ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-8 · Sat 10 Oct, 18:40

BrianMaster Guardian II

The match

Aim

359 msTTD422 msTTK1.5°Crosshair↓53%1st bullet50%Spray20%Head84%Counter-strafe

Scoreboard

116ADR86%KAST

Positioning

Shots

17/32Rushed↓5/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Glock-182836%
SSG 081669%
AK-471638%
MAC-10862%
AWP757%
M4A4743%
Desert Eagle540%
USP-S20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/10314 1:46 2 kills (Scout ×2), 1 through smoke, a wallbang, 1 headshot, in 40.4 s CT5.6
8/1031 1:21 3 kills (Glock ×3), all headshots, in 7.5 s T4.4
11/1036 1:40 2 kills (AWP ×2), a wallbang, 1 headshot, in 35.3 s T3.8
12/1032 bomb 0:35 2 kills (Scout ×2), in 7.8 s T3.2
13/1033 1:33 1 kill (Scout), 1 through smoke T3.0
25/10321 1:02 1 kill (AWP), a wallbang CT2.4
26/10319 1:30 2 kills (AWP ×2), in 12.6 s CT2.4
29/10317 1:51 2 kills (Scout, AWP), 1 headshot, in 11.1 s CT2.0
35/10312 bomb 0:33 1 kill (AK-47), 1 through smoke T1.5
47/10316 1:48 1 kill (Scout), 1 headshot CT1.0
67/1037 1:04 2 kills (MAC-10, M4A4), 1 headshot, in 17.6 s T0.3
71/10318 0:51 1 kill (Scout), 1 headshot CT0.1
80/10311 1:51 1 kill (Scout) T-0.1
102/10315 1:30 1 kill (AK-47), 1 headshot CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 0:54 1v2 before the plant T · 100 HP · Long Alost - died in the first fight · saw each other
7 0:46 1v3 before the plant T · 35 HP · Lower Tunnellost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 1 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
12 1:40 wastedbarely blinded El Hadji Diouf 1.1 s (0.1 s white); blinded BREATHE 1.9 s on the move through Upper Tunnel - safe
12 1:36 blinded an enemy, but hurt the team tooblinded BOT Bob 3.2 s (0.6 s white); blinded BREATHE 1.8 s on the move through Bombsite B - ran into a fight BREATHE peeked BOT Bob 1.9 s after the pop - too early - the enemy had recovered; hit them first
15 1:35 goodblinded BOT Bob 4.7 s (1.9 s white), Agnostic 3.9 s (1.2 s white)

