Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Glock-18 | 9 | 44% |
| AK-47 | 6 | 17% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 70/80 | 3 0:16 | 1 kill (Glock), 1 headshot T | -0.5 |
| 75/80 | 1 0:36 | 1 kill (Glock), 1 headshot T | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 0:53 | 1v2 before the plant T · 100 HP · Lower Tunnel | lost - died later, after 1 kill · saw each other |
| 2 1:35 | 1v4 before the plant T · 100 HP · Long Doors | lost - died in the first fight · they saw them first |
| 3 0:52 | 1v3 before the plant T · 100 HP · T Spawn | lost - saved, the time ran out · first fight won, saw each other |
| 4 1:22 | 1v4 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other |
| 8 1:33 | 1v4 before the plant T · 100 HP · Outside Long | lost - died in the first fight · they saw them first |
Flashes
5 flashes: 0 good, 2 weak, 2 wasted, 1 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:48 | weak | barely blinded semiramis 2.7 s (0.4 s white), fel1x 2.4 s (0.3 s white); blinded YOUR GIRL 4.4 s on the move through Outside Long - safe |
| 4 1:46 | weak | barely blinded duality 2.7 s (0.3 s white); blinded themselves 3.1 s on the move through Outside Long - safe; blinded Dmitry NaGiev 2.9 s on the move through Outside Long - safe |
| 6 0:30 | wasted | barely blinded semiramis 1.0 s (0.1 s white) |
| 7 1:47 | blinded an enemy, but hurt the team too | blinded fel1x 3.8 s (1.1 s white); blinded themselves 5.3 s on the move through Long Doors - died 0.4 s after the pop |
| 9 1:24 | wasted | no enemy blinded for long; blinded YOUR GIRL 1.0 s holding Lower Tunnel - safe |
Throws
10 grenades: 8 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:49 | exposed | a flash at Long Doors - seen by 1 enemy for 0.1 s, the nearest 924 units away; a running throw |
| 8 1:30 | punished | killed by duality 1.3 s after throwing a flash at Outside Long, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 998 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:03 | Long Doors | standing: crouched, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 9 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 4 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 0:53 | trade | YOUR GIRL was killed 849 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:45 | trade | Zιkοη❤ was killed 619 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:38 | trade | Dmitry NaGiev was killed 362 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:38 | trade | YOUR GIRL was killed 390 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 0:27 | hold | held with Zιkοη❤, 597 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms before Zιkοη❤) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 0:44 | hit by them | P250 | 203 ms | – | 6.1° | ||
| 1 0:44 | hit them | Glock-18 | 688 ms | – | 0.8° | ||
| 1 0:36 | killed them | Glock-18 | 453 ms | 453 ms | 4.1° | ||
| 1 0:34 | killed by them | USP-S | 422 ms | 422 ms | 0.6° | ||
| 2 0:54 | killed by them | M4A1-S | 1266 ms | 1891 ms | 2.8° | ||
| 3 0:16 | killed them | Glock-18 | 328 ms | 516 ms | 1.0° | ||
| 4 1:11 | killed by them | AK-47 | 578 ms | 969 ms | 52.9° | ||
| 5 1:03 | killed by them | AK-47 | 344 ms | 938 ms | 4.1° | ||
| 6 0:27 | killed by them | M4A1-S | 266 ms | 672 ms | 17.7° | ||
| 7 1:47 | hit by them | Negev | 78 ms | – | 9.4° | ||
| 7 1:47 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:47 | killed by them | Desert Eagle | 359 ms | 359 ms | 0.6° | ||
| 8 1:29 | killed by them | AWP | 609 ms | 609 ms | 2.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 0:43 | Glock-18 | 454 | fine - pros would have fired it too | 1/6 | 25% / 48% | ||
| 1 0:36 | Glock-18 | 638 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/5 | killed them | 2% / 38% | |
| 3 0:16 | Glock-18 | 691 | fine - pros would have fired it too | 2/4 | killed them | 56% / 56% | |
| 6 0:34 | AK-47 | 1170 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/4 | 9% / 53% | ||
| 7 1:47 | AK-47 | 971 | aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 1% / 47% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
