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Dust II, won 13-6 · Sun 11 Oct, 17:42

dualityMaster Guardian II

The match

Aim

344 msTTD375 msTTK1.3°Crosshair↓42%1st bullet33%Spray26%Head85%Counter-strafe

Scoreboard

118ADR74%KAST

Positioning

Shots

13/39Rushed↓7/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474842%
Glock-18195%
M4A41771%
AWP1146%
SSG 08667%
SCAR-20333%
Desert Eagle2100%
USP-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/804 1:36 4 kills (M4A4 ×3, AK-47), 3 headshots, in 25.1 s CT10.3
4/807 1:47 3 kills (AK-47 ×2, Deagle), 2 headshots, in 17.2 s CT6.8
9/8010 1:14 2 kills (AK-47 ×2), all headshots, in 3.4 s CT3.6
20/808 1:45 2 kills (AWP ×2), in 15.9 s CT2.4
21/8011 bomb 0:32 2 kills (AK-47 ×2), all headshots, in 15.7 s CT2.3
26/803 1:18 2 kills (Scout ×2), 1 headshot, in 26 s CT2.0
36/806 1:50 1 kill (AWP), 1 headshot CT1.0
41/8018 1:41 1 kill (AWP), 1 headshot T1.0
53/8012 1:10 1 kill (M4A4) CT0.6
54/8017 1:19 2 kills (Scout, SCAR-20), 1 headshot, in 13.5 s T0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 1:04 1v4 before the plant CT · 100 HP · CT Spawnlost - died later, after 2 kills · first fight won, saw each other
15 bomb 0:32 1v1 after the plant T · 11 HP · Holelost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 4 good, 2 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 0:22 wastedno enemy blinded for long
5 1:19 weakbarely blinded VamPir(ШУТ) 3.0 s (0.5 s white)
7 1:35 goodblinded D I Z E R T O D 5.1 s (2.3 s white)
8 1:29 goodblinded Zιkοη❤ 4.6 s (1.8 s white)
10 1:24 weakbarely blinded D I Z E R T O D 3.0 s (0.5 s white), Zιkοη❤ 0.5 s (0.0 s white); blinded semiramis 2.1 s on the move through Mid Doors - safe; blinded Agnostic 3.2 s holding Catwalk - safe
11 1:26 misled a peekbarely blinded D I Z E R T O D 2.9 s (0.5 s white), YOUR GIRL 1.9 s (0.2 s white), Dmitry NaGiev 1.9 s (0.2 s white) the enemy was barely blinded, and semiramis peeked Dmitry NaGiev 1.2 s after the pop; got hit first
15 1:32 goodblinded Dmitry NaGiev 4.5 s (1.7 s white)
18 1:33 wastedno enemy blinded for long
19 1:12 goodblinded Dmitry NaGiev 4.4 s (1.7 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
27 grenades: 23 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Mid Doors (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:37 exposedan HE at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 849 units away
5 1:20 exposeda flash at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1611 units away
7 1:37 exposeda flash at Long Doors - seen by 1 enemy for 0.2 s, the nearest 207 units away; a running throw
15 1:10 punishedhit by Zιkοη❤ with a molotov out at Middle, 0.8 s before the throw - seen by 1 enemy for 0.8 s, the nearest 165 units away

