Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 37 | 32% |
| Glock-18 | 26 | 27% |
| USP-S | 21 | 29% |
| XM1014 | 17 | 94% |
| SCAR-20 | 3 | 67% |
| SSG 08 | 2 | 50% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/80 | 9 1:19 | 2 kills (XM1014 ×2), 1 headshot, in 9 s T | 3.1 |
| 18/80 | 13 1:35 | 3 kills (USP-S ×3), 2 headshots, in 27.2 s CT | 2.4 |
| 34/80 | 11 1:41 | 2 kills (AK-47 ×2), 1 headshot, in 36.2 s T | 1.1 |
| 39/80 | 14 1:42 | 1 kill (XM1014) CT | 1.0 |
| 43/80 | 1 1:06 | 2 kills (Glock ×2), a wallbang, 1 headshot, in 11.3 s T | 0.9 |
| 45/80 | 10 1:03 | 1 kill (AK-47) T | 0.8 |
| 64/80 | 16 1:42 | 1 kill (SCAR-20), 1 headshot CT | 0.0 |
Flashes
5 flashes: 4 good, 0 weak, 0 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:49 | good | blinded semiramis 3.8 s (1.1 s white) |
| 2 1:46 | good | blinded semiramis 3.2 s (0.6 s white) Zιkοη❤ peeked semiramis 0.1 s before the pop - late - it popped just after they showed; hit them first |
| 7 1:49 | misled a peek | barely blinded fel1x 0.8 s (0.1 s white), duality 0.8 s (0.1 s white) the enemy was barely blinded, and VamPir(ШУТ) peeked fel1x 1.8 s after the pop; got hit first |
| 10 1:48 | good | blinded fel1x 4.0 s (1.3 s white) |
| 12 1:47 | good | blinded fel1x 3.0 s (0.5 s white) |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 19 rounds (1 time longer than pros stand there). 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:45 | trade | Zιkοη❤ was killed 425 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:38 | in their way | stood between Dmitry NaGiev and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 2 1:38 | line of fire | stood in Dmitry NaGiev's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 2 1:38 | trade | Dmitry NaGiev was killed 47 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:47 | trade | VamPir(ШУТ) was killed 397 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 0:46 | trade | D I Z E R T O D was killed 541 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:14 | trade | Zιkοη❤ was killed 568 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:11 | hold | held with D I Z E R T O D, 186 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:10 | trade | D I Z E R T O D was killed 195 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:20 | trade | Dmitry NaGiev was killed 584 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:35 | hold | held with Zιkοη❤, 543 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before Zιkοη❤) |
| 13 1:33 | trade | Dmitry NaGiev was killed 859 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:17 | trade | Zιkοη❤ was killed 733 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:35 | peek together | peeked the same enemy as D I Z E R T O D, 297 ms after them - late - your team-mate went first, as bait |
| 18 1:51 | hold | held with D I Z E R T O D, 89 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms after D I Z E R T O D) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:09 | hit by them | P2000 | 1891 ms | – | 30.2° | ||
| 1 1:09 | hit them | Glock-18 | 1938 ms | – | 4.4° | ||
| 1 1:06 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 0:56 | killed them | Glock-18 | 281 ms | 1000 ms | 0.3° | ||
| 1 0:55 | hit by them | P2000 | 672 ms | – | 1.4° | ||
| 1 0:55 | killed by them | USP-S | 562 ms | 2297 ms | 0.8° | ||
| 1 0:54 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:38 | killed by them | Negev | 391 ms | 547 ms | 8.9° | ||
| 3 1:48 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:38 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:19 | killed by them | M4A4 | 406 ms | 1078 ms | 1.2° | ||
| 4 1:25 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:22 | killed by them | AWP | 219 ms | 219 ms | 2.1° | ||
| 5 1:36 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:36 | hit them | SSG 08 | 0 ms | – | 0.9° | ||
| 6 1:31 | killed by them | Negev | 297 ms | 297 ms | 1.0° | ||
| 7 1:40 | hit by them | Desert Eagle | 359 ms | – | 0.7° | ||
| 7 1:39 | hit them | AK-47 | 562 ms | – | 4.9° | ||
