Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AUG | 42 | 12% |
| MAC-10 | 40 | 30% |
| Glock-18 | 32 | 16% |
| FAMAS | 21 | 29% |
| P90 | 17 | 0% |
| AK-47 | 15 | 40% |
| USP-S | 8 | 12% |
| Desert Eagle | 8 | 38% |
| Galil AR | 4 | 75% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/103 | 17 1:39 | 3 kills (MAC-10 ×2, AWP), 1 through smoke, 1 headshot, in 35.7 s T | 4.1 |
| 15/103 | 6 1:18 | 1 kill (AUG), 1 through smoke CT | 3.0 |
| 44/103 | 5 1:17 | 1 kill (AK-47) CT | 1.0 |
| 51/103 | 10 1:40 | 1 kill (Deagle) CT | 0.9 |
| 84/103 | 7 1:18 | 1 kill (AUG), 1 headshot CT | -0.2 |
| 87/103 | 11 1:16 | 1 kill (AUG) CT | -0.3 |
| 90/103 | 18 0:55 | 1 kill (AK-47) T | -0.4 |
| 92/103 | 4 0:54 | 1 kill (FAMAS) CT | -0.7 |
| 96/103 | 20 1:20 | 1 kill (MAC-10), 1 headshot T | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:35 | 1v4 after the plant CT · 100 HP · Short Stairs | lost - died with two or more on them at once · saw each other |
| 9 0:52 | 1v1 before the plant CT · 75 HP · Under A | lost - died later · saw them first |
| 15 0:53 | 1v4 before the plant T · 100 HP · Long A | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
12 flashes: 2 good, 2 weak, 4 wasted, 4 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:39 | good | blinded D10K 3.3 s (0.7 s white) |
| 5 1:41 | misled a peek | barely blinded BREATHE 2.7 s (0.3 s white), N3X0 2.6 s (0.3 s white), D10K 0.8 s (0.1 s white); blinded женя дилдорез 2017 2.1 s on the move through Long Doors - safe; blinded aiyoq 1.0 s holding Hole - safe; blinded El Hadji Diouf 2.6 s holding Middle - safe the enemy was barely blinded, and Agnostic peeked N3X0 1.9 s after the pop; got hit first |
| 6 1:48 | hurt the team | no enemy blinded for long; blinded женя дилдорез 2017 1.4 s on the move through Long A - ran into a fight |
| 7 1:44 | wasted | no enemy blinded for long |
| 8 1:39 | wasted | no enemy blinded for long |
| 10 1:46 | hurt the team | no enemy blinded for long; blinded aiyoq 3.5 s holding Long A - died 0.6 s after the pop; blinded themselves 3.3 s on the move through Long A - safe |
| 14 1:40 | wasted | no enemy blinded for long; blinded themselves 1.6 s holding Top Mid - safe; blinded El Hadji Diouf 1.8 s on the move through Top Mid - safe |
| 15 1:48 | good | blinded Brian 3.3 s (0.7 s white); blinded Agnostic 2.5 s holding Outside Long - safe |
| 17 1:23 | wasted | no enemy blinded for long; blinded aiyoq 3.5 s on the move through Middle - safe |
| 18 1:48 | weak | barely blinded Kirk 2.7 s (0.4 s white), D10K 2.6 s (0.3 s white); blinded El Hadji Diouf 1.3 s on the move through T Spawn - safe; blinded Agnostic 1.7 s on the move through T Spawn - safe |
| 19 1:48 | weak | barely blinded Kirk 2.4 s (0.2 s white), BREATHE 2.3 s (0.2 s white) |
| 20 1:29 | blinded an enemy, but hurt the team too | blinded D10K 3.1 s (0.6 s white); blinded aiyoq 3.9 s on the move through Middle - an enemy could see them |
Throws
28 grenades: 26 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:37 | exposed | an HE at Bombsite B - seen by 2 enemies for 1.0 s, the nearest 863 units away |
| 21 1:46 | punished | hit by Kirk 0.1 s after throwing a smoke at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 616 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 0:42 | A Ramp | cover not used: 32 units away, they'd have seen only your head | lived | ||
| 13 1:38 | Extended A | standing: crouched, they'd have seen only your head | lived | ||
| 17 1:31 | Middle | cover not used: 32 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 16 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 bomb 0:35 | trade | aiyoq was killed 517 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:42 | trade | El Hadji Diouf was killed 971 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:47 | trade | женя дилдорез 2017 was killed 862 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 0:52 | trade | Agnostic was killed 403 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:46 | trade | aiyoq was killed 162 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:51 | trade | женя дилдорез 2017 was killed 289 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:33 | hold | held with Agnostic, 186 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms after Agnostic) |
