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Dust II, lost 8-13 · Sat 10 Oct, 18:40

AgnosticGold Nova Master

The match

Aim

532 msTTD844 msTTK3.8°Crosshair↓35%1st bullet40%Spray20%Head80%Counter-strafe

Scoreboard

82ADR67%KAST

Positioning

Shots

19/51Rushed↓6/26Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A45747%
AK-473324%
Desert Eagle1527%
FAMAS1233%
Glock-18838%
MAC-10771%
Galil AR333%
USP-S10%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/1039 1:12 2 kills (Deagle ×2), all headshots, in 4 s CT5.7
5/1036 1:01 3 kills (M4A4 ×3), 1 headshot, in 13.3 s CT5.7
10/10311 1:09 2 kills (AK-47 ×2), 1 headshot, in 2.9 s CT3.9
21/1035 1:42 2 kills (M4A4 ×2), all headshots, in 2 s CT2.7
42/1033 1:05 1 kill (M4A4) CT1.0
52/10317 1:11 1 kill (MAC-10), 1 headshot T0.9
64/10310 1:39 1 kill (FAMAS) CT0.5
72/10312 bomb 0:24 1 kill (AK-47), 1 headshot CT0.1
76/1038 0:32 1 kill (M4A4), 1 headshot CT0.0
88/10313 1:36 1 kill (Glock) T-0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
14 1:16 1v3 before the plant T · 100 HP · Catwalklost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 3 good, 0 weak, 3 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:47 wastedno enemy blinded for long
6 1:35 goodblinded D10K 3.3 s (0.7 s white)
8 1:43 wastedno enemy blinded for long; blinded themselves 1.7 s on the move through Catwalk - safe
9 1:34 wastedno enemy blinded for long; blinded themselves 2.1 s holding Catwalk - safe
15 1:47 goodblinded Brian 3.2 s (0.6 s white); blinded themselves 1.4 s on the move through Outside Long - safe
19 1:47 goodblinded BREATHE 3.6 s (0.9 s white), Kirk 3.5 s (0.8 s white) El Hadji Diouf peeked Kirk 2.4 s after the pop - too early - the enemy had recovered; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 21 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:45 exposedan HE at Catwalk - seen by 1 enemy for 0.4 s, the nearest 1135 units away
12 bomb 0:30 punishedhit by BREATHE 1.4 s after throwing a smoke at B Doors, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 975 units away; a running throw
12 bomb 0:20 punishedkilled by Kirk 0.3 s after throwing a flash at Bombsite B, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 508 units away, thrown in the open

