ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-8 · Sat 10 Oct, 18:40

D10KMaster Guardian II

The match

Aim

476 msTTD773 msTTK5.1°Crosshair↓27%1st bullet28%Spray10%Head54%Counter-strafe

Scoreboard

60ADR71%KAST

Positioning

Shots

16/27Rushed↓2/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP75829%
Glock-182412%
USP-S2330%
Galil AR1225%
Five-SeveN650%
AWP520%
AK-47450%
Tec-910%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
78/10320 1:25 1 kill (AWP) CT-0.0
79/1034 0:53 2 kills (MP7 ×2), 1 headshot, in 36.1 s T-0.1
83/1031 1:35 1 kill (Glock), 1 headshot T-0.2
97/10313 1:32 2 kills (USP-S ×2), in 4.2 s CT-1.1
98/1032 1:07 1 kill (Galil) T-1.3
103/1035 1:43 1 kill (MP7) T-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 bomb 0:24 1v1 after the plant T · 100 HP · Bombsite Bwon - killed them · saw each other
10 bomb 0:33 1v4 after the plant T · 49 HP · Bombsite Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
17 flashes: 4 good, 6 weak, 7 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:35 wastedbarely blinded BOT Bob 0.5 s (0.0 s white)
3 1:46 weakbarely blinded женя дилдорез 2017 2.9 s (0.5 s white), Agnostic 2.9 s (0.4 s white)
7 1:46 wastedno enemy blinded for long
8 1:45 weakbarely blinded женя дилдорез 2017 2.7 s (0.4 s white); blinded themselves 3.1 s on the move through Outside Long - safe
9 1:49 wastedbarely blinded женя дилдорез 2017 0.7 s (0.1 s white), aiyoq 0.7 s (0.1 s white); blinded N3X0 1.9 s on the move through Outside Long - safe
10 1:38 goodblinded Agnostic 4.5 s (1.7 s white), El Hadji Diouf 3.7 s (1.0 s white)
10 1:29 weakbarely blinded El Hadji Diouf 1.9 s (0.2 s white)
10 1:12 weakbarely blinded женя дилдорез 2017 2.6 s (0.3 s white)
11 1:37 weakbarely blinded aiyoq 2.9 s (0.4 s white)
12 1:40 goodblinded BOT Bob 3.3 s (0.7 s white), El Hadji Diouf 3.2 s (0.6 s white)
12 bomb 0:40 weakbarely blinded El Hadji Diouf 1.7 s (0.1 s white), женя дилдорез 2017 1.0 s (0.1 s white); blinded N3X0 3.8 s holding Hole - safe
15 1:38 goodblinded aiyoq 4.3 s (1.6 s white), женя дилдорез 2017 4.3 s (1.5 s white), Agnostic 4.1 s (1.3 s white)
16 1:12 goodblinded El Hadji Diouf 4.3 s (1.5 s white)
17 1:44 wastedno enemy blinded for long
18 0:38 wastedno enemy blinded for long
19 1:48 wastedno enemy blinded for long
20 1:48 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
55 grenades: 52 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:37 punishedkilled by aiyoq 1.6 s after throwing an HE at Long Doors, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 1487 units away; a running throw
12 1:37 exposedan HE at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 904 units away; a running throw
12 1:34 exposeda smoke at Bombsite B - seen by 1 enemy for 1.0 s, the nearest 668 units away, thrown in the open; a running throw

