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Dust II, lost 8-13 · Sat 10 Oct, 18:40

BOT BobGold Nova II

The match

Aim

594 msTTD1203 msTTK3.8°Crosshair↓23%1st bullet17%Spray9%Head70%Counter-strafe

Scoreboard

66ADR48%KAST

Positioning

Shots

22/39Rushed↓6/25Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AUG4212%
MAC-104030%
Glock-183216%
FAMAS2129%
P90170%
AK-471540%
USP-S812%
Desert Eagle838%
Galil AR475%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/10317 1:39 3 kills (MAC-10 ×2, AWP), 1 through smoke, 1 headshot, in 35.7 s T4.1
15/1036 1:18 1 kill (AUG), 1 through smoke CT3.0
44/1035 1:17 1 kill (AK-47) CT1.0
51/10310 1:40 1 kill (Deagle) CT0.9
84/1037 1:18 1 kill (AUG), 1 headshot CT-0.2
87/10311 1:16 1 kill (AUG) CT-0.3
90/10318 0:55 1 kill (AK-47) T-0.4
92/1034 0:54 1 kill (FAMAS) CT-0.7
96/10320 1:20 1 kill (MAC-10), 1 headshot T-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:35 1v4 after the plant CT · 100 HP · Short Stairslost - died with two or more on them at once · saw each other
9 0:52 1v1 before the plant CT · 75 HP · Under Alost - died later · saw them first
15 0:53 1v4 before the plant T · 100 HP · Long Alost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 2 good, 2 weak, 4 wasted, 4 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:39 goodblinded D10K 3.3 s (0.7 s white)
5 1:41 misled a peekbarely blinded BREATHE 2.7 s (0.3 s white), N3X0 2.6 s (0.3 s white), D10K 0.8 s (0.1 s white); blinded женя дилдорез 2017 2.1 s on the move through Long Doors - safe; blinded aiyoq 1.0 s holding Hole - safe; blinded El Hadji Diouf 2.6 s holding Middle - safe the enemy was barely blinded, and Agnostic peeked N3X0 1.9 s after the pop; got hit first
6 1:48 hurt the teamno enemy blinded for long; blinded женя дилдорез 2017 1.4 s on the move through Long A - ran into a fight
7 1:44 wastedno enemy blinded for long
8 1:39 wastedno enemy blinded for long
10 1:46 hurt the teamno enemy blinded for long; blinded aiyoq 3.5 s holding Long A - died 0.6 s after the pop; blinded themselves 3.3 s on the move through Long A - safe
14 1:40 wastedno enemy blinded for long; blinded themselves 1.6 s holding Top Mid - safe; blinded El Hadji Diouf 1.8 s on the move through Top Mid - safe
15 1:48 goodblinded Brian 3.3 s (0.7 s white); blinded Agnostic 2.5 s holding Outside Long - safe
17 1:23 wastedno enemy blinded for long; blinded aiyoq 3.5 s on the move through Middle - safe
18 1:48 weakbarely blinded Kirk 2.7 s (0.4 s white), D10K 2.6 s (0.3 s white); blinded El Hadji Diouf 1.3 s on the move through T Spawn - safe; blinded Agnostic 1.7 s on the move through T Spawn - safe
19 1:48 weakbarely blinded Kirk 2.4 s (0.2 s white), BREATHE 2.3 s (0.2 s white)
20 1:29 blinded an enemy, but hurt the team tooblinded D10K 3.1 s (0.6 s white); blinded aiyoq 3.9 s on the move through Middle - an enemy could see them

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 26 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:37 exposedan HE at Bombsite B - seen by 2 enemies for 1.0 s, the nearest 863 units away
21 1:46 punishedhit by Kirk 0.1 s after throwing a smoke at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 616 units away, thrown in the open; a running throw

