Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 51 | 49% |
| M4A1-S | 20 | 40% |
| MP9 | 15 | 53% |
| M4A4 | 12 | 33% |
| Galil AR | 9 | 33% |
| FAMAS | 7 | 57% |
| USP-S | 6 | 0% |
| P250 | 4 | 25% |
| MAC-10 | 3 | 0% |
| Desert Eagle | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/80 | 15 1:28 | 5 kills (MP9 ×2, M4A4 ×2, AK-47), 1 through smoke, 1 in the air, 1 headshot, in 63.2 s CT | 11.9 |
| 3/80 | 6 0:59 | 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 43.2 s T | 7.7 |
| 7/80 | 7 1:36 | 3 kills (AK-47 ×3), in 25.5 s T | 4.0 |
| 32/80 | 2 1:46 | 1 kill (Deagle), 1 headshot T | 1.5 |
| 35/80 | 16 1:23 | 2 kills (M4A1-S, AK-47), 1 headshot, in 40.5 s CT | 1.1 |
| 38/80 | 11 1:23 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 42/80 | 19 1:10 | 1 kill (M4A1-S) CT | 1.0 |
| 65/80 | 5 1:33 | 1 kill (Galil) T | -0.1 |
| 68/80 | 8 1:34 | 1 kill (AK-47) T | -0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 0:26 | 1v2 before the plant T · 100 HP · Bombsite B | won - killed both · saw them first |
| 7 1:29 | 1v4 before the plant T · 100 HP · Extended A | lost - died later, after 2 kills · first fight won, saw each other |
| 15 1:22 | 1v3 before the plant CT · 100 HP · Middle | won - defused it after 3 kills · saw each other |
Flashes
8 flashes: 2 good, 0 weak, 4 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:47 | blinded an enemy, but hurt the team too | blinded semiramis 3.7 s (1.0 s white), fel1x 3.5 s (0.8 s white); blinded themselves 2.1 s on the move through Long Doors - ran into a fight |
| 3 1:35 | wasted | no enemy blinded for long |
| 7 1:02 | wasted | barely blinded duality 0.8 s (0.1 s white) |
| 11 bomb 0:24 | good | blinded duality 4.5 s (1.7 s white); blinded Dmitry NaGiev 3.8 s on the move through Mid Doors - safe |
| 12 1:47 | hurt the team | no enemy blinded for long; blinded themselves 2.1 s on the move through Long Doors - ran into a fight |
| 14 1:44 | wasted | no enemy blinded for long |
| 15 1:47 | wasted | no enemy blinded for long |
| 17 1:42 | good | blinded fel1x 4.2 s (1.4 s white), semiramis 3.6 s (0.9 s white), duality 3.5 s (0.8 s white) |
Fakes
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 15 bomb 0:11 | Fake defuse let go after 0.19 s · 1 v 1, alone · a kit, 5 s to spare | then defused it |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 12 team-mates killed near you, 2 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:36 | trade | D I Z E R T O D was killed 324 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:39 | line of fire | stood in YOUR GIRL's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 5 1:35 | trade | YOUR GIRL was killed 535 units away: you traded in 1,656 ms (pros: 2,031 ms) |
| 5 1:32 | line of fire | stood in Dmitry NaGiev's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 6 1:50 | trade | Dmitry NaGiev was killed 765 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 0:27 | hold | held with VamPir(ШУТ), 597 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms after VamPir(ШУТ)) |
| 6 0:26 | trade | VamPir(ШУТ) was killed 584 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:39 | trade | YOUR GIRL was killed 744 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:33 | trade | D I Z E R T O D was killed 978 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:37 | line of fire | stood in VamPir(ШУТ)'s line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 9 1:36 | line of fire | stood in VamPir(ШУТ)'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 11 bomb 0:17 | trade | D I Z E R T O D was killed 623 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:20 | trade | Dmitry NaGiev was killed 621 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:35 | hold | held with D I Z E R T O D, 573 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,266 ms before D I Z E R T O D) |
| 13 1:35 | hold | held with YOUR GIRL, 543 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after YOUR GIRL) |