Positioning

In 2 of your 31 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 1 of your 24 duels (4%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:20 aiyoqExtended Astanding: crouched, they'd have seen only your headlived
13 1:33 AgnosticA Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 96 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 3 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:31 tradeN3X0 was killed 725 units away: not traded within 5 s (pros: 2,031 ms)
1 1:24 line of firestood in Brian's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
2 1:26 line of firestood in BREATHE's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
2 1:08 tradeBREATHE was killed 312 units away: you traded in 984 ms (pros: 625 ms)
3 1:18 tradeKirk was killed 810 units away: not traded within 5 s (pros: 2,031 ms)
4 1:50 tradeBrian was killed 345 units away: not traded within 5 s (pros: 1,641 ms)
4 0:54 tradeBREATHE was killed 1414 units away: you traded in 1,344 ms (pros: 2,609 ms)
5 1:43 holdheld with N3X0, 443 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,156 ms before N3X0)
9 1:37 tradeBrian was killed 274 units away: you traded in 2,578 ms (pros: 625 ms)
10 1:39 tradeKirk was killed 864 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:33 tradeBrian was killed 149 units away: not traded within 5 s (pros: 625 ms)
11 1:51 holdheld with Brian, 207 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before Brian)
11 1:30 holdheld with Brian, 343 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 750 ms after Brian)
12 1:32 line of firestood in N3X0's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
13 1:36 holdheld with Kirk, 420 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after Kirk)
13 1:36 tradeKirk was killed 423 units away: you traded in 3,406 ms (pros: 625 ms)
17 1:47 tradeBREATHE was killed 876 units away: not traded within 5 s (pros: 2,031 ms)
18 0:40 tradeKirk was killed 766 units away: not traded within 5 s (pros: 2,031 ms)
20 1:50 tradeBrian was killed 623 units away: not traded within 5 s (pros: 2,031 ms)
21 1:06 holdheld with N3X0, 992 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 250 ms before N3X0)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 Agnostickilled themGlock-18469 ms469 ms6.5°
1 1:32 aiyoqhit themGlock-181031 ms–6.8°
1 1:31 aiyoqhit by themP2000375 ms–0.8°
1 1:30 aiyoqhit themGlock-181031 ms–0.5°
1 1:20 aiyoqhit themGlock-18906 ms–42.2°
1 1:18 aiyoqhit by themP200031 ms–0.8°
2 1:14 Agnostichit by themDesert Eagle375 ms–5.9°
2 1:14 Agnostichit themGalil AR406 ms–3.0°
2 1:07 женя дилдорез 2017killed themGalil AR375 ms375 ms0.7°
2 bomb 0:27 BOT Bobhit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
3 1:14 Agnostichit by themM4A4453 ms–2.0°
3 1:12 Agnostichit by themM4A4578 ms–2.2°
3 1:06 Agnostickilled by themM4A4406 ms1594 ms1.6°
3 1:06 Agnostichit themGalil AR250 ms–2.6°
4 0:53 BOT Bobkilled themMP7312 ms484 ms2.7°
4 0:50 aiyoqhit themMP7234 ms–4.7°
4 bomb 0:18 женя дилдорез 2017hit themMP7531 ms–3.4°
4 bomb 0:14 женя дилдорез 2017killed themMP7359 ms359 ms1.0°
5 1:44 El Hadji Dioufkilled themMP71531 ms3047 ms23.5°
5 1:42 Agnostickilled by themM4A4516 ms875 ms2.0°
6 1:18 BOT Bobkilled by themAUG500 ms594 ms1.7°
7 1:21 женя дилдорез 2017hit themTec-9203 ms–1.0°
7 1:20 женя дилдорез 2017killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:15 El Hadji Dioufkilled by themM4A1-S281 ms578 ms2.7°
9 1:43 женя дилдорез 2017hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
9 1:35 aiyoqkilled by themAWP312 ms312 ms2.8°
10 bomb 0:36 женя дилдорез 2017hit by themSSG 08297 ms–2.3°
10 bomb 0:31 женя дилдорез 2017killed by themSSG 08344 ms344 ms0.9°
11 1:51 женя дилдорез 2017hit themSSG 08203 ms–0.4°
11 1:09 Agnostickilled by themAK-47391 ms391 ms4.6°
13 1:37 BOT Bobhit by themGlock-181078 ms–29.6°
13 1:36 BOT Bobhit themP20001891 ms–15.9°
13 1:35 aiyoqhit by themGlock-18500 ms–2.4°
13 1:34 aiyoqhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:33 Agnostickilled themUSP-S484 ms1062 ms1.8°
13 1:32 Agnostichit by themGlock-18703 ms–0.8°
13 1:32 BOT Bobhit by themGlock-181172 ms–9.0°
13 1:29 BOT Bobkilled themUSP-S641 ms1625 ms11.7°
13 1:27 aiyoqkilled by themGlock-18453 ms1312 ms6.2°
13 1:27 aiyoqhit themP2000703 ms–31.6°
15 0:45 BOT Bobhit themMP7422 ms–6.9°
17 1:12 Agnostickilled by themMAC-10391 ms766 ms2.6°
17 1:12 Agnostichit themAK-47406 ms–10.3°
20 1:25 aiyoqkilled themAWP1531 ms1531 ms5.4°
20 1:22 BOT Bobkilled by themMAC-10219 ms2000 ms3.5°
21 1:09 aiyoqhit by themAK-47484 ms–6.1°
21 1:05 aiyoqhit themFive-SeveN484 ms–9.9°
21 1:05 aiyoqkilled by themAK-47656 ms1156 ms43.5°

