Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 61 | 39% |
| M4A4 | 40 | 28% |
| USP-S | 26 | 23% |
| Glock-18 | 9 | 33% |
| SSG 08 | 8 | 25% |
| AWP | 2 | 0% |
| P250 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/80 | 5 1:17 | 3 kills (AK-47 ×3), all headshots, in 70.6 s T | 3.9 |
| 22/80 | 6 1:36 | 2 kills (AK-47 ×2), in 16.2 s T | 2.2 |
| 30/80 | 3 1:25 | 2 kills (AK-47 ×2), 1 headshot, in 20.8 s T | 1.8 |
| 31/80 | 18 1:50 | 2 kills (Scout ×2), 1 headshot, in 27.2 s CT | 1.7 |
| 60/80 | 1 1:26 | 1 kill (Glock), 1 headshot T | 0.2 |
| 66/80 | 17 1:13 | 1 kill (M4A4), 1 headshot CT | -0.2 |
| 73/80 | 13 1:22 | 1 kill (USP-S), 1 headshot CT | -1.4 |
| 74/80 | 16 1:34 | 1 kill (M4A4) CT | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 1:16 | 1v5 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other |
| 14 1:28 | 1v4 before the plant CT · 100 HP · Bombsite A | lost - died in the first fight · they saw them first |
| 17 1:19 | 1v5 before the plant CT · 100 HP · B Doors | lost - died later, after 1 kill · saw each other |
| 18 1:26 | 1v4 before the plant CT · 80 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
8 flashes: 3 good, 0 weak, 4 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 0:51 | wasted | no enemy blinded for long |
| 5 0:43 | wasted | no enemy blinded for long |
| 6 1:37 | good | blinded duality 4.5 s (1.8 s white) |
| 6 1:23 | wasted | no enemy blinded for long |
| 7 1:43 | good | blinded fel1x 3.7 s (1.0 s white), duality 3.6 s (0.9 s white); blinded YOUR GIRL 2.0 s on the move through Long Doors - safe; blinded themselves 2.0 s holding Long Doors - safe |
| 8 1:47 | blinded an enemy, but hurt the team too | blinded duality 3.5 s (0.8 s white); blinded themselves 2.1 s on the move through Long Doors - an enemy could see them; blinded YOUR GIRL 1.9 s on the move through Long Doors - safe YOUR GIRL peeked duality 1.8 s after the pop - too early - the enemy had recovered; got hit first |
| 16 1:36 | good | blinded fel1x 4.3 s (1.5 s white), semiramis 4.0 s (1.3 s white) |
| 19 1:18 | wasted | no enemy blinded for long |
Throws
13 grenades: 11 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 17 1:19 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 748 units away; a running throw |
| 17 1:06 | punished | killed by duality 1.1 s after throwing a flash at B Doors, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 1814 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 17 1:13 | Hole | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 17 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:30 | hold | held with Zιkοη❤, 987 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:29 | trade | Zιkοη❤ was killed 987 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:28 | hold | held with Dmitry NaGiev, 948 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:27 | trade | Dmitry NaGiev was killed 945 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:20 | hold | held with YOUR GIRL, 620 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:19 | trade | YOUR GIRL was killed 520 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:29 | trade | Zιkοη❤ was killed 564 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:31 | trade | YOUR GIRL was killed 335 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:47 | trade | VamPir(ШУТ) was killed 580 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:39 | trade | YOUR GIRL was killed 537 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:45 | trade | YOUR GIRL was killed 249 units away: not traded within 5 s (pros: 969 ms) |
| 8 1:43 | trade | Dmitry NaGiev was killed 441 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 0:59 | peek together | peeked the same enemy as YOUR GIRL, 141 ms before them - a double peek |
| 10 1:14 | hold | held with Zιkοη❤, 501 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:14 | trade | Zιkοη❤ was killed 501 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:16 | trade | Zιkοη❤ was killed 827 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:35 | hold | held with Zιkοη❤, 573 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,266 ms after Zιkοη❤) |
