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Dust II, won 13-8 · Sat 10 Oct, 18:40

N3X0Gold Nova III

The match

Aim

500 msTTD609 msTTK2.4°Crosshair↓27%1st bullet25%Spray12%Head59%Counter-strafe

Scoreboard

78ADR67%KAST

Positioning

Shots

31/53Rushed↓10/27Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478932%
M4A1-S3730%
MP93315%
MAC-102025%
Desert Eagle40%
USP-S367%
P250250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/10321 1:40 4 kills (AK-47 ×4), 2 headshots, in 36 s CT8.4
28/1038 0:30 2 kills (AK-47 ×2), all headshots, in 30 s T2.2
30/10314 1:19 2 kills (MP9 ×2), 1 headshot, in 2.3 s CT1.9
32/10316 1:08 1 kill (AK-47), a wallbang, 1 headshot CT1.9
53/10319 1:32 1 kill (M4A1-S) CT0.9
59/10313 1:30 1 kill (USP-S), 1 headshot CT0.6
66/10318 1:16 2 kills (M4A1-S ×2), in 44.8 s CT0.3
69/1035 1:38 1 kill (AK-47) T0.2
74/1034 0:50 1 kill (AK-47) T0.0
85/10310 1:46 1 kill (AK-47) T-0.2
95/10315 0:45 1 kill (AK-47) CT-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 1:26 1v1 before the plant CT · 100 HP · Mid Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 1 good, 2 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:49 weakbarely blinded женя дилдорез 2017 2.4 s (0.2 s white)
6 1:46 weakbarely blinded BOT Bob 1.8 s (0.1 s white), женя дилдорез 2017 1.6 s (0.1 s white); blinded Kirk 3.5 s on the move through Long Doors - safe
9 1:42 wastedbarely blinded женя дилдорез 2017 0.6 s (0.1 s white); blinded BREATHE 1.5 s on the move through Long Doors - safe
10 1:48 goodblinded aiyoq 3.4 s (0.8 s white)
11 1:46 wastedno enemy blinded for long
12 1:38 wastedbarely blinded BOT Bob 1.4 s (0.1 s white)
21 1:25 wastedno enemy blinded for long; blinded Brian 2.6 s holding Bombsite B - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 20 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
17 1:32 punishedhit by BOT Bob 0.8 s after throwing an HE at Catwalk, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 517 units away
21 1:44 exposedan HE at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 672 units away

