Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 55 | 33% |
| M4A4 | 35 | 51% |
| MP9 | 28 | 11% |
| Desert Eagle | 13 | 15% |
| MAC-10 | 8 | 12% |
| Glock-18 | 6 | 33% |
| Galil AR | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 13/107 | 21 1:43 | 3 kills (M4A4 ×2, Glock), 1 headshot, in 42.8 s T | 3.4 |
| 52/107 | 11 0:47 | 1 kill (M4A4), 1 while flashed, 1 headshot CT | 0.6 |
| 53/107 | 17 1:27 | 1 kill (AK-47) T | 0.6 |
| 55/107 | 3 1:40 | 1 kill (M4A4) CT | 0.5 |
| 57/107 | 15 1:22 | 1 kill (AK-47) T | 0.5 |
| 71/107 | 19 1:01 | 1 kill (AK-47) T | -0.1 |
| 91/107 | 13 1:38 | 1 kill (Glock), 1 headshot T | -1.2 |
| 95/107 | 22 1:27 | 1 kill (AK-47) T | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 19 1:00 | 1v2 before the plant T · 25 HP · Long Doors | lost - died in the first fight · saw each other |
| 21 bomb 0:20 | 1v3 after the plant T · 63 HP · Bombsite B | won - the bomb went off, 2 kills · first fight won, saw each other |
| 22 1:28 | 1v4 before the plant T · 19 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
9 flashes: 4 good, 0 weak, 4 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:37 | wasted | barely blinded éphémère 0.7 s (0.1 s white) |
| 6 1:34 | misled a peek | barely blinded _Ӿ₦J* 0.7 s (0.1 s white); blinded themselves 1.6 s holding Catwalk - safe the enemy was barely blinded, and Agnostic peeked _Ӿ₦J* 2.3 s after the pop; got hit first |
| 8 1:42 | good | blinded ебать вас нахуй 4.9 s (2.1 s white), Amoral 3.4 s (0.8 s white) |
| 10 0:13 | wasted | no enemy blinded for long |
| 15 1:44 | good | blinded ебать вас нахуй 3.5 s (0.9 s white) |
| 16 bomb 0:36 | wasted | barely blinded ебать вас нахуй 0.9 s (0.1 s white) |
| 19 1:47 | good | blinded éternel 3.8 s (1.1 s white); blinded themselves 1.2 s on the move through Outside Long - safe Sara peeked éternel 0.0 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; got hit first |
| 21 bomb 0:32 | wasted | barely blinded _Ӿ₦J* 0.6 s (0.0 s white) |
| 22 1:49 | good | blinded éphémère 3.2 s (0.6 s white); blinded <★LEOPOLD★> 3.4 s on the move through Outside Long - safe |
Throws
23 grenades: 21 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:04 | punished | killed by éphémère 0.1 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 888 units away, thrown in the open; a running throw |
| 15 1:19 | exposed | an HE at Top Mid - seen by 1 enemy for 0.8 s, the nearest 2107 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:17 | A Ramp | cover not used: 48 units away, they'd have seen only your head | died | ||
| 8 1:39 | Tunnel Stairs | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 8 1:38 | Tunnel Stairs | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have; cover not used: 32 units away, they'd have seen only your head | lived | ||
| 17 1:20 | Top Mid | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 15 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 8 1:33 | trade | MAKAC was killed 532 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:40 | trade | <★LEOPOLD★> was killed 332 units away: you traded in 1,484 ms (pros: 1,641 ms) |
| 15 1:30 | trade | Zvezdan was killed 246 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:29 | hold | held with Sara, 242 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:25 | hold | held with Sara, 211 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms after Sara) |
| 15 1:24 | trade | Sara was killed 187 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:21 | trade | <★LEOPOLD★> was killed 675 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:29 | trade | <★LEOPOLD★> was killed 357 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:45 | trade | Zvezdan was killed 614 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:43 | trade | Sara was killed 560 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:35 | trade | <★LEOPOLD★> was killed 670 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:13 | hold | held with Zvezdan, 352 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Zvezdan) |
| 19 1:12 | trade | Zvezdan was killed 347 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:44 | trade | Sara was killed 124 units away: you traded in 812 ms (pros: 625 ms) |