| 13 1:33 | trade | Dmitry NaGiev was killed 991 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:17 | trade | Zιkοη❤ was killed 891 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:19 | trade | Dmitry NaGiev was killed 501 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:51 | hold | held with YOUR GIRL, 89 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms before YOUR GIRL) |
| 18 1:41 | trade | YOUR GIRL was killed 745 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:26 | trade | Zιkοη❤ was killed 371 units away: you traded in 3,188 ms (pros: 1,641 ms) |
| 19 1:05 | hold | held with Zιkοη❤, 842 units and 90° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 1:04 | trade | Zιkοη❤ was killed 818 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:26 | killed them | Glock-18 | 359 ms | 688 ms | 17.7° | ||
| 1 1:21 | killed by them | USP-S | 141 ms | 1875 ms | 1.3° | ||
| 2 1:41 | hit by them | M4A4 | 391 ms | – | 0.9° | ||
| 2 1:35 | killed by them | M4A1-S | 578 ms | 578 ms | 7.8° | ||
| 3 1:26 | killed them | AK-47 | 562 ms | 953 ms | 8.7° | ||
| 3 1:05 | killed them | AK-47 | 328 ms | 625 ms | 1.1° | ||
| 3 0:59 | hit by them | SSG 08 | 188 ms | – | 1.7° | ||
| 3 0:52 | killed by them | SSG 08 | 266 ms | 266 ms | 2.5° | ||
| 4 1:36 | killed by them | M4A4 | 234 ms | 234 ms | 0.5° | ||
| 5 1:17 | killed them | AK-47 | 312 ms | 906 ms | 1.4° | ||
| 5 1:13 | killed them | AK-47 | 297 ms | 297 ms | 0.6° | ||
| 5 0:32 | hit them | AK-47 | 359 ms | – | 0.7° | ||
| 5 0:06 | killed them | AK-47 | 891 ms | 891 ms | 4.0° | ||
| 6 1:36 | killed them | AK-47 | 297 ms | 594 ms | 3.0° | ||
| 6 1:27 | hit by them | Negev | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:20 | killed them | AK-47 | 406 ms | 906 ms | 0.7° | ||
| 6 1:20 | hit by them | M4A4 | 656 ms | – | 6.1° | ||
| 6 1:07 | killed by them | M4A4 | 391 ms | 578 ms | 2.1° | ||
| 7 1:33 | killed by them | AK-47 | 703 ms | 703 ms | 31.8° | ||
| 8 1:46 | hit them | AK-47 | 656 ms | – | 4.6° | ||
| 8 1:39 | hit by them | AWP | 125 ms | – | 3.1° | ||
| 8 1:39 | hit them | AK-47 | 578 ms | – | 5.5° | ||
| 8 1:39 | killed by them | Negev | 766 ms | 766 ms | 10.6° | ||
| 9 1:07 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:58 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:46 | killed by them | Negev | 359 ms | 359 ms | 0.8° | ||
| 10 1:11 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:10 | hit them | AK-47 | 469 ms | – | 0.9° | ||
| 11 bomb 0:21 | hit by them | AK-47 | 562 ms | – | 0.3° | ||
| 11 bomb 0:17 | killed by them | AK-47 | 312 ms | 469 ms | 0.2° | ||
| 12 1:13 | hit by them | M4A4 | 547 ms | – | 5.6° | ||
| 12 1:11 | killed by them | M4A4 | 828 ms | 2250 ms | 29.0° | ||
| 13 1:39 | hit them | P2000 | 703 ms | – | 0.5° | ||
| 13 1:33 | hit them | P2000 | 391 ms | – | 2.3° | ||
| 13 1:31 | hit them | P2000 | 500 ms | – | 5.8° | ||
| 13 1:30 | hit by them | Glock-18 | 656 ms | – | 18.1° | ||
| 13 1:30 | hit them | P2000 | 891 ms | – | 1.9° | ||
| 13 1:24 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:22 | hit by them | Glock-18 | 469 ms | – | 0.6° | ||
| 13 1:22 | killed them | USP-S | 578 ms | 578 ms | 0.7° | ||
| 14 1:27 | hit by them | Desert Eagle | 422 ms | – | 2.0° | ||
| 14 1:25 | hit them | M4A4 | 375 ms | – | 0.3° | ||
| 14 1:25 | killed by them | Desert Eagle | 453 ms | 453 ms | 3.4° | ||
| 15 1:29 | killed by them | AK-47 | 500 ms | 500 ms | 2.8° | ||
| 16 1:35 | hit them | M4A4 | 531 ms | – | 8.4° | ||
| 16 1:34 | killed them | M4A4 | 1391 ms | 1484 ms | 4.2° | ||
| 16 1:33 | hit them | M4A4 | 188 ms | – | 2.1° | ||
| 16 1:33 | killed by them | AK-47 | 344 ms | 438 ms | 0.6° | ||
| 17 1:14 | killed them | M4A4 | 906 ms | 1688 ms | 17.7° | ||
| 17 1:12 | hit by them | Desert Eagle | 391 ms | – | 4.8° | ||
| 17 1:05 | killed by them | SCAR-20 | 1188 ms | 1188 ms | 4.6° | ||
| 18 1:50 | killed them | SSG 08 | 359 ms | 359 ms | 0.1° | ||
| 18 1:37 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:29 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:23 | killed them | SSG 08 | 422 ms | 422 ms | 0.5° | ||
