired while moving (99 u/s), too fast to be accurate - stop first1/721% / 58%
16 1:14 aiyoqM4A1-S816aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first1/6killed them1% / 49%
16 0:46 AgnosticM4A1-S1318fine - pros would have fired it too1/6killed them39% / 44%
19 1:44 El Hadji DioufM4A1-S980fired while moving (219 u/s), too fast to be accurate - stop first5/8killed them10% / 48%
19 1:43 женя дилдорез 2017M4A1-S584fired while moving (166 u/s), too fast to be accurate - stop first0/710% / 55%
20 1:42 женя дилдорез 2017AK-471408fine - pros would have fired it too1/3killed them66% / 66%
20 1:41 El Hadji DioufAK-471000fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 45%
20 1:40 El Hadji DioufAK-47974aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/414% / 54%
20 1:40 El Hadji DioufAK-47974aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/103 bullets after pros would have stopped14% / 54%
20 1:19 BOT BobAK-47170fired while moving (132 u/s), too fast to be accurate - stop first4/8killed them52% / 66%
21 1:46 BOT BobM4A1-S623fired while moving (79 u/s), too fast to be accurate - stop first1/1029% / 62%
21 1:41 женя дилдорез 2017M4A1-S726fired while moving (214 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)3% / 55%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.