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 21 rounds. 3 of your 8 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:31 tradeN3X0 was killed 371 units away: not traded within 5 s (pros: 1,641 ms)
1 1:17 peek togetherpeeked the same enemy as D10K, 844 ms after them - late - your team-mate went first, as bait
1 1:15 peek togetherpeeked the same enemy as BREATHE, 47 ms before them - a double peek
1 1:15 in their waystood between BREATHE and an enemy they could see, for 188 ms (pros: 125 ms at a time)
2 1:26 line of firestood in BREATHE's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
3 1:20 holdheld with Kirk, 605 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:18 tradeKirk was killed 574 units away: not traded within 5 s (pros: 2,031 ms)
6 1:01 tradeN3X0 was killed 209 units away: not traded within 5 s (pros: 969 ms)
6 0:56 tradeBREATHE was killed 380 units away: not traded within 5 s (pros: 1,641 ms)
7 1:20 tradeD10K was killed 721 units away: not traded within 5 s (pros: 2,031 ms)
7 1:18 tradeN3X0 was killed 642 units away: not traded within 5 s (pros: 2,031 ms)
7 1:09 tradeBREATHE was killed 286 units away: not traded within 5 s (pros: 1,641 ms)
7 1:05 holdheld with Kirk, 130 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms before Kirk)
7 0:47 peek togetherpeeked the same enemy as Kirk, 156 ms before them - a double peek
7 0:46 tradeKirk was killed 185 units away: not traded within 5 s (pros: 625 ms)
8 0:33 holdheld with N3X0, 351 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,203 ms before N3X0)
8 0:33 holdheld with BREATHE, 420 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms before BREATHE)
9 1:38 holdheld with N3X0, 106 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms before N3X0)
10 1:40 tradeN3X0 was killed 563 units away: not traded within 5 s (pros: 2,031 ms)
10 1:39 tradeKirk was killed 574 units away: not traded within 5 s (pros: 2,031 ms)
11 1:51 holdheld with D10K, 207 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after D10K)
11 1:43 tradeN3X0 was killed 962 units away: not traded within 5 s (pros: 2,031 ms)
11 1:30 holdheld with D10K, 343 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 750 ms before D10K)
11 1:09 tradeD10K was killed 569 units away: not traded within 5 s (pros: 2,031 ms)
14 1:26 tradeKirk was killed 852 units away: not traded within 5 s (pros: 2,031 ms)
15 1:31 peek togetherpeeked the same enemy as BREATHE, 891 ms before them - early - you went first, alone
15 1:30 holdheld with BREATHE, 562 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after BREATHE)
17 1:51 peek togetherpeeked the same enemy as BREATHE, 375 ms after them - late - your team-mate went first, as bait
17 1:47 tradeBREATHE was killed 269 units away: not traded within 5 s (pros: 625 ms)
18 0:55 tradeBREATHE was killed 1215 units away: you traded in 3,266 ms (pros: 2,609 ms)
19 1:24 holdheld with Kirk, 404 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 1:33 holdheld with N3X0, 175 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms after N3X0)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:29 aiyoqhit themGlock-18484 ms–2.1°
1 1:26 BOT Bobhit themGlock-18359 ms–5.2°
1 1:25 BOT Bobhit by themP20001125 ms–0.5°
1 1:21 BOT Bobkilled themGlock-181359 ms1359 ms32.5°
1 1:16 El Hadji Dioufkilled themGlock-18562 ms562 ms0.5°
1 1:14 aiyoqkilled themGlock-18875 ms1594 ms3.7°
2 1:52 aiyoqhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:35 aiyoqkilled themSSG 08234 ms234 ms1.5°
2 bomb 0:29 BOT Bobhit themSSG 08422 ms–1.1°
2 bomb 0:27 BOT Bobkilled themSSG 08547 ms547 ms1.3°
3 1:49 El Hadji Dioufhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:34 El Hadji Dioufhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:33 El Hadji Dioufkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:11 aiyoqkilled by themMP9500 ms562 ms0.8°
4 1:50 aiyoqkilled by themAWP312 ms312 ms1.1°
5 1:41 Agnostichit themAK-471094 ms–7.2°
5 1:40 Agnostickilled by themM4A4641 ms828 ms52.7°
6 1:50 aiyoqhit themAWP281 ms–1.1°
6 1:40 aiyoqkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:05 BOT Bobkilled themAWP266 ms266 ms0.7°
6 0:50 Agnostickilled by themM4A4359 ms2422 ms1.5°
7 1:05 Agnostickilled themMAC-10547 ms1000 ms12.6°
7 1:04 Agnostichit by themM4A4938 ms–21.4°
7 0:47 El Hadji Dioufkilled themM4A4500 ms594 ms3.5°
7 0:46 aiyoqkilled by themM4A1-S281 ms2047 ms2.5°
7 0:45 aiyoqhit themM4A4266 ms–2.5°
8 0:32 Agnostickilled by themM4A4859 ms1203 ms6.0°
9 1:38 женя дилдорез 2017hit themDesert Eagle281 ms–4.3°
9 1:37 женя дилдорез 2017killed by themSSG 08391 ms391 ms1.2°
10 1:43 El Hadji Dioufhit by themFive-SeveN266 ms–1.7°
10 1:43 El Hadji Dioufhit themDesert Eagle453 ms–1.2°
10 bomb 0:33 женя дилдорез 2017hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:33 женя дилдорез 2017killed by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
11 1:51 женя дилдорез 2017killed themSSG 08250 ms250 ms0.4°
11 1:30 El Hadji Dioufhit themSSG 08344 ms–1.5°
11 1:06 Agnostickilled by themAK-47266 ms766 ms2.5°
12 bomb 0:34 aiyoqkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:33 женя дилдорез 2017killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:40 El Hadji Dioufhit by themGlock-18219 ms–1.3°
