Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 16 | 50% |
| AK-47 | 8 | 50% |
| AWP | 8 | 38% |
| SSG 08 | 7 | 57% |
| Galil AR | 7 | 29% |
| Desert Eagle | 6 | 50% |
| Tec-9 | 5 | 20% |
| USP-S | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/103 | 10 bomb 0:33 | 2 kills (Scout ×2), a wallbang, all headshots, in 1.8 s CT | 6.0 |
| 7/103 | 7 1:20 | 2 kills (AWP ×2), 2 wallbangs, in 11.8 s CT | 4.5 |
| 16/103 | 12 bomb 0:33 | 1 kill (AWP), 1 through smoke, 1 headshot CT | 3.0 |
| 18/103 | 18 0:48 | 2 kills (AWP ×2), 1 headshot, in 7.9 s T | 2.9 |
| 33/103 | 4 0:49 | 2 kills (M4A1-S, AK-47), 1 headshot, in 21.8 s CT | 1.7 |
| 36/103 | 3 1:08 | 2 kills (M4A1-S ×2), 1 headshot, in 12.6 s CT | 1.4 |
| 49/103 | 20 1:50 | 1 kill (Scout), 1 headshot T | 1.0 |
| 58/103 | 1 1:31 | 1 kill (USP-S), 1 headshot CT | 0.6 |
| 60/103 | 21 1:40 | 1 kill (Galil) T | 0.6 |
| 63/103 | 5 1:21 | 1 kill (M4A1-S), 1 headshot CT | 0.5 |
| 68/103 | 2 1:08 | 1 kill (Deagle) CT | 0.2 |
| 77/103 | 9 1:37 | 1 kill (Scout), 1 headshot CT | 0.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 0:50 | 1v3 before the plant CT · 100 HP · Long A | lost - died later, after 2 kills · first fight won, saw them first |
| 12 bomb 0:20 | 1v3 after the plant CT · 100 HP · B Doors | lost - died in the first fight · saw each other |
| 18 0:51 | 1v4 before the plant T · 96 HP · Short Stairs | lost - died later, after 2 kills · first fight won, saw each other |
| 19 1:30 | 1v5 before the plant T · 49 HP · Long Doors | lost - died later · saw each other |
| 21 1:04 | 1v2 before the plant T · 80 HP · Upper Tunnel | lost - died in the first fight · saw each other |
Flashes
6 flashes: 3 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 bomb 0:25 | wasted | barely blinded N3X0 0.8 s (0.1 s white) |
| 9 1:46 | good | blinded BREATHE 4.0 s (1.3 s white); blinded aiyoq 4.7 s on the move through Long A - safe |
| 12 bomb 0:26 | good | blinded BREATHE 3.9 s (1.2 s white) |
| 19 1:50 | good | blinded Kirk 3.5 s (0.8 s white); blinded Agnostic 2.1 s on the move through Outside Long - safe |
| 19 1:47 | wasted | no enemy blinded for long; blinded BOT Bob 1.9 s on the move through Long Doors - safe; blinded themselves 1.9 s on the move through Long Doors - safe |
| 21 1:14 | wasted | no enemy blinded for long; blinded themselves 4.8 s on the move through Upper Tunnel - safe |
Throws
18 grenades: 15 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 941 units away; a running throw |
| 4 bomb 0:27 | exposed | a flash at B Doors - seen by 1 enemy for 0.1 s, the nearest 539 units away |
| 6 1:48 | punished | killed by Kirk 0.5 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 806 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:20 | Catwalk | cover not used: 32 units away, they'd have seen only your head | died | ||
| 4 bomb 0:14 | Bombsite B | cover not used: 128 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:14 | trade | Agnostic was killed 957 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:36 | hold | held with BOT Bob, 819 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:35 | trade | BOT Bob was killed 932 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:14 | hold | held with Agnostic, 785 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:04 | hold | held with Agnostic, 499 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms after Agnostic) |
| 3 0:56 | peek together | peeked the same enemy as aiyoq, 188 ms before them - a double peek |
| 5 1:38 | trade | Agnostic was killed 938 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:36 | trade | El Hadji Diouf was killed 457 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 bomb 0:33 | trade | aiyoq was killed 219 units away: you traded in 297 ms (pros: 969 ms) |
