Competitive · Sat 10 Oct, 18:40 · 21 rounds, 30 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
![]() | 22 | 16 | 6 | +6 | 116 | 46% | 86% | 4-3 | 4 | 5 | 0/2 | 359 ms | 422 ms | 1.5° | 53% | 50% | 20% | 84% | 29 | 0% 0/38 | 0 | 0 | 0 | 12% | 12% 1/8 | 0% 0/14 | 53% 17/32 | 7 | 10 | 36% 5/14 | 0% | 38% pro 57% | |||
![]() | 20 | 13 | 7 | +7 | 96 | 50% | 76% | 5-1 | 279 | 9 | 0/2 | 508 ms | 696 ms | 5.5° | 29% | 33% | 24% | 42% | 26 | 3% 1/37 | 0 | 1 | 1 | 24% | 0% 0/14 | 0% 0/5 | 63% 24/38 | 18 | 6 | 19% 3/16 | 2% | 34% pro 56% | |||
![]() | 17 | 13 | 4 | +4 | 78 | 41% | 67% | 2-0 | 96 | 5 | 0/1 | 500 ms | 609 ms | 2.4° | 27% | 25% | 12% | 59% | 29 | 3% 1/36 | 0 | 1 | 0 | 10% | 17% 3/18 | 0/4 | 58% 31/53 | 19 | 12 | 37% 10/27 | 3% | 28% pro 54% | |||
![]() | 14 | 14 | 5 | +0 | 79 | 50% | 62% | 1-1 | 82 | 12 | 1/3 | 453 ms | 484 ms | 3.9° | 27% | 44% | 22% | 49% | 23 | 5% 2/37 | 1 | 0 | 1 | 17% | 11% 2/18 | 0% 0/9 | 56% 29/52 | 20 | 9 | 31% 10/32 | 3% | 33% pro 55% | |||
![]() | 9 | 12 | 5 | -3 | 60 | 22% | 71% | 2-2 | 131 | 17 | 1/2 | 476 ms | 773 ms | 5.1° | 27% | 28% | 10% | 54% | 22 | 6% 2/31 | 1 | 1 | 1 | 4% | 0% 0/14 | 0% 0/6 | 59% 16/27 | 9 | 7 | 13% 2/15 | 17% | 25% pro 51% | |||
| Started as CTs · 8 | Started as CTs · 8 | Started as CTs · 8 | Started as CTs · 8 | ||||||||||||||||||||||||||||||||
![]() | 18 | 15 | 0 | +3 | 85 | 22% | 71% | 2-2 | 113 | 2 | 1/3 | 422 ms | 930 ms | 2.0° | 34% | 38% | 10% | 64% | 27 | 5% 2/38 | 2 | 0 | 0 | 36% | 0% 0/13 | 7% 1/15 | 57% 24/42 | 13 | 11 | 22% 5/23 | 2% | 32% pro 55% | |||
![]() | 17 | 17 | 1 | +0 | 87 | 59% | 67% | 4-4 | 52 | 5 | 0/5 | 500 ms | 641 ms | 2.3° | 35% | 100% | 39% | 92% | 19 | 5% 2/40 | 0 | 0 | 2 | 14% | 0% 0/15 | 0% 0/14 | 38% 11/29 | 3 | 8 | 31% 4/13 | 3% | 37% pro 56% | |||
![]() | 15 | 16 | 5 | -1 | 82 | 60% | 67% | 0-2 | 89 | 6 | 0/1 | 532 ms | 844 ms | 3.8° | 35% | 40% | 20% | 80% | 26 | 18% 7/40 | 1 | 2 | 5 | 7% | 4% 1/22 | 0% 0/6 | 37% 19/51 | 11 | 8 | 23% 6/26 | 0% | 36% pro 52% | |||
![]() | 11 | 16 | 2 | -5 | 66 | 27% | 48% | 0-4 | 29 | 12 | 0/3 | 594 ms | 1203 ms | 3.8° | 23% | 17% | 9% | 70% | 20 | 9% 3/32 | 0 | 1 | 2 | 30% | 0% 0/10 | 0% 0/6 | 56% 22/39 | 8 | 14 | 24% 6/25 | 8% | 26% pro 52% | |||
![]() | 7 | 18 | 7 | -11 | 59 | 57% | 71% | 1-2 | 182 | 11 | 0/2 | 352 ms | 578 ms | 3.4° | 25% | 32% | 21% | 69% | 16 | 7% 2/29 | 1 | 0 | 1 | 5% | 0% 0/11 | 0/3 | 35% 8/23 | 4 | 4 | 29% 2/7 | 0% | 36% pro 55% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 21 1:40 | 4 kills (AK-47 ×4), 2 headshots, in 36 s CT | 8.4 | |
| 2 | 12 1:31 | 3 kills (MAC-10 ×3), 2 through smoke, all headshots, in 28.1 s T | 6.2 | |
| 3 | 10 bomb 0:33 | 2 kills (Scout ×2), a wallbang, all headshots, in 1.8 s CT | 6.0 | |
| 4 | 9 1:12 | 2 kills (Deagle ×2), all headshots, in 4 s CT | 5.7 | |
| 5 | 6 1:01 | 3 kills (M4A4 ×3), 1 headshot, in 13.3 s CT | 5.7 | |
| 6 | 14 1:46 | 2 kills (Scout ×2), 1 through smoke, a wallbang, 1 headshot, in 40.4 s CT | 5.6 | |
