Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| USP-S | 23 | 13% |
| Glock-18 | 21 | 48% |
| MAC-10 | 20 | 15% |
| AK-47 | 20 | 40% |
| M4A1-S | 19 | 63% |
| MP9 | 18 | 39% |
| Desert Eagle | 7 | 29% |
| AWP | 7 | 43% |
| M4A4 | 4 | 25% |
| SSG 08 | 4 | 75% |
| Galil AR | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 14/103 | 5 1:28 | 1 kill (AWP), 1 through smoke CT | 3.0 |
| 17/103 | 17 1:47 | 1 kill (Scout), a wallbang T | 3.0 |
| 20/103 | 7 0:46 | 2 kills (M4A1-S ×2), in 1.5 s CT | 2.7 |
| 27/103 | 3 1:18 | 2 kills (MP9 ×2), 1 headshot, in 6.6 s CT | 2.3 |
| 31/103 | 21 1:21 | 2 kills (Deagle, AK-47), 1 headshot, in 16.8 s T | 1.9 |
| 41/103 | 11 1:43 | 2 kills (M4A1-S ×2), in 44.7 s CT | 1.0 |
| 43/103 | 4 1:50 | 1 kill (AWP) CT | 1.0 |
| 46/103 | 9 1:35 | 1 kill (AWP) CT | 1.0 |
| 48/103 | 16 1:39 | 1 kill (Scout) T | 1.0 |
| 56/103 | 15 1:29 | 1 kill (Galil), 1 through smoke T | 0.7 |
| 73/103 | 8 bomb 0:38 | 1 kill (M4A4) CT | 0.1 |
| 94/103 | 13 1:26 | 2 kills (Glock ×2), 1 headshot, in 15.8 s T | -0.7 |
| 101/103 | 14 1:48 | 1 kill (MAC-10), 1 headshot T | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:16 | 1v4 before the plant CT · 45 HP · Long A | lost - died with two or more on them at once · first fight lost, saw each other |
| 8 0:17 | 1v3 before the plant CT · 100 HP · Tunnel Stairs | lost - died later, after 1 kill · first fight won, saw each other |
| 13 1:28 | 1v2 before the plant T · 83 HP · Bombsite A | won - killed both · first fight won, saw each other |
Flashes
5 flashes: 0 good, 1 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 1:47 | wasted | no enemy blinded for long; blinded themselves 3.8 s holding Long A - safe |
| 8 1:45 | wasted | no enemy blinded for long; blinded женя дилдорез 2017 2.5 s on the move through Long A - safe; blinded themselves 1.8 s on the move through Long A - safe |
| 10 1:48 | hurt the team | no enemy blinded for long; blinded themselves 2.9 s on the move through Long A - ran into a fight; blinded BOT Bob 3.2 s on the move through Long A - safe |
| 12 1:35 | wasted | no enemy blinded for long |
| 18 1:29 | weak | barely blinded D10K 2.9 s (0.4 s white), Kirk 0.7 s (0.1 s white) |
Throws
19 grenades: 17 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 14 1:51 | exposed | an HE at Top Mid - seen by 5 enemies for 1.4 s, the nearest 1168 units away; a running throw |
| 18 1:16 | punished | killed by N3X0 with an HE in hand at Middle - seen by 1 enemy for 0.8 s, the nearest 425 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 14 1:49 | Top Mid | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 14 1:48 | Top Mid | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | trade | Agnostic was killed 904 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:21 | trade | BOT Bob was killed 694 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:17 | hold | held with El Hadji Diouf, 639 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms after El Hadji Diouf) |
| 1 1:16 | trade | El Hadji Diouf was killed 808 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 0:53 | trade | BOT Bob was killed 523 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:51 | peek together | peeked the same enemy as El Hadji Diouf, 1,000 ms after them - late - your team-mate went first, as bait |
