Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 48 | 42% |
| Glock-18 | 19 | 5% |
| M4A4 | 17 | 71% |
| AWP | 11 | 46% |
| SSG 08 | 6 | 67% |
| SCAR-20 | 3 | 33% |
| Desert Eagle | 2 | 100% |
| USP-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/80 | 4 1:36 | 4 kills (M4A4 ×3, AK-47), 3 headshots, in 25.1 s CT | 10.3 |
| 4/80 | 7 1:47 | 3 kills (AK-47 ×2, Deagle), 2 headshots, in 17.2 s CT | 6.8 |
| 9/80 | 10 1:14 | 2 kills (AK-47 ×2), all headshots, in 3.4 s CT | 3.6 |
| 20/80 | 8 1:45 | 2 kills (AWP ×2), in 15.9 s CT | 2.4 |
| 21/80 | 11 bomb 0:32 | 2 kills (AK-47 ×2), all headshots, in 15.7 s CT | 2.3 |
| 26/80 | 3 1:18 | 2 kills (Scout ×2), 1 headshot, in 26 s CT | 2.0 |
| 36/80 | 6 1:50 | 1 kill (AWP), 1 headshot CT | 1.0 |
| 41/80 | 18 1:41 | 1 kill (AWP), 1 headshot T | 1.0 |
| 53/80 | 12 1:10 | 1 kill (M4A4) CT | 0.6 |
| 54/80 | 17 1:19 | 2 kills (Scout, SCAR-20), 1 headshot, in 13.5 s T | 0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 1:04 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died later, after 2 kills · first fight won, saw each other |
| 15 bomb 0:32 | 1v1 after the plant T · 11 HP · Hole | lost - died later · saw each other |
Flashes
9 flashes: 4 good, 2 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 0:22 | wasted | no enemy blinded for long |
| 5 1:19 | weak | barely blinded VamPir(ШУТ) 3.0 s (0.5 s white) |
| 7 1:35 | good | blinded D I Z E R T O D 5.1 s (2.3 s white) |
| 8 1:29 | good | blinded Zιkοη❤ 4.6 s (1.8 s white) |
| 10 1:24 | weak | barely blinded D I Z E R T O D 3.0 s (0.5 s white), Zιkοη❤ 0.5 s (0.0 s white); blinded semiramis 2.1 s on the move through Mid Doors - safe; blinded Agnostic 3.2 s holding Catwalk - safe |
| 11 1:26 | misled a peek | barely blinded D I Z E R T O D 2.9 s (0.5 s white), YOUR GIRL 1.9 s (0.2 s white), Dmitry NaGiev 1.9 s (0.2 s white) the enemy was barely blinded, and semiramis peeked Dmitry NaGiev 1.2 s after the pop; got hit first |
| 15 1:32 | good | blinded Dmitry NaGiev 4.5 s (1.7 s white) |
| 18 1:33 | wasted | no enemy blinded for long |
| 19 1:12 | good | blinded Dmitry NaGiev 4.4 s (1.7 s white) |
Throws
27 grenades: 23 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Mid Doors (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:37 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 849 units away |
| 5 1:20 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1611 units away |
| 7 1:37 | exposed | a flash at Long Doors - seen by 1 enemy for 0.2 s, the nearest 207 units away; a running throw |
| 15 1:10 | punished | hit by Zιkοη❤ with a molotov out at Middle, 0.8 s before the throw - seen by 1 enemy for 0.8 s, the nearest 165 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:37 | A Ramp | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 0 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:42 | hold | held with Sehnsuch, 861 units and 55° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:04 | trade | Sehnsuch was killed 649 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:47 | hold | held with fel1x, 114 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after fel1x) |
| 7 1:40 | hold | held with fel1x, 97 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after fel1x) |
| 7 1:34 | line of fire | stood in fel1x's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 8 1:41 | line of fire | stood in fel1x's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 8 1:39 | hold | held with fel1x, 72 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms after fel1x) |