Positioning

In 1 of your 40 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 12 of your 35 duels (34%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 15 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:37 Dmitry NaGievA Rampcover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 0 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:42 holdheld with Sehnsuch, 861 units and 55° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:04 tradeSehnsuch was killed 649 units away: not traded within 5 s (pros: 2,031 ms)
7 1:47 holdheld with fel1x, 114 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after fel1x)
7 1:40 holdheld with fel1x, 97 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after fel1x)
7 1:34 line of firestood in fel1x's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
8 1:41 line of firestood in fel1x's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
8 1:39 holdheld with fel1x, 72 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms after fel1x)
8 1:36 line of firestood in fel1x's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
10 1:03 tradesemiramis was killed 674 units away: not traded within 5 s (pros: 2,031 ms)
11 1:41 tradeAgnostic was killed 957 units away: not traded within 5 s (pros: 2,031 ms)
11 1:24 tradesemiramis was killed 981 units away: not traded within 5 s (pros: 2,031 ms)
13 1:35 tradeSehnsuch was killed 438 units away: not traded within 5 s (pros: 1,641 ms)
15 1:28 tradeAgnostic was killed 958 units away: not traded within 5 s (pros: 2,031 ms)
15 1:22 tradesemiramis was killed 900 units away: not traded within 5 s (pros: 2,031 ms)
15 1:20 line of firestood in Sehnsuch's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
15 1:09 tradefel1x was killed 67 units away: not traded within 5 s (pros: 969 ms)
18 1:50 tradefel1x was killed 100 units away: not traded within 5 s (pros: 969 ms)
19 1:45 tradeSehnsuch was killed 971 units away: not traded within 5 s (pros: 2,031 ms)
19 1:45 holdheld with fel1x, 316 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after fel1x)
19 1:08 peek togetherpeeked the same enemy as fel1x, 391 ms after them - late - your team-mate went first, as bait
19 1:07 tradefel1x was killed 80 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 Dmitry NaGievhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:26 D I Z E R T O Dkilled by themGlock-18359 ms688 ms17.7°
3 1:48 YOUR GIRLhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:38 YOUR GIRLhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:18 Dmitry NaGievkilled themSSG 08203 ms203 ms1.0°
3 0:59 D I Z E R T O Dhit themSSG 08188 ms–1.7°
3 0:52 D I Z E R T O Dkilled themSSG 08266 ms266 ms2.5°
3 0:16 VamPir(ШУТ)killed by themGlock-18328 ms516 ms1.0°
4 1:36 D I Z E R T O Dkilled themM4A4234 ms234 ms0.5°
4 1:33 Zιkοη❤killed themM4A4297 ms656 ms0.3°
4 1:24 Dmitry NaGievkilled themM4A40 ms172 ms0.6°
4 1:11 VamPir(ШУТ)killed themAK-47578 ms969 ms52.9°
5 1:17 D I Z E R T O Dkilled by themAK-47312 ms906 ms1.4°
6 1:50 Dmitry NaGievkilled themAWP359 ms359 ms0.1°
6 1:36 D I Z E R T O Dkilled by themAK-47297 ms594 ms3.0°
7 1:47 VamPir(ШУТ)killed themDesert Eagle359 ms359 ms0.6°
7 1:40 YOUR GIRLhit themDesert Eagle359 ms–0.7°
7 1:33 D I Z E R T O Dkilled themAK-47703 ms703 ms31.8°
7 1:30 Dmitry NaGievkilled themAK-47344 ms1234 ms4.9°
7 1:06 Zιkοη❤hit by themAK-47297 ms–2.9°
8 1:46 D I Z E R T O Dhit by themAK-47656 ms–4.6°
8 1:45 YOUR GIRLkilled themAWP312 ms312 ms1.5°
8 1:39 D I Z E R T O Dhit themAWP125 ms–3.1°
8 1:29 VamPir(ШУТ)killed themAWP609 ms609 ms2.1°
9 1:21 YOUR GIRLkilled by themXM1014172 ms1328 ms1.5°
10 1:14 Zιkοη❤hit by themAK-47250 ms–0.3°
10 1:14 Zιkοη❤killed themAK-47344 ms453 ms1.3°
10 1:11 D I Z E R T O Dkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:10 D I Z E R T O Dhit by themAK-47469 ms–0.9°
10 1:03 Dmitry NaGievhit themAK-47453 ms–1.5°
10 1:02 Dmitry NaGievkilled by themAK-47734 ms828 ms1.1°
11 bomb 0:32 YOUR GIRLkilled themAK-47375 ms375 ms1.1°
11 bomb 0:29 Dmitry NaGievhit by themAK-47656 ms–0.5°
11 bomb 0:21 D I Z E R T O Dhit themAK-47562 ms–0.3°
11 bomb 0:17 D I Z E R T O Dkilled themAK-47312 ms469 ms0.2°
11 bomb 0:14 Dmitry NaGievhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:12 Dmitry NaGievhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:09 Zιkοη❤hit themAK-47438 ms–13.1°
11 bomb 0:09 Dmitry NaGievkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:11 D I Z E R T O Dkilled themM4A4828 ms2250 ms29.0°
13 1:39 D I Z E R T O Dhit by themP2000703 ms–0.5°
13 1:36 Dmitry NaGievkilled by themUSP-S1156 ms2172 ms19.9°
13 1:35 Dmitry NaGievhit themGlock-181875 ms–3.8°
15 1:10 Zιkοη❤hit by themM4A494 ms–7.7°
15 bomb 0:08 Zιkοη❤killed by themAK-47344 ms344 ms2.4°
16 1:23 Zιkοη❤hit themAK-47328 ms–1.2°
16 1:23 Zιkοη❤killed by themM4A1-S406 ms1016 ms3.4°
17 1:19 YOUR GIRLkilled themSSG 08234 ms234 ms0.6°
17 1:05 D I Z E R T O Dkilled themSCAR-201188 ms1188 ms4.6°
18 1:41 YOUR GIRLkilled themAWP297 ms297 ms0.9°
19 1:52 Zιkοη❤hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 1:06 Dmitry NaGievkilled by themAK-47891 ms891 ms8.0°

