Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 18 | 17% |
| Desert Eagle | 16 | 12% |
| Five-SeveN | 13 | 15% |
| M4A1-S | 8 | 62% |
| Glock-18 | 8 | 50% |
| AK-47 | 8 | 25% |
| MP9 | 6 | 67% |
| Galil AR | 5 | 20% |
| AWP | 4 | 25% |
| Tec-9 | 3 | 33% |
| SSG 08 | 2 | 50% |
| USP-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 24/103 | 16 1:02 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 45/103 | 8 1:14 | 1 kill (M4A1-S) CT | 1.0 |
| 54/103 | 13 1:33 | 2 kills (Glock ×2), 1 headshot, in 1.4 s T | 0.9 |
| 65/103 | 10 1:07 | 1 kill (Five-SeveN), 1 headshot CT | 0.4 |
| 82/103 | 14 1:26 | 1 kill (AK-47), 1 headshot T | -0.2 |
| 86/103 | 6 0:56 | 1 kill (AWP) CT | -0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 16 0:46 | 1v3 before the plant T · 21 HP · Lower Tunnel | lost - died later · saw each other |
| 20 1:18 | 1v3 before the plant T · 74 HP · T Spawn | lost - died later · saw each other |
Flashes
6 flashes: 4 good, 1 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:36 | good | blinded Kirk 3.3 s (0.7 s white); blinded Agnostic 4.0 s holding Short Stairs - safe |
| 11 1:25 | good | blinded D10K 4.6 s (1.8 s white), Brian 4.1 s (1.4 s white); blinded Agnostic 3.9 s on the move through Short Stairs - safe |
| 12 bomb 0:38 | good | blinded Kirk 4.7 s (1.9 s white) |
| 15 1:48 | wasted | barely blinded D10K 0.6 s (0.1 s white) |
| 18 1:16 | weak | barely blinded D10K 1.6 s (0.1 s white), Kirk 1.3 s (0.1 s white) |
| 21 1:33 | good | blinded Brian 4.2 s (1.5 s white); blinded Agnostic 3.1 s holding Bombsite B - safe |
Throws
27 grenades: 22 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Mid Doors (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:50 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2241 units away; a running throw |
| 11 1:49 | exposed | a smoke at Mid Doors - seen by 2 enemies for 1.0 s, the nearest 1851 units away, thrown in the open; a running throw |
| 12 1:38 | punished | hit by BREATHE 2.0 s after throwing an HE at B Doors, before the gun was ready - seen by 2 enemies for 1.6 s, the nearest 713 units away, thrown in the open; a running throw |
| 18 1:05 | exposed | an HE at Catwalk - seen by 1 enemy for 0.6 s, the nearest 1080 units away |
| 21 1:47 | exposed | a smoke at Upper Tunnel - seen by 1 enemy for 1.1 s, the nearest 644 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 0:47 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 21 1:33 | Bombsite B | cover not used: 96 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 1 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:21 | trade | BOT Bob was killed 989 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:19 | trade | женя дилдорез 2017 was killed 858 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:17 | hold | held with aiyoq, 639 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms before aiyoq) |
| 6 1:40 | trade | aiyoq was killed 511 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:04 | trade | Agnostic was killed 853 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 0:47 | hold | held with aiyoq, 347 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms before aiyoq) |
| 9 1:20 | hold | held with Agnostic, 534 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after Agnostic) |
| 11 1:51 | trade | женя дилдорез 2017 was killed 201 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:31 | trade | BOT Bob was killed 501 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:46 | trade | женя дилдорез 2017 was killed 794 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:24 | hold | held with BOT Bob, 379 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms before BOT Bob) |
| 15 1:51 | line of fire | stood in женя дилдорез 2017's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 16 1:08 | trade | женя дилдорез 2017 was killed 434 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 0:46 | trade | Agnostic was killed 993 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:45 | trade | BOT Bob was killed 390 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:42 | peek together | peeked the same enemy as женя дилдорез 2017, 391 ms after them - late - your team-mate went first, as bait |
| 20 1:42 | trade | женя дилдорез 2017 was killed 356 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:46 | in their way | stood between aiyoq and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 21 1:40 | trade | BOT Bob was killed 209 units away: not traded within 5 s (pros: 969 ms) |
| 21 1:33 | trade | Agnostic was killed 323 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:16 | killed by them | Glock-18 | 562 ms | 562 ms | 0.5° | ||
| 2 1:40 | killed by them | Galil AR | 266 ms | 359 ms | 3.7° | ||
| 3 1:49 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:34 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:33 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:42 | hit them | MP9 | 375 ms | – | 6.0° | ||