| 7 1:39 | killed by them | Negev | 594 ms | 594 ms | 4.4° | ||
| 8 1:45 | killed by them | AWP | 312 ms | 312 ms | 1.5° | ||
| 9 1:21 | killed them | XM1014 | 172 ms | 1328 ms | 1.5° | ||
| 9 1:11 | killed them | XM1014 | 562 ms | 1344 ms | 9.9° | ||
| 9 1:11 | hit by them | AK-47 | 922 ms | – | 0.8° | ||
| 9 1:09 | hit them | XM1014 | 328 ms | – | 3.8° | ||
| 9 0:44 | killed by them | Negev | 344 ms | 344 ms | 5.2° | ||
| 10 1:03 | killed them | AK-47 | 453 ms | 953 ms | 12.0° | ||
| 10 0:23 | killed by them | AK-47 | 531 ms | 531 ms | 2.0° | ||
| 11 1:41 | killed them | AK-47 | 375 ms | 375 ms | 9.6° | ||
| 11 1:05 | killed them | AK-47 | 547 ms | 1453 ms | 1.5° | ||
| 11 bomb 0:32 | killed by them | AK-47 | 375 ms | 375 ms | 1.1° | ||
| 12 1:19 | hit them | AK-47 | 516 ms | – | 12.4° | ||
| 12 1:19 | killed by them | M4A4 | 609 ms | 1047 ms | 24.4° | ||
| 13 1:35 | killed them | USP-S | 328 ms | 328 ms | 6.3° | ||
| 13 1:24 | hit by them | Glock-18 | 438 ms | – | 3.3° | ||
| 13 1:24 | hit them | P2000 | 891 ms | – | 6.7° | ||
| 13 bomb 0:38 | hit them | P2000 | 781 ms | – | 13.4° | ||
| 13 bomb 0:35 | killed them | USP-S | 266 ms | 266 ms | 2.6° | ||
| 13 bomb 0:32 | killed them | USP-S | 531 ms | 734 ms | 30.0° | ||
| 14 1:42 | killed them | XM1014 | 438 ms | 797 ms | 4.4° | ||
| 14 1:33 | hit them | XM1014 | 188 ms | – | 3.1° | ||
| 14 1:32 | killed by them | Negev | 531 ms | 766 ms | 6.8° | ||
| 15 1:46 | killed by them | MAC-10 | 234 ms | 672 ms | 2.7° | ||
| 15 1:46 | hit them | XM1014 | 375 ms | – | 2.5° | ||
| 16 1:42 | killed them | SCAR-20 | 438 ms | 438 ms | 0.4° | ||
| 16 1:40 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:39 | hit them | SCAR-20 | 250 ms | – | 0.3° | ||
| 17 1:19 | killed by them | SSG 08 | 234 ms | 234 ms | 0.6° | ||
| 18 1:41 | killed by them | AWP | 297 ms | 297 ms | 0.9° | ||
| 19 1:44 | hit them | XM1014 | 344 ms | – | 1.6° | ||
| 19 1:44 | killed by them | Negev | 453 ms | 1203 ms | 2.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:10 | Glock-18 | 529 | fine - pros would have fired it too | 2/13 | 55% / 56% | ||
| 1 0:56 | Glock-18 | 1115 | fine - pros would have fired it too | 6/14 | killed them | 32% / 35% | |
| 2 1:38 | Desert Eagle | 1109 | aim far off: your crosshair was about 3 player widths (92 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 36% | |
| 7 1:40 | AK-47 | 909 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 13% / 47% | |
| 10 1:03 | AK-47 | 505 | fired while moving (112 u/s), too fast to be accurate - stop first | 4/10 | killed them | 23% / 53% | |
| 11 1:41 | AK-47 | 373 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/5 | killed them | 18% / 53% | |
| 11 1:05 | AK-47 | 744 | fired while moving (79 u/s), too fast to be accurate - stop first | 3/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 58% | |
| 11 1:05 | AK-47 | 751 | fine - pros would have fired it too | 1/7 | killed them | 62% / 62% | |
| 12 1:19 | AK-47 | 214 | fired while moving (112 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 22% / 50% | |
| 13 1:35 | USP-S | 847 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/2 | killed them | 16% / 55% | |
| 13 1:34 | USP-S | 1113 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/2 | 1% / 53% | ||
| 13 1:30 | USP-S | 1365 | fired while moving (164 u/s), too fast to be accurate - stop first | 0/3 | 1% / 49% | ||
| 13 1:29 | USP-S | 1081 | fired while moving (133 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 4% / 44% | |
| 13 1:24 | USP-S | 1054 | fired while moving (146 u/s), too fast to be accurate - stop first | 1/7 | 1% / 43% | ||
| 13 bomb 0:38 | USP-S | 498 | fired while moving (124 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 1% / 51% | |
| 13 bomb 0:35 | USP-S | 810 | fired while moving (231 u/s), too fast to be accurate - stop first | 1/2 | killed them | 25% / 37% | |
| 13 bomb 0:32 | USP-S | 300 | fine - pros would have fired it too | 2/3 | killed them | 38% / 50% |
Throws
9 grenades: 9 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
