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Dust II, won 13-6 · Sun 11 Oct, 17:42

AgnosticGold Nova Master

The match

Aim

446 msTTD570 msTTK2.3°Crosshair↓37%1st bullet76%Spray21%Head73%Counter-strafe

Scoreboard

75ADR84%KAST

Positioning

Shots

12/32Rushed↓1/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A43043%
AK-472454%
USP-S1650%
Glock-18138%
MAC-101191%
M4A1-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/8012 1:20 2 kills (M4A4 ×2), in 4.6 s CT2.9
13/809 0:36 1 kill (M4A1-S), a wallbang CT2.7
15/8019 1:04 3 kills (AK-47 ×3), 1 headshot, in 76.2 s T2.6
24/8010 0:23 2 kills (AK-47 ×2), 1 headshot, in 13.9 s CT2.1
27/805 1:35 1 kill (M4A4), a wallbang CT1.9
40/8015 1:45 1 kill (MAC-10), 1 headshot T1.0
48/8014 1:28 1 kill (MAC-10), 1 headshot T0.7
57/8018 bomb 0:34 1 kill (AK-47) T0.3
62/803 1:19 1 kill (M4A4) CT0.0
69/801 1:29 3 kills (USP-S ×3), 2 headshots, in 54.4 s CT-0.4
71/8016 1:33 2 kills (AK-47 ×2), all headshots, in 49.1 s T-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 0:36 1v1 before the plant CT · 61 HP · Extended Awon - killed them · first fight won, saw each other
16 1:19 1v3 before the plant T · 100 HP · Long Doorslost - died later, after 1 kill · first fight won, saw each other
19 1:06 1v3 before the plant T · 100 HP · Middlewon - killed all 3 · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:37 goodblinded Zιkοη❤ 3.9 s (1.2 s white)
16 1:47 wastedno enemy blinded for long; blinded themselves 2.2 s on the move through Outside Long - safe
19 0:51 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 25 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:41 punishedkilled by YOUR GIRL 0.6 s after throwing a molotov at Catwalk, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 366 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:30 peek togetherpeeked the same enemy as fel1x, 812 ms before them - early - you went first, alone
1 0:56 peek togetherpeeked the same enemy as fel1x, 344 ms after them - late - your team-mate went first, as bait
1 0:55 tradefel1x was killed 521 units away: you traded in 1,938 ms (pros: 625 ms)
1 0:37 holdheld with semiramis, 371 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 1,844 ms after semiramis)
1 0:36 tradesemiramis was killed 373 units away: you traded in 1,766 ms (pros: 1,641 ms)
3 1:25 tradefel1x was killed 937 units away: not traded within 5 s (pros: 2,031 ms)
4 1:50 tradefel1x was killed 923 units away: not traded within 5 s (pros: 2,031 ms)
6 1:36 tradeduality was killed 872 units away: not traded within 5 s (pros: 2,031 ms)
8 1:34 tradesemiramis was killed 869 units away: not traded within 5 s (pros: 2,031 ms)
13 1:35 tradeSehnsuch was killed 816 units away: not traded within 5 s (pros: 2,031 ms)
13 1:22 tradesemiramis was killed 351 units away: not traded within 5 s (pros: 1,641 ms)
16 1:42 tradeSehnsuch was killed 897 units away: not traded within 5 s (pros: 2,031 ms)
16 1:36 holdheld with semiramis, 648 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after semiramis)
16 1:34 tradefel1x was killed 1015 units away: you traded in 1,344 ms (pros: 625 ms)
18 1:50 tradefel1x was killed 521 units away: not traded within 5 s (pros: 2,031 ms)
18 1:23 tradeSehnsuch was killed 724 units away: not traded within 5 s (pros: 2,031 ms)
19 1:10 tradesemiramis was killed 149 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 Zιkοη❤killed themUSP-S47 ms891 ms0.9°
1 0:55 YOUR GIRLkilled themUSP-S562 ms2297 ms0.8°
1 0:54 YOUR GIRLhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 0:34 VamPir(ШУТ)killed themUSP-S422 ms422 ms0.6°
3 1:19 YOUR GIRLkilled themM4A4406 ms1078 ms1.2°
5 1:36 YOUR GIRLkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:36 YOUR GIRLhit by themSSG 080 ms–0.9°
5 1:33 Zιkοη❤killed by themGalil AR484 ms578 ms0.6°
5 1:33 Zιkοη❤hit themM4A4531 ms–1.5°
6 1:20 D I Z E R T O Dkilled by themAK-47406 ms906 ms0.7°
6 1:20 D I Z E R T O Dhit themM4A4656 ms–6.1°
7 1:38 Dmitry NaGievhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:37 Dmitry NaGievhit themM4A4188 ms–1.3°
7 1:36 Zιkοη❤killed by themAK-47312 ms406 ms1.3°
9 1:07 D I Z E R T O Dhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 0:38 Dmitry NaGievhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 0:37 Dmitry NaGievkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
10 0:23 YOUR GIRLkilled themAK-47531 ms531 ms2.0°
10 0:09 Dmitry NaGievkilled themAK-47391 ms484 ms8.0°
11 1:41 YOUR GIRLkilled by themAK-47375 ms375 ms9.6°
12 1:20 Dmitry NaGievkilled themM4A4266 ms344 ms2.6°
12 1:16 Zιkοη❤killed themM4A4516 ms688 ms0.5°
12 1:16 Zιkοη❤hit by themAK-47625 ms–1.9°
12 1:13 D I Z E R T O Dhit themM4A4547 ms–5.6°
13 1:24 YOUR GIRLhit themGlock-18438 ms–3.3°
13 1:24 YOUR GIRLhit by themP2000891 ms–6.7°
13 bomb 0:35 YOUR GIRLkilled by themUSP-S266 ms266 ms2.6°
14 1:29 Zιkοη❤hit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
14 1:28 Zιkοη❤killed themMAC-10453 ms609 ms21.7°
15 1:46 YOUR GIRLkilled themMAC-10234 ms672 ms2.7°
15 1:46 YOUR GIRLhit by themXM1014375 ms–2.5°
15 1:28 Zιkοη❤killed by themMP9562 ms1109 ms5.8°
16 1:33 D I Z E R T O Dkilled themAK-47344 ms438 ms0.6°
16 0:44 Dmitry NaGievkilled themAK-47859 ms859 ms1.8°
16 0:42 Zιkοη❤killed by themAK-47359 ms359 ms2.5°
18 1:29 D I Z E R T O Dhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:36 D I Z E R T O Dhit themAK-47469 ms–3.6°
18 bomb 0:34 D I Z E R T O Dkilled themAK-47469 ms469 ms0.5°
19 1:04 Zιkοη❤killed themAK-4794 ms203 ms5.0°
19 0:58 D I Z E R T O Dhit by themM4A4141 ms–3.5°
19 0:58 D I Z E R T O Dkilled themAK-47125 ms234 ms3.9°
19 bomb 0:07 Dmitry NaGievkilled themAK-47672 ms672 ms7.3°

