Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 30 | 43% |
| AK-47 | 24 | 54% |
| USP-S | 16 | 50% |
| Glock-18 | 13 | 8% |
| MAC-10 | 11 | 91% |
| M4A1-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/80 | 12 1:20 | 2 kills (M4A4 ×2), in 4.6 s CT | 2.9 |
| 13/80 | 9 0:36 | 1 kill (M4A1-S), a wallbang CT | 2.7 |
| 15/80 | 19 1:04 | 3 kills (AK-47 ×3), 1 headshot, in 76.2 s T | 2.6 |
| 24/80 | 10 0:23 | 2 kills (AK-47 ×2), 1 headshot, in 13.9 s CT | 2.1 |
| 27/80 | 5 1:35 | 1 kill (M4A4), a wallbang CT | 1.9 |
| 40/80 | 15 1:45 | 1 kill (MAC-10), 1 headshot T | 1.0 |
| 48/80 | 14 1:28 | 1 kill (MAC-10), 1 headshot T | 0.7 |
| 57/80 | 18 bomb 0:34 | 1 kill (AK-47) T | 0.3 |
| 62/80 | 3 1:19 | 1 kill (M4A4) CT | 0.0 |
| 69/80 | 1 1:29 | 3 kills (USP-S ×3), 2 headshots, in 54.4 s CT | -0.4 |
| 71/80 | 16 1:33 | 2 kills (AK-47 ×2), all headshots, in 49.1 s T | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 0:36 | 1v1 before the plant CT · 61 HP · Extended A | won - killed them · first fight won, saw each other |
| 16 1:19 | 1v3 before the plant T · 100 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other |
| 19 1:06 | 1v3 before the plant T · 100 HP · Middle | won - killed all 3 · first fight won, saw each other |
Flashes
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:37 | good | blinded Zιkοη❤ 3.9 s (1.2 s white) |
| 16 1:47 | wasted | no enemy blinded for long; blinded themselves 2.2 s on the move through Outside Long - safe |
| 19 0:51 | wasted | no enemy blinded for long |
Throws
26 grenades: 25 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:41 | punished | killed by YOUR GIRL 0.6 s after throwing a molotov at Catwalk, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 366 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:30 | peek together | peeked the same enemy as fel1x, 812 ms before them - early - you went first, alone |
| 1 0:56 | peek together | peeked the same enemy as fel1x, 344 ms after them - late - your team-mate went first, as bait |
| 1 0:55 | trade | fel1x was killed 521 units away: you traded in 1,938 ms (pros: 625 ms) |
| 1 0:37 | hold | held with semiramis, 371 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 1,844 ms after semiramis) |
| 1 0:36 | trade | semiramis was killed 373 units away: you traded in 1,766 ms (pros: 1,641 ms) |
| 3 1:25 | trade | fel1x was killed 937 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:50 | trade | fel1x was killed 923 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:36 | trade | duality was killed 872 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:34 | trade | semiramis was killed 869 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:35 | trade | Sehnsuch was killed 816 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:22 | trade | semiramis was killed 351 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:42 | trade | Sehnsuch was killed 897 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:36 | hold | held with semiramis, 648 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after semiramis) |
| 16 1:34 | trade | fel1x was killed 1015 units away: you traded in 1,344 ms (pros: 625 ms) |
| 18 1:50 | trade | fel1x was killed 521 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:23 | trade | Sehnsuch was killed 724 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:10 | trade | semiramis was killed 149 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | killed them | USP-S | 47 ms | 891 ms | 0.9° | ||
| 1 0:55 | killed them | USP-S | 562 ms | 2297 ms | 0.8° | ||
| 1 0:54 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 0:34 | killed them | USP-S | 422 ms | 422 ms | 0.6° | ||
| 3 1:19 | killed them | M4A4 | 406 ms | 1078 ms | 1.2° | ||
| 5 1:36 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:36 | hit by them | SSG 08 | 0 ms | – | 0.9° | ||
| 5 1:33 | killed by them | Galil AR | 484 ms | 578 ms | 0.6° | ||
| 5 1:33 | hit them | M4A4 | 531 ms | – | 1.5° | ||
| 6 1:20 | killed by them | AK-47 | 406 ms | 906 ms | 0.7° | ||
| 6 1:20 | hit them | M4A4 | 656 ms | – | 6.1° | ||
| 7 1:38 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:37 | hit them | M4A4 | 188 ms | – | 1.3° | ||
| 7 1:36 | killed by them | AK-47 | 312 ms | 406 ms | 1.3° | ||
| 9 1:07 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:38 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:37 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:23 | killed them | AK-47 | 531 ms | 531 ms | 2.0° | ||
| 10 0:09 | killed them | AK-47 | 391 ms | 484 ms | 8.0° | ||
| 11 1:41 | killed by them | AK-47 | 375 ms | 375 ms | 9.6° | ||
