Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 54 | 35% |
| MAC-10 | 46 | 33% |
| M4A1-S | 20 | 35% |
| P2000 | 12 | 0% |
| Tec-9 | 11 | 36% |
| AWP | 4 | 0% |
| Glock-18 | 2 | 50% |
| MP9 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/103 | 12 1:31 | 3 kills (MAC-10 ×3), 2 through smoke, all headshots, in 28.1 s T | 6.2 |
| 37/103 | 15 1:27 | 1 kill (AWP), 1 through smoke CT | 1.3 |
| 38/103 | 16 0:37 | 1 kill (AWP), a wallbang CT | 1.2 |
| 40/103 | 20 1:37 | 2 kills (M4A1-S, AK-47), in 25.8 s CT | 1.0 |
| 55/103 | 9 1:32 | 3 kills (AK-47 ×3), 2 headshots, in 88.8 s T | 0.9 |
| 61/103 | 8 1:06 | 2 kills (AK-47 ×2), all headshots, in 49.3 s T | 0.6 |
| 91/103 | 18 0:56 | 1 kill (M4A1-S) CT | -0.6 |
| 93/103 | 2 1:14 | 1 kill (MAC-10) T | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:05 | 1v3 before the plant T · 100 HP · Short Stairs | lost - died with two or more on them at once · saw each other |
| 9 1:08 | 1v2 before the plant T · 78 HP · A Ramp | won - killed both · saw each other |
| 11 1:06 | 1v4 before the plant T · 100 HP · Lower Tunnel | lost - died in the first fight · they saw them first |
Flashes
13 flashes: 5 good, 1 weak, 5 wasted, 2 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:49 | good | blinded женя дилдорез 2017 3.4 s (0.8 s white); blinded D10K 2.6 s on the move through Top Mid - safe |
| 4 1:46 | weak | barely blinded BOT Bob 1.5 s (0.1 s white) |
| 6 1:49 | misled a peek | barely blinded женя дилдорез 2017 0.8 s (0.1 s white), BOT Bob 0.6 s (0.1 s white) the enemy was barely blinded, and Kirk peeked женя дилдорез 2017 0.9 s after the pop; hit them first |
| 8 0:24 | good | blinded BOT Bob 3.5 s (0.8 s white) N3X0 peeked BOT Bob 0.2 s before the pop - late - it popped just after they showed; got hit first |
| 9 0:21 | wasted | no enemy blinded for long |
| 10 1:46 | good | blinded aiyoq 3.7 s (1.0 s white), BOT Bob 3.4 s (0.8 s white) N3X0 peeked aiyoq 0.5 s before the pop - too late - the flash popped after they showed; hit them first |
| 11 1:49 | wasted | no enemy blinded for long |
| 11 1:47 | misled a peek | barely blinded aiyoq 2.7 s (0.4 s white) the enemy was barely blinded, and N3X0 peeked aiyoq 2.6 s after the pop; got hit first |
| 18 1:44 | wasted | no enemy blinded for long; blinded themselves 4.5 s on the move through Bombsite B - safe |
| 20 1:40 | good | blinded женя дилдорез 2017 3.8 s (1.1 s white) |
| 20 1:25 | good | blinded El Hadji Diouf 3.7 s (1.0 s white) |
| 20 1:23 | wasted | no enemy blinded for long; blinded themselves 1.1 s on the move through Long Doors - safe |
| 21 1:38 | wasted | no enemy blinded for long |
Throws
33 grenades: 31 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:16 | exposed | a molotov at Catwalk - seen by 1 enemy for 0.5 s, the nearest 540 units away |
| 19 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.1 s, the nearest 1003 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 1:27 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 10 1:15 | T Spawn | cover not used: 96 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 17 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:31 | trade | N3X0 was killed 599 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:20 | hold | held with Kirk, 390 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:18 | trade | Kirk was killed 360 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:12 | hold | held with Brian, 240 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:11 | trade | Brian was killed 274 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:05 | trade | D10K was killed 100 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:28 | trade | N3X0 was killed 803 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:01 | trade | N3X0 was killed 171 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:20 | trade | D10K was killed 474 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:14 | trade | D10K was killed 895 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:33 | hold | held with Brian, 420 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms after Brian) |
| 9 1:35 | trade | D10K was killed 762 units away: you traded in 3,016 ms (pros: 2,031 ms) |
| 9 1:12 | trade | N3X0 was killed 751 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:08 | trade | Kirk was killed 252 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:39 | trade | Kirk was killed 756 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:43 | trade | N3X0 was killed 770 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:09 | trade | D10K was killed 352 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:06 | trade | Brian was killed 863 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:34 | peek together | peeked the same enemy as D10K, 312 ms after them - late - your team-mate went first, as bait |
