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Dust II, lost 6-13 · Sun 11 Oct, 17:42

YOUR GIRLMaster Guardian I

The match

Aim

406 msTTD797 msTTK4.1°Crosshair↓35%1st bullet29%Spray17%Head40%Counter-strafe

Scoreboard

83ADR58%KAST

Positioning

Shots

13/17Rushed↓1/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473732%
Glock-182627%
USP-S2129%
XM10141794%
SCAR-20367%
SSG 08250%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/809 1:19 2 kills (XM1014 ×2), 1 headshot, in 9 s T3.1
18/8013 1:35 3 kills (USP-S ×3), 2 headshots, in 27.2 s CT2.4
34/8011 1:41 2 kills (AK-47 ×2), 1 headshot, in 36.2 s T1.1
39/8014 1:42 1 kill (XM1014) CT1.0
43/801 1:06 2 kills (Glock ×2), a wallbang, 1 headshot, in 11.3 s T0.9
45/8010 1:03 1 kill (AK-47) T0.8
64/8016 1:42 1 kill (SCAR-20), 1 headshot CT0.0

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 4 good, 0 weak, 0 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:49 goodblinded semiramis 3.8 s (1.1 s white)
2 1:46 goodblinded semiramis 3.2 s (0.6 s white) Zιkοη❤ peeked semiramis 0.1 s before the pop - late - it popped just after they showed; hit them first
7 1:49 misled a peekbarely blinded fel1x 0.8 s (0.1 s white), duality 0.8 s (0.1 s white) the enemy was barely blinded, and VamPir(ШУТ) peeked fel1x 1.8 s after the pop; got hit first
10 1:48 goodblinded fel1x 4.0 s (1.3 s white)
12 1:47 goodblinded fel1x 3.0 s (0.5 s white)

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 19 rounds (1 time longer than pros stand there). 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:45 tradeZιkοη❤ was killed 425 units away: not traded within 5 s (pros: 1,641 ms)
2 1:38 in their waystood between Dmitry NaGiev and an enemy they could see, for 438 ms (pros: 125 ms at a time)
2 1:38 line of firestood in Dmitry NaGiev's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
2 1:38 tradeDmitry NaGiev was killed 47 units away: not traded within 5 s (pros: 625 ms)
7 1:47 tradeVamPir(ШУТ) was killed 397 units away: not traded within 5 s (pros: 1,641 ms)
9 0:46 tradeD I Z E R T O D was killed 541 units away: not traded within 5 s (pros: 2,031 ms)
10 1:14 tradeZιkοη❤ was killed 568 units away: not traded within 5 s (pros: 2,031 ms)
10 1:11 holdheld with D I Z E R T O D, 186 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:10 tradeD I Z E R T O D was killed 195 units away: not traded within 5 s (pros: 969 ms)
12 1:20 tradeDmitry NaGiev was killed 584 units away: not traded within 5 s (pros: 2,031 ms)
13 1:35 holdheld with Zιkοη❤, 543 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before Zιkοη❤)
13 1:33 tradeDmitry NaGiev was killed 859 units away: not traded within 5 s (pros: 2,031 ms)
13 1:17 tradeZιkοη❤ was killed 733 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:35 peek togetherpeeked the same enemy as D I Z E R T O D, 297 ms after them - late - your team-mate went first, as bait
18 1:51 holdheld with D I Z E R T O D, 89 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms after D I Z E R T O D)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:09 Sehnsuchhit by themP20001891 ms–30.2°
1 1:09 Sehnsuchhit themGlock-181938 ms–4.4°
1 1:06 Sehnsuchkilled themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 0:56 fel1xkilled themGlock-18281 ms1000 ms0.3°
1 0:55 fel1xhit by themP2000672 ms–1.4°
1 0:55 Agnostickilled by themUSP-S562 ms2297 ms0.8°
1 0:54 Agnostichit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
2 1:38 fel1xkilled by themNegev391 ms547 ms8.9°
3 1:48 dualityhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:38 dualityhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:19 Agnostickilled by themM4A4406 ms1078 ms1.2°
4 1:25 Sehnsuchhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
4 1:22 Sehnsuchkilled by themAWP219 ms219 ms2.1°
5 1:36 Agnostickilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:36 Agnostichit themSSG 080 ms–0.9°
6 1:31 fel1xkilled by themNegev297 ms297 ms1.0°
7 1:40 dualityhit by themDesert Eagle359 ms–0.7°
7 1:39 fel1xhit themAK-47562 ms–4.9°
7 1:39 fel1xkilled by themNegev594 ms594 ms4.4°
8 1:45 dualitykilled by themAWP312 ms312 ms1.5°
9 1:21 dualitykilled themXM1014172 ms1328 ms1.5°
9 1:11 Sehnsuchkilled themXM1014562 ms1344 ms9.9°
9 1:11 Sehnsuchhit by themAK-47922 ms–0.8°
9 1:09 fel1xhit themXM1014328 ms–3.8°
9 0:44 fel1xkilled by themNegev344 ms344 ms5.2°
10 1:03 semiramiskilled themAK-47453 ms953 ms12.0°
10 0:23 Agnostickilled by themAK-47531 ms531 ms2.0°
11 1:41 Agnostickilled themAK-47375 ms375 ms9.6°
11 1:05 Sehnsuchkilled themAK-47547 ms1453 ms1.5°
11 bomb 0:32 dualitykilled by themAK-47375 ms375 ms1.1°
12 1:19 semiramishit themAK-47516 ms–12.4°
12 1:19 semiramiskilled by themM4A4609 ms1047 ms24.4°
13 1:35 Sehnsuchkilled themUSP-S328 ms328 ms6.3°
13 1:24 Agnostichit by themGlock-18438 ms–3.3°
13 1:24 Agnostichit themP2000891 ms–6.7°
13 bomb 0:38 fel1xhit themP2000781 ms–13.4°
13 bomb 0:35 Agnostickilled themUSP-S266 ms266 ms2.6°
13 bomb 0:32 fel1xkilled themUSP-S531 ms734 ms30.0°
14 1:42 semiramiskilled themXM1014438 ms797 ms4.4°
14 1:33 fel1xhit themXM1014188 ms–3.1°
14 1:32 fel1xkilled by themNegev531 ms766 ms6.8°
15 1:46 Agnostickilled by themMAC-10234 ms672 ms2.7°
15 1:46 Agnostichit themXM1014375 ms–2.5°
16 1:42 Sehnsuchkilled themSCAR-20438 ms438 ms0.4°
16 1:40 fel1xhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:39 fel1xhit themSCAR-20250 ms–0.3°
17 1:19 dualitykilled by themSSG 08234 ms234 ms0.6°
18 1:41 dualitykilled by themAWP297 ms297 ms0.9°
19 1:44 fel1xhit themXM1014344 ms–1.6°
19 1:44 fel1xkilled by themNegev453 ms1203 ms2.0°

