ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 6-13 · Sun 11 Oct, 17:42

D I Z E R T O DGold Nova II

The match

Aim

422 msTTD688 msTTK2.1°Crosshair↓19%1st bullet40%Spray17%Head53%Counter-strafe

Scoreboard

88ADR47%KAST

Positioning

Shots

22/33Rushed↓4/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476139%
M4A44028%
USP-S2623%
Glock-18933%
SSG 08825%
AWP20%
P25020%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/805 1:17 3 kills (AK-47 ×3), all headshots, in 70.6 s T3.9
22/806 1:36 2 kills (AK-47 ×2), in 16.2 s T2.2
30/803 1:25 2 kills (AK-47 ×2), 1 headshot, in 20.8 s T1.8
31/8018 1:50 2 kills (Scout ×2), 1 headshot, in 27.2 s CT1.7
60/801 1:26 1 kill (Glock), 1 headshot T0.2
66/8017 1:13 1 kill (M4A4), 1 headshot CT-0.2
73/8013 1:22 1 kill (USP-S), 1 headshot CT-1.4
74/8016 1:34 1 kill (M4A4) CT-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 1:16 1v5 before the plant T · 100 HP · Outside Longlost - died in the first fight · saw each other
14 1:28 1v4 before the plant CT · 100 HP · Bombsite Alost - died in the first fight · they saw them first
17 1:19 1v5 before the plant CT · 100 HP · B Doorslost - died later, after 1 kill · saw each other
18 1:26 1v4 before the plant CT · 80 HP · Mid Doorslost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 3 good, 0 weak, 4 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 0:51 wastedno enemy blinded for long
5 0:43 wastedno enemy blinded for long
6 1:37 goodblinded duality 4.5 s (1.8 s white)
6 1:23 wastedno enemy blinded for long
7 1:43 goodblinded fel1x 3.7 s (1.0 s white), duality 3.6 s (0.9 s white); blinded YOUR GIRL 2.0 s on the move through Long Doors - safe; blinded themselves 2.0 s holding Long Doors - safe
8 1:47 blinded an enemy, but hurt the team tooblinded duality 3.5 s (0.8 s white); blinded themselves 2.1 s on the move through Long Doors - an enemy could see them; blinded YOUR GIRL 1.9 s on the move through Long Doors - safe YOUR GIRL peeked duality 1.8 s after the pop - too early - the enemy had recovered; got hit first
16 1:36 goodblinded fel1x 4.3 s (1.5 s white), semiramis 4.0 s (1.3 s white)
19 1:18 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 11 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
17 1:19 exposeda smoke at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 748 units away; a running throw
17 1:06 punishedkilled by duality 1.1 s after throwing a flash at B Doors, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 1814 units away, thrown in the open; a running throw

