Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 89 | 32% |
| M4A1-S | 37 | 30% |
| MP9 | 33 | 15% |
| MAC-10 | 20 | 25% |
| Desert Eagle | 4 | 0% |
| USP-S | 3 | 67% |
| P250 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/103 | 21 1:40 | 4 kills (AK-47 ×4), 2 headshots, in 36 s CT | 8.4 |
| 28/103 | 8 0:30 | 2 kills (AK-47 ×2), all headshots, in 30 s T | 2.2 |
| 30/103 | 14 1:19 | 2 kills (MP9 ×2), 1 headshot, in 2.3 s CT | 1.9 |
| 32/103 | 16 1:08 | 1 kill (AK-47), a wallbang, 1 headshot CT | 1.9 |
| 53/103 | 19 1:32 | 1 kill (M4A1-S) CT | 0.9 |
| 59/103 | 13 1:30 | 1 kill (USP-S), 1 headshot CT | 0.6 |
| 66/103 | 18 1:16 | 2 kills (M4A1-S ×2), in 44.8 s CT | 0.3 |
| 69/103 | 5 1:38 | 1 kill (AK-47) T | 0.2 |
| 74/103 | 4 0:50 | 1 kill (AK-47) T | 0.0 |
| 85/103 | 10 1:46 | 1 kill (AK-47) T | -0.2 |
| 95/103 | 15 0:45 | 1 kill (AK-47) CT | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 1:26 | 1v1 before the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other |
Flashes
7 flashes: 1 good, 2 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:49 | weak | barely blinded женя дилдорез 2017 2.4 s (0.2 s white) |
| 6 1:46 | weak | barely blinded BOT Bob 1.8 s (0.1 s white), женя дилдорез 2017 1.6 s (0.1 s white); blinded Kirk 3.5 s on the move through Long Doors - safe |
| 9 1:42 | wasted | barely blinded женя дилдорез 2017 0.6 s (0.1 s white); blinded BREATHE 1.5 s on the move through Long Doors - safe |
| 10 1:48 | good | blinded aiyoq 3.4 s (0.8 s white) |
| 11 1:46 | wasted | no enemy blinded for long |
| 12 1:38 | wasted | barely blinded BOT Bob 1.4 s (0.1 s white) |
| 21 1:25 | wasted | no enemy blinded for long; blinded Brian 2.6 s holding Bombsite B - safe |
Throws
22 grenades: 20 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 17 1:32 | punished | hit by BOT Bob 0.8 s after throwing an HE at Catwalk, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 517 units away |
| 21 1:44 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 672 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:29 | Top Mid | standing: crouched, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 3 of your 5 holds with a team-mate were real crossfires. You traded 6 of the 14 team-mates killed near you, 3 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 5 1:43 | hold | held with D10K, 443 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,156 ms after D10K) |
| 5 1:42 | trade | D10K was killed 509 units away: you traded in 3,641 ms (pros: 2,031 ms) |
| 5 1:40 | trade | Brian was killed 1291 units away: you traded in 1,609 ms (pros: 2,609 ms) |
| 6 1:18 | trade | D10K was killed 268 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:14 | trade | D10K was killed 736 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:33 | hold | held with Brian, 351 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,203 ms after Brian) |
| 8 0:32 | trade | Brian was killed 334 units away: you traded in 2,000 ms (pros: 1,641 ms) |
| 8 0:16 | line of fire | stood in BREATHE's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 8 bomb 0:38 | trade | BREATHE was killed 336 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:38 | hold | held with Brian, 106 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms after Brian) |
| 12 bomb 0:33 | trade | Brian was killed 900 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:29 | hold | held with BREATHE, 697 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:33 | trade | BREATHE was killed 758 units away: you traded in 2,734 ms (pros: 2,031 ms) |
| 13 1:32 | trade | Brian was killed 1244 units away: you traded in 1,297 ms (pros: 2,609 ms) |
| 14 1:46 | line of fire | stood in Kirk's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 14 1:26 | trade | Kirk was killed 958 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:09 | line of fire | stood in BREATHE's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 16 1:39 | trade | Brian was killed 988 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:39 | trade | Brian was killed 735 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:50 | trade | Brian was killed 449 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:33 | hold | held with Brian, 175 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms before Brian) |
| 21 1:06 | hold | held with D10K, 992 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 250 ms after D10K) |
| 21 1:05 | trade | D10K was killed 901 units away: you traded in 469 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:31 | hit them | P250 | 484 ms | – | 4.4° | ||
