Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 57 | 47% |
| AK-47 | 33 | 24% |
| Desert Eagle | 15 | 27% |
| FAMAS | 12 | 33% |
| Glock-18 | 8 | 38% |
| MAC-10 | 7 | 71% |
| Galil AR | 3 | 33% |
| USP-S | 1 | 0% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/103 | 9 1:12 | 2 kills (Deagle ×2), all headshots, in 4 s CT | 5.7 |
| 5/103 | 6 1:01 | 3 kills (M4A4 ×3), 1 headshot, in 13.3 s CT | 5.7 |
| 10/103 | 11 1:09 | 2 kills (AK-47 ×2), 1 headshot, in 2.9 s CT | 3.9 |
| 21/103 | 5 1:42 | 2 kills (M4A4 ×2), all headshots, in 2 s CT | 2.7 |
| 42/103 | 3 1:05 | 1 kill (M4A4) CT | 1.0 |
| 52/103 | 17 1:11 | 1 kill (MAC-10), 1 headshot T | 0.9 |
| 64/103 | 10 1:39 | 1 kill (FAMAS) CT | 0.5 |
| 72/103 | 12 bomb 0:24 | 1 kill (AK-47), 1 headshot CT | 0.1 |
| 76/103 | 8 0:32 | 1 kill (M4A4), 1 headshot CT | 0.0 |
| 88/103 | 13 1:36 | 1 kill (Glock) T | -0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 14 1:16 | 1v3 before the plant T · 100 HP · Catwalk | lost - died later · saw each other |
Flashes
6 flashes: 3 good, 0 weak, 3 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:47 | wasted | no enemy blinded for long |
| 6 1:35 | good | blinded D10K 3.3 s (0.7 s white) |
| 8 1:43 | wasted | no enemy blinded for long; blinded themselves 1.7 s on the move through Catwalk - safe |
| 9 1:34 | wasted | no enemy blinded for long; blinded themselves 2.1 s holding Catwalk - safe |
| 15 1:47 | good | blinded Brian 3.2 s (0.6 s white); blinded themselves 1.4 s on the move through Outside Long - safe |
| 19 1:47 | good | blinded BREATHE 3.6 s (0.9 s white), Kirk 3.5 s (0.8 s white) El Hadji Diouf peeked Kirk 2.4 s after the pop - too early - the enemy had recovered; got hit first |
Throws
24 grenades: 21 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:45 | exposed | an HE at Catwalk - seen by 1 enemy for 0.4 s, the nearest 1135 units away |
| 12 bomb 0:30 | punished | hit by BREATHE 1.4 s after throwing a smoke at B Doors, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 975 units away; a running throw |
| 12 bomb 0:20 | punished | killed by Kirk 0.3 s after throwing a flash at Bombsite B, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 508 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 0:57 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 5 1:42 | Catwalk | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 6 1:02 | Extended A | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 8 0:33 | Tunnel Stairs | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 8 0:30 | Tunnel Stairs | cover not used: 16 units away, they'd have seen only your head | died | ||
| 10 1:15 | T Ramp | standing: crouched, they'd have seen only your head | lived | ||
| 11 1:43 | Catwalk | cover not used: 48 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 3 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 15 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:11 | hold | held with женя дилдорез 2017, 918 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:04 | hold | held with женя дилдорез 2017, 499 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms before женя дилдорез 2017) |
| 5 1:43 | trade | El Hadji Diouf was killed 396 units away: you traded in 969 ms (pros: 1,641 ms) |
| 6 1:40 | trade | aiyoq was killed 890 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:05 | trade | BOT Bob was killed 461 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:20 | hold | held with El Hadji Diouf, 534 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before El Hadji Diouf) |