| 14 1:32 | trade | YOUR GIRL was killed 792 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:22 | trade | Dmitry NaGiev was killed 934 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 0:45 | hold | held with Dmitry NaGiev, 607 units and 60° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 0:44 | trade | Dmitry NaGiev was killed 544 units away: you traded in 1,562 ms (pros: 2,031 ms) |
| 18 1:41 | hold | held with YOUR GIRL, 901 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:41 | trade | YOUR GIRL was killed 881 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | killed by them | USP-S | 47 ms | 891 ms | 0.9° | ||
| 1 1:29 | hit by them | P2000 | 328 ms | – | 2.6° | ||
| 1 1:29 | hit them | P250 | 16 ms | – | 0.1° | ||
| 2 1:46 | killed them | Desert Eagle | 422 ms | 422 ms | 0.6° | ||
| 2 1:45 | killed by them | Negev | 172 ms | 406 ms | 2.6° | ||
| 3 1:34 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:34 | killed by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:33 | killed by them | M4A4 | 297 ms | 656 ms | 0.3° | ||
| 5 1:33 | killed them | Galil AR | 484 ms | 578 ms | 0.6° | ||
| 5 1:33 | hit by them | M4A4 | 531 ms | – | 1.5° | ||
| 5 1:29 | hit them | Galil AR | 172 ms | – | 0.7° | ||
| 5 1:29 | killed by them | AWP | 281 ms | 281 ms | 1.0° | ||
| 6 0:59 | killed them | AK-47 | 359 ms | 453 ms | 0.7° | ||
| 6 0:26 | hit them | AK-47 | 344 ms | – | 3.1° | ||
| 6 0:18 | killed them | AK-47 | 375 ms | 1188 ms | 1.2° | ||
| 6 0:17 | hit by them | M4A4 | 359 ms | – | 5.9° | ||
| 6 0:16 | killed them | AK-47 | 484 ms | 781 ms | 27.2° | ||
| 7 1:36 | killed them | AK-47 | 312 ms | 406 ms | 1.3° | ||
| 7 1:14 | killed them | AK-47 | 453 ms | 875 ms | 2.5° | ||
| 7 1:11 | hit by them | AK-47 | 250 ms | – | 7.1° | ||
| 7 1:11 | killed them | AK-47 | 516 ms | 625 ms | 2.9° | ||
| 7 1:06 | hit them | AK-47 | 297 ms | – | 2.9° | ||
| 7 bomb 0:34 | killed by them | AK-47 | 438 ms | 547 ms | 11.1° | ||
| 8 1:35 | killed them | AK-47 | 234 ms | 1328 ms | 0.4° | ||
| 8 1:35 | hit by them | M4A4 | 453 ms | – | 9.6° | ||
| 10 1:14 | hit them | AK-47 | 250 ms | – | 0.3° | ||
| 10 1:14 | killed by them | AK-47 | 344 ms | 453 ms | 1.3° | ||
| 11 1:23 | killed them | AK-47 | 453 ms | 453 ms | 1.7° | ||
| 11 bomb 0:09 | hit by them | AK-47 | 438 ms | – | 13.1° | ||
| 12 1:16 | killed by them | M4A4 | 516 ms | 688 ms | 0.5° | ||
| 12 1:16 | hit them | AK-47 | 625 ms | – | 1.9° | ||
| 13 1:34 | hit by them | Glock-18 | 328 ms | – | 4.2° | ||
| 13 1:17 | killed by them | USP-S | 312 ms | 312 ms | 2.0° | ||
| 14 1:29 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:28 | killed by them | MAC-10 | 453 ms | 609 ms | 21.7° | ||
| 15 1:28 | killed them | MP9 | 562 ms | 1109 ms | 5.8° | ||
| 15 1:22 | killed them | MP9 | 234 ms | 234 ms | 6.3° | ||
| 15 1:10 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:10 | hit them | M4A4 | 94 ms | – | 7.7° | ||
| 15 bomb 0:32 | killed them | M4A4 | 500 ms | 766 ms | 37.8° | ||
| 15 bomb 0:08 | killed them | AK-47 | 344 ms | 344 ms | 2.4° | ||
| 16 1:23 | hit by them | AK-47 | 328 ms | – | 1.2° | ||
| 16 1:23 | killed them | M4A1-S | 406 ms | 1016 ms | 3.4° | ||
| 16 0:42 | killed them | AK-47 | 359 ms | 359 ms | 2.5° | ||
| 17 1:35 | killed by them | SSG 08 | 266 ms | 266 ms | 0.7° | ||
| 18 1:26 | hit them | M4A4 | 766 ms | – | 1.1° | ||
| 18 1:26 | killed by them | AK-47 | 891 ms | 984 ms | 27.9° | ||
| 19 1:52 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:10 | killed them | M4A1-S | 266 ms | 1172 ms | 2.9° | ||
| 19 1:04 | killed by them | AK-47 | 94 ms | 203 ms | 5.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:30 | P250 | 1078 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 40% | |
| 1 1:30 | P250 | 920 | aim far off: your crosshair was about 5 player widths (162 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 1 1:29 | P250 | 918 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 68% | |
| 1 1:29 | P250 | 917 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 13% / 37% | |
| 2 1:46 | Desert Eagle | 921 | fine - pros would have fired it too | 1/1 | killed them | 62% / 62% | |