Positioning

In 1 of your 42 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 10 of your 31 duels (32%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 17 fast peeks (12%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 14 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
17 1:13 SehnsuchHolepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 17 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:30 holdheld with Zιkοη❤, 987 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:29 tradeZιkοη❤ was killed 987 units away: not traded within 5 s (pros: 2,031 ms)
1 1:28 holdheld with Dmitry NaGiev, 948 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:27 tradeDmitry NaGiev was killed 945 units away: not traded within 5 s (pros: 2,031 ms)
3 1:20 holdheld with YOUR GIRL, 620 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:19 tradeYOUR GIRL was killed 520 units away: not traded within 5 s (pros: 2,031 ms)
5 1:29 tradeZιkοη❤ was killed 564 units away: not traded within 5 s (pros: 2,031 ms)
6 1:31 tradeYOUR GIRL was killed 335 units away: not traded within 5 s (pros: 1,641 ms)
7 1:47 tradeVamPir(ШУТ) was killed 580 units away: not traded within 5 s (pros: 2,031 ms)
7 1:39 tradeYOUR GIRL was killed 537 units away: not traded within 5 s (pros: 2,031 ms)
8 1:45 tradeYOUR GIRL was killed 249 units away: not traded within 5 s (pros: 969 ms)
8 1:43 tradeDmitry NaGiev was killed 441 units away: not traded within 5 s (pros: 1,641 ms)
9 0:59 peek togetherpeeked the same enemy as YOUR GIRL, 141 ms before them - a double peek
10 1:14 holdheld with Zιkοη❤, 501 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:14 tradeZιkοη❤ was killed 501 units away: not traded within 5 s (pros: 2,031 ms)
12 1:16 tradeZιkοη❤ was killed 827 units away: not traded within 5 s (pros: 2,031 ms)
13 1:35 holdheld with Zιkοη❤, 573 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,266 ms after Zιkοη❤)
13 1:33 tradeDmitry NaGiev was killed 991 units away: not traded within 5 s (pros: 2,031 ms)
13 1:17 tradeZιkοη❤ was killed 891 units away: not traded within 5 s (pros: 2,031 ms)
17 1:19 tradeDmitry NaGiev was killed 501 units away: not traded within 5 s (pros: 2,031 ms)
18 1:51 holdheld with YOUR GIRL, 89 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms before YOUR GIRL)
18 1:41 tradeYOUR GIRL was killed 745 units away: not traded within 5 s (pros: 2,031 ms)
18 1:26 tradeZιkοη❤ was killed 371 units away: you traded in 3,188 ms (pros: 1,641 ms)
19 1:05 holdheld with Zιkοη❤, 842 units and 90° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 1:04 tradeZιkοη❤ was killed 818 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:26 dualitykilled themGlock-18359 ms688 ms17.7°
1 1:21 Sehnsuchkilled by themUSP-S141 ms1875 ms1.3°
2 1:41 Sehnsuchhit by themM4A4391 ms–0.9°
2 1:35 Sehnsuchkilled by themM4A1-S578 ms578 ms7.8°
3 1:26 fel1xkilled themAK-47562 ms953 ms8.7°
3 1:05 Sehnsuchkilled themAK-47328 ms625 ms1.1°
3 0:59 dualityhit by themSSG 08188 ms–1.7°
3 0:52 dualitykilled by themSSG 08266 ms266 ms2.5°
4 1:36 dualitykilled by themM4A4234 ms234 ms0.5°
5 1:17 dualitykilled themAK-47312 ms906 ms1.4°
5 1:13 Sehnsuchkilled themAK-47297 ms297 ms0.6°
5 0:32 fel1xhit themAK-47359 ms–0.7°
5 0:06 fel1xkilled themAK-47891 ms891 ms4.0°
6 1:36 dualitykilled themAK-47297 ms594 ms3.0°
6 1:27 fel1xhit by themNegev–––couldn't see them (a wallbang, a smoke) - not timed
6 1:20 Agnostickilled themAK-47406 ms906 ms0.7°
6 1:20 Agnostichit by themM4A4656 ms–6.1°
6 1:07 Sehnsuchkilled by themM4A4391 ms578 ms2.1°
7 1:33 dualitykilled by themAK-47703 ms703 ms31.8°
8 1:46 dualityhit themAK-47656 ms–4.6°
8 1:39 dualityhit by themAWP125 ms–3.1°
8 1:39 fel1xhit themAK-47578 ms–5.5°
8 1:39 fel1xkilled by themNegev766 ms766 ms10.6°
9 1:07 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 0:58 semiramishit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 0:46 fel1xkilled by themNegev359 ms359 ms0.8°
10 1:11 dualitykilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:10 dualityhit themAK-47469 ms–0.9°
11 bomb 0:21 dualityhit by themAK-47562 ms–0.3°
11 bomb 0:17 dualitykilled by themAK-47312 ms469 ms0.2°
12 1:13 Agnostichit by themM4A4547 ms–5.6°
12 1:11 dualitykilled by themM4A4828 ms2250 ms29.0°
13 1:39 dualityhit themP2000703 ms–0.5°
13 1:33 fel1xhit themP2000391 ms–2.3°
13 1:31 semiramishit themP2000500 ms–5.8°
13 1:30 fel1xhit by themGlock-18656 ms–18.1°
13 1:30 fel1xhit themP2000891 ms–1.9°
13 1:24 semiramishit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:22 semiramishit by themGlock-18469 ms–0.6°
13 1:22 semiramiskilled themUSP-S578 ms578 ms0.7°
14 1:27 Sehnsuchhit by themDesert Eagle422 ms–2.0°
14 1:25 Sehnsuchhit themM4A4375 ms–0.3°
14 1:25 Sehnsuchkilled by themDesert Eagle453 ms453 ms3.4°
15 1:29 Sehnsuchkilled by themAK-47500 ms500 ms2.8°
16 1:35 semiramishit themM4A4531 ms–8.4°
16 1:34 fel1xkilled themM4A41391 ms1484 ms4.2°
16 1:33 semiramishit themM4A4188 ms–2.1°
16 1:33 Agnostickilled by themAK-47344 ms438 ms0.6°
17 1:14 fel1xkilled themM4A4906 ms1688 ms17.7°
17 1:12 Sehnsuchhit by themDesert Eagle391 ms–4.8°
17 1:05 dualitykilled by themSCAR-201188 ms1188 ms4.6°
18 1:50 fel1xkilled themSSG 08359 ms359 ms0.1°
18 1:37 Sehnsuchhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
18 1:29 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:23 Sehnsuchkilled themSSG 08422 ms422 ms0.5°
18 bomb 0:36 Agnostichit by themAK-47469 ms–3.6°
18 bomb 0:34 Agnostickilled by themAK-47469 ms469 ms0.5°
19 0:58 Agnostichit themM4A4141 ms–3.5°
19 0:58 Agnostickilled by themAK-47125 ms234 ms3.9°