| 9 1:09 | trade | El Hadji Diouf was killed 330 units away: you traded in 1,094 ms (pros: 1,641 ms) |
| 11 1:51 | trade | женя дилдорез 2017 was killed 983 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:36 | trade | El Hadji Diouf was killed 610 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:38 | trade | женя дилдорез 2017 was killed 415 units away: you traded in 2,266 ms (pros: 1,641 ms) |
| 13 1:36 | peek together | peeked the same enemy as aiyoq, 609 ms before them - early - you went first, alone |
| 13 1:33 | hold | held with BOT Bob, 186 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms before BOT Bob) |
| 14 1:46 | trade | женя дилдорез 2017 was killed 977 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:19 | trade | El Hadji Diouf was killed 582 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:17 | hold | held with BOT Bob, 433 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms after BOT Bob) |
| 14 1:16 | trade | BOT Bob was killed 367 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:31 | hold | held with женя дилдорез 2017, 434 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms before женя дилдорез 2017) |
| 17 1:51 | trade | женя дилдорез 2017 was killed 731 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:17 | hold | held with женя дилдорез 2017, 965 units and 56° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:16 | trade | aiyoq was killed 951 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:45 | trade | BOT Bob was killed 533 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:44 | trade | El Hadji Diouf was killed 638 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:40 | trade | BOT Bob was killed 805 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | killed by them | Glock-18 | 469 ms | 469 ms | 6.5° | ||
| 2 1:17 | hit them | Desert Eagle | 438 ms | – | 4.6° | ||
| 2 1:17 | hit by them | MAC-10 | 516 ms | – | 2.1° | ||
| 2 1:14 | hit them | Desert Eagle | 375 ms | – | 5.9° | ||
| 2 1:14 | hit by them | Galil AR | 406 ms | – | 3.0° | ||
| 2 1:14 | killed by them | MAC-10 | 406 ms | 406 ms | 4.2° | ||
| 3 1:14 | hit them | M4A4 | 453 ms | – | 2.0° | ||
| 3 1:12 | hit them | M4A4 | 578 ms | – | 2.2° | ||
| 3 1:06 | killed them | M4A4 | 406 ms | 1594 ms | 1.6° | ||
| 3 1:06 | hit by them | Galil AR | 250 ms | – | 2.6° | ||
| 3 1:04 | hit them | M4A4 | 156 ms | – | 2.0° | ||
| 4 0:57 | killed by them | AK-47 | 172 ms | 172 ms | 11.4° | ||
| 5 1:42 | killed them | M4A4 | 516 ms | 875 ms | 2.0° | ||
| 5 1:41 | hit by them | AK-47 | 1094 ms | – | 7.2° | ||
| 5 1:40 | killed them | M4A4 | 641 ms | 828 ms | 52.7° | ||
| 5 1:38 | killed by them | AK-47 | 469 ms | 562 ms | 1.1° | ||
| 6 1:02 | killed them | M4A4 | 625 ms | 1422 ms | 0.5° | ||
| 6 0:54 | killed them | M4A4 | 281 ms | 375 ms | 2.8° | ||
| 6 0:50 | killed them | M4A4 | 359 ms | 2422 ms | 1.5° | ||
| 7 1:05 | killed by them | MAC-10 | 547 ms | 1000 ms | 12.6° | ||
| 7 1:04 | hit them | M4A4 | 938 ms | – | 21.4° | ||
| 8 0:32 | killed them | M4A4 | 859 ms | 1203 ms | 6.0° | ||
| 8 0:30 | killed by them | AK-47 | 266 ms | 266 ms | 1.3° | ||
| 9 1:25 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:12 | killed them | Desert Eagle | 1828 ms | 1828 ms | 35.7° | ||
| 9 1:08 | killed them | Desert Eagle | 797 ms | 797 ms | 21.8° | ||
| 9 0:52 | killed by them | AK-47 | 438 ms | 438 ms | 6.4° | ||