| 7 | 7 1:20 | 2 kills (AWP ×2), 2 wallbangs, in 11.8 s CT | 4.5 | |
| 8 | 1 1:21 | 3 kills (Glock ×3), all headshots, in 7.5 s T | 4.4 | |
| 9 | 17 1:39 | 3 kills (MAC-10 ×2, AWP), 1 through smoke, 1 headshot, in 35.7 s T | 4.1 | |
| 10 | 11 1:09 | 2 kills (AK-47 ×2), 1 headshot, in 2.9 s CT | 3.9 | |
| 11 | 6 1:40 | 2 kills (AWP ×2), a wallbang, 1 headshot, in 35.3 s T | 3.8 | |
| 12 | 2 bomb 0:35 | 2 kills (Scout ×2), in 7.8 s T | 3.2 |
Every moment (103)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 3 1:33 | 1 kill (Scout), 1 through smoke T | 3.0 | |
| 14 | 5 1:28 | 1 kill (AWP), 1 through smoke CT | 3.0 | |
| 15 | 6 1:18 | 1 kill (AUG), 1 through smoke CT | 3.0 | |
| 16 | 12 bomb 0:33 | 1 kill (AWP), 1 through smoke, 1 headshot CT | 3.0 | |
| 17 | 17 1:47 | 1 kill (Scout), a wallbang T | 3.0 | |
| 18 | 18 0:48 | 2 kills (AWP ×2), 1 headshot, in 7.9 s T | 2.9 | |
| 19 | 18 1:12 | 1 kill (M4A1-S), 1 through smoke, 1 headshot CT | 2.9 | |
| 20 | 7 0:46 | 2 kills (M4A1-S ×2), in 1.5 s CT | 2.7 | |
| 21 | 5 1:42 | 2 kills (M4A4 ×2), all headshots, in 2 s CT | 2.7 | |
| 22 | 15 1:18 | 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 25.5 s CT | 2.7 | |
| 23 | 6 1:47 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 24 | 16 1:02 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 25 | 21 1:02 | 1 kill (AWP), a wallbang CT | 2.4 | |
| 26 | 19 1:30 | 2 kills (AWP ×2), in 12.6 s CT | 2.4 | |
| 27 | 3 1:18 | 2 kills (MP9 ×2), 1 headshot, in 6.6 s CT | 2.3 | |
| 28 | 8 0:30 | 2 kills (AK-47 ×2), all headshots, in 30 s T | 2.2 | |
| 29 | 17 1:51 | 2 kills (Scout, AWP), 1 headshot, in 11.1 s CT | 2.0 | |
| 30 | 14 1:19 | 2 kills (MP9 ×2), 1 headshot, in 2.3 s CT | 1.9 | |
| 31 | 21 1:21 | 2 kills (Deagle, AK-47), 1 headshot, in 16.8 s T | 1.9 | |
| 32 | 16 1:08 | 1 kill (AK-47), a wallbang, 1 headshot CT | 1.9 | |
| 33 | 4 0:49 | 2 kills (M4A1-S, AK-47), 1 headshot, in 21.8 s CT | 1.7 | |
| 34 | 20 1:42 | 2 kills (AK-47 ×2), 1 headshot, in 23.4 s CT | 1.6 | |
| 35 | 12 bomb 0:33 | 1 kill (AK-47), 1 through smoke T | 1.5 | |
| 36 | 3 1:08 | 2 kills (M4A1-S ×2), 1 headshot, in 12.6 s CT | 1.4 | |
| 37 | 15 1:27 | 1 kill (AWP), 1 through smoke CT | 1.3 | |
| 38 | 16 0:37 | 1 kill (AWP), a wallbang CT | 1.2 | |
| 39 | 12 bomb 0:20 | 1 kill (AK-47), 1 through smoke T | 1.1 | |
| 40 | 20 1:37 | 2 kills (M4A1-S, AK-47), in 25.8 s CT | 1.0 | |
| 41 | 11 1:43 | 2 kills (M4A1-S ×2), in 44.7 s CT | 1.0 | |
| 42 | 3 1:05 | 1 kill (M4A4) CT | 1.0 | |
| 43 | 4 1:50 | 1 kill (AWP) CT | 1.0 | |
| 44 | 5 1:17 | 1 kill (AK-47) CT | 1.0 | |
| 45 | 8 1:14 | 1 kill (M4A1-S) CT | 1.0 | |
| 46 | 9 1:35 | 1 kill (AWP) CT | 1.0 | |
| 47 | 16 1:48 | 1 kill (Scout), 1 headshot CT | 1.0 | |
| 48 | 16 1:39 | 1 kill (Scout) T | 1.0 | |
| 49 | 20 1:50 | 1 kill (Scout), 1 headshot T | 1.0 | |
| 50 | 4 1:42 | 2 kills (AK-47 ×2), all headshots, in 44.8 s T | 0.9 | |