Shots

You fired 13 of your 39 first shots too soon: 8 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 7 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 42% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:26 D I Z E R T O DUSP-S230fine - pros would have fired it too0/1cut short (a death, a reload)34% / 49%
4 1:36 D I Z E R T O DM4A4807fine - pros would have fired it too1/5killed them53% / 53%
4 1:33 Zιkοη❤M4A4893fine - pros would have fired it too4/10killed them38% / 49%
4 1:24 Dmitry NaGievM4A4737fine - pros would have fired it too3/7killed them63% / 63%
4 1:12 VamPir(ШУТ)AK-47661fired while moving (128 u/s), too fast to be accurate - stop first4/10killed them3% / 48%
5 1:17 D I Z E R T O DAK-47322aim far off: your crosshair was about 7.5 player widths (235 units) off their body - get on target first0/5cut short (a death, a reload)1% / 51%
6 1:50 Dmitry NaGievAWP2253fine - pros would have fired it too1/1killed them82% / 82%
7 1:47 VamPir(ШУТ)Desert Eagle969fine - pros would have fired it too1/1killed them34% / 37%
7 1:40 YOUR GIRLDesert Eagle973fine - pros would have fired it too1/257% / 57%
7 1:33 D I Z E R T O DAK-47197fine - pros would have fired it too1/4killed them64% / 64%
7 1:30 Dmitry NaGievAK-471285fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
7 1:30 Dmitry NaGievAK-471286fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 48%
7 1:29 Dmitry NaGievAK-471286fine - pros would have fired it too1/4killed them69% / 69%
7 1:06 Zιkοη❤AWP1066fine - pros would have fired it too0/1cut short (a death, a reload)86% / 86%
8 1:46 D I Z E R T O DAWP995aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/241% / 75%
8 1:39 D I Z E R T O DAWP352fine - pros would have fired it too1/1cut short (a death, a reload)48% / 75%
8 1:29 VamPir(ШУТ)AWP998fine - pros would have fired it too1/1killed them85% / 85%
9 1:50 Dmitry NaGievAWP2139aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/225% / 75%
9 1:21 YOUR GIRLAWP841fine - pros would have fired it too0/1cut short (a death, a reload)78% / 79%
10 1:14 Zιkοη❤AK-47724fine - pros would have fired it too2/4killed them50% / 50%
10 1:11 D I Z E R T O DAK-471029fine - pros would have fired it too2/8killed them50% / 50%
10 1:03 Dmitry NaGievAK-47812fine - pros would have fired it too2/5cut short (a death, a reload)36% / 49%
11 bomb 0:32 YOUR GIRLAK-47621fine - pros would have fired it too1/6killed them31% / 56%
11 bomb 0:28 D I Z E R T O DAK-471184fired while moving (79 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 57%
11 bomb 0:28 D I Z E R T O DAK-471187fired while moving (110 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
11 bomb 0:21 D I Z E R T O DAK-471563fired while moving (77 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 45%
11 bomb 0:21 D I Z E R T O DAK-471563fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 54%
11 bomb 0:20 D I Z E R T O DAK-471568aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/117% / 51%
11 bomb 0:17 D I Z E R T O DAK-471443fine - pros would have fired it too2/2killed them60% / 60%
11 bomb 0:09 Zιkοη❤AK-47805too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target1/2cut short (a death, a reload)15% / 50%
12 1:11 D I Z E R T O DM4A4718fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 46%
12 1:10 D I Z E R T O DM4A4716fine - pros would have fired it too1/446% / 51%
12 1:10 D I Z E R T O DM4A4704aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/2killed them16% / 56%
13 1:39 YOUR GIRLGlock-18938fired while moving (240 u/s), too fast to be accurate - stop first0/923% / 39%
13 1:37 Dmitry NaGievGlock-18283aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/10cut short (a death, a reload)19% / 42%
15 1:22 Dmitry NaGievAWP559fine - pros would have fired it too0/1cut short (a death, a reload)57% / 71%
16 1:23 Zιkοη❤AK-47755fine - pros would have fired it too1/7cut short (a death, a reload)50% / 50%
18 1:41 YOUR GIRLAWP2085fine - pros would have fired it too1/1killed them69% / 69%
19 1:07 Dmitry NaGievAWP470aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1cut short (a death, a reload)34% / 79%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.