Positioning

In 1 of your 36 duels you showed more of yourself than you needed to (1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 3 of your 29 duels (10%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 3 of your 18 fast peeks (17%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:29 aiyoqTop Midstanding: crouched, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 3 of your 5 holds with a team-mate were real crossfires. You traded 6 of the 14 team-mates killed near you, 3 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
5 1:43 holdheld with D10K, 443 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,156 ms after D10K)
5 1:42 tradeD10K was killed 509 units away: you traded in 3,641 ms (pros: 2,031 ms)
5 1:40 tradeBrian was killed 1291 units away: you traded in 1,609 ms (pros: 2,609 ms)
6 1:18 tradeD10K was killed 268 units away: not traded within 5 s (pros: 1,641 ms)
8 1:14 tradeD10K was killed 736 units away: not traded within 5 s (pros: 2,031 ms)
8 0:33 holdheld with Brian, 351 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,203 ms after Brian)
8 0:32 tradeBrian was killed 334 units away: you traded in 2,000 ms (pros: 1,641 ms)
8 0:16 line of firestood in BREATHE's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
8 bomb 0:38 tradeBREATHE was killed 336 units away: not traded within 5 s (pros: 1,641 ms)
9 1:38 holdheld with Brian, 106 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms after Brian)
12 bomb 0:33 tradeBrian was killed 900 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:29 holdheld with BREATHE, 697 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:33 tradeBREATHE was killed 758 units away: you traded in 2,734 ms (pros: 2,031 ms)
13 1:32 tradeBrian was killed 1244 units away: you traded in 1,297 ms (pros: 2,609 ms)
14 1:46 line of firestood in Kirk's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
14 1:26 tradeKirk was killed 958 units away: not traded within 5 s (pros: 2,031 ms)
15 1:09 line of firestood in BREATHE's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
16 1:39 tradeBrian was killed 988 units away: not traded within 5 s (pros: 2,031 ms)
17 1:39 tradeBrian was killed 735 units away: not traded within 5 s (pros: 2,031 ms)
20 1:50 tradeBrian was killed 449 units away: not traded within 5 s (pros: 1,641 ms)
21 1:33 holdheld with Brian, 175 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms before Brian)
21 1:06 holdheld with D10K, 992 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 250 ms after D10K)
21 1:05 tradeD10K was killed 901 units away: you traded in 469 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:31 женя дилдорез 2017hit themP250484 ms–4.4°
1 1:31 женя дилдорез 2017killed by themUSP-S641 ms641 ms6.0°
3 1:10 женя дилдорез 2017hit themAK-471547 ms–39.2°
3 1:09 женя дилдорез 2017killed by themM4A1-S1062 ms1703 ms45.3°
4 0:50 aiyoqkilled themAK-47469 ms469 ms1.8°
4 bomb 0:25 женя дилдорез 2017killed by themAK-47500 ms797 ms7.5°
4 bomb 0:24 женя дилдорез 2017hit themAK-47500 ms–39.7°
5 1:38 Agnostickilled themAK-47469 ms562 ms1.1°
5 1:28 aiyoqkilled by themAWP812 ms812 ms5.1°
6 1:02 Agnostickilled by themM4A4625 ms1422 ms0.5°
7 1:18 BOT Bobkilled by themAUG234 ms234 ms0.1°
8 0:30 Agnostickilled themAK-47266 ms266 ms1.3°
8 0:23 BOT Bobhit by themAUG781 ms–11.2°
8 0:20 BOT Bobhit by themAUG438 ms–5.7°
8 0:18 BOT Bobhit themAK-47500 ms–1.5°
8 0:17 BOT Bobhit by themAUG453 ms–2.1°
8 bomb 0:29 aiyoqkilled themAK-47453 ms453 ms3.9°
9 1:12 Agnostickilled by themDesert Eagle1828 ms1828 ms35.7°
10 1:46 aiyoqkilled themAK-47422 ms1281 ms2.9°
10 1:42 BOT Bobkilled by themDesert Eagle531 ms3125 ms1.3°
10 1:42 BOT Bobhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:44 aiyoqkilled by themM4A1-S422 ms719 ms0.7°
12 1:35 El Hadji Dioufhit themMAC-10734 ms–7.7°
12 1:32 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:25 Agnostichit themMAC-10500 ms–5.5°
12 bomb 0:24 Agnostickilled by themAK-47922 ms922 ms35.9°
13 1:30 El Hadji Dioufkilled themUSP-S500 ms500 ms1.0°
13 bomb 0:30 aiyoqkilled by themGlock-18781 ms1078 ms12.8°
13 bomb 0:30 aiyoqhit themP2000812 ms–20.2°
14 1:47 aiyoqhit themMP9891 ms–10.4°
14 1:19 El Hadji Dioufkilled themMP9312 ms734 ms0.4°
14 1:16 BOT Bobhit by themGalil AR219 ms–1.8°
14 1:16 BOT Bobkilled themMP9250 ms250 ms1.4°
14 1:12 Agnostichit by themAK-47344 ms–3.0°
14 1:10 Agnostichit themMP9609 ms–14.9°
15 1:52 женя дилдорез 2017hit by themDesert Eagle156 ms–0.6°
15 0:45 BOT Bobkilled themAK-47609 ms609 ms1.2°
16 1:09 женя дилдорез 2017killed themAK-47266 ms1734 ms1.1°
16 1:02 El Hadji Dioufhit themAK-47250 ms–1.2°
16 1:02 El Hadji Dioufkilled by themDesert Eagle328 ms328 ms0.6°
17 1:34 aiyoqhit themM4A42031 ms–2.2°
17 1:31 BOT Bobkilled by themMAC-10281 ms2156 ms9.4°
17 1:29 BOT Bobhit themM4A4828 ms–51.4°
18 1:17 aiyoqkilled themM4A1-S344 ms641 ms2.2°
18 1:16 женя дилдорез 2017hit by themSSG 08719 ms–32.0°
18 0:32 женя дилдорез 2017killed themM4A1-S453 ms453 ms8.9°
19 1:33 aiyoqkilled themM4A1-S547 ms1156 ms43.8°
19 1:32 aiyoqhit by themAK-47922 ms–10.8°
21 1:41 El Hadji Dioufhit by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
21 1:41 BOT Bobhit by themP90–––couldn't see them (a wallbang, a smoke) - not timed
21 1:40 BOT Bobkilled themAK-47219 ms219 ms2.0°
21 1:34 Agnostickilled themAK-47766 ms1172 ms1.6°
21 1:34 Agnostichit by themGalil AR1109 ms–23.3°
21 1:32 El Hadji Dioufkilled themAK-47484 ms688 ms2.4°
21 1:04 aiyoqkilled themAK-47812 ms812 ms49.3°

