ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 8-13 · Sat 10 Oct, 18:40

женя дилдорез 2017Gold Nova III

The match

Aim

500 msTTD641 msTTK2.3°Crosshair↓35%1st bullet100%Spray39%Head92%Counter-strafe

Scoreboard

87ADR67%KAST

Positioning

Shots

11/29Rushed↓4/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S1650%
AK-47850%
AWP838%
SSG 08757%
Galil AR729%
Desert Eagle650%
Tec-9520%
USP-S1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/10310 bomb 0:33 2 kills (Scout ×2), a wallbang, all headshots, in 1.8 s CT6.0
7/1037 1:20 2 kills (AWP ×2), 2 wallbangs, in 11.8 s CT4.5
16/10312 bomb 0:33 1 kill (AWP), 1 through smoke, 1 headshot CT3.0
18/10318 0:48 2 kills (AWP ×2), 1 headshot, in 7.9 s T2.9
33/1034 0:49 2 kills (M4A1-S, AK-47), 1 headshot, in 21.8 s CT1.7
36/1033 1:08 2 kills (M4A1-S ×2), 1 headshot, in 12.6 s CT1.4
49/10320 1:50 1 kill (Scout), 1 headshot T1.0
58/1031 1:31 1 kill (USP-S), 1 headshot CT0.6
60/10321 1:40 1 kill (Galil) T0.6
63/1035 1:21 1 kill (M4A1-S), 1 headshot CT0.5
68/1032 1:08 1 kill (Deagle) CT0.2
77/1039 1:37 1 kill (Scout), 1 headshot CT0.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 0:50 1v3 before the plant CT · 100 HP · Long Alost - died later, after 2 kills · first fight won, saw them first
12 bomb 0:20 1v3 after the plant CT · 100 HP · B Doorslost - died in the first fight · saw each other
18 0:51 1v4 before the plant T · 96 HP · Short Stairslost - died later, after 2 kills · first fight won, saw each other
19 1:30 1v5 before the plant T · 49 HP · Long Doorslost - died later · saw each other
21 1:04 1v2 before the plant T · 80 HP · Upper Tunnellost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 3 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 bomb 0:25 wastedbarely blinded N3X0 0.8 s (0.1 s white)
9 1:46 goodblinded BREATHE 4.0 s (1.3 s white); blinded aiyoq 4.7 s on the move through Long A - safe
12 bomb 0:26 goodblinded BREATHE 3.9 s (1.2 s white)
19 1:50 goodblinded Kirk 3.5 s (0.8 s white); blinded Agnostic 2.1 s on the move through Outside Long - safe
19 1:47 wastedno enemy blinded for long; blinded BOT Bob 1.9 s on the move through Long Doors - safe; blinded themselves 1.9 s on the move through Long Doors - safe
21 1:14 wastedno enemy blinded for long; blinded themselves 4.8 s on the move through Upper Tunnel - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
18 grenades: 15 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 941 units away; a running throw
4 bomb 0:27 exposeda flash at B Doors - seen by 1 enemy for 0.1 s, the nearest 539 units away
6 1:48 punishedkilled by Kirk 0.5 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 806 units away; a running throw