| 8 1:36 | line of fire | stood in fel1x's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 10 1:03 | trade | semiramis was killed 674 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:41 | trade | Agnostic was killed 957 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:24 | trade | semiramis was killed 981 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:35 | trade | Sehnsuch was killed 438 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:28 | trade | Agnostic was killed 958 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:22 | trade | semiramis was killed 900 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:20 | line of fire | stood in Sehnsuch's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 15 1:09 | trade | fel1x was killed 67 units away: not traded within 5 s (pros: 969 ms) |
| 18 1:50 | trade | fel1x was killed 100 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:45 | trade | Sehnsuch was killed 971 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:45 | hold | held with fel1x, 316 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after fel1x) |
| 19 1:08 | peek together | peeked the same enemy as fel1x, 391 ms after them - late - your team-mate went first, as bait |
| 19 1:07 | trade | fel1x was killed 80 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:26 | killed by them | Glock-18 | 359 ms | 688 ms | 17.7° | ||
| 3 1:48 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:38 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:18 | killed them | SSG 08 | 203 ms | 203 ms | 1.0° | ||
| 3 0:59 | hit them | SSG 08 | 188 ms | – | 1.7° | ||
| 3 0:52 | killed them | SSG 08 | 266 ms | 266 ms | 2.5° | ||
| 3 0:16 | killed by them | Glock-18 | 328 ms | 516 ms | 1.0° | ||
| 4 1:36 | killed them | M4A4 | 234 ms | 234 ms | 0.5° | ||
| 4 1:33 | killed them | M4A4 | 297 ms | 656 ms | 0.3° | ||
| 4 1:24 | killed them | M4A4 | 0 ms | 172 ms | 0.6° | ||
| 4 1:11 | killed them | AK-47 | 578 ms | 969 ms | 52.9° | ||
| 5 1:17 | killed by them | AK-47 | 312 ms | 906 ms | 1.4° | ||
| 6 1:50 | killed them | AWP | 359 ms | 359 ms | 0.1° | ||
| 6 1:36 | killed by them | AK-47 | 297 ms | 594 ms | 3.0° | ||
| 7 1:47 | killed them | Desert Eagle | 359 ms | 359 ms | 0.6° | ||
| 7 1:40 | hit them | Desert Eagle | 359 ms | – | 0.7° | ||
| 7 1:33 | killed them | AK-47 | 703 ms | 703 ms | 31.8° | ||
| 7 1:30 | killed them | AK-47 | 344 ms | 1234 ms | 4.9° | ||
| 7 1:06 | hit by them | AK-47 | 297 ms | – | 2.9° | ||
| 8 1:46 | hit by them | AK-47 | 656 ms | – | 4.6° | ||
| 8 1:45 | killed them | AWP | 312 ms | 312 ms | 1.5° | ||
| 8 1:39 | hit them | AWP | 125 ms | – | 3.1° | ||
| 8 1:29 | killed them | AWP | 609 ms | 609 ms | 2.1° | ||
| 9 1:21 | killed by them | XM1014 | 172 ms | 1328 ms | 1.5° | ||
| 10 1:14 | hit by them | AK-47 | 250 ms | – | 0.3° | ||
| 10 1:14 | killed them | AK-47 | 344 ms | 453 ms | 1.3° | ||
| 10 1:11 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:10 | hit by them | AK-47 | 469 ms | – | 0.9° | ||
| 10 1:03 | hit them | AK-47 | 453 ms | – | 1.5° | ||
| 10 1:02 | killed by them | AK-47 | 734 ms | 828 ms | 1.1° | ||
| 11 bomb 0:32 | killed them | AK-47 | 375 ms | 375 ms | 1.1° | ||
| 11 bomb 0:29 | hit by them | AK-47 | 656 ms | – | 0.5° | ||
| 11 bomb 0:21 | hit them | AK-47 | 562 ms | – | 0.3° | ||
| 11 bomb 0:17 | killed them | AK-47 | 312 ms | 469 ms | 0.2° | ||
| 11 bomb 0:14 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:12 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:09 | hit them | AK-47 | 438 ms | – | 13.1° | ||
| 11 bomb 0:09 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:11 | killed them | M4A4 | 828 ms | 2250 ms | 29.0° | ||
| 13 1:39 | hit by them | P2000 | 703 ms | – | 0.5° | ||
| 13 1:36 | killed by them | USP-S | 1156 ms | 2172 ms | 19.9° | ||
| 13 1:35 | hit them | Glock-18 | 1875 ms | – | 3.8° | ||
| 15 1:10 | hit by them | M4A4 | 94 ms | – | 7.7° | ||
| 15 bomb 0:08 | killed by them | AK-47 | 344 ms | 344 ms | 2.4° | ||
| 16 1:23 | hit them | AK-47 | 328 ms | – | 1.2° | ||
| 16 1:23 | killed by them | M4A1-S | 406 ms | 1016 ms | 3.4° | ||
| 17 1:19 | killed them | SSG 08 | 234 ms | 234 ms | 0.6° | ||
| 17 1:05 | killed them | SCAR-20 | 1188 ms | 1188 ms | 4.6° | ||
| 18 1:41 | killed them | AWP | 297 ms | 297 ms | 0.9° | ||