| 51 | 10 1:40 | 1 kill (Deagle) CT | 0.9 | |
| 52 | 17 1:11 | 1 kill (MAC-10), 1 headshot T | 0.9 | |
| 53 | 19 1:32 | 1 kill (M4A1-S) CT | 0.9 | |
| 54 | 13 1:33 | 2 kills (Glock ×2), 1 headshot, in 1.4 s T | 0.9 | |
| 55 | 9 1:32 | 3 kills (AK-47 ×3), 2 headshots, in 88.8 s T | 0.9 | |
| 56 | 15 1:29 | 1 kill (Galil), 1 through smoke T | 0.7 | |
| 57 | 3 1:35 | 1 kill (Galil) T | 0.7 | |
| 58 | 1 1:31 | 1 kill (USP-S), 1 headshot CT | 0.6 | |
| 59 | 13 1:30 | 1 kill (USP-S), 1 headshot CT | 0.6 | |
| 60 | 21 1:40 | 1 kill (Galil) T | 0.6 | |
| 61 | 8 1:06 | 2 kills (AK-47 ×2), all headshots, in 49.3 s T | 0.6 | |
| 62 | 19 1:44 | 1 kill (M4A1-S), 1 headshot CT | 0.5 | |
| 63 | 5 1:21 | 1 kill (M4A1-S), 1 headshot CT | 0.5 | |
| 64 | 10 1:39 | 1 kill (FAMAS) CT | 0.5 | |
| 65 | 10 1:07 | 1 kill (Five-SeveN), 1 headshot CT | 0.4 | |
| 66 | 18 1:16 | 2 kills (M4A1-S ×2), in 44.8 s CT | 0.3 | |
| 67 | 7 1:04 | 2 kills (MAC-10, M4A4), 1 headshot, in 17.6 s T | 0.3 | |
| 68 | 2 1:08 | 1 kill (Deagle) CT | 0.2 | |
| 69 | 5 1:38 | 1 kill (AK-47) T | 0.2 | |
| 70 | 14 1:47 | 1 kill (MP7) CT | 0.1 | |
| 71 | 18 0:51 | 1 kill (Scout), 1 headshot CT | 0.1 | |
| 72 | 12 bomb 0:24 | 1 kill (AK-47), 1 headshot CT | 0.1 | |
| 73 | 8 bomb 0:38 | 1 kill (M4A4) CT | 0.1 | |
| 74 | 4 0:50 | 1 kill (AK-47) T | 0.0 | |
| 75 | 8 0:43 | 1 kill (MP7), 1 headshot T | 0.0 | |
| 76 | 8 0:32 | 1 kill (M4A4), 1 headshot CT | 0.0 | |
| 77 | 9 1:37 | 1 kill (Scout), 1 headshot CT | 0.0 | |
| 78 | 20 1:25 | 1 kill (AWP) CT | -0.0 | |
| 79 | 4 0:53 | 2 kills (MP7 ×2), 1 headshot, in 36.1 s T | -0.1 | |
| 80 | 11 1:51 | 1 kill (Scout) T | -0.1 | |
| 81 | 2 1:40 | 1 kill (Galil), 1 headshot T | -0.1 | |
| 82 | 14 1:26 | 1 kill (AK-47), 1 headshot T | -0.2 | |
| 83 | 1 1:35 | 1 kill (Glock), 1 headshot T | -0.2 | |
| 84 | 7 1:18 | 1 kill (AUG), 1 headshot CT | -0.2 | |
| 85 | 10 1:46 | 1 kill (AK-47) T | -0.2 | |
| 86 | 6 0:56 | 1 kill (AWP) CT | -0.2 | |
| 87 | 11 1:16 | 1 kill (AUG) CT | -0.3 | |
| 88 | 13 1:36 | 1 kill (Glock) T | -0.3 | |
| 89 | 16 1:14 | 2 kills (M4A1-S ×2), in 28.1 s CT | -0.4 | |
| 90 | 18 0:55 | 1 kill (AK-47) T | -0.4 | |
| 91 | 18 0:56 | 1 kill (M4A1-S) CT | -0.6 | |
| 92 | 4 0:54 | 1 kill (FAMAS) CT | -0.7 | |
| 93 | 2 1:14 | 1 kill (MAC-10) T | -0.7 | |
| 94 | 13 1:26 | 2 kills (Glock ×2), 1 headshot, in 15.8 s T | -0.7 | |
| 95 | 15 0:45 | 1 kill (AK-47) CT | -0.8 | |
| 96 | 20 1:20 | 1 kill (MAC-10), 1 headshot T | -0.9 | |
| 97 | 13 1:32 | 2 kills (USP-S ×2), in 4.2 s CT | -1.1 | |
| 98 | 2 1:07 | 1 kill (Galil) T | -1.3 | |
| 99 | 1 1:19 | 1 kill (Glock) T | -1.6 | |
| 100 | 13 1:38 | 1 kill (USP-S), 1 headshot CT | -1.6 | |
| 101 | 14 1:48 | 1 kill (MAC-10), 1 headshot T | -1.8 | |
| 102 | 15 1:30 | 1 kill (AK-47), 1 headshot CT | -2.0 | |
| 103 | 5 1:43 | 1 kill (MP7) T | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:16 | 1v4 before the plant CT · 45 HP · Long A | lost - died with two or more on them at once · first fight lost, saw each other | |