| 12 bomb 0:20 | trade | Agnostic was killed 642 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:31 | hold | held with Agnostic, 434 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms after Agnostic) |
| 18 1:17 | hold | held with aiyoq, 202 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after aiyoq) |
| 18 1:16 | trade | aiyoq was killed 212 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:12 | trade | Agnostic was killed 948 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 0:51 | trade | BOT Bob was killed 68 units away: you traded in 3,344 ms (pros: 969 ms) |
| 19 1:45 | trade | BOT Bob was killed 356 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:44 | trade | El Hadji Diouf was killed 260 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:30 | trade | Agnostic was killed 239 units away: not traded within 5 s (pros: 969 ms) |
| 21 1:40 | trade | BOT Bob was killed 902 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:33 | trade | Agnostic was killed 576 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:32 | trade | El Hadji Diouf was killed 737 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | hit by them | Glock-18 | 156 ms | – | 0.9° | ||
| 1 1:31 | hit by them | P250 | 484 ms | – | 4.4° | ||
| 1 1:31 | killed them | USP-S | 641 ms | 641 ms | 6.0° | ||
| 1 1:19 | killed by them | Glock-18 | 1562 ms | 1562 ms | 6.8° | ||
| 2 1:10 | hit them | Desert Eagle | 625 ms | – | 2.3° | ||
| 2 1:09 | hit by them | MAC-10 | 1625 ms | – | 8.2° | ||
| 2 1:08 | killed them | Desert Eagle | 469 ms | 469 ms | 2.2° | ||
| 2 1:07 | killed by them | Galil AR | 375 ms | 375 ms | 0.7° | ||
| 3 1:10 | hit by them | AK-47 | 1547 ms | – | 39.2° | ||
| 3 1:09 | killed them | M4A1-S | 1062 ms | 1703 ms | 45.3° | ||
| 3 0:55 | killed them | M4A1-S | 672 ms | 672 ms | 0.7° | ||
| 4 0:49 | killed them | M4A1-S | 906 ms | 1016 ms | 1.6° | ||
| 4 bomb 0:25 | killed them | AK-47 | 500 ms | 797 ms | 7.5° | ||
| 4 bomb 0:24 | hit by them | AK-47 | 500 ms | – | 39.7° | ||
| 4 bomb 0:18 | hit by them | MP7 | 531 ms | – | 3.4° | ||
| 4 bomb 0:14 | killed by them | MP7 | 359 ms | 359 ms | 1.0° | ||
| 5 1:21 | killed them | M4A1-S | 1047 ms | 1047 ms | 3.6° | ||
| 6 1:47 | killed by them | Desert Eagle | 344 ms | 344 ms | 2.1° | ||
| 7 1:21 | hit by them | Tec-9 | 203 ms | – | 1.0° | ||
| 7 1:20 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:09 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:44 | killed by them | MP7 | 562 ms | 719 ms | 1.9° | ||
| 9 1:43 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:38 | hit by them | Desert Eagle | 281 ms | – | 4.3° | ||
| 9 1:37 | killed them | SSG 08 | 391 ms | 391 ms | 1.2° | ||
| 10 bomb 0:36 | hit them | SSG 08 | 297 ms | – | 2.3° | ||
| 10 bomb 0:33 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:33 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:31 | killed them | SSG 08 | 344 ms | 344 ms | 0.9° | ||
| 11 1:51 | hit by them | SSG 08 | 203 ms | – | 0.4° | ||
| 11 1:51 | killed by them | SSG 08 | 250 ms | 250 ms | 0.4° | ||
| 12 bomb 0:33 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:20 | killed by them | MAC-10 | 453 ms | 906 ms | 2.3° | ||
| 13 1:38 | killed by them | USP-S | 750 ms | 750 ms | 11.8° | ||
| 14 1:48 | hit by them | SSG 08 | 375 ms | – | 0.4° | ||
| 14 1:46 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:52 | hit them | Desert Eagle | 156 ms | – | 0.6° | ||
| 15 1:30 | hit them | Desert Eagle | 438 ms | – | 0.3° | ||
| 15 1:29 | hit by them | AK-47 | 750 ms | – | 1.9° | ||
| 15 1:27 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:09 | killed by them | AK-47 | 266 ms | 1734 ms | 1.1° | ||