| 19 1:52 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:06 | killed by them | AK-47 | 891 ms | 891 ms | 8.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:26 | USP-S | 230 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 34% / 49% | |
| 4 1:36 | M4A4 | 807 | fine - pros would have fired it too | 1/5 | killed them | 53% / 53% | |
| 4 1:33 | M4A4 | 893 | fine - pros would have fired it too | 4/10 | killed them | 38% / 49% | |
| 4 1:24 | M4A4 | 737 | fine - pros would have fired it too | 3/7 | killed them | 63% / 63% | |
| 4 1:12 | AK-47 | 661 | fired while moving (128 u/s), too fast to be accurate - stop first | 4/10 | killed them | 3% / 48% | |
| 5 1:17 | AK-47 | 322 | aim far off: your crosshair was about 7.5 player widths (235 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 1% / 51% | |
| 6 1:50 | AWP | 2253 | fine - pros would have fired it too | 1/1 | killed them | 82% / 82% | |
| 7 1:47 | Desert Eagle | 969 | fine - pros would have fired it too | 1/1 | killed them | 34% / 37% | |
| 7 1:40 | Desert Eagle | 973 | fine - pros would have fired it too | 1/2 | 57% / 57% | ||
| 7 1:33 | AK-47 | 197 | fine - pros would have fired it too | 1/4 | killed them | 64% / 64% | |
| 7 1:30 | AK-47 | 1285 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 7 1:30 | AK-47 | 1286 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 48% | |
| 7 1:29 | AK-47 | 1286 | fine - pros would have fired it too | 1/4 | killed them | 69% / 69% | |
| 7 1:06 | AWP | 1066 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 86% / 86% | |
| 8 1:46 | AWP | 995 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | 41% / 75% | ||
| 8 1:39 | AWP | 352 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 48% / 75% | |
| 8 1:29 | AWP | 998 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 9 1:50 | AWP | 2139 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | 25% / 75% | ||
| 9 1:21 | AWP | 841 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 78% / 79% | |
| 10 1:14 | AK-47 | 724 | fine - pros would have fired it too | 2/4 | killed them | 50% / 50% | |
| 10 1:11 | AK-47 | 1029 | fine - pros would have fired it too | 2/8 | killed them | 50% / 50% | |
| 10 1:03 | AK-47 | 812 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 36% / 49% | |
| 11 bomb 0:32 | AK-47 | 621 | fine - pros would have fired it too | 1/6 | killed them | 31% / 56% | |
| 11 bomb 0:28 | AK-47 | 1184 | fired while moving (79 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 57% | |
| 11 bomb 0:28 | AK-47 | 1187 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 11 bomb 0:21 | AK-47 | 1563 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 45% | |
| 11 bomb 0:21 | AK-47 | 1563 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 54% | |
| 11 bomb 0:20 | AK-47 | 1568 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 17% / 51% | ||
| 11 bomb 0:17 | AK-47 | 1443 | fine - pros would have fired it too | 2/2 | killed them | 60% / 60% | |
| 11 bomb 0:09 | AK-47 | 805 | too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target | 1/2 | cut short (a death, a reload) | 15% / 50% | |
| 12 1:11 | M4A4 | 718 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 46% | |
| 12 1:10 | M4A4 | 716 | fine - pros would have fired it too | 1/4 | 46% / 51% | ||
| 12 1:10 | M4A4 | 704 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/2 | killed them | 16% / 56% | |
| 13 1:39 | Glock-18 | 938 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/9 | 23% / 39% | ||
| 13 1:37 | Glock-18 | 283 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/10 | cut short (a death, a reload) | 19% / 42% | |
| 15 1:22 | AWP | 559 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 57% / 71% | |
| 16 1:23 | AK-47 | 755 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 50% / 50% | |
| 18 1:41 | AWP | 2085 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 19 1:07 | AWP | 470 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 34% / 79% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
