Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 58 | 29% |
| Glock-18 | 24 | 12% |
| USP-S | 23 | 30% |
| Galil AR | 12 | 25% |
| Five-SeveN | 6 | 50% |
| AWP | 5 | 20% |
| AK-47 | 4 | 50% |
| Tec-9 | 1 | 0% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 78/103 | 20 1:25 | 1 kill (AWP) CT | -0.0 |
| 79/103 | 4 0:53 | 2 kills (MP7 ×2), 1 headshot, in 36.1 s T | -0.1 |
| 83/103 | 1 1:35 | 1 kill (Glock), 1 headshot T | -0.2 |
| 97/103 | 13 1:32 | 2 kills (USP-S ×2), in 4.2 s CT | -1.1 |
| 98/103 | 2 1:07 | 1 kill (Galil) T | -1.3 |
| 103/103 | 5 1:43 | 1 kill (MP7) T | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 bomb 0:24 | 1v1 after the plant T · 100 HP · Bombsite B | won - killed them · saw each other |
| 10 bomb 0:33 | 1v4 after the plant T · 49 HP · Bombsite A | lost - died in the first fight · saw each other |
Flashes
17 flashes: 4 good, 6 weak, 7 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:35 | wasted | barely blinded BOT Bob 0.5 s (0.0 s white) |
| 3 1:46 | weak | barely blinded женя дилдорез 2017 2.9 s (0.5 s white), Agnostic 2.9 s (0.4 s white) |
| 7 1:46 | wasted | no enemy blinded for long |
| 8 1:45 | weak | barely blinded женя дилдорез 2017 2.7 s (0.4 s white); blinded themselves 3.1 s on the move through Outside Long - safe |
| 9 1:49 | wasted | barely blinded женя дилдорез 2017 0.7 s (0.1 s white), aiyoq 0.7 s (0.1 s white); blinded N3X0 1.9 s on the move through Outside Long - safe |
| 10 1:38 | good | blinded Agnostic 4.5 s (1.7 s white), El Hadji Diouf 3.7 s (1.0 s white) |
| 10 1:29 | weak | barely blinded El Hadji Diouf 1.9 s (0.2 s white) |
| 10 1:12 | weak | barely blinded женя дилдорез 2017 2.6 s (0.3 s white) |
| 11 1:37 | weak | barely blinded aiyoq 2.9 s (0.4 s white) |
| 12 1:40 | good | blinded BOT Bob 3.3 s (0.7 s white), El Hadji Diouf 3.2 s (0.6 s white) |
| 12 bomb 0:40 | weak | barely blinded El Hadji Diouf 1.7 s (0.1 s white), женя дилдорез 2017 1.0 s (0.1 s white); blinded N3X0 3.8 s holding Hole - safe |
| 15 1:38 | good | blinded aiyoq 4.3 s (1.6 s white), женя дилдорез 2017 4.3 s (1.5 s white), Agnostic 4.1 s (1.3 s white) |
| 16 1:12 | good | blinded El Hadji Diouf 4.3 s (1.5 s white) |
| 17 1:44 | wasted | no enemy blinded for long |
| 18 0:38 | wasted | no enemy blinded for long |
| 19 1:48 | wasted | no enemy blinded for long |
| 20 1:48 | wasted | no enemy blinded for long |
Throws
55 grenades: 52 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:37 | punished | killed by aiyoq 1.6 s after throwing an HE at Long Doors, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 1487 units away; a running throw |
| 12 1:37 | exposed | an HE at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 904 units away; a running throw |
| 12 1:34 | exposed | a smoke at Bombsite B - seen by 1 enemy for 1.0 s, the nearest 668 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:20 | Extended A | standing: crouched, they'd have seen only your head | lived | ||
| 13 1:33 | A Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 96 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 3 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:31 | trade | N3X0 was killed 725 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:24 | line of fire | stood in Brian's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 2 1:26 | line of fire | stood in BREATHE's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 2 1:08 | trade | BREATHE was killed 312 units away: you traded in 984 ms (pros: 625 ms) |
| 3 1:18 | trade | Kirk was killed 810 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:50 | trade | Brian was killed 345 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 0:54 | trade | BREATHE was killed 1414 units away: you traded in 1,344 ms (pros: 2,609 ms) |