| 1 1:31 | killed by them | USP-S | 641 ms | 641 ms | 6.0° | ||
| 3 1:10 | hit them | AK-47 | 1547 ms | – | 39.2° | ||
| 3 1:09 | killed by them | M4A1-S | 1062 ms | 1703 ms | 45.3° | ||
| 4 0:50 | killed them | AK-47 | 469 ms | 469 ms | 1.8° | ||
| 4 bomb 0:25 | killed by them | AK-47 | 500 ms | 797 ms | 7.5° | ||
| 4 bomb 0:24 | hit them | AK-47 | 500 ms | – | 39.7° | ||
| 5 1:38 | killed them | AK-47 | 469 ms | 562 ms | 1.1° | ||
| 5 1:28 | killed by them | AWP | 812 ms | 812 ms | 5.1° | ||
| 6 1:02 | killed by them | M4A4 | 625 ms | 1422 ms | 0.5° | ||
| 7 1:18 | killed by them | AUG | 234 ms | 234 ms | 0.1° | ||
| 8 0:30 | killed them | AK-47 | 266 ms | 266 ms | 1.3° | ||
| 8 0:23 | hit by them | AUG | 781 ms | – | 11.2° | ||
| 8 0:20 | hit by them | AUG | 438 ms | – | 5.7° | ||
| 8 0:18 | hit them | AK-47 | 500 ms | – | 1.5° | ||
| 8 0:17 | hit by them | AUG | 453 ms | – | 2.1° | ||
| 8 bomb 0:29 | killed them | AK-47 | 453 ms | 453 ms | 3.9° | ||
| 9 1:12 | killed by them | Desert Eagle | 1828 ms | 1828 ms | 35.7° | ||
| 10 1:46 | killed them | AK-47 | 422 ms | 1281 ms | 2.9° | ||
| 10 1:42 | killed by them | Desert Eagle | 531 ms | 3125 ms | 1.3° | ||
| 10 1:42 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:44 | killed by them | M4A1-S | 422 ms | 719 ms | 0.7° | ||
| 12 1:35 | hit them | MAC-10 | 734 ms | – | 7.7° | ||
| 12 1:32 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:25 | hit them | MAC-10 | 500 ms | – | 5.5° | ||
| 12 bomb 0:24 | killed by them | AK-47 | 922 ms | 922 ms | 35.9° | ||
| 13 1:30 | killed them | USP-S | 500 ms | 500 ms | 1.0° | ||
| 13 bomb 0:30 | killed by them | Glock-18 | 781 ms | 1078 ms | 12.8° | ||
| 13 bomb 0:30 | hit them | P2000 | 812 ms | – | 20.2° | ||
| 14 1:47 | hit them | MP9 | 891 ms | – | 10.4° | ||
| 14 1:19 | killed them | MP9 | 312 ms | 734 ms | 0.4° | ||
| 14 1:16 | hit by them | Galil AR | 219 ms | – | 1.8° | ||
| 14 1:16 | killed them | MP9 | 250 ms | 250 ms | 1.4° | ||
| 14 1:12 | hit by them | AK-47 | 344 ms | – | 3.0° | ||
| 14 1:10 | hit them | MP9 | 609 ms | – | 14.9° | ||
| 15 1:52 | hit by them | Desert Eagle | 156 ms | – | 0.6° | ||
| 15 0:45 | killed them | AK-47 | 609 ms | 609 ms | 1.2° | ||
| 16 1:09 | killed them | AK-47 | 266 ms | 1734 ms | 1.1° | ||
| 16 1:02 | hit them | AK-47 | 250 ms | – | 1.2° | ||
| 16 1:02 | killed by them | Desert Eagle | 328 ms | 328 ms | 0.6° | ||
| 17 1:34 | hit them | M4A4 | 2031 ms | – | 2.2° | ||
| 17 1:31 | killed by them | MAC-10 | 281 ms | 2156 ms | 9.4° | ||
| 17 1:29 | hit them | M4A4 | 828 ms | – | 51.4° | ||
| 18 1:17 | killed them | M4A1-S | 344 ms | 641 ms | 2.2° | ||
| 18 1:16 | hit by them | SSG 08 | 719 ms | – | 32.0° | ||
| 18 0:32 | killed them | M4A1-S | 453 ms | 453 ms | 8.9° | ||
| 19 1:33 | killed them | M4A1-S | 547 ms | 1156 ms | 43.8° | ||
| 19 1:32 | hit by them | AK-47 | 922 ms | – | 10.8° | ||
| 21 1:41 | hit by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:41 | hit by them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:40 | killed them | AK-47 | 219 ms | 219 ms | 2.0° | ||
| 21 1:34 | killed them | AK-47 | 766 ms | 1172 ms | 1.6° | ||
| 21 1:34 | hit by them | Galil AR | 1109 ms | – | 23.3° | ||
| 21 1:32 | killed them | AK-47 | 484 ms | 688 ms | 2.4° | ||
| 21 1:04 | killed them | AK-47 | 812 ms | 812 ms | 49.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:31 | P250 | 808 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 24% / 37% | |
| 2 bomb 0:39 | AK-47 | 1036 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 58% | |
| 3 1:10 | AK-47 | 1569 | fine - pros would have fired it too | 0/2 | 71% / 71% | ||
| 3 1:10 | AK-47 | 1608 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 77% / 77% | |
| 3 1:09 | AK-47 | 1612 | fired while moving (123 u/s), too fast to be accurate - stop first | 0/2 | 2% / 46% | ||
| 3 1:08 | AK-47 | 1613 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 59% / 59% | |
| 4 0:50 | AK-47 | 1016 | fired while moving (187 u/s), too fast to be accurate - stop first | 1/4 | killed them | 6% / 46% | |
| 4 bomb 0:24 | AK-47 | 546 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 25% / 47% | |
| 5 1:38 | AK-47 | 1214 | fine - pros would have fired it too | 2/2 | killed them | 70% / 70% | |
| 5 1:28 | AK-47 | 1925 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 26% / 49% | |
| 6 1:14 | Desert Eagle | 1029 | fired while moving (126 u/s), too fast to be accurate - stop first | 0/2 | 6% / 40% | ||
| 6 1:12 | Desert Eagle | 1100 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/2 | 2% / 61% | ||
