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Dust II, lost 9-13 · Mon 19 Oct, 22:53

AgnosticMaster Guardian I

The match

Aim

Scoreboard

70ADR64%KAST

Positioning

Shots

22/44Rushed↓7/26Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475533%
M4A43551%
MP92811%
Desert Eagle1315%
MAC-10812%
Glock-18633%
Galil AR2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
13/10721 1:43 3 kills (M4A4 ×2, Glock), 1 headshot, in 42.8 s T3.4
52/10711 0:47 1 kill (M4A4), 1 while flashed, 1 headshot CT0.6
53/10717 1:27 1 kill (AK-47) T0.6
55/1073 1:40 1 kill (M4A4) CT0.5
57/10715 1:22 1 kill (AK-47) T0.5
71/10719 1:01 1 kill (AK-47) T-0.1
91/10713 1:38 1 kill (Glock), 1 headshot T-1.2
95/10722 1:27 1 kill (AK-47) T-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
19 1:00 1v2 before the plant T · 25 HP · Long Doorslost - died in the first fight · saw each other
21 bomb 0:20 1v3 after the plant T · 63 HP · Bombsite Bwon - the bomb went off, 2 kills · first fight won, saw each other
22 1:28 1v4 before the plant T · 19 HP · Long Doorslost - died later, after 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 4 good, 0 weak, 4 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:37 wastedbarely blinded éphémère 0.7 s (0.1 s white)
6 1:34 misled a peekbarely blinded _Ӿ₦J* 0.7 s (0.1 s white); blinded themselves 1.6 s holding Catwalk - safe the enemy was barely blinded, and Agnostic peeked _Ӿ₦J* 2.3 s after the pop; got hit first
8 1:42 goodblinded ебать вас нахуй 4.9 s (2.1 s white), Amoral 3.4 s (0.8 s white)
10 0:13 wastedno enemy blinded for long
15 1:44 goodblinded ебать вас нахуй 3.5 s (0.9 s white)
16 bomb 0:36 wastedbarely blinded ебать вас нахуй 0.9 s (0.1 s white)
19 1:47 goodblinded éternel 3.8 s (1.1 s white); blinded themselves 1.2 s on the move through Outside Long - safe Sara peeked éternel 0.0 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; got hit first
21 bomb 0:32 wastedbarely blinded _Ӿ₦J* 0.6 s (0.0 s white)
22 1:49 goodblinded éphémère 3.2 s (0.6 s white); blinded <★LEOPOLD★> 3.4 s on the move through Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
23 grenades: 21 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:04 punishedkilled by éphémère 0.1 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 888 units away, thrown in the open; a running throw
15 1:19 exposedan HE at Top Mid - seen by 1 enemy for 0.8 s, the nearest 2107 units away, thrown in the open