Shots

You fired 13 of your 17 first shots too soon: 10 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 18% chance to hit; stopped, with your crosshair on them, 49%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:10 SehnsuchGlock-18529fine - pros would have fired it too2/1355% / 56%
1 0:56 fel1xGlock-181115fine - pros would have fired it too6/14killed them32% / 35%
2 1:38 fel1xDesert Eagle1109aim far off: your crosshair was about 3 player widths (92 units) off their body - get on target first0/1cut short (a death, a reload)1% / 36%
7 1:40 fel1xAK-47909aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/4cut short (a death, a reload)13% / 47%
10 1:03 semiramisAK-47505fired while moving (112 u/s), too fast to be accurate - stop first4/10killed them23% / 53%
11 1:41 AgnosticAK-47373fired while moving (112 u/s), too fast to be accurate - stop first1/5killed them18% / 53%
11 1:05 SehnsuchAK-47744fired while moving (79 u/s), too fast to be accurate - stop first3/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 58%
11 1:05 SehnsuchAK-47751fine - pros would have fired it too1/7killed them62% / 62%
12 1:19 semiramisAK-47214fired while moving (112 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)22% / 50%
13 1:35 SehnsuchUSP-S847aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/2killed them16% / 55%
13 1:34 fel1xUSP-S1113fired while moving (90 u/s), too fast to be accurate - stop first0/21% / 53%
13 1:30 AgnosticUSP-S1365fired while moving (164 u/s), too fast to be accurate - stop first0/31% / 49%
13 1:29 AgnosticUSP-S1081fired while moving (133 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)4% / 44%
13 1:24 AgnosticUSP-S1054fired while moving (146 u/s), too fast to be accurate - stop first1/71% / 43%
13 bomb 0:38 fel1xUSP-S498fired while moving (124 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)1% / 51%
13 bomb 0:35 AgnosticUSP-S810fired while moving (231 u/s), too fast to be accurate - stop first1/2killed them25% / 37%
13 bomb 0:32 fel1xUSP-S300fine - pros would have fired it too2/3killed them38% / 50%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
9 grenades: 9 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Positioning

In none of your 33 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 1 of your 23 duels (4%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.