Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 47 | 30% |
| USP-S | 20 | 20% |
| Glock-18 | 9 | 33% |
| AWP | 5 | 20% |
| XM1014 | 5 | 40% |
| Desert Eagle | 4 | 50% |
| SSG 08 | 3 | 33% |
| M4A1-S | 3 | 0% |
| M4A4 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/80 | 19 1:45 | 3 kills (AK-47 ×2, XM1014), 2 headshots, in 39.2 s CT | 4.6 |
| 14/80 | 4 1:50 | 1 kill (Scout), a wallbang, 1 headshot T | 2.6 |
| 28/80 | 11 1:24 | 2 kills (AK-47 ×2), 1 through smoke, in 51.5 s T | 1.8 |
| 29/80 | 10 1:16 | 2 kills (AK-47 ×2), all headshots, in 13.7 s T | 1.8 |
| 47/80 | 5 0:04 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 56/80 | 16 1:19 | 1 kill (AWP) CT | 0.3 |
| 76/80 | 9 0:51 | 1 kill (Glock) T | -1.8 |
| 80/80 | 13 1:35 | 1 kill (USP-S), 1 headshot CT | -3.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 0:44 | 1v2 before the plant T · 67 HP · Top Mid | lost - died in the first fight · saw each other |
| 10 0:23 | 1v2 before the plant T · 46 HP · Mid Doors | lost - died in the first fight · saw each other |
| 19 0:58 | 1v1 before the plant CT · 39 HP · Long Doors | lost - died later |
Flashes
8 flashes: 3 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:48 | weak | barely blinded fel1x 2.9 s (0.4 s white) |
| 5 1:37 | wasted | barely blinded semiramis 0.8 s (0.1 s white) |
| 5 0:58 | wasted | no enemy blinded for long |
| 8 1:49 | good | blinded fel1x 3.6 s (0.9 s white) |
| 10 1:49 | good | blinded fel1x 3.6 s (0.9 s white); blinded YOUR GIRL 2.3 s on the move through Outside Long - safe; blinded Zιkοη❤ 1.7 s holding T Spawn - safe |
| 12 1:47 | good | blinded fel1x 4.0 s (1.2 s white) |
| 18 1:47 | wasted | no enemy blinded for long |
| 19 1:48 | wasted | no enemy blinded for long |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:37 | Bombsite A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them |
Fakes
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 19 bomb 0:10 | Fake defuse let go after 0.31 s · 1 v 1, alone · no kit, 0 s to spare | it got you killed by Agnostic 2.9 s later |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. You traded 0 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:30 | hold | held with Zιkοη❤, 165 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:29 | trade | Zιkοη❤ was killed 233 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:45 | trade | Zιkοη❤ was killed 422 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:39 | peek together | peeked the same enemy as YOUR GIRL, 422 ms before them - early - you went first, alone |
| 4 1:36 | trade | D I Z E R T O D was killed 827 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:33 | trade | Zιkοη❤ was killed 749 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:29 | trade | Zιkοη❤ was killed 972 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:02 | trade | VamPir(ШУТ) was killed 994 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:47 | trade | VamPir(ШУТ) was killed 513 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:39 | trade | YOUR GIRL was killed 965 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:45 | trade | YOUR GIRL was killed 209 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:46 | line of fire | stood in VamPir(ШУТ)'s line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 10 0:23 | trade | YOUR GIRL was killed 663 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:25 | line of fire | stood in YOUR GIRL's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 11 bomb 0:32 | trade | YOUR GIRL was killed 933 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:35 | trade | Zιkοη❤ was killed 654 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 0:58 | trade | D I Z E R T O D was killed 827 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:27 | killed by them | USP-S | 562 ms | 562 ms | 0.9° | ||
| 2 1:39 | killed by them | Negev | 156 ms | 906 ms | 4.0° | ||
| 3 1:18 | killed by them | SSG 08 | 203 ms | 203 ms | 1.0° | ||
| 4 1:50 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:24 | killed by them | M4A4 | 0 ms | 172 ms | 0.6° | ||
| 5 0:04 | killed them | AK-47 | 1188 ms | 1375 ms | 21.0° | ||
| 6 1:50 | killed by them | AWP | 359 ms | 359 ms | 0.1° | ||
| 7 1:38 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:37 | hit by them | M4A4 | 188 ms | – | 1.3° | ||
| 7 1:34 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:30 | killed by them | AK-47 | 344 ms | 1234 ms | 4.9° | ||
| 8 1:43 | killed by them | Negev | 219 ms | 516 ms | 4.0° | ||
| 9 1:09 | hit them | SSG 08 | 406 ms | – | 2.1° | ||
| 9 0:52 | hit by them | AK-47 | 1031 ms | – | 1.4° | ||
| 9 0:52 | killed them | Glock-18 | 1172 ms | 1766 ms | 1.7° | ||
| 9 0:38 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:37 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:16 | killed them | AK-47 | 391 ms | 391 ms | 0.2° | ||