Positioning

In 7 of your 40 duels you showed more of yourself than you needed to (5 with cover close by you didn't use; 2 standing where crouching would have hidden you; 1 peeked too wide - two enemies saw you at once), mostly at Catwalk. Pros do that in about 1 duel in 16. You crouched in 2 of your 28 duels (7%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 22 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 0:57 KirkMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
5 1:42 BrianCatwalkcover not used: 32 units away, they'd have seen only your headkilled them
6 1:02 N3X0Extended Acover not used: 16 units away, they'd have seen only your headkilled them
8 0:33 BrianTunnel Stairsstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headkilled them
8 0:30 N3X0Tunnel Stairscover not used: 16 units away, they'd have seen only your headdied
10 1:15 BREATHET Rampstanding: crouched, they'd have seen only your headlived
11 1:43 KirkCatwalkcover not used: 48 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 3 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 15 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:11 holdheld with женя дилдорез 2017, 918 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:04 holdheld with женя дилдорез 2017, 499 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms before женя дилдорез 2017)
5 1:43 tradeEl Hadji Diouf was killed 396 units away: you traded in 969 ms (pros: 1,641 ms)
6 1:40 tradeaiyoq was killed 890 units away: not traded within 5 s (pros: 2,031 ms)
6 1:05 tradeBOT Bob was killed 461 units away: not traded within 5 s (pros: 1,641 ms)
9 1:20 holdheld with El Hadji Diouf, 534 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before El Hadji Diouf)
9 1:09 tradeEl Hadji Diouf was killed 330 units away: you traded in 1,094 ms (pros: 1,641 ms)
11 1:51 tradeженя дилдорез 2017 was killed 983 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:36 tradeEl Hadji Diouf was killed 610 units away: not traded within 5 s (pros: 2,031 ms)
13 1:38 tradeженя дилдорез 2017 was killed 415 units away: you traded in 2,266 ms (pros: 1,641 ms)
13 1:36 peek togetherpeeked the same enemy as aiyoq, 609 ms before them - early - you went first, alone
13 1:33 holdheld with BOT Bob, 186 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms before BOT Bob)
14 1:46 tradeженя дилдорез 2017 was killed 977 units away: not traded within 5 s (pros: 2,031 ms)
14 1:19 tradeEl Hadji Diouf was killed 582 units away: not traded within 5 s (pros: 2,031 ms)
14 1:17 holdheld with BOT Bob, 433 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms after BOT Bob)
14 1:16 tradeBOT Bob was killed 367 units away: not traded within 5 s (pros: 1,641 ms)
15 1:31 holdheld with женя дилдорез 2017, 434 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms before женя дилдорез 2017)
17 1:51 tradeженя дилдорез 2017 was killed 731 units away: not traded within 5 s (pros: 2,031 ms)
18 1:17 holdheld with женя дилдорез 2017, 965 units and 56° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:16 tradeaiyoq was killed 951 units away: not traded within 5 s (pros: 2,031 ms)
19 1:45 tradeBOT Bob was killed 533 units away: not traded within 5 s (pros: 2,031 ms)
19 1:44 tradeEl Hadji Diouf was killed 638 units away: not traded within 5 s (pros: 2,031 ms)
21 1:40 tradeBOT Bob was killed 805 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 D10Kkilled by themGlock-18469 ms469 ms6.5°
2 1:17 BREATHEhit themDesert Eagle438 ms–4.6°
2 1:17 BREATHEhit by themMAC-10516 ms–2.1°
2 1:14 D10Khit themDesert Eagle375 ms–5.9°
2 1:14 D10Khit by themGalil AR406 ms–3.0°
2 1:14 BREATHEkilled by themMAC-10406 ms406 ms4.2°
3 1:14 D10Khit themM4A4453 ms–2.0°
3 1:12 D10Khit themM4A4578 ms–2.2°
3 1:06 D10Kkilled themM4A4406 ms1594 ms1.6°
3 1:06 D10Khit by themGalil AR250 ms–2.6°
3 1:04 BREATHEhit themM4A4156 ms–2.0°
4 0:57 Kirkkilled by themAK-47172 ms172 ms11.4°
5 1:42 D10Kkilled themM4A4516 ms875 ms2.0°
5 1:41 Brianhit by themAK-471094 ms–7.2°
5 1:40 Briankilled themM4A4641 ms828 ms52.7°
5 1:38 N3X0killed by themAK-47469 ms562 ms1.1°
6 1:02 N3X0killed themM4A4625 ms1422 ms0.5°
6 0:54 Kirkkilled themM4A4281 ms375 ms2.8°
6 0:50 Briankilled themM4A4359 ms2422 ms1.5°
7 1:05 Briankilled by themMAC-10547 ms1000 ms12.6°
7 1:04 Brianhit themM4A4938 ms–21.4°
8 0:32 Briankilled themM4A4859 ms1203 ms6.0°
8 0:30 N3X0killed by themAK-47266 ms266 ms1.3°
9 1:25 BREATHEhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
9 1:12 N3X0killed themDesert Eagle1828 ms1828 ms35.7°
9 1:08 Kirkkilled themDesert Eagle797 ms797 ms21.8°
9 0:52 BREATHEkilled by themAK-47438 ms438 ms6.4°
10 1:39 Kirkkilled themFAMAS344 ms609 ms2.2°
10 1:15 BREATHEhit by themAK-47578 ms–0.5°
10 1:14 BREATHEhit themFAMAS1531 ms–5.0°
11 1:42 Kirkhit themAK-47547 ms–6.9°
11 1:09 D10Kkilled themAK-47391 ms391 ms4.6°
11 1:06 Briankilled themAK-47266 ms766 ms2.5°
12 1:32 N3X0hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:30 Kirkhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:28 BREATHEhit by themMAC-10438 ms–3.9°
12 bomb 0:25 N3X0hit by themMAC-10500 ms–5.5°
12 bomb 0:24 N3X0killed themAK-47922 ms922 ms35.9°
12 bomb 0:20 Kirkkilled by themAK-47422 ms625 ms2.1°
13 1:36 Kirkkilled themGlock-18656 ms844 ms4.5°
13 1:33 D10Kkilled by themUSP-S484 ms1062 ms1.8°
13 1:32 D10Khit themGlock-18703 ms–0.8°
14 1:12 N3X0hit themAK-47344 ms–3.0°
14 1:10 N3X0hit by themMP9609 ms–14.9°
14 1:05 Briankilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:31 Briankilled by themAK-47266 ms719 ms1.9°
16 1:33 Kirkhit by themM4A4641 ms–5.2°
16 1:29 Kirkhit by themM4A4562 ms–2.3°
16 0:46 Kirkkilled by themM4A1-S422 ms422 ms2.3°
17 1:12 D10Kkilled themMAC-10391 ms766 ms2.6°
17 1:12 D10Khit by themAK-47406 ms–10.3°
18 1:12 Kirkkilled by themM4A1-S406 ms500 ms5.7°
19 1:30 Briankilled by themAWP203 ms203 ms0.8°
20 1:37 BREATHEkilled by themM4A1-S219 ms312 ms1.2°
21 1:34 N3X0killed by themAK-47766 ms1172 ms1.6°
21 1:34 N3X0hit themGalil AR1109 ms–23.3°

