Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 38 | 37% |
| USP-S | 16 | 31% |
| M4A1-S | 13 | 62% |
| M4A4 | 5 | 40% |
| Glock-18 | 5 | 0% |
| Desert Eagle | 4 | 100% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 16/80 | 17 1:19 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 19/80 | 18 1:46 | 2 kills (AK-47 ×2), all headshots, in 19.8 s T | 2.4 |
| 23/80 | 14 1:25 | 1 kill (Deagle), 1 headshot T | 2.1 |
| 25/80 | 15 1:29 | 2 kills (AK-47 ×2), 1 headshot, in 7.2 s T | 2.0 |
| 49/80 | 4 1:22 | 1 kill (AWP) CT | 0.6 |
| 55/80 | 7 bomb 0:34 | 1 kill (AK-47), 1 headshot CT | 0.5 |
| 59/80 | 6 1:07 | 1 kill (M4A4) CT | 0.2 |
| 67/80 | 2 1:35 | 2 kills (M4A1-S ×2), all headshots, in 41.3 s CT | -0.3 |
| 72/80 | 1 1:19 | 1 kill (USP-S), 1 headshot CT | -1.0 |
Flashes
8 flashes: 1 good, 0 weak, 7 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 bomb 0:35 | good | blinded Zιkοη❤ 3.7 s (1.0 s white) |
| 14 1:43 | wasted | no enemy blinded for long |
| 15 1:44 | wasted | no enemy blinded for long |
| 16 1:50 | wasted | no enemy blinded for long |
| 16 1:47 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe |
| 17 1:20 | wasted | no enemy blinded for long |
| 18 1:48 | wasted | no enemy blinded for long |
| 19 1:49 | wasted | no enemy blinded for long |
Throws
27 grenades: 25 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from B Doors (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:49 | exposed | a molotov at B Doors - seen by 1 enemy for 0.1 s, the nearest 2652 units away; a running throw |
| 11 1:48 | exposed | a smoke at B Doors - seen by 1 enemy for 0.1 s, the nearest 2609 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:26 | trade | duality was killed 755 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:50 | trade | fel1x was killed 250 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:17 | trade | duality was killed 680 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:20 | trade | Agnostic was killed 814 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:19 | trade | duality was killed 783 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:22 | trade | semiramis was killed 878 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:13 | trade | fel1x was killed 390 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:50 | trade | fel1x was killed 921 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:21 | killed them | USP-S | 141 ms | 1875 ms | 1.3° | ||
| 1 1:09 | hit them | P2000 | 1891 ms | – | 30.2° | ||
| 1 1:09 | hit by them | Glock-18 | 1938 ms | – | 4.4° | ||
| 1 1:06 | killed by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:41 | hit them | M4A4 | 391 ms | – | 0.9° | ||
| 2 1:35 | killed them | M4A1-S | 578 ms | 578 ms | 7.8° | ||
| 2 0:54 | killed them | M4A1-S | 1266 ms | 1891 ms | 2.8° | ||
| 3 1:34 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:05 | killed by them | AK-47 | 328 ms | 625 ms | 1.1° | ||
| 4 1:25 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:22 | killed them | AWP | 219 ms | 219 ms | 2.1° | ||
| 5 1:13 | killed by them | AK-47 | 297 ms | 297 ms | 0.6° | ||
| 6 1:07 | killed them | M4A4 | 391 ms | 578 ms | 2.1° | ||
| 6 0:59 | killed by them | AK-47 | 359 ms | 453 ms | 0.7° | ||
| 7 bomb 0:34 | killed them | AK-47 | 438 ms | 547 ms | 11.1° | ||
| 9 1:11 | killed by them | XM1014 | 562 ms | 1344 ms | 9.9° | ||
| 9 1:11 | hit them | AK-47 | 922 ms | – | 0.8° | ||
| 10 1:16 | killed by them | AK-47 | 391 ms | 391 ms | 0.2° | ||
| 11 1:05 | killed by them | AK-47 | 547 ms | 1453 ms | 1.5° | ||
| 13 1:41 | hit by them | P2000 | 250 ms | – | 2.0° | ||
| 13 1:40 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:35 | killed by them | USP-S | 328 ms | 328 ms | 6.3° | ||
| 14 1:27 | hit them | Desert Eagle | 422 ms | – | 2.0° | ||
| 14 1:25 | hit by them | M4A4 | 375 ms | – | 0.3° | ||
| 14 1:25 | killed them | Desert Eagle | 453 ms | 453 ms | 3.4° | ||
| 15 1:29 | killed them | AK-47 | 500 ms | 500 ms | 2.8° | ||
| 15 1:23 | killed them | AK-47 | 484 ms | 1203 ms | 1.9° | ||
| 15 1:22 | hit by them | Desert Eagle | 828 ms | – | 52.7° | ||
| 15 bomb 0:32 | killed by them | M4A4 | 500 ms | 766 ms | 37.8° | ||