| 6 1:02 | Desert Eagle | 1184 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 6% / 33% | |
| 8 0:30 | AK-47 | 789 | fine - pros would have fired it too | 1/2 | killed them | 59% / 59% | |
| 8 0:24 | AK-47 | 1092 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/8 | 2 bullets after pros would have stopped | 22% / 71% | |
| 8 0:23 | AK-47 | 1096 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/3 | 0% / 49% | ||
| 8 0:20 | AK-47 | 681 | too soon: your crosshair was still moving onto them, about 9.5 player widths (297 units) off - pros wait the split second it takes to get on target | 0/2 | 1% / 46% | ||
| 8 0:18 | AK-47 | 560 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/10 | 32% / 67% | ||
| 8 bomb 0:29 | AK-47 | 419 | fine - pros would have fired it too | 1/2 | killed them | 74% / 74% | |
| 9 1:13 | AK-47 | 941 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 9 1:13 | AK-47 | 900 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/4 | 8% / 61% | ||
| 10 1:46 | AK-47 | 993 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 75% / 75% | |
| 10 1:46 | AK-47 | 994 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 3/6 | killed them | 16% / 56% | |
| 10 1:42 | AK-47 | 813 | fired while moving (201 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 50% | |
| 10 1:42 | AK-47 | 813 | fine - pros would have fired it too | 1/7 | 39% / 52% | ||
| 10 1:41 | AK-47 | 815 | fired while moving (126 u/s), too fast to be accurate - stop first | 2/8 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 64% | |
| 10 1:40 | AK-47 | 817 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 9% / 46% | |
| 11 1:44 | AK-47 | 933 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 47% | |
| 12 1:35 | MAC-10 | 846 | fired while moving (223 u/s), too fast to be accurate - stop first | 3/15 | 1% / 50% | ||
| 12 bomb 0:25 | MAC-10 | 249 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 3/8 | cut short (a death, a reload) | 29% / 59% | |
| 13 1:30 | USP-S | 788 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/1 | killed them | 21% / 47% | |
| 13 bomb 0:30 | USP-S | 575 | fired while moving (213 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 44% | |
| 14 1:19 | MP9 | 452 | fine - pros would have fired it too | 3/12 | killed them | 51% / 55% | |
| 14 1:16 | MP9 | 467 | fine - pros would have fired it too | 1/7 | killed them | 71% / 71% | |
| 14 1:12 | MP9 | 369 | fired while moving (218 u/s), too fast to be accurate - stop first | 0/19 | 3 bullets after pros would have stopped | 16% / 51% | |
| 14 1:10 | MP9 | 356 | fired while moving (212 u/s), too fast to be accurate - stop first | 1/11 | cut short (a death, a reload) | 7% / 62% | |
| 15 0:45 | AK-47 | 1510 | fired while moving (82 u/s), too fast to be accurate - stop first | 1/1 | killed them | 3% / 48% | |
| 16 1:10 | AK-47 | 981 | fired while moving (136 u/s), too fast to be accurate - stop first | 0/2 | 3% / 51% | ||
| 16 1:09 | AK-47 | 984 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 45% | |
| 16 1:02 | AK-47 | 947 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 57% / 57% | |
| 17 1:35 | M4A1-S | 1407 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/3 | 5% / 52% | ||
| 17 1:35 | M4A1-S | 1316 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 49% | |
| 17 1:34 | M4A1-S | 1367 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/6 | 24% / 49% | ||
| 17 1:30 | M4A1-S | 588 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 36% / 49% | |
| 18 1:17 | M4A1-S | 437 | fine - pros would have fired it too | 4/7 | killed them | 43% / 47% | |
| 18 1:16 | M4A1-S | 641 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/3 | 8% / 49% | ||
| 18 1:05 | M4A1-S | 1114 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | 13% / 46% | ||
| 18 0:32 | M4A1-S | 227 | fired while moving (211 u/s), too fast to be accurate - stop first | 1/6 | killed them | 23% / 49% | |
| 19 1:33 | M4A1-S | 580 | fine - pros would have fired it too | 5/11 | killed them | 50% / 52% | |
| 21 1:34 | AK-47 | 875 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 3/9 | killed them | 18% / 53% | |
| 21 1:32 | AK-47 | 503 | fired while moving (122 u/s), too fast to be accurate - stop first | 3/7 | killed them | 16% / 58% | |
| 21 1:04 | AK-47 | 1135 | fine - pros would have fired it too | 1/1 | killed them | 66% / 66% | |
| 21 1:02 | AK-47 | 642 | fired while moving (73 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 37% / 57% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
