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Dust II, won 13-6 · Sun 11 Oct, 17:42

semiramisSilver III

The match

Aim

461 msTTD938 msTTK6.0°Crosshair↓26%1st bullet26%Spray11%Head61%Counter-strafe

Scoreboard

48ADR63%KAST

Positioning

Shots

14/26Rushed↓4/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S2532%
AK-471926%
MP91916%
M4A41436%
Glock-18922%
P250838%
USP-S743%
Galil AR40%
Desert Eagle40%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
33/803 1:34 1 kill (FAMAS), 1 through smoke CT1.2
37/806 0:26 1 kill (M4A1-S), 1 headshot CT1.0
44/8012 1:19 1 kill (M4A4) CT0.9
50/805 1:02 1 kill (AK-47) CT0.6
77/801 1:27 1 kill (USP-S), 1 headshot CT-2.0
79/8013 1:33 1 kill (Glock), 1 headshot T-2.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 0:06 1v2 before the plant CT · 100 HP · Long Doorslost - died in the first fight · saw each other
6 0:17 1v1 before the plant CT · 35 HP · B Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 4 good, 3 weak, 9 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:04 wastedno enemy blinded for long
3 1:45 wastedbarely blinded Zιkοη❤ 0.8 s (0.1 s white); blinded themselves 4.7 s on the move through Bombsite B - safe
4 1:47 wastedno enemy blinded for long
5 1:40 goodblinded Zιkοη❤ 3.1 s (0.6 s white)
6 1:42 wastedno enemy blinded for long
7 1:45 wastedno enemy blinded for long
8 1:45 goodblinded VamPir(ШУТ) 4.4 s (1.6 s white)
9 1:43 wastedno enemy blinded for long; blinded themselves 1.9 s holding Long A - safe
11 1:28 goodblinded D I Z E R T O D 4.5 s (1.8 s white)
13 1:47 weakbarely blinded Dmitry NaGiev 1.9 s (0.2 s white)
13 1:45 weakbarely blinded Dmitry NaGiev 2.0 s (0.2 s white); blinded Sehnsuch 1.5 s on the move through Long Doors - safe; blinded duality 2.6 s on the move through Long Doors - safe; blinded fel1x 3.5 s on the move through Long Doors - safe
15 1:42 wastedno enemy blinded for long; blinded Sehnsuch 3.9 s on the move through Top Mid - safe
15 1:34 goodblinded Dmitry NaGiev 4.2 s (1.4 s white)
18 1:46 weakbarely blinded Dmitry NaGiev 1.7 s (0.1 s white)
19 1:48 wastedbarely blinded D I Z E R T O D 0.8 s (0.1 s white), Dmitry NaGiev 0.8 s (0.1 s white)
19 1:15 wastedno enemy blinded for long; blinded Agnostic 1.3 s on the move through Middle - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
41 grenades: 36 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from B Doors (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:49 exposedan HE at B Doors - seen by 1 enemy for 0.1 s, the nearest 2696 units away; a running throw
6 1:48 exposeda molotov at B Doors - seen by 1 enemy for 0.1 s, the nearest 2608 units away; a running throw
8 1:47 exposeda flash at Middle - seen by 1 enemy for 0.2 s, the nearest 1863 units away; a running throw
11 1:33 exposeda molotov at Lower Tunnel - seen by 1 enemy for 0.2 s, the nearest 563 units away
18 1:34 exposedan HE at Long A - seen by 1 enemy for 1.1 s, the nearest 1127 units away, thrown in the open; a running throw

