Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 25 | 32% |
| AK-47 | 19 | 26% |
| MP9 | 19 | 16% |
| M4A4 | 14 | 36% |
| Glock-18 | 9 | 22% |
| P250 | 8 | 38% |
| USP-S | 7 | 43% |
| Galil AR | 4 | 0% |
| Desert Eagle | 4 | 0% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 33/80 | 3 1:34 | 1 kill (FAMAS), 1 through smoke CT | 1.2 |
| 37/80 | 6 0:26 | 1 kill (M4A1-S), 1 headshot CT | 1.0 |
| 44/80 | 12 1:19 | 1 kill (M4A4) CT | 0.9 |
| 50/80 | 5 1:02 | 1 kill (AK-47) CT | 0.6 |
| 77/80 | 1 1:27 | 1 kill (USP-S), 1 headshot CT | -2.0 |
| 79/80 | 13 1:33 | 1 kill (Glock), 1 headshot T | -2.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 0:06 | 1v2 before the plant CT · 100 HP · Long Doors | lost - died in the first fight · saw each other |
| 6 0:17 | 1v1 before the plant CT · 35 HP · B Doors | lost - died in the first fight · saw each other |
Flashes
16 flashes: 4 good, 3 weak, 9 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:04 | wasted | no enemy blinded for long |
| 3 1:45 | wasted | barely blinded Zιkοη❤ 0.8 s (0.1 s white); blinded themselves 4.7 s on the move through Bombsite B - safe |
| 4 1:47 | wasted | no enemy blinded for long |
| 5 1:40 | good | blinded Zιkοη❤ 3.1 s (0.6 s white) |
| 6 1:42 | wasted | no enemy blinded for long |
| 7 1:45 | wasted | no enemy blinded for long |
| 8 1:45 | good | blinded VamPir(ШУТ) 4.4 s (1.6 s white) |
| 9 1:43 | wasted | no enemy blinded for long; blinded themselves 1.9 s holding Long A - safe |
| 11 1:28 | good | blinded D I Z E R T O D 4.5 s (1.8 s white) |
| 13 1:47 | weak | barely blinded Dmitry NaGiev 1.9 s (0.2 s white) |
| 13 1:45 | weak | barely blinded Dmitry NaGiev 2.0 s (0.2 s white); blinded Sehnsuch 1.5 s on the move through Long Doors - safe; blinded duality 2.6 s on the move through Long Doors - safe; blinded fel1x 3.5 s on the move through Long Doors - safe |
| 15 1:42 | wasted | no enemy blinded for long; blinded Sehnsuch 3.9 s on the move through Top Mid - safe |
| 15 1:34 | good | blinded Dmitry NaGiev 4.2 s (1.4 s white) |
| 18 1:46 | weak | barely blinded Dmitry NaGiev 1.7 s (0.1 s white) |
| 19 1:48 | wasted | barely blinded D I Z E R T O D 0.8 s (0.1 s white), Dmitry NaGiev 0.8 s (0.1 s white) |
| 19 1:15 | wasted | no enemy blinded for long; blinded Agnostic 1.3 s on the move through Middle - safe |
Throws
41 grenades: 36 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from B Doors (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:49 | exposed | an HE at B Doors - seen by 1 enemy for 0.1 s, the nearest 2696 units away; a running throw |
| 6 1:48 | exposed | a molotov at B Doors - seen by 1 enemy for 0.1 s, the nearest 2608 units away; a running throw |
| 8 1:47 | exposed | a flash at Middle - seen by 1 enemy for 0.2 s, the nearest 1863 units away; a running throw |
| 11 1:33 | exposed | a molotov at Lower Tunnel - seen by 1 enemy for 0.2 s, the nearest 563 units away |
| 18 1:34 | exposed | an HE at Long A - seen by 1 enemy for 1.1 s, the nearest 1127 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:34 | A Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 13 1:32 | Bombsite A | cover not used: 16 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 19 rounds. 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 0:37 | hold | held with Agnostic, 371 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 1,844 ms before Agnostic) |
| 2 1:47 | hold | held with fel1x, 251 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,203 ms before fel1x) |
| 4 1:50 | trade | fel1x was killed 726 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 0:32 | hold | held with fel1x, 764 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 0:07 | hold | held with fel1x, 796 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 0:06 | trade | fel1x was killed 716 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 0:19 | hold | held with fel1x, 425 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,578 ms after fel1x) |
| 6 0:17 | trade | fel1x was killed 434 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:41 | trade | Agnostic was killed 523 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:35 | trade | Sehnsuch was killed 210 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:35 | trade | duality was killed 420 units away: you traded in 1,828 ms (pros: 1,641 ms) |
| 13 1:33 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:30 | in their way | stood between fel1x and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 13 1:27 | line of fire | stood in fel1x's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 15 1:28 | trade | Agnostic was killed 95 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:42 | trade | Sehnsuch was killed 461 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:36 | hold | held with Agnostic, 648 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before Agnostic) |
| 16 1:36 | hold | held with fel1x, 196 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after fel1x) |