| 7 0:47 | hold | held with El Hadji Diouf, 347 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms after El Hadji Diouf) |
| 7 0:47 | trade | El Hadji Diouf was killed 345 units away: you traded in 2,047 ms (pros: 625 ms) |
| 9 1:35 | trade | женя дилдорез 2017 was killed 518 units away: not traded within 5 s (pros: 625 ms) |
| 12 bomb 0:36 | trade | El Hadji Diouf was killed 647 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:32 | trade | Agnostic was killed 385 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:28 | trade | BOT Bob was killed 281 units away: you traded in 1,406 ms (pros: 625 ms) |
| 15 1:30 | trade | Agnostic was killed 636 units away: you traded in 891 ms (pros: 2,031 ms) |
| 15 1:27 | trade | женя дилдорез 2017 was killed 521 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:48 | trade | BOT Bob was killed 108 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:51 | hold | held with женя дилдорез 2017, 235 units and 0° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:51 | trade | женя дилдорез 2017 was killed 235 units away: not traded within 5 s (pros: 969 ms) |
| 18 1:47 | line of fire | stood in женя дилдорез 2017's line of fire while they fought, for 1,500 ms (pros: 188 ms at a time) |
| 18 1:17 | hold | held with женя дилдорез 2017, 202 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before женя дилдорез 2017) |
| 20 1:42 | trade | женя дилдорез 2017 was killed 480 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:39 | line of fire | stood in женя дилдорез 2017's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:32 | hit by them | Glock-18 | 1031 ms | – | 6.8° | ||
| 1 1:31 | hit them | P2000 | 375 ms | – | 0.8° | ||
| 1 1:30 | hit by them | Glock-18 | 1031 ms | – | 0.5° | ||
| 1 1:29 | hit by them | Glock-18 | 484 ms | – | 2.1° | ||
| 1 1:20 | hit by them | Glock-18 | 906 ms | – | 42.2° | ||
| 1 1:18 | hit them | P2000 | 31 ms | – | 0.8° | ||
| 1 1:14 | killed by them | Glock-18 | 875 ms | 1594 ms | 3.7° | ||
| 2 1:52 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:35 | killed by them | SSG 08 | 234 ms | 234 ms | 1.5° | ||
| 3 1:19 | killed them | MP9 | 359 ms | 1359 ms | 1.8° | ||
| 3 1:19 | hit by them | Galil AR | 547 ms | – | 0.6° | ||
| 3 1:11 | killed them | MP9 | 500 ms | 562 ms | 0.8° | ||
| 4 1:50 | killed them | AWP | 312 ms | 312 ms | 1.1° | ||
| 4 0:59 | hit by them | Tec-9 | 500 ms | – | 9.9° | ||
| 4 0:50 | hit by them | MP7 | 234 ms | – | 4.7° | ||
| 4 0:50 | killed by them | AK-47 | 469 ms | 469 ms | 1.8° | ||
| 5 1:28 | killed them | AWP | 812 ms | 812 ms | 5.1° | ||
| 6 1:50 | hit by them | AWP | 281 ms | – | 1.1° | ||
| 6 1:40 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:46 | killed them | M4A1-S | 141 ms | 438 ms | 0.9° | ||
| 7 0:46 | killed them | M4A1-S | 281 ms | 2047 ms | 2.5° | ||
| 7 0:45 | hit by them | M4A4 | 266 ms | – | 2.5° | ||
| 8 bomb 0:38 | killed them | M4A4 | 438 ms | 438 ms | 0.3° | ||
| 8 bomb 0:29 | killed by them | AK-47 | 453 ms | 453 ms | 3.9° | ||
| 9 1:35 | killed them | AWP | 312 ms | 312 ms | 2.8° | ||
| 9 1:33 | killed by them | AK-47 | 422 ms | 922 ms | 3.0° | ||
| 10 1:46 | killed by them | AK-47 | 422 ms | 1281 ms | 2.9° | ||
| 11 1:44 | killed them | M4A1-S | 422 ms | 719 ms | 0.7° | ||
| 11 0:59 | killed them | M4A1-S | 766 ms | 1156 ms | 17.8° | ||
