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Dust II, lost 6-13 · Sun 11 Oct, 17:42

Zιkοη❤Master Guardian II

The match

Aim

Scoreboard

92ADR58%KAST

Positioning

Shots

19/43Rushed↓10/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475149%
M4A1-S2040%
MP91553%
M4A41233%
Galil AR933%
FAMAS757%
USP-S60%
P250425%
MAC-1030%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/8015 1:28 5 kills (MP9 ×2, M4A4 ×2, AK-47), 1 through smoke, 1 in the air, 1 headshot, in 63.2 s CT11.9
3/806 0:59 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 43.2 s T7.7
7/807 1:36 3 kills (AK-47 ×3), in 25.5 s T4.0
32/802 1:46 1 kill (Deagle), 1 headshot T1.5
35/8016 1:23 2 kills (M4A1-S, AK-47), 1 headshot, in 40.5 s CT1.1
38/8011 1:23 1 kill (AK-47), 1 headshot T1.0
42/8019 1:10 1 kill (M4A1-S) CT1.0
65/805 1:33 1 kill (Galil) T-0.1
68/808 1:34 1 kill (AK-47) T-0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 0:26 1v2 before the plant T · 100 HP · Bombsite Bwon - killed both · saw them first
7 1:29 1v4 before the plant T · 100 HP · Extended Alost - died later, after 2 kills · first fight won, saw each other
15 1:22 1v3 before the plant CT · 100 HP · Middlewon - defused it after 3 kills · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 2 good, 0 weak, 4 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:47 blinded an enemy, but hurt the team tooblinded semiramis 3.7 s (1.0 s white), fel1x 3.5 s (0.8 s white); blinded themselves 2.1 s on the move through Long Doors - ran into a fight
3 1:35 wastedno enemy blinded for long
7 1:02 wastedbarely blinded duality 0.8 s (0.1 s white)
11 bomb 0:24 goodblinded duality 4.5 s (1.7 s white); blinded Dmitry NaGiev 3.8 s on the move through Mid Doors - safe
12 1:47 hurt the teamno enemy blinded for long; blinded themselves 2.1 s on the move through Long Doors - ran into a fight
14 1:44 wastedno enemy blinded for long
15 1:47 wastedno enemy blinded for long
17 1:42 goodblinded fel1x 4.2 s (1.4 s white), semiramis 3.6 s (0.9 s white), duality 3.5 s (0.8 s white)