| 17 1:13 | trade | fel1x was killed 80 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:50 | trade | fel1x was killed 543 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:23 | trade | Sehnsuch was killed 846 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:45 | trade | Sehnsuch was killed 765 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:43 | line of fire | stood in fel1x's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 19 1:32 | line of fire | stood in fel1x's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:29 | hit them | P2000 | 328 ms | – | 2.6° | ||
| 1 1:29 | hit by them | P250 | 16 ms | – | 0.1° | ||
| 1 1:27 | killed them | USP-S | 562 ms | 562 ms | 0.9° | ||
| 1 0:44 | hit them | P250 | 203 ms | – | 6.1° | ||
| 1 0:44 | hit by them | Glock-18 | 688 ms | – | 0.8° | ||
| 1 0:36 | killed by them | Glock-18 | 453 ms | 453 ms | 4.1° | ||
| 2 1:46 | killed by them | Desert Eagle | 422 ms | 422 ms | 0.6° | ||
| 3 1:34 | killed them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:03 | killed them | AK-47 | 344 ms | 938 ms | 4.1° | ||
| 5 0:04 | killed by them | AK-47 | 1188 ms | 1375 ms | 21.0° | ||
| 6 0:27 | killed them | M4A1-S | 266 ms | 672 ms | 17.7° | ||
| 6 0:26 | hit by them | AK-47 | 344 ms | – | 3.1° | ||
| 6 0:17 | hit them | M4A4 | 359 ms | – | 5.9° | ||
| 6 0:16 | killed by them | AK-47 | 484 ms | 781 ms | 27.2° | ||
| 7 1:34 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:14 | killed by them | AK-47 | 453 ms | 875 ms | 2.5° | ||
| 8 1:35 | killed by them | AK-47 | 234 ms | 1328 ms | 0.4° | ||
| 8 1:35 | hit them | M4A4 | 453 ms | – | 9.6° | ||
| 9 1:09 | hit by them | SSG 08 | 406 ms | – | 2.1° | ||
| 9 0:58 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:52 | hit them | AK-47 | 1031 ms | – | 1.4° | ||
| 9 0:52 | killed by them | Glock-18 | 1172 ms | 1766 ms | 1.7° | ||
| 10 1:03 | killed by them | AK-47 | 453 ms | 953 ms | 12.0° | ||
| 11 1:25 | killed by them | AK-47 | 219 ms | 1109 ms | 16.5° | ||
| 11 1:24 | hit them | MP9 | 516 ms | – | 19.9° | ||
| 12 1:19 | hit by them | AK-47 | 516 ms | – | 12.4° | ||
| 12 1:19 | killed them | M4A4 | 609 ms | 1047 ms | 24.4° | ||
| 13 1:33 | killed them | Glock-18 | 688 ms | 1000 ms | 26.9° | ||
| 13 1:31 | hit by them | P2000 | 500 ms | – | 5.8° | ||
| 13 1:24 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:22 | hit them | Glock-18 | 469 ms | – | 0.6° | ||
| 13 1:22 | killed by them | USP-S | 578 ms | 578 ms | 0.7° | ||
| 14 1:42 | killed by them | XM1014 | 438 ms | 797 ms | 4.4° | ||
| 15 1:25 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:22 | killed by them | MP9 | 234 ms | 234 ms | 6.3° | ||
| 16 1:35 | hit by them | M4A4 | 531 ms | – | 8.4° | ||
| 16 1:33 | hit by them | M4A4 | 188 ms | – | 2.1° | ||
| 16 1:19 | killed by them | AWP | 312 ms | 312 ms | 0.2° | ||
| 19 1:10 | killed by them | M4A1-S | 266 ms | 1172 ms | 2.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:30 | USP-S | 922 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | 19% / 46% | ||
| 1 1:29 | USP-S | 919 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 43% | |
| 1 1:29 | USP-S | 917 | fine - pros would have fired it too | 1/3 | 29% / 44% | ||
| 1 1:27 | USP-S | 976 | fine - pros would have fired it too | 1/3 | killed them | 31% / 47% | |
| 1 0:44 | P250 | 452 | fine - pros would have fired it too | 3/5 | 29% / 45% | ||
| 1 0:36 | P250 | 636 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 3% / 56% | |
| 5 1:03 | AK-47 | 148 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 4/12 | killed them | 30% / 63% | |
| 5 0:05 | AWP | 611 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 70% / 72% | |
| 6 0:35 | M4A1-S | 1190 | fired while moving (136 u/s), too fast to be accurate - stop first | 0/6 | 4% / 45% | ||
| 6 0:27 | M4A1-S | 397 | fine - pros would have fired it too | 4/7 | killed them | 61% / 61% | |
| 6 0:17 | M4A1-S | 787 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 41% / 58% | |
| 8 1:35 | M4A1-S | 1152 | fine - pros would have fired it too | 3/9 | cut short (a death, a reload) | 32% / 50% | |
| 9 1:09 | AK-47 | 925 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/5 | 6% / 56% | ||
| 9 0:53 | AK-47 | 928 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 56% | |
| 9 0:52 | AK-47 | 923 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 9 0:52 | AK-47 | 923 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 36% / 48% | |
| 11 1:26 | MP9 | 445 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 47% | |
| 11 1:26 | MP9 | 446 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/5 | 6% / 50% | ||
| 11 1:24 | MP9 | 94 | fine - pros would have fired it too | 3/10 | cut short (a death, a reload) | 64% / 64% | |
| 12 1:19 | M4A4 | 200 | too soon: your crosshair was still moving onto them, about a player's width (33 units) off - pros wait the split second it takes to get on target | 5/11 | killed them | 11% / 52% | |
| 13 1:34 | Glock-18 | 1504 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/4 | 35% / 40% | ||
| 13 1:33 | Glock-18 | 331 | fired while moving (223 u/s), too fast to be accurate - stop first | 2/5 | killed them | 1% / 49% | |
| 13 1:22 | Glock-18 | 1007 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 38% / 38% | |
| 14 1:42 | Galil AR | 355 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 2% / 47% | |
| 15 1:22 | M4A4 | 165 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 6% / 58% | |
| 17 1:14 | Desert Eagle | 977 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 1% / 47% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
