Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Negev | 90 | 31% |
| Glock-18 | 15 | 27% |
| USP-S | 9 | 11% |
| AWP | 8 | 12% |
| AK-47 | 7 | 29% |
| SSG 08 | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/80 | 2 1:45 | 3 kills (Negev ×3), a wallbang, in 7 s CT | 6.8 |
| 12/80 | 14 1:40 | 2 kills (Negev ×2), 1 through smoke, 1 headshot, in 7.6 s T | 2.9 |
| 17/80 | 9 0:46 | 2 kills (Negev ×2), a wallbang, 1 headshot, in 1.9 s CT | 2.5 |
| 46/80 | 5 1:29 | 1 kill (AWP) CT | 0.7 |
| 51/80 | 13 1:17 | 1 kill (USP-S) T | 0.6 |
| 52/80 | 17 1:35 | 1 kill (Scout), 1 headshot T | 0.6 |
| 58/80 | 6 1:31 | 1 kill (Negev), 1 headshot CT | 0.3 |
| 61/80 | 19 1:44 | 1 kill (Negev) T | 0.1 |
| 63/80 | 8 1:43 | 2 kills (Negev ×2), in 4.3 s CT | 0.0 |
| 78/80 | 7 1:39 | 1 kill (Negev), 1 headshot CT | -2.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 bomb 0:35 | 1v2 after the plant T · 36 HP · Bombsite A | lost - died in the first fight · saw each other |
Flashes
11 flashes: 2 good, 0 weak, 8 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:20 | wasted | no enemy blinded for long |
| 5 0:25 | wasted | no enemy blinded for long |
| 6 1:17 | wasted | barely blinded D I Z E R T O D 1.0 s (0.1 s white) |
| 6 0:23 | good | blinded Zιkοη❤ 4.4 s (1.7 s white) |
| 8 1:33 | wasted | no enemy blinded for long |
| 11 1:49 | wasted | no enemy blinded for long; blinded duality 1.6 s on the move through Long A - safe |
| 14 1:34 | good | blinded Zιkοη❤ 4.5 s (1.7 s white); blinded Agnostic 2.4 s on the move through Top Mid - safe |
| 15 1:15 | wasted | no enemy blinded for long; blinded Sehnsuch 2.1 s on the move through Mid Doors - safe; blinded duality 1.0 s holding Mid Doors - safe |
| 15 1:12 | wasted | no enemy blinded for long; blinded Sehnsuch 2.0 s on the move through Mid Doors - safe |
| 16 1:47 | wasted | barely blinded YOUR GIRL 1.2 s (0.1 s white); blinded Agnostic 2.3 s on the move through Outside Long - safe |
| 19 1:48 | misled a peek | barely blinded Dmitry NaGiev 0.7 s (0.1 s white) the enemy was barely blinded, and Sehnsuch peeked Dmitry NaGiev 0.5 s after the pop; hit them first |
Throws
33 grenades: 31 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:47 | exposed | an HE at Long A - seen by 1 enemy for 0.4 s, the nearest 1025 units away; a running throw |
| 16 1:34 | punished | killed by D I Z E R T O D with an HE in hand at Long A - seen by 1 enemy for 1.5 s, the nearest 542 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 0:07 | Pit | cover not used: 16 units away, they'd have seen only your head | died | ||
| 13 bomb 0:39 | Bombsite A | cover not used: 32 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 2 of your 7 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:47 | hold | held with semiramis, 251 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,203 ms after semiramis) |
| 2 1:46 | trade | semiramis was killed 302 units away: you traded in 1,297 ms (pros: 1,641 ms) |
| 5 1:33 | trade | Agnostic was killed 671 units away: you traded in 4,469 ms (pros: 2,031 ms) |
| 5 1:17 | trade | duality was killed 849 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:36 | trade | duality was killed 267 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:20 | trade | Agnostic was killed 839 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 0:19 | hold | held with semiramis, 425 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,578 ms before semiramis) |
| 7 1:47 | hold | held with duality, 114 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before duality) |
| 7 1:40 | hold | held with duality, 97 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before duality) |
| 8 1:39 | hold | held with duality, 72 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms before duality) |
| 9 1:10 | trade | Sehnsuch was killed 510 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:03 | trade | semiramis was killed 944 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:35 | trade | Sehnsuch was killed 408 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:35 | peek together | peeked the same enemy as semiramis, 625 ms after them - late - your team-mate went first, as bait |
| 13 1:22 | trade | semiramis was killed 86 units away: not traded within 5 s (pros: 969 ms) |
| 13 bomb 0:35 | trade | Agnostic was killed 577 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:42 | trade | Sehnsuch was killed 283 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:36 | hold | held with semiramis, 196 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before semiramis) |
| 19 1:45 | trade | Sehnsuch was killed 892 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:45 | hold | held with duality, 316 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before duality) |