| 4 1:42 | killed by them | AK-47 | 469 ms | 672 ms | 7.0° | ||
| 5 1:44 | killed by them | MP7 | 1531 ms | 3047 ms | 23.5° | ||
| 6 0:56 | killed them | AWP | 375 ms | 375 ms | 0.5° | ||
| 7 0:47 | killed by them | M4A4 | 500 ms | 594 ms | 3.5° | ||
| 8 1:15 | killed them | M4A1-S | 281 ms | 578 ms | 2.7° | ||
| 8 1:07 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:07 | hit them | M4A4 | 125 ms | – | 2.3° | ||
| 9 1:20 | hit by them | AK-47 | 281 ms | – | 3.0° | ||
| 10 1:43 | hit them | Five-SeveN | 266 ms | – | 1.7° | ||
| 10 1:43 | hit by them | Desert Eagle | 453 ms | – | 1.2° | ||
| 10 1:07 | killed them | Five-SeveN | 312 ms | 312 ms | 6.2° | ||
| 11 1:30 | hit by them | SSG 08 | 344 ms | – | 1.5° | ||
| 12 1:36 | hit by them | MAC-10 | 438 ms | – | 3.9° | ||
| 12 1:35 | hit by them | MAC-10 | 734 ms | – | 7.7° | ||
| 12 bomb 0:37 | killed by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:40 | hit them | Glock-18 | 219 ms | – | 1.3° | ||
| 13 1:34 | killed them | Glock-18 | 531 ms | 969 ms | 5.4° | ||
| 13 1:32 | killed them | Glock-18 | 625 ms | 625 ms | 11.8° | ||
| 13 1:30 | killed by them | USP-S | 500 ms | 500 ms | 1.0° | ||
| 14 1:27 | hit by them | MP7 | 1156 ms | – | 35.6° | ||
| 14 1:26 | killed them | AK-47 | 1922 ms | 2016 ms | 6.3° | ||
| 14 1:22 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:19 | killed by them | MP9 | 312 ms | 734 ms | 0.4° | ||
| 15 1:18 | hit them | Tec-9 | 859 ms | – | 4.2° | ||
| 15 1:18 | killed by them | M4A1-S | 875 ms | 1078 ms | 39.4° | ||
| 16 1:02 | hit by them | AK-47 | 250 ms | – | 1.2° | ||
| 16 1:02 | killed them | Desert Eagle | 328 ms | 328 ms | 0.6° | ||
| 16 0:50 | hit by them | M4A4 | 359 ms | – | 1.2° | ||
| 16 0:37 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:40 | hit them | MAC-10 | 78 ms | – | 3.1° | ||
| 17 1:40 | killed by them | AWP | 203 ms | 203 ms | 2.5° | ||
| 18 0:57 | killed by them | M4A1-S | 516 ms | 812 ms | 5.7° | ||
| 19 1:44 | killed by them | M4A1-S | 375 ms | 781 ms | 1.1° | ||
| 19 1:44 | hit them | Galil AR | 625 ms | – | 3.7° | ||
| 20 1:41 | hit by them | AK-47 | 406 ms | – | 5.0° | ||
| 20 1:40 | hit them | Desert Eagle | 1250 ms | – | 6.0° | ||
| 20 1:15 | hit them | SSG 08 | 94 ms | – | 1.2° | ||
| 20 1:14 | hit by them | AK-47 | 453 ms | – | 1.2° | ||
| 20 1:11 | killed by them | AK-47 | 484 ms | 484 ms | 4.4° | ||
| 21 1:41 | hit them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:32 | killed by them | AK-47 | 484 ms | 688 ms | 2.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:44 | Desert Eagle | 1141 | fine - pros would have fired it too | 0/1 | 47% / 59% | ||
| 4 1:42 | MP9 | 265 | fine - pros would have fired it too | 4/6 | cut short (a death, a reload) | 39% / 50% | |
| 5 1:46 | Desert Eagle | 958 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 48% / 61% | |
| 6 1:02 | AWP | 2296 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 56% / 63% | |
| 6 0:56 | AWP | 2085 | fine - pros would have fired it too | 1/1 | killed them | 60% / 60% | |
| 7 0:47 | AWP | 1099 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 35% / 64% | |
| 8 1:15 | M4A1-S | 422 | fine - pros would have fired it too | 4/8 | killed them | 37% / 47% | |
| 8 1:07 | M4A1-S | 1041 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 53% | |
| 10 1:45 | Five-SeveN | 662 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/5 | 16% / 50% | ||
| 10 1:07 | Five-SeveN | 397 | fine - pros would have fired it too | 1/2 | killed them | 77% / 77% | |
| 11 1:30 | AWP | 1828 | fine - pros would have fired it too | 0/1 | 84% / 84% | ||
| 12 1:36 | Desert Eagle | 736 | too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target | 0/2 | 20% / 50% | ||
| 13 1:40 | Glock-18 | 812 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/2 | 18% / 43% | ||
| 13 1:34 | Glock-18 | 472 | fine - pros would have fired it too | 2/5 | killed them | 32% / 57% | |
| 13 1:32 | Glock-18 | 393 | fine - pros would have fired it too | 1/4 | killed them | 44% / 44% | |
| 14 1:26 | AK-47 | 464 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 2/9 | killed them | 4% / 47% | |
| 14 1:19 | AK-47 | 442 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 29% / 51% | |
| 15 1:19 | Tec-9 | 554 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 39% / 44% | |
| 16 1:02 | Desert Eagle | 947 | fine - pros would have fired it too | 1/1 | killed them | 55% / 55% | |
| 17 1:40 | MAC-10 | 341 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 66% / 66% | |
| 19 1:44 | Galil AR | 959 | fired while moving (182 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 0% / 55% | |
| 20 1:41 | Desert Eagle | 1006 | fired while moving (184 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 7% / 38% | |
| 21 1:33 | Glock-18 | 510 | fired while moving (216 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 50% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