Positioning

In 2 of your 25 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 20 duels (15%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 5 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:34 Dmitry NaGievA Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
13 1:32 D I Z E R T O DBombsite Acover not used: 16 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 19 rounds. 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 0:37 holdheld with Agnostic, 371 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 1,844 ms before Agnostic)
2 1:47 holdheld with fel1x, 251 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,203 ms before fel1x)
4 1:50 tradefel1x was killed 726 units away: not traded within 5 s (pros: 2,031 ms)
5 0:32 holdheld with fel1x, 764 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 0:07 holdheld with fel1x, 796 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 0:06 tradefel1x was killed 716 units away: not traded within 5 s (pros: 2,031 ms)
6 0:19 holdheld with fel1x, 425 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,578 ms after fel1x)
6 0:17 tradefel1x was killed 434 units away: not traded within 5 s (pros: 1,641 ms)
11 1:41 tradeAgnostic was killed 523 units away: not traded within 5 s (pros: 2,031 ms)
13 1:35 tradeSehnsuch was killed 210 units away: not traded within 5 s (pros: 625 ms)
13 1:35 tradeduality was killed 420 units away: you traded in 1,828 ms (pros: 1,641 ms)
13 1:33 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 1:30 in their waystood between fel1x and an enemy they could see, for 250 ms (pros: 125 ms at a time)
13 1:27 line of firestood in fel1x's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
15 1:28 tradeAgnostic was killed 95 units away: not traded within 5 s (pros: 625 ms)
16 1:42 tradeSehnsuch was killed 461 units away: not traded within 5 s (pros: 1,641 ms)
16 1:36 holdheld with Agnostic, 648 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before Agnostic)
16 1:36 holdheld with fel1x, 196 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after fel1x)
17 1:13 tradefel1x was killed 80 units away: not traded within 5 s (pros: 625 ms)
18 1:50 tradefel1x was killed 543 units away: not traded within 5 s (pros: 2,031 ms)
18 1:23 tradeSehnsuch was killed 846 units away: not traded within 5 s (pros: 2,031 ms)
19 1:45 tradeSehnsuch was killed 765 units away: not traded within 5 s (pros: 2,031 ms)
19 1:43 line of firestood in fel1x's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
19 1:32 line of firestood in fel1x's line of fire while they fought, for 250 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:29 Zιkοη❤hit themP2000328 ms–2.6°
1 1:29 Zιkοη❤hit by themP25016 ms–0.1°
1 1:27 Dmitry NaGievkilled themUSP-S562 ms562 ms0.9°
1 0:44 VamPir(ШУТ)hit themP250203 ms–6.1°
1 0:44 VamPir(ШУТ)hit by themGlock-18688 ms–0.8°
1 0:36 VamPir(ШУТ)killed by themGlock-18453 ms453 ms4.1°
2 1:46 Zιkοη❤killed by themDesert Eagle422 ms422 ms0.6°
3 1:34 Zιkοη❤killed themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
5 1:03 VamPir(ШУТ)killed themAK-47344 ms938 ms4.1°
5 0:04 Dmitry NaGievkilled by themAK-471188 ms1375 ms21.0°
6 0:27 VamPir(ШУТ)killed themM4A1-S266 ms672 ms17.7°
6 0:26 Zιkοη❤hit by themAK-47344 ms–3.1°
6 0:17 Zιkοη❤hit themM4A4359 ms–5.9°
6 0:16 Zιkοη❤killed by themAK-47484 ms781 ms27.2°
7 1:34 Dmitry NaGievhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:14 Zιkοη❤killed by themAK-47453 ms875 ms2.5°
8 1:35 Zιkοη❤killed by themAK-47234 ms1328 ms0.4°
8 1:35 Zιkοη❤hit themM4A4453 ms–9.6°
9 1:09 Dmitry NaGievhit by themSSG 08406 ms–2.1°
9 0:58 D I Z E R T O Dhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 0:52 Dmitry NaGievhit themAK-471031 ms–1.4°
9 0:52 Dmitry NaGievkilled by themGlock-181172 ms1766 ms1.7°
10 1:03 YOUR GIRLkilled by themAK-47453 ms953 ms12.0°
11 1:25 Dmitry NaGievkilled by themAK-47219 ms1109 ms16.5°
11 1:24 Dmitry NaGievhit themMP9516 ms–19.9°
12 1:19 YOUR GIRLhit by themAK-47516 ms–12.4°
12 1:19 YOUR GIRLkilled themM4A4609 ms1047 ms24.4°
13 1:33 Dmitry NaGievkilled themGlock-18688 ms1000 ms26.9°
13 1:31 D I Z E R T O Dhit by themP2000500 ms–5.8°
13 1:24 D I Z E R T O Dhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:22 D I Z E R T O Dhit themGlock-18469 ms–0.6°
13 1:22 D I Z E R T O Dkilled by themUSP-S578 ms578 ms0.7°
14 1:42 YOUR GIRLkilled by themXM1014438 ms797 ms4.4°
15 1:25 Dmitry NaGievhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
15 1:22 Zιkοη❤killed by themMP9234 ms234 ms6.3°
16 1:35 D I Z E R T O Dhit by themM4A4531 ms–8.4°
16 1:33 D I Z E R T O Dhit by themM4A4188 ms–2.1°
16 1:19 Dmitry NaGievkilled by themAWP312 ms312 ms0.2°
19 1:10 Zιkοη❤killed by themM4A1-S266 ms1172 ms2.9°

