Competitive · Sun 11 Oct, 17:42 · 19 rounds, 30 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 6 | Started as Terrorists · 6 | Started as Terrorists · 6 | Started as Terrorists · 6 | ||||||||||||||||||||||||||||||||
![]() | 18 | 15 | 1 | +3 | 92 | 28% | 58% | 1-3 | 45 | 7 | 2/3 | 359 ms | 625 ms | 2.4° | 36% | 48% | 7% | 62% | 25 | 0% 0/34 | 0 | 0 | 0 | 29% | 10% 1/10 | 0% 0/6 | 44% 19/43 | 12 | 7 | 56% 10/18 | 1% | 36% pro 54% | |||
![]() | 13 | 17 | 4 | -4 | 88 | 62% | 47% | 1-0 | 0 | 8 | 0/4 | 422 ms | 688 ms | 2.1° | 19% | 40% | 17% | 53% | 25 | 2% 1/42 | 1 | 0 | 0 | 32% | 12% 2/17 | 0% 0/14 | 67% 22/33 | 16 | 6 | 29% 4/14 | 1% | 25% pro 54% | |||
| 12 | 17 | 4 | -5 | 63 | 58% | 53% | 3-2 | 0 | 5 | 0/3 | 695 ms | 1000 ms | 2.0° | 20% | 30% | 19% | 63% | 14 | 4% 1/28 | 1 | 0 | 0 | 31% | 0% 0/11 | 12% 1/8 | 57% 16/28 | 10 | 6 | 22% 2/9 | 2% | 32% pro 54% | ||||
![]() | 12 | 17 | 5 | -5 | 83 | 50% | 58% | 4-3 | 0 | 8 | – | 406 ms | 797 ms | 4.1° | 35% | 29% | 17% | 40% | 22 | 0% 0/33 | 0 | 0 | 0 | 4% | 0% 0/12 | 0% 0/6 | 76% 13/17 | 10 | 3 | 20% 1/5 | 0% | 18% pro 49% | |||
![]() | 2 | 8 | 1 | -6 | 16 | 100% | 33% | 0-1 | 1 | 7 | 0/5 | 453 ms | 484 ms | 1.0° | 20% | – | 33% | 20% | 3 | 10% 1/10 | 0 | 1 | 0 | 29% | 0% 0/6 | 0/1 | 60% 3/5 | 2 | 1 | – | – | 19% pro 48% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 20 | 11 | 6 | +9 | 118 | 65% | 74% | 3-0 | 44 | 7 | 0/2 | 344 ms | 375 ms | 1.3° | 42% | 33% | 26% | 85% | 27 | 2% 1/40 | 0 | 0 | 1 | 34% | 7% 1/15 | 0% 0/9 | 33% 13/39 | 5 | 8 | 54% 7/13 | 0% | 42% pro 58% | |||
![]() | 18 | 7 | 2 | +11 | 75 | 44% | 84% | 4-1 | 59 | 1 | 2/3 | 446 ms | 570 ms | 2.3° | 37% | 76% | 21% | 73% | 22 | 0% 0/27 | 0 | 0 | 0 | 4% | 0% 0/10 | 0/4 | 38% 12/32 | 4 | 8 | 8% 1/12 | 0% | 35% pro 52% | |||
![]() | 15 | 13 | 3 | +2 | 73 | 33% | 74% | 1-2 | 63 | 4 | 0/1 | 328 ms | 461 ms | 4.0° | 26% | 31% | 13% | 74% | 19 | 6% 2/33 | 0 | 0 | 2 | 67% | 0% 0/7 | 0/2 | 68% 13/19 | 2 | 11 | 10% 1/10 | – | 29% pro 55% | |||
![]() | 12 | 12 | 6 | +0 | 75 | 75% | 74% | 0-4 | 62 | 1 | – | 468 ms | 578 ms | 2.8° | 43% | 43% | 24% | 60% | 18 | 0% 0/27 | 0 | 0 | 0 | 10% | 0% 0/17 | 0% 0/6 | 51% 18/35 | 12 | 6 | 44% 7/16 | 0% | 37% pro 54% | |||
![]() | 6 | 14 | 5 | -8 | 48 | 50% | 63% | 1-2 | 38 | 11 | 0/2 | 461 ms | 938 ms | 6.0° | 26% | 26% | 11% | 61% | 12 | 8% 2/25 | 1 | 0 | 1 | 15% | 0% 0/5 | 0/2 | 54% 14/26 | 6 | 8 | 36% 4/11 | 0% | 27% pro 52% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 15 1:28 | 5 kills (MP9 ×2, M4A4 ×2, AK-47), 1 through smoke, 1 in the air, 1 headshot, in 63.2 s CT | 11.9 | |
| 2 | 4 1:36 | 4 kills (M4A4 ×3, AK-47), 3 headshots, in 25.1 s CT | 10.3 | |
| 3 | 6 0:59 | 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 43.2 s T | 7.7 | |
| 4 | 7 1:47 | 3 kills (AK-47 ×2, Deagle), 2 headshots, in 17.2 s CT | 6.8 | |
| 5 | 2 1:45 | 3 kills (Negev ×3), a wallbang, in 7 s CT | 6.8 | |
| 6 | 19 1:45 | 3 kills (AK-47 ×2, XM1014), 2 headshots, in 39.2 s CT | 4.6 | |
| 7 | 7 1:36 | 3 kills (AK-47 ×3), in 25.5 s T | 4.0 | |
| 8 | 5 1:17 | 3 kills (AK-47 ×3), all headshots, in 70.6 s T | 3.9 | |
| 9 | 10 1:14 | 2 kills (AK-47 ×2), all headshots, in 3.4 s CT | 3.6 | |