Positioning

In 4 of your 35 duels you showed more of yourself than you needed to (4 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at Tunnel Stairs. Pros do that in about 1 duel in 16. You crouched in 0 of your 25 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:17 _Ӿ₦J*A Rampcover not used: 48 units away, they'd have seen only your headdied
8 1:39 _Ӿ₦J*Tunnel Stairscover not used: 16 units away, they'd have seen only your headlived
8 1:38 AmoralTunnel Stairspeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have; cover not used: 32 units away, they'd have seen only your headlived
17 1:20 éphémèreTop Midcover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 15 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
8 1:33 tradeMAKAC was killed 532 units away: not traded within 5 s (pros: 2,031 ms)
13 1:40 trade<★LEOPOLD★> was killed 332 units away: you traded in 1,484 ms (pros: 1,641 ms)
15 1:30 tradeZvezdan was killed 246 units away: not traded within 5 s (pros: 969 ms)
15 1:29 holdheld with Sara, 242 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:25 holdheld with Sara, 211 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms after Sara)
15 1:24 tradeSara was killed 187 units away: not traded within 5 s (pros: 969 ms)
15 1:21 trade<★LEOPOLD★> was killed 675 units away: not traded within 5 s (pros: 2,031 ms)
16 1:29 trade<★LEOPOLD★> was killed 357 units away: not traded within 5 s (pros: 1,641 ms)
17 1:45 tradeZvezdan was killed 614 units away: not traded within 5 s (pros: 2,031 ms)
17 1:43 tradeSara was killed 560 units away: not traded within 5 s (pros: 2,031 ms)
19 1:35 trade<★LEOPOLD★> was killed 670 units away: not traded within 5 s (pros: 2,031 ms)
19 1:13 holdheld with Zvezdan, 352 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Zvezdan)
19 1:12 tradeZvezdan was killed 347 units away: not traded within 5 s (pros: 625 ms)
21 1:44 tradeSara was killed 124 units away: you traded in 812 ms (pros: 625 ms)
21 1:36 tradeZvezdan was killed 561 units away: not traded within 5 s (pros: 2,031 ms)
21 bomb 0:24 holdheld with <★LEOPOLD★>, 468 units and 50° apart as the enemy saw you: a real crossfire (the enemy saw you 125 ms before <★LEOPOLD★>)
21 bomb 0:20 trade<★LEOPOLD★> was killed 687 units away: you traded in 3,547 ms (pros: 2,031 ms)
22 1:46 tradeZvezdan was killed 278 units away: not traded within 5 s (pros: 1,641 ms)
22 1:42 trade<★LEOPOLD★> was killed 136 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:28 éphémèrekilled by themGlock-18766 ms1094 ms5.0°
2 1:38 ебать вас нахуйhit by themAK-47828 ms–0.8°
2 1:26 éternelhit themDesert Eagle297 ms–1.6°
2 1:17 _Ӿ₦J*killed by themGalil AR734 ms812 ms37.6°
3 1:40 ебать вас нахуйkilled themM4A4344 ms1141 ms1.3°
3 1:40 ебать вас нахуйhit by themAK-47609 ms–4.9°
3 1:21 _Ӿ₦J*killed by themAK-47156 ms156 ms0.7°
4 1:04 éphémèrekilled by themDesert Eagle438 ms438 ms1.3°
5 1:35 éphémèrehit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 1:35 éphémèrehit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:25 éphémèrekilled by themAK-47219 ms219 ms0.8°
6 1:31 _Ӿ₦J*hit by themDesert Eagle609 ms–0.5°
6 1:29 _Ӿ₦J*hit by themDesert Eagle453 ms–2.5°
6 1:20 Amoralhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
6 1:20 ебать вас нахуйhit by themAK-47438 ms–0.7°
6 bomb 0:39 Amoralkilled by themM4A1-S406 ms406 ms2.3°
7 1:32 Amoralkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
8 1:39 _Ӿ₦J*hit themMP9562 ms–7.4°
8 1:37 Amoralhit themMP9547 ms–13.2°
8 1:29 Amoralkilled by themM4A1-S391 ms703 ms4.5°
10 bomb 0:39 éphémèrekilled by themAK-47250 ms359 ms5.7°
11 0:47 Amoralkilled themM4A4391 ms562 ms0.7°
13 1:38 éphémèrekilled themGlock-18188 ms188 ms19.5°
13 1:38 _Ӿ₦J*killed by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
15 1:22 éternelkilled themAK-47375 ms672 ms11.9°
15 1:22 éternelhit by themMP9531 ms–6.6°
15 1:12 _Ӿ₦J*killed by themAK-4731 ms734 ms6.2°
15 1:12 _Ӿ₦J*hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:28 éphémèrehit themAK-47250 ms–1.7°
16 bomb 0:27 éphémèrekilled by themAK-47625 ms625 ms2.4°
17 1:28 éternelkilled themAK-471281 ms2688 ms1.1°
17 1:27 éternelhit by themM4A42250 ms–1.1°
17 1:20 éphémèrehit themAK-47234 ms–0.6°
17 1:20 éphémèrekilled by themDesert Eagle438 ms438 ms3.3°
18 1:35 _Ӿ₦J*hit by themAK-47484 ms–1.2°
18 1:35 _Ӿ₦J*hit themMAC-10766 ms–0.8°
18 1:34 Amoralkilled by themAWP641 ms641 ms1.3°
19 1:46 ебать вас нахуйhit by themM4A4969 ms–3.0°
19 1:12 éphémèrehit themAK-47625 ms–5.4°
19 1:01 éphémèrekilled themAK-47109 ms109 ms0.9°
19 0:52 Amoralhit themAK-47547 ms–5.1°
19 0:48 Amoralkilled by themAWP422 ms422 ms8.7°
20 1:37 Amoralhit themGalil AR16 ms–0.4°
20 1:36 _Ӿ₦J*hit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
21 1:43 Amoralkilled themM4A41297 ms1922 ms24.8°
21 1:35 éternelhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:20 éphémèrekilled themM4A4375 ms734 ms1.4°
21 bomb 0:16 ебать вас нахуйkilled themGlock-18281 ms281 ms1.7°
21 bomb 0:11 éternelkilled by themDesert Eagle422 ms1000 ms2.2°
21 bomb 0:11 éternelhit themM4A4703 ms–43.6°
22 1:45 éphémèrehit themAK-47234 ms–2.2°
22 1:45 éphémèrehit by themDesert Eagle453 ms–0.5°
22 1:27 éphémèrekilled themAK-47766 ms766 ms3.4°
22 1:26 éternelkilled by themM4A1-S141 ms141 ms1.4°