| 12 bomb 0:33 | trade | Brian was killed 304 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:30 | hold | held with Brian, 562 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before Brian) |
| 15 1:29 | trade | Brian was killed 606 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | hit them | Glock-18 | 156 ms | – | 0.9° | ||
| 2 1:17 | hit by them | Desert Eagle | 438 ms | – | 4.6° | ||
| 2 1:17 | hit them | MAC-10 | 516 ms | – | 2.1° | ||
| 2 1:14 | killed them | MAC-10 | 406 ms | 406 ms | 4.2° | ||
| 2 1:10 | hit by them | Desert Eagle | 625 ms | – | 2.3° | ||
| 2 1:09 | hit them | MAC-10 | 1625 ms | – | 8.2° | ||
| 2 1:08 | killed by them | Desert Eagle | 469 ms | 469 ms | 2.2° | ||
| 3 1:04 | hit by them | M4A4 | 156 ms | – | 2.0° | ||
| 3 0:55 | killed by them | M4A1-S | 672 ms | 672 ms | 0.7° | ||
| 4 0:59 | hit them | Tec-9 | 500 ms | – | 9.9° | ||
| 4 0:55 | hit them | Tec-9 | 281 ms | – | 3.5° | ||
| 4 0:55 | killed by them | FAMAS | 766 ms | 1312 ms | 15.5° | ||
| 5 1:21 | killed by them | M4A1-S | 1047 ms | 1047 ms | 3.6° | ||
| 6 1:42 | hit by them | AUG | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:31 | hit them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:56 | killed by them | AWP | 375 ms | 375 ms | 0.5° | ||
| 7 1:09 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:07 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:07 | hit by them | M4A4 | 125 ms | – | 2.3° | ||
| 8 0:17 | killed them | AK-47 | 453 ms | 453 ms | 0.9° | ||
| 8 bomb 0:38 | killed by them | M4A4 | 438 ms | 438 ms | 0.3° | ||
| 9 1:33 | killed them | AK-47 | 422 ms | 922 ms | 3.0° | ||
| 9 1:26 | hit them | AK-47 | 375 ms | – | 2.0° | ||
| 9 1:25 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:20 | hit them | AK-47 | 281 ms | – | 3.0° | ||
| 9 1:18 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:52 | killed them | AK-47 | 438 ms | 438 ms | 6.4° | ||
| 9 0:41 | hit by them | FAMAS | 1000 ms | – | 3.5° | ||
| 9 bomb 0:30 | killed them | AK-47 | 656 ms | 859 ms | 15.4° | ||
| 10 1:15 | hit them | AK-47 | 578 ms | – | 0.5° | ||
| 10 1:14 | hit by them | FAMAS | 1531 ms | – | 5.0° | ||
| 10 1:07 | killed by them | Five-SeveN | 312 ms | 312 ms | 6.2° | ||
| 11 0:59 | killed by them | M4A1-S | 766 ms | 1156 ms | 17.8° | ||
| 11 0:59 | hit them | AK-47 | 406 ms | – | 45.9° | ||
| 12 1:36 | hit them | MAC-10 | 438 ms | – | 3.9° | ||
| 12 1:34 | hit them | MAC-10 | 453 ms | – | 5.0° | ||
| 12 1:31 | killed them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:37 | killed them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:28 | hit them | MAC-10 | 438 ms | – | 3.9° | ||
| 12 bomb 0:20 | killed them | MAC-10 | 453 ms | 906 ms | 2.3° | ||
| 13 1:34 | killed by them | Glock-18 | 531 ms | 969 ms | 5.4° | ||
| 14 1:48 | killed by them | MAC-10 | 391 ms | 1219 ms | 13.1° | ||
| 15 1:27 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:13 | hit by them | Galil AR | 422 ms | – | 0.2° | ||
| 15 1:10 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 0:37 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:51 | hit by them | SSG 08 | 78 ms | – | 0.6° | ||
| 17 1:47 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 0:57 | killed them | M4A1-S | 516 ms | 812 ms | 5.7° | ||
| 18 0:55 | killed by them | AK-47 | 656 ms | 1344 ms | 4.1° | ||
| 18 0:55 | hit them | M4A4 | 797 ms | – | 14.0° | ||
| 19 1:41 | hit by them | Tec-9 | 281 ms | – | 6.9° | ||
| 20 1:37 | killed them | M4A1-S | 219 ms | 312 ms | 1.2° | ||
| 20 1:15 | hit by them | SSG 08 | 94 ms | – | 1.2° | ||
| 20 1:14 | hit them | AK-47 | 453 ms | – | 1.2° | ||
| 20 1:11 | killed them | AK-47 | 484 ms | 484 ms | 4.4° | ||
| 21 1:21 | killed by them | Desert Eagle | 1047 ms | 1047 ms | 2.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:35 | Glock-18 | 1345 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 2 1:17 | MAC-10 | 750 | fired while moving (236 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 49% | |
| 2 1:15 | MAC-10 | 704 | fired while moving (208 u/s), too fast to be accurate - stop first | 0/3 | 41% / 49% | ||
| 2 1:14 | MAC-10 | 556 | fine - pros would have fired it too | 1/3 | killed them | 43% / 47% | |
| 2 1:10 | MAC-10 | 898 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 49% | |
| 2 1:10 | MAC-10 | 871 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 56% | |
| 2 1:09 | MAC-10 | 866 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 49% | |
