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Dust II, won 13-6 · Sun 11 Oct, 17:42

fel1xMaster Guardian II

The match

Aim

328 msTTD461 msTTK4.0°Crosshair↓26%1st bullet31%Spray13%Head74%Counter-strafe

Scoreboard

73ADR74%KAST

Positioning

Shots

13/19Rushed↓1/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Negev9031%
Glock-181527%
USP-S911%
AWP812%
AK-47729%
SSG 08333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/802 1:45 3 kills (Negev ×3), a wallbang, in 7 s CT6.8
12/8014 1:40 2 kills (Negev ×2), 1 through smoke, 1 headshot, in 7.6 s T2.9
17/809 0:46 2 kills (Negev ×2), a wallbang, 1 headshot, in 1.9 s CT2.5
46/805 1:29 1 kill (AWP) CT0.7
51/8013 1:17 1 kill (USP-S) T0.6
52/8017 1:35 1 kill (Scout), 1 headshot T0.6
58/806 1:31 1 kill (Negev), 1 headshot CT0.3
61/8019 1:44 1 kill (Negev) T0.1
63/808 1:43 2 kills (Negev ×2), in 4.3 s CT0.0
78/807 1:39 1 kill (Negev), 1 headshot CT-2.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 bomb 0:35 1v2 after the plant T · 36 HP · Bombsite Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 2 good, 0 weak, 8 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:20 wastedno enemy blinded for long
5 0:25 wastedno enemy blinded for long
6 1:17 wastedbarely blinded D I Z E R T O D 1.0 s (0.1 s white)
6 0:23 goodblinded Zιkοη❤ 4.4 s (1.7 s white)
8 1:33 wastedno enemy blinded for long
11 1:49 wastedno enemy blinded for long; blinded duality 1.6 s on the move through Long A - safe
14 1:34 goodblinded Zιkοη❤ 4.5 s (1.7 s white); blinded Agnostic 2.4 s on the move through Top Mid - safe
15 1:15 wastedno enemy blinded for long; blinded Sehnsuch 2.1 s on the move through Mid Doors - safe; blinded duality 1.0 s holding Mid Doors - safe
15 1:12 wastedno enemy blinded for long; blinded Sehnsuch 2.0 s on the move through Mid Doors - safe
16 1:47 wastedbarely blinded YOUR GIRL 1.2 s (0.1 s white); blinded Agnostic 2.3 s on the move through Outside Long - safe
19 1:48 misled a peekbarely blinded Dmitry NaGiev 0.7 s (0.1 s white) the enemy was barely blinded, and Sehnsuch peeked Dmitry NaGiev 0.5 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
33 grenades: 31 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:47 exposedan HE at Long A - seen by 1 enemy for 0.4 s, the nearest 1025 units away; a running throw
16 1:34 punishedkilled by D I Z E R T O D with an HE in hand at Long A - seen by 1 enemy for 1.5 s, the nearest 542 units away

