Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Glock-18 | 28 | 36% |
| SSG 08 | 16 | 69% |
| AK-47 | 16 | 38% |
| MAC-10 | 8 | 62% |
| AWP | 7 | 57% |
| M4A4 | 7 | 43% |
| Desert Eagle | 5 | 40% |
| USP-S | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/103 | 14 1:46 | 2 kills (Scout ×2), 1 through smoke, a wallbang, 1 headshot, in 40.4 s CT | 5.6 |
| 8/103 | 1 1:21 | 3 kills (Glock ×3), all headshots, in 7.5 s T | 4.4 |
| 11/103 | 6 1:40 | 2 kills (AWP ×2), a wallbang, 1 headshot, in 35.3 s T | 3.8 |
| 12/103 | 2 bomb 0:35 | 2 kills (Scout ×2), in 7.8 s T | 3.2 |
| 13/103 | 3 1:33 | 1 kill (Scout), 1 through smoke T | 3.0 |
| 25/103 | 21 1:02 | 1 kill (AWP), a wallbang CT | 2.4 |
| 26/103 | 19 1:30 | 2 kills (AWP ×2), in 12.6 s CT | 2.4 |
| 29/103 | 17 1:51 | 2 kills (Scout, AWP), 1 headshot, in 11.1 s CT | 2.0 |
| 35/103 | 12 bomb 0:33 | 1 kill (AK-47), 1 through smoke T | 1.5 |
| 47/103 | 16 1:48 | 1 kill (Scout), 1 headshot CT | 1.0 |
| 67/103 | 7 1:04 | 2 kills (MAC-10, M4A4), 1 headshot, in 17.6 s T | 0.3 |
| 71/103 | 18 0:51 | 1 kill (Scout), 1 headshot CT | 0.1 |
| 80/103 | 11 1:51 | 1 kill (Scout) T | -0.1 |
| 102/103 | 15 1:30 | 1 kill (AK-47), 1 headshot CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 0:54 | 1v2 before the plant T · 100 HP · Long A | lost - died in the first fight · saw each other |
| 7 0:46 | 1v3 before the plant T · 35 HP · Lower Tunnel | lost - died in the first fight · saw each other |
Flashes
3 flashes: 1 good, 0 weak, 1 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 12 1:40 | wasted | barely blinded El Hadji Diouf 1.1 s (0.1 s white); blinded BREATHE 1.9 s on the move through Upper Tunnel - safe |
| 12 1:36 | blinded an enemy, but hurt the team too | blinded BOT Bob 3.2 s (0.6 s white); blinded BREATHE 1.8 s on the move through Bombsite B - ran into a fight BREATHE peeked BOT Bob 1.9 s after the pop - too early - the enemy had recovered; hit them first |
| 15 1:35 | good | blinded BOT Bob 4.7 s (1.9 s white), Agnostic 3.9 s (1.2 s white) |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 21 rounds. 3 of your 8 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:31 | trade | N3X0 was killed 371 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:17 | peek together | peeked the same enemy as D10K, 844 ms after them - late - your team-mate went first, as bait |
| 1 1:15 | peek together | peeked the same enemy as BREATHE, 47 ms before them - a double peek |
| 1 1:15 | in their way | stood between BREATHE and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 2 1:26 | line of fire | stood in BREATHE's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 3 1:20 | hold | held with Kirk, 605 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:18 | trade | Kirk was killed 574 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:01 | trade | N3X0 was killed 209 units away: not traded within 5 s (pros: 969 ms) |
| 6 0:56 | trade | BREATHE was killed 380 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:20 | trade | D10K was killed 721 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:18 | trade | N3X0 was killed 642 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:09 | trade | BREATHE was killed 286 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:05 | hold | held with Kirk, 130 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms before Kirk) |
| 7 0:47 | peek together | peeked the same enemy as Kirk, 156 ms before them - a double peek |
| 7 0:46 | trade | Kirk was killed 185 units away: not traded within 5 s (pros: 625 ms) |
| 8 0:33 | hold | held with N3X0, 351 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,203 ms before N3X0) |
| 8 0:33 | hold | held with BREATHE, 420 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms before BREATHE) |
| 9 1:38 | hold | held with N3X0, 106 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms before N3X0) |
| 10 1:40 | trade | N3X0 was killed 563 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:39 | trade | Kirk was killed 574 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:51 | hold | held with D10K, 207 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after D10K) |
