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Dust II, lost 8-13 · Sat 10 Oct, 18:40

aiyoqGold Nova III

The match

Aim

422 msTTD930 msTTK2.0°Crosshair↓34%1st bullet38%Spray10%Head64%Counter-strafe

Scoreboard

85ADR71%KAST

Positioning

Shots

24/42Rushed↓5/23Stopped short↓

With the team

Guns

GunBullets at enemies Hit
USP-S2313%
Glock-182148%
MAC-102015%
AK-472040%
M4A1-S1963%
MP91839%
Desert Eagle729%
AWP743%
M4A4425%
SSG 08475%
Galil AR333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/1035 1:28 1 kill (AWP), 1 through smoke CT3.0
17/10317 1:47 1 kill (Scout), a wallbang T3.0
20/1037 0:46 2 kills (M4A1-S ×2), in 1.5 s CT2.7
27/1033 1:18 2 kills (MP9 ×2), 1 headshot, in 6.6 s CT2.3
31/10321 1:21 2 kills (Deagle, AK-47), 1 headshot, in 16.8 s T1.9
41/10311 1:43 2 kills (M4A1-S ×2), in 44.7 s CT1.0
43/1034 1:50 1 kill (AWP) CT1.0
46/1039 1:35 1 kill (AWP) CT1.0
48/10316 1:39 1 kill (Scout) T1.0
56/10315 1:29 1 kill (Galil), 1 through smoke T0.7
73/1038 bomb 0:38 1 kill (M4A4) CT0.1
94/10313 1:26 2 kills (Glock ×2), 1 headshot, in 15.8 s T-0.7
101/10314 1:48 1 kill (MAC-10), 1 headshot T-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:16 1v4 before the plant CT · 45 HP · Long Alost - died with two or more on them at once · first fight lost, saw each other
8 0:17 1v3 before the plant CT · 100 HP · Tunnel Stairslost - died later, after 1 kill · first fight won, saw each other
13 1:28 1v2 before the plant T · 83 HP · Bombsite Awon - killed both · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 0 good, 1 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 1:47 wastedno enemy blinded for long; blinded themselves 3.8 s holding Long A - safe
8 1:45 wastedno enemy blinded for long; blinded женя дилдорез 2017 2.5 s on the move through Long A - safe; blinded themselves 1.8 s on the move through Long A - safe
10 1:48 hurt the teamno enemy blinded for long; blinded themselves 2.9 s on the move through Long A - ran into a fight; blinded BOT Bob 3.2 s on the move through Long A - safe
12 1:35 wastedno enemy blinded for long
18 1:29 weakbarely blinded D10K 2.9 s (0.4 s white), Kirk 0.7 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 17 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
14 1:51 exposedan HE at Top Mid - seen by 5 enemies for 1.4 s, the nearest 1168 units away; a running throw
18 1:16 punishedkilled by N3X0 with an HE in hand at Middle - seen by 1 enemy for 0.8 s, the nearest 425 units away