| 12 1:20 | killed them | M4A4 | 266 ms | 344 ms | 2.6° | ||
| 12 1:16 | killed them | M4A4 | 516 ms | 688 ms | 0.5° | ||
| 12 1:16 | hit by them | AK-47 | 625 ms | – | 1.9° | ||
| 12 1:13 | hit them | M4A4 | 547 ms | – | 5.6° | ||
| 13 1:24 | hit them | Glock-18 | 438 ms | – | 3.3° | ||
| 13 1:24 | hit by them | P2000 | 891 ms | – | 6.7° | ||
| 13 bomb 0:35 | killed by them | USP-S | 266 ms | 266 ms | 2.6° | ||
| 14 1:29 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:28 | killed them | MAC-10 | 453 ms | 609 ms | 21.7° | ||
| 15 1:46 | killed them | MAC-10 | 234 ms | 672 ms | 2.7° | ||
| 15 1:46 | hit by them | XM1014 | 375 ms | – | 2.5° | ||
| 15 1:28 | killed by them | MP9 | 562 ms | 1109 ms | 5.8° | ||
| 16 1:33 | killed them | AK-47 | 344 ms | 438 ms | 0.6° | ||
| 16 0:44 | killed them | AK-47 | 859 ms | 859 ms | 1.8° | ||
| 16 0:42 | killed by them | AK-47 | 359 ms | 359 ms | 2.5° | ||
| 18 1:29 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:36 | hit them | AK-47 | 469 ms | – | 3.6° | ||
| 18 bomb 0:34 | killed them | AK-47 | 469 ms | 469 ms | 0.5° | ||
| 19 1:04 | killed them | AK-47 | 94 ms | 203 ms | 5.0° | ||
| 19 0:58 | hit by them | M4A4 | 141 ms | – | 3.5° | ||
| 19 0:58 | killed them | AK-47 | 125 ms | 234 ms | 3.9° | ||
| 19 bomb 0:07 | killed them | AK-47 | 672 ms | 672 ms | 7.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:31 | USP-S | 1089 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 52% | |
| 1 1:30 | USP-S | 1078 | fine - pros would have fired it too | 0/1 | 18% / 37% | ||
| 1 1:30 | USP-S | 1078 | fine - pros would have fired it too | 2/5 | killed them | 55% / 57% | |
| 1 0:55 | USP-S | 1622 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 4/7 | 3% / 36% | ||
| 1 0:53 | USP-S | 1622 | fine - pros would have fired it too | 1/2 | killed them | 37% / 41% | |
| 1 0:34 | USP-S | 742 | fine - pros would have fired it too | 1/2 | killed them | 59% / 59% | |
| 3 1:19 | M4A4 | 1374 | fine - pros would have fired it too | 1/3 | 41% / 44% | ||
| 3 1:19 | M4A4 | 1375 | fine - pros would have fired it too | 1/4 | killed them | 65% / 65% | |
| 5 1:35 | M4A4 | 1241 | fine - pros would have fired it too | 3/6 | killed them | 53% / 53% | |
| 5 1:33 | M4A4 | 801 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 30% / 53% | |
| 6 1:21 | M4A4 | 641 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/7 | cut short (a death, a reload) | 22% / 52% | |
| 7 1:37 | M4A4 | 1157 | fine - pros would have fired it too | 1/4 | 66% / 66% | ||
| 9 1:20 | M4A1-S | 927 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/3 | 16% / 46% | ||
| 10 0:23 | AK-47 | 1159 | fine - pros would have fired it too | 1/2 | killed them | 70% / 70% | |
| 10 0:09 | AK-47 | 364 | fired while moving (119 u/s), too fast to be accurate - stop first | 2/6 | killed them | 15% / 56% | |
| 12 1:20 | M4A4 | 397 | fine - pros would have fired it too | 2/6 | killed them | 55% / 55% | |
| 12 1:16 | M4A4 | 863 | fine - pros would have fired it too | 3/9 | killed them | 38% / 46% | |
| 12 1:13 | M4A4 | 1181 | fired while moving (153 u/s), too fast to be accurate - stop first | 1/7 | 5% / 45% | ||
| 13 1:39 | Glock-18 | 1543 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/3 | 14% / 41% | ||
| 13 1:36 | Glock-18 | 1319 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/4 | 10% / 36% | ||
| 13 1:28 | Glock-18 | 1042 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 31% / 36% | |
| 13 1:24 | Glock-18 | 1050 | fine - pros would have fired it too | 1/6 | 55% / 56% | ||
| 13 bomb 0:35 | Glock-18 | 1495 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 15% / 45% | |
| 14 1:29 | MAC-10 | 667 | fine - pros would have fired it too | 3/9 | killed them | 26% / 46% | |
| 15 1:46 | MAC-10 | 380 | fine - pros would have fired it too | 7/10 | killed them | 39% / 57% | |
| 16 1:33 | AK-47 | 1518 | fine - pros would have fired it too | 2/2 | killed them | 58% / 58% | |
| 16 0:44 | AK-47 | 638 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/9 | killed them | 11% / 49% | |
| 18 1:30 | AK-47 | 1783 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/3 | 1 bullet after pros would have stopped | 11% / 50% | |
| 18 bomb 0:36 | AK-47 | 1149 | fine - pros would have fired it too | 2/6 | 37% / 62% | ||
| 18 bomb 0:34 | AK-47 | 1038 | fired while moving (100 u/s), too fast to be accurate - stop first | 1/7 | killed them | 5% / 46% | |
| 19 1:04 | AK-47 | 472 | fine - pros would have fired it too | 2/5 | killed them | 80% / 80% | |
| 19 bomb 0:07 | AK-47 | 768 | fine - pros would have fired it too | 1/1 | killed them | 59% / 59% |
Positioning
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