| 19 1:10 | trade | semiramis was killed 942 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 0:56 | killed by them | Glock-18 | 281 ms | 1000 ms | 0.3° | ||
| 1 0:55 | hit them | P2000 | 672 ms | – | 1.4° | ||
| 2 1:45 | killed them | Negev | 172 ms | 406 ms | 2.6° | ||
| 2 1:39 | killed them | Negev | 156 ms | 906 ms | 4.0° | ||
| 2 1:38 | killed them | Negev | 391 ms | 547 ms | 8.9° | ||
| 3 1:26 | killed by them | AK-47 | 562 ms | 953 ms | 8.7° | ||
| 4 1:50 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:29 | hit by them | Galil AR | 172 ms | – | 0.7° | ||
| 5 1:29 | killed them | AWP | 281 ms | 281 ms | 1.0° | ||
| 5 0:32 | hit by them | AK-47 | 359 ms | – | 0.7° | ||
| 5 0:06 | killed by them | AK-47 | 891 ms | 891 ms | 4.0° | ||
| 6 1:31 | killed them | Negev | 297 ms | 297 ms | 1.0° | ||
| 6 1:27 | hit them | Negev | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:18 | killed by them | AK-47 | 375 ms | 1188 ms | 1.2° | ||
| 7 1:47 | hit them | Negev | 78 ms | – | 9.4° | ||
| 7 1:47 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:39 | hit by them | AK-47 | 562 ms | – | 4.9° | ||
| 7 1:39 | killed them | Negev | 594 ms | 594 ms | 4.4° | ||
| 7 1:11 | hit them | AK-47 | 250 ms | – | 7.1° | ||
| 7 1:11 | killed by them | AK-47 | 516 ms | 625 ms | 2.9° | ||
| 8 1:43 | killed them | Negev | 219 ms | 516 ms | 4.0° | ||
| 8 1:39 | hit by them | AK-47 | 578 ms | – | 5.5° | ||
| 8 1:39 | killed them | Negev | 766 ms | 766 ms | 10.6° | ||
| 9 1:09 | hit by them | XM1014 | 328 ms | – | 3.8° | ||
| 9 0:46 | killed them | Negev | 359 ms | 359 ms | 0.8° | ||
| 9 0:44 | killed them | Negev | 344 ms | 344 ms | 5.2° | ||
| 11 1:23 | killed by them | AK-47 | 453 ms | 453 ms | 1.7° | ||
| 13 1:34 | hit them | Glock-18 | 328 ms | – | 4.2° | ||
| 13 1:33 | hit by them | P2000 | 391 ms | – | 2.3° | ||
| 13 1:30 | hit them | Glock-18 | 656 ms | – | 18.1° | ||
| 13 1:30 | hit by them | P2000 | 891 ms | – | 1.9° | ||
| 13 1:17 | killed them | USP-S | 312 ms | 312 ms | 2.0° | ||
| 13 bomb 0:38 | hit by them | P2000 | 781 ms | – | 13.4° | ||
| 13 bomb 0:32 | killed by them | USP-S | 531 ms | 734 ms | 30.0° | ||
| 14 1:40 | killed them | Negev | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:33 | hit by them | XM1014 | 188 ms | – | 3.1° | ||
| 14 1:32 | killed them | Negev | 531 ms | 766 ms | 6.8° | ||
| 15 1:10 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:40 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:39 | hit by them | SCAR-20 | 250 ms | – | 0.3° | ||
| 16 1:34 | killed by them | M4A4 | 1391 ms | 1484 ms | 4.2° | ||
| 17 1:35 | killed them | SSG 08 | 266 ms | 266 ms | 0.7° | ||
| 17 1:14 | killed by them | M4A4 | 906 ms | 1688 ms | 17.7° | ||
| 18 1:50 | killed by them | SSG 08 | 359 ms | 359 ms | 0.1° | ||
| 19 1:44 | hit by them | XM1014 | 344 ms | – | 1.6° | ||
| 19 1:44 | killed them | Negev | 453 ms | 1203 ms | 2.0° | ||
| 19 1:08 | killed by them | AK-47 | 156 ms | 359 ms | 0.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 0:56 | USP-S | 1115 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 38% | |
| 4 1:50 | AWP | 2438 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 19% / 58% | |
| 5 1:29 | AWP | 798 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 5 1:03 | AWP | 1354 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | 40% / 80% | ||
| 5 0:32 | AWP | 1683 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 20% / 75% | |
| 5 0:16 | AWP | 1724 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | 15% / 66% | ||
| 5 0:09 | AWP | 1341 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 22% / 78% | |
| 7 1:11 | AK-47 | 756 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 74% / 74% | |
| 13 1:40 | Glock-18 | 1471 | aim far off: your crosshair was about 3 player widths (90 units) off their body - get on target first | 0/1 | 1% / 36% | ||
| 13 1:36 | Glock-18 | 1031 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/2 | 16% / 36% | ||
| 13 1:34 | Glock-18 | 1622 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 28% / 41% | |
| 13 1:30 | Glock-18 | 1134 | fine - pros would have fired it too | 1/6 | 43% / 43% | ||
| 13 1:17 | USP-S | 920 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/2 | killed them | 16% / 51% | |
| 13 bomb 0:38 | USP-S | 499 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/8 | 8% / 48% | ||
| 13 bomb 0:32 | Glock-18 | 287 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 51% | |
| 16 1:40 | AK-47 | 1779 | fine - pros would have fired it too | 0/1 | 44% / 45% | ||
| 16 1:40 | AK-47 | 1779 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 20% / 46% | ||
| 16 1:39 | AK-47 | 1781 | fine - pros would have fired it too | 0/1 | 65% / 65% | ||
| 17 1:13 | Glock-18 | 1046 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 8% / 38% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