| 2 bomb 0:35 | 1v4 after the plant CT · 100 HP · Short Stairs | lost - died with two or more on them at once · saw each other | |
| 3 1:05 | 1v3 before the plant T · 100 HP · Short Stairs | lost - died with two or more on them at once · saw each other | |
| 4 0:50 | 1v3 before the plant CT · 100 HP · Long A | lost - died later, after 2 kills · first fight won, saw them first | |
| 4 bomb 0:24 | 1v1 after the plant T · 100 HP · Bombsite B | won - killed them · saw each other | |
| 5 1:21 | 1v3 before the plant T · 100 HP · Lower Tunnel | lost - died in the first fight · they saw them first | |
| 6 0:54 | 1v2 before the plant T · 100 HP · Long A | lost - died in the first fight · saw each other | |
| 7 0:46 | 1v3 before the plant T · 35 HP · Lower Tunnel | lost - died in the first fight · saw each other | |
| 8 0:17 | 1v3 before the plant CT · 100 HP · Tunnel Stairs | lost - died later, after 1 kill · first fight won, saw each other | |
| 9 1:08 | 1v2 before the plant T · 78 HP · A Ramp | won - killed both · saw each other | |
| 9 0:52 | 1v1 before the plant CT · 75 HP · Under A | lost - died later · saw them first | |
| 10 bomb 0:33 | 1v4 after the plant T · 49 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 11 1:06 | 1v4 before the plant T · 100 HP · Lower Tunnel | lost - died in the first fight · they saw them first | |
| 12 bomb 0:20 | 1v3 after the plant CT · 100 HP · B Doors | lost - died in the first fight · saw each other | |
| 13 1:28 | 1v2 before the plant T · 83 HP · Bombsite A | won - killed both · first fight won, saw each other | |
| 13 1:26 | 1v1 before the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 14 1:16 | 1v3 before the plant T · 100 HP · Catwalk | lost - died later · saw each other | |
| 15 0:53 | 1v4 before the plant T · 100 HP · Long A | lost - died with two or more on them at once · first fight lost, saw each other | |
| 16 0:46 | 1v3 before the plant T · 21 HP · Lower Tunnel | lost - died later · saw each other | |
| 17 1:11 | 1v3 before the plant CT · 100 HP · Bombsite A | lost - died later | |
| 18 0:51 | 1v4 before the plant T · 96 HP · Short Stairs | lost - died later, after 2 kills · first fight won, saw each other | |
| 19 1:30 | 1v5 before the plant T · 49 HP · Long Doors | lost - died later · saw each other | |
| 20 1:18 | 1v3 before the plant T · 74 HP · T Spawn | lost - died later · saw each other | |
| 21 1:04 | 1v2 before the plant T · 80 HP · Upper Tunnel | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 5 1:41 | misled a peek | barely blinded BREATHE 2.7 s (0.3 s white), N3X0 2.6 s (0.3 s white), D10K 0.8 s (0.1 s white); blinded женя дилдорез 2017 2.1 s on the move through Long Doors - safe; blinded aiyoq 1.0 s holding Hole - safe; blinded El Hadji Diouf 2.6 s holding Middle - safe the enemy was barely blinded, and Agnostic peeked N3X0 1.9 s after the pop; got hit first | |