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
15 bomb 0:11 Fake defuse let go after 0.19 s · 1 v 1, alone · a kit, 5 s to sparethen defused it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 12 team-mates killed near you, 2 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:36 tradeD I Z E R T O D was killed 324 units away: not traded within 5 s (pros: 1,641 ms)
5 1:39 line of firestood in YOUR GIRL's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
5 1:35 tradeYOUR GIRL was killed 535 units away: you traded in 1,656 ms (pros: 2,031 ms)
5 1:32 line of firestood in Dmitry NaGiev's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
6 1:50 tradeDmitry NaGiev was killed 765 units away: not traded within 5 s (pros: 2,031 ms)
6 0:27 holdheld with VamPir(ШУТ), 597 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms after VamPir(ШУТ))
6 0:26 tradeVamPir(ШУТ) was killed 584 units away: not traded within 5 s (pros: 2,031 ms)
7 1:39 tradeYOUR GIRL was killed 744 units away: not traded within 5 s (pros: 2,031 ms)
7 1:33 tradeD I Z E R T O D was killed 978 units away: not traded within 5 s (pros: 2,031 ms)
9 1:37 line of firestood in VamPir(ШУТ)'s line of fire while they fought, for 750 ms (pros: 188 ms at a time)
9 1:36 line of firestood in VamPir(ШУТ)'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
11 bomb 0:17 tradeD I Z E R T O D was killed 623 units away: not traded within 5 s (pros: 2,031 ms)
12 1:20 tradeDmitry NaGiev was killed 621 units away: not traded within 5 s (pros: 2,031 ms)
13 1:35 holdheld with D I Z E R T O D, 573 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,266 ms before D I Z E R T O D)
13 1:35 holdheld with YOUR GIRL, 543 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after YOUR GIRL)
14 1:32 tradeYOUR GIRL was killed 792 units away: not traded within 5 s (pros: 2,031 ms)
15 1:22 tradeDmitry NaGiev was killed 934 units away: not traded within 5 s (pros: 2,031 ms)
16 0:45 holdheld with Dmitry NaGiev, 607 units and 60° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 0:44 tradeDmitry NaGiev was killed 544 units away: you traded in 1,562 ms (pros: 2,031 ms)
18 1:41 holdheld with YOUR GIRL, 901 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:41 tradeYOUR GIRL was killed 881 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 Agnostickilled by themUSP-S47 ms891 ms0.9°
1 1:29 semiramishit by themP2000328 ms–2.6°
1 1:29 semiramishit themP25016 ms–0.1°
2 1:46 semiramiskilled themDesert Eagle422 ms422 ms0.6°
2 1:45 fel1xkilled by themNegev172 ms406 ms2.6°
3 1:34 Sehnsuchhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:34 semiramiskilled by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
4 1:33 dualitykilled by themM4A4297 ms656 ms0.3°
5 1:33 Agnostickilled themGalil AR484 ms578 ms0.6°
5 1:33 Agnostichit by themM4A4531 ms–1.5°
5 1:29 fel1xhit themGalil AR172 ms–0.7°
5 1:29 fel1xkilled by themAWP281 ms281 ms1.0°
6 0:59 Sehnsuchkilled themAK-47359 ms453 ms0.7°
6 0:26 semiramishit themAK-47344 ms–3.1°
6 0:18 fel1xkilled themAK-47375 ms1188 ms1.2°
6 0:17 semiramishit by themM4A4359 ms–5.9°
6 0:16 semiramiskilled themAK-47484 ms781 ms27.2°
7 1:36 Agnostickilled themAK-47312 ms406 ms1.3°
7 1:14 semiramiskilled themAK-47453 ms875 ms2.5°
7 1:11 fel1xhit by themAK-47250 ms–7.1°
7 1:11 fel1xkilled themAK-47516 ms625 ms2.9°
7 1:06 dualityhit themAK-47297 ms–2.9°
7 bomb 0:34 Sehnsuchkilled by themAK-47438 ms547 ms11.1°
8 1:35 semiramiskilled themAK-47234 ms1328 ms0.4°
8 1:35 semiramishit by themM4A4453 ms–9.6°
10 1:14 dualityhit themAK-47250 ms–0.3°
10 1:14 dualitykilled by themAK-47344 ms453 ms1.3°
11 1:23 fel1xkilled themAK-47453 ms453 ms1.7°
11 bomb 0:09 dualityhit by themAK-47438 ms–13.1°
12 1:16 Agnostickilled by themM4A4516 ms688 ms0.5°
12 1:16 Agnostichit themAK-47625 ms–1.9°
13 1:34 fel1xhit by themGlock-18328 ms–4.2°
13 1:17 fel1xkilled by themUSP-S312 ms312 ms2.0°
14 1:29 Agnostichit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
14 1:28 Agnostickilled by themMAC-10453 ms609 ms21.7°
15 1:28 Agnostickilled themMP9562 ms1109 ms5.8°
15 1:22 semiramiskilled themMP9234 ms234 ms6.3°
15 1:10 fel1xkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:10 dualityhit themM4A494 ms–7.7°
15 bomb 0:32 Sehnsuchkilled themM4A4500 ms766 ms37.8°
15 bomb 0:08 dualitykilled themAK-47344 ms344 ms2.4°
16 1:23 dualityhit by themAK-47328 ms–1.2°
16 1:23 dualitykilled themM4A1-S406 ms1016 ms3.4°
16 0:42 Agnostickilled themAK-47359 ms359 ms2.5°
17 1:35 fel1xkilled by themSSG 08266 ms266 ms0.7°
18 1:26 Sehnsuchhit themM4A4766 ms–1.1°
18 1:26 Sehnsuchkilled by themAK-47891 ms984 ms27.9°
19 1:52 dualityhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 1:10 semiramiskilled themM4A1-S266 ms1172 ms2.9°
19 1:04 Agnostickilled by themAK-4794 ms203 ms5.0°

