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Dust II, lost 6-13 · Sun 11 Oct, 17:42

Dmitry NaGiev

The match

Aim

695 msTTD1000 msTTK2.0°Crosshair↓20%1st bullet30%Spray19%Head63%Counter-strafe

Scoreboard

63ADR53%KAST

Positioning

Shots

16/28Rushed↓2/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474730%
USP-S2020%
Glock-18933%
AWP520%
XM1014540%
Desert Eagle450%
SSG 08333%
M4A1-S30%
M4A410%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/8019 1:45 3 kills (AK-47 ×2, XM1014), 2 headshots, in 39.2 s CT4.6
14/804 1:50 1 kill (Scout), a wallbang, 1 headshot T2.6
28/8011 1:24 2 kills (AK-47 ×2), 1 through smoke, in 51.5 s T1.8
29/8010 1:16 2 kills (AK-47 ×2), all headshots, in 13.7 s T1.8
47/805 0:04 1 kill (AK-47), 1 headshot T0.7
56/8016 1:19 1 kill (AWP) CT0.3
76/809 0:51 1 kill (Glock) T-1.8
80/8013 1:35 1 kill (USP-S), 1 headshot CT-3.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 0:44 1v2 before the plant T · 67 HP · Top Midlost - died in the first fight · saw each other
10 0:23 1v2 before the plant T · 46 HP · Mid Doorslost - died in the first fight · saw each other
19 0:58 1v1 before the plant CT · 39 HP · Long Doorslost - died later

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 3 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:48 weakbarely blinded fel1x 2.9 s (0.4 s white)
5 1:37 wastedbarely blinded semiramis 0.8 s (0.1 s white)
5 0:58 wastedno enemy blinded for long
8 1:49 goodblinded fel1x 3.6 s (0.9 s white)
10 1:49 goodblinded fel1x 3.6 s (0.9 s white); blinded YOUR GIRL 2.3 s on the move through Outside Long - safe; blinded Zιkοη❤ 1.7 s holding T Spawn - safe
12 1:47 goodblinded fel1x 4.0 s (1.2 s white)
18 1:47 wastedno enemy blinded for long
19 1:48 wastedno enemy blinded for long

Positioning

In 1 of your 28 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 5 of your 16 duels (31%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:37 dualityBombsite Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
19 bomb 0:10 Fake defuse let go after 0.31 s · 1 v 1, alone · no kit, 0 s to spareit got you killed by Agnostic 2.9 s later

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. You traded 0 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:30 holdheld with Zιkοη❤, 165 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:29 tradeZιkοη❤ was killed 233 units away: not traded within 5 s (pros: 969 ms)
2 1:45 tradeZιkοη❤ was killed 422 units away: not traded within 5 s (pros: 1,641 ms)
2 1:39 peek togetherpeeked the same enemy as YOUR GIRL, 422 ms before them - early - you went first, alone
4 1:36 tradeD I Z E R T O D was killed 827 units away: not traded within 5 s (pros: 2,031 ms)
4 1:33 tradeZιkοη❤ was killed 749 units away: not traded within 5 s (pros: 2,031 ms)
5 1:29 tradeZιkοη❤ was killed 972 units away: not traded within 5 s (pros: 2,031 ms)
5 1:02 tradeVamPir(ШУТ) was killed 994 units away: not traded within 5 s (pros: 2,031 ms)
7 1:47 tradeVamPir(ШУТ) was killed 513 units away: not traded within 5 s (pros: 2,031 ms)
7 1:39 tradeYOUR GIRL was killed 965 units away: not traded within 5 s (pros: 2,031 ms)
8 1:45 tradeYOUR GIRL was killed 209 units away: not traded within 5 s (pros: 969 ms)
9 1:46 line of firestood in VamPir(ШУТ)'s line of fire while they fought, for 375 ms (pros: 188 ms at a time)
10 0:23 tradeYOUR GIRL was killed 663 units away: not traded within 5 s (pros: 2,031 ms)
11 1:25 line of firestood in YOUR GIRL's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
11 bomb 0:32 tradeYOUR GIRL was killed 933 units away: not traded within 5 s (pros: 2,031 ms)
17 1:35 tradeZιkοη❤ was killed 654 units away: not traded within 5 s (pros: 2,031 ms)
19 0:58 tradeD I Z E R T O D was killed 827 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 dualityhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:27 semiramiskilled by themUSP-S562 ms562 ms0.9°
2 1:39 fel1xkilled by themNegev156 ms906 ms4.0°
3 1:18 dualitykilled by themSSG 08203 ms203 ms1.0°
4 1:50 fel1xkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:24 dualitykilled by themM4A40 ms172 ms0.6°
5 0:04 semiramiskilled themAK-471188 ms1375 ms21.0°
6 1:50 dualitykilled by themAWP359 ms359 ms0.1°
7 1:38 Agnostichit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:37 Agnostichit by themM4A4188 ms–1.3°
7 1:34 semiramishit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:30 dualitykilled by themAK-47344 ms1234 ms4.9°
8 1:43 fel1xkilled by themNegev219 ms516 ms4.0°
9 1:09 semiramishit themSSG 08406 ms–2.1°
9 0:52 semiramishit by themAK-471031 ms–1.4°
9 0:52 semiramiskilled themGlock-181172 ms1766 ms1.7°
9 0:38 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 0:37 Agnostickilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
10 1:16 Sehnsuchkilled themAK-47391 ms391 ms0.2°
10 1:03 dualityhit by themAK-47453 ms–1.5°
10 1:02 dualitykilled themAK-47734 ms828 ms1.1°
10 0:09 Agnostickilled by themAK-47391 ms484 ms8.0°
11 1:25 semiramiskilled themAK-47219 ms1109 ms16.5°
11 1:24 semiramishit by themMP9516 ms–19.9°
11 bomb 0:29 dualityhit themAK-47656 ms–0.5°
11 bomb 0:14 dualityhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:12 dualityhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:09 dualitykilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:20 Agnostickilled by themM4A4266 ms344 ms2.6°
13 1:41 Sehnsuchhit themP2000250 ms–2.0°
13 1:40 Sehnsuchhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:36 dualitykilled themUSP-S1156 ms2172 ms19.9°
13 1:35 dualityhit by themGlock-181875 ms–3.8°
13 1:33 semiramiskilled by themGlock-18688 ms1000 ms26.9°
14 1:40 fel1xkilled by themNegev–––couldn't see them (a wallbang, a smoke) - not timed
15 1:25 semiramishit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
15 1:23 Sehnsuchkilled by themAK-47484 ms1203 ms1.9°
15 1:22 Sehnsuchhit themDesert Eagle828 ms–52.7°
16 1:19 semiramiskilled themAWP312 ms312 ms0.2°
16 0:44 Agnostickilled by themAK-47859 ms859 ms1.8°
17 1:19 Sehnsuchkilled by themDesert Eagle609 ms609 ms6.3°
18 1:46 Sehnsuchkilled by themAK-47328 ms328 ms2.7°
19 1:46 Sehnsuchhit by themAK-471297 ms–47.7°
19 1:46 Sehnsuchkilled themXM10141469 ms1828 ms20.8°
19 1:08 fel1xkilled themAK-47156 ms359 ms0.4°
19 1:06 dualitykilled themAK-47891 ms891 ms8.0°
19 bomb 0:07 Agnostickilled by themAK-47672 ms672 ms7.3°