Positioning

In 2 of your 38 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once), mostly at Top Mid. Pros do that in about 1 duel in 16. You crouched in 12 of your 33 duels (36%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 15 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
14 1:49 BREATHETop Midpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied
14 1:48 N3X0Top Midpeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 tradeAgnostic was killed 904 units away: not traded within 5 s (pros: 2,031 ms)
1 1:21 tradeBOT Bob was killed 694 units away: not traded within 5 s (pros: 2,031 ms)
1 1:17 holdheld with El Hadji Diouf, 639 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms after El Hadji Diouf)
1 1:16 tradeEl Hadji Diouf was killed 808 units away: not traded within 5 s (pros: 2,031 ms)
4 0:53 tradeBOT Bob was killed 523 units away: not traded within 5 s (pros: 2,031 ms)
6 1:51 peek togetherpeeked the same enemy as El Hadji Diouf, 1,000 ms after them - late - your team-mate went first, as bait
7 0:47 holdheld with El Hadji Diouf, 347 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms after El Hadji Diouf)
7 0:47 tradeEl Hadji Diouf was killed 345 units away: you traded in 2,047 ms (pros: 625 ms)
9 1:35 tradeженя дилдорез 2017 was killed 518 units away: not traded within 5 s (pros: 625 ms)
12 bomb 0:36 tradeEl Hadji Diouf was killed 647 units away: not traded within 5 s (pros: 2,031 ms)
13 1:32 tradeAgnostic was killed 385 units away: not traded within 5 s (pros: 625 ms)
13 1:28 tradeBOT Bob was killed 281 units away: you traded in 1,406 ms (pros: 625 ms)
15 1:30 tradeAgnostic was killed 636 units away: you traded in 891 ms (pros: 2,031 ms)
15 1:27 tradeженя дилдорез 2017 was killed 521 units away: not traded within 5 s (pros: 2,031 ms)
16 1:48 tradeBOT Bob was killed 108 units away: not traded within 5 s (pros: 969 ms)
17 1:51 holdheld with женя дилдорез 2017, 235 units and 0° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:51 tradeженя дилдорез 2017 was killed 235 units away: not traded within 5 s (pros: 969 ms)
18 1:47 line of firestood in женя дилдорез 2017's line of fire while they fought, for 1,500 ms (pros: 188 ms at a time)
18 1:17 holdheld with женя дилдорез 2017, 202 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before женя дилдорез 2017)
20 1:42 tradeженя дилдорез 2017 was killed 480 units away: not traded within 5 s (pros: 1,641 ms)
21 1:39 line of firestood in женя дилдорез 2017's line of fire while they fought, for 312 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:32 D10Khit by themGlock-181031 ms–6.8°
1 1:31 D10Khit themP2000375 ms–0.8°
1 1:30 D10Khit by themGlock-181031 ms–0.5°
1 1:29 Brianhit by themGlock-18484 ms–2.1°
1 1:20 D10Khit by themGlock-18906 ms–42.2°
1 1:18 D10Khit themP200031 ms–0.8°
1 1:14 Briankilled by themGlock-18875 ms1594 ms3.7°
2 1:52 Brianhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:35 Briankilled by themSSG 08234 ms234 ms1.5°
3 1:19 Kirkkilled themMP9359 ms1359 ms1.8°
3 1:19 Kirkhit by themGalil AR547 ms–0.6°
3 1:11 Briankilled themMP9500 ms562 ms0.8°
4 1:50 Briankilled themAWP312 ms312 ms1.1°
4 0:59 BREATHEhit by themTec-9500 ms–9.9°
4 0:50 D10Khit by themMP7234 ms–4.7°
4 0:50 N3X0killed by themAK-47469 ms469 ms1.8°
5 1:28 N3X0killed themAWP812 ms812 ms5.1°
6 1:50 Brianhit by themAWP281 ms–1.1°
6 1:40 Briankilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 0:46 Kirkkilled themM4A1-S141 ms438 ms0.9°
7 0:46 Briankilled themM4A1-S281 ms2047 ms2.5°
7 0:45 Brianhit by themM4A4266 ms–2.5°
8 bomb 0:38 BREATHEkilled themM4A4438 ms438 ms0.3°
8 bomb 0:29 N3X0killed by themAK-47453 ms453 ms3.9°
9 1:35 D10Kkilled themAWP312 ms312 ms2.8°
9 1:33 BREATHEkilled by themAK-47422 ms922 ms3.0°
10 1:46 N3X0killed by themAK-47422 ms1281 ms2.9°
11 1:44 N3X0killed themM4A1-S422 ms719 ms0.7°
11 0:59 BREATHEkilled themM4A1-S766 ms1156 ms17.8°
11 0:59 BREATHEhit by themAK-47406 ms–45.9°
12 bomb 0:34 Briankilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:35 D10Khit themGlock-18500 ms–2.4°
13 1:34 D10Khit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:27 D10Kkilled themGlock-18453 ms1312 ms6.2°
13 1:27 D10Khit by themP2000703 ms–31.6°
13 bomb 0:30 N3X0killed themGlock-18781 ms1078 ms12.8°
13 bomb 0:30 N3X0hit by themP2000812 ms–20.2°
14 1:48 BREATHEkilled themMAC-10391 ms1219 ms13.1°
14 1:48 Kirkkilled by themMP71000 ms1703 ms17.3°
14 1:47 N3X0hit by themMP9891 ms–10.4°
14 1:47 Kirkhit themMAC-101688 ms–6.4°
15 1:29 Briankilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
15 1:13 BREATHEhit themGalil AR422 ms–0.2°
15 0:53 Kirkkilled by themM4A1-S375 ms375 ms2.3°
16 1:41 Brianhit themSSG 08359 ms–0.3°
16 1:39 Brianhit by themSSG 08266 ms–0.4°
16 1:39 Briankilled themSSG 08422 ms422 ms0.6°
16 1:15 Kirkhit themGlock-18406 ms–18.5°
16 1:15 Kirkkilled by themM4A1-S625 ms1734 ms22.5°
17 1:51 BREATHEhit themSSG 0878 ms–0.6°
17 1:47 BREATHEkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
17 1:34 N3X0hit by themM4A42031 ms–2.2°
18 1:17 N3X0killed by themM4A1-S344 ms641 ms2.2°
19 1:33 N3X0killed by themM4A1-S547 ms1156 ms43.8°
19 1:32 N3X0hit themAK-47922 ms–10.8°
20 1:40 Kirkhit themDesert Eagle438 ms–2.0°
20 1:25 D10Kkilled by themAWP1531 ms1531 ms5.4°
21 1:21 BREATHEkilled themDesert Eagle1047 ms1047 ms2.0°
21 1:09 D10Khit themAK-47484 ms–6.1°
21 1:05 D10Khit by themFive-SeveN484 ms–9.9°
21 1:05 D10Kkilled themAK-47656 ms1156 ms43.5°
21 1:04 N3X0killed by themAK-47812 ms812 ms49.3°