Positioning

In 2 of your 40 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 4 of your 28 duels (14%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 14 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:20 KirkCatwalkcover not used: 32 units away, they'd have seen only your headdied
4 bomb 0:14 D10KBombsite Bcover not used: 128 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:14 tradeAgnostic was killed 957 units away: not traded within 5 s (pros: 2,031 ms)
3 1:36 holdheld with BOT Bob, 819 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:35 tradeBOT Bob was killed 932 units away: not traded within 5 s (pros: 2,031 ms)
3 1:14 holdheld with Agnostic, 785 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:04 holdheld with Agnostic, 499 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms after Agnostic)
3 0:56 peek togetherpeeked the same enemy as aiyoq, 188 ms before them - a double peek
5 1:38 tradeAgnostic was killed 938 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:36 tradeEl Hadji Diouf was killed 457 units away: not traded within 5 s (pros: 1,641 ms)
12 bomb 0:33 tradeaiyoq was killed 219 units away: you traded in 297 ms (pros: 969 ms)
12 bomb 0:20 tradeAgnostic was killed 642 units away: not traded within 5 s (pros: 2,031 ms)
15 1:31 holdheld with Agnostic, 434 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms after Agnostic)
18 1:17 holdheld with aiyoq, 202 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after aiyoq)
18 1:16 tradeaiyoq was killed 212 units away: not traded within 5 s (pros: 625 ms)
18 1:12 tradeAgnostic was killed 948 units away: not traded within 5 s (pros: 2,031 ms)
18 0:51 tradeBOT Bob was killed 68 units away: you traded in 3,344 ms (pros: 969 ms)
19 1:45 tradeBOT Bob was killed 356 units away: not traded within 5 s (pros: 1,641 ms)
19 1:44 tradeEl Hadji Diouf was killed 260 units away: not traded within 5 s (pros: 1,641 ms)
19 1:30 tradeAgnostic was killed 239 units away: not traded within 5 s (pros: 969 ms)
21 1:40 tradeBOT Bob was killed 902 units away: not traded within 5 s (pros: 2,031 ms)
21 1:33 tradeAgnostic was killed 576 units away: not traded within 5 s (pros: 2,031 ms)
21 1:32 tradeEl Hadji Diouf was killed 737 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 BREATHEhit by themGlock-18156 ms–0.9°
1 1:31 N3X0hit by themP250484 ms–4.4°
1 1:31 N3X0killed themUSP-S641 ms641 ms6.0°
1 1:19 Kirkkilled by themGlock-181562 ms1562 ms6.8°
2 1:10 BREATHEhit themDesert Eagle625 ms–2.3°
2 1:09 BREATHEhit by themMAC-101625 ms–8.2°
2 1:08 BREATHEkilled themDesert Eagle469 ms469 ms2.2°
2 1:07 D10Kkilled by themGalil AR375 ms375 ms0.7°
3 1:10 N3X0hit by themAK-471547 ms–39.2°
3 1:09 N3X0killed themM4A1-S1062 ms1703 ms45.3°
3 0:55 BREATHEkilled themM4A1-S672 ms672 ms0.7°
4 0:49 Kirkkilled themM4A1-S906 ms1016 ms1.6°
4 bomb 0:25 N3X0killed themAK-47500 ms797 ms7.5°
4 bomb 0:24 N3X0hit by themAK-47500 ms–39.7°
4 bomb 0:18 D10Khit by themMP7531 ms–3.4°
4 bomb 0:14 D10Kkilled by themMP7359 ms359 ms1.0°
5 1:21 BREATHEkilled themM4A1-S1047 ms1047 ms3.6°
6 1:47 Kirkkilled by themDesert Eagle344 ms344 ms2.1°
7 1:21 D10Khit by themTec-9203 ms–1.0°
7 1:20 D10Kkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:09 BREATHEkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 0:44 Kirkkilled by themMP7562 ms719 ms1.9°
9 1:43 D10Khit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
9 1:38 Brianhit by themDesert Eagle281 ms–4.3°
9 1:37 Briankilled themSSG 08391 ms391 ms1.2°
10 bomb 0:36 D10Khit themSSG 08297 ms–2.3°
10 bomb 0:33 Brianhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:33 Briankilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:31 D10Kkilled themSSG 08344 ms344 ms0.9°
11 1:51 D10Khit by themSSG 08203 ms–0.4°
11 1:51 Briankilled by themSSG 08250 ms250 ms0.4°
