ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-8 · Sat 10 Oct, 18:40

BREATHEGold Nova Master

The match

Aim

453 msTTD484 msTTK3.9°Crosshair↓27%1st bullet44%Spray22%Head49%Counter-strafe

Scoreboard

79ADR62%KAST

Positioning

Shots

29/52Rushed↓10/32Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475435%
MAC-104633%
M4A1-S2035%
P2000120%
Tec-91136%
AWP40%
Glock-18250%
MP920%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/10312 1:31 3 kills (MAC-10 ×3), 2 through smoke, all headshots, in 28.1 s T6.2
37/10315 1:27 1 kill (AWP), 1 through smoke CT1.3
38/10316 0:37 1 kill (AWP), a wallbang CT1.2
40/10320 1:37 2 kills (M4A1-S, AK-47), in 25.8 s CT1.0
55/1039 1:32 3 kills (AK-47 ×3), 2 headshots, in 88.8 s T0.9
61/1038 1:06 2 kills (AK-47 ×2), all headshots, in 49.3 s T0.6
91/10318 0:56 1 kill (M4A1-S) CT-0.6
93/1032 1:14 1 kill (MAC-10) T-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:05 1v3 before the plant T · 100 HP · Short Stairslost - died with two or more on them at once · saw each other
9 1:08 1v2 before the plant T · 78 HP · A Rampwon - killed both · saw each other
11 1:06 1v4 before the plant T · 100 HP · Lower Tunnellost - died in the first fight · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 5 good, 1 weak, 5 wasted, 2 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:49 goodblinded женя дилдорез 2017 3.4 s (0.8 s white); blinded D10K 2.6 s on the move through Top Mid - safe
4 1:46 weakbarely blinded BOT Bob 1.5 s (0.1 s white)
6 1:49 misled a peekbarely blinded женя дилдорез 2017 0.8 s (0.1 s white), BOT Bob 0.6 s (0.1 s white) the enemy was barely blinded, and Kirk peeked женя дилдорез 2017 0.9 s after the pop; hit them first
8 0:24 goodblinded BOT Bob 3.5 s (0.8 s white) N3X0 peeked BOT Bob 0.2 s before the pop - late - it popped just after they showed; got hit first
9 0:21 wastedno enemy blinded for long
10 1:46 goodblinded aiyoq 3.7 s (1.0 s white), BOT Bob 3.4 s (0.8 s white) N3X0 peeked aiyoq 0.5 s before the pop - too late - the flash popped after they showed; hit them first
11 1:49 wastedno enemy blinded for long
11 1:47 misled a peekbarely blinded aiyoq 2.7 s (0.4 s white) the enemy was barely blinded, and N3X0 peeked aiyoq 2.6 s after the pop; got hit first
18 1:44 wastedno enemy blinded for long; blinded themselves 4.5 s on the move through Bombsite B - safe
20 1:40 goodblinded женя дилдорез 2017 3.8 s (1.1 s white)
20 1:25 goodblinded El Hadji Diouf 3.7 s (1.0 s white)
20 1:23 wastedno enemy blinded for long; blinded themselves 1.1 s on the move through Long Doors - safe
21 1:38 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
33 grenades: 31 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:16 exposeda molotov at Catwalk - seen by 1 enemy for 0.5 s, the nearest 540 units away
19 1:48 exposedan HE at Long A - seen by 1 enemy for 0.1 s, the nearest 1003 units away; a running throw