| 10 1:03 | hit by them | AK-47 | 453 ms | – | 1.5° | ||
| 10 1:02 | killed them | AK-47 | 734 ms | 828 ms | 1.1° | ||
| 10 0:09 | killed by them | AK-47 | 391 ms | 484 ms | 8.0° | ||
| 11 1:25 | killed them | AK-47 | 219 ms | 1109 ms | 16.5° | ||
| 11 1:24 | hit by them | MP9 | 516 ms | – | 19.9° | ||
| 11 bomb 0:29 | hit them | AK-47 | 656 ms | – | 0.5° | ||
| 11 bomb 0:14 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:12 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:09 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:20 | killed by them | M4A4 | 266 ms | 344 ms | 2.6° | ||
| 13 1:41 | hit them | P2000 | 250 ms | – | 2.0° | ||
| 13 1:40 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:36 | killed them | USP-S | 1156 ms | 2172 ms | 19.9° | ||
| 13 1:35 | hit by them | Glock-18 | 1875 ms | – | 3.8° | ||
| 13 1:33 | killed by them | Glock-18 | 688 ms | 1000 ms | 26.9° | ||
| 14 1:40 | killed by them | Negev | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:25 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:23 | killed by them | AK-47 | 484 ms | 1203 ms | 1.9° | ||
| 15 1:22 | hit them | Desert Eagle | 828 ms | – | 52.7° | ||
| 16 1:19 | killed them | AWP | 312 ms | 312 ms | 0.2° | ||
| 16 0:44 | killed by them | AK-47 | 859 ms | 859 ms | 1.8° | ||
| 17 1:19 | killed by them | Desert Eagle | 609 ms | 609 ms | 6.3° | ||
| 18 1:46 | killed by them | AK-47 | 328 ms | 328 ms | 2.7° | ||
| 19 1:46 | hit by them | AK-47 | 1297 ms | – | 47.7° | ||
| 19 1:46 | killed them | XM1014 | 1469 ms | 1828 ms | 20.8° | ||
| 19 1:08 | killed them | AK-47 | 156 ms | 359 ms | 0.4° | ||
| 19 1:06 | killed them | AK-47 | 891 ms | 891 ms | 8.0° | ||
| 19 bomb 0:07 | killed by them | AK-47 | 672 ms | 672 ms | 7.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:27 | Glock-18 | 976 | fired while moving (148 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 29% / 36% | |
| 2 1:38 | Desert Eagle | 1155 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 45% / 45% | |
| 5 0:40 | AK-47 | 2213 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 20% / 42% | ||
| 5 0:05 | AK-47 | 518 | fired while moving (124 u/s), too fast to be accurate - stop first | 3/9 | killed them | 5% / 47% | |
| 7 1:30 | AWP | 1286 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 18% / 61% | |
| 8 1:43 | AK-47 | 1182 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 32% / 46% | |
| 9 0:53 | Glock-18 | 939 | fired while moving (165 u/s), too fast to be accurate - stop first | 3/10 | killed them | 32% / 44% | |
| 10 1:16 | AK-47 | 1590 | fine - pros would have fired it too | 1/2 | killed them | 63% / 63% | |
| 10 1:02 | AK-47 | 812 | fine - pros would have fired it too | 2/6 | killed them | 57% / 57% | |
| 10 0:09 | AK-47 | 371 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 24% / 50% | |
| 11 1:25 | AK-47 | 115 | fired while moving (130 u/s), too fast to be accurate - stop first | 4/14 | killed them | 55% / 73% | |
| 11 bomb 0:29 | AK-47 | 1182 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 51% | |
| 11 bomb 0:29 | AK-47 | 1182 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/9 | 1 bullet after pros would have stopped | 15% / 58% | |
| 13 1:43 | USP-S | 1415 | fired while moving (134 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 50% | |
| 13 1:43 | USP-S | 1366 | fine - pros would have fired it too | 0/2 | 27% / 47% | ||
| 13 1:41 | USP-S | 1227 | fired while moving (113 u/s), too fast to be accurate - stop first | 1/2 | 25% / 47% | ||
| 13 1:40 | USP-S | 1471 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/2 | 8% / 34% | ||
| 13 1:39 | USP-S | 1544 | fine - pros would have fired it too | 0/3 | 22% / 42% | ||
| 13 1:36 | USP-S | 318 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 3/9 | killed them | 8% / 55% | |
| 13 1:34 | USP-S | 432 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 35% / 41% | |
| 14 1:49 | AWP | 2254 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | 32% / 69% | ||
| 16 1:24 | AWP | 1165 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 44% / 70% | |
| 16 1:19 | AWP | 1127 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 17 1:19 | AWP | 1108 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 75% / 75% | |
| 18 1:46 | M4A4 | 896 | fired while moving (225 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 17% / 62% | |
| 19 1:08 | AK-47 | 586 | fine - pros would have fired it too | 2/6 | killed them | 59% / 59% | |
| 19 1:07 | AK-47 | 469 | fired while moving (175 u/s), too fast to be accurate - stop first | 1/9 | killed them | 12% / 47% | |
| 19 bomb 0:07 | M4A1-S | 772 | fired while moving (79 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 13% / 46% |
Throws
18 grenades: 18 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.