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Dust II, lost 8-13 · Sat 10 Oct, 18:40

El Hadji DioufGold Nova Master

The match

Aim

352 msTTD578 msTTK3.4°Crosshair↓25%1st bullet32%Spray21%Head69%Counter-strafe

Scoreboard

59ADR71%KAST

Positioning

Shots

8/23Rushed↓2/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-101817%
Desert Eagle1612%
Five-SeveN1315%
M4A1-S862%
Glock-18850%
AK-47825%
MP9667%
Galil AR520%
AWP425%
Tec-9333%
SSG 08250%
USP-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
24/10316 1:02 1 kill (Deagle), 1 headshot T2.5
45/1038 1:14 1 kill (M4A1-S) CT1.0
54/10313 1:33 2 kills (Glock ×2), 1 headshot, in 1.4 s T0.9
65/10310 1:07 1 kill (Five-SeveN), 1 headshot CT0.4
82/10314 1:26 1 kill (AK-47), 1 headshot T-0.2
86/1036 0:56 1 kill (AWP) CT-0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
16 0:46 1v3 before the plant T · 21 HP · Lower Tunnellost - died later · saw each other
20 1:18 1v3 before the plant T · 74 HP · T Spawnlost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 4 good, 1 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:36 goodblinded Kirk 3.3 s (0.7 s white); blinded Agnostic 4.0 s holding Short Stairs - safe
11 1:25 goodblinded D10K 4.6 s (1.8 s white), Brian 4.1 s (1.4 s white); blinded Agnostic 3.9 s on the move through Short Stairs - safe
12 bomb 0:38 goodblinded Kirk 4.7 s (1.9 s white)
15 1:48 wastedbarely blinded D10K 0.6 s (0.1 s white)
18 1:16 weakbarely blinded D10K 1.6 s (0.1 s white), Kirk 1.3 s (0.1 s white)
21 1:33 goodblinded Brian 4.2 s (1.5 s white); blinded Agnostic 3.1 s holding Bombsite B - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
27 grenades: 22 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Mid Doors (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:50 exposeda smoke at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2241 units away; a running throw
11 1:49 exposeda smoke at Mid Doors - seen by 2 enemies for 1.0 s, the nearest 1851 units away, thrown in the open; a running throw
12 1:38 punishedhit by BREATHE 2.0 s after throwing an HE at B Doors, before the gun was ready - seen by 2 enemies for 1.6 s, the nearest 713 units away, thrown in the open; a running throw
18 1:05 exposedan HE at Catwalk - seen by 1 enemy for 0.6 s, the nearest 1080 units away
21 1:47 exposeda smoke at Upper Tunnel - seen by 1 enemy for 1.1 s, the nearest 644 units away; a running throw

