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Dust II, won 13-6 · Sun 11 Oct, 17:42

SehnsuchMaster Guardian Elite

The match

Aim

468 msTTD578 msTTK2.8°Crosshair↓43%1st bullet43%Spray24%Head60%Counter-strafe

Scoreboard

75ADR74%KAST

Positioning

Shots

18/35Rushed↓7/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473837%
USP-S1631%
M4A1-S1362%
M4A4540%
Glock-1850%
Desert Eagle4100%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/8017 1:19 1 kill (Deagle), 1 headshot T2.5
19/8018 1:46 2 kills (AK-47 ×2), all headshots, in 19.8 s T2.4
23/8014 1:25 1 kill (Deagle), 1 headshot T2.1
25/8015 1:29 2 kills (AK-47 ×2), 1 headshot, in 7.2 s T2.0
49/804 1:22 1 kill (AWP) CT0.6
55/807 bomb 0:34 1 kill (AK-47), 1 headshot CT0.5
59/806 1:07 1 kill (M4A4) CT0.2
67/802 1:35 2 kills (M4A1-S ×2), all headshots, in 41.3 s CT-0.3
72/801 1:19 1 kill (USP-S), 1 headshot CT-1.0

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 1 good, 0 weak, 7 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 bomb 0:35 goodblinded Zιkοη❤ 3.7 s (1.0 s white)
14 1:43 wastedno enemy blinded for long
15 1:44 wastedno enemy blinded for long
16 1:50 wastedno enemy blinded for long
16 1:47 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe
17 1:20 wastedno enemy blinded for long
18 1:48 wastedno enemy blinded for long
19 1:49 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
27 grenades: 25 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from B Doors (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:49 exposeda molotov at B Doors - seen by 1 enemy for 0.1 s, the nearest 2652 units away; a running throw
11 1:48 exposeda smoke at B Doors - seen by 1 enemy for 0.1 s, the nearest 2609 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:26 tradeduality was killed 755 units away: not traded within 5 s (pros: 2,031 ms)
4 1:50 tradefel1x was killed 250 units away: not traded within 5 s (pros: 1,641 ms)
5 1:17 tradeduality was killed 680 units away: not traded within 5 s (pros: 2,031 ms)
6 1:20 tradeAgnostic was killed 814 units away: not traded within 5 s (pros: 2,031 ms)
9 1:19 tradeduality was killed 783 units away: not traded within 5 s (pros: 2,031 ms)
15 1:22 tradesemiramis was killed 878 units away: not traded within 5 s (pros: 2,031 ms)
17 1:13 tradefel1x was killed 390 units away: not traded within 5 s (pros: 1,641 ms)
18 1:50 tradefel1x was killed 921 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:21 D I Z E R T O Dkilled themUSP-S141 ms1875 ms1.3°
1 1:09 YOUR GIRLhit themP20001891 ms–30.2°
1 1:09 YOUR GIRLhit by themGlock-181938 ms–4.4°
1 1:06 YOUR GIRLkilled by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
2 1:41 D I Z E R T O Dhit themM4A4391 ms–0.9°
2 1:35 D I Z E R T O Dkilled themM4A1-S578 ms578 ms7.8°
2 0:54 VamPir(ШУТ)killed themM4A1-S1266 ms1891 ms2.8°
3 1:34 Zιkοη❤hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:05 D I Z E R T O Dkilled by themAK-47328 ms625 ms1.1°
4 1:25 YOUR GIRLhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
4 1:22 YOUR GIRLkilled themAWP219 ms219 ms2.1°
5 1:13 D I Z E R T O Dkilled by themAK-47297 ms297 ms0.6°
6 1:07 D I Z E R T O Dkilled themM4A4391 ms578 ms2.1°
6 0:59 Zιkοη❤killed by themAK-47359 ms453 ms0.7°
7 bomb 0:34 Zιkοη❤killed themAK-47438 ms547 ms11.1°
9 1:11 YOUR GIRLkilled by themXM1014562 ms1344 ms9.9°
9 1:11 YOUR GIRLhit themAK-47922 ms–0.8°
10 1:16 Dmitry NaGievkilled by themAK-47391 ms391 ms0.2°
11 1:05 YOUR GIRLkilled by themAK-47547 ms1453 ms1.5°
13 1:41 Dmitry NaGievhit by themP2000250 ms–2.0°
13 1:40 Dmitry NaGievhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:35 YOUR GIRLkilled by themUSP-S328 ms328 ms6.3°
14 1:27 D I Z E R T O Dhit themDesert Eagle422 ms–2.0°
14 1:25 D I Z E R T O Dhit by themM4A4375 ms–0.3°
14 1:25 D I Z E R T O Dkilled themDesert Eagle453 ms453 ms3.4°
15 1:29 D I Z E R T O Dkilled themAK-47500 ms500 ms2.8°
15 1:23 Dmitry NaGievkilled themAK-47484 ms1203 ms1.9°
15 1:22 Dmitry NaGievhit by themDesert Eagle828 ms–52.7°
15 bomb 0:32 Zιkοη❤killed by themM4A4500 ms766 ms37.8°
16 1:42 YOUR GIRLkilled by themSCAR-20438 ms438 ms0.4°
17 1:19 Dmitry NaGievkilled themDesert Eagle609 ms609 ms6.3°
17 1:12 D I Z E R T O Dhit themDesert Eagle391 ms–4.8°
18 1:46 Dmitry NaGievkilled themAK-47328 ms328 ms2.7°
18 1:37 D I Z E R T O Dhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
18 1:26 Zιkοη❤hit by themM4A4766 ms–1.1°
18 1:26 Zιkοη❤killed themAK-47891 ms984 ms27.9°
18 1:23 D I Z E R T O Dkilled by themSSG 08422 ms422 ms0.5°
19 1:46 Dmitry NaGievhit themAK-471297 ms–47.7°
19 1:46 Dmitry NaGievkilled by themXM10141469 ms1828 ms20.8°