| 11 0:59 | hit by them | AK-47 | 406 ms | – | 45.9° | ||
| 12 bomb 0:34 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:35 | hit them | Glock-18 | 500 ms | – | 2.4° | ||
| 13 1:34 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:27 | killed them | Glock-18 | 453 ms | 1312 ms | 6.2° | ||
| 13 1:27 | hit by them | P2000 | 703 ms | – | 31.6° | ||
| 13 bomb 0:30 | killed them | Glock-18 | 781 ms | 1078 ms | 12.8° | ||
| 13 bomb 0:30 | hit by them | P2000 | 812 ms | – | 20.2° | ||
| 14 1:48 | killed them | MAC-10 | 391 ms | 1219 ms | 13.1° | ||
| 14 1:48 | killed by them | MP7 | 1000 ms | 1703 ms | 17.3° | ||
| 14 1:47 | hit by them | MP9 | 891 ms | – | 10.4° | ||
| 14 1:47 | hit them | MAC-10 | 1688 ms | – | 6.4° | ||
| 15 1:29 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:13 | hit them | Galil AR | 422 ms | – | 0.2° | ||
| 15 0:53 | killed by them | M4A1-S | 375 ms | 375 ms | 2.3° | ||
| 16 1:41 | hit them | SSG 08 | 359 ms | – | 0.3° | ||
| 16 1:39 | hit by them | SSG 08 | 266 ms | – | 0.4° | ||
| 16 1:39 | killed them | SSG 08 | 422 ms | 422 ms | 0.6° | ||
| 16 1:15 | hit them | Glock-18 | 406 ms | – | 18.5° | ||
| 16 1:15 | killed by them | M4A1-S | 625 ms | 1734 ms | 22.5° | ||
| 17 1:51 | hit them | SSG 08 | 78 ms | – | 0.6° | ||
| 17 1:47 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:34 | hit by them | M4A4 | 2031 ms | – | 2.2° | ||
| 18 1:17 | killed by them | M4A1-S | 344 ms | 641 ms | 2.2° | ||
| 19 1:33 | killed by them | M4A1-S | 547 ms | 1156 ms | 43.8° | ||
| 19 1:32 | hit them | AK-47 | 922 ms | – | 10.8° | ||
| 20 1:40 | hit them | Desert Eagle | 438 ms | – | 2.0° | ||
| 20 1:25 | killed by them | AWP | 1531 ms | 1531 ms | 5.4° | ||
| 21 1:21 | killed them | Desert Eagle | 1047 ms | 1047 ms | 2.0° | ||
| 21 1:09 | hit them | AK-47 | 484 ms | – | 6.1° | ||
| 21 1:05 | hit by them | Five-SeveN | 484 ms | – | 9.9° | ||
| 21 1:05 | killed them | AK-47 | 656 ms | 1156 ms | 43.5° | ||
| 21 1:04 | killed by them | AK-47 | 812 ms | 812 ms | 49.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:32 | USP-S | 1026 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/4 | 9% / 49% | ||
| 1 1:31 | USP-S | 998 | fine - pros would have fired it too | 2/4 | 57% / 57% | ||
| 1 1:23 | USP-S | 1096 | fine - pros would have fired it too | 0/2 | 67% / 67% | ||
| 1 1:22 | USP-S | 1103 | aim far off: your crosshair was about 3 player widths (89 units) off their body - get on target first | 0/2 | 1% / 53% | ||
| 1 1:20 | USP-S | 1056 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/4 | 5% / 51% | ||
| 1 1:19 | USP-S | 1080 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 12% / 36% | |
| 1 1:14 | USP-S | 1120 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 49% | |
| 1 1:14 | USP-S | 1104 | aim far off: your crosshair was about 3.5 player widths (117 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 2 bomb 0:38 | Desert Eagle | 1041 | fine - pros would have fired it too | 0/1 | 36% / 51% | ||
| 3 1:19 | MP9 | 808 | fired while moving (97 u/s), too fast to be accurate - stop first | 3/3 | 59% / 70% | ||
| 3 1:18 | MP9 | 795 | fine - pros would have fired it too | 3/6 | killed them | 71% / 71% | |
| 3 1:14 | MP9 | 551 | fired while moving (198 u/s), too fast to be accurate - stop first | 0/3 | 21% / 52% | ||