Shots

You fired 16 of your 27 first shots too soon: 9 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 15 spray bullets went on after pros would have stopped. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:35 AgnosticGlock-18472fine - pros would have fired it too1/4killed them38% / 42%
1 1:33 aiyoqGlock-181030fired while moving (240 u/s), too fast to be accurate - stop first2/1434% / 37%
1 1:20 aiyoqGlock-181074fired while moving (236 u/s), too fast to be accurate - stop first1/61% / 47%
1 1:18 aiyoqGlock-181037fine - pros would have fired it too0/644% / 46%
1 1:17 El Hadji DioufGlock-18530fired while moving (199 u/s), too fast to be accurate - stop first0/21% / 48%
2 1:14 AgnosticGalil AR786fine - pros would have fired it too1/737% / 46%
2 1:08 женя дилдорез 2017Galil AR936aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 51%
2 1:07 женя дилдорез 2017Galil AR910aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/3killed them22% / 50%
3 1:14 AgnosticGalil AR1089fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 47%
3 1:06 AgnosticGalil AR1400aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/4cut short (a death, a reload)25% / 58%
4 0:53 BOT BobMP7691fired while moving (112 u/s), too fast to be accurate - stop first3/9killed them25% / 53%
4 0:50 aiyoqMP7641fired while moving (176 u/s), too fast to be accurate - stop first2/142% / 56%
4 bomb 0:19 женя дилдорез 2017MP7851fine - pros would have fired it too1/759% / 59%
4 bomb 0:17 женя дилдорез 2017MP7852aim far off: your crosshair was about 6.5 player widths (211 units) off their body - get on target first0/41% / 50%
4 bomb 0:14 женя дилдорез 2017MP7690fired while moving (154 u/s), too fast to be accurate - stop first1/8killed them1% / 50%
5 1:45 El Hadji DioufMP7908fired while moving (207 u/s), too fast to be accurate - stop first7/30killed them; 15 bullets after pros would have stopped1% / 57%
8 1:14 El Hadji DioufMP7408too soon: your crosshair was still moving onto them, about 2 player widths (67 units) off - pros wait the split second it takes to get on target0/3cut short (a death, a reload)1% / 50%
9 1:40 женя дилдорез 2017Tec-91291aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first0/32% / 50%
13 1:37 BOT BobUSP-S1026fired while moving (144 u/s), too fast to be accurate - stop first1/514% / 44%
13 1:33 AgnosticUSP-S1053fine - pros would have fired it too2/7killed them49% / 49%
13 1:29 BOT BobUSP-S603fine - pros would have fired it too3/7killed them33% / 38%
13 1:27 aiyoqUSP-S488fine - pros would have fired it too1/4cut short (a death, a reload)23% / 41%
15 0:45 BOT BobMP7945fired while moving (215 u/s), too fast to be accurate - stop first3/1116% / 48%
17 1:12 AgnosticAK-47438fine - pros would have fired it too2/4cut short (a death, a reload)52% / 52%
18 0:36 женя дилдорез 2017AWP986aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/124% / 63%
20 1:25 aiyoqAWP873fine - pros would have fired it too1/2killed them72% / 72%
21 1:10 aiyoqAWP827fine - pros would have fired it too0/147% / 71%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.