| 13 1:32 | trade | Agnostic was killed 258 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:47 | trade | aiyoq was killed 776 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:46 | trade | женя дилдорез 2017 was killed 913 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:24 | hold | held with El Hadji Diouf, 379 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms after El Hadji Diouf) |
| 14 1:19 | trade | El Hadji Diouf was killed 155 units away: not traded within 5 s (pros: 969 ms) |
| 14 1:17 | hold | held with Agnostic, 433 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms before Agnostic) |
| 15 1:28 | in their way | stood between женя дилдорез 2017 and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 15 1:27 | trade | женя дилдорез 2017 was killed 803 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:51 | line of fire | stood in aiyoq's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 17 1:40 | trade | El Hadji Diouf was killed 136 units away: you traded in 1,719 ms (pros: 969 ms) |
| 18 1:16 | trade | aiyoq was killed 745 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:12 | trade | Agnostic was killed 840 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 0:56 | trade | El Hadji Diouf was killed 275 units away: you traded in 1,734 ms (pros: 1,641 ms) |
| 20 1:25 | trade | aiyoq was killed 262 units away: you traded in 4,281 ms (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:26 | hit by them | Glock-18 | 359 ms | – | 5.2° | ||
| 1 1:25 | hit them | P2000 | 1125 ms | – | 0.5° | ||
| 1 1:21 | killed by them | Glock-18 | 1359 ms | 1359 ms | 32.5° | ||
| 2 bomb 0:29 | hit by them | SSG 08 | 422 ms | – | 1.1° | ||
| 2 bomb 0:27 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:27 | killed by them | SSG 08 | 547 ms | 547 ms | 1.3° | ||
| 3 1:36 | killed by them | Galil AR | 641 ms | 1547 ms | 14.3° | ||
| 4 0:55 | hit by them | Tec-9 | 281 ms | – | 3.5° | ||
| 4 0:55 | killed them | FAMAS | 766 ms | 1312 ms | 15.5° | ||
| 4 0:53 | killed by them | MP7 | 312 ms | 484 ms | 2.7° | ||
| 5 1:17 | killed them | AK-47 | 703 ms | 1094 ms | 8.7° | ||
| 6 1:42 | hit them | AUG | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:31 | hit by them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:18 | killed them | AUG | 500 ms | 594 ms | 1.7° | ||
| 6 1:05 | killed by them | AWP | 266 ms | 266 ms | 0.7° | ||
| 7 1:18 | killed them | AUG | 234 ms | 234 ms | 0.1° | ||
| 8 0:23 | hit them | AUG | 781 ms | – | 11.2° | ||
| 8 0:20 | hit them | AUG | 438 ms | – | 5.7° | ||
| 8 0:18 | hit by them | AK-47 | 500 ms | – | 1.5° | ||
| 8 0:17 | hit them | AUG | 453 ms | – | 2.1° | ||
| 8 0:17 | killed by them | AK-47 | 453 ms | 453 ms | 0.9° | ||
| 9 1:26 | hit by them | AK-47 | 375 ms | – | 2.0° | ||
| 9 1:18 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:41 | hit them | FAMAS | 1000 ms | – | 3.5° | ||
| 9 bomb 0:30 | killed by them | AK-47 | 656 ms | 859 ms | 15.4° | ||
| 10 1:42 | killed them | Desert Eagle | 531 ms | 3125 ms | 1.3° | ||
| 10 1:42 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:16 | killed them | AUG | 1078 ms | 1078 ms | 1.3° | ||
| 12 1:34 | hit by them | MAC-10 | 453 ms | – | 5.0° | ||
| 12 1:31 | killed by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:37 | hit them | Glock-18 | 1078 ms | – | 29.6° | ||
| 13 1:36 | hit by them | P2000 | 1703 ms | – | 16.9° | ||
| 13 1:36 | hit them | Glock-18 | 1719 ms | – | 11.4° | ||
| 13 1:36 | hit by them | P2000 | 1891 ms | – | 15.9° | ||
| 13 1:32 | hit them | Glock-18 | 1172 ms | – | 9.0° | ||
| 13 1:29 | killed by them | USP-S | 641 ms | 1625 ms | 11.7° | ||
| 14 1:24 | hit them | Galil AR | 219 ms | – | 0.9° | ||
| 14 1:23 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:16 | hit them | Galil AR | 219 ms | – | 1.8° | ||
| 14 1:16 | killed by them | MP9 | 250 ms | 250 ms | 1.4° | ||
| 15 1:10 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 0:45 | hit by them | MP7 | 422 ms | – | 6.9° | ||
| 15 0:45 | killed by them | AK-47 | 609 ms | 609 ms | 1.2° | ||
| 16 1:48 | killed by them | SSG 08 | 297 ms | 297 ms | 0.1° | ||
| 17 1:39 | killed them | MAC-10 | 312 ms | 906 ms | 4.4° | ||
| 17 1:31 | killed them | MAC-10 | 281 ms | 2156 ms | 9.4° | ||
| 17 1:29 | hit by them | M4A4 | 828 ms | – | 51.4° | ||
| 17 bomb 0:37 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 0:55 | killed them | AK-47 | 656 ms | 1344 ms | 4.1° | ||
| 18 0:55 | hit by them | M4A4 | 797 ms | – | 14.0° | ||
| 18 0:51 | killed by them | SSG 08 | 734 ms | 734 ms | 3.0° | ||
| 20 1:22 | killed them | MAC-10 | 219 ms | 2000 ms | 3.5° | ||