Shots

You fired 22 of your 33 first shots too soon: 16 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:26 dualityGlock-18258fine - pros would have fired it too3/5killed them53% / 53%
1 1:21 SehnsuchUSP-S507fine - pros would have fired it too0/9cut short (a death, a reload)35% / 40%
2 1:41 SehnsuchGlock-18870too soon: your crosshair was still moving onto them, about 8.5 player widths (268 units) off - pros wait the split second it takes to get on target0/91% / 37%
2 1:35 SehnsuchGlock-18423fired while moving (30 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)33% / 45%
3 1:26 fel1xAK-47278fired while moving (112 u/s), too fast to be accurate - stop first4/11killed them8% / 50%
3 1:05 SehnsuchAK-47615aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first2/9killed them8% / 62%
5 1:18 dualityAK-47339aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first4/11killed them30% / 60%
5 1:13 SehnsuchAK-47762fired while moving (108 u/s), too fast to be accurate - stop first1/5killed them27% / 69%
5 1:03 fel1xAK-471345fired while moving (104 u/s), too fast to be accurate - stop first0/22% / 47%
5 0:32 fel1xAK-471684fine - pros would have fired it too1/442% / 47%
5 0:16 fel1xAK-471724fired while moving (188 u/s), too fast to be accurate - stop first0/32% / 45%
5 0:09 fel1xAK-471341fired while moving (187 u/s), too fast to be accurate - stop first0/48% / 59%
5 0:07 fel1xAK-471160aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/4killed them22% / 46%
6 1:37 dualityAK-47472fired while moving (197 u/s), too fast to be accurate - stop first4/10killed them44% / 79%
6 1:21 AgnosticAK-47641fired while moving (111 u/s), too fast to be accurate - stop first4/11killed them10% / 46%
7 1:34 dualityAK-47212aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/4cut short (a death, a reload)3% / 62%
8 1:46 dualityAK-47980fired while moving (186 u/s), too fast to be accurate - stop first1/65% / 47%
8 1:39 fel1xAK-47405fine - pros would have fired it too2/5cut short (a death, a reload)57% / 57%
10 1:11 dualityAK-471029fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight70% / 70%
10 1:10 dualityAK-471029fine - pros would have fired it too2/2cut short (a death, a reload)61% / 61%
12 1:13 AgnosticAWP1181fine - pros would have fired it too0/2cut short (a death, a reload)41% / 67%
12 1:10 dualityP250704fired while moving (131 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)19% / 45%
13 1:39 dualityUSP-S1052fired while moving (234 u/s), too fast to be accurate - stop first3/84% / 53%
13 1:31 semiramisUSP-S1151fired while moving (147 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 37%
13 1:31 semiramisUSP-S1097fine - pros would have fired it too2/627% / 35%
13 1:24 semiramisUSP-S1007fired while moving (105 u/s), too fast to be accurate - stop first0/123% / 36%
13 1:22 semiramisUSP-S1007fine - pros would have fired it too1/3killed them59% / 59%
14 1:25 SehnsuchM4A41156fine - pros would have fired it too1/1cut short (a death, a reload)50% / 50%
16 1:35 semiramisM4A4949aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first1/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 58%
16 1:35 fel1xM4A4585fired while moving (78 u/s), too fast to be accurate - stop first2/10killed them1% / 62%
16 1:33 semiramisM4A41009fine - pros would have fired it too3/4cut short (a death, a reload)54% / 56%
17 1:14 fel1xM4A41018fired while moving (83 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 62%
17 1:13 semiramisM4A4977fired while moving (159 u/s), too fast to be accurate - stop first1/121 bullet after pros would have stopped5% / 62%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.