| 6 1:49 | misled a peek | barely blinded женя дилдорез 2017 0.8 s (0.1 s white), BOT Bob 0.6 s (0.1 s white) the enemy was barely blinded, and Kirk peeked женя дилдорез 2017 0.9 s after the pop; hit them first | |
| 6 1:48 | hurt the team | no enemy blinded for long; blinded женя дилдорез 2017 1.4 s on the move through Long A - ran into a fight | |
| 10 1:48 | hurt the team | no enemy blinded for long; blinded themselves 2.9 s on the move through Long A - ran into a fight; blinded BOT Bob 3.2 s on the move through Long A - safe | |
| 10 1:46 | hurt the team | no enemy blinded for long; blinded aiyoq 3.5 s holding Long A - died 0.6 s after the pop; blinded themselves 3.3 s on the move through Long A - safe | |
| 11 1:47 | misled a peek | barely blinded aiyoq 2.7 s (0.4 s white) the enemy was barely blinded, and N3X0 peeked aiyoq 2.6 s after the pop; got hit first | |
| 12 1:36 | blinded an enemy, but hurt the team too | blinded BOT Bob 3.2 s (0.6 s white); blinded BREATHE 1.8 s on the move through Bombsite B - ran into a fight BREATHE peeked BOT Bob 1.9 s after the pop - too early - the enemy had recovered; hit them first | |
| 20 1:29 | blinded an enemy, but hurt the team too | blinded D10K 3.1 s (0.6 s white); blinded aiyoq 3.9 s on the move through Middle - an enemy could see them |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 5 1:19 | punished | killed by BOT Bob 1.6 s after throwing a flash at Lower Tunnel, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 795 units away | |
| 6 1:48 | punished | killed by Kirk 0.5 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 806 units away; a running throw | |
| 9 1:37 | punished | killed by aiyoq 1.6 s after throwing an HE at Long Doors, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 1487 units away; a running throw | |
| 12 1:38 | punished | hit by BREATHE 2.0 s after throwing an HE at B Doors, before the gun was ready - seen by 2 enemies for 1.6 s, the nearest 713 units away, thrown in the open; a running throw | |
| 12 bomb 0:30 | punished | hit by BREATHE 1.4 s after throwing a smoke at B Doors, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 975 units away; a running throw | |
| 12 bomb 0:20 | punished | killed by Kirk 0.3 s after throwing a flash at Bombsite B, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 508 units away, thrown in the open | |
| 17 1:32 | punished | hit by BOT Bob 0.8 s after throwing an HE at Catwalk, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 517 units away | |
| 18 1:16 | punished | killed by N3X0 with an HE in hand at Middle - seen by 1 enemy for 0.8 s, the nearest 425 units away | |
| 21 1:46 | punished | hit by Kirk 0.1 s after throwing a smoke at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 616 units away, thrown in the open; a running throw |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.