Shots

You fired 22 of your 44 first shots too soon: 12 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 26 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:38 ебать вас нахуйDesert Eagle1247aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/117% / 55%
2 1:27 _Ӿ₦J*Desert Eagle786aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/122% / 53%
2 1:26 éternelDesert Eagle840fine - pros would have fired it too1/159% / 59%
3 1:41 ебать вас нахуйM4A4493fine - pros would have fired it too5/15killed them39% / 60%
6 1:40 _Ӿ₦J*Desert Eagle1204fired while moving (101 u/s), too fast to be accurate - stop first0/111% / 48%
6 1:33 _Ӿ₦J*Desert Eagle1116aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/114% / 34%
6 1:32 _Ӿ₦J*Desert Eagle1117fine - pros would have fired it too0/260% / 60%
6 1:29 _Ӿ₦J*Desert Eagle1126aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/3cut short (a death, a reload)22% / 46%
6 1:20 ебать вас нахуйDesert Eagle1352aim far off: your crosshair was about 3 player widths (94 units) off their body - get on target first1/11% / 38%
6 bomb 0:39 AmoralDesert Eagle1000aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)11% / 43%
8 1:39 _Ӿ₦J*MP91032fine - pros would have fired it too1/628% / 47%
8 1:38 _Ӿ₦J*MP91088fine - pros would have fired it too1/732% / 52%
8 1:37 AmoralMP9568fired while moving (179 u/s), too fast to be accurate - stop first1/540% / 68%
8 1:36 ебать вас нахуйMP9493fine - pros would have fired it too0/1048% / 54%
8 1:29 AmoralMP9287aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/4cut short (a death, a reload)5% / 47%
11 0:47 AmoralM4A4292fine - pros would have fired it too2/8killed them76% / 76%
13 1:38 éphémèreGlock-18102fine - pros would have fired it too1/2killed them54% / 54%
13 1:37 _Ӿ₦J*Glock-181065fine - pros would have fired it too0/2cut short (a death, a reload)43% / 45%
15 1:22 éternelAK-47297fired while moving (160 u/s), too fast to be accurate - stop first3/8killed them7% / 63%
16 bomb 0:28 éphémèreAK-47945fine - pros would have fired it too2/358% / 58%
16 bomb 0:28 éphémèreAK-47905fine - pros would have fired it too1/4cut short (a death, a reload)45% / 53%
17 1:29 éternelAK-471189fired while moving (108 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 53%
17 1:29 éternelAK-471188fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 45%
17 1:28 éternelAK-471188fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight71% / 71%
17 1:28 éternelAK-471188fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
17 1:28 éternelAK-471188fine - pros would have fired it too2/468% / 68%
17 1:20 éphémèreAK-47851fine - pros would have fired it too2/2cut short (a death, a reload)57% / 57%
18 1:36 _Ӿ₦J*MAC-101341fired while moving (117 u/s), too fast to be accurate - stop first0/530% / 53%
18 1:35 _Ӿ₦J*MAC-101297fine - pros would have fired it too1/7cut short (a death, a reload)57% / 61%
19 1:45 ебать вас нахуйDesert Eagle1140fired while moving (101 u/s), too fast to be accurate - stop first0/20% / 39%
19 1:12 éphémèreAK-471248fired while moving (164 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 45%
19 1:12 éphémèreAK-471248fine - pros would have fired it too1/338% / 47%
19 1:01 éphémèreAK-471039aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/5killed them35% / 62%
19 0:52 AmoralAK-471077fired while moving (110 u/s), too fast to be accurate - stop first2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 49%
19 0:51 AmoralAK-471067fine - pros would have fired it too0/754% / 54%
19 0:49 AmoralAK-47968aim far off: your crosshair was about 3.5 player widths (113 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
19 0:48 AmoralAK-47967fired while moving (119 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)1% / 47%
20 1:37 AmoralGalil AR1232fired while moving (79 u/s), too fast to be accurate - stop first2/226% / 60%
21 1:43 AmoralM4A4238fine - pros would have fired it too5/11killed them57% / 62%
21 bomb 0:20 éphémèreM4A4679fired while moving (104 u/s), too fast to be accurate - stop first5/8killed them18% / 53%
21 bomb 0:17 ебать вас нахуйGlock-18561aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/4killed them17% / 43%
21 bomb 0:11 éternelM4A4553fine - pros would have fired it too1/6cut short (a death, a reload)41% / 47%
22 1:45 éphémèreAK-47946fine - pros would have fired it too3/958% / 58%
22 1:28 éphémèreAK-47349fired while moving (124 u/s), too fast to be accurate - stop first1/8killed them1% / 57%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 4 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.