| 5 1:43 | hold | held with N3X0, 443 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,156 ms before N3X0) |
| 9 1:37 | trade | Brian was killed 274 units away: you traded in 2,578 ms (pros: 625 ms) |
| 10 1:39 | trade | Kirk was killed 864 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:33 | trade | Brian was killed 149 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:51 | hold | held with Brian, 207 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before Brian) |
| 11 1:30 | hold | held with Brian, 343 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 750 ms after Brian) |
| 12 1:32 | line of fire | stood in N3X0's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 13 1:36 | hold | held with Kirk, 420 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after Kirk) |
| 13 1:36 | trade | Kirk was killed 423 units away: you traded in 3,406 ms (pros: 625 ms) |
| 17 1:47 | trade | BREATHE was killed 876 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 0:40 | trade | Kirk was killed 766 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:50 | trade | Brian was killed 623 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:06 | hold | held with N3X0, 992 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 250 ms before N3X0) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | killed them | Glock-18 | 469 ms | 469 ms | 6.5° | ||
| 1 1:32 | hit them | Glock-18 | 1031 ms | – | 6.8° | ||
| 1 1:31 | hit by them | P2000 | 375 ms | – | 0.8° | ||
| 1 1:30 | hit them | Glock-18 | 1031 ms | – | 0.5° | ||
| 1 1:20 | hit them | Glock-18 | 906 ms | – | 42.2° | ||
| 1 1:18 | hit by them | P2000 | 31 ms | – | 0.8° | ||
| 2 1:14 | hit by them | Desert Eagle | 375 ms | – | 5.9° | ||
| 2 1:14 | hit them | Galil AR | 406 ms | – | 3.0° | ||
| 2 1:07 | killed them | Galil AR | 375 ms | 375 ms | 0.7° | ||
| 2 bomb 0:27 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:14 | hit by them | M4A4 | 453 ms | – | 2.0° | ||
| 3 1:12 | hit by them | M4A4 | 578 ms | – | 2.2° | ||
| 3 1:06 | killed by them | M4A4 | 406 ms | 1594 ms | 1.6° | ||
| 3 1:06 | hit them | Galil AR | 250 ms | – | 2.6° | ||
| 4 0:53 | killed them | MP7 | 312 ms | 484 ms | 2.7° | ||
| 4 0:50 | hit them | MP7 | 234 ms | – | 4.7° | ||
| 4 bomb 0:18 | hit them | MP7 | 531 ms | – | 3.4° | ||
| 4 bomb 0:14 | killed them | MP7 | 359 ms | 359 ms | 1.0° | ||
| 5 1:44 | killed them | MP7 | 1531 ms | 3047 ms | 23.5° | ||
| 5 1:42 | killed by them | M4A4 | 516 ms | 875 ms | 2.0° | ||
| 6 1:18 | killed by them | AUG | 500 ms | 594 ms | 1.7° | ||
| 7 1:21 | hit them | Tec-9 | 203 ms | – | 1.0° | ||
| 7 1:20 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:15 | killed by them | M4A1-S | 281 ms | 578 ms | 2.7° | ||
| 9 1:43 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:35 | killed by them | AWP | 312 ms | 312 ms | 2.8° | ||
| 10 bomb 0:36 | hit by them | SSG 08 | 297 ms | – | 2.3° | ||
| 10 bomb 0:31 | killed by them | SSG 08 | 344 ms | 344 ms | 0.9° | ||
| 11 1:51 | hit them | SSG 08 | 203 ms | – | 0.4° | ||
| 11 1:09 | killed by them | AK-47 | 391 ms | 391 ms | 4.6° | ||
| 13 1:37 | hit by them | Glock-18 | 1078 ms | – | 29.6° | ||
| 13 1:36 | hit them | P2000 | 1891 ms | – | 15.9° | ||
| 13 1:35 | hit by them | Glock-18 | 500 ms | – | 2.4° | ||
| 13 1:34 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:33 | killed them | USP-S | 484 ms | 1062 ms | 1.8° | ||
| 13 1:32 | hit by them | Glock-18 | 703 ms | – | 0.8° | ||
| 13 1:32 | hit by them | Glock-18 | 1172 ms | – | 9.0° | ||
| 13 1:29 | killed them | USP-S | 641 ms | 1625 ms | 11.7° | ||