| 10 | 9 1:19 | 2 kills (XM1014 ×2), 1 headshot, in 9 s T | 3.1 | |
| 11 | 12 1:20 | 2 kills (M4A4 ×2), in 4.6 s CT | 2.9 | |
| 12 | 14 1:40 | 2 kills (Negev ×2), 1 through smoke, 1 headshot, in 7.6 s T | 2.9 |
Every moment (80)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 9 0:36 | 1 kill (M4A1-S), a wallbang CT | 2.7 | |
| 14 | 4 1:50 | 1 kill (Scout), a wallbang, 1 headshot T | 2.6 | |
| 15 | 19 1:04 | 3 kills (AK-47 ×3), 1 headshot, in 76.2 s T | 2.6 | |
| 16 | 17 1:19 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 17 | 9 0:46 | 2 kills (Negev ×2), a wallbang, 1 headshot, in 1.9 s CT | 2.5 | |
| 18 | 13 1:35 | 3 kills (USP-S ×3), 2 headshots, in 27.2 s CT | 2.4 | |
| 19 | 18 1:46 | 2 kills (AK-47 ×2), all headshots, in 19.8 s T | 2.4 | |
| 20 | 8 1:45 | 2 kills (AWP ×2), in 15.9 s CT | 2.4 | |
| 21 | 11 bomb 0:32 | 2 kills (AK-47 ×2), all headshots, in 15.7 s CT | 2.3 | |
| 22 | 6 1:36 | 2 kills (AK-47 ×2), in 16.2 s T | 2.2 | |
| 23 | 14 1:25 | 1 kill (Deagle), 1 headshot T | 2.1 | |
| 24 | 10 0:23 | 2 kills (AK-47 ×2), 1 headshot, in 13.9 s CT | 2.1 | |
| 25 | 15 1:29 | 2 kills (AK-47 ×2), 1 headshot, in 7.2 s T | 2.0 | |
| 26 | 3 1:18 | 2 kills (Scout ×2), 1 headshot, in 26 s CT | 2.0 | |
| 27 | 5 1:35 | 1 kill (M4A4), a wallbang CT | 1.9 | |
| 28 | 11 1:24 | 2 kills (AK-47 ×2), 1 through smoke, in 51.5 s T | 1.8 | |
| 29 | 10 1:16 | 2 kills (AK-47 ×2), all headshots, in 13.7 s T | 1.8 | |
| 30 | 3 1:25 | 2 kills (AK-47 ×2), 1 headshot, in 20.8 s T | 1.8 | |
| 31 | 18 1:50 | 2 kills (Scout ×2), 1 headshot, in 27.2 s CT | 1.7 | |
| 32 | 2 1:46 | 1 kill (Deagle), 1 headshot T | 1.5 | |
| 33 | 3 1:34 | 1 kill (FAMAS), 1 through smoke CT | 1.2 | |
| 34 | 11 1:41 | 2 kills (AK-47 ×2), 1 headshot, in 36.2 s T | 1.1 | |
| 35 | 16 1:23 | 2 kills (M4A1-S, AK-47), 1 headshot, in 40.5 s CT | 1.1 | |
| 36 | 6 1:50 | 1 kill (AWP), 1 headshot CT | 1.0 | |
| 37 | 6 0:26 | 1 kill (M4A1-S), 1 headshot CT | 1.0 | |
| 38 | 11 1:23 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 39 | 14 1:42 | 1 kill (XM1014) CT | 1.0 | |
| 40 | 15 1:45 | 1 kill (MAC-10), 1 headshot T | 1.0 | |
| 41 | 18 1:41 | 1 kill (AWP), 1 headshot T | 1.0 | |
| 42 | 19 1:10 | 1 kill (M4A1-S) CT | 1.0 | |
| 43 | 1 1:06 | 2 kills (Glock ×2), a wallbang, 1 headshot, in 11.3 s T | 0.9 | |
| 44 | 12 1:19 | 1 kill (M4A4) CT | 0.9 | |
| 45 | 10 1:03 | 1 kill (AK-47) T | 0.8 | |
| 46 | 5 1:29 | 1 kill (AWP) CT | 0.7 | |
| 47 | 5 0:04 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 48 | 14 1:28 | 1 kill (MAC-10), 1 headshot T | 0.7 | |
| 49 | 4 1:22 | 1 kill (AWP) CT | 0.6 | |
| 50 | 5 1:02 | 1 kill (AK-47) CT | 0.6 | |
| 51 | 13 1:17 | 1 kill (USP-S) T | 0.6 | |
| 52 | 17 1:35 | 1 kill (Scout), 1 headshot T | 0.6 | |
| 53 | 12 1:10 | 1 kill (M4A4) CT | 0.6 | |
| 54 | 17 1:19 | 2 kills (Scout, SCAR-20), 1 headshot, in 13.5 s T | 0.5 | |
| 55 | 7 bomb 0:34 | 1 kill (AK-47), 1 headshot CT | 0.5 | |
| 56 | 16 1:19 | 1 kill (AWP) CT | 0.3 | |
| 57 | 18 bomb 0:34 | 1 kill (AK-47) T | 0.3 | |
| 58 | 6 1:31 | 1 kill (Negev), 1 headshot CT | 0.3 | |
| 59 | 6 1:07 | 1 kill (M4A4) CT | 0.2 | |