Shots

You fired 14 of your 26 first shots too soon: 8 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:30 Zιkοη❤USP-S922aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/219% / 46%
1 1:29 Zιkοη❤USP-S919fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 43%
1 1:29 Zιkοη❤USP-S917fine - pros would have fired it too1/329% / 44%
1 1:27 Dmitry NaGievUSP-S976fine - pros would have fired it too1/3killed them31% / 47%
1 0:44 VamPir(ШУТ)P250452fine - pros would have fired it too3/529% / 45%
1 0:36 VamPir(ШУТ)P250636aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first0/1cut short (a death, a reload)3% / 56%
5 1:03 VamPir(ШУТ)AK-47148aim far off: your crosshair was about a player's width (24 units) off their body - get on target first4/12killed them30% / 63%
5 0:05 Dmitry NaGievAWP611fine - pros would have fired it too0/1cut short (a death, a reload)70% / 72%
6 0:35 VamPir(ШУТ)M4A1-S1190fired while moving (136 u/s), too fast to be accurate - stop first0/64% / 45%
6 0:27 VamPir(ШУТ)M4A1-S397fine - pros would have fired it too4/7killed them61% / 61%
6 0:17 Zιkοη❤M4A1-S787fine - pros would have fired it too1/5cut short (a death, a reload)41% / 58%
8 1:35 Zιkοη❤M4A1-S1152fine - pros would have fired it too3/9cut short (a death, a reload)32% / 50%
9 1:09 Dmitry NaGievAK-47925aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/56% / 56%
9 0:53 Dmitry NaGievAK-47928aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 56%
9 0:52 Dmitry NaGievAK-47923fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
9 0:52 Dmitry NaGievAK-47923fine - pros would have fired it too0/3cut short (a death, a reload)36% / 48%
11 1:26 YOUR GIRLMP9445fired while moving (92 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 47%
11 1:26 YOUR GIRLMP9446aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/56% / 50%
11 1:24 Dmitry NaGievMP994fine - pros would have fired it too3/10cut short (a death, a reload)64% / 64%
12 1:19 YOUR GIRLM4A4200too soon: your crosshair was still moving onto them, about a player's width (33 units) off - pros wait the split second it takes to get on target5/11killed them11% / 52%
13 1:34 Zιkοη❤Glock-181504fired while moving (240 u/s), too fast to be accurate - stop first0/435% / 40%
13 1:33 Dmitry NaGievGlock-18331fired while moving (223 u/s), too fast to be accurate - stop first2/5killed them1% / 49%
13 1:22 D I Z E R T O DGlock-181007fine - pros would have fired it too1/2cut short (a death, a reload)38% / 38%
14 1:42 YOUR GIRLGalil AR355aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/4cut short (a death, a reload)2% / 47%
15 1:22 Zιkοη❤M4A4165fired while moving (105 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)6% / 58%
17 1:14 D I Z E R T O DDesert Eagle977fired while moving (230 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)1% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.