Shots

You fired 24 of your 42 first shots too soon: 13 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 23 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:32 D10KUSP-S1026aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/49% / 49%
1 1:31 D10KUSP-S998fine - pros would have fired it too2/457% / 57%
1 1:23 BrianUSP-S1096fine - pros would have fired it too0/267% / 67%
1 1:22 BrianUSP-S1103aim far off: your crosshair was about 3 player widths (89 units) off their body - get on target first0/21% / 53%
1 1:20 D10KUSP-S1056aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/45% / 51%
1 1:19 D10KUSP-S1080aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/4cut short (a death, a reload)12% / 36%
1 1:14 BrianUSP-S1120aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 49%
1 1:14 BrianUSP-S1104aim far off: your crosshair was about 3.5 player widths (117 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
2 bomb 0:38 N3X0Desert Eagle1041fine - pros would have fired it too0/136% / 51%
3 1:19 KirkMP9808fired while moving (97 u/s), too fast to be accurate - stop first3/359% / 70%
3 1:18 KirkMP9795fine - pros would have fired it too3/6killed them71% / 71%
3 1:14 BREATHEMP9551fired while moving (198 u/s), too fast to be accurate - stop first0/321% / 52%
3 1:14 BrianMP9725aim far off: your crosshair was about 5.5 player widths (180 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
3 1:12 BrianMP9736fired while moving (97 u/s), too fast to be accurate - stop first2/4killed them47% / 58%
3 1:09 BREATHEMP9323fired while moving (131 u/s), too fast to be accurate - stop first0/912% / 59%
3 0:55 BREATHEUSP-S369fine - pros would have fired it too0/319% / 40%
4 1:50 BrianAWP2928fine - pros would have fired it too1/1killed them70% / 70%
4 0:57 BREATHEAWP741fine - pros would have fired it too0/149% / 69%
4 0:50 D10KAWP613fine - pros would have fired it too0/1cut short (a death, a reload)78% / 78%
5 1:28 N3X0AWP1924aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/1killed them34% / 70%
7 0:47 KirkM4A1-S632fine - pros would have fired it too4/8killed them66% / 66%
7 0:45 BrianM4A1-S681fired while moving (166 u/s), too fast to be accurate - stop first2/7killed them29% / 59%
8 0:36 KirkM4A41490fired while moving (209 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 44%
8 0:36 KirkM4A41511fired while moving (221 u/s), too fast to be accurate - stop first0/15% / 50%
8 bomb 0:38 BREATHEM4A41287fine - pros would have fired it too1/2killed them56% / 56%
9 1:47 BREATHEAWP1045aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/130% / 67%
9 1:35 D10KAWP1564fine - pros would have fired it too1/2killed them46% / 73%
10 1:46 N3X0Desert Eagle993fine - pros would have fired it too0/3cut short (a death, a reload)24% / 38%
11 1:44 N3X0M4A1-S933fine - pros would have fired it too4/9killed them29% / 46%
11 0:59 BREATHEM4A1-S1013fired while moving (129 u/s), too fast to be accurate - stop first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 51%
11 0:59 BREATHEM4A1-S971fine - pros would have fired it too1/4killed them50% / 50%
13 1:35 D10KGlock-181150fired while moving (103 u/s), too fast to be accurate - stop first1/319% / 50%
13 bomb 0:30 N3X0Glock-18575aim far off: your crosshair was about 2 player widths (72 units) off their body - get on target first2/8killed them1% / 50%
14 1:48 BREATHEMAC-10703fired while moving (228 u/s), too fast to be accurate - stop first4/21killed them; 2 bullets after pros would have stopped58% / 66%
15 1:13 BREATHEGalil AR2041fine - pros would have fired it too1/234% / 45%
15 1:12 BREATHEGalil AR2041aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/21 bullet after pros would have stopped20% / 50%
16 1:15 KirkGlock-18828fine - pros would have fired it too5/7cut short (a death, a reload)34% / 37%
19 1:33 N3X0AK-47580fine - pros would have fired it too3/7cut short (a death, a reload)55% / 55%
20 1:40 KirkDesert Eagle1090fine - pros would have fired it too1/223% / 41%
21 1:22 BREATHEDesert Eagle579fired while moving (103 u/s), too fast to be accurate - stop first1/2killed them54% / 62%
21 1:10 D10KAK-47826fired while moving (81 u/s), too fast to be accurate - stop first1/619% / 50%
21 1:05 D10KAK-47440fired while moving (111 u/s), too fast to be accurate - stop first4/11killed them0% / 62%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.