| 11 1:43 | trade | N3X0 was killed 962 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:30 | hold | held with D10K, 343 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 750 ms before D10K) |
| 11 1:09 | trade | D10K was killed 569 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:26 | trade | Kirk was killed 852 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:31 | peek together | peeked the same enemy as BREATHE, 891 ms before them - early - you went first, alone |
| 15 1:30 | hold | held with BREATHE, 562 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after BREATHE) |
| 17 1:51 | peek together | peeked the same enemy as BREATHE, 375 ms after them - late - your team-mate went first, as bait |
| 17 1:47 | trade | BREATHE was killed 269 units away: not traded within 5 s (pros: 625 ms) |
| 18 0:55 | trade | BREATHE was killed 1215 units away: you traded in 3,266 ms (pros: 2,609 ms) |
| 19 1:24 | hold | held with Kirk, 404 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 1:33 | hold | held with N3X0, 175 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms after N3X0) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:29 | hit them | Glock-18 | 484 ms | – | 2.1° | ||
| 1 1:26 | hit them | Glock-18 | 359 ms | – | 5.2° | ||
| 1 1:25 | hit by them | P2000 | 1125 ms | – | 0.5° | ||
| 1 1:21 | killed them | Glock-18 | 1359 ms | 1359 ms | 32.5° | ||
| 1 1:16 | killed them | Glock-18 | 562 ms | 562 ms | 0.5° | ||
| 1 1:14 | killed them | Glock-18 | 875 ms | 1594 ms | 3.7° | ||
| 2 1:52 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:35 | killed them | SSG 08 | 234 ms | 234 ms | 1.5° | ||
| 2 bomb 0:29 | hit them | SSG 08 | 422 ms | – | 1.1° | ||
| 2 bomb 0:27 | killed them | SSG 08 | 547 ms | 547 ms | 1.3° | ||
| 3 1:49 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:34 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:33 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:11 | killed by them | MP9 | 500 ms | 562 ms | 0.8° | ||
| 4 1:50 | killed by them | AWP | 312 ms | 312 ms | 1.1° | ||
| 5 1:41 | hit them | AK-47 | 1094 ms | – | 7.2° | ||
| 5 1:40 | killed by them | M4A4 | 641 ms | 828 ms | 52.7° | ||
| 6 1:50 | hit them | AWP | 281 ms | – | 1.1° | ||
| 6 1:40 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:05 | killed them | AWP | 266 ms | 266 ms | 0.7° | ||
| 6 0:50 | killed by them | M4A4 | 359 ms | 2422 ms | 1.5° | ||
| 7 1:05 | killed them | MAC-10 | 547 ms | 1000 ms | 12.6° | ||
| 7 1:04 | hit by them | M4A4 | 938 ms | – | 21.4° | ||
| 7 0:47 | killed them | M4A4 | 500 ms | 594 ms | 3.5° | ||
| 7 0:46 | killed by them | M4A1-S | 281 ms | 2047 ms | 2.5° | ||
| 7 0:45 | hit them | M4A4 | 266 ms | – | 2.5° | ||
| 8 0:32 | killed by them | M4A4 | 859 ms | 1203 ms | 6.0° | ||
| 9 1:38 | hit them | Desert Eagle | 281 ms | – | 4.3° | ||
| 9 1:37 | killed by them | SSG 08 | 391 ms | 391 ms | 1.2° | ||
| 10 1:43 | hit by them | Five-SeveN | 266 ms | – | 1.7° | ||
| 10 1:43 | hit them | Desert Eagle | 453 ms | – | 1.2° | ||
| 10 bomb 0:33 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:33 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:51 | killed them | SSG 08 | 250 ms | 250 ms | 0.4° | ||
| 11 1:30 | hit them | SSG 08 | 344 ms | – | 1.5° | ||
| 11 1:06 | killed by them | AK-47 | 266 ms | 766 ms | 2.5° | ||
| 12 bomb 0:34 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:33 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:40 | hit by them | Glock-18 | 219 ms | – | 1.3° | ||
| 13 1:32 | killed by them | Glock-18 | 625 ms | 625 ms | 11.8° | ||
| 14 1:48 | hit them | SSG 08 | 375 ms | – | 0.4° | ||
| 14 1:46 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:24 | hit by them | Galil AR | 219 ms | – | 0.9° | ||
| 14 1:23 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:22 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:05 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:31 | killed them | AK-47 | 266 ms | 719 ms | 1.9° | ||
| 15 1:30 | hit by them | Desert Eagle | 438 ms | – | 0.3° | ||
| 15 1:29 | hit them | AK-47 | 750 ms | – | 1.9° | ||