13 1:32 El Hadji Dioufkilled by themGlock-18625 ms625 ms11.8°
14 1:48 женя дилдорез 2017hit themSSG 08375 ms–0.4°
14 1:46 женя дилдорез 2017killed themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:24 BOT Bobhit by themGalil AR219 ms–0.9°
14 1:23 BOT Bobhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:22 El Hadji Dioufhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
14 1:05 Agnostickilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:31 Agnostickilled themAK-47266 ms719 ms1.9°
15 1:30 женя дилдорез 2017hit by themDesert Eagle438 ms–0.3°
15 1:29 женя дилдорез 2017hit themAK-47750 ms–1.9°
15 1:29 aiyoqkilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
16 1:48 BOT Bobkilled themSSG 08297 ms297 ms0.1°
16 1:41 aiyoqhit by themSSG 08359 ms–0.3°
16 1:39 aiyoqhit themSSG 08266 ms–0.4°
16 1:39 aiyoqkilled by themSSG 08422 ms422 ms0.6°
17 1:51 женя дилдорез 2017killed themSSG 0847 ms47 ms0.1°
17 1:40 El Hadji Dioufhit by themMAC-1078 ms–3.1°
17 1:40 El Hadji Dioufkilled themAWP203 ms203 ms2.5°
17 1:39 BOT Bobkilled by themMAC-10312 ms906 ms4.4°
18 0:51 BOT Bobkilled themSSG 08734 ms734 ms3.0°
18 0:48 женя дилдорез 2017hit themSSG 08516 ms–0.7°
18 0:48 женя дилдорез 2017killed by themAWP688 ms688 ms6.2°
19 1:30 Agnostickilled themAWP203 ms203 ms0.8°
19 1:18 женя дилдорез 2017killed themAWP234 ms234 ms0.7°
20 1:50 женя дилдорез 2017killed by themSSG 08188 ms188 ms0.2°
21 1:02 женя дилдорез 2017killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 17 of your 32 first shots too soon: 10 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:30 aiyoqGlock-181072fine - pros would have fired it too1/426% / 44%
1 1:26 BOT BobGlock-181335fired while moving (138 u/s), too fast to be accurate - stop first3/643% / 46%
1 1:23 aiyoqGlock-181095fired while moving (133 u/s), too fast to be accurate - stop first0/525% / 37%
1 1:22 aiyoqGlock-181105fired while moving (196 u/s), too fast to be accurate - stop first0/38% / 41%
1 1:21 BOT BobGlock-181000aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/4killed them9% / 36%
1 1:16 El Hadji DioufGlock-18545fired while moving (197 u/s), too fast to be accurate - stop first1/5killed them9% / 53%
1 1:14 aiyoqGlock-181122fired while moving (226 u/s), too fast to be accurate - stop first4/6killed them2% / 37%
5 1:41 AgnosticAK-47896aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 54%
5 1:41 AgnosticAK-47953fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 68%
5 1:40 AgnosticAK-47989fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
5 1:40 AgnosticAK-47997fine - pros would have fired it too0/1cut short (a death, a reload)46% / 46%
6 1:05 BOT BobAWP1336fine - pros would have fired it too1/1killed them85% / 85%
6 0:49 AgnosticAWP1554aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1cut short (a death, a reload)38% / 76%
7 1:05 AgnosticMAC-10306aim far off: your crosshair was about a player's width (31 units) off their body - get on target first5/14killed them14% / 55%
7 0:47 El Hadji DioufM4A41103fine - pros would have fired it too2/2killed them71% / 71%
7 0:47 aiyoqM4A4797aim far off: your crosshair was about 5.5 player widths (171 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
7 0:45 aiyoqM4A4685fine - pros would have fired it too1/3cut short (a death, a reload)69% / 69%
9 1:45 женя дилдорез 2017Desert Eagle967fine - pros would have fired it too0/124% / 44%
9 1:43 женя дилдорез 2017Desert Eagle941fired while moving (100 u/s), too fast to be accurate - stop first0/127% / 50%
9 1:38 женя дилдорез 2017Desert Eagle1359fired while moving (79 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)22% / 33%
10 1:43 El Hadji DioufDesert Eagle1117fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
10 1:42 El Hadji DioufDesert Eagle1119fine - pros would have fired it too0/279% / 79%
13 1:32 El Hadji DioufUSP-S398aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/2cut short (a death, a reload)16% / 57%
15 1:31 AgnosticAK-471700fine - pros would have fired it too1/237% / 48%
15 1:30 AgnosticAK-471700fine - pros would have fired it too2/2killed them65% / 65%
15 1:30 женя дилдорез 2017AK-472104aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/21 bullet after pros would have stopped5% / 46%
15 1:29 женя дилдорез 2017AK-472110fine - pros would have fired it too1/2cut short (a death, a reload)36% / 57%
17 1:40 El Hadji DioufAWP331fine - pros would have fired it too1/1killed them82% / 82%
19 1:30 AgnosticAWP1193aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/1killed them48% / 79%
19 1:18 женя дилдорез 2017AWP1515fine - pros would have fired it too1/1killed them81% / 81%
20 1:50 женя дилдорез 2017AWP2573aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)12% / 56%
21 1:04 женя дилдорез 2017AWP1754aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/2killed them25% / 64%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
5 grenades: 5 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Positioning

In none of your 38 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 4 of your 32 duels (12%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 8 fast peeks (12%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 14 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.