| 60 | 1 1:26 | 1 kill (Glock), 1 headshot T | 0.2 | |
| 61 | 19 1:44 | 1 kill (Negev) T | 0.1 | |
| 62 | 3 1:19 | 1 kill (M4A4) CT | 0.0 | |
| 63 | 8 1:43 | 2 kills (Negev ×2), in 4.3 s CT | 0.0 | |
| 64 | 16 1:42 | 1 kill (SCAR-20), 1 headshot CT | 0.0 | |
| 65 | 5 1:33 | 1 kill (Galil) T | -0.1 | |
| 66 | 17 1:13 | 1 kill (M4A4), 1 headshot CT | -0.2 | |
| 67 | 2 1:35 | 2 kills (M4A1-S ×2), all headshots, in 41.3 s CT | -0.3 | |
| 68 | 8 1:34 | 1 kill (AK-47) T | -0.3 | |
| 69 | 1 1:29 | 3 kills (USP-S ×3), 2 headshots, in 54.4 s CT | -0.4 | |
| 70 | 3 0:16 | 1 kill (Glock), 1 headshot T | -0.5 | |
| 71 | 16 1:33 | 2 kills (AK-47 ×2), all headshots, in 49.1 s T | -0.6 | |
| 72 | 1 1:19 | 1 kill (USP-S), 1 headshot CT | -1.0 | |
| 73 | 13 1:22 | 1 kill (USP-S), 1 headshot CT | -1.4 | |
| 74 | 16 1:34 | 1 kill (M4A4) CT | -1.5 | |
| 75 | 1 0:36 | 1 kill (Glock), 1 headshot T | -1.8 | |
| 76 | 9 0:51 | 1 kill (Glock) T | -1.8 | |
| 77 | 1 1:27 | 1 kill (USP-S), 1 headshot CT | -2.0 | |
| 78 | 7 1:39 | 1 kill (Negev), 1 headshot CT | -2.4 | |
| 79 | 13 1:33 | 1 kill (Glock), 1 headshot T | -2.5 | |
| 80 | 13 1:35 | 1 kill (USP-S), 1 headshot CT | -3.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 0:53 | 1v2 before the plant T · 100 HP · Lower Tunnel | lost - died later, after 1 kill · saw each other | |
| 1 0:36 | 1v1 before the plant CT · 61 HP · Extended A | won - killed them · first fight won, saw each other | |
| 2 1:35 | 1v4 before the plant T · 100 HP · Long Doors | lost - died in the first fight · they saw them first | |
| 3 0:52 | 1v3 before the plant T · 100 HP · T Spawn | lost - saved, the time ran out · first fight won, saw each other | |
| 4 1:22 | 1v4 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other | |
| 5 0:06 | 1v2 before the plant CT · 100 HP · Long Doors | lost - died in the first fight · saw each other | |
| 6 0:26 | 1v2 before the plant T · 100 HP · Bombsite B | won - killed both · saw them first | |
| 6 0:17 | 1v1 before the plant CT · 35 HP · B Doors | lost - died in the first fight · saw each other | |
| 7 1:29 | 1v4 before the plant T · 100 HP · Extended A | lost - died later, after 2 kills · first fight won, saw each other | |
| 8 1:33 | 1v4 before the plant T · 100 HP · Outside Long | lost - died in the first fight · they saw them first | |
| 9 0:44 | 1v2 before the plant T · 67 HP · Top Mid | lost - died in the first fight · saw each other | |
| 10 0:23 | 1v2 before the plant T · 46 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 11 1:04 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died later, after 2 kills · first fight won, saw each other | |
| 12 1:16 | 1v5 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other | |
| 13 bomb 0:35 | 1v2 after the plant T · 36 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 14 1:28 | 1v4 before the plant CT · 100 HP · Bombsite A | lost - died in the first fight · they saw them first | |
| 15 1:22 | 1v3 before the plant CT · 100 HP · Middle | won - defused it after 3 kills · saw each other | |
| 15 bomb 0:32 | 1v1 after the plant T · 11 HP · Hole | lost - died later · saw each other | |