| 17 1:51 | killed by them | SSG 08 | 47 ms | 47 ms | 0.1° | ||
| 18 1:16 | hit them | SSG 08 | 719 ms | – | 32.0° | ||
| 18 0:48 | hit by them | SSG 08 | 516 ms | – | 0.7° | ||
| 18 0:48 | killed them | AWP | 688 ms | 688 ms | 6.2° | ||
| 18 0:40 | killed them | AWP | 297 ms | 297 ms | 1.2° | ||
| 18 0:32 | killed by them | M4A1-S | 453 ms | 453 ms | 8.9° | ||
| 19 1:41 | hit them | Tec-9 | 281 ms | – | 6.9° | ||
| 19 1:24 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:18 | killed by them | AWP | 234 ms | 234 ms | 0.7° | ||
| 20 1:50 | killed them | SSG 08 | 188 ms | 188 ms | 0.2° | ||
| 20 1:42 | killed by them | AK-47 | 453 ms | 453 ms | 0.7° | ||
| 21 1:40 | killed them | Galil AR | 516 ms | 609 ms | 5.0° | ||
| 21 1:02 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:31 | USP-S | 766 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 2 1:10 | Desert Eagle | 882 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 42% | |
| 2 1:09 | Desert Eagle | 867 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | 14% / 56% | ||
| 2 1:08 | Desert Eagle | 890 | fine - pros would have fired it too | 1/1 | killed them | 66% / 66% | |
| 3 1:09 | M4A1-S | 1613 | fine - pros would have fired it too | 2/5 | 2 bullets after pros would have stopped | 38% / 52% | |
| 3 1:08 | M4A1-S | 1613 | fine - pros would have fired it too | 2/6 | killed them | 62% / 62% | |
| 3 0:55 | M4A1-S | 769 | fine - pros would have fired it too | 1/7 | killed them | 49% / 49% | |
| 4 0:49 | M4A1-S | 1768 | fine - pros would have fired it too | 2/5 | killed them | 72% / 72% | |
| 4 bomb 0:25 | AK-47 | 544 | fine - pros would have fired it too | 4/9 | killed them | 43% / 47% | |
| 4 bomb 0:18 | AK-47 | 849 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 49% | |
| 4 bomb 0:18 | AK-47 | 850 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/1 | 9% / 60% | ||
| 5 1:21 | M4A1-S | 692 | fine - pros would have fired it too | 1/7 | killed them | 52% / 52% | |
| 7 1:09 | AWP | 720 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 15% / 74% | |
| 8 0:46 | AWP | 869 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 39% / 74% | |
| 11 1:51 | AWP | 2430 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 56% / 62% | |
| 12 bomb 0:20 | AWP | 702 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 18% / 66% | |
| 15 1:30 | Desert Eagle | 2104 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 29% / 29% | |
| 16 1:10 | Desert Eagle | 980 | fine - pros would have fired it too | 0/1 | 57% / 57% | ||
| 16 1:09 | Desert Eagle | 984 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 36% | |
| 18 0:40 | AWP | 1030 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 18 0:36 | AWP | 986 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 60% / 64% | |
| 19 1:43 | Tec-9 | 591 | fine - pros would have fired it too | 0/2 | 47% / 47% | ||
| 19 1:41 | Tec-9 | 477 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/3 | 18% / 52% | ||
| 19 1:24 | AK-47 | 1615 | fired while moving (88 u/s), too fast to be accurate - stop first | 0/1 | 14% / 55% | ||
| 21 1:46 | Galil AR | 340 | fired while moving (181 u/s), too fast to be accurate - stop first | 0/11 | 1% / 51% | ||
| 21 1:41 | Galil AR | 742 | fine - pros would have fired it too | 2/8 | killed them | 37% / 52% | |
| 21 1:04 | Galil AR | 1754 | fine - pros would have fired it too | 0/1 | 58% / 58% | ||
| 21 1:02 | Galil AR | 647 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 62% | |
| 21 1:02 | Galil AR | 643 | fired while moving (139 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 11% / 52% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