Shots

You fired 19 of your 43 first shots too soon: 12 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 10 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:30 AgnosticP2501078fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 40%
1 1:30 semiramisP250920aim far off: your crosshair was about 5 player widths (162 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
1 1:29 semiramisP250918fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 68%
1 1:29 semiramisP250917aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1cut short (a death, a reload)13% / 37%
2 1:46 semiramisDesert Eagle921fine - pros would have fired it too1/1killed them62% / 62%
3 1:34 SehnsuchMAC-10735fine - pros would have fired it too0/3cut short (a death, a reload)46% / 52%
4 1:33 dualityGalil AR892fine - pros would have fired it too0/3cut short (a death, a reload)53% / 53%
5 1:42 AgnosticGalil AR1011fired while moving (120 u/s), too fast to be accurate - stop first0/510% / 59%
5 1:33 AgnosticGalil AR801fine - pros would have fired it too2/7killed them33% / 46%
5 1:29 fel1xGalil AR799fine - pros would have fired it too1/2cut short (a death, a reload)50% / 50%
6 1:00 SehnsuchAK-47637fine - pros would have fired it too2/7killed them54% / 54%
6 0:26 semiramisAK-47660fired while moving (83 u/s), too fast to be accurate - stop first3/944% / 75%
6 0:18 fel1xAK-47944fired while moving (74 u/s), too fast to be accurate - stop first2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 47%
6 0:16 semiramisAK-47787fine - pros would have fired it too2/6killed them63% / 63%
7 1:37 AgnosticAK-47336fired while moving (203 u/s), too fast to be accurate - stop first2/7killed them7% / 54%
7 1:14 semiramisAK-471165aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 47%
7 1:14 semiramisAK-471105fine - pros would have fired it too1/4killed them44% / 47%
7 1:11 fel1xAK-47755fine - pros would have fired it too2/6killed them55% / 55%
7 1:07 dualityAK-471074fired while moving (82 u/s), too fast to be accurate - stop first3/724% / 63%
8 1:35 semiramisAK-471164fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight70% / 70%
8 1:35 semiramisAK-471152fine - pros would have fired it too2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
8 1:34 semiramisAK-471157fine - pros would have fired it too1/4killed them37% / 45%
10 1:14 dualityAK-47724fine - pros would have fired it too1/2cut short (a death, a reload)56% / 56%
11 1:23 fel1xAK-471077fine - pros would have fired it too1/2killed them69% / 69%
11 bomb 0:09 dualityAK-47805fine - pros would have fired it too0/626% / 49%
12 1:46 fel1xAK-471026fired while moving (81 u/s), too fast to be accurate - stop first0/57% / 64%
12 1:16 AgnosticAK-47861aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/5cut short (a death, a reload)22% / 48%
13 1:35 SehnsuchUSP-S1358aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/311% / 51%
13 1:34 semiramisUSP-S1507fired while moving (139 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 50%
13 1:34 fel1xUSP-S1630fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
13 1:33 fel1xUSP-S1635aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/26% / 49%
15 1:28 AgnosticMP9439aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first7/14killed them25% / 57%
15 1:22 semiramisMP9158fired while moving (61 u/s), too fast to be accurate - stop first1/8killed them38% / 52%
15 1:10 dualityM4A4165fine - pros would have fired it too8/25cut short (a death, a reload)47% / 59%
15 bomb 0:32 SehnsuchM4A4551fired while moving (89 u/s), too fast to be accurate - stop first2/8killed them18% / 50%
15 bomb 0:08 dualityAK-47301fired while moving (98 u/s), too fast to be accurate - stop first1/5killed them21% / 51%
16 1:23 dualityM4A1-S756fine - pros would have fired it too4/12killed them55% / 55%
16 0:42 AgnosticAK-47232fine - pros would have fired it too1/5killed them62% / 62%
17 1:42 fel1xAK-471433fired while moving (78 u/s), too fast to be accurate - stop first0/41% / 54%
17 1:35 fel1xAK-471074fired while moving (74 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)32% / 61%
18 1:27 SehnsuchM4A1-S1481fine - pros would have fired it too1/6cut short (a death, a reload); 2 bullets after pros would have stopped35% / 51%
19 1:10 semiramisM4A1-S584fine - pros would have fired it too3/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
19 1:10 semiramisM4A1-S631fine - pros would have fired it too2/4killed them44% / 52%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
27 grenades: 27 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Positioning

In none of your 34 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 7 of your 24 duels (29%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 10 fast peeks (10%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.