| 16 1:42 | killed by them | SCAR-20 | 438 ms | 438 ms | 0.4° | ||
| 17 1:19 | killed them | Desert Eagle | 609 ms | 609 ms | 6.3° | ||
| 17 1:12 | hit them | Desert Eagle | 391 ms | – | 4.8° | ||
| 18 1:46 | killed them | AK-47 | 328 ms | 328 ms | 2.7° | ||
| 18 1:37 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:26 | hit by them | M4A4 | 766 ms | – | 1.1° | ||
| 18 1:26 | killed them | AK-47 | 891 ms | 984 ms | 27.9° | ||
| 18 1:23 | killed by them | SSG 08 | 422 ms | 422 ms | 0.5° | ||
| 19 1:46 | hit them | AK-47 | 1297 ms | – | 47.7° | ||
| 19 1:46 | killed by them | XM1014 | 1469 ms | 1828 ms | 20.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:21 | USP-S | 522 | fired while moving (148 u/s), too fast to be accurate - stop first | 0/1 | 10% / 50% | ||
| 1 1:21 | USP-S | 506 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 3/7 | killed them | 27% / 55% | |
| 1 1:10 | USP-S | 534 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 46% | |
| 1 1:08 | USP-S | 555 | fine - pros would have fired it too | 1/3 | 44% / 44% | ||
| 2 1:41 | M4A1-S | 958 | fine - pros would have fired it too | 1/2 | 45% / 52% | ||
| 2 1:41 | M4A1-S | 853 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 72% / 72% | |
| 2 1:40 | M4A1-S | 838 | fired while moving (123 u/s), too fast to be accurate - stop first | 0/2 | 36% / 71% | ||
| 2 1:35 | M4A1-S | 396 | fired while moving (108 u/s), too fast to be accurate - stop first | 1/3 | killed them | 40% / 59% | |
| 2 0:54 | M4A1-S | 1430 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 2 0:54 | M4A1-S | 1430 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 44% | |
| 2 0:54 | M4A1-S | 1430 | fine - pros would have fired it too | 1/1 | killed them | 42% / 44% | |
| 3 1:05 | AK-47 | 617 | fired while moving (157 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 7% / 52% | |
| 4 1:22 | AWP | 561 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 6 1:07 | M4A4 | 494 | fired while moving (112 u/s), too fast to be accurate - stop first | 2/6 | killed them | 26% / 57% | |
| 6 1:00 | M4A4 | 637 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 39% / 70% | |
| 7 bomb 0:34 | AK-47 | 836 | fine - pros would have fired it too | 2/3 | killed them | 57% / 57% | |
| 9 1:11 | AK-47 | 804 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 51% | |
| 9 1:11 | AK-47 | 801 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 60% / 60% | |
| 13 1:43 | Glock-18 | 1398 | fired while moving (235 u/s), too fast to be accurate - stop first | 0/1 | 1% / 49% | ||
| 13 1:42 | Glock-18 | 1335 | fired while moving (237 u/s), too fast to be accurate - stop first | 0/1 | 27% / 40% | ||
| 13 1:41 | Glock-18 | 1217 | fired while moving (105 u/s), too fast to be accurate - stop first | 1/2 | 35% / 38% | ||
| 13 1:39 | Glock-18 | 1204 | fine - pros would have fired it too | 0/2 | 25% / 42% | ||
| 13 1:35 | Glock-18 | 1358 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 20% / 34% | |
| 14 1:27 | Desert Eagle | 1165 | fired while moving (92 u/s), too fast to be accurate - stop first | 1/2 | 61% / 74% | ||
| 14 1:25 | Desert Eagle | 1156 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 15 1:29 | AK-47 | 776 | fine - pros would have fired it too | 1/2 | killed them | 56% / 56% | |
| 15 1:23 | AK-47 | 442 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 15 1:22 | AK-47 | 441 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 3/8 | killed them | 16% / 53% | |
| 17 1:19 | Desert Eagle | 1095 | fine - pros would have fired it too | 1/1 | killed them | 40% / 48% | |
| 17 1:12 | Desert Eagle | 714 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 53% / 53% | |
| 18 1:46 | AK-47 | 897 | fine - pros would have fired it too | 1/2 | killed them | 49% / 59% | |
| 18 1:26 | AK-47 | 1438 | fine - pros would have fired it too | 2/2 | killed them | 62% / 62% | |
| 18 1:25 | AK-47 | 1192 | fired while moving (165 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 54% | |
| 18 1:23 | AK-47 | 1063 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 17% / 49% | |
| 19 1:46 | AK-47 | 591 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/9 | cut short (a death, a reload) | 25% / 56% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