12 bomb 0:33 Briankilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:20 BREATHEkilled by themMAC-10453 ms906 ms2.3°
13 1:38 Kirkkilled by themUSP-S750 ms750 ms11.8°
14 1:48 Brianhit by themSSG 08375 ms–0.4°
14 1:46 Briankilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:52 N3X0hit themDesert Eagle156 ms–0.6°
15 1:30 Brianhit themDesert Eagle438 ms–0.3°
15 1:29 Brianhit by themAK-47750 ms–1.9°
15 1:27 BREATHEkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
16 1:09 N3X0killed by themAK-47266 ms1734 ms1.1°
17 1:51 Briankilled by themSSG 0847 ms47 ms0.1°
18 1:16 N3X0hit themSSG 08719 ms–32.0°
18 0:48 Brianhit by themSSG 08516 ms–0.7°
18 0:48 Briankilled themAWP688 ms688 ms6.2°
18 0:40 Kirkkilled themAWP297 ms297 ms1.2°
18 0:32 N3X0killed by themM4A1-S453 ms453 ms8.9°
19 1:41 BREATHEhit themTec-9281 ms–6.9°
19 1:24 Kirkhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:18 Briankilled by themAWP234 ms234 ms0.7°
20 1:50 Briankilled themSSG 08188 ms188 ms0.2°
20 1:42 Kirkkilled by themAK-47453 ms453 ms0.7°
21 1:40 Kirkkilled themGalil AR516 ms609 ms5.0°
21 1:02 Briankilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 11 of your 29 first shots too soon: 8 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:31 N3X0USP-S766fine - pros would have fired it too1/1killed them50% / 50%
2 1:10 BREATHEDesert Eagle882fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 42%
2 1:09 BREATHEDesert Eagle867aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/114% / 56%
2 1:08 BREATHEDesert Eagle890fine - pros would have fired it too1/1killed them66% / 66%
3 1:09 N3X0M4A1-S1613fine - pros would have fired it too2/52 bullets after pros would have stopped38% / 52%
3 1:08 N3X0M4A1-S1613fine - pros would have fired it too2/6killed them62% / 62%
3 0:55 BREATHEM4A1-S769fine - pros would have fired it too1/7killed them49% / 49%
4 0:49 KirkM4A1-S1768fine - pros would have fired it too2/5killed them72% / 72%
4 bomb 0:25 N3X0AK-47544fine - pros would have fired it too4/9killed them43% / 47%
4 bomb 0:18 D10KAK-47849fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 49%
4 bomb 0:18 D10KAK-47850aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/19% / 60%
5 1:21 BREATHEM4A1-S692fine - pros would have fired it too1/7killed them52% / 52%
7 1:09 KirkAWP720aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/1cut short (a death, a reload)15% / 74%
8 0:46 KirkAWP869aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2cut short (a death, a reload)39% / 74%
11 1:51 D10KAWP2430fine - pros would have fired it too0/1cut short (a death, a reload)56% / 62%
12 bomb 0:20 BREATHEAWP702aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)18% / 66%
15 1:30 BrianDesert Eagle2104fine - pros would have fired it too1/1cut short (a death, a reload)29% / 29%
16 1:10 N3X0Desert Eagle980fine - pros would have fired it too0/157% / 57%
16 1:09 N3X0Desert Eagle984aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 36%
18 0:40 KirkAWP1030fine - pros would have fired it too1/1killed them81% / 81%
18 0:36 D10KAWP986fine - pros would have fired it too0/1cut short (a death, a reload)60% / 64%
19 1:43 KirkTec-9591fine - pros would have fired it too0/247% / 47%
19 1:41 BREATHETec-9477aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/318% / 52%
19 1:24 KirkAK-471615fired while moving (88 u/s), too fast to be accurate - stop first0/114% / 55%
21 1:46 KirkGalil AR340fired while moving (181 u/s), too fast to be accurate - stop first0/111% / 51%
21 1:41 KirkGalil AR742fine - pros would have fired it too2/8killed them37% / 52%
21 1:04 BrianGalil AR1754fine - pros would have fired it too0/158% / 58%
21 1:02 N3X0Galil AR647aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 62%
21 1:02 N3X0Galil AR643fired while moving (139 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)11% / 52%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.