| 10 1:39 | killed them | FAMAS | 344 ms | 609 ms | 2.2° | ||
| 10 1:15 | hit by them | AK-47 | 578 ms | – | 0.5° | ||
| 10 1:14 | hit them | FAMAS | 1531 ms | – | 5.0° | ||
| 11 1:42 | hit them | AK-47 | 547 ms | – | 6.9° | ||
| 11 1:09 | killed them | AK-47 | 391 ms | 391 ms | 4.6° | ||
| 11 1:06 | killed them | AK-47 | 266 ms | 766 ms | 2.5° | ||
| 12 1:32 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:30 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:28 | hit by them | MAC-10 | 438 ms | – | 3.9° | ||
| 12 bomb 0:25 | hit by them | MAC-10 | 500 ms | – | 5.5° | ||
| 12 bomb 0:24 | killed them | AK-47 | 922 ms | 922 ms | 35.9° | ||
| 12 bomb 0:20 | killed by them | AK-47 | 422 ms | 625 ms | 2.1° | ||
| 13 1:36 | killed them | Glock-18 | 656 ms | 844 ms | 4.5° | ||
| 13 1:33 | killed by them | USP-S | 484 ms | 1062 ms | 1.8° | ||
| 13 1:32 | hit them | Glock-18 | 703 ms | – | 0.8° | ||
| 14 1:12 | hit them | AK-47 | 344 ms | – | 3.0° | ||
| 14 1:10 | hit by them | MP9 | 609 ms | – | 14.9° | ||
| 14 1:05 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:31 | killed by them | AK-47 | 266 ms | 719 ms | 1.9° | ||
| 16 1:33 | hit by them | M4A4 | 641 ms | – | 5.2° | ||
| 16 1:29 | hit by them | M4A4 | 562 ms | – | 2.3° | ||
| 16 0:46 | killed by them | M4A1-S | 422 ms | 422 ms | 2.3° | ||
| 17 1:12 | killed them | MAC-10 | 391 ms | 766 ms | 2.6° | ||
| 17 1:12 | hit by them | AK-47 | 406 ms | – | 10.3° | ||
| 18 1:12 | killed by them | M4A1-S | 406 ms | 500 ms | 5.7° | ||
| 19 1:30 | killed by them | AWP | 203 ms | 203 ms | 0.8° | ||
| 20 1:37 | killed by them | M4A1-S | 219 ms | 312 ms | 1.2° | ||
| 21 1:34 | killed by them | AK-47 | 766 ms | 1172 ms | 1.6° | ||
| 21 1:34 | hit them | Galil AR | 1109 ms | – | 23.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:35 | USP-S | 458 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 17% / 53% | |
| 2 1:17 | Desert Eagle | 742 | fine - pros would have fired it too | 1/2 | 61% / 61% | ||
| 2 1:15 | Desert Eagle | 711 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | 27% / 55% | ||
| 2 1:14 | Desert Eagle | 785 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 46% / 46% | |
| 3 1:14 | M4A4 | 1089 | fine - pros would have fired it too | 1/2 | 45% / 45% | ||
| 3 1:12 | M4A4 | 1279 | fine - pros would have fired it too | 3/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 57% | |
| 3 1:05 | M4A4 | 1395 | fine - pros would have fired it too | 2/4 | killed them | 72% / 72% | |
| 3 1:04 | M4A4 | 1267 | fine - pros would have fired it too | 3/5 | 65% / 65% | ||
| 5 1:42 | M4A4 | 1014 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 3/9 | killed them | 23% / 60% | |
| 5 1:40 | M4A4 | 997 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 3/6 | killed them | 23% / 50% | |
| 5 1:38 | M4A4 | 1214 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 16% / 46% | |
| 6 1:02 | M4A4 | 1183 | fired while moving (99 u/s), too fast to be accurate - stop first | 1/6 | 14% / 51% | ||
| 6 1:01 | M4A4 | 1186 | fine - pros would have fired it too | 1/7 | killed them | 30% / 53% | |
| 6 0:54 | M4A4 | 467 | fired while moving (110 u/s), too fast to be accurate - stop first | 2/5 | killed them | 19% / 48% | |
| 6 0:50 | M4A4 | 1557 | fine - pros would have fired it too | 1/4 | 52% / 56% | ||
| 6 0:49 | M4A4 | 1551 | fine - pros would have fired it too | 1/3 | 61% / 61% | ||
| 6 0:48 | M4A4 | 1545 | fine - pros would have fired it too | 0/2 | 60% / 60% | ||