| 20 1:19 | killed by them | AK-47 | 359 ms | 766 ms | 11.8° | ||
| 21 1:46 | hit by them | M4A4 | 641 ms | – | 6.7° | ||
| 21 1:41 | hit them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:40 | killed by them | AK-47 | 219 ms | 219 ms | 2.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:26 | USP-S | 1332 | fine - pros would have fired it too | 1/4 | 31% / 45% | ||
| 1 1:22 | USP-S | 1004 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 45% | |
| 1 1:21 | USP-S | 1002 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 39% | |
| 2 bomb 0:34 | Desert Eagle | 986 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/1 | 2% / 36% | ||
| 2 bomb 0:29 | Desert Eagle | 1320 | fine - pros would have fired it too | 0/1 | 70% / 70% | ||
| 2 bomb 0:27 | Desert Eagle | 1306 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 7% / 33% | |
| 3 1:36 | P90 | 608 | fired while moving (120 u/s), too fast to be accurate - stop first | 0/15 | cut short (a death, a reload); 3 bullets after pros would have stopped | 9% / 46% | |
| 4 0:55 | FAMAS | 541 | fine - pros would have fired it too | 4/11 | killed them | 41% / 47% | |
| 5 1:17 | AK-47 | 822 | fine - pros would have fired it too | 4/7 | killed them | 57% / 57% | |
| 6 1:14 | AUG | 1027 | fine - pros would have fired it too | 0/9 | 2 bullets after pros would have stopped | 42% / 57% | |
| 6 1:12 | AUG | 1104 | fired while moving (133 u/s), too fast to be accurate - stop first | 0/2 | 11% / 53% | ||
| 8 0:24 | AUG | 1101 | fired while moving (127 u/s), too fast to be accurate - stop first | 1/7 | 20% / 61% | ||
| 8 0:20 | AUG | 707 | fine - pros would have fired it too | 2/6 | 55% / 55% | ||
| 8 0:20 | AUG | 966 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 59% | |
| 8 0:18 | AUG | 560 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/7 | 4% / 59% | ||
| 8 0:17 | AUG | 560 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 24% / 49% | |
| 9 1:26 | FAMAS | 2068 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/8 | 7 bullets after pros would have stopped | 11% / 43% | |
| 9 1:10 | FAMAS | 1275 | aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first | 0/2 | 2% / 58% | ||
| 9 0:41 | FAMAS | 1028 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 61% | |
| 9 0:41 | FAMAS | 1032 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 48% | |
| 9 0:40 | FAMAS | 1045 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 52% | |
| 9 0:40 | FAMAS | 1051 | fine - pros would have fired it too | 2/4 | 32% / 52% | ||
| 10 1:42 | Desert Eagle | 813 | fine - pros would have fired it too | 1/2 | 28% / 45% | ||
| 10 1:41 | Desert Eagle | 815 | fine - pros would have fired it too | 2/5 | killed them | 70% / 70% | |
| 11 1:16 | AUG | 1169 | fine - pros would have fired it too | 0/4 | 37% / 51% | ||
| 11 1:16 | AUG | 1158 | fine - pros would have fired it too | 1/3 | killed them | 42% / 53% | |
| 12 1:34 | AUG | 672 | aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first | 0/8 | 2% / 60% | ||
| 12 1:32 | AUG | 551 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/3 | 11% / 57% | ||
| 13 1:38 | Glock-18 | 626 | fired while moving (221 u/s), too fast to be accurate - stop first | 3/19 | 7% / 40% | ||
| 13 1:32 | Glock-18 | 822 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 2/14 | 8% / 41% | ||
| 13 1:29 | Glock-18 | 632 | fired while moving (152 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 15% / 43% | |
| 14 1:24 | Galil AR | 1590 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 48% | |
| 14 1:24 | Galil AR | 1575 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/3 | 12% / 49% | ||
| 14 1:16 | Galil AR | 467 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 57% / 57% | |
| 17 1:39 | MAC-10 | 426 | too soon: your crosshair was still moving onto them, about a player's width (34 units) off - pros wait the split second it takes to get on target | 2/16 | killed them | 9% / 53% | |
| 17 1:31 | MAC-10 | 552 | fired while moving (30 u/s), too fast to be accurate - stop first | 7/30 | killed them | 8% / 58% | |
| 18 0:56 | AK-47 | 694 | fine - pros would have fired it too | 2/13 | killed them | 45% / 50% | |
| 18 0:52 | AK-47 | 692 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 74% / 74% | |
| 20 1:22 | MAC-10 | 772 | fired while moving (231 u/s), too fast to be accurate - stop first | 2/7 | 23% / 51% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