Positioning

In 2 of your 37 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 5 of your 30 duels (17%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 18 fast peeks (11%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 1:27 BOT BobLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
10 1:15 AgnosticT Spawncover not used: 96 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 17 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:31 tradeN3X0 was killed 599 units away: not traded within 5 s (pros: 2,031 ms)
3 1:20 holdheld with Kirk, 390 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:18 tradeKirk was killed 360 units away: not traded within 5 s (pros: 1,641 ms)
3 1:12 holdheld with Brian, 240 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:11 tradeBrian was killed 274 units away: not traded within 5 s (pros: 1,641 ms)
3 1:05 tradeD10K was killed 100 units away: not traded within 5 s (pros: 625 ms)
5 1:28 tradeN3X0 was killed 803 units away: not traded within 5 s (pros: 2,031 ms)
6 1:01 tradeN3X0 was killed 171 units away: not traded within 5 s (pros: 969 ms)
7 1:20 tradeD10K was killed 474 units away: not traded within 5 s (pros: 1,641 ms)
8 1:14 tradeD10K was killed 895 units away: not traded within 5 s (pros: 2,031 ms)
8 0:33 holdheld with Brian, 420 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms after Brian)
9 1:35 tradeD10K was killed 762 units away: you traded in 3,016 ms (pros: 2,031 ms)
9 1:12 tradeN3X0 was killed 751 units away: not traded within 5 s (pros: 2,031 ms)
9 1:08 tradeKirk was killed 252 units away: not traded within 5 s (pros: 1,641 ms)
10 1:39 tradeKirk was killed 756 units away: not traded within 5 s (pros: 2,031 ms)
11 1:43 tradeN3X0 was killed 770 units away: not traded within 5 s (pros: 2,031 ms)
11 1:09 tradeD10K was killed 352 units away: not traded within 5 s (pros: 1,641 ms)
11 1:06 tradeBrian was killed 863 units away: not traded within 5 s (pros: 625 ms)
12 1:34 peek togetherpeeked the same enemy as D10K, 312 ms after them - late - your team-mate went first, as bait
12 bomb 0:33 tradeBrian was killed 304 units away: not traded within 5 s (pros: 1,641 ms)
15 1:30 holdheld with Brian, 562 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before Brian)
15 1:29 tradeBrian was killed 606 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 женя дилдорез 2017hit themGlock-18156 ms–0.9°
2 1:17 Agnostichit by themDesert Eagle438 ms–4.6°
2 1:17 Agnostichit themMAC-10516 ms–2.1°
2 1:14 Agnostickilled themMAC-10406 ms406 ms4.2°
2 1:10 женя дилдорез 2017hit by themDesert Eagle625 ms–2.3°
2 1:09 женя дилдорез 2017hit themMAC-101625 ms–8.2°
2 1:08 женя дилдорез 2017killed by themDesert Eagle469 ms469 ms2.2°
3 1:04 Agnostichit by themM4A4156 ms–2.0°
3 0:55 женя дилдорез 2017killed by themM4A1-S672 ms672 ms0.7°
4 0:59 aiyoqhit themTec-9500 ms–9.9°
4 0:55 BOT Bobhit themTec-9281 ms–3.5°
4 0:55 BOT Bobkilled by themFAMAS766 ms1312 ms15.5°
5 1:21 женя дилдорез 2017killed by themM4A1-S1047 ms1047 ms3.6°
6 1:42 BOT Bobhit by themAUG–––couldn't see them (a wallbang, a smoke) - not timed
6 1:31 BOT Bobhit themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
6 0:56 El Hadji Dioufkilled by themAWP375 ms375 ms0.5°
7 1:09 женя дилдорез 2017killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:07 El Hadji Dioufkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:07 El Hadji Dioufhit by themM4A4125 ms–2.3°
8 0:17 BOT Bobkilled themAK-47453 ms453 ms0.9°
8 bomb 0:38 aiyoqkilled by themM4A4438 ms438 ms0.3°
9 1:33 aiyoqkilled themAK-47422 ms922 ms3.0°
9 1:26 BOT Bobhit themAK-47375 ms–2.0°
9 1:25 Agnostichit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
9 1:20 El Hadji Dioufhit themAK-47281 ms–3.0°
9 1:18 BOT Bobhit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
9 0:52 Agnostickilled themAK-47438 ms438 ms6.4°
9 0:41 BOT Bobhit by themFAMAS1000 ms–3.5°
9 bomb 0:30 BOT Bobkilled themAK-47656 ms859 ms15.4°
10 1:15 Agnostichit themAK-47578 ms–0.5°
10 1:14 Agnostichit by themFAMAS1531 ms–5.0°
10 1:07 El Hadji Dioufkilled by themFive-SeveN312 ms312 ms6.2°
11 0:59 aiyoqkilled by themM4A1-S766 ms1156 ms17.8°
11 0:59 aiyoqhit themAK-47406 ms–45.9°
12 1:36 El Hadji Dioufhit themMAC-10438 ms–3.9°
12 1:34 BOT Bobhit themMAC-10453 ms–5.0°
12 1:31 BOT Bobkilled themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:37 El Hadji Dioufkilled themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:28 Agnostichit themMAC-10438 ms–3.9°
12 bomb 0:20 женя дилдорез 2017killed themMAC-10453 ms906 ms2.3°
13 1:34 El Hadji Dioufkilled by themGlock-18531 ms969 ms5.4°
14 1:48 aiyoqkilled by themMAC-10391 ms1219 ms13.1°
15 1:27 женя дилдорез 2017killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
15 1:13 aiyoqhit by themGalil AR422 ms–0.2°
15 1:10 BOT Bobhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
16 0:37 El Hadji Dioufkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 1:51 aiyoqhit by themSSG 0878 ms–0.6°
17 1:47 aiyoqkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
18 0:57 El Hadji Dioufkilled themM4A1-S516 ms812 ms5.7°
18 0:55 BOT Bobkilled by themAK-47656 ms1344 ms4.1°
18 0:55 BOT Bobhit themM4A4797 ms–14.0°
19 1:41 женя дилдорез 2017hit by themTec-9281 ms–6.9°
20 1:37 Agnostickilled themM4A1-S219 ms312 ms1.2°
20 1:15 El Hadji Dioufhit by themSSG 0894 ms–1.2°
20 1:14 El Hadji Dioufhit themAK-47453 ms–1.2°
20 1:11 El Hadji Dioufkilled themAK-47484 ms484 ms4.4°
21 1:21 aiyoqkilled by themDesert Eagle1047 ms1047 ms2.0°