Positioning

In 3 of your 32 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 7 of your 23 duels (30%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 0:42 BREATHEA Rampcover not used: 32 units away, they'd have seen only your headlived
13 1:38 D10KExtended Astanding: crouched, they'd have seen only your headlived
17 1:31 N3X0Middlecover not used: 32 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 16 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 bomb 0:35 tradeaiyoq was killed 517 units away: not traded within 5 s (pros: 2,031 ms)
4 1:42 tradeEl Hadji Diouf was killed 971 units away: not traded within 5 s (pros: 2,031 ms)
6 1:47 tradeженя дилдорез 2017 was killed 862 units away: not traded within 5 s (pros: 2,031 ms)
9 0:52 tradeAgnostic was killed 403 units away: not traded within 5 s (pros: 1,641 ms)
10 1:46 tradeaiyoq was killed 162 units away: not traded within 5 s (pros: 969 ms)
11 1:51 tradeженя дилдорез 2017 was killed 289 units away: not traded within 5 s (pros: 1,641 ms)
13 1:33 holdheld with Agnostic, 186 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms after Agnostic)
13 1:32 tradeAgnostic was killed 258 units away: not traded within 5 s (pros: 625 ms)
14 1:47 tradeaiyoq was killed 776 units away: not traded within 5 s (pros: 2,031 ms)
14 1:46 tradeженя дилдорез 2017 was killed 913 units away: not traded within 5 s (pros: 2,031 ms)
14 1:24 holdheld with El Hadji Diouf, 379 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms after El Hadji Diouf)
14 1:19 tradeEl Hadji Diouf was killed 155 units away: not traded within 5 s (pros: 969 ms)
14 1:17 holdheld with Agnostic, 433 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms before Agnostic)
15 1:28 in their waystood between женя дилдорез 2017 and an enemy they could see, for 250 ms (pros: 125 ms at a time)
15 1:27 tradeженя дилдорез 2017 was killed 803 units away: not traded within 5 s (pros: 625 ms)
16 1:51 line of firestood in aiyoq's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
17 1:40 tradeEl Hadji Diouf was killed 136 units away: you traded in 1,719 ms (pros: 969 ms)
18 1:16 tradeaiyoq was killed 745 units away: not traded within 5 s (pros: 2,031 ms)
18 1:12 tradeAgnostic was killed 840 units away: not traded within 5 s (pros: 2,031 ms)
18 0:56 tradeEl Hadji Diouf was killed 275 units away: you traded in 1,734 ms (pros: 1,641 ms)
20 1:25 tradeaiyoq was killed 262 units away: you traded in 4,281 ms (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:26 Brianhit by themGlock-18359 ms–5.2°
1 1:25 Brianhit themP20001125 ms–0.5°
1 1:21 Briankilled by themGlock-181359 ms1359 ms32.5°
2 bomb 0:29 Brianhit by themSSG 08422 ms–1.1°
2 bomb 0:27 D10Khit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:27 Briankilled by themSSG 08547 ms547 ms1.3°
3 1:36 Kirkkilled by themGalil AR641 ms1547 ms14.3°
4 0:55 BREATHEhit by themTec-9281 ms–3.5°
4 0:55 BREATHEkilled themFAMAS766 ms1312 ms15.5°
4 0:53 D10Kkilled by themMP7312 ms484 ms2.7°
5 1:17 Kirkkilled themAK-47703 ms1094 ms8.7°
6 1:42 BREATHEhit themAUG–––couldn't see them (a wallbang, a smoke) - not timed
6 1:31 BREATHEhit by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
6 1:18 D10Kkilled themAUG500 ms594 ms1.7°
6 1:05 Briankilled by themAWP266 ms266 ms0.7°
7 1:18 N3X0killed themAUG234 ms234 ms0.1°
8 0:23 N3X0hit themAUG781 ms–11.2°
8 0:20 N3X0hit themAUG438 ms–5.7°
8 0:18 N3X0hit by themAK-47500 ms–1.5°
8 0:17 N3X0hit themAUG453 ms–2.1°
8 0:17 BREATHEkilled by themAK-47453 ms453 ms0.9°
9 1:26 BREATHEhit by themAK-47375 ms–2.0°
9 1:18 BREATHEhit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
9 0:41 BREATHEhit themFAMAS1000 ms–3.5°
9 bomb 0:30 BREATHEkilled by themAK-47656 ms859 ms15.4°
10 1:42 N3X0killed themDesert Eagle531 ms3125 ms1.3°
10 1:42 N3X0hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:16 Kirkkilled themAUG1078 ms1078 ms1.3°
12 1:34 BREATHEhit by themMAC-10453 ms–5.0°
12 1:31 BREATHEkilled by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
13 1:37 D10Khit themGlock-181078 ms–29.6°
13 1:36 Kirkhit by themP20001703 ms–16.9°
13 1:36 Kirkhit themGlock-181719 ms–11.4°
13 1:36 D10Khit by themP20001891 ms–15.9°
13 1:32 D10Khit themGlock-181172 ms–9.0°
13 1:29 D10Kkilled by themUSP-S641 ms1625 ms11.7°
14 1:24 Brianhit themGalil AR219 ms–0.9°
14 1:23 Brianhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:16 N3X0hit themGalil AR219 ms–1.8°
14 1:16 N3X0killed by themMP9250 ms250 ms1.4°
15 1:10 BREATHEhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
15 0:45 D10Khit by themMP7422 ms–6.9°
15 0:45 N3X0killed by themAK-47609 ms609 ms1.2°
16 1:48 Briankilled by themSSG 08297 ms297 ms0.1°
17 1:39 Briankilled themMAC-10312 ms906 ms4.4°
17 1:31 N3X0killed themMAC-10281 ms2156 ms9.4°
17 1:29 N3X0hit by themM4A4828 ms–51.4°
17 bomb 0:37 Kirkkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 0:55 BREATHEkilled themAK-47656 ms1344 ms4.1°
18 0:55 BREATHEhit by themM4A4797 ms–14.0°
18 0:51 Briankilled by themSSG 08734 ms734 ms3.0°
20 1:22 D10Kkilled themMAC-10219 ms2000 ms3.5°
20 1:19 Kirkkilled by themAK-47359 ms766 ms11.8°
21 1:46 Kirkhit by themM4A4641 ms–6.7°
21 1:41 N3X0hit themP90–––couldn't see them (a wallbang, a smoke) - not timed
21 1:40 N3X0killed by themAK-47219 ms219 ms2.0°

