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Dust II, lost 6-13 · Sun 11 Oct, 17:42

VamPir(ШУТ)Gold Nova Master

The match

Aim

453 msTTD484 msTTK1.0°Crosshair↓20%1st bullet–Spray33%Head20%Counter-strafe

Scoreboard

16ADR33%KAST

Positioning

Shots

Guns

GunBullets at enemies Hit
Glock-18944%
AK-47617%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
70/803 0:16 1 kill (Glock), 1 headshot T-0.5
75/801 0:36 1 kill (Glock), 1 headshot T-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 0:53 1v2 before the plant T · 100 HP · Lower Tunnellost - died later, after 1 kill · saw each other
2 1:35 1v4 before the plant T · 100 HP · Long Doorslost - died in the first fight · they saw them first
3 0:52 1v3 before the plant T · 100 HP · T Spawnlost - saved, the time ran out · first fight won, saw each other
4 1:22 1v4 before the plant T · 100 HP · T Spawnlost - died in the first fight · saw each other
8 1:33 1v4 before the plant T · 100 HP · Outside Longlost - died in the first fight · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 0 good, 2 weak, 2 wasted, 1 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:48 weakbarely blinded semiramis 2.7 s (0.4 s white), fel1x 2.4 s (0.3 s white); blinded YOUR GIRL 4.4 s on the move through Outside Long - safe
4 1:46 weakbarely blinded duality 2.7 s (0.3 s white); blinded themselves 3.1 s on the move through Outside Long - safe; blinded Dmitry NaGiev 2.9 s on the move through Outside Long - safe
6 0:30 wastedbarely blinded semiramis 1.0 s (0.1 s white)
7 1:47 blinded an enemy, but hurt the team tooblinded fel1x 3.8 s (1.1 s white); blinded themselves 5.3 s on the move through Long Doors - died 0.4 s after the pop
9 1:24 wastedno enemy blinded for long; blinded YOUR GIRL 1.0 s holding Lower Tunnel - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
10 grenades: 8 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:49 exposeda flash at Long Doors - seen by 1 enemy for 0.1 s, the nearest 924 units away; a running throw
8 1:30 punishedkilled by duality 1.3 s after throwing a flash at Outside Long, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 998 units away

Positioning

In 1 of your 10 duels you showed more of yourself than you needed to (1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 2 of your 7 duels (29%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 6 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:03 semiramisLong Doorsstanding: crouched, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 9 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 4 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 0:53 tradeYOUR GIRL was killed 849 units away: not traded within 5 s (pros: 2,031 ms)
2 1:45 tradeZιkοη❤ was killed 619 units away: not traded within 5 s (pros: 2,031 ms)
2 1:38 tradeDmitry NaGiev was killed 362 units away: not traded within 5 s (pros: 1,641 ms)
2 1:38 tradeYOUR GIRL was killed 390 units away: not traded within 5 s (pros: 1,641 ms)
6 0:27 holdheld with Zιkοη❤, 597 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms before Zιkοη❤)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 0:44 semiramishit by themP250203 ms–6.1°
1 0:44 semiramishit themGlock-18688 ms–0.8°
1 0:36 semiramiskilled themGlock-18453 ms453 ms4.1°
1 0:34 Agnostickilled by themUSP-S422 ms422 ms0.6°
2 0:54 Sehnsuchkilled by themM4A1-S1266 ms1891 ms2.8°
3 0:16 dualitykilled themGlock-18328 ms516 ms1.0°
4 1:11 dualitykilled by themAK-47578 ms969 ms52.9°
5 1:03 semiramiskilled by themAK-47344 ms938 ms4.1°
6 0:27 semiramiskilled by themM4A1-S266 ms672 ms17.7°
7 1:47 fel1xhit by themNegev78 ms–9.4°
7 1:47 fel1xhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:47 dualitykilled by themDesert Eagle359 ms359 ms0.6°
8 1:29 dualitykilled by themAWP609 ms609 ms2.1°

Shots

You fired 3 of your 5 first shots too soon: 2 while moving, 1 before your crosshair was on them. Pros fire about 4 in 10 too soon. Your first shots had a 19% chance to hit; stopped, with your crosshair on them, 48%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 0:43 semiramisGlock-18454fine - pros would have fired it too1/625% / 48%
1 0:36 semiramisGlock-18638fired while moving (240 u/s), too fast to be accurate - stop first1/5killed them2% / 38%
3 0:16 dualityGlock-18691fine - pros would have fired it too2/4killed them56% / 56%
6 0:34 semiramisAK-471170fired while moving (95 u/s), too fast to be accurate - stop first0/49% / 53%
7 1:47 dualityAK-47971aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first1/2cut short (a death, a reload)1% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.