| 13 1:27 | killed by them | Glock-18 | 453 ms | 1312 ms | 6.2° | ||
| 13 1:27 | hit them | P2000 | 703 ms | – | 31.6° | ||
| 15 0:45 | hit them | MP7 | 422 ms | – | 6.9° | ||
| 17 1:12 | killed by them | MAC-10 | 391 ms | 766 ms | 2.6° | ||
| 17 1:12 | hit them | AK-47 | 406 ms | – | 10.3° | ||
| 20 1:25 | killed them | AWP | 1531 ms | 1531 ms | 5.4° | ||
| 20 1:22 | killed by them | MAC-10 | 219 ms | 2000 ms | 3.5° | ||
| 21 1:09 | hit by them | AK-47 | 484 ms | – | 6.1° | ||
| 21 1:05 | hit them | Five-SeveN | 484 ms | – | 9.9° | ||
| 21 1:05 | killed by them | AK-47 | 656 ms | 1156 ms | 43.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:35 | Glock-18 | 472 | fine - pros would have fired it too | 1/4 | killed them | 38% / 42% | |
| 1 1:33 | Glock-18 | 1030 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/14 | 34% / 37% | ||
| 1 1:20 | Glock-18 | 1074 | fired while moving (236 u/s), too fast to be accurate - stop first | 1/6 | 1% / 47% | ||
| 1 1:18 | Glock-18 | 1037 | fine - pros would have fired it too | 0/6 | 44% / 46% | ||
| 1 1:17 | Glock-18 | 530 | fired while moving (199 u/s), too fast to be accurate - stop first | 0/2 | 1% / 48% | ||
| 2 1:14 | Galil AR | 786 | fine - pros would have fired it too | 1/7 | 37% / 46% | ||
| 2 1:08 | Galil AR | 936 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 51% | |
| 2 1:07 | Galil AR | 910 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/3 | killed them | 22% / 50% | |
| 3 1:14 | Galil AR | 1089 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 47% | |
| 3 1:06 | Galil AR | 1400 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 25% / 58% | |
| 4 0:53 | MP7 | 691 | fired while moving (112 u/s), too fast to be accurate - stop first | 3/9 | killed them | 25% / 53% | |
| 4 0:50 | MP7 | 641 | fired while moving (176 u/s), too fast to be accurate - stop first | 2/14 | 2% / 56% | ||
| 4 bomb 0:19 | MP7 | 851 | fine - pros would have fired it too | 1/7 | 59% / 59% | ||
| 4 bomb 0:17 | MP7 | 852 | aim far off: your crosshair was about 6.5 player widths (211 units) off their body - get on target first | 0/4 | 1% / 50% | ||
| 4 bomb 0:14 | MP7 | 690 | fired while moving (154 u/s), too fast to be accurate - stop first | 1/8 | killed them | 1% / 50% | |
| 5 1:45 | MP7 | 908 | fired while moving (207 u/s), too fast to be accurate - stop first | 7/30 | killed them; 15 bullets after pros would have stopped | 1% / 57% | |
| 8 1:14 | MP7 | 408 | too soon: your crosshair was still moving onto them, about 2 player widths (67 units) off - pros wait the split second it takes to get on target | 0/3 | cut short (a death, a reload) | 1% / 50% | |
| 9 1:40 | Tec-9 | 1291 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 0/3 | 2% / 50% | ||
| 13 1:37 | USP-S | 1026 | fired while moving (144 u/s), too fast to be accurate - stop first | 1/5 | 14% / 44% | ||
| 13 1:33 | USP-S | 1053 | fine - pros would have fired it too | 2/7 | killed them | 49% / 49% | |
| 13 1:29 | USP-S | 603 | fine - pros would have fired it too | 3/7 | killed them | 33% / 38% | |
| 13 1:27 | USP-S | 488 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 23% / 41% | |
| 15 0:45 | MP7 | 945 | fired while moving (215 u/s), too fast to be accurate - stop first | 3/11 | 16% / 48% | ||
| 17 1:12 | AK-47 | 438 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 52% / 52% | |
| 18 0:36 | AWP | 986 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | 24% / 63% | ||
| 20 1:25 | AWP | 873 | fine - pros would have fired it too | 1/2 | killed them | 72% / 72% | |
| 21 1:10 | AWP | 827 | fine - pros would have fired it too | 0/1 | 47% / 71% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