Shots

You fired 22 of your 39 first shots too soon: 14 before your crosshair was on them, 8 while moving. Pros fire about 4 in 10 too soon. You stopped 6 of 25 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 12 spray bullets went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:26 BrianUSP-S1332fine - pros would have fired it too1/431% / 45%
1 1:22 BrianUSP-S1004fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 45%
1 1:21 BrianUSP-S1002aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1cut short (a death, a reload)8% / 39%
2 bomb 0:34 D10KDesert Eagle986aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/12% / 36%
2 bomb 0:29 BrianDesert Eagle1320fine - pros would have fired it too0/170% / 70%
2 bomb 0:27 BrianDesert Eagle1306aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)7% / 33%
3 1:36 KirkP90608fired while moving (120 u/s), too fast to be accurate - stop first0/15cut short (a death, a reload); 3 bullets after pros would have stopped9% / 46%
4 0:55 BREATHEFAMAS541fine - pros would have fired it too4/11killed them41% / 47%
5 1:17 KirkAK-47822fine - pros would have fired it too4/7killed them57% / 57%
6 1:14 N3X0AUG1027fine - pros would have fired it too0/92 bullets after pros would have stopped42% / 57%
6 1:12 N3X0AUG1104fired while moving (133 u/s), too fast to be accurate - stop first0/211% / 53%
8 0:24 N3X0AUG1101fired while moving (127 u/s), too fast to be accurate - stop first1/720% / 61%
8 0:20 N3X0AUG707fine - pros would have fired it too2/655% / 55%
8 0:20 BREATHEAUG966aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 59%
8 0:18 N3X0AUG560aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/74% / 59%
8 0:17 N3X0AUG560aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/4cut short (a death, a reload)24% / 49%
9 1:26 BREATHEFAMAS2068aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/87 bullets after pros would have stopped11% / 43%
9 1:10 KirkFAMAS1275aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first0/22% / 58%
9 0:41 BREATHEFAMAS1028aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 61%
9 0:41 BREATHEFAMAS1032aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 48%
9 0:40 BREATHEFAMAS1045fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 52%
9 0:40 BREATHEFAMAS1051fine - pros would have fired it too2/432% / 52%
10 1:42 N3X0Desert Eagle813fine - pros would have fired it too1/228% / 45%
10 1:41 N3X0Desert Eagle815fine - pros would have fired it too2/5killed them70% / 70%
11 1:16 KirkAUG1169fine - pros would have fired it too0/437% / 51%
11 1:16 KirkAUG1158fine - pros would have fired it too1/3killed them42% / 53%
12 1:34 D10KAUG672aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first0/82% / 60%
12 1:32 N3X0AUG551aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/311% / 57%
13 1:38 KirkGlock-18626fired while moving (221 u/s), too fast to be accurate - stop first3/197% / 40%
13 1:32 D10KGlock-18822aim far off: your crosshair was about a player's width (32 units) off their body - get on target first2/148% / 41%
13 1:29 D10KGlock-18632fired while moving (152 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)15% / 43%
14 1:24 BrianGalil AR1590fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 48%
14 1:24 BrianGalil AR1575fired while moving (90 u/s), too fast to be accurate - stop first1/312% / 49%
14 1:16 N3X0Galil AR467fine - pros would have fired it too1/1cut short (a death, a reload)57% / 57%
17 1:39 BrianMAC-10426too soon: your crosshair was still moving onto them, about a player's width (34 units) off - pros wait the split second it takes to get on target2/16killed them9% / 53%
17 1:31 N3X0MAC-10552fired while moving (30 u/s), too fast to be accurate - stop first7/30killed them8% / 58%
18 0:56 BREATHEAK-47694fine - pros would have fired it too2/13killed them45% / 50%
18 0:52 BrianAK-47692fine - pros would have fired it too0/2cut short (a death, a reload)74% / 74%
20 1:22 D10KMAC-10772fired while moving (231 u/s), too fast to be accurate - stop first2/723% / 51%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.