| 6 0:48 | M4A4 | 1542 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 6 0:48 | M4A4 | 1541 | fine - pros would have fired it too | 2/3 | killed them | 46% / 46% | |
| 7 1:05 | M4A4 | 232 | fired while moving (216 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 3% / 51% | |
| 8 0:32 | M4A4 | 931 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 8 0:32 | M4A4 | 931 | fine - pros would have fired it too | 1/2 | killed them | 54% / 54% | |
| 8 0:30 | M4A4 | 789 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 30% / 48% | |
| 9 1:26 | Desert Eagle | 1436 | fine - pros would have fired it too | 1/2 | 45% / 45% | ||
| 9 1:24 | Desert Eagle | 1439 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 17% / 51% | ||
| 9 1:20 | Desert Eagle | 1463 | fine - pros would have fired it too | 0/2 | 55% / 55% | ||
| 9 1:13 | Desert Eagle | 889 | fine - pros would have fired it too | 1/2 | killed them | 31% / 56% | |
| 9 1:08 | Desert Eagle | 789 | fine - pros would have fired it too | 1/1 | killed them | 59% / 59% | |
| 9 1:00 | Desert Eagle | 1016 | fine - pros would have fired it too | 0/2 | 51% / 51% | ||
| 9 0:53 | Desert Eagle | 391 | fine - pros would have fired it too | 0/1 | 46% / 47% | ||
| 9 0:52 | Desert Eagle | 399 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 32% / 47% | |
| 10 1:39 | FAMAS | 1008 | fine - pros would have fired it too | 3/7 | killed them | 53% / 53% | |
| 10 1:14 | FAMAS | 1630 | fine - pros would have fired it too | 0/2 | 27% / 45% | ||
| 10 1:14 | FAMAS | 1630 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/2 | 14% / 55% | ||
| 10 1:14 | FAMAS | 1630 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 45% | |
| 10 1:13 | FAMAS | 1630 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/3 | 25% / 64% | ||
| 11 1:42 | AK-47 | 1112 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 45% | |
| 11 1:09 | AK-47 | 331 | fine - pros would have fired it too | 1/4 | killed them | 62% / 62% | |
| 11 1:06 | AK-47 | 733 | fine - pros would have fired it too | 4/8 | killed them | 60% / 60% | |
| 12 bomb 0:25 | AK-47 | 266 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/7 | killed them | 13% / 49% | |
| 13 1:36 | Glock-18 | 778 | fine - pros would have fired it too | 2/3 | killed them | 39% / 39% | |
| 13 1:33 | Glock-18 | 1057 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 21% / 47% | |
| 14 1:15 | AK-47 | 544 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/7 | 12% / 55% | ||
| 14 1:13 | AK-47 | 374 | fired while moving (136 u/s), too fast to be accurate - stop first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 60% | |
| 14 1:12 | AK-47 | 328 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/10 | 14% / 56% | ||
| 14 1:10 | AK-47 | 361 | fired while moving (131 u/s), too fast to be accurate - stop first | 0/8 | cut short (a death, a reload) | 2% / 48% | |
| 15 1:30 | Desert Eagle | 1700 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 14% / 30% | |
| 16 1:33 | Desert Eagle | 1557 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 16% / 39% | ||
| 16 1:29 | Desert Eagle | 1396 | fired while moving (30 u/s), too fast to be accurate - stop first | 0/1 | 24% / 42% | ||
| 17 1:12 | MAC-10 | 442 | fine - pros would have fired it too | 5/11 | killed them | 45% / 50% | |
| 21 1:34 | Galil AR | 836 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 45% / 46% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