| 15 1:29 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:48 | killed them | SSG 08 | 297 ms | 297 ms | 0.1° | ||
| 16 1:41 | hit by them | SSG 08 | 359 ms | – | 0.3° | ||
| 16 1:39 | hit them | SSG 08 | 266 ms | – | 0.4° | ||
| 16 1:39 | killed by them | SSG 08 | 422 ms | 422 ms | 0.6° | ||
| 17 1:51 | killed them | SSG 08 | 47 ms | 47 ms | 0.1° | ||
| 17 1:40 | hit by them | MAC-10 | 78 ms | – | 3.1° | ||
| 17 1:40 | killed them | AWP | 203 ms | 203 ms | 2.5° | ||
| 17 1:39 | killed by them | MAC-10 | 312 ms | 906 ms | 4.4° | ||
| 18 0:51 | killed them | SSG 08 | 734 ms | 734 ms | 3.0° | ||
| 18 0:48 | hit them | SSG 08 | 516 ms | – | 0.7° | ||
| 18 0:48 | killed by them | AWP | 688 ms | 688 ms | 6.2° | ||
| 19 1:30 | killed them | AWP | 203 ms | 203 ms | 0.8° | ||
| 19 1:18 | killed them | AWP | 234 ms | 234 ms | 0.7° | ||
| 20 1:50 | killed by them | SSG 08 | 188 ms | 188 ms | 0.2° | ||
| 21 1:02 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:30 | Glock-18 | 1072 | fine - pros would have fired it too | 1/4 | 26% / 44% | ||
| 1 1:26 | Glock-18 | 1335 | fired while moving (138 u/s), too fast to be accurate - stop first | 3/6 | 43% / 46% | ||
| 1 1:23 | Glock-18 | 1095 | fired while moving (133 u/s), too fast to be accurate - stop first | 0/5 | 25% / 37% | ||
| 1 1:22 | Glock-18 | 1105 | fired while moving (196 u/s), too fast to be accurate - stop first | 0/3 | 8% / 41% | ||
| 1 1:21 | Glock-18 | 1000 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/4 | killed them | 9% / 36% | |
| 1 1:16 | Glock-18 | 545 | fired while moving (197 u/s), too fast to be accurate - stop first | 1/5 | killed them | 9% / 53% | |
| 1 1:14 | Glock-18 | 1122 | fired while moving (226 u/s), too fast to be accurate - stop first | 4/6 | killed them | 2% / 37% | |
| 5 1:41 | AK-47 | 896 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 54% | |
| 5 1:41 | AK-47 | 953 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 68% | |
| 5 1:40 | AK-47 | 989 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 5 1:40 | AK-47 | 997 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 46% / 46% | |
| 6 1:05 | AWP | 1336 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 6 0:49 | AWP | 1554 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 38% / 76% | |
| 7 1:05 | MAC-10 | 306 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 5/14 | killed them | 14% / 55% | |
| 7 0:47 | M4A4 | 1103 | fine - pros would have fired it too | 2/2 | killed them | 71% / 71% | |
| 7 0:47 | M4A4 | 797 | aim far off: your crosshair was about 5.5 player widths (171 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 7 0:45 | M4A4 | 685 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 69% / 69% | |
| 9 1:45 | Desert Eagle | 967 | fine - pros would have fired it too | 0/1 | 24% / 44% | ||
| 9 1:43 | Desert Eagle | 941 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/1 | 27% / 50% | ||
| 9 1:38 | Desert Eagle | 1359 | fired while moving (79 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 22% / 33% | |
| 10 1:43 | Desert Eagle | 1117 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 10 1:42 | Desert Eagle | 1119 | fine - pros would have fired it too | 0/2 | 79% / 79% | ||
| 13 1:32 | USP-S | 398 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 16% / 57% | |
| 15 1:31 | AK-47 | 1700 | fine - pros would have fired it too | 1/2 | 37% / 48% | ||
| 15 1:30 | AK-47 | 1700 | fine - pros would have fired it too | 2/2 | killed them | 65% / 65% | |
| 15 1:30 | AK-47 | 2104 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 5% / 46% | |
| 15 1:29 | AK-47 | 2110 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 36% / 57% | |
| 17 1:40 | AWP | 331 | fine - pros would have fired it too | 1/1 | killed them | 82% / 82% | |
| 19 1:30 | AWP | 1193 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/1 | killed them | 48% / 79% | |
| 19 1:18 | AWP | 1515 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 20 1:50 | AWP | 2573 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 12% / 56% | |
| 21 1:04 | AWP | 1754 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/2 | killed them | 25% / 64% |
Throws
5 grenades: 5 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