| 3 1:14 | MP9 | 725 | aim far off: your crosshair was about 5.5 player widths (180 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 3 1:12 | MP9 | 736 | fired while moving (97 u/s), too fast to be accurate - stop first | 2/4 | killed them | 47% / 58% | |
| 3 1:09 | MP9 | 323 | fired while moving (131 u/s), too fast to be accurate - stop first | 0/9 | 12% / 59% | ||
| 3 0:55 | USP-S | 369 | fine - pros would have fired it too | 0/3 | 19% / 40% | ||
| 4 1:50 | AWP | 2928 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 4 0:57 | AWP | 741 | fine - pros would have fired it too | 0/1 | 49% / 69% | ||
| 4 0:50 | AWP | 613 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 78% / 78% | |
| 5 1:28 | AWP | 1924 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/1 | killed them | 34% / 70% | |
| 7 0:47 | M4A1-S | 632 | fine - pros would have fired it too | 4/8 | killed them | 66% / 66% | |
| 7 0:45 | M4A1-S | 681 | fired while moving (166 u/s), too fast to be accurate - stop first | 2/7 | killed them | 29% / 59% | |
| 8 0:36 | M4A4 | 1490 | fired while moving (209 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 44% | |
| 8 0:36 | M4A4 | 1511 | fired while moving (221 u/s), too fast to be accurate - stop first | 0/1 | 5% / 50% | ||
| 8 bomb 0:38 | M4A4 | 1287 | fine - pros would have fired it too | 1/2 | killed them | 56% / 56% | |
| 9 1:47 | AWP | 1045 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | 30% / 67% | ||
| 9 1:35 | AWP | 1564 | fine - pros would have fired it too | 1/2 | killed them | 46% / 73% | |
| 10 1:46 | Desert Eagle | 993 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 24% / 38% | |
| 11 1:44 | M4A1-S | 933 | fine - pros would have fired it too | 4/9 | killed them | 29% / 46% | |
| 11 0:59 | M4A1-S | 1013 | fired while moving (129 u/s), too fast to be accurate - stop first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 51% | |
| 11 0:59 | M4A1-S | 971 | fine - pros would have fired it too | 1/4 | killed them | 50% / 50% | |
| 13 1:35 | Glock-18 | 1150 | fired while moving (103 u/s), too fast to be accurate - stop first | 1/3 | 19% / 50% | ||
| 13 bomb 0:30 | Glock-18 | 575 | aim far off: your crosshair was about 2 player widths (72 units) off their body - get on target first | 2/8 | killed them | 1% / 50% | |
| 14 1:48 | MAC-10 | 703 | fired while moving (228 u/s), too fast to be accurate - stop first | 4/21 | killed them; 2 bullets after pros would have stopped | 58% / 66% | |
| 15 1:13 | Galil AR | 2041 | fine - pros would have fired it too | 1/2 | 34% / 45% | ||
| 15 1:12 | Galil AR | 2041 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 20% / 50% | |
| 16 1:15 | Glock-18 | 828 | fine - pros would have fired it too | 5/7 | cut short (a death, a reload) | 34% / 37% | |
| 19 1:33 | AK-47 | 580 | fine - pros would have fired it too | 3/7 | cut short (a death, a reload) | 55% / 55% | |
| 20 1:40 | Desert Eagle | 1090 | fine - pros would have fired it too | 1/2 | 23% / 41% | ||
| 21 1:22 | Desert Eagle | 579 | fired while moving (103 u/s), too fast to be accurate - stop first | 1/2 | killed them | 54% / 62% | |
| 21 1:10 | AK-47 | 826 | fired while moving (81 u/s), too fast to be accurate - stop first | 1/6 | 19% / 50% | ||
| 21 1:05 | AK-47 | 440 | fired while moving (111 u/s), too fast to be accurate - stop first | 4/11 | killed them | 0% / 62% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