Shots

You fired 31 of your 53 first shots too soon: 19 while moving, 12 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 10 of 27 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:31 женя дилдорез 2017P250808fine - pros would have fired it too1/2cut short (a death, a reload)24% / 37%
2 bomb 0:39 aiyoqAK-471036fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 58%
3 1:10 женя дилдорез 2017AK-471569fine - pros would have fired it too0/271% / 71%
3 1:10 женя дилдорез 2017AK-471608fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight77% / 77%
3 1:09 женя дилдорез 2017AK-471612fired while moving (123 u/s), too fast to be accurate - stop first0/22% / 46%
3 1:08 женя дилдорез 2017AK-471613fine - pros would have fired it too1/2cut short (a death, a reload)59% / 59%
4 0:50 aiyoqAK-471016fired while moving (187 u/s), too fast to be accurate - stop first1/4killed them6% / 46%
4 bomb 0:24 женя дилдорез 2017AK-47546fine - pros would have fired it too1/2cut short (a death, a reload)25% / 47%
5 1:38 AgnosticAK-471214fine - pros would have fired it too2/2killed them70% / 70%
5 1:28 aiyoqAK-471925fine - pros would have fired it too0/2cut short (a death, a reload)26% / 49%
6 1:14 BOT BobDesert Eagle1029fired while moving (126 u/s), too fast to be accurate - stop first0/26% / 40%
6 1:12 BOT BobDesert Eagle1100fired while moving (112 u/s), too fast to be accurate - stop first0/22% / 61%
6 1:02 AgnosticDesert Eagle1184aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/2cut short (a death, a reload)6% / 33%
8 0:30 AgnosticAK-47789fine - pros would have fired it too1/2killed them59% / 59%
8 0:24 BOT BobAK-471092fired while moving (143 u/s), too fast to be accurate - stop first0/82 bullets after pros would have stopped22% / 71%
8 0:23 BOT BobAK-471096fired while moving (109 u/s), too fast to be accurate - stop first0/30% / 49%
8 0:20 BOT BobAK-47681too soon: your crosshair was still moving onto them, about 9.5 player widths (297 units) off - pros wait the split second it takes to get on target0/21% / 46%
8 0:18 BOT BobAK-47560fired while moving (93 u/s), too fast to be accurate - stop first1/1032% / 67%
8 bomb 0:29 aiyoqAK-47419fine - pros would have fired it too1/2killed them74% / 74%
9 1:13 AgnosticAK-47941fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
9 1:13 AgnosticAK-47900aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/48% / 61%
10 1:46 aiyoqAK-47993fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight75% / 75%
10 1:46 aiyoqAK-47994aim far off: your crosshair was about a player's width (29 units) off their body - get on target first3/6killed them16% / 56%
10 1:42 BOT BobAK-47813fired while moving (201 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 50%
10 1:42 BOT BobAK-47813fine - pros would have fired it too1/739% / 52%
10 1:41 BOT BobAK-47815fired while moving (126 u/s), too fast to be accurate - stop first2/8stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 64%
10 1:40 BOT BobAK-47817aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/2cut short (a death, a reload)9% / 46%
11 1:44 aiyoqAK-47933fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 47%
12 1:35 El Hadji DioufMAC-10846fired while moving (223 u/s), too fast to be accurate - stop first3/151% / 50%
12 bomb 0:25 AgnosticMAC-10249aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first3/8cut short (a death, a reload)29% / 59%
13 1:30 El Hadji DioufUSP-S788aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/1killed them21% / 47%
13 bomb 0:30 aiyoqUSP-S575fired while moving (213 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 44%
14 1:19 El Hadji DioufMP9452fine - pros would have fired it too3/12killed them51% / 55%
14 1:16 BOT BobMP9467fine - pros would have fired it too1/7killed them71% / 71%
14 1:12 AgnosticMP9369fired while moving (218 u/s), too fast to be accurate - stop first0/193 bullets after pros would have stopped16% / 51%
14 1:10 AgnosticMP9356fired while moving (212 u/s), too fast to be accurate - stop first1/11cut short (a death, a reload)7% / 62%
15 0:45 BOT BobAK-471510fired while moving (82 u/s), too fast to be accurate - stop first1/1killed them3% / 48%
16 1:10 женя дилдорез 2017AK-47981fired while moving (136 u/s), too fast to be accurate - stop first0/23% / 51%
16 1:09 женя дилдорез 2017AK-47984fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 45%
16 1:02 El Hadji DioufAK-47947fine - pros would have fired it too1/1cut short (a death, a reload)57% / 57%
17 1:35 aiyoqM4A1-S1407aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/35% / 52%
17 1:35 aiyoqM4A1-S1316fired while moving (101 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 49%
17 1:34 aiyoqM4A1-S1367aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/624% / 49%
17 1:30 BOT BobM4A1-S588fine - pros would have fired it too1/7cut short (a death, a reload)36% / 49%
18 1:17 aiyoqM4A1-S437fine - pros would have fired it too4/7killed them43% / 47%
18 1:16 женя дилдорез 2017M4A1-S641aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/38% / 49%
18 1:05 El Hadji DioufM4A1-S1114aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/213% / 46%
18 0:32 женя дилдорез 2017M4A1-S227fired while moving (211 u/s), too fast to be accurate - stop first1/6killed them23% / 49%
19 1:33 aiyoqM4A1-S580fine - pros would have fired it too5/11killed them50% / 52%
21 1:34 AgnosticAK-47875aim far off: your crosshair was about a player's width (27 units) off their body - get on target first3/9killed them18% / 53%
21 1:32 El Hadji DioufAK-47503fired while moving (122 u/s), too fast to be accurate - stop first3/7killed them16% / 58%
21 1:04 aiyoqAK-471135fine - pros would have fired it too1/1killed them66% / 66%
21 1:02 женя дилдорез 2017AK-47642fired while moving (73 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)37% / 57%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.