Shots

You fired 29 of your 52 first shots too soon: 20 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 10 of 32 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:35 женя дилдорез 2017Glock-181345fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
2 1:17 AgnosticMAC-10750fired while moving (236 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 49%
2 1:15 AgnosticMAC-10704fired while moving (208 u/s), too fast to be accurate - stop first0/341% / 49%
2 1:14 AgnosticMAC-10556fine - pros would have fired it too1/3killed them43% / 47%
2 1:10 женя дилдорез 2017MAC-10898fired while moving (240 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 49%
2 1:10 женя дилдорез 2017MAC-10871aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 56%
2 1:09 женя дилдорез 2017MAC-10866fired while moving (129 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 49%
2 1:09 женя дилдорез 2017MAC-10871fine - pros would have fired it too1/1cut short (a death, a reload)59% / 59%
3 1:03 женя дилдорез 2017AWP980aim far off: your crosshair was about 9.5 player widths (304 units) off their body - get on target first0/11% / 73%
3 0:55 aiyoqAWP367aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1cut short (a death, a reload)31% / 84%
4 1:02 aiyoqMP9916fired while moving (187 u/s), too fast to be accurate - stop first0/442% / 61%
4 0:59 aiyoqTec-9897fine - pros would have fired it too2/461% / 63%
4 0:58 aiyoqTec-9757fine - pros would have fired it too0/334% / 38%
4 0:55 BOT BobTec-9572fired while moving (208 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)47% / 60%
5 1:21 женя дилдорез 2017AK-47693aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/3cut short (a death, a reload)15% / 50%
8 1:07 El Hadji DioufAK-471041fine - pros would have fired it too2/6killed them60% / 60%
8 0:19 BOT BobAK-47958aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 57%
8 0:17 BOT BobAK-47820fired while moving (113 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 61%
8 0:17 BOT BobAK-47814fine - pros would have fired it too1/3killed them72% / 72%
9 1:46 aiyoqAK-471030fired while moving (208 u/s), too fast to be accurate - stop first0/28% / 51%
9 1:33 aiyoqAK-47901fine - pros would have fired it too4/10killed them39% / 47%
9 1:26 BOT BobAK-472085fine - pros would have fired it too1/31 bullet after pros would have stopped57% / 57%
9 1:24 AgnosticAK-471442fired while moving (183 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 57%
9 1:23 AgnosticAK-471436fired while moving (192 u/s), too fast to be accurate - stop first0/11% / 45%
9 1:20 El Hadji DioufAK-471980fine - pros would have fired it too1/52 bullets after pros would have stopped41% / 47%
9 0:53 AgnosticAK-47388fired while moving (169 u/s), too fast to be accurate - stop first0/79% / 49%
9 0:52 AgnosticAK-47398fine - pros would have fired it too1/5killed them74% / 74%
9 0:40 BOT BobAK-471048fired while moving (106 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 45%
9 bomb 0:30 BOT BobAK-47632fine - pros would have fired it too3/8killed them34% / 47%
10 1:15 AgnosticAK-471631aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/327% / 58%
10 1:14 AgnosticAK-471630fired while moving (143 u/s), too fast to be accurate - stop first0/112% / 72%
10 1:14 AgnosticAK-471630fine - pros would have fired it too1/243% / 44%
10 1:13 AgnosticAK-471630fine - pros would have fired it too0/243% / 49%
10 1:13 AgnosticAK-471630aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/320% / 52%
11 0:59 aiyoqAK-47971fine - pros would have fired it too2/2cut short (a death, a reload)56% / 56%
12 1:36 El Hadji DioufMAC-10739fired while moving (135 u/s), too fast to be accurate - stop first1/913% / 48%
12 1:34 BOT BobMAC-10969fired while moving (216 u/s), too fast to be accurate - stop first1/321% / 46%
12 1:33 BOT BobMAC-10935fine - pros would have fired it too2/672% / 72%
12 bomb 0:28 AgnosticMAC-10990fine - pros would have fired it too1/111 bullet after pros would have stopped46% / 59%
12 bomb 0:20 женя дилдорез 2017MAC-10702fine - pros would have fired it too5/9killed them40% / 46%
13 1:34 El Hadji DioufP2000471fired while moving (183 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)22% / 47%
14 1:50 aiyoqP20001336fired while moving (189 u/s), too fast to be accurate - stop first0/425% / 40%
14 1:48 aiyoqP2000708fired while moving (196 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)9% / 53%
15 1:30 женя дилдорез 2017AWP1541fine - pros would have fired it too1/2killed them41% / 60%
15 1:13 aiyoqAWP2041aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/219% / 74%
18 0:57 El Hadji DioufM4A1-S575fine - pros would have fired it too4/9killed them44% / 50%
18 0:56 BOT BobM4A1-S695fired while moving (64 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)18% / 52%
19 1:41 женя дилдорез 2017M4A1-S476fine - pros would have fired it too0/758% / 58%
20 1:37 AgnosticM4A1-S411fine - pros would have fired it too2/7killed them77% / 77%
20 1:14 El Hadji DioufAK-471112fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 55%
20 1:11 El Hadji DioufAK-471138aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/7killed them10% / 45%
21 1:22 aiyoqAK-47488fired while moving (215 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)6% / 57%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.