| 16 1:19 | 1v3 before the plant T · 100 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 17 1:19 | 1v5 before the plant CT · 100 HP · B Doors | lost - died later, after 1 kill · saw each other | |
| 18 1:26 | 1v4 before the plant CT · 80 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 19 1:06 | 1v3 before the plant T · 100 HP · Middle | won - killed all 3 · first fight won, saw each other | |
| 19 0:58 | 1v1 before the plant CT · 39 HP · Long Doors | lost - died later |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 2 1:47 | blinded an enemy, but hurt the team too | blinded semiramis 3.7 s (1.0 s white), fel1x 3.5 s (0.8 s white); blinded themselves 2.1 s on the move through Long Doors - ran into a fight | |
| 7 1:49 | misled a peek | barely blinded fel1x 0.8 s (0.1 s white), duality 0.8 s (0.1 s white) the enemy was barely blinded, and VamPir(ШУТ) peeked fel1x 1.8 s after the pop; got hit first | |
| 7 1:47 | blinded an enemy, but hurt the team too | blinded fel1x 3.8 s (1.1 s white); blinded themselves 5.3 s on the move through Long Doors - died 0.4 s after the pop | |
| 8 1:47 | blinded an enemy, but hurt the team too | blinded duality 3.5 s (0.8 s white); blinded themselves 2.1 s on the move through Long Doors - an enemy could see them; blinded YOUR GIRL 1.9 s on the move through Long Doors - safe YOUR GIRL peeked duality 1.8 s after the pop - too early - the enemy had recovered; got hit first | |
| 11 1:26 | misled a peek | barely blinded D I Z E R T O D 2.9 s (0.5 s white), YOUR GIRL 1.9 s (0.2 s white), Dmitry NaGiev 1.9 s (0.2 s white) the enemy was barely blinded, and semiramis peeked Dmitry NaGiev 1.2 s after the pop; got hit first | |
| 12 1:47 | hurt the team | no enemy blinded for long; blinded themselves 2.1 s on the move through Long Doors - ran into a fight | |
| 19 1:48 | misled a peek | barely blinded Dmitry NaGiev 0.7 s (0.1 s white) the enemy was barely blinded, and Sehnsuch peeked Dmitry NaGiev 0.5 s after the pop; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 8 1:30 | punished | killed by duality 1.3 s after throwing a flash at Outside Long, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 998 units away | |
| 11 1:41 | punished | killed by YOUR GIRL 0.6 s after throwing a molotov at Catwalk, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 366 units away; a running throw | |
| 15 1:10 | punished | hit by Zιkοη❤ with a molotov out at Middle, 0.8 s before the throw - seen by 1 enemy for 0.8 s, the nearest 165 units away | |
| 16 1:34 | punished | killed by D I Z E R T O D with an HE in hand at Long A - seen by 1 enemy for 1.5 s, the nearest 542 units away | |
| 17 1:06 | punished | killed by duality 1.1 s after throwing a flash at B Doors, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 1814 units away, thrown in the open; a running throw |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 15 bomb 0:11 | Fake defuse let go after 0.19 s · 1 v 1, alone · a kit, 5 s to spare | then defused it | |
| 19 bomb 0:10 | Fake defuse let go after 0.31 s · 1 v 1, alone · no kit, 0 s to spare | got killed by Agnostic 2.9 s later |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.