| 18 bomb 0:36 | hit by them | AK-47 | 469 ms | – | 3.6° | ||
| 18 bomb 0:34 | killed by them | AK-47 | 469 ms | 469 ms | 0.5° | ||
| 19 0:58 | hit them | M4A4 | 141 ms | – | 3.5° | ||
| 19 0:58 | killed by them | AK-47 | 125 ms | 234 ms | 3.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:26 | Glock-18 | 258 | fine - pros would have fired it too | 3/5 | killed them | 53% / 53% | |
| 1 1:21 | USP-S | 507 | fine - pros would have fired it too | 0/9 | cut short (a death, a reload) | 35% / 40% | |
| 2 1:41 | Glock-18 | 870 | too soon: your crosshair was still moving onto them, about 8.5 player widths (268 units) off - pros wait the split second it takes to get on target | 0/9 | 1% / 37% | ||
| 2 1:35 | Glock-18 | 423 | fired while moving (30 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 33% / 45% | |
| 3 1:26 | AK-47 | 278 | fired while moving (112 u/s), too fast to be accurate - stop first | 4/11 | killed them | 8% / 50% | |
| 3 1:05 | AK-47 | 615 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 2/9 | killed them | 8% / 62% | |
| 5 1:18 | AK-47 | 339 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 4/11 | killed them | 30% / 60% | |
| 5 1:13 | AK-47 | 762 | fired while moving (108 u/s), too fast to be accurate - stop first | 1/5 | killed them | 27% / 69% | |
| 5 1:03 | AK-47 | 1345 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/2 | 2% / 47% | ||
| 5 0:32 | AK-47 | 1684 | fine - pros would have fired it too | 1/4 | 42% / 47% | ||
| 5 0:16 | AK-47 | 1724 | fired while moving (188 u/s), too fast to be accurate - stop first | 0/3 | 2% / 45% | ||
| 5 0:09 | AK-47 | 1341 | fired while moving (187 u/s), too fast to be accurate - stop first | 0/4 | 8% / 59% | ||
| 5 0:07 | AK-47 | 1160 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/4 | killed them | 22% / 46% | |
| 6 1:37 | AK-47 | 472 | fired while moving (197 u/s), too fast to be accurate - stop first | 4/10 | killed them | 44% / 79% | |
| 6 1:21 | AK-47 | 641 | fired while moving (111 u/s), too fast to be accurate - stop first | 4/11 | killed them | 10% / 46% | |
| 7 1:34 | AK-47 | 212 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 3% / 62% | |
| 8 1:46 | AK-47 | 980 | fired while moving (186 u/s), too fast to be accurate - stop first | 1/6 | 5% / 47% | ||
| 8 1:39 | AK-47 | 405 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 57% / 57% | |
| 10 1:11 | AK-47 | 1029 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 70% / 70% | |
| 10 1:10 | AK-47 | 1029 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 61% / 61% | |
| 12 1:13 | AWP | 1181 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 41% / 67% | |
| 12 1:10 | P250 | 704 | fired while moving (131 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 19% / 45% | |
| 13 1:39 | USP-S | 1052 | fired while moving (234 u/s), too fast to be accurate - stop first | 3/8 | 4% / 53% | ||
| 13 1:31 | USP-S | 1151 | fired while moving (147 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 37% | |
| 13 1:31 | USP-S | 1097 | fine - pros would have fired it too | 2/6 | 27% / 35% | ||
| 13 1:24 | USP-S | 1007 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/1 | 23% / 36% | ||
| 13 1:22 | USP-S | 1007 | fine - pros would have fired it too | 1/3 | killed them | 59% / 59% | |
| 14 1:25 | M4A4 | 1156 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 50% / 50% | |
| 16 1:35 | M4A4 | 949 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 1/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 58% | |
| 16 1:35 | M4A4 | 585 | fired while moving (78 u/s), too fast to be accurate - stop first | 2/10 | killed them | 1% / 62% | |
| 16 1:33 | M4A4 | 1009 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 54% / 56% | |
| 17 1:14 | M4A4 | 1018 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 62% | |
| 17 1:13 | M4A4 | 977 | fired while moving (159 u/s), too fast to be accurate - stop first | 1/12 | 1 bullet after pros would have stopped | 5% / 62% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