Positioning

In 2 of your 33 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 18 of your 27 duels (67%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 7 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 0:07 D I Z E R T O DPitcover not used: 16 units away, they'd have seen only your headdied
13 bomb 0:39 YOUR GIRLBombsite Acover not used: 32 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 2 of your 7 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:47 holdheld with semiramis, 251 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,203 ms after semiramis)
2 1:46 tradesemiramis was killed 302 units away: you traded in 1,297 ms (pros: 1,641 ms)
5 1:33 tradeAgnostic was killed 671 units away: you traded in 4,469 ms (pros: 2,031 ms)
5 1:17 tradeduality was killed 849 units away: not traded within 5 s (pros: 2,031 ms)
6 1:36 tradeduality was killed 267 units away: not traded within 5 s (pros: 1,641 ms)
6 1:20 tradeAgnostic was killed 839 units away: not traded within 5 s (pros: 2,031 ms)
6 0:19 holdheld with semiramis, 425 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,578 ms before semiramis)
7 1:47 holdheld with duality, 114 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before duality)
7 1:40 holdheld with duality, 97 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before duality)
8 1:39 holdheld with duality, 72 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms before duality)
9 1:10 tradeSehnsuch was killed 510 units away: not traded within 5 s (pros: 2,031 ms)
10 1:03 tradesemiramis was killed 944 units away: not traded within 5 s (pros: 2,031 ms)
13 1:35 tradeSehnsuch was killed 408 units away: not traded within 5 s (pros: 1,641 ms)
13 1:35 peek togetherpeeked the same enemy as semiramis, 625 ms after them - late - your team-mate went first, as bait
13 1:22 tradesemiramis was killed 86 units away: not traded within 5 s (pros: 969 ms)
13 bomb 0:35 tradeAgnostic was killed 577 units away: not traded within 5 s (pros: 2,031 ms)
16 1:42 tradeSehnsuch was killed 283 units away: not traded within 5 s (pros: 1,641 ms)
16 1:36 holdheld with semiramis, 196 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before semiramis)
19 1:45 tradeSehnsuch was killed 892 units away: not traded within 5 s (pros: 2,031 ms)
19 1:45 holdheld with duality, 316 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before duality)
19 1:10 tradesemiramis was killed 942 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 0:56 YOUR GIRLkilled by themGlock-18281 ms1000 ms0.3°
1 0:55 YOUR GIRLhit themP2000672 ms–1.4°
2 1:45 Zιkοη❤killed themNegev172 ms406 ms2.6°
2 1:39 Dmitry NaGievkilled themNegev156 ms906 ms4.0°
2 1:38 YOUR GIRLkilled themNegev391 ms547 ms8.9°
3 1:26 D I Z E R T O Dkilled by themAK-47562 ms953 ms8.7°
4 1:50 Dmitry NaGievkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 1:29 Zιkοη❤hit by themGalil AR172 ms–0.7°
5 1:29 Zιkοη❤killed themAWP281 ms281 ms1.0°
5 0:32 D I Z E R T O Dhit by themAK-47359 ms–0.7°
5 0:06 D I Z E R T O Dkilled by themAK-47891 ms891 ms4.0°
6 1:31 YOUR GIRLkilled themNegev297 ms297 ms1.0°
6 1:27 D I Z E R T O Dhit themNegev–––couldn't see them (a wallbang, a smoke) - not timed
6 0:18 Zιkοη❤killed by themAK-47375 ms1188 ms1.2°
7 1:47 VamPir(ШУТ)hit themNegev78 ms–9.4°
7 1:47 VamPir(ШУТ)hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:39 YOUR GIRLhit by themAK-47562 ms–4.9°
7 1:39 YOUR GIRLkilled themNegev594 ms594 ms4.4°
7 1:11 Zιkοη❤hit themAK-47250 ms–7.1°
7 1:11 Zιkοη❤killed by themAK-47516 ms625 ms2.9°
8 1:43 Dmitry NaGievkilled themNegev219 ms516 ms4.0°
8 1:39 D I Z E R T O Dhit by themAK-47578 ms–5.5°
8 1:39 D I Z E R T O Dkilled themNegev766 ms766 ms10.6°
9 1:09 YOUR GIRLhit by themXM1014328 ms–3.8°
9 0:46 D I Z E R T O Dkilled themNegev359 ms359 ms0.8°
9 0:44 YOUR GIRLkilled themNegev344 ms344 ms5.2°
11 1:23 Zιkοη❤killed by themAK-47453 ms453 ms1.7°
13 1:34 Zιkοη❤hit themGlock-18328 ms–4.2°
13 1:33 D I Z E R T O Dhit by themP2000391 ms–2.3°
13 1:30 D I Z E R T O Dhit themGlock-18656 ms–18.1°
13 1:30 D I Z E R T O Dhit by themP2000891 ms–1.9°
13 1:17 Zιkοη❤killed themUSP-S312 ms312 ms2.0°
13 bomb 0:38 YOUR GIRLhit by themP2000781 ms–13.4°
13 bomb 0:32 YOUR GIRLkilled by themUSP-S531 ms734 ms30.0°
14 1:40 Dmitry NaGievkilled themNegev–––couldn't see them (a wallbang, a smoke) - not timed
14 1:33 YOUR GIRLhit by themXM1014188 ms–3.1°
14 1:32 YOUR GIRLkilled themNegev531 ms766 ms6.8°
15 1:10 Zιkοη❤killed by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:40 YOUR GIRLhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:39 YOUR GIRLhit by themSCAR-20250 ms–0.3°
16 1:34 D I Z E R T O Dkilled by themM4A41391 ms1484 ms4.2°
17 1:35 Zιkοη❤killed themSSG 08266 ms266 ms0.7°
17 1:14 D I Z E R T O Dkilled by themM4A4906 ms1688 ms17.7°
18 1:50 D I Z E R T O Dkilled by themSSG 08359 ms359 ms0.1°
19 1:44 YOUR GIRLhit by themXM1014344 ms–1.6°
19 1:44 YOUR GIRLkilled themNegev453 ms1203 ms2.0°
19 1:08 Dmitry NaGievkilled by themAK-47156 ms359 ms0.4°

Shots

You fired 13 of your 19 first shots too soon: 11 before your crosshair was on them, 2 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 0:56 YOUR GIRLUSP-S1115fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 38%
4 1:50 Dmitry NaGievAWP2438aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1cut short (a death, a reload)19% / 58%
5 1:29 Zιkοη❤AWP798fine - pros would have fired it too1/1killed them71% / 71%
5 1:03 D I Z E R T O DAWP1354aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/140% / 80%
5 0:32 D I Z E R T O DAWP1683aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1cut short (a death, a reload)20% / 75%
5 0:16 D I Z E R T O DAWP1724aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/215% / 66%
5 0:09 D I Z E R T O DAWP1341aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/2cut short (a death, a reload)22% / 78%
7 1:11 Zιkοη❤AK-47756fine - pros would have fired it too2/4cut short (a death, a reload)74% / 74%
13 1:40 Dmitry NaGievGlock-181471aim far off: your crosshair was about 3 player widths (90 units) off their body - get on target first0/11% / 36%
13 1:36 Dmitry NaGievGlock-181031fired while moving (240 u/s), too fast to be accurate - stop first0/216% / 36%
13 1:34 Zιkοη❤Glock-181622fired while moving (240 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)28% / 41%
13 1:30 D I Z E R T O DGlock-181134fine - pros would have fired it too1/643% / 43%
13 1:17 Zιkοη❤USP-S920aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/2killed them16% / 51%
13 bomb 0:38 YOUR GIRLUSP-S499aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/88% / 48%
13 bomb 0:32 YOUR GIRLGlock-18287aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/1cut short (a death, a reload)2% / 51%
16 1:40 YOUR GIRLAK-471779fine - pros would have fired it too0/144% / 45%
16 1:40 YOUR GIRLAK-471779aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/120% / 46%
16 1:39 YOUR GIRLAK-471781fine - pros would have fired it too0/165% / 65%
17 1:13 D I Z E R T O DGlock-181046aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/2cut short (a death, a reload)8% / 38%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.