| 21 1:36 | trade | Zvezdan was killed 561 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 bomb 0:24 | hold | held with <★LEOPOLD★>, 468 units and 50° apart as the enemy saw you: a real crossfire (the enemy saw you 125 ms before <★LEOPOLD★>) |
| 21 bomb 0:20 | trade | <★LEOPOLD★> was killed 687 units away: you traded in 3,547 ms (pros: 2,031 ms) |
| 22 1:46 | trade | Zvezdan was killed 278 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:42 | trade | <★LEOPOLD★> was killed 136 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:28 | killed by them | Glock-18 | 766 ms | 1094 ms | 5.0° | ||
| 2 1:38 | hit by them | AK-47 | 828 ms | – | 0.8° | ||
| 2 1:26 | hit them | Desert Eagle | 297 ms | – | 1.6° | ||
| 2 1:17 | killed by them | Galil AR | 734 ms | 812 ms | 37.6° | ||
| 3 1:40 | killed them | M4A4 | 344 ms | 1141 ms | 1.3° | ||
| 3 1:40 | hit by them | AK-47 | 609 ms | – | 4.9° | ||
| 3 1:21 | killed by them | AK-47 | 156 ms | 156 ms | 0.7° | ||
| 4 1:04 | killed by them | Desert Eagle | 438 ms | 438 ms | 1.3° | ||
| 5 1:35 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:35 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:25 | killed by them | AK-47 | 219 ms | 219 ms | 0.8° | ||
| 6 1:31 | hit by them | Desert Eagle | 609 ms | – | 0.5° | ||
| 6 1:29 | hit by them | Desert Eagle | 453 ms | – | 2.5° | ||
| 6 1:20 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:20 | hit by them | AK-47 | 438 ms | – | 0.7° | ||
| 6 bomb 0:39 | killed by them | M4A1-S | 406 ms | 406 ms | 2.3° | ||
| 7 1:32 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:39 | hit them | MP9 | 562 ms | – | 7.4° | ||
| 8 1:37 | hit them | MP9 | 547 ms | – | 13.2° | ||
| 8 1:29 | killed by them | M4A1-S | 391 ms | 703 ms | 4.5° | ||
| 10 bomb 0:39 | killed by them | AK-47 | 250 ms | 359 ms | 5.7° | ||
| 11 0:47 | killed them | M4A4 | 391 ms | 562 ms | 0.7° | ||
| 13 1:38 | killed them | Glock-18 | 188 ms | 188 ms | 19.5° | ||
| 13 1:38 | killed by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:22 | killed them | AK-47 | 375 ms | 672 ms | 11.9° | ||
| 15 1:22 | hit by them | MP9 | 531 ms | – | 6.6° | ||
| 15 1:12 | killed by them | AK-47 | 31 ms | 734 ms | 6.2° | ||
| 15 1:12 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:28 | hit them | AK-47 | 250 ms | – | 1.7° | ||
| 16 bomb 0:27 | killed by them | AK-47 | 625 ms | 625 ms | 2.4° | ||
| 17 1:28 | killed them | AK-47 | 1281 ms | 2688 ms | 1.1° | ||
| 17 1:27 | hit by them | M4A4 | 2250 ms | – | 1.1° | ||
| 17 1:20 | hit them | AK-47 | 234 ms | – | 0.6° | ||
| 17 1:20 | killed by them | Desert Eagle | 438 ms | 438 ms | 3.3° | ||
| 18 1:35 | hit by them | AK-47 | 484 ms | – | 1.2° | ||
| 18 1:35 | hit them | MAC-10 | 766 ms | – | 0.8° | ||
| 18 1:34 | killed by them | AWP | 641 ms | 641 ms | 1.3° | ||
| 19 1:46 | hit by them | M4A4 | 969 ms | – | 3.0° | ||
| 19 1:12 | hit them | AK-47 | 625 ms | – | 5.4° | ||
| 19 1:01 | killed them | AK-47 | 109 ms | 109 ms | 0.9° | ||
| 19 0:52 | hit them | AK-47 | 547 ms | – | 5.1° | ||
| 19 0:48 | killed by them | AWP | 422 ms | 422 ms | 8.7° | ||
| 20 1:37 | hit them | Galil AR | 16 ms | – | 0.4° | ||
| 20 1:36 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:43 | killed them | M4A4 | 1297 ms | 1922 ms | 24.8° | ||
| 21 1:35 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:20 | killed them | M4A4 | 375 ms | 734 ms | 1.4° | ||
| 21 bomb 0:16 | killed them | Glock-18 | 281 ms | 281 ms | 1.7° | ||
| 21 bomb 0:11 | killed by them | Desert Eagle | 422 ms | 1000 ms | 2.2° | ||
| 21 bomb 0:11 | hit them | M4A4 | 703 ms | – | 43.6° | ||
| 22 1:45 | hit them | AK-47 | 234 ms | – | 2.2° | ||
| 22 1:45 | hit by them | Desert Eagle | 453 ms | – | 0.5° | ||
| 22 1:27 | killed them | AK-47 | 766 ms | 766 ms | 3.4° | ||
| 22 1:26 | killed by them | M4A1-S | 141 ms | 141 ms | 1.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:38 | Desert Eagle | 1247 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | 17% / 55% | ||
| 2 1:27 | Desert Eagle | 786 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | 22% / 53% | ||
| 2 1:26 | Desert Eagle | 840 | fine - pros would have fired it too | 1/1 | 59% / 59% | ||