| 3 1:34 | MAC-10 | 735 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 46% / 52% | |
| 4 1:33 | Galil AR | 892 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 53% / 53% | |
| 5 1:42 | Galil AR | 1011 | fired while moving (120 u/s), too fast to be accurate - stop first | 0/5 | 10% / 59% | ||
| 5 1:33 | Galil AR | 801 | fine - pros would have fired it too | 2/7 | killed them | 33% / 46% | |
| 5 1:29 | Galil AR | 799 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 50% / 50% | |
| 6 1:00 | AK-47 | 637 | fine - pros would have fired it too | 2/7 | killed them | 54% / 54% | |
| 6 0:26 | AK-47 | 660 | fired while moving (83 u/s), too fast to be accurate - stop first | 3/9 | 44% / 75% | ||
| 6 0:18 | AK-47 | 944 | fired while moving (74 u/s), too fast to be accurate - stop first | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 47% | |
| 6 0:16 | AK-47 | 787 | fine - pros would have fired it too | 2/6 | killed them | 63% / 63% | |
| 7 1:37 | AK-47 | 336 | fired while moving (203 u/s), too fast to be accurate - stop first | 2/7 | killed them | 7% / 54% | |
| 7 1:14 | AK-47 | 1165 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 47% | |
| 7 1:14 | AK-47 | 1105 | fine - pros would have fired it too | 1/4 | killed them | 44% / 47% | |
| 7 1:11 | AK-47 | 755 | fine - pros would have fired it too | 2/6 | killed them | 55% / 55% | |
| 7 1:07 | AK-47 | 1074 | fired while moving (82 u/s), too fast to be accurate - stop first | 3/7 | 24% / 63% | ||
| 8 1:35 | AK-47 | 1164 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 70% / 70% | |
| 8 1:35 | AK-47 | 1152 | fine - pros would have fired it too | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 8 1:34 | AK-47 | 1157 | fine - pros would have fired it too | 1/4 | killed them | 37% / 45% | |
| 10 1:14 | AK-47 | 724 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 56% / 56% | |
| 11 1:23 | AK-47 | 1077 | fine - pros would have fired it too | 1/2 | killed them | 69% / 69% | |
| 11 bomb 0:09 | AK-47 | 805 | fine - pros would have fired it too | 0/6 | 26% / 49% | ||
| 12 1:46 | AK-47 | 1026 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/5 | 7% / 64% | ||
| 12 1:16 | AK-47 | 861 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 22% / 48% | |
| 13 1:35 | USP-S | 1358 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/3 | 11% / 51% | ||
| 13 1:34 | USP-S | 1507 | fired while moving (139 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 50% | |
| 13 1:34 | USP-S | 1630 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 13 1:33 | USP-S | 1635 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | 6% / 49% | ||
| 15 1:28 | MP9 | 439 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 7/14 | killed them | 25% / 57% | |
| 15 1:22 | MP9 | 158 | fired while moving (61 u/s), too fast to be accurate - stop first | 1/8 | killed them | 38% / 52% | |
| 15 1:10 | M4A4 | 165 | fine - pros would have fired it too | 8/25 | cut short (a death, a reload) | 47% / 59% | |
| 15 bomb 0:32 | M4A4 | 551 | fired while moving (89 u/s), too fast to be accurate - stop first | 2/8 | killed them | 18% / 50% | |
| 15 bomb 0:08 | AK-47 | 301 | fired while moving (98 u/s), too fast to be accurate - stop first | 1/5 | killed them | 21% / 51% | |
| 16 1:23 | M4A1-S | 756 | fine - pros would have fired it too | 4/12 | killed them | 55% / 55% | |
| 16 0:42 | AK-47 | 232 | fine - pros would have fired it too | 1/5 | killed them | 62% / 62% | |
| 17 1:42 | AK-47 | 1433 | fired while moving (78 u/s), too fast to be accurate - stop first | 0/4 | 1% / 54% | ||
| 17 1:35 | AK-47 | 1074 | fired while moving (74 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 32% / 61% | |
| 18 1:27 | M4A1-S | 1481 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload); 2 bullets after pros would have stopped | 35% / 51% | |
| 19 1:10 | M4A1-S | 584 | fine - pros would have fired it too | 3/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 19 1:10 | M4A1-S | 631 | fine - pros would have fired it too | 2/4 | killed them | 44% / 52% |
Throws
27 grenades: 27 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