Shots

You fired 18 of your 35 first shots too soon: 12 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:21 D I Z E R T O DUSP-S522fired while moving (148 u/s), too fast to be accurate - stop first0/110% / 50%
1 1:21 D I Z E R T O DUSP-S506aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/7killed them27% / 55%
1 1:10 YOUR GIRLUSP-S534aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 46%
1 1:08 YOUR GIRLUSP-S555fine - pros would have fired it too1/344% / 44%
2 1:41 D I Z E R T O DM4A1-S958fine - pros would have fired it too1/245% / 52%
2 1:41 D I Z E R T O DM4A1-S853fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight72% / 72%
2 1:40 D I Z E R T O DM4A1-S838fired while moving (123 u/s), too fast to be accurate - stop first0/236% / 71%
2 1:35 D I Z E R T O DM4A1-S396fired while moving (108 u/s), too fast to be accurate - stop first1/3killed them40% / 59%
2 0:54 VamPir(ШУТ)M4A1-S1430fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
2 0:54 VamPir(ШУТ)M4A1-S1430fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 44%
2 0:54 VamPir(ШУТ)M4A1-S1430fine - pros would have fired it too1/1killed them42% / 44%
3 1:05 D I Z E R T O DAK-47617fired while moving (157 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)7% / 52%
4 1:22 YOUR GIRLAWP561fine - pros would have fired it too1/1killed them71% / 71%
6 1:07 D I Z E R T O DM4A4494fired while moving (112 u/s), too fast to be accurate - stop first2/6killed them26% / 57%
6 1:00 Zιkοη❤M4A4637fired while moving (92 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)39% / 70%
7 bomb 0:34 Zιkοη❤AK-47836fine - pros would have fired it too2/3killed them57% / 57%
9 1:11 YOUR GIRLAK-47804aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 51%
9 1:11 YOUR GIRLAK-47801fine - pros would have fired it too2/5cut short (a death, a reload)60% / 60%
13 1:43 Dmitry NaGievGlock-181398fired while moving (235 u/s), too fast to be accurate - stop first0/11% / 49%
13 1:42 Dmitry NaGievGlock-181335fired while moving (237 u/s), too fast to be accurate - stop first0/127% / 40%
13 1:41 Dmitry NaGievGlock-181217fired while moving (105 u/s), too fast to be accurate - stop first1/235% / 38%
13 1:39 Dmitry NaGievGlock-181204fine - pros would have fired it too0/225% / 42%
13 1:35 Zιkοη❤Glock-181358fired while moving (240 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)20% / 34%
14 1:27 D I Z E R T O DDesert Eagle1165fired while moving (92 u/s), too fast to be accurate - stop first1/261% / 74%
14 1:25 D I Z E R T O DDesert Eagle1156fine - pros would have fired it too1/1killed them50% / 50%
15 1:29 D I Z E R T O DAK-47776fine - pros would have fired it too1/2killed them56% / 56%
15 1:23 Dmitry NaGievAK-47442fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
15 1:22 Dmitry NaGievAK-47441aim far off: your crosshair was about a player's width (28 units) off their body - get on target first3/8killed them16% / 53%
17 1:19 Dmitry NaGievDesert Eagle1095fine - pros would have fired it too1/1killed them40% / 48%
17 1:12 D I Z E R T O DDesert Eagle714fine - pros would have fired it too1/1cut short (a death, a reload)53% / 53%
18 1:46 Dmitry NaGievAK-47897fine - pros would have fired it too1/2killed them49% / 59%
18 1:26 Zιkοη❤AK-471438fine - pros would have fired it too2/2killed them62% / 62%
18 1:25 D I Z E R T O DAK-471192fired while moving (165 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 54%
18 1:23 D I Z E R T O DAK-471063aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1cut short (a death, a reload)17% / 49%
19 1:46 Dmitry NaGievAK-47591aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/9cut short (a death, a reload)25% / 56%

Positioning

In none of your 27 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 2 of your 19 duels (10%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.