Shots

You fired 12 of your 32 first shots too soon: 8 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:31 Zιkοη❤USP-S1089aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 52%
1 1:30 Zιkοη❤USP-S1078fine - pros would have fired it too0/118% / 37%
1 1:30 Zιkοη❤USP-S1078fine - pros would have fired it too2/5killed them55% / 57%
1 0:55 YOUR GIRLUSP-S1622aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first4/73% / 36%
1 0:53 YOUR GIRLUSP-S1622fine - pros would have fired it too1/2killed them37% / 41%
1 0:34 VamPir(ШУТ)USP-S742fine - pros would have fired it too1/2killed them59% / 59%
3 1:19 YOUR GIRLM4A41374fine - pros would have fired it too1/341% / 44%
3 1:19 YOUR GIRLM4A41375fine - pros would have fired it too1/4killed them65% / 65%
5 1:35 YOUR GIRLM4A41241fine - pros would have fired it too3/6killed them53% / 53%
5 1:33 Zιkοη❤M4A4801fine - pros would have fired it too1/3cut short (a death, a reload)30% / 53%
6 1:21 D I Z E R T O DM4A4641aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/7cut short (a death, a reload)22% / 52%
7 1:37 Dmitry NaGievM4A41157fine - pros would have fired it too1/466% / 66%
9 1:20 D I Z E R T O DM4A1-S927aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/316% / 46%
10 0:23 YOUR GIRLAK-471159fine - pros would have fired it too1/2killed them70% / 70%
10 0:09 Dmitry NaGievAK-47364fired while moving (119 u/s), too fast to be accurate - stop first2/6killed them15% / 56%
12 1:20 Dmitry NaGievM4A4397fine - pros would have fired it too2/6killed them55% / 55%
12 1:16 Zιkοη❤M4A4863fine - pros would have fired it too3/9killed them38% / 46%
12 1:13 D I Z E R T O DM4A41181fired while moving (153 u/s), too fast to be accurate - stop first1/75% / 45%
13 1:39 Dmitry NaGievGlock-181543aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/314% / 41%
13 1:36 Dmitry NaGievGlock-181319fired while moving (111 u/s), too fast to be accurate - stop first0/410% / 36%
13 1:28 YOUR GIRLGlock-181042fine - pros would have fired it too0/4cut short (a death, a reload)31% / 36%
13 1:24 YOUR GIRLGlock-181050fine - pros would have fired it too1/655% / 56%
13 bomb 0:35 D I Z E R T O DGlock-181495aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1cut short (a death, a reload)15% / 45%
14 1:29 Zιkοη❤MAC-10667fine - pros would have fired it too3/9killed them26% / 46%
15 1:46 YOUR GIRLMAC-10380fine - pros would have fired it too7/10killed them39% / 57%
16 1:33 D I Z E R T O DAK-471518fine - pros would have fired it too2/2killed them58% / 58%
16 0:44 Dmitry NaGievAK-47638aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/9killed them11% / 49%
18 1:30 D I Z E R T O DAK-471783aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/31 bullet after pros would have stopped11% / 50%
18 bomb 0:36 D I Z E R T O DAK-471149fine - pros would have fired it too2/637% / 62%
18 bomb 0:34 D I Z E R T O DAK-471038fired while moving (100 u/s), too fast to be accurate - stop first1/7killed them5% / 46%
19 1:04 Zιkοη❤AK-47472fine - pros would have fired it too2/5killed them80% / 80%
19 bomb 0:07 Dmitry NaGievAK-47768fine - pros would have fired it too1/1killed them59% / 59%

Positioning

In none of your 27 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 1 of your 22 duels (4%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.