Positioning

In 2 of your 29 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 1 of your 21 duels (5%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 0:47 BrianCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
21 1:33 N3X0Bombsite Bcover not used: 96 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 1 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:21 tradeBOT Bob was killed 989 units away: not traded within 5 s (pros: 2,031 ms)
1 1:19 tradeженя дилдорез 2017 was killed 858 units away: not traded within 5 s (pros: 2,031 ms)
1 1:17 holdheld with aiyoq, 639 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms before aiyoq)
6 1:40 tradeaiyoq was killed 511 units away: not traded within 5 s (pros: 2,031 ms)
7 1:04 tradeAgnostic was killed 853 units away: not traded within 5 s (pros: 2,031 ms)
7 0:47 holdheld with aiyoq, 347 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms before aiyoq)
9 1:20 holdheld with Agnostic, 534 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after Agnostic)
11 1:51 tradeженя дилдорез 2017 was killed 201 units away: not traded within 5 s (pros: 969 ms)
12 1:31 tradeBOT Bob was killed 501 units away: not traded within 5 s (pros: 2,031 ms)
14 1:46 tradeженя дилдорез 2017 was killed 794 units away: not traded within 5 s (pros: 2,031 ms)
14 1:24 holdheld with BOT Bob, 379 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms before BOT Bob)
15 1:51 line of firestood in женя дилдорез 2017's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
16 1:08 tradeженя дилдорез 2017 was killed 434 units away: not traded within 5 s (pros: 1,641 ms)
16 0:46 tradeAgnostic was killed 993 units away: not traded within 5 s (pros: 2,031 ms)
19 1:45 tradeBOT Bob was killed 390 units away: not traded within 5 s (pros: 1,641 ms)
20 1:42 peek togetherpeeked the same enemy as женя дилдорез 2017, 391 ms after them - late - your team-mate went first, as bait
20 1:42 tradeженя дилдорез 2017 was killed 356 units away: not traded within 5 s (pros: 625 ms)
21 1:46 in their waystood between aiyoq and an enemy they could see, for 250 ms (pros: 125 ms at a time)
21 1:40 tradeBOT Bob was killed 209 units away: not traded within 5 s (pros: 969 ms)
21 1:33 tradeAgnostic was killed 323 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:16 Briankilled by themGlock-18562 ms562 ms0.5°
2 1:40 Kirkkilled by themGalil AR266 ms359 ms3.7°
3 1:49 Brianhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:34 Brianhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:33 Briankilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:42 Kirkhit themMP9375 ms–6.0°
4 1:42 Kirkkilled by themAK-47469 ms672 ms7.0°
5 1:44 D10Kkilled by themMP71531 ms3047 ms23.5°
6 0:56 BREATHEkilled themAWP375 ms375 ms0.5°
7 0:47 Briankilled by themM4A4500 ms594 ms3.5°
8 1:15 D10Kkilled themM4A1-S281 ms578 ms2.7°
8 1:07 BREATHEkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:07 BREATHEhit themM4A4125 ms–2.3°
9 1:20 BREATHEhit by themAK-47281 ms–3.0°
10 1:43 Brianhit themFive-SeveN266 ms–1.7°
10 1:43 Brianhit by themDesert Eagle453 ms–1.2°
10 1:07 BREATHEkilled themFive-SeveN312 ms312 ms6.2°
11 1:30 Brianhit by themSSG 08344 ms–1.5°
12 1:36 BREATHEhit by themMAC-10438 ms–3.9°
12 1:35 N3X0hit by themMAC-10734 ms–7.7°
12 bomb 0:37 BREATHEkilled by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
13 1:40 Brianhit themGlock-18219 ms–1.3°
13 1:34 BREATHEkilled themGlock-18531 ms969 ms5.4°
13 1:32 Briankilled themGlock-18625 ms625 ms11.8°
13 1:30 N3X0killed by themUSP-S500 ms500 ms1.0°
14 1:27 Kirkhit by themMP71156 ms–35.6°
14 1:26 Kirkkilled themAK-471922 ms2016 ms6.3°
14 1:22 Brianhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
14 1:19 N3X0killed by themMP9312 ms734 ms0.4°
15 1:18 Kirkhit themTec-9859 ms–4.2°
15 1:18 Kirkkilled by themM4A1-S875 ms1078 ms39.4°
16 1:02 N3X0hit by themAK-47250 ms–1.2°
16 1:02 N3X0killed themDesert Eagle328 ms328 ms0.6°
16 0:50 Kirkhit by themM4A4359 ms–1.2°
16 0:37 BREATHEkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 1:40 Brianhit themMAC-1078 ms–3.1°
17 1:40 Briankilled by themAWP203 ms203 ms2.5°
18 0:57 BREATHEkilled by themM4A1-S516 ms812 ms5.7°
19 1:44 Kirkkilled by themM4A1-S375 ms781 ms1.1°
19 1:44 Kirkhit themGalil AR625 ms–3.7°
20 1:41 Kirkhit by themAK-47406 ms–5.0°
20 1:40 Kirkhit themDesert Eagle1250 ms–6.0°
20 1:15 BREATHEhit themSSG 0894 ms–1.2°
20 1:14 BREATHEhit by themAK-47453 ms–1.2°
20 1:11 BREATHEkilled by themAK-47484 ms484 ms4.4°
21 1:41 N3X0hit themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
21 1:32 N3X0killed by themAK-47484 ms688 ms2.4°

Shots

You fired 8 of your 23 first shots too soon: 4 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:44 BREATHEDesert Eagle1141fine - pros would have fired it too0/147% / 59%
4 1:42 KirkMP9265fine - pros would have fired it too4/6cut short (a death, a reload)39% / 50%
5 1:46 D10KDesert Eagle958fine - pros would have fired it too0/6cut short (a death, a reload)48% / 61%
6 1:02 N3X0AWP2296fine - pros would have fired it too0/1cut short (a death, a reload)56% / 63%
6 0:56 BREATHEAWP2085fine - pros would have fired it too1/1killed them60% / 60%
7 0:47 BrianAWP1099fine - pros would have fired it too0/1cut short (a death, a reload)35% / 64%
8 1:15 D10KM4A1-S422fine - pros would have fired it too4/8killed them37% / 47%
8 1:07 BREATHEM4A1-S1041aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 53%
10 1:45 KirkFive-SeveN662fired while moving (230 u/s), too fast to be accurate - stop first0/516% / 50%
10 1:07 BREATHEFive-SeveN397fine - pros would have fired it too1/2killed them77% / 77%
11 1:30 BrianAWP1828fine - pros would have fired it too0/184% / 84%
12 1:36 BREATHEDesert Eagle736too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target0/220% / 50%
13 1:40 BrianGlock-18812aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/218% / 43%
13 1:34 BREATHEGlock-18472fine - pros would have fired it too2/5killed them32% / 57%
13 1:32 BrianGlock-18393fine - pros would have fired it too1/4killed them44% / 44%
14 1:26 KirkAK-47464aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first2/9killed them4% / 47%
14 1:19 N3X0AK-47442fine - pros would have fired it too0/3cut short (a death, a reload)29% / 51%
15 1:19 KirkTec-9554fine - pros would have fired it too1/3cut short (a death, a reload)39% / 44%
16 1:02 N3X0Desert Eagle947fine - pros would have fired it too1/1killed them55% / 55%
17 1:40 BrianMAC-10341fine - pros would have fired it too2/2cut short (a death, a reload)66% / 66%
19 1:44 KirkGalil AR959fired while moving (182 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)0% / 55%
20 1:41 KirkDesert Eagle1006fired while moving (184 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)7% / 38%
21 1:33 N3X0Glock-18510fired while moving (216 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 50%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.