Shots

You fired 16 of your 28 first shots too soon: 10 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:27 semiramisGlock-18976fired while moving (148 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)29% / 36%
2 1:38 fel1xDesert Eagle1155fine - pros would have fired it too1/2cut short (a death, a reload)45% / 45%
5 0:40 fel1xAK-472213aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/120% / 42%
5 0:05 semiramisAK-47518fired while moving (124 u/s), too fast to be accurate - stop first3/9killed them5% / 47%
7 1:30 dualityAWP1286aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1cut short (a death, a reload)18% / 61%
8 1:43 fel1xAK-471182fine - pros would have fired it too0/3cut short (a death, a reload)32% / 46%
9 0:53 semiramisGlock-18939fired while moving (165 u/s), too fast to be accurate - stop first3/10killed them32% / 44%
10 1:16 SehnsuchAK-471590fine - pros would have fired it too1/2killed them63% / 63%
10 1:02 dualityAK-47812fine - pros would have fired it too2/6killed them57% / 57%
10 0:09 AgnosticAK-47371fired while moving (116 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)24% / 50%
11 1:25 semiramisAK-47115fired while moving (130 u/s), too fast to be accurate - stop first4/14killed them55% / 73%
11 bomb 0:29 dualityAK-471182fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 51%
11 bomb 0:29 dualityAK-471182aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/91 bullet after pros would have stopped15% / 58%
13 1:43 SehnsuchUSP-S1415fired while moving (134 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 50%
13 1:43 SehnsuchUSP-S1366fine - pros would have fired it too0/227% / 47%
13 1:41 SehnsuchUSP-S1227fired while moving (113 u/s), too fast to be accurate - stop first1/225% / 47%
13 1:40 fel1xUSP-S1471aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/28% / 34%
13 1:39 AgnosticUSP-S1544fine - pros would have fired it too0/322% / 42%
13 1:36 dualityUSP-S318aim far off: your crosshair was about a player's width (38 units) off their body - get on target first3/9killed them8% / 55%
13 1:34 semiramisUSP-S432fine - pros would have fired it too0/3cut short (a death, a reload)35% / 41%
14 1:49 dualityAWP2254aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/132% / 69%
16 1:24 dualityAWP1165fine - pros would have fired it too0/1cut short (a death, a reload)44% / 70%
16 1:19 semiramisAWP1127fine - pros would have fired it too1/1killed them85% / 85%
17 1:19 SehnsuchAWP1108fine - pros would have fired it too0/1cut short (a death, a reload)75% / 75%
18 1:46 SehnsuchM4A4896fired while moving (225 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)17% / 62%
19 1:08 fel1xAK-47586fine - pros would have fired it too2/6killed them59% / 59%
19 1:07 dualityAK-47469fired while moving (175 u/s), too fast to be accurate - stop first1/9killed them12% / 47%
19 bomb 0:07 AgnosticM4A1-S772fired while moving (79 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)13% / 46%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
18 grenades: 18 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.