| 2 1:09 | MAC-10 | 871 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 59% / 59% | |
| 3 1:03 | AWP | 980 | aim far off: your crosshair was about 9.5 player widths (304 units) off their body - get on target first | 0/1 | 1% / 73% | ||
| 3 0:55 | AWP | 367 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 31% / 84% | |
| 4 1:02 | MP9 | 916 | fired while moving (187 u/s), too fast to be accurate - stop first | 0/4 | 42% / 61% | ||
| 4 0:59 | Tec-9 | 897 | fine - pros would have fired it too | 2/4 | 61% / 63% | ||
| 4 0:58 | Tec-9 | 757 | fine - pros would have fired it too | 0/3 | 34% / 38% | ||
| 4 0:55 | Tec-9 | 572 | fired while moving (208 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 47% / 60% | |
| 5 1:21 | AK-47 | 693 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 15% / 50% | |
| 8 1:07 | AK-47 | 1041 | fine - pros would have fired it too | 2/6 | killed them | 60% / 60% | |
| 8 0:19 | AK-47 | 958 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 57% | |
| 8 0:17 | AK-47 | 820 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 61% | |
| 8 0:17 | AK-47 | 814 | fine - pros would have fired it too | 1/3 | killed them | 72% / 72% | |
| 9 1:46 | AK-47 | 1030 | fired while moving (208 u/s), too fast to be accurate - stop first | 0/2 | 8% / 51% | ||
| 9 1:33 | AK-47 | 901 | fine - pros would have fired it too | 4/10 | killed them | 39% / 47% | |
| 9 1:26 | AK-47 | 2085 | fine - pros would have fired it too | 1/3 | 1 bullet after pros would have stopped | 57% / 57% | |
| 9 1:24 | AK-47 | 1442 | fired while moving (183 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 57% | |
| 9 1:23 | AK-47 | 1436 | fired while moving (192 u/s), too fast to be accurate - stop first | 0/1 | 1% / 45% | ||
| 9 1:20 | AK-47 | 1980 | fine - pros would have fired it too | 1/5 | 2 bullets after pros would have stopped | 41% / 47% | |
| 9 0:53 | AK-47 | 388 | fired while moving (169 u/s), too fast to be accurate - stop first | 0/7 | 9% / 49% | ||
| 9 0:52 | AK-47 | 398 | fine - pros would have fired it too | 1/5 | killed them | 74% / 74% | |
| 9 0:40 | AK-47 | 1048 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 45% | |
| 9 bomb 0:30 | AK-47 | 632 | fine - pros would have fired it too | 3/8 | killed them | 34% / 47% | |
| 10 1:15 | AK-47 | 1631 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/3 | 27% / 58% | ||
| 10 1:14 | AK-47 | 1630 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/1 | 12% / 72% | ||
| 10 1:14 | AK-47 | 1630 | fine - pros would have fired it too | 1/2 | 43% / 44% | ||
| 10 1:13 | AK-47 | 1630 | fine - pros would have fired it too | 0/2 | 43% / 49% | ||
| 10 1:13 | AK-47 | 1630 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/3 | 20% / 52% | ||
| 11 0:59 | AK-47 | 971 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 56% / 56% | |
| 12 1:36 | MAC-10 | 739 | fired while moving (135 u/s), too fast to be accurate - stop first | 1/9 | 13% / 48% | ||
| 12 1:34 | MAC-10 | 969 | fired while moving (216 u/s), too fast to be accurate - stop first | 1/3 | 21% / 46% | ||
| 12 1:33 | MAC-10 | 935 | fine - pros would have fired it too | 2/6 | 72% / 72% | ||
| 12 bomb 0:28 | MAC-10 | 990 | fine - pros would have fired it too | 1/11 | 1 bullet after pros would have stopped | 46% / 59% | |
| 12 bomb 0:20 | MAC-10 | 702 | fine - pros would have fired it too | 5/9 | killed them | 40% / 46% | |
| 13 1:34 | P2000 | 471 | fired while moving (183 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 22% / 47% | |
| 14 1:50 | P2000 | 1336 | fired while moving (189 u/s), too fast to be accurate - stop first | 0/4 | 25% / 40% | ||
| 14 1:48 | P2000 | 708 | fired while moving (196 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 9% / 53% | |
| 15 1:30 | AWP | 1541 | fine - pros would have fired it too | 1/2 | killed them | 41% / 60% | |
| 15 1:13 | AWP | 2041 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | 19% / 74% | ||
| 18 0:57 | M4A1-S | 575 | fine - pros would have fired it too | 4/9 | killed them | 44% / 50% | |
| 18 0:56 | M4A1-S | 695 | fired while moving (64 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 18% / 52% | |
| 19 1:41 | M4A1-S | 476 | fine - pros would have fired it too | 0/7 | 58% / 58% | ||
| 20 1:37 | M4A1-S | 411 | fine - pros would have fired it too | 2/7 | killed them | 77% / 77% | |
| 20 1:14 | AK-47 | 1112 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 55% | |
| 20 1:11 | AK-47 | 1138 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/7 | killed them | 10% / 45% | |
| 21 1:22 | AK-47 | 488 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 6% / 57% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