| 3 1:41 | M4A4 | 493 | fine - pros would have fired it too | 5/15 | killed them | 39% / 60% | |
| 6 1:40 | Desert Eagle | 1204 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/1 | 11% / 48% | ||
| 6 1:33 | Desert Eagle | 1116 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 14% / 34% | ||
| 6 1:32 | Desert Eagle | 1117 | fine - pros would have fired it too | 0/2 | 60% / 60% | ||
| 6 1:29 | Desert Eagle | 1126 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 22% / 46% | |
| 6 1:20 | Desert Eagle | 1352 | aim far off: your crosshair was about 3 player widths (94 units) off their body - get on target first | 1/1 | 1% / 38% | ||
| 6 bomb 0:39 | Desert Eagle | 1000 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 11% / 43% | |
| 8 1:39 | MP9 | 1032 | fine - pros would have fired it too | 1/6 | 28% / 47% | ||
| 8 1:38 | MP9 | 1088 | fine - pros would have fired it too | 1/7 | 32% / 52% | ||
| 8 1:37 | MP9 | 568 | fired while moving (179 u/s), too fast to be accurate - stop first | 1/5 | 40% / 68% | ||
| 8 1:36 | MP9 | 493 | fine - pros would have fired it too | 0/10 | 48% / 54% | ||
| 8 1:29 | MP9 | 287 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 5% / 47% | |
| 11 0:47 | M4A4 | 292 | fine - pros would have fired it too | 2/8 | killed them | 76% / 76% | |
| 13 1:38 | Glock-18 | 102 | fine - pros would have fired it too | 1/2 | killed them | 54% / 54% | |
| 13 1:37 | Glock-18 | 1065 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 43% / 45% | |
| 15 1:22 | AK-47 | 297 | fired while moving (160 u/s), too fast to be accurate - stop first | 3/8 | killed them | 7% / 63% | |
| 16 bomb 0:28 | AK-47 | 945 | fine - pros would have fired it too | 2/3 | 58% / 58% | ||
| 16 bomb 0:28 | AK-47 | 905 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 45% / 53% | |
| 17 1:29 | AK-47 | 1189 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 53% | |
| 17 1:29 | AK-47 | 1188 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 45% | |
| 17 1:28 | AK-47 | 1188 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 71% / 71% | |
| 17 1:28 | AK-47 | 1188 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 17 1:28 | AK-47 | 1188 | fine - pros would have fired it too | 2/4 | 68% / 68% | ||
| 17 1:20 | AK-47 | 851 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 57% / 57% | |
| 18 1:36 | MAC-10 | 1341 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/5 | 30% / 53% | ||
| 18 1:35 | MAC-10 | 1297 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 57% / 61% | |
| 19 1:45 | Desert Eagle | 1140 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/2 | 0% / 39% | ||
| 19 1:12 | AK-47 | 1248 | fired while moving (164 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 45% | |
| 19 1:12 | AK-47 | 1248 | fine - pros would have fired it too | 1/3 | 38% / 47% | ||
| 19 1:01 | AK-47 | 1039 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/5 | killed them | 35% / 62% | |
| 19 0:52 | AK-47 | 1077 | fired while moving (110 u/s), too fast to be accurate - stop first | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 49% | |
| 19 0:51 | AK-47 | 1067 | fine - pros would have fired it too | 0/7 | 54% / 54% | ||
| 19 0:49 | AK-47 | 968 | aim far off: your crosshair was about 3.5 player widths (113 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 19 0:48 | AK-47 | 967 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 1% / 47% | |
| 20 1:37 | Galil AR | 1232 | fired while moving (79 u/s), too fast to be accurate - stop first | 2/2 | 26% / 60% | ||
| 21 1:43 | M4A4 | 238 | fine - pros would have fired it too | 5/11 | killed them | 57% / 62% | |
| 21 bomb 0:20 | M4A4 | 679 | fired while moving (104 u/s), too fast to be accurate - stop first | 5/8 | killed them | 18% / 53% | |
| 21 bomb 0:17 | Glock-18 | 561 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/4 | killed them | 17% / 43% | |
| 21 bomb 0:11 | M4A4 | 553 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 41% / 47% | |
| 22 1:45 | AK-47 | 946 | fine - pros would have fired it too | 3/9 | 58% / 58% | ||
| 22 1:28 | AK-47 | 349 | fired while moving (124 u/s), too fast to be accurate - stop first | 1/8 | killed them | 1% / 57% |
Fakes
You faked 0 of the 4 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