Shots

You fired 19 of your 51 first shots too soon: 11 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 26 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:35 D10KUSP-S458aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1cut short (a death, a reload)17% / 53%
2 1:17 BREATHEDesert Eagle742fine - pros would have fired it too1/261% / 61%
2 1:15 BREATHEDesert Eagle711aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/227% / 55%
2 1:14 D10KDesert Eagle785fine - pros would have fired it too1/1cut short (a death, a reload)46% / 46%
3 1:14 D10KM4A41089fine - pros would have fired it too1/245% / 45%
3 1:12 D10KM4A41279fine - pros would have fired it too3/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 57%
3 1:05 D10KM4A41395fine - pros would have fired it too2/4killed them72% / 72%
3 1:04 BREATHEM4A41267fine - pros would have fired it too3/565% / 65%
5 1:42 D10KM4A41014aim far off: your crosshair was about a player's width (27 units) off their body - get on target first3/9killed them23% / 60%
5 1:40 BrianM4A4997aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/6killed them23% / 50%
5 1:38 N3X0M4A41214aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2cut short (a death, a reload)16% / 46%
6 1:02 N3X0M4A41183fired while moving (99 u/s), too fast to be accurate - stop first1/614% / 51%
6 1:01 N3X0M4A41186fine - pros would have fired it too1/7killed them30% / 53%
6 0:54 KirkM4A4467fired while moving (110 u/s), too fast to be accurate - stop first2/5killed them19% / 48%
6 0:50 BrianM4A41557fine - pros would have fired it too1/452% / 56%
6 0:49 BrianM4A41551fine - pros would have fired it too1/361% / 61%
6 0:48 BrianM4A41545fine - pros would have fired it too0/260% / 60%
6 0:48 BrianM4A41542fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
6 0:48 BrianM4A41541fine - pros would have fired it too2/3killed them46% / 46%
7 1:05 BrianM4A4232fired while moving (216 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)3% / 51%
8 0:32 BrianM4A4931fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
8 0:32 BrianM4A4931fine - pros would have fired it too1/2killed them54% / 54%
8 0:30 N3X0M4A4789fine - pros would have fired it too0/1cut short (a death, a reload)30% / 48%
9 1:26 BREATHEDesert Eagle1436fine - pros would have fired it too1/245% / 45%
9 1:24 BREATHEDesert Eagle1439aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/217% / 51%
9 1:20 BREATHEDesert Eagle1463fine - pros would have fired it too0/255% / 55%
9 1:13 N3X0Desert Eagle889fine - pros would have fired it too1/2killed them31% / 56%
9 1:08 KirkDesert Eagle789fine - pros would have fired it too1/1killed them59% / 59%
9 1:00 BREATHEDesert Eagle1016fine - pros would have fired it too0/251% / 51%
9 0:53 BREATHEDesert Eagle391fine - pros would have fired it too0/146% / 47%
9 0:52 BREATHEDesert Eagle399fine - pros would have fired it too0/1cut short (a death, a reload)32% / 47%
10 1:39 KirkFAMAS1008fine - pros would have fired it too3/7killed them53% / 53%
10 1:14 BREATHEFAMAS1630fine - pros would have fired it too0/227% / 45%
10 1:14 BREATHEFAMAS1630fired while moving (103 u/s), too fast to be accurate - stop first0/214% / 55%
10 1:14 BREATHEFAMAS1630fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 45%
10 1:13 BREATHEFAMAS1630fired while moving (89 u/s), too fast to be accurate - stop first0/325% / 64%
11 1:42 KirkAK-471112fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 45%
11 1:09 D10KAK-47331fine - pros would have fired it too1/4killed them62% / 62%
11 1:06 BrianAK-47733fine - pros would have fired it too4/8killed them60% / 60%
12 bomb 0:25 N3X0AK-47266fired while moving (90 u/s), too fast to be accurate - stop first1/7killed them13% / 49%
13 1:36 KirkGlock-18778fine - pros would have fired it too2/3killed them39% / 39%
13 1:33 D10KGlock-181057aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/5cut short (a death, a reload)21% / 47%
14 1:15 N3X0AK-47544fired while moving (99 u/s), too fast to be accurate - stop first0/712% / 55%
14 1:13 N3X0AK-47374fired while moving (136 u/s), too fast to be accurate - stop first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 60%
14 1:12 N3X0AK-47328fired while moving (129 u/s), too fast to be accurate - stop first0/1014% / 56%
14 1:10 N3X0AK-47361fired while moving (131 u/s), too fast to be accurate - stop first0/8cut short (a death, a reload)2% / 48%
15 1:30 BrianDesert Eagle1700fine - pros would have fired it too0/1cut short (a death, a reload)14% / 30%
16 1:33 KirkDesert Eagle1557aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/116% / 39%
16 1:29 KirkDesert Eagle1396fired while moving (30 u/s), too fast to be accurate - stop first0/124% / 42%
17 1:12 D10KMAC-10442fine - pros would have fired it too5/11killed them45% / 50%
21 1:34 N3X0Galil AR836fine - pros would have fired it too1/3